Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.06 @ 16:44:26 Player: Player Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (137) 685 Value Destroyed (4550) 4550 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (242) 242 TOTAL SCORE: 9577 Bonus ------- High Alert Combat Kills 168 Follower Combat Kills 74 Cogmind --------- Core Integrity 0/1000 Matter 213/300 Energy 100/100 System Corruption 34% Temperature Cool (18) Movement Core (1350) Ox26 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Huge Storage Unit Advanced Targeting Computer Improved Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Light Angular Momentum Engine Heavy Antimatter Reactor Advanced Cooling System High-capacity Matter Pod (137) Structural Scanner Seismic Detector Tactical Coordination Suite Core Analyzer Recoil Stabilizer Improved Weapon Cycler Transmission Jammer Improved Thermal Shield Hacking Suite Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite System Shield System Shield Heavy Laser Heavy Assault Rifle Heavy Mace Lance Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Light Treads Advanced Treads Armored Wheel Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Huge Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Improved Targeting Computer Improved Weapon Shielding Heavy Reactive Plating Makeshift System Shield > --- WEAPON ----------- Hypervelocity Coil Gun Mass Driver > --- INVENTORY -------- Advanced Cooling System High-capacity Matter Pod Structural Scanner Seismic Detector Advanced Targeting Computer Improved Target Analyzer Core Analyzer Recoil Stabilizer Improved Weapon Cycler Transmission Jammer Improved Power Shielding Improved Thermal Shield Shock Absorption System Hardlight Generator Hacking Suite Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite System Shield System Shield Mini Drone Bay KE Penetrator Improved Grenade Launcher Lance [Rating: 79] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Antigrav System Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Makeshift System Shield Protection Improved Medium Armor Plating Weapon Flak Gun Energy Gun Shock Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Mace Slashing Weapon Katana Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power . | . . . . . . . . . Propulsion 4 | . . 1 1 1 . . 1 . Utility 6 | . . 1 1 1 . . 1 2 Weapon . | . . . . . . . . . Parts Attached 241 | 7 5 24 65 28 16 3 18 75 Power 20 | 1 . 2 6 4 1 1 2 3 Engine 16 | 1 . 2 4 4 1 1 2 1 Core 4 | . . . 2 . . . . 2 Reactor . | . . . . . . . . . Propulsion 53 | 2 1 5 15 6 6 1 3 14 Treads 19 | 2 . 4 6 . 3 . 1 3 Leg 14 | . . . 6 3 2 1 1 1 Wheel 17 | . 1 1 3 3 1 . 1 7 Hover 3 | . . . . . . . . 3 Flight . | . . . . . . . . . Utility 80 | 2 1 5 18 7 4 . 9 34 Device 40 | 1 . 3 9 2 2 . 6 17 Storage 5 | 1 1 1 2 . . . . . Processor 9 | . . . 2 3 . . 1 3 Hackware 2 | . . . . . . . . 2 Protection 24 | . . 1 5 2 2 . 2 12 Artifact . | . . . . . . . . . Weapon 88 | 2 3 12 26 11 5 1 4 24 Energy Gun 8 | 1 1 . 5 . 1 . . . Energy Cannon 14 | . . 4 8 . 1 . . 1 Ballistic Gun 18 | 1 1 4 . 4 2 . . 6 Ballistic Cannon 18 | . . . 4 4 . . 2 8 Launcher 8 | . . 1 3 1 1 1 . 1 Special Weapon 1 | . 1 . . . . . . . Impact Weapon 5 | . . . . . . . 2 3 Slashing Weapon 11 | . . 3 6 2 . . . . Piercing Weapon 5 | . . . . . . . . 