Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.23 @ 23:33:43 Player: eldritch Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (53) 265 Value Destroyed (1279) 1279 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (30) 30 TOTAL SCORE: 4954 Bonus ------- High Alert Combat Kills 37 Friendly Fire -7 Cogmind --------- Core Integrity 453/700 Matter 245/300 Energy 152/160 System Corruption 0% Temperature Warm (135) Movement Rolling (105) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Wheel Compact Wheel > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Signal Interpreter Improved Terrain Scanner Layered Light Armor Plating > --- WEAPON (3) ------- Lightning Gun Heavy Battle Rifle Advanced Assault Cannon > --- INVENTORY (15) --- Wheel Structural Scanner Visual Processing Unit Layered Light Armor Plating Makeshift Hacking Suite System Shield Authchip [Device] Heavy Battle Rifle Heavy Battle Rifle Precision Grenade Launcher Improved Datajack Remote Datajack Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Wheel Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Signal Interpreter Improved Terrain Scanner Layered Light Armor Plating > --- WEAPON ----------- Lightning Gun Heavy Battle Rifle Rocket Array > --- INVENTORY -------- Wheel Wheel Structural Scanner Visual Processing Unit Layered Light Armor Plating Makeshift Hacking Suite System Shield Authchip [Device] Lightning Gun Heavy Battle Rifle Heavy Battle Rifle Advanced Assault Cannon Improved Datajack Remote Datajack Axe [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Flight Unit Improved Cesium-ion Thruster Utility Signal Interpreter Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Layered Light Armor Plating Weapon Heavy Battle Rifle Energy Gun Lightning Gun Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Advanced Assault Cannon Launcher Precision Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . 1 . . 1 . . . . Utility 3 | . . 1 . 1 1 . . . . Weapon 1 | . . . . 1 . . . . . Parts Attached 68 | 3 7 7 5 20 9 11 1 2 3 Power 6 | . 1 . 1 2 1 1 . . . Engine 4 | . 1 . 1 1 1 . . . . Core 2 | . . . . 1 . 1 . . . Reactor . | . . . . . . . . . . Propulsion 16 | 2 1 2 2 3 5 . . . 1 Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel 15 | 2 1 2 2 3 4 . . . 1 Hover . | . . . . . . . . . . Flight 1 | . . . . . 1 . . . . Utility 16 | 1 2 3 1 3 3 3 . . . Device 10 | 1 1 2 1 1 2 2 . . . Storage 2 | . 1 . . 1 . . . . . Processor 1 | . . 1 . . . . . . . Hackware . | . . . . . . . . . . Protection 3 | . . . . 1 1 1 . . . Artifact . | . . . . . . . . . . Weapon 30 | . 3 2 1 12 . 7 1 2 2 Energy Gun 7 | . 1 . . 3 . 2 . . 1 Energy Cannon 1 | . . . . 1 . . . . . Ballistic Gun 11 | . 1 1 1 5 . 3 . . . Ballistic Cannon 2 | . . . . . . 1 . . 1 Launcher 8 | . 1 1 . 2 . 1 1 2 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 1 . . 2 . Parts Lost 17 | . 3 1 . 5 1 3 . . 4 Power 2 | . 1 . . . . 1 . . . Propulsion 5 | . 1 . . 1 . . . . 3 Utility 3 | . 1 . . 1 . 1 . . . Weapon 7 | . . 1 . 3 1 1 . . 1 Highest Loss Streak 4 | . 3 1 . 2 1 3 . . 4 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 99 | . 97 98 100 97 98 99 100 99 99 Engine 4 | . 13 11 11 8 7 2 . . . Core 3 | . . . . . . 4 7 7 7 Wheel 29 | . 27 33 33 25 29 30 30 30 29 Device 14 | . 12 11 11 12 15 14 15 15 15 Storage 8 | . 14 11 11 9 7 7 7 7 7 Processor 7 | . . 10 11 9 7 7 7 7 7 Protection 5 | . . . . 5 7 7 7 7 7 Energy Gun 5 | . 13 9 . 6 . 4 7 7 7 Energy Cannon 1 | . . . . 1 7 2 . . . Ballistic Gun 11 | . 14 13 17 15 15 11 11 7 7 Launcher 3 | . . . 4 2 . . 2 6 6 Naked Turns . | . . . . . . . . . . Heaviest Build 46 | 12 20 21 21 39 39 43 46 46 45 Greatest Support 52 | 20 20 36 36 36 52 46 46 46 46 Greatest Overweight (x) 1 | . 