Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.25 @ 00:47:27 Player: ShuSh Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (21) 4200 Robots Destroyed (211) 1055 Value Destroyed (9885) 9885 Prototype IDs (48) 960 Alien Tech Used (2) 400 Bonus (5648) 5648 TOTAL SCORE: 25148 Bonus ------- High Alert Combat Kills 1445 Met Imprinter 300 Destroyed Z-Imprinter 1000 Exposed GOLEM Chamber 500 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1406 Friendly Fire -303 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -4/Warlord Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Enhanced Optical Array Experimental Signal Interpreter Improved Targeting Computer Experimental Armor Integrity Analyzer GOLEM Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Advanced Energy Well (778) GOLEM Unit Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Advanced Medium Treads Advanced Medium Treads Improved Heavy Treads > --- UTILITY ---------- Assembled Nanovents High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Assembled Biocell Array Enhanced Optical Array Experimental Signal Interpreter Improved Targeting Computer Experimental Armor Integrity Analyzer GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Vortex Chain Reactor Heavy Treads Experimental Cooling System Advanced Energy Well Zionite Biocell Experimental Sensor Array Precision Matter Filter Improved Particle Charger Improved Kinecellerator Improved Weapon Cycler Improved Powered Armor Improved Powered Armor Improved Powered Armor Improved Powered Armor Thermal Barrier Long-range Tractor Beam GOLEM Unit GOLEM Unit GOLEM Unit HERF Cannon HERF Cannon Smartbomb Launcher [Rating: 141] Favorites ----------- Power Assembled Flux Generator Engine Improved Deuterium Engine Power Core Fission Core Reactor Assembled Flux Generator Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Zionite Glidesys I Utility High-capacity Storage Unit Device GOLEM Unit Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware System Mapper Protection Medium Reactive Plating Weapon Assembled Focal Cannon Energy Gun Medium Laser Energy Cannon Assembled Focal Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Autocannon Launcher Smartbomb Launcher Impact Weapon Shock Maul Slashing Weapon Greatsword Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Slots Evolved 12 | . . . . . 4 2 2 . . . . . 2 . . . . 2 . . . Power 1 | . . . . . . . . . . . . . 1 . . . . . . . . Propulsion 2 | . . . . . 1 1 . . . . . . . . . . . . . . . Utility 9 | . . . . . 3 1 2 . . . . . 1 . . . . 2 . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 221 | . 7 3 2 . 35 20 35 5 6 3 27 3 12 2 3 4 8 23 3 2 18 Power 17 | . 1 . . . 5 1 6 . 1 . 2 . . . . . . . . . 1 Engine 9 | . 1 . . . 1 1 5 . . . 1 . . . . . . . . . . Core 6 | . . . . . 4 . 1 . 1 . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 Propulsion 54 | . 2 2 . . 12 4 9 2 2 . 3 2 4 1 . . 2 6 1 . 2 Treads 25 | . 2 1 . . 6 4 4 . . . . . 1 . . . . 4 1 . 2 Leg 25 | . . . . . 6 . 5 2 2 . 1 1 3 1 . . 2 2 . . . Wheel 1 | . . 1 . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . 2 1 . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 84 | . 2 . 2 . 7 7 6 3 . . 13 1 3 . 3 4 5 17 1 1 9 Device 33 | . . . . . 2 2 1 . . . 5 1 1 . 1 1 3 9 1 1 5 Storage 12 | . 2 . 2 . 2 . . . . . 1 . 1 . 2 1 1 . . . . Processor 10 | . . . . . 1 1 2 . . . . . 1 . . . . 4 . . 1 Hackware 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 Protection 27 | . . . . . 2 4 3 3 . . 7 . . . . 1 1 4 . . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 66 | . 2 1 . . 11 8 14 . 3 3 9 . 5 1 . . 1 . 1 1 6 Energy Gun 10 | . 1 1 . . 5 . . . . . 3 . . . . . . . . . . Energy Cannon 19 | . . . . . 1 5 5 . . . 3 . . 1 . . . . . . 4 Ballistic Gun 20 | . 1 . . . 3 1 6 . 3 2 1 . 3 . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . 1 Launcher 12 | . . . . . 2 2 2 . . . . . 2 . . . 1 . 1 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . 1 2 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 29 | . . . . . 2 . 2 . . . 10 . . . . 4 1 2 . . 8 Parts Lost 68 | . 