5 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 79 | . . 6 26 8 . . . 39 Power 8 | . . . 4 1 . . . 3 Propulsion 30 | . . 3 10 2 . . . 15 Utility 24 | . . 1 8 2 . . . 13 Weapon 17 | . . 2 4 3 . . . 8 Highest Loss Streak 14 | . . 5 8 7 . . . 14 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 100 96 93 93 95 100 98 91 Engine 6 | . 14 10 6 7 6 7 6 2 Treads 14 | . 21 24 17 . 15 23 21 10 Leg 8 | . . . 7 21 17 7 6 . Wheel 6 | . 6 8 8 10 . 7 9 7 Hover 2 | . . . . . . . . 10 Device 11 | . 14 18 14 4 12 7 10 8 Storage 7 | . 14 11 9 7 7 7 6 5 Processor 11 | . . . 6 19 15 15 13 15 Hackware 1 | . . . . . . . . 5 Protection 3 | . . 1 2 5 2 7 8 6 Energy Gun 2 | . 7 . 6 . . 7 6 . Energy Cannon 3 | . . 8 4 . 6 . . 1 Ballistic Gun 5 | . 20 11 . 1 6 . . 2 Ballistic Cannon 1 | . . . 1 9 . . 4 2 Slashing Weapon 1 | . . . 4 2 . . . . Peak Build Rating 79 | 8 10 19 30 46 45 41 47 79 Average Rating 39 | 6 8 15 25 40 40 40 44 65 On Entrance 24 | . 8 10 19 30 23 42 39 46 Naked Turns . | . . . . . . . . . Heaviest Build 156 | 13 88 98 102 110 109 103 116 156 Greatest Support 82 | 40 40 60 82 65 62 12 22 50 Greatest Overweight (x) 37 | 3 8 8 6 5 9 8 9 37 Average Overweight (x) 4 | . 3 5 2 1 2 8 6 7 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 17 25 25 25 25 25 25 25 Most Carried 25 | 8 23 25 25 25 25 25 25 25 Average Carried 22 | 4 14 23 23 24 20 24 24 24 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 Final Carried 25 | 8 23 25 25 24 25 25 25 23 Class Distribution -------------------- 60% | Scavenger-Mutant 35% | Mutant 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Matter Collected 4471 | 283 70 353 985 397 421 20 225 1717 Remotely . | . . . . . . . . . Salvage Created 4891 | 178 285 859 1490 332 268 . 275 1204 Parts 275 | 15 22 51 77 14 13 . 17 66 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed 7 | . . 1 . . . . 1 5 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 5 | . . . . . 5 . . . Prevented 7 | . . . . . 7 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 90 | . 6 19 31 6 5 . 4 19 Melee 9 | . . 2 7 . . . . . Guns 29 | . 6 7 4 . 2 . . 10 Cannons 35 | . . 6 8 6 3 . 4 8 AOE 16 | . . 4 11 . . . . 1 Classes Destroyed 15 | 2 5 4 1 2 . . 1 . Worker 8 | . 2 . 3 . . . . 3 Builder 7 | . . 1 1 . . . . 5 Tunneler 10 | 5 . . 1 1 . . 2 1 Hauler 1 | . . . 1 . . . . . Recycler 7 | 1 . 2 2 1 . . . 1 Mechanic 4 | . 1 1 1 . . . . 1 Operator 4 | . . 1 . 1 . . . 2 Watcher 6 | . 1 1 1 . . . . 3 Swarmer 13 | . 3 7 3 . . . . . Grunt 45 | . 3 8 20 3 4 . 2 5 Brawler 2 | . . . . 1 . . . 1 Duelist 3 | . . 1 2 . . . . . Sentry 11 | . . 3 6 1 . . 1 . Hunter 5 | . . . . 1 1 . . 3 Programmer 11 | . . . . . . . 1 10 Best Kill Streak 10 | 3 3 6 10 2 4 . 2 7 Combat Bots Only 6 | . 2 4 6 2 4 . 2 3 Max Kills in Single Turn 4 | 1 2 2 4 1 1 . 1 2 Gunslinging 1 | . 1 . . . . . . . Exploded 3 | . . 2 3 . . . . 1 Melee 1 | . . 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Hostile Shots Fired 1044 | . 21 125 218 174 24 . 44 438 Missed 302 | . 7 38 44 60 6 . 12 135 Damage Taken 11796 | . 156 1149 2795 1634 251 . 242 5569 Core 2017 | . 6 288 387 274 26 . 24 1012 Absorbed by Shields 390 | . . . 144 106 52 . 88 . Redirected to Shielding 249 | . . . 19 . . . . 230 Ignored by Resistances 542 | . . . . 