Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.21 @ 01:13:04 Player: TurnLeft25 Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (169) 845 Value Destroyed (6583) 6583 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1424) 1424 TOTAL SCORE: 12952 Bonus ------- High Alert Combat Kills 1424 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Medium Storage Unit Improved Signal Interpreter Improved Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Micro Fission Core Advanced Signal Interpreter Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Phase Shifter Improved Propulsion Shielding Improved Heavy Armor Plating > --- WEAPON ----------- Plasma Cannon Gauss Rifle Hypervelocity Gauss Rifle > --- INVENTORY -------- Angular Momentum Engine Advanced Heat Sink Advanced Signal Interpreter Improved Propulsion Shielding Improved Light Armor Plating Improved Heavy Armor Plating Force Rifle Improved Proton Missile Launcher Missile Launcher [Rating: 65] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Propulsion Shielding Weapon Gauss Rifle Energy Gun Plasma Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power . | . . . . . . . . Propulsion 2 | . . . . 1 . . 1 Utility 7 | . . 1 . 1 2 2 1 Weapon 1 | . . 1 . . . . . Parts Attached 137 | 7 3 14 22 21 23 24 23 Power 18 | 1 . 2 4 2 6 2 1 Engine 14 | 1 . 2 4 2 2 2 1 Core 4 | . . . . . 4 . . Reactor . | . . . . . . . . Propulsion 23 | 3 . 3 2 7 2 3 3 Treads 14 | 1 . . . 6 2 3 2 Leg 3 | 2 . 1 . . . . . Wheel . | . . . . . . . . Hover 6 | . . 2 2 1 . . 1 Flight . | . . . . . . . . Utility 50 | 1 2 3 5 4 10 11 14 Device 26 | . 1 3 4 1 5 6 6 Storage 4 | 1 1 . . 1 . . 1 Processor 5 | . . . 1 1 . 1 2 Hackware . | . . . . . . . . Protection 15 | . . . . 1 5 4 5 Artifact . | . . . . . . . . Weapon 46 | 2 1 6 11 8 5 8 5 Energy Gun 14 | 1 . 2 4 2 . 2 3 Energy Cannon 4 | . . . . 3 . 1 . Ballistic Gun 19 | 1 1 4 5 2 3 3 . Ballistic Cannon 5 | . . . . 1 2 2 . Launcher 4 | . . . 2 . . . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 1 1 . . 1 Corrupted Parts 1 | . . . . . 1 . . System Corruption 10 | . . . . . 10 . . Parts Lost 70 | . . 3 8 2 16 13 28 Power 10 | . . 1 2 1 3 1 2 Propulsion 12 | . . 1 1 . 3 2 5 Utility 31 | . . . 2 . 8 7 14 Weapon 17 | . . 1 3 1 2 3 7 Highest Loss Streak 13 | . . 2 4 1 4 6 13 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 90 | . 87 97 96 99 89 87 81 Engine 5 | . 14 10 10 8 2 3 4 Core 1 | . . . . . 4 2 . Treads 16 | . . . . 26 21 18 16 Leg 1 | . 28 8 . . . . . Hover 3 | . . 13 21 . . . . Device 16 | . 2 20 19 9 13 19 20 Storage 7 | . 14 11 11 9 7 6 5 Processor 5 | . . . 1 15 2 3 5 Protection 7 | . . . . 1 12 12 9 Energy Gun 4 | . 14 10 10 4 . 4 1 Energy Cannon 4 | . . . . 9 9 1 4 Ballistic Gun 9 | . 14 22 21 5 9 7 6 Ballistic Cannon 3 | . . . . 7 2 4 . Naked Turns . | . . . . . . . . Heaviest Build 69 | 11 19 27 30 41 49 61 69 Greatest Support 80 | 20 20 20 16 60 60 60 80 Greatest Overweight (x) 13 | . . 2 2 . . 1 13 Average Overweight (x) . | . . 1 1 . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 10 Most Carried 10 | 5 7 10 10 10 10 10 10 Average Carried 8 | 3 6 8 9 9 8 9 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 Final Carried 10 | 3 7 10 10 10 8 10 2 Class Distribution -------------------- 41% | Scavenger-Tank 17% | Gunner 9% | Scavenger-Skirmisher 8% | Tank 7% | Skirmisher 5% | Scavenger-Gunner 5% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Gunner | -9/Storage Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Matter Collected 4330 | 270 93 284 411 625 784 1183 680 Remotely . | . . . . . . . . Salvage Created 7137 | 84 211 504 599 1028 1605 973 2133 Parts 352 | 1 13 29 44 70 65 52 78 Haulers Intercepted 2 | . . . . 