Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.29 @ 21:39:12 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (79) 395 Value Destroyed (2890) 2890 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (81) 81 TOTAL SCORE: 7486 Bonus ------- High Alert Combat Kills 81 Cogmind --------- Core Integrity 451/1000 Matter 202/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (350) Ox6 Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Salvage Targeting Computer Improved Targeting Computer Advanced Targeting Computer Improved Target Analyzer > --- WEAPON (3) ------- Precision Assault Rifle > --- INVENTORY (10) --- Micro Nuclear Core Advanced Heat Sink Matter Compressor (250) Targeting Computer Advanced Armor Integrity Analyzer Advanced Armor Integrity Analyzer Matter Filter Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Salvage Targeting Computer Targeting Computer Improved Targeting Computer Advanced Targeting Computer Improved Target Analyzer Layered Medium Armor Plating > --- WEAPON ----------- Gauss Rifle KE Penetrator Advanced Assault Cannon > --- INVENTORY -------- Micro Nuclear Core Advanced Heat Sink Matter Compressor Targeting Computer Matter Filter Gauss Rifle Flak Gun Precision Assault Rifle Heavy Flak Cannon Scythe [Rating: 69] Favorites ----------- Power Light Antimatter Reactor Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Improved Treads Leg Flexi-carbon Leg Wheel Armored Wheel Hover Unit Antigrav System Utility Targeting Computer Device Advanced Sensor Array Storage Large Storage Unit Processor Targeting Computer Protection Layered Medium Armor Plating Weapon Scythe Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Slots Evolved 10 | . . 2 2 2 2 2 . . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 8 | . . 2 1 2 1 2 . . Weapon 1 | . . . . . 1 . . . Parts Attached 89 | 6 5 19 22 13 16 5 . 3 Power 8 | 1 1 2 3 . 1 . . . Engine 4 | 1 . 2 1 . . . . . Core 3 | . 1 . 2 . . . . . Reactor 1 | . . . . . 1 . . . Propulsion 34 | 2 . 10 11 4 6 1 . . Treads 6 | . . 6 . . . . . . Leg 14 | . . 2 5 . 6 1 . . Wheel 7 | 2 . 2 3 . . . . . Hover 7 | . . . 3 4 . . . . Flight . | . . . . . . . . . Utility 26 | 1 1 5 7 5 4 3 . . Device 6 | . . 2 2 . 1 1 . . Storage 3 | 1 . . 1 1 . . . . Processor 12 | . 1 . 4 4 1 2 . . Hackware . | . . . . . . . . . Protection 5 | . . 3 . . 2 . . . Artifact . | . . . . . . . . . Weapon 21 | 2 3 2 1 4 5 1 . 3 Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 11 | 2 . . . 3 3 1 . 2 Ballistic Cannon 4 | . 2 . . . 1 . . 1 Launcher 1 | . 1 . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 5 | . . 2 1 1 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . Parts Lost 21 | . . 1 8 . . . 1 11 Power 2 | . . . 1 . . . . 1 Propulsion 6 | . . . 3 . . . . 3 Utility 8 | . . 1 4 . . . 1 2 Weapon 5 | . . . . . . . . 5 Highest Loss Streak 6 | . . 1 4 . . . 1 6 Average Slot Usage (%) 94 | . 98 93 88 90 99 99 95 83 Engine 2 | . 4 9 5 . . . . . Core 2 | . 9 1 3 7 1 . . . Reactor 2 | . . . . . 4 5 5 3 Treads 1 | . . 11 . . . . . . Leg 11 | . . 3 5 13 14 17 17 13 Wheel 3 | . 28 7 12 . . . . . Hover 3 | . . . 3 9 4 . . . Device 4 | . . 9 10 . . 4 5 3 Storage 7 | . 14 11 9 7 6 5 5 5 Processor 29 | . 12 3 16 36 40 40 41 41 Protection 4 | . . 13 3 . 5 5 1 . Ballistic Gun 7 | . 11 . . 5 13 11 11 9 Ballistic Cannon 4 | . 16 6 . . 5 5 5 4 Slashing Weapon 6 | . . 15 18 9 . . . . Naked Turns . | . . . . . . . . . Heaviest Build 53 | 10 17 23 24 30 51 53 53 45 Greatest Support 60 | 20 20 46 36 43 60 56 56 56 Greatest Overweight (x) 16 | 3 . 1 6 1 16 . . 7 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 14 | 6 6 6 8 14 10 10 10 10 Average Capacity 8 | 5 6 6 7 9 10 10 10 10 Most Carried 10 | 1 6 6 8 10 10 10 10 10 Average Carried 8 | . 5 5 6 8 9 9 9 8 Final Capacity 10 | 6 6 6 8 10 10 10 10 10 Final Carried 10 | 1 6 6 7 10 10 10 10 7 Class Distribution -------------------- 42% | Scavenger-Gunner 37% | Mutant 12% | Scavenger-Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Matter Collected 2664 | 260 79 368 343 51 983 184 292 104 Remotely . | . . . . . . . . . Salvage Created 3547 | . 