20 . . 13 509 Regen/Repaired (Parts) 123 | . . . 123 . . . . . Core Remaining (%) 68 | 100 97 28 29 . . 57 97 . Volleys Fired 366 | 13 30 70 83 36 16 . 14 104 Largest 2 | 2 2 2 2 2 2 . 2 2 Hottest 125 | 60 100 91 125 114 97 . 103 113 Shots Fired 637 | 26 59 124 136 68 20 . 23 181 Gun 339 | 26 58 86 54 9 7 . 10 89 Cannon 274 | . . 35 68 59 11 . 13 88 Launcher 23 | . . 3 14 . 2 . . 4 Special 1 | . 1 . . . . . . . Kinetic 384 | 13 30 86 23 64 7 . 13 148 Thermal 142 | 13 29 35 52 4 . . . 9 Explosive 23 | . . 3 14 . 2 . . 4 Electromagnetic 88 | . . . 47 . 11 . 10 20 Robot Hit Streak 14 | 5 6 11 13 8 11 . 11 14 Robot Miss Streak 5 | 3 5 5 3 2 4 . 1 3 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 462 | 16 33 87 116 47 13 . 21 129 Core Hits 253 | 9 20 36 69 17 9 . 10 83 Critical Kills 3 | . . 1 . . . . . 2 Critical Parts Destroyed 4 | . 1 . . . . . . 3 Critical Strikes 23 | . 1 1 3 3 2 . 2 11 Destroy 7 | . 1 1 . . . . . 5 Blast 11 | . . . . 3 . . 2 6 Corrupt 3 | . . . 1 . 2 . . . Sever 2 | . . . 2 . . . . . Melee Attacks 92 | . . 11 40 6 . . 6 29 Impact 16 | . . . . . . . 6 10 Slashing 57 | . . 11 40 6 . . . . Piercing 19 | . . . . . . . . 19 Sneak Attacks 11 | . . 3 4 2 . . 1 1 Combat Hostiles 2 | . . 2 . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13169 | 161 348 1825 4373 1330 295 . 590 4247 Guns 2987 | 161 348 519 565 100 26 . 102 1166 Cannons 5453 | . . 513 1178 958 269 . 306 2229 Explosions 3086 | . . 449 1699 77 . . 87 774 Melee 1633 | . . 344 931 195 . . 85 78 Ramming 10 | . . . . . . . 10 . Kinetic 5337 | 65 156 519 299 983 26 . 306 2983 Thermal 2452 | 96 192 513 1193 75 . . 87 296 Explosive 2672 | . . 449 1459 . . . . 764 Electromagnetic 1065 | . . . 491 77 269 . 102 126 Impact 137 | . . . . . . . 85 52 Slashing 1470 | . . 344 931 195 . . . . Piercing 26 | . . . . . . . . 26 Highest Corruption 34 | . . . . 3 1 . . 34 Average Corruption 11 | . . . . 2 1 . . 12 Corruption Purged 4 | . . . . 3 1 . . . Corruption Blocked . | . . . . . . . . . Effects 105 | . . . . 5 . . . 100 Message Errors 27 | . . . . 1 . . . 26 Matter Fused 25 | . . . . 2 . . . 23 Heat Flow Errors 12 | . . . . 1 . . . 11 Energy Discharges 13 | . . . . . . . . 13 Parts Rejected 1 | . . . . . . . . 1 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 10 | . . . . 1 . . . 9 Data Loss (major) 5 | . . . . . . . . 5 Misfires 2 | . . . . . . . . 2 Alerts 3 | . . . . . . . . 3 Weapon Failures 6 | . . . . . . . . 6 Overload Shots . | . . . . . . . . . Overflow Damage 566 | . . 100 138 132 . . 52 144 Projectiles 188 | . . 26 5 47 . . . 110 Explosions 120 | . . 33 78 . . . 7 2 Melee 258 | . . 41 55 85 . . 45 32 Knockbacks 46 | . . . 1 10 . . 2 33 Impact 2 | . . . . . . . 1 1 Kinetic 42 | . . . 1 10 . . 1 30 Secondary 2 | . . . . . . . . 2 Self-Inflicted Damage 236 | . . 47 142 . . . 47 . Shots 7 | . . 1 5 . . . 1 . Rammed 1 | . . . . . . . 1 . Targets Rammed 1 | . . . . . . . 1 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 573 | 40 76 274 573 165 131 . 117 221 Average Temperature 71 | 21 25 79 134 59 44 . 50 51 Received Heat Transfer 3190 | . 66 387 1315 358 128 . 39 897 Effects 13 | . . . 10 . . . . 3 Shutdowns 3 | . . . 3 . . . . . Interference 7 | . . . 4 . . . . 3 Matter Decay 1 | . . . 1 . . . . . Damage (major) 2 | . . . 