1 1 . . Recyclers Shooed 19 | . . 3 1 . 3 4 8 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Combat Hostiles Destroyed 144 | . 7 9 13 23 43 26 23 Melee 3 | . . . . . 2 . 1 Guns 81 | . 7 9 11 8 21 15 10 Cannons 41 | . . . . 15 13 10 3 AOE 11 | . . . 2 . 5 . 4 Classes Destroyed 16 | 1 2 3 . 4 6 . . Worker 3 | . . . . 1 1 . 1 Builder 4 | . . . . 3 . . 1 Tunneler 3 | . . . . . 1 2 . Hauler 2 | . . . . 1 1 . . Recycler 8 | 1 . 1 . . 1 . 5 Mechanic 1 | . . . . . 1 . . Watcher 12 | . . 1 2 5 1 3 . Swarmer 30 | . 3 . . 10 8 9 . Grunt 64 | . 4 5 8 6 15 9 17 Brawler 6 | . . . . . 5 1 . Duelist 3 | . . 1 . . 1 . 1 Sentry 17 | . . 3 5 6 1 1 1 Demolisher 2 | . . . . . 2 . . Hunter 7 | . . . . 1 2 3 1 Programmer 7 | . . . . . 1 3 3 Assembled 8 | . . . . . 8 . . Best Kill Streak 13 | 1 4 4 4 13 10 5 6 Combat Bots Only 10 | . 4 3 3 8 10 5 6 Max Kills in Single Turn 5 | 1 2 2 2 2 5 2 2 Gunslinging 1 | . 1 1 1 . . . . Exploded 2 | . . . 1 . 2 . 1 Melee 1 | . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Hostile Shots Fired 1046 | . 41 45 69 107 223 264 297 Missed 285 | . 13 14 15 32 53 90 68 Damage Taken 13404 | . 298 427 897 967 3167 2888 4760 Core 1967 | . 44 45 191 128 341 210 1008 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 449 | . . . . . 124 121 204 Ignored by Resistances 88 | . . . . . 81 7 . Core Remaining (%) 70 | 100 82 . 41 76 51 75 . Volleys Fired 430 | 7 21 27 49 56 98 93 79 Largest 3 | 1 2 3 3 3 3 3 3 Hottest 229 | 50 73 102 102 173 173 191 229 Shots Fired 1069 | 7 42 78 123 163 235 224 197 Gun 660 | 7 42 78 119 51 131 112 120 Cannon 388 | . . . . 112 104 112 60 Launcher 21 | . . . 4 . . . 17 Special . | . . . . . . . . Kinetic 611 | . 21 56 82 85 154 153 60 Thermal 408 | 7 21 22 29 61 81 71 116 Explosive 16 | . . . 4 . . . 12 Electromagnetic 34 | . . . 8 17 . . 9 Robot Hit Streak 19 | 7 9 7 18 19 15 11 18 Robot Miss Streak 10 | . 5 3 5 6 5 10 10 Penetration Max 3 | . . . . . 1 1 3 Secondary Targets 7 | . 2 2 3 . . . . Max Gunslinging Chain 2 | . 1 1 2 . . . . Shots Hit Robots 676 | 7 20 50 69 97 148 161 124 Core Hits 408 | 2 9 19 23 45 132 109 69 Critical Kills 8 | . . . . . 1 1 6 Critical Parts Destroyed 8 | . . . . 1 2 . 5 Critical Strikes 36 | 1 . 4 5 1 5 9 11 Burn 18 | 1 . 4 5 . . 8 . Meltdown 3 | . . . . . 1 . 2 Destroy 13 | . . . . 1 2 1 9 Blast 2 | . . . . . 2 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 17195 | 87 280 785 1147 2360 5557 3313 3666 Guns 7801 | 87 280 780 1026 665 1958 1505 1500 Cannons 6238 | . . . . 1655 1690 1623 1270 Explosions 3051 | . . . 114 . 1893 174 870 Melee . | . . . . . . . . Ramming 105 | . . 5 7 40 16 11 26 Kinetic 7603 | . 193 590 675 1069 2211 2192 673 Thermal 7206 | 87 87 190 218 991 2649 936 2048 Explosive 1398 | . . . 114 . 414 114 756 Electromagnetic 883 | . . . 133 260 267 60 163 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 13 | . . . . . 13 5 5 Average Corruption 5 | . . . . . 9 4 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 78 | . . . . . 26 39 13 Message Errors 13 | . . . . . 2 8 3 Matter Fused 14 | . . . . . 5 7 2 Heat Flow Errors 9 | . . . . . 1 7 1 Energy Discharges 9 | . . . . . 5 3 1 Parts Rejected 1 | . . . . . 1 . . Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 13 | . . . . . 4 7 2 Data Loss (major) 4 | . . . . . 2 1 1 Misfires 3 | . . . . . 1 1 1 Alerts 1 | . . . . . . 1 . Weapon Failures 10 | . . . . . 4 4 2 Overload Shots . | . . . . . . . . Overflow Damage 438 | . . . . 29 365 10 34 Projectiles 103 | . . . . 29 51 10 13 Explosions 335 | . . . . . 314 . 21 Melee . | . . . . . . . . Knockbacks 82 | . . . . 10 4 68 . Impact . | . . . . . . . . Kinetic 76 | . . . . 