1 . . 1 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 15 15 15 Average Capacity 13 | 8 9 10 10 13 15 15 15 15 15 Most Carried 15 | 6 10 9 10 15 15 15 15 15 15 Average Carried 12 | 5 7 7 9 12 13 11 14 14 14 Final Capacity 15 | 8 10 10 10 15 15 15 15 15 15 Final Carried 15 | 5 10 9 10 15 13 15 15 15 13 Class Distribution -------------------- 41% | Tank 30% | Scavenger-Skirmisher 10% | Mutant 10% | Scavenger-Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Tank | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Matter Collected 1223 | 234 76 74 78 311 . 317 22 28 83 Remotely 76 | . 76 . . . . . . . . Salvage Created 1704 | 93 136 138 130 748 . 267 . . 192 Parts 104 | 5 14 7 7 49 . 13 . . 9 Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . 13 . . 9 Prevented 6 | . . . . . . 1 . . 5 Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 40 | . 6 2 1 16 . 8 . . 7 Guns 23 | . 3 2 1 10 . 4 . . 3 Cannons 4 | . . . . 1 . 2 . . 1 AOE 13 | . 3 . . 5 . 2 . . 3 Classes Destroyed 11 | 2 2 3 . 3 . 1 . . . Worker 2 | . . 1 1 . . . . . . Builder 1 | . . . . 1 . . . . . Tunneler 3 | 1 . 1 . 1 . . . . . Hauler 1 | . 1 . . . . . . . . Recycler 4 | 1 . . 1 2 . . . . . Watcher 2 | . . . . 2 . . . . . Swarmer 24 | . 6 . . 9 . 4 . . 5 Grunt 9 | . . 1 1 3 . 3 . . 1 Sentry 5 | . . 1 . 3 . . . . 1 Hunter 1 | . . . . 1 . . . . . Programmer 1 | . . . . . . 1 . . . Best Kill Streak 5 | 2 4 3 2 5 . 5 . . 4 Combat Bots Only 5 | . 3 1 1 4 . 5 . . 4 Max Kills in Single Turn 3 | 1 3 1 1 3 . 2 . . 2 Gunslinging . | . . . . . . . . . . Exploded 3 | . 3 . . 2 . 2 . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Damage Taken 2716 | . 297 212 23 756 187 637 . . 604 Core 502 | . 59 47 . 149 50 110 . . 87 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 34 | . . . . . 7 27 . . . Regen/Repaired (Parts) 35 | . . . . 35 . . . . . Core Remaining (%) 84 | 100 76 . 88 72 . . . . . Volleys Fired 119 | 4 11 16 14 39 1 18 . . 16 Largest 3 | 2 2 2 2 3 3 3 . . 3 Hottest 136 | 70 70 70 40 106 106 131 . . 136 Shots Fired 263 | 8 22 32 28 85 3 51 . . 34 Gun 235 | 8 21 32 28 79 2 39 . . 26 Cannon 18 | . . . . 2 1 10 . . 5 Launcher 10 | . 1 . . 4 . 2 . . 3 Special . | . . . . . . . . . . Kinetic 167 | 4 11 21 28 50 2 33 . . 18 Thermal 41 | 4 10 11 . 16 . . . . . Explosive 10 | . 1 . . 4 . 2 . . 3 Electromagnetic 45 | . . . . 15 1 16 . . 13 Robot Hit Streak 9 | 3 5 8 4 9 6 8 . . 6 Robot Miss Streak 6 | 1 3 5 2 5 . 6 . . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . . . . 3 . . . . 1 Max Gunslinging Chain 1 | . . . . 1 . . . . 1 Shots Hit Robots 159 | 6 11 18 16 55 3 28 . . 22 Core Hits 96 | 4 8 9 7 39 . 16 . . 13 Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 3 | . 1 . . 1 . . . . 1 Burn 1 | . 1 . . . . . . . . Destroy 1 | . . . . 1 . . . . . Blast 1 | . . . . . . . . . 1 Melee Attacks 1 | . . . . 1 . . . . . Impact . | . . . . . . . . . . Slashing 1 | . . . . 1 . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3166 | 59 254 152 143 1071 64 670 . . 753 Guns 1802 | 59 118 152 143 730 33 253 . . 314 Cannons 412 | . . . . 47 31 225 . . 109 Explosions 952 | . 136 . . 294 . 192 . . 330 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 1351 | 33 17 114 143 415 33 304 . . 292 Thermal 338 | 26 101 38 . 108 . 65 . . . Explosive 887 | . 136 . . 294 . 127 . . 330 Electromagnetic 590 | . . . . 254 31 174 . . 131 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 24 | . . . . 1 1 22 . . . Projectiles 23 | . . . . . 1 22 . . . Explosions 1 | . . . . 1 . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 26 | . . . . 26 . . . . . Shots 1 | . . . . 