2 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . 1 1 Combat Hostiles . | . . . . . . . . . Parts Fried 5 | . . . 2 . . . 2 1 Impact Corruptions 4 | . . . . . . . 2 2 Robots Melted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Melted 5 | . . 1 3 1 . . . . Heat Transferred 3949 | 225 425 925 1867 111 . . 100 296 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . . 4 . . . 1 . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Peak Influence 545 | 30 211 329 545 316 . . 141 339 Initial 230 | . 19 21 121 230 . . . 7 Average 177 | 17 62 194 386 245 . . 42 79 Maximum Alert Level 2 | . 1 1 2 1 . . . 1 Low Security (%) 59 | 100 95 55 5 26 . . 100 86 Level 1 28 | . 4 44 40 73 . . . 13 Level 2 12 | . . . 53 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 19 | . 1 1 3 5 . . 1 8 Investigation 2 | . 1 . 1 . . . . . Extermination 5 | . . . . 1 . . . 4 Reinforcement 11 | . . 1 2 4 . . . 4 Assault . | . . . . . . . . . Garrison 1 | . . . . . . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . 1 . . . . 2 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Distress Signals 9 | . 1 2 5 . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 178 | . 14 31 49 17 5 . 6 56 Peak Tracking Total 15 | . 3 8 6 6 4 . 3 15 Tactical Retreats 17 | . 1 2 7 3 . . . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Traps Triggered 6 | . 1 . 2 1 . . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . . 1 . 1 . . 1 Most Traps Carried 1 | . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Machines Disabled 13 | . . 1 5 2 . . . 5 Max in Single Turn 2 | . . 1 1 1 . . . 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Machines Accessed 12 | . 3 1 6 1 . . . 1 Terminals 9 | . 3 1 4 . . . . 1 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 27 | . 5 4 16 1 . . . 1 Successful 11 | . 1 1 8 1 . . . . Failed 16 | . 4 3 8 . . . . 1 Catastrophic 1 | . . 1 . . . . . . Database Lockouts . | . . . . . . . . . Manual 20 | . 5 4 10 . . . . 1 Terminals 20 | . 5 4 10 . . . . 1 Fabricators . | . . . . . . . . . Repair Stations 4 | . . . 4 . . . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 1 | . . . 1 . . . . . Alert Level 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . . 3 . . . . . Scan Component 2 | . . . 2 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . Report Inventory 1 | . . . . 1 . . . . Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 4 | . 1 1 2 . . . . . Terminals 4 | . 1 1 2 . . . . . Botnet 4 | . 1 1 2 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 Used . | . . . . . . . . . Hacking Detections 10 | . 3 . 6 . . . . 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 38 | . . . 38 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Total Allies 2 | . . . . . . . . 2 Largest Group 2 | . . . . . . . . 2 Highest-Rated Group 62 | . . . . . . . . 62 Highest-Rated Ally 31 | . . . . . . . . 31 Total Orders . | . . . . . . . . . Ally Attacks 15 | . . . . . . . . 15 Total Damage 273 | . . . . . . . . 273 Kills 2 | . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Turns Passed 11298 | 211 765 1135 1899 985 2659 136 516 2992 Spaces Moved 4231 | 99 267 350 740 518 886 61 205 1105 Core 7 | 4 . . . . . . . 3 Treads 588 | 95 154 83 240 . 12 . . 4 Legs 1060 | . . . 133 120 807 . . . Wheels 2548 | . 