9 4 63 . Secondary 6 | . . . . 1 . 5 . Self-Inflicted Damage 402 | . . . 53 10 104 36 199 Shots 15 | . . . 2 . 3 1 9 Rammed 33 | . . . 2 7 2 2 20 Targets Rammed 40 | . . 3 2 8 4 2 21 Kicked 3 | . . 3 . . . . . Crushed 4 | . . . . 1 2 . 1 Highest Temperature 736 | 70 270 47 36 298 353 476 736 Average Temperature 123 | 36 106 14 12 80 111 152 242 Received Heat Transfer 3093 | . 120 177 225 288 459 468 1356 Effects 38 | . . . . . . 9 29 Shutdowns 5 | . . . . . . 2 3 Energy Bleed 4 | . . . . . . 1 3 Interference 8 | . . . . . . . 8 Matter Decay 5 | . . . . . . 1 4 Short Circuit 3 | . . . . . . 1 2 Damage (minor) 5 | . . . . . . 2 3 Damage (major) 7 | . . . . . . 2 5 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 4 | . . . . . 4 . . Impact Corruptions . | . . . . . . . . Robots Melted 7 | . . . . . 1 1 5 Combat Hostiles 7 | . . . . . 1 1 5 Parts Melted 34 | 1 . 3 2 2 2 7 17 Heat Transferred 13647 | 333 259 851 925 1443 2941 3150 3745 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Peak Influence 1146 | 5 218 408 443 661 1146 785 594 Initial 548 | . 3 91 87 186 249 548 339 Average 511 | 2 100 275 202 361 924 612 469 Maximum Alert Level 4 | . 1 2 2 2 4 3 2 Low Security (%) 13 | 100 77 22 51 17 . . . Level 1 22 | . 22 47 42 51 7 . 22 Level 2 48 | . . 30 6 31 . 95 77 Level 3 15 | . . . . . 84 4 . Level 4 1 | . . . . . 8 . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 27 | . 2 1 3 2 7 8 4 Investigation 13 | . 2 . 2 1 3 4 1 Extermination 6 | . . . . . 1 3 2 Reinforcement 6 | . . 1 1 1 1 1 1 Assault 2 | . . . . . 2 . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . 1 . . 1 Haulers Reinforced 2 | . . . . . 1 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Distress Signals 14 | . . 4 . 7 2 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 203 | . 7 14 21 34 65 32 30 Peak Tracking Total 9 | . 4 6 4 9 8 5 6 Tactical Retreats 9 | . . 1 . . 5 . 3 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Traps Triggered 14 | . 1 1 3 2 2 3 2 Indirectly 3 | . . . . . 1 . 2 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Machines Disabled 33 | . 2 2 2 1 21 4 1 Max in Single Turn 15 | . 1 1 1 1 15 3 1 Garrison Access 3 | . . . 1 . 1 . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Machines Accessed 24 | . 2 1 5 6 5 3 2 Terminals 16 | . 2 1 4 5 4 . . Fabricators 3 | . . . . . . 3 . Repair Stations 3 | . . . . 1 1 . 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 . . . 1 Total Hacks 71 | . 9 3 14 16 16 9 4 Successful 30 | . 2 1 6 9 7 3 2 Failed 41 | . 7 2 8 7 9 6 2 Catastrophic 6 | . 1 . . . 2 2 1 Database Lockouts . | . . . . . . . . Manual 6 | . . . 4 . 2 . . Terminals 51 | . 9 3 13 13 13 . . Fabricators 9 | . . . . . . 9 . Repair Stations 9 | . . . . 3 3 . 3 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 . . . 1 Terminal Hacks 22 | . 2 1 5 8 6 . . Record 2 | . 1 . 1 . . . . Part Schematic 2 | . . . 1 . 1 . . Robot Analysis 2 | . 1 . . 1 . . . Prototype ID Bank 3 | . . . . 3 . . . Level Access Points 1 | . . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . Terminal Index 1 | . . . . . 1 . . Recycling Unit Index 1 | . . . . 1 . . . Alert Level 2 | . . . . . 2 . . Unreport Threat 1 | . . . . . 1 . . Dispatch Records 1 | . . . . 1 . . . Hauler Manifests 1 | . . . . 1 . . . Registered Components 1 | . . . . 1 . . . Zone Layout 3 | . . 1 1 . 1 . . Fabricator Hacks 3 | . . . . . . 3 . Network Status 1 | . . . . . . 1 . Load Schematic 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 3 | . . . . 1 1 . 1 Scan Component 3 | . . . . 1 1 . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . 1 Seal Access 2 | . . . 1 . . . 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 21 | . 