1 . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 143 | 50 110 74 3 143 . 75 . . 123 Average Temperature 40 | 24 46 32 3 44 . 47 . . 39 Received Heat Transfer 627 | . . 84 12 207 54 99 . . 171 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 830 | 74 370 111 . 225 . 50 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Peak Influence 566 | 10 175 183 102 566 230 . . . . Initial 165 | . 6 73 70 39 165 . . . . Average 164 | 5 73 116 76 266 188 . . . . Maximum Alert Level 2 | . . . . 2 1 . . . . Low Security (%) 66 | 100 100 100 100 20 58 . . . . Level 1 31 | . . . . 69 41 . . . . Level 2 2 | . . . . 9 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 3 | . . . . 2 1 . . . . Investigation 1 | . . . . 1 . . . . . Extermination . | . . . . . . . . . . Reinforcement 1 | . . . . . 1 . . . . Assault . | . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Distress Signals 6 | . 1 3 1 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 69 | . 10 13 2 19 3 11 . . 11 Peak Tracking Total 11 | . 5 11 1 6 2 4 . . 5 Tactical Retreats 5 | . 1 . . 1 1 1 . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Traps Triggered 2 | . 1 . . 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 5 | . . . . . . 3 . . 2 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Machines Disabled 2 | . . . . 2 . . . . . Max in Single Turn 2 | . . . . 2 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Machines Accessed 14 | . 4 3 . 4 2 1 . . . Terminals 11 | . 4 3 . 2 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 30 | . 11 8 . 8 2 1 . . . Successful 17 | . 5 5 . 5 1 1 . . . Failed 13 | . 6 3 . 3 1 . . . . Catastrophic 3 | . 1 . . 1 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 21 | . 11 8 . 2 . . . . . Terminals 25 | . 11 8 . 4 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 9 | . 2 4 . 1 1 1 . . . Record 1 | . . . . 1 . . . . . Robot Analysis 3 | . 1 2 . . . . . . . Open Door 1 | . . . . . . 1 . . . Open DSF 1 | . . . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . Locate Traps 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . Scan Component 1 | . . . . 1 . . . . . Repair 1 | . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . Insert Component 1 | . . . . 1 . . . . . Analyze 1 | . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 4 | . 3 1 . . . . . . . Terminals 4 | . 3 1 . . . . . . . Botnet 4 | . 3 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 4 3 . 2 1 . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . 2 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 16 | . . . . 1 . . . 15 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . Time 26 | . . . . 26 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Total Allies 5 | . . . 2 . . . . 3 . Largest Group 3 | . . . 2 . . . . 3 3 Highest-Rated Group 87 | . . . 44 . . . . 87 87 Highest-Rated Ally 31 | . . . 31 . . . . 31 31 Total Orders . | . . . . . . . . . . Ally Attacks 4 | . . . . . . . . . 4 Total Damage 61 | . . . . . . . . . 61 Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Robot Analysis Total 3 | . 1 2 . . . . . . . Derelict Logs Recovered 5 | . . . 1 . . 1 . 2 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Turns Passed 3609 | 41 202 222 206 432 371 593 233 986 323 Spaces Moved 3449 | 21 190 157 129 274 364 607 271 1123 313 Core . | . . . . . . . . . . Treads . | . . . . . . . . . . Legs 13 | 13 . . . . . . . . . Wheels 3436 | 8 190 157 129 274 364 607 271 1123 313 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 80 | 80 80 86 86 86 85 85 85 85 85 Average Speed 86 | 104 80 86 86 94 89 85 85 85 85 Slowest Speed 120 | 120 95 86 86 105 101 85 85 85 101 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 36 | 2 40 21 25 37 6 75 43 85 34 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . 1 . 1 1 Known Exits Taken 7 | . . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched 11 | . . . 1 . . 4 1 2 3 Spaces Dug 1 | . . . . 1 . . . . . Terrain Destroyed 57 | . 4 . . 21 . 9 . . 23 Melee 1 | . . . . 1 . . . . . Projectile 1 | . . . . . . . . . 1 AOE 55 | . 4 . . 20 . 9 . . 22 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Total 3879 | 34 218 215 204 380 413 648 273 1155 339 Wait 164 | . 2 31 49 27 24 1 . 23 7 Move 3440 | 20 189 156 128 273 363 606 270 1122 313 Hop . | . . . . . . . . . . Pick Up 45 | 3 7 3 3 12 6 7 1 3 . Fast Attach 12 | 1 1 . . 6 1 1 . 2 . Attach 23 | 2 3 4 . 5 3 4 . . 2 Detach . | . . . . . . . . . . Swap 33 | . 3 3 5 9 5 6 1 . 1 Drop 42 | 4 2 2 5 8 10 5 1 5 . Fire 119 | 4 11 16 14 39 1 18 . . 16 Melee 1 | . . . . 1 . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 42 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Identified exit to Mines 160 | -10/Materials | Lost 3 parts (1p1n1u) 204 | -10/Materials | Discovered new exit (range 15) 244 | -10/Materials | Entered another Materials area 244 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 454 | -9/Materials | Discovered new exit (range 10) 465 | -9/Materials | Identified exit to Mines 466 | -9/Materials | Entered Mines 513 | -9/Mines | Learned 4 Materials zone layouts 570 | -9/Mines | Met a Derelict bent on vengeance 594 | -9/Mines | Excavation squad dispatched 594 | -9/Mines | A large section of the Mines collapsed 626 | -9/Mines | Discovered new exit (range 10) 651 | -9/Mines | Identified exit to Materials 672 | -9/Mines | Entered Materials 672 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 673 | -8/Materials | Identified exit to Factory 924 | -8/Materials | Repaired Wheel 1029 | -8/Materials | Garrison activated, responded to threat 1085 | -8/Materials | Discovered exit to Factory (range 11) 1104 | -8/Materials | Entered Factory 1104 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1116 | -7/Factory | Identified exit to DSF 1214 | -7/Factory | Discovered new exit (range 15) 1360 | -7/Factory | Build established: Scavenger-Skirmisher 1475 | -7/Factory | Identified exit to Lower Caves 1475 | -7/Factory | Entered Lower Caves 1747 | -7/Lower Caves | Lost 3 parts (1p1u1w) 1948 | -7/Lower Caves | Encountered a Warlord checkpoint 2020 | -7/Lower Caves | Discovered new exit (range 13) 2068 | -7/Lower Caves | Identified exit to Lower Caves 2068 | -7/Lower Caves | Entered another Lower Caves area 2203 | -7/Lower Caves | Encountered a Warlord checkpoint 2260 | -7/Lower Caves | Discovered new exit (range 7) 2264 | -7/Lower Caves | Identified exit to Zion 2301 | -7/Lower Caves | Entered Zion 2319 | -7/Zion | Gained Derelict followers 2331 | -7/Zion | Discovered new exit (range 15) 2335 | -7/Zion | Build established: Tank 2599 | -7/Zion | Given A8's code to call for help 2609 | -7/Zion | Learned 8 Factory zone layouts 2701 | -7/Zion | Found Prototype Launcher 2701 | -7/Zion | Identified Rocket Array 2793 | -7/Zion | Found CR-A16's Pointy Stick 3265 | -7/Zion | Identified exit to Proximity Caves 3287 | -7/Zion | Entered Proximity Caves 3287 | -6/Proximity Caves | Accompanied by 3 allies 3572 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3610 | -6/Proximity Caves | Self-destructed Last Messages --------------- 03579_ S-27 Virus destroyed. 03579_ Switching to secondary target: Y-64 Sentinel. 03580_ Penetrated by Slug. 03583_ Critical hit (Destroy). 03583_ Lightning Gun destroyed. 03585_ Penetrated by Slug. 03585_ Wheel destroyed. 