113 267 367 398 67 61 205 1070 Hover 28 | . . . . . . . . 28 Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 195 135 125 210 210 145 110 Average Speed 210 | 158 184 209 181 141 290 210 181 213 Slowest Speed 1900 | 200 320 480 330 480 480 210 225 1900 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 5 56 30 53 10 85 15 7 25 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . . Scrap Searched 8 | . . . . . 7 1 . . Spaces Dug 37 | . 1 2 8 3 . . 3 20 Terrain Destroyed 205 | . 1 18 92 13 21 . 6 54 Melee 32 | . . 2 4 3 . . 3 20 Projectile 46 | . 1 . 9 10 . . 1 25 AOE 127 | . . 16 79 . 21 . 2 9 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Total 5872 | 130 484 627 1094 690 954 71 316 1506 Wait 670 | . 163 140 104 74 11 . 47 131 Move 4223 | 98 266 349 739 517 885 60 204 1105 Hop . | . . . . . . . . . Pick Up 154 | 10 17 20 39 11 16 3 6 32 Fast Attach 58 | 7 . 2 13 7 2 1 4 22 Attach 66 | . . 8 25 4 8 . 2 19 Detach 4 | . . . 2 . . . 1 1 Swap 117 | . 5 14 27 17 6 2 12 34 Drop 110 | 2 3 13 22 17 10 5 9 29 Fire 366 | 13 30 70 83 36 16 . 14 104 Melee 92 | . . 11 40 6 . . 6 29 Ram 1 | . . . . . . . 1 . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 1 | . . . . 1 . . . . Rewire 10 | . . . . . . . 10 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Sto] / *Low) -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 212 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 15) 878 | -10/Materials | Discovered new exit (range 14) 977 | -10/Materials | Entered another Materials area 977 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1078 | -9/Materials | Core integrity fell below 50% 1117 | -9/Materials | Lost 5 parts (3n1u1w) 1410 | -9/Materials | Build established: Scavenger-Mutant 2062 | -9/Materials | Discovered new exit (range 16) 2112 | -9/Materials | Entered another Materials area 2112 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2224 | -8/Materials | Lost 3 parts (1n1u1w) 2449 | -8/Materials | Lost 4 parts (1p1n1u1w) 2467 | -8/Materials | Build established: Mutant 2992 | -8/Materials | Lost 3 parts (1p1n1w) 3692 | -8/Materials | Core integrity fell below 50% 3751 | -8/Materials | Lost 8 parts (1p4n3u) 3885 | -8/Materials | Discovered new exit (range 16) 3976 | -8/Materials | Repaired Hvy. Particle Cannon 4011 | -8/Materials | Entered Factory 4011 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4194 | -7/Factory | Discovered new exit (range 10) 4273 | -7/Factory | Discovered new exit (range 20) 4925 | -7/Factory | Identified exit to Lower Caves 4996 | -7/Factory | Entered Lower Caves 5025 | -7/Lower Caves | Lost 7 parts (1p2n1u3w) 5321 | -7/Lower Caves | Build established: Scavenger-Mutant 7638 | -7/Lower Caves | Discovered new exit (range 8) 7655 | -7/Lower Caves | Entered another Lower Caves area 7703 | -7/Lower Caves | Discovered new exit (range 19) 7762 | -7/Lower Caves | Found DCF Scrap (14 items) 7791 | -7/Lower Caves | Entered Factory 7791 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7899 | -6/Factory | Garrison activated, responded to threat 8056 | -6/Factory | Discovered new exit (range 15) 8293 | -6/Factory | Spotted B-75 Beast 8307 | -6/Factory | Identified exit to Factory 8307 | -6/Factory | Entered another Factory area 8307 | -5/Factory | Evolved 2 slots: Utility x2 