146 866 959 51 870 341 142 172 Parts 196 | . 10 59 51 3 39 19 6 9 Haulers Intercepted 3 | . . 1 . . 1 1 . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . 6 9 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Combat Hostiles Destroyed 61 | . 3 15 19 1 10 4 5 4 Melee 30 | . . 10 19 1 . . . . Guns 17 | . 2 . . . 6 3 3 3 Cannons 14 | . 1 5 . . 4 1 2 1 Classes Destroyed 12 | . 2 7 1 1 . . . 1 Worker 3 | . . 2 . . 1 . . . Hauler 3 | . . 1 . . 1 1 . . Recycler 4 | . . 2 1 . 1 . . . Operator 3 | . 1 1 . . . 1 . . Watcher 5 | . . 3 . . 2 . . . Swarmer 13 | . . 5 3 . . . 4 1 Grunt 19 | . 3 3 9 . 3 . . 1 Brawler 2 | . . 1 1 . . . . . Duelist 2 | . . . . . . . . 2 Sentry 16 | . . 6 5 . 4 1 . . Hunter 1 | . . . 1 . . . . . Programmer 8 | . . . . 1 3 3 1 . Best Kill Streak 4 | . 2 4 3 1 4 2 4 2 Combat Bots Only 4 | . 2 4 3 1 3 2 4 2 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . 1 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Damage Taken 4838 | . 119 540 1127 94 684 393 225 1656 Core 1243 | . 11 126 414 56 87 64 15 470 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 78 | 100 95 68 24 92 89 . . . Volleys Fired 114 | . 11 15 . 6 40 16 8 18 Largest 3 | . 2 2 . 2 3 3 3 3 Hottest 114 | . 78 78 . 56 104 109 109 114 Shots Fired 291 | . 22 30 . 12 115 48 24 40 Gun 176 | . 12 . . 12 79 32 16 25 Cannon 115 | . 10 30 . . 36 16 8 15 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 291 | . 22 30 . 12 115 48 24 40 Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 20 | . 7 4 . 3 15 20 11 12 Robot Miss Streak 4 | . 4 2 . 1 3 1 3 3 Penetration Max 1 | . . . . . 1 . 1 1 Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 294 | . 15 59 46 11 86 32 16 29 Core Hits 123 | . 7 25 23 3 30 10 6 19 Critical Hits 11 | . . 1 4 . 1 3 1 1 Critical Kills 5 | . . . 2 . 1 1 . 1 Critical Parts Destroyed 6 | . . 1 2 . . 2 1 . Melee Attacks 137 | . . 58 74 4 1 . . . Impact . | . . . . . . . . . Slashing 137 | . . 58 74 4 1 . . . Piercing . | . . . . . . . . . Sneak Attacks 11 | . . 9 2 . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 17 | . . 8 9 . . . . . Damage Inflicted 8346 | . 209 2184 1523 158 2118 779 530 845 Guns 3108 | . 122 . . 62 1457 571 375 521 Cannons 1789 | . 87 354 . . 661 208 155 324 Explosions . | . . . . . . . . . Melee 3449 | . . 1830 1523 96 . . . . Ramming . | . . . . . . . . . Kinetic 4897 | . 209 354 . 62 2118 779 530 845 Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 3449 | . . 1830 1523 96 . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . 3 . . 2 3 4 4 Average Corruption 2 | . . 2 . . 1 2 3 4 Corruption Purged . | . . . . . . . . . Effects 43 | . . 14 . . 2 6 11 10 Message Errors 8 | . . 1 . . 1 1 4 1 Matter Fused 7 | . . 3 . . . . 2 2 Heat Flow Errors 5 | . . 2 . . . 1 . 2 Energy Discharges 10 | . . 3 . . . 3 3 1 Data Loss (minor) 5 | . . 2 . . . . . 3 Targeting Errors 8 | . . 3 . . 1 1 2 1 Overload Shots . | . . . . . . . . . Overflow Damage 405 | . . 255 57 . 37 31 25 . Projectiles 93 | . . . . . 37 31 25 . Explosions . | . . . . . . . . . Melee 312 | . . 255 57 . . . . . Knockbacks 17 | . 2 . . . 5 3 1 6 Impact . | . . . . . . . . . Kinetic 17 | . 2 . . . 5 3 1 6 Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 238 | . 72 206 . 1 222 163 60 238 Average Temperature 51 | . 24 49 . 1 65 49 21 45 Received Heat Transfer 1236 | . 69 123 387 . 123 9 . 525 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Peak Influence 592 | . 100 353 592 210 109 228 . . Initial 210 | . . 42 135 210 . 34 . . Average 145 | . 52 227 290 132 53 132 . . Maximum Alert Level 2 | . . 1 2 1 . 1 . . Low Security (%) 68 | 100 100 45 36 50 100 66 . . Level 1 27 | . . 54 37 49 . 33 . . Level 2 4 | . . . 26 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . 1 1 6 . 5 2 . 1 Investigation 1 | . . . 1 . . . . . Extermination 4 | . . . . . 3 1 . . Reinforcement 6 | . 1 1 2 . 2 . . . Assault 4 | . . . 3 . . . . 1 Garrison 1 | . . . . . . 1 . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Distress Signals 7 | . . 2 4 . . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 128 | . 6 29 42 3 15 5 5 23 Peak Tracking Total 13 | . 