2 1 4 5 5 3 1 Full Trace Events 12 | . 2 . 2 1 3 3 1 Feedback Events 1 | . . . . . . 1 . Corruption 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 1 . 1 . . Parts Built 1 | . . . . . . 1 . Authchips . | . . . . . . . . Time 95 | . . . . . . 95 . Total Part Build Rating 5 | . . . . . . 5 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . Machine Destruction 2 | . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Robot Analysis Total 2 | . 1 . . 1 . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Turns Passed 6730 | 72 203 423 688 1202 1103 1982 1057 Spaces Moved 3138 | 46 107 228 465 602 445 910 335 Core 21 | 19 . . . . . . 2 Treads 2221 | 1 . . . 539 445 910 326 Legs 190 | 26 107 57 . . . . . Wheels . | . . . . . . . . Hover 706 | . . 171 465 63 . . 7 Flight . | . . . . . . . . Fastest Speed 42 | 50 120 106 106 42 170 170 166 Average Speed 157 | 91 120 127 106 149 170 177 210 Slowest Speed 700 | 160 120 190 170 170 170 250 700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . Exploration Rate (%) 27 | 5 25 21 65 50 17 26 8 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 190 | . . . 32 29 37 13 79 Melee . | . . . . . . . . Projectile 33 | . . . . 29 4 . . AOE 157 | . . . 32 . 33 13 79 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Total 4029 | 67 139 302 563 776 602 1087 493 Wait 124 | . . . 8 64 8 29 15 Move 3131 | 45 106 227 464 601 444 909 335 Hop . | . . . . . . . . Pick Up 93 | 7 7 17 9 8 14 18 13 Fast Attach 32 | 3 . 2 6 7 5 6 3 Attach 70 | 4 1 7 8 4 14 13 19 Detach 2 | . . 1 1 . . . . Swap 35 | . 2 5 8 10 4 5 1 Drop 68 | 1 2 13 8 18 7 12 7 Fire 430 | 7 21 27 49 56 98 93 79 Melee . | . . . . . . . . Ram 23 | . . . 2 1 . . 20 Kick 3 | . . 3 . . . . . Crush 14 | . . . . 7 4 2 1 Escape Stasis . | . . . . . . . . Rewire 4 | . . . . . 4 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage (discovered 2 exits: *Mat / [Rec]) -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 14) 73 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Discovered new exit (range 7) 276 | -10/Materials | Entered another Materials area 276 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 531 | -9/Materials | Discovered new exit (range 15) 699 | -9/Materials | Entered Storage 833 | -9/Storage | Build established: Skirmisher 847 | -9/Storage | Identified exit to Materials 847 | -9/Storage | Discovered new exit (range 15) 1145 | -9/Storage | Core integrity fell below 50% 1167 | -9/Storage | Lost 4 parts (1p1n2w) 1387 | -9/Storage | Entered Materials 1387 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1747 | -8/Materials | Build established: Gunner 2100 | -8/Materials | Discovered new exit (range 16) 2260 | -8/Materials | Destroyed 8 combat bots 2589 | -8/Materials | Entered Factory 2589 | -7/Factory | Evolved 2 slots: Utility x2 2700 | -7/Factory | Destroyed 7 combat bots 2820 | -7/Factory | Crushed by falling debris 2989 | -7/Factory | First assault squad dispatched 3155 | -7/Factory | System corruption reached 10% 3197 | -7/Factory | Assembled infested ambush trap array 3285 | -7/Factory | Destroyed 10 combat bots 3291 | -7/Factory | Lost 3 parts (1n1u1w) 3471 | -7/Factory | Lost 4 parts (1p1n2u) 3651 | -7/Factory | Discovered new exit (range 15) 3692 | -7/Factory | Entered another Factory area 3692 | -6/Factory | Evolved 2 slots: Utility x2 3886 | -6/Factory | Build established: Scavenger-Tank 4448 | -6/Factory | Fabricated Imp. Heavy Armor Plating? 