8728 | -5/Factory | Lost 5 parts (2n1u2w) 9057 | -5/Factory | Discovered new exit (range 9) 9096 | -5/Factory | Identified exit to Upper Caves 9427 | -5/Factory | Cargo convoy interrupted 9500 | -5/Factory | System corruption reached 10% 9534 | -5/Factory | Lost 3 parts (1p2u) 9707 | -5/Factory | Found Hvy. Reactive Plating 9939 | -5/Factory | Allied Derelicts emerged from ambush trap array 10815 | -5/Factory | Lost 9 parts (6n1u2w) 10868 | -5/Factory | Lost 4 parts (1p2u1w) 11242 | -5/Factory | Core integrity fell below 50% 11279 | -5/Factory | System corruption reached 30% 11296 | -5/Factory | Core integrity fell below 20% 11299 | -5/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 11285_ Penetrated by Slug. 11288_ System corrupted: Component data lost. 11288_ Slug penetrates Wall. 11289_ Rnf. Fission Core destroyed. 11289_ Gauss Rifle destroyed. 11290_ Slug penetrates Wall. 11290_ Mass Driver destroyed. 11290_ Mak. System Shield destroyed. 11291_ Penetrated by Slug. 11295_ C-30 ARC bursts open, deploying its payload. 11295_ L-41 Fighter unfolds itself. 11295_ G-50 Soldier unfolds itself. 11296_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 11296_ L-41 Fighter suffers critical hit (Burn). 11296_ P-70 Sage resets P-70 Sage, system corruption cleaned. 11299_ Imp. Targeting Computer destroyed. 11299_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????##########+##########+#####+##### | | ?????????????????#!= % % | | ?????????????????#%! g ## | | ?????????????????# % g ! #? | | ????????????"" ; % % @ % Y l g % #? | | ?????????????????#%*% % ####### ##+## | | ?????????????????#=* ##;g########"" " | | ?????????????????#% =%??#pp ##"" " | | ??????????????? % ???# ##" %" | | ?????????????! ?????# xp ##" " | | ???????????? ??????# m !##" | | ????????????* ???????# h ###" | | ????????????? ?????????# ## " | | ????????????? ??????????# g " " | | ????????????????????????# ###" ! | | ????????????????????????# %/% # | | ????????????????????????#######;##% # | | ??????????????????????????????? ## #? | | ????????????????????????????????# ! #??## | | ????????????????????????????????# #???? | | ????????????????????????????????# ??? | | ????????????????????????????????# ! ? | | ????????????????????????????????# | | ????????????????????????????????# ##+####### | | ????????????????????????????????# #? ?????? | | ????????????????????????????????# #? ?????? | | ????????????????????????????????# #? "?????? | | ???????????????????????????????? #? "?????? | | ???????????????????????????????? #? ??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 19 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 40 Resistance: TH 25 Core Shielding 20 Power Shielding 66 Weapon Shielding 66 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 14 Target Analysis 6 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 11 Defensive Hacking 11 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ElectronTerrainExpander Manual? 0 Play Time 03:25:10 Cumulative 155.5 hours Start 2025.05.06 @ 01:27:13 End 2025.05.06 @ 16:44:26 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 100 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 50 Achievement% 36 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ee361507-977c-48a4-94aa-f7b7aeb6cd1b