2 6 7 1 3 3 4 13 Tactical Retreats 12 | . . 3 5 . . . . 4 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Traps Triggered 7 | . . 2 1 . 4 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Machines Disabled 6 | . 1 . . 1 2 2 . . Max in Single Turn 2 | . 1 . . 1 2 1 . . Garrison Access 2 | . . . . 2 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Machines Accessed 11 | . . . . 5 5 . 1 . Terminals 7 | . . . . 3 4 . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . Total Hacks 22 | . . . . 11 10 . 1 . Successful 11 | . . . . 5 5 . 1 . Failed 11 | . . . . 6 5 . . . Catastrophic 2 | . . . . 2 . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . 1 . . . . Terminals 15 | . . . . 7 8 . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . 4 . . . . Terminal Hacks 6 | . . . . 2 3 . 1 . Record 3 | . . . . 1 2 . . . Robot Analysis 2 | . . . . 1 1 . . . Open Door 1 | . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . Scan Component 1 | . . . . . 1 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . 2 . . . . Seal Access 2 | . . . . 2 . . . . Unauthorized Hacks 1 | . . . . 1 . . . . Terminals 1 | . . . . 1 . . . . Track 1 | . . . . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . . . . 3 5 . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 44 | . . . . . 44 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . 4 . . . . Programmers 4 | . . . . 4 . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders 3 | . . . . . 3 . . . EXPLORE 2 | . . . . . 2 . . . RETURN 1 | . . . . . 1 . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Robot Analysis Total 2 | . . . . 1 1 . . . Derelict Logs Recovered 1 | . . . . . . . . 1 Drone Launches 2 | . . . . . 2 . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Turns Passed 6083 | 62 172 1026 829 807 1765 402 690 330 Spaces Moved 4425 | 57 106 594 502 864 1266 277 541 218 Core 21 | 13 . . 2 . 1 . . 5 Treads 256 | . . 256 . . . . . . Legs 2332 | . . 85 80 296 840 277 541 213 Wheels 692 | 44 106 253 289 . . . . . Hover 1124 | . . . 131 568 425 . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 80 52 52 52 120 120 120 Average Speed 102 | 92 80 123 89 75 101 120 120 125 Slowest Speed 850 | 200 80 180 350 130 850 120 120 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 4 20 52 54 22 35 11 66 50 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . . 1 Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 5 | . . . . . . . 1 4 Spaces Dug 3 | . . . 2 . 1 . . . Terrain Destroyed 36 | . . 2 2 . 24 5 3 . Melee 3 | . . . 2 . 1 . . . Projectile 14 | . . 2 . . 4 5 3 . AOE 19 | . . . . . 19 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Total 5578 | 63 173 786 788 998 1656 310 565 239 Wait 716 | . 38 78 177 92 307 11 13 . Move 4417 | 56 105 593 501 863 1265 276 540 218 Hop . | . . . . . . . . . Pick Up 50 | 1 8 10 11 8 9 1 2 . Fast Attach 51 | 6 4 13 10 9 9 . . . Attach 19 | . 1 1 7 4 1 2 . 3 Detach 3 | . . . 2 1 . . . . Swap 19 | . . 5 5 . 6 3 . . Drop 74 | . 6 23 13 11 18 1 2 . Fire 114 | . 11 15 . 6 40 16 8 18 Melee 115 | . . 48 62 4 1 . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: [*Mat x2] / [*Sto]) -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 203 | -10/Materials | Discovered new exit (range 15) 235 | -10/Materials | Entered another Materials area 235 | -9/Materials | Evolved 2 slots: Utility x2 305 | -9/Materials | Build established: Mutant 439 | -9/Materials | Discovered new exit (range 9) 755 | -9/Materials | Discovered new exit (range 4) 1244 | -9/Materials | Discovered new exit (range 16) 1261 | -9/Materials | Entered another Materials area 1261 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1611 | -8/Materials | Lost 4 parts (3n1u) 1875 | -8/Materials | Core integrity fell below 50% 2061 | -8/Materials | First assault squad dispatched 2072 | -8/Materials | Discovered new exit (range 16) 2089 | -8/Materials | Identified exit to Factory 2090 | -8/Materials | Entered Factory 2090 | -7/Factory | Evolved 2 slots: Utility x2 2291 | -7/Factory | Build established: Scavenger-Mutant 2637 | -7/Factory | Discovered new exit (range 6) 2690 | -7/Factory | Identified exit to Factory 2855 | -7/Factory | Build established: Mutant 2897 | -7/Factory | Entered another Factory area 2897 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3624 | -6/Factory | Build established: Scavenger-Gunner 4444 | -6/Factory | Repaired Gauss Rifle 4540 | -6/Factory | Discovered new exit (range 21) 4570 | -6/Factory | Identified exit to Factory 4662 | -6/Factory | Entered another Factory area 4662 | -5/Factory | Evolved 2 slots: Utility x2 4897 | -5/Factory | Garrison activated, responded to threat 4957 | -5/Factory | Discovered new exit (range 9) 5051 | -5/Factory | Identified exit to Upper Caves 5064 | -5/Factory | Entered Upper Caves 5357 | -5/Upper Caves | Spotted B-75 Beast 5600 | -5/Upper Caves | Discovered new exit (range 17) 5642 | -5/Upper Caves | Identified exit to Upper Caves 5754 | -5/Upper Caves | Entered another Upper Caves area 5884 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 5989 | -5/Upper Caves | Lost 3 parts (1p1n1u) 6067 | -5/Upper Caves | Learned location of Warlord (-4) 6082 | -5/Upper Caves | Core integrity fell below 50% 6084 | -5/Upper Caves | Self-destructed Last Messages --------------- 05958_ Lgt. Antimatter Reactor destroyed. 05958_ Adv. Sensor Array destroyed. 05961_ Flexi-carbon Leg fries itself beyond repair. 05973_ System corrupted: Component data lost. 05998_ System corrupted: Matter fused (-9). 06017_ Searching scrap... 06017_ Found Tesla Rifle. 06017_ Found 24 Matter. 06018_ System corrupted: Energy discharge (-39). 06018_ Acquired 24 matter. 06042_ System corrupted: Heat flow error (+202). 06042_ Gauss Rifle destroyed. 06055_ Flexi-carbon Leg destroyed. 06057_ Gauss Rifle destroyed. 06063_ Arm. Leg destroyed. 06064_ 2M>USL3VC83,1P IQN/ONW/ 06066_ Hvy. Flak Cannon destroyed. 06067_ Acquired derelict log, extracted data. World map updated: -4/Warlord. 06081_ Targeting Computer destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????#### ??????????????????? | | ??????????????????????????? ??????????????????? | | ??????????????????????????? ??????????????????? | | ???????????????????????##### ??????????????????? | | ?????????????????#????## ??????????????????? | | ?????????????????# #### ??????????????????? | | ?????????????????# ??????????????????? | | ??????????????????? ??????????????????? | | ????????????????????# #?????????????????? | | ?????????????????????? #?????????????????? | | ????????????????????????# ##?####???????????? | | ?????????????????????????# ### ##??????????? | | ??????????????????????????# ## #?????###??? | | ????????????????????????????# ####### #??? | | ?????????????????????????????# #??? | | ?????????????????????????????# ##?? | | ??????????????????????????#### ## #?? | | ??????????????????????????# ### ### | | ??????????????????????????## ### ##?# # | | ??????????????????????????## ######?## | | ??????????????????????????# ##???## | | ??????????????????????????# #???# | | ????? ????????????????# ## #?### | | ??????? %=??????????# ## #### | | ??????????????# s #####g ## ##?# | | ?????????????# s @l ## ## | | ??????????????# ######### | | ??????????????# ??????????????# | | ?????????????????????????????# ## # | | ?????????????????????????????# #?### #### | | ?????????????????????????????## #????## ##??? | | ??????????????????????????????# ##??????####???? | | ?????????????????????????????# ##??????????????? | | ?????????????????????????????#####???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 21 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 54 Targeting Accuracy 19 Melee Accuracy 6 Target Analysis 6 Recoil Reduction 2 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FrostTransportCapacitor Manual? 0 Play Time 00:50:33 Cumulative 107.6 hours Start 2021.03.29 @ 17:55:37 End 2021.03.29 @ 21:39:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 261 Rogue 108 Adventurer 148 Explorer 5 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 68 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11 Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db440d63-1d54-4ee9-bcc6-49efbe63c83d