2 3 . . 12 2 1 1 1 . 15 1 5 1 3 . 6 . . . 15 Power 8 | . 1 . . . 3 . . . . . 1 . 1 . . . 1 . . . 1 Propulsion 23 | . . 2 . . 3 1 . 1 . . 5 1 1 1 1 . 2 . . . 5 Utility 17 | . . . . . 2 . 1 . . . 6 . 1 . 1 . 2 . . . 4 Weapon 20 | . 1 1 . . 4 1 . . 1 . 3 . 2 . 1 . 1 . . . 5 Highest Loss Streak 13 | . 2 3 . . 6 1 1 1 1 . 11 1 3 1 2 . 5 . . . 13 Average Slot Usage (%) 89 | . 98 98 100 100 91 99 99 98 93 92 88 91 87 86 82 73 78 86 83 83 81 Engine 2 | . 14 14 14 14 5 7 6 6 4 . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . 4 6 5 5 5 5 4 5 4 5 4 Treads 8 | . 25 22 14 14 12 29 20 . . . . . 3 . . . . 7 15 15 14 Leg 12 | . 2 . . . 4 . 5 25 26 26 15 18 19 21 18 17 16 10 . . . Device 7 | . . . . . 8 8 6 4 . . 8 13 12 11 10 9 10 14 11 15 11 Storage 22 | . 26 28 28 28 27 23 20 20 20 20 20 26 22 23 23 23 23 21 21 21 20 Processor 9 | . . . . . 5 1 12 13 13 13 6 6 9 11 11 11 11 15 15 15 18 Protection 4 | . . . . . 3 11 12 12 13 13 11 . . . . . . . 3 . . Energy Gun 1 | . 14 14 14 14 6 2 . . . . 1 . . . . . . . . . . Energy Cannon 6 | . . . . . 2 10 6 . . . 2 12 9 11 10 3 7 10 9 9 9 Ballistic Gun 4 | . 14 14 14 14 8 2 6 13 13 12 1 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 182 | 12 72 73 73 73 118 134 135 154 154 154 154 140 171 169 169 169 169 182 181 170 178 Greatest Support 135 | 20 40 40 16 16 60 96 106 78 75 70 75 75 100 100 100 80 100 135 135 135 135 Greatest Overweight (x) 44 | . 3 4 4 4 7 1 2 2 2 2 9 2 2 2 2 2 2 2 1 1 44 Average Overweight (x) 1 | . . 2 4 4 3 1 1 1 2 2 2 1 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 28 | . 20 20 20 20 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 Average Capacity 27 | . 18 20 20 20 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 27 Most Carried 28 | . 20 19 20 20 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 Average Carried 26 | . 14 18 19 19 24 27 27 27 27 27 26 27 27 27 28 27 26 27 27 27 27 Final Capacity 28 | 6 20 20 20 20 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 4 Final Carried 28 | 6 19 17 20 20 28 28 28 28 28 28 28 28 28 28 28 28 26 28 28 28 3 Class Distribution -------------------- 45% | Hauler-Golem 43% | Hauler-Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Hauler-Mutant | -5/Proximity Caves Hauler-Golem | -5/Factory Hauler-Golem | -5/Upper Caves Hauler-Golem | -5/Upper Caves Hauler-Golem | -5/Zhirov Hauler-Golem | -4/Proximity Caves Hauler-Golem | -4/Factory Hauler-Golem | -4/Upper Caves Hauler-Golem | -4/Upper Caves Hauler-Golem | -4/Warlord Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Matter Collected 4693 | 200 317 45 . 20 509 296 669 249 380 30 246 119 420 45 77 . 328 354 110 36 243 Remotely 171 | . . . . . . . . . . . . . . . . . 41 130 . . . Salvage Created 11124 | . 518 59 . . 638 604 1116 312 161 . 1279 618 2505 402 292 . 807 710 288 112 703 Parts 478 | . 15 2 . . 42 31 50 13 8 . 23 25 114 27 15 . 45 33 11 4 20 Haulers Intercepted 6 | . 2 . . . 3 . 1 . . . . . . . . . . . . . . Recyclers Shooed 7 | . . . . . . 1 3 . . . . . 3 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 197 | . . . . . . . . 12 5 4 . 23 . 23 17 . 42 . 7 10 54 Prevented 14 | . . . . . . . . 2 . . . . . . . . . . . . 12 Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Combat Hostiles Destroyed 200 | . 9 1 . . 16 11 15 7 4 . 15 11 47 11 6 . 18 11 6 2 10 Melee 9 | . . . . . . . . . . . 9 . . . . . . . . . . Guns 53 | . 9 1 . . 5 7 7 7 4 . 4 . 9 . . . . . . . . Cannons 103 | . . . . . 5 4 5 . . . 1 11 27 11 6 . 12 11 2 2 6 AOE 34 | . . . . . 6 . 3 . . . . . 11 . . . 6 . 4 . 4 Classes Destroyed 22 | . 2 . . . 3 4 2 . . . 3 . 3 1 . . 1 . . . 3 Worker 3 | . . . . . . . 1 . . . . . 2 . . . . . . . . Builder 4 | . . . . . . . . . . . . . 3 . . . . 1 . . . Tunneler 1 | . . . . . . . . . . . . . 1 . . . . . . . . Hauler 6 | . 2 . . . 3 . 1 . . . . . . . . . . . . . . Recycler 4 | . . . . . . 1 2 . . . . . 1 . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . 1 . . . . . . . . Operator 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . Swarmer 46 | . . . . . 6 . 3 2 2 . . 2 14 8 2 . 6 . . 