4699 | -6/Factory | Lost 6 parts (1p1n2u2w) 4833 | -6/Factory | Lost 3 parts (1n1u1w) 4999 | -6/Factory | Build established: Scavenger-Skirmisher 5355 | -6/Factory | Build established: Scavenger-Tank 5659 | -6/Factory | Discovered new exit (range 6) 5674 | -6/Factory | Entered another Factory area 5674 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6040 | -5/Factory | Lost 3 parts (1n2u) 6393 | -5/Factory | Lost 4 parts (2u2w) 6597 | -5/Factory | Lost 6 parts (1p3u2w) 6638 | -5/Factory | Core integrity fell below 50% 6716 | -5/Factory | Core integrity fell below 20% 6731 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 06720_ Slammed into H-66 Slayer. 06721_ K-01 Serf collects debris. 06722_ Slug penetrates K-01 Serf. 06722_ K-01 Serf destroyed. 06722_ Penetrated by Slug. 06722_ Slammed into H-66 Slayer. 06722_ Destabilizing: Core damaged (-30). 06724_ Slammed into H-66 Slayer. 06725_ K-01 Serf collects debris. 06726_ Slammed into H-66 Slayer. 06726_ Adv. Heat Sink broken. 06726_ Destabilizing: Short circuit. 06727_ Acquired 109 matter. 06727_ U-05 Engineer lays Concrete. 06727_ K-01 Serf collects debris. 06728_ U-05 Engineer lays Concrete. 06728_ Broken Adv. Heat Sink destroyed. 06728_ Penetrated by Slug. 06728_ Slammed into H-66 Slayer. 06730_ R-10 Processor collects Wheel. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #######??????????????????????????????????????????? | | # #????????????????????? ??????????????????? | | # #####??????????????? ??????????????????? | | + #??????????????# ??????????????????? | | # ### #??????????????# ??????????????????? | | # ### ##?????????????# =??????????????????? | | ## ### #??????????"??# *%??????????????????? | | ## #?# #?????????? ?# #?????????????????? | | ## #?# #???????????" # #?????????????????? | | #?## ##???????? ??? # #?????????????????? | | #??# #???????"" ????+ ##############????? | | ###+##### #?????? ?????# # !!! #????? | | # #???? ?? ?????# # !!! #????? | | #%####+####/#????# # ! #????? | | """""" # % #????# # = #????? | | """""" # #????# ^ %# #????? | | """""" # #????# # ###??? | | """""" #% "" "" #????# + " #??? | | ######### "" "" #????#p # " ###?? | | ??????# %""" """ #????# # " ### | | "" ?##### """ """ ######p u u# # # | | "" ?# % "" """ % % R# % # # | | """ # % @ k # % ! =% %##### | | """ # !! h !%# ## # # # | | """ + !! =# ## # # # # | | # !! % u *%## ##### ### | | # ##########+######## !## ## ###????####?? | | ?# #??????? ?????## #######???????????? | | ?# #????? ????# #?????????????????? | | ??# #????# """ """ #???# #?????????????????? | | ??# #????# """ """ #???# #?????????????????? | | ##### #????# """ """ #???# #?????????????????? | | # #????# #???? #?????????????????? | | # #????# """ """ #???? #?????????????????? | | """ # ##???????"T"???????? #?????????????????? | | """ # T#???????###???????? #?????????????????? | | """ # #?????????????????? ??????????????????? | | """ # ##?????????????????? ??????????????????? | | + #??????????????????? ??????????????????? | | ! # #??????????????????????????????????????? | | # #??????????????????????????????????????? | | ##### #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 116 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 975 Resistance: KI 20 Resistance: EM 15 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 56 Targeting Accuracy 6 Target Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Flak Gun | -9/Storage | Hacked Imp. Heavy Armor Plating | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Heavy Armor Plating | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Challenges ------------ None Game ------ Seed BlastEfficiencyAutogun Manual? 0 Play Time 00:57:21 Cumulative 31.7 hours Start 2024.05.14 @ 22:51:14 End 2024.05.21 @ 01:13:04 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 37 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 77156d6e-5df7-4a20-974f-f9614afd0abd