03586_ Lgt. Nuclear Core fries itself beyond repair. 03588_ Adv. Heat Sink fries itself beyond repair. 03588_ Carbon-fiber Leg fries itself beyond repair. 03588_ Penetrated by Slug. 03593_ Y-64 Sentinel destroyed. 03594_ VTOL Module fries itself beyond repair. 03596_ Acquired 51 matter. 03597_ Adv. Heat Sink self-destruct mechanism malfunctions. 03597_ G-50 Soldier destroyed. 03601_ Corrupted Imp. Treads self-destruct mechanism malfunctions. 03604_ G-67 Veteran Field Laser blasted off. 03608_ Wheel destroyed. 03609_ Corrupted Neutrino Core fries itself beyond repair. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????###### ? | | ?????????????????????????????????????## #?? | | ?????????????????????????????????????# #??? | | ????????????????????????????????# ## #??? | | ?????????????????????????????????????? ???# #??? | | ??????????????????????????????????????????# ##?? | | ??????????????????????????????????????????## ##? | | ?????????????????????????????????? ????????## ## | | ????????????????????????????????????????????## # | | ??????????????????????????????????????? ???#?## # | | ??????????????????????????????????????????????## # | | ??????????????????????#?????????????????? ???### # | | ?????????????????????????????????? ?#????????# # | | ???????????????????#?????????????# ??? ???#?# ## | | ??????????????????????????????#??# #????#???# ## | | ??????????????#???????????????# ?# ???#?????# ## | | ???????????????#??????????????# # ????##???# ## | | ??????????????????????#???#???? %# ?????????# # | | ???????????????????????####??##g # ?????????# ## | | ????????????#??????????? ?? % #???????## #? | | ???#???????????????????? ### ### #??#?????# ## | | ???????????#???????##??? !# "# ##?????#?# | | ???????#?????????## ##??=!#% ?# ######### | | ?????????????#???# #??#*! % #??# ## | | ?????????????????# ##??#=%%$## "# ## | | ???????????#???### #???#@;/ b"# ######### | | ???????????????## #?###g#""""""# ##??????# | | ?????????????### ### %######## ##???#???# | | ???????????### ## % g #????????# | | ???????#???## ## ##???????? | | ??????????## # ##?###??? | | ??????##### ### %% #?# #??? | | ??#???# ##?# # ## #??# | | ??????# #?# #### #?#?? | | ??????# ##### #??# #???? | | ??????# ##??## ###??# #???? | | ??????## #???### ###??# ## #???? | | ???????### ##?????## ##??### #########???? | | ?????????####???????## ##?????## ##?????#?????? | | ?????????????????????#####???????####????????????? | | ??????????????????????????#??????????????????????? | | ???????????????????????????#?????????????????????? | | ????????????????????#????#???????????????????????? | | ???????????????????????????????????????????????#?? | | ?????????????#???????????????????????????????????? | | ?????????????????????????????????????#???????????? | | ??????????#??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 45 Matter Filtering 30 Authchip Count 1 Item Schematics ----------------- System Shield | -8/Materials | Scanalyzed Enh. Optical Array | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Wave Gun | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Matter Filter | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Antigrav System | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Robot Schematics ------------------ W-25 Informer | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AdvancedStructuralInsulator Manual? 0 Play Time 00:37:48 Cumulative 250.1 hours Start 2022.08.23 @ 22:58:29 End 2022.08.23 @ 23:33:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 571 Rogue 571 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 59 Gallery% 62 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: baf59259-a828-48fa-883c-f4b70d29c8f9