1 . Grunt 75 | . 9 1 . . 7 6 5 4 . . . 3 19 2 1 . 9 2 4 . 3 Brawler 4 | . . . . . . . 1 . . . . 1 1 . . . . . . . 1 Duelist 8 | . . . . . . 1 . . . . . 2 1 . . . 1 1 . . 2 Protector 2 | . . . . . . . . . . . . . . . . . . . . . 2 Sentry 13 | . . . . . 2 . 2 1 . . . 1 4 . 1 . . 1 . 1 . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . 1 Hunter 11 | . . . . . 1 2 2 . . . . . 2 . . . . 4 . . . Programmer 20 | . . . . . . 2 2 . . . . 2 6 . 2 . 1 3 2 . . Behemoth 1 | . . . . . . . . . . . . . . . . . 1 . . . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . 1 Z-Light 2 | . . . . . . . . . . . 2 . . . . . . . . . . Assembled 3 | . . . . . . . . . . . 3 . . . . . . . . . . Golem 9 | . . . . . . . . . . . 9 . . . . . . . . . . Thug 3 | . . . . . . . . . 2 . . . . . . . . . . . 1 Mutant 1 | . . . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 15 | . 3 1 . . 4 3 6 3 2 . 2 5 15 4 3 . 4 3 4 2 5 Combat Bots Only 10 | . 3 1 . . 4 3 3 3 2 . 2 5 10 4 3 . 4 2 4 2 5 Max Kills in Single Turn 4 | . 1 1 . . 2 1 3 2 1 . 1 1 4 1 1 . 2 2 2 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 2 . 3 . . . . . 3 . . . 2 . 2 . 2 Melee 1 | . . . . . . . . . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 . . . . . . . . . . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Damage Taken 24481 | . 572 219 . . 1649 1288 1838 607 859 . 2873 663 3073 1422 431 . 2500 1174 260 289 4764 Core 3421 | . 100 22 . . 384 166 90 78 8 . 295 111 271 258 49 . 420 136 22 36 975 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 48 | 100 . . . 51 30 76 . . . . . 31 . . . . . . . . . Volleys Fired 648 | . 39 10 . . 55 48 61 21 38 . 38 23 114 43 15 . 48 45 8 9 33 Largest 2 | . 2 2 . . 2 2 2 2 2 . 2 2 2 2 2 . 2 2 2 2 2 Hottest 176 | . 70 70 . . 85 120 120 56 56 . 118 50 66 50 50 . 50 50 50 50 176 Shots Fired 1210 | . 78 20 . . 100 92 118 41 75 . 75 46 201 85 21 . 87 84 11 17 59 Gun 522 | . 78 20 . . 77 50 84 41 75 . 50 . 47 . . . . . . . . Cannon 653 | . . . . . 18 39 32 . . . 25 46 149 85 21 . 76 84 6 16 56 Launcher 35 | . . . . . 5 3 2 . . . . . 5 . . . 11 . 5 1 3 Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 405 | . 39 10 . . 49 25 84 41 75 . 33 . 47 . . . . . . . 2 Thermal 704 | . 39 10 . . 28 64 32 . . . 8 46 149 85 21 . 76 84 6 16 40 Explosive 33 | . . . . . 5 1 2 . . . . . 5 . . . 11 . 5 1 3 Electromagnetic 68 | . . . . . 18 2 . . . . 34 . . . . . . . . . 14 Robot Hit Streak 75 | . 21 25 . . 9 25 16 13 11 . 8 14 24 23 9 . 19 75 13 11 24 Robot Miss Streak 6 | . 4 1 . . 2 3 2 3 6 . 5 1 4 3 1 . 2 1 1 2 2 Penetration Max 1 | . . . . . . 1 1 1 1 . . . 1 . . . . . . . . Secondary Targets 4 | . . . . . . . 1 . 2 . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . 1 . 1 . 1 . . . . . . . . . . Shots Hit Robots 900 | . 62 15 . . 69 72 95 30 49 . 91 33 137 41 18 . 57 66 8 12 45 Core Hits 457 | . 27 3 . . 33 25 44 16 23 . 56 16 85 15 7 . 36 20 11 3 37 Critical Hits 7 | . . . . . . . . . . . 3 . 3 . . . . . . . 1 Critical Kills 4 | . . . . . . . . . . . 3 . . . . . . . . . 1 Critical Parts Destroyed 3 | . . . . . . . . . . . . . 3 . . . . . . . . Melee Attacks 67 | . . . . . . . . . . 9 58 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 67 | . . . . . . . . . . 9 58 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 35299 | . 671 173 . . 1657 1633 2590 722 751 . 3576 1464 8039 1487 839 . 3593 3169 896 645 3394 Guns 6981 | . 671 173 . . 677 847 1723 722 751 . 656 . 761 . . . . . . . . Cannons 20175 | . . . . . 420 764 674 . . . 386 1464 5544 1487 839 . 2394 3148 291 645 2119 Explosions 5664 | . . . . . 560 11 193 . . . 91 . 1734 . . . 1199 . 605 . 1271 Melee 2443 | . . . . . . . . . . . 2443 . . . . . . . . . . Ramming 36 | . . . . . . 11 . . . . . . . . . . . 21 . . 4 Kinetic 5592 | . 265 75 . . 338 401 1723 722 751 . 556 . 761 . . . . . . . . Thermal 20619 | . 406 98 . . 339 1210 674 . . . 266 1464 5544 1487 839 . 2394 3148 291 645 1814 Explosive 5350 | . . . . . 560 . 193 . . . . . 1734 . . . 1199 . 605 . 1059 Electromagnetic 1259 | . . . . . 420 11 . . . . 311 . . . . . . . . . 517 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 2443 | . . . . . . . . . . . 2443 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . 5 1 2 2 2 2 . 1 7 7 10 10 10 2 2 2 12 Average Corruption 4 | . . . . . 3 1 1 2 2 2 . 1 5 7 9 10 10 1 2 2 4 Corruption Purged 1 | . . . . . . 1 . . . . . . . . . . . . . . . Effects 271 | . . . . . 29 2 7 9 5 1 . . 51 32 32 9 70 5 10 4 5 Message Errors 46 | . . . . . 6 . 3 4 . 1 . . 5 5 7 1 6 . 5 1 2 Matter Fused 44 | . . . . . 3 . . . . . . . 8 5 7 3 18 . . . . Heat Flow Errors 33 | . . . . . 8 . . 1 3 . . . 2 3 4 1 5 1 3 1 1 Energy Discharges 40 | . . . . . 5 . . 3 . . . . 11 6 3 2 7 2 . . 1 Parts Rejected 2 | . . . . . . . . . . . . . 1 . . . 1 . . . . Data Loss (minor) 27 | . . . . . 1 . 1 . . . . . 4 6 4 . 9 . 1 1 . Data Loss (major) 6 | . . . . . . . . . . . . . 1 1 3 . 1 . . . . Misfires 8 | . . . . . . . . . . . . . 3 1 . . 4 . . . . Alerts 3 | . . . . . . . . . . . . . . . . 1 2 . . . . Misdirections 12 | . . . . . . . . . . . . . . . 3 1 8 . . . . Targeting Errors 40 | . . . . . 4 2 3 . 1 . . . 14 4 1 . 7 1 1 1 1 Weapon Failures 10 | . . . . . 2 . . 1 1 . . . 2 1 . . 2 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1503 | . . . . . . 90 . . . . 123 138 420 85 31 . 244 171 63 86 52 Projectiles 1252 | . . . . . . 90 . . . . 35 138 319 85 31 . 192 171 53 86 52 Explosions 163 | . . . . . . . . . . . . . 101 . . . 52 . 10 . . Melee 88 | . . . . . . . . . . . 88 . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . . . . . . . 1 . . . Impact 1 | . . . . . . . . . . . . . . . . . . 1 . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 89 | . . . . . . . . . . . . . 85 . . . . . 2 . 2 Shots 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . Rammed 4 | . . . . . . 1 . . . . . . . . . . . 1 . . 2 Targets Rammed 4 | . . . . . . 1 . . . . . . . . . . . 1 . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 306 | . 260 133 . . 260 174 120 163 306 . 275 . 185 180 251 58 183 81 232 34 143 Average Temperature 102 | . 76 73 . . 86 83 38 38 168 . 73 . 92 84 111 58 81 49 120 34 57 Received Heat Transfer 5019 | . 303 126 . . 522 171 540 324 171 . 816 189 675 75 18 . 501 102 21 9 456 Effects 4 | . . . . . 1 . . . 3 . . . . . . . . . . . . Energy Bleed 3 | . . . . . 1 . . . 2 . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . 1 . . . . . 1 . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . . . . . . Parts Fried 7 | . . . . . 6 . . . . . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 15 | . 2 . . . . 4 3 . . . . . 4 . . . 1 1 . . . Heat Transferred 14453 | . 1053 248 . . 740 1961 1036 . . . 134 825 2690 875 450 . 1375 1700 125 325 916 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Peak Influence 1438 | . 128 79 . . 290 262 228 . . . . . 1438 . . . . 245 . . . Initial 53 | . . 49 . . . 29 26 . . . . . 53 . . . . 12 . . . Average 267 | . 48 59 . . 144 82 84 . . . . . 823 . . . . 59 . . . Maximum Alert Level 4 | . . . . . 1 1 1 . . . . . 4 . . . . 1 . . . Low Security (%) 73 | . 100 100 . 100 73 95 88 . . . . . 20 . . . . 94 . . . Level 1 7 | . . . . . 26 4 11 . . . . . 3 . . . . 5 . . . Level 2 1 | . . . . . . . . . . . . . 5 . . . . . . . . Level 3 10 | . . . . . . . . . . . . . 39 . . . . . . . . Level 4 7 | . . . . . . . . . . . . . 30 . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . 1 . . . 2 3 1 . . . . . 10 . . . . 3 . . . Investigation 5 | . 1 . . . 1 1 . . . . . . 1 . . . . 1 . . . Extermination 7 | . . . . . . 2 1 . . . . . 3 . . . . 1 . . . Reinforcement 3 | . . . . . 1 . . . . . . . 1 . . . . 1 . . . Assault 2 | . . . . . . . . . . . . . 2 . . . . . . . . Garrison 3 | . . . . . . . . . . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Distress Signals 9 | . 1 . . . 3 . 2 . . . . . 2 . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 325 | . 16 2 . . 25 16 26 10 5 . 18 12 63 21 6 . 29 27 6 7 36 Peak Tracking Total 13 | . 3 2 . . 6 6 5 3 3 . 5 5 8 5 3 . 11 7 4 3 13 Tactical Retreats 34 | . . 1 . . . 1 7 2 1 . 7 1 2 5 . . 2 1 . 4 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Traps Triggered 6 | . 2 . . . 2 1 . . . . . . 1 . . . . . . . . Indirectly 1 | . . . . . . 1 . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . . 2 . . . . . . . . . . . . 9 Exploded 1 | . . . . . 1 . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Machines Disabled 16 | . . . . . 2 . 4 . . . 3 . 4 1 . . 1 1 . . . Max in Single Turn 2 | . . . . . 1 . 2 . . . 1 . 1 1 . . 1 1 . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . 1 . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Machines Accessed 38 | . 8 . 1 . 3 3 4 2 . . . . 5 1 . 4 . 3 2 2 . Terminals 20 | . 8 . . . 2 2 2 . . . . . 4 . . . . 2 . . . Fabricators 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 1 . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . Total Hacks 100 | . 24 . 1 . 9 5 9 3 . . . . 12 1 . 17 . 7 7 5 . Successful 59 | . 8 . 1 . 6 3 3 3 . . . . 4 1 . 17 . 1 7 5 . Failed 39 | . 15 . . . 2 2 6 . . . . . 8 . . . . 6 . . . Catastrophic 8 | . . . . . 1 . 3 . . . . . 3 . . . . 1 . . . Database Lockouts 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . Manual 30 | . 15 . . . 4 1 3 . . 1 . . 6 . . . . . . . . Terminals 53 | . 24 . . . 6 3 5 . . . . . 10 . . . . 5 . . . Fabricators 4 | . . . . . . . 2 . . . . . 2 . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . 3 2 . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . . . . . . . . . . . . Terminal Hacks 49 | . 8 . 1 . 3 1 . 3 . . . . 2 1 . 17 . 1 7 5 . Record 18 | . . . 1 . . . . 2 . . . . . . . 5 . . 6 4 . Part Schematic 4 | . . . . . . . . . . . . . . . . 4 . . . . . Robot Analysis 7 | . 2 . . . 1 . . . . . . . . . . 4 . . . . . Prototype ID Bank 9 | . 3 . . . 2 . . . . . . . . . . 4 . . . . . Open Door 4 | . . . . . . . . 1 . . . . . 1 . . . . 1 1 . Branch Access Points 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . Locate Traps 4 | . 2 . . . . 1 . . . . . . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . 2 . . . . . 2 . . . . . . . . Load Schematic 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . Build 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . 3 2 . . . . . . . . . . . . . . . Insert Component 2 | . . . . . 1 1 . . . . . . . . . . . . . . . Analyze 3 | . . . . . 2 1 . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 7 . . . 3 3 3 . . . . . 5 . . . . 3 . . . Full Trace Events 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . 1 1 . . . . . . . . . 4 . . . . . Parts Built 1 | . . . . . . . . . . . . . 1 . . . . . . . . Matter 570 | . . . . . . . 285 . . . . . 285 . . . . . . . . Time 228 | . . . . . . . 152 . . . . . 76 . . . . . . . . Total Part Build Rating 5 | . . . . . . . . . . . . . 5 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 1 . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 1 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Total Allies . | . . . . . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . . . . . Total Orders 1 | . . . . . . . . . . . . . . . . . . . . . 1 RETURN 1 | . . . . . . . . . . . . . . . . . . . . . 1 Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Robot Analysis Total 7 | . 2 . . . 1 . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 14 | . . . . 1 . . . 2 2 1 . . . . 3 . 2 . 3 . . Drone Launches 1 | . . . . . . . . . . . . . . . . . . . . . 1 Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Turns Passed 21018 | . 1148 286 496 195 961 1190 1294 875 632 2177 1425 633 2098 779 945 261 1659 1101 1156 807 900 Spaces Moved 9389 | 1 566 150 351 136 383 530 546 461 276 1148 510 275 710 356 246 133 663 507 595 408 438 Core 3 | . . . . . . . . . . . . . . . . . . . . . 3 Treads 3366 | . 489 84 . . 179 530 419 . . . . . . . . . . 227 595 408 435 Legs 5301 | 1 77 . . . 38 . 127 461 276 1148 510 275 710 356 246 133 663 280 . . . Wheels 719 | . . 66 351 136 166 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 140 140 140 160 180 150 150 180 180 163 163 160 160 160 163 160 160 170 170 50 Average Speed 173 | 120 172 162 140 140 178 180 179 156 180 180 208 167 180 164 180 167 171 164 170 170 174 Slowest Speed 2250 | 120 210 180 140 140 330 180 180 180 180 180 390 190 186 186 186 186 190 190 170 170 2250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 51 | 2 94 40 81 37 40 15 17 63 49 85 69 53 27 42 51 61 79 19 72 67 76 Regions Visited 21 Branch Regions 15 Pre-discovered Areas 9 | . . . 1 . . . . . 1 2 . . . . 1 3 . . 1 . . Known Exits Taken 4 | . . . . . . . . . . . . . 1 . . . . 1 1 1 . Unknown Exits Taken 17 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 . . . . Scrap Searched 25 | . . . . 1 . . . 3 7 4 . 1 . . 2 . 2 . 4 1 . Spaces Dug 78 | . . . . . . 5 6 . . 1 . . 14 16 . . 25 9 . . 2 Terrain Destroyed 498 | . . . . . 35 5 27 1 2 1 1 13 129 48 3 . 136 13 46 27 11 Melee 1 | . . . . . . . . . . 1 . . . . . . . . . . . Projectile 145 | . . . . . . . 3 1 2 . 1 13 34 48 3 . 20 13 1 3 3 AOE 352 | . . . . . 35 5 24 . . . . . 95 . . . 116 . 45 24 8 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Total 12842 | . 669 172 357 142 567 674 749 575 336 1244 693 403 1345 465 728 174 1097 692 730 507 523 Wait 2096 | . 33 9 . 1 19 58 57 79 10 73 16 94 452 59 456 25 365 86 118 84 2 Move 9368 | . 565 149 350 135 382 529 545 460 275 1147 509 274 709 355 245 132 662 506 594 407 438 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 170 | . 19 1 3 3 40 9 21 3 3 6 16 2 22 2 . 2 3 9 1 . 5 Fast Attach 68 | . 1 . . . 14 . 5 2 1 . 9 3 4 1 2 5 2 10 . 1 8 Attach 85 | . 2 3 . . 12 8 7 2 2 3 17 . 6 1 . . 5 5 1 1 10 Detach 28 | . . . . . 1 . 1 . . . 9 . 3 . . 1 4 4 1 1 3 Swap 70 | . 4 . 2 . 9 12 23 1 3 . 1 . 2 . 1 . 2 8 2 . . Drop 238 | . 6 . 2 3 35 9 29 7 4 6 20 7 33 4 9 9 6 18 5 4 22 Fire 648 | . 39 10 . . 55 48 61 21 38 . 38 23 114 43 15 . 48 45 8 9 33 Melee 67 | . . . . . . . . . . 9 58 . . . . . . . . . . Ram 2 | . . . . . . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . . . . . 1 . . . . . . . . . . . 1 . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac / *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: Res / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Discovered new exit (range 11) 260 | -10/Materials | Discovered new exit (range 13) 430 | -10/Materials | Build established: Hauler-Mutant 483 | -10/Materials | Discovered new exit (range 8) 586 | -10/Materials | Discovered new exit (range 8) 608 | -10/Materials | Discovered new exit (range 8) 1084 | -10/Materials | Central database locked down 1149 | -10/Materials | Entered Mines 1362 | -10/Mines | Lost 3 parts (2n1w) 1429 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1429 | -10/Mines | Discovered new exit (range 5) 1435 | -10/Mines | Entered Exiles 1480 | -10/Exiles | Met 8R-AWN 1504 | -10/Exiles | Met EX-HEX 1569 | -10/Exiles | Met EX-DEC 1594 | -10/Exiles | Learned location of Zion (-6) 1632 | -10/Exiles | Met EX-BIN 1691 | -10/Exiles | Visited The Gauntlet 1916 | -10/Exiles | Discovered new exit (range 14) 1931 | -10/Exiles | Entered Mines 1982 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2092 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2096 | -9/Mines | Found Prototype Device 2112 | -9/Mines | Learned Materials stockpile data 2112 | -9/Mines | Discovered new exit (range 11) 2126 | -9/Mines | Entered Materials 2126 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2238 | -8/Materials | Identified Exp. Sensor Array 2370 | -8/Materials | Lost 6 parts (2p1n1u2w) 2557 | -8/Materials | Core integrity fell below 50% 2594 | -8/Materials | Lost 6 parts (1p2n1u2w) 2666 | -8/Materials | Discovered new exit (range 10) 3035 | -8/Materials | Discovered new exit (range 14) 3053 | -8/Materials | Central database locked down 3087 | -8/Materials | Entered Factory 3087 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4043 | -7/Factory | Discovered new exit (range 15) 4277 | -7/Factory | Entered another Factory area 4277 | -6/Factory | Evolved 2 slots: Utility x2 5440 | -6/Factory | Spotted B-75 Beast 5562 | -6/Factory | Discovered new exit (range 7) 5571 | -6/Factory | Entered Lower Caves 5583 | -6/Lower Caves | Encountered a Warlord checkpoint 5831 | -6/Lower Caves | Build established: Scavenger-Mutant 6335 | -6/Lower Caves | Learned Factory terminal intel 6344 | -6/Lower Caves | Learned 8 Factory zone layouts 6379 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6428 | -6/Lower Caves | Discovered new exit (range 10) 6446 | -6/Lower Caves | Entered another Lower Caves area 6924 | -6/Lower Caves | Discovered new exit (range 14) 7033 | -6/Lower Caves | Build established: Hauler-Mutant 7078 | -6/Lower Caves | Entered Zion 7170 | -6/Zion | System corruption cleaned by Quarantine Array 7273 | -6/Zion | Learned Factory trap positions 7455 | -6/Zion | Discovered new exit (range 16) 7748 | -6/Zion | Learned Factory terminal intel 7861 | -6/Zion | Learned Factory repair station intel 8252 | -6/Zion | Received a visual enhancement algorithm 8472 | -6/Zion | Learned location of Warlord (-4) 8720 | -6/Zion | Discovered new exit (range 3) 9255 | -6/Zion | Entered Deep Caves 9385 | -6/Deep Caves | Attacked by Z-Imprinter 9466 | -6/Deep Caves | Destroyed Z-Imprinter 9475 | -6/Deep Caves | Found Prototype Device 9475 | -6/Deep Caves | Identified Zio. Metafield Generator 9496 | -6/Deep Caves | Lost 11 parts (1p3n4u3w) 9529 | -6/Deep Caves | Found Prototype Protection 9529 | -6/Deep Caves | Identified Zio. Weapon Casing 9604 | -6/Deep Caves | Z-Facility disabled 9711 | -6/Deep Caves | Build established: Scavenger-Mutant 9983 | -6/Deep Caves | Spotted as-40918 9992 | -6/Deep Caves | Exposed GOLEM chamber 10000 | -6/Deep Caves | Core integrity fell below 50% 10004 | -6/Deep Caves | Destroyed as-40918 10027 | -6/Deep Caves | Lost 4 parts (2n2u) 10125 | -6/Deep Caves | Found GOLEM Unit 10180 | -6/Deep Caves | Found GOLEM Unit 10213 | -6/Deep Caves | Found GOLEM Unit 10222 | -6/Deep Caves | Found GOLEM Unit 10265 | -6/Deep Caves | Found GOLEM Unit 10295 | -6/Deep Caves | Found GOLEM Unit 10515 | -6/Deep Caves | Build established: Hauler-Golem 10675 | -6/Deep Caves | Discovered new exit (range 4) 10680 | -6/Deep Caves | Entered Proximity Caves 10726 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11062 | -5/Proximity Caves | Build established: Hauler-Mutant 11142 | -5/Proximity Caves | Discovered new exit (range 11) 11313 | -5/Proximity Caves | Entered Factory 11313 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11314 | -5/Factory | Identified exit to Upper Caves 11315 | -5/Factory | Loaded intel: 96 trap records 11316 | -5/Factory | Loaded intel: 22 terminal locations 11317 | -5/Factory | Loaded intel: 6 repair station locations 11460 | -5/Factory | Build established: Hauler-Golem 11725 | -5/Factory | Fabricated Exp. Sensor Array (x1) 11776 | -5/Factory | Discovered new exit (range 11) 11817 | -5/Factory | Local fabrication network quarantined 11913 | -5/Factory | First assault squad dispatched 11964 | -5/Factory | Identified exit to Extension 11971 | -5/Factory | Destroyed 10 combat bots 12825 | -5/Factory | Garrison activated, responded to threat 12913 | -5/Factory | Lost 3 parts (1p1n1w) 13411 | -5/Factory | Entered Upper Caves 13435 | -5/Upper Caves | Spotted B-75 Beast 13807 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 13996 | -5/Upper Caves | Core integrity fell below 50% 14051 | -5/Upper Caves | Discovered new exit (range 21) 14186 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14190 | -5/Upper Caves | Entered another Upper Caves area 14202 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14219 | -5/Upper Caves | Discovered new exit (range 12) 14248 | -5/Upper Caves | Learned location of 1 exit from Factory 14317 | -5/Upper Caves | Learned location of Armory (-4) 14344 | -5/Upper Caves | System corruption reached 10% 14388 | -5/Upper Caves | Learned Factory trap positions 14636 | -5/Upper Caves | Discovered new exit (range 19) 15135 | -5/Upper Caves | Entered Zhirov 15135 | -5/Zhirov | Discovered new exit (range 3) 15168 | -5/Zhirov | Met Zhirov 15199 | -5/Zhirov | Learned location of Testing (-3) 15199 | -5/Zhirov | Learned location of Quarantine (-2) 15199 | -5/Zhirov | Learned location of Command (-1) 15214 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 15239 | -5/Zhirov | Found Alien Artifact 15239 | -5/Zhirov | Identified Integrated Dissipator 15239 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 15258 | -5/Zhirov | Found Alien Artifact 15396 | -5/Zhirov | Entered Proximity Caves 15494 | -4/Proximity Caves | Spotted B-86 Titan 15790 | -4/Proximity Caves | Destroyed B-86 Titan 16003 | -4/Proximity Caves | Learned Research terminal intel 16008 | -4/Proximity Caves | Learned 12 Research zone layouts 16360 | -4/Proximity Caves | Attracted the attention of an 0b10 base 16360 | -4/Proximity Caves | Core integrity fell below 20% 16372 | -4/Proximity Caves | Identified Transdimensional Reconstructor 16372 | -4/Proximity Caves | Warped through subspace 16402 | -4/Proximity Caves | Lost 5 parts (1p1n2u1w) 16881 | -4/Proximity Caves | Discovered new exit (range 16) 17055 | -4/Proximity Caves | Entered Factory 17055 | -4/Factory | Evolved 2 slots: Utility x2 17056 | -4/Factory | Identified exit to Research 17057 | -4/Factory | Loaded intel: 75 trap records 17058 | -4/Factory | Loaded intel: 19 terminal locations 17531 | -4/Factory | Found Prototype Processor 17531 | -4/Factory | Identified Exp. Signal Interpreter 17701 | -4/Factory | Found Imp. Powered Armor 17704 | -4/Factory | Found Imp. Powered Armor 17710 | -4/Factory | Found Imp. Powered Armor 17713 | -4/Factory | Found Imp. Powered Armor 17716 | -4/Factory | Found Imp. Powered Armor 17871 | -4/Factory | Identified exit to Upper Caves 17871 | -4/Factory | Identified exit to Armory 18156 | -4/Factory | Entered Upper Caves 18213 | -4/Upper Caves | Encountered a Warlord checkpoint 18444 | -4/Upper Caves | Learned Research emergency access door positions 18444 | -4/Upper Caves | Learned Factory terminal intel 18444 | -4/Upper Caves | Learned Factory garrison access intel 18728 | -4/Upper Caves | Learned Research non-interactive machine intel 19162 | -4/Upper Caves | Discovered new exit (range 6) 19169 | -4/Upper Caves | Identified exit to Upper Caves 19247 | -4/Upper Caves | Learned Research emergency access door positions 19312 | -4/Upper Caves | Entered another Upper Caves area 19794 | -4/Upper Caves | Learned location of 1 exit from Factory 19794 | -4/Upper Caves | Learned location of 1 exit from Research 19794 | -4/Upper Caves | Learned Armory stockpile data 20021 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 20079 | -4/Upper Caves | Discovered new exit (range 19) 20118 | -4/Upper Caves | Identified exit to Warlord 20119 | -4/Upper Caves | Entered Warlord 20179 | -4/Warlord | System corruption cleaned by Quarantine Array 20471 | -4/Warlord | Met Warlord 20477 | -4/Warlord | Warlord's base attacked by MAIN.C 20502 | -4/Warlord | Found Prototype Device 20502 | -4/Warlord | Identified Exp. Cloaking Device 20510 | -4/Warlord | Found Prototype Device 20510 | -4/Warlord | Identified Thermal Barrier 20518 | -4/Warlord | Found Prototype Hackware 20518 | -4/Warlord | Identified System Mapper 20523 | -4/Warlord | Found Prototype Processor 20523 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 20534 | -4/Warlord | Found Prototype Reactor 20636 | -4/Warlord | Found Prototype Device 20636 | -4/Warlord | Identified Minesniffer Drone Bay 20827 | -4/Warlord | Warlord forces counterattacked 20867 | -4/Warlord | Spotted Executioner 20868 | -4/Warlord | Spotted Executioner 20909 | -4/Warlord | Destroyed Executioner 20919 | -4/Warlord | Spotted Striker 20923 | -4/Warlord | Spotted Executioner 20930 | -4/Warlord | Found Prototype Ballistic Cannon 20965 | -4/Warlord | Identified Hvy. Autocannon 20987 | -4/Warlord | Core integrity fell below 50% 20992 | -4/Warlord | Identified Vortex Chain Reactor 20996 | -4/Warlord | System corruption reached 10% 21015 | -4/Warlord | Core integrity fell below 20% 21019 | -4/Warlord | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 21013_ Dropped Imp. Powered Armor. 21013_ Penetrated by Slug. 21013_ Asb. Biocell Array destroyed. 21014_ Discarded GOLEM Unit. 21014_ P-70 Sage resets X-82 Rainmaker, system corruption cleaned. 21014_ G-67 Veteran knocked back. 21015_ GOLEM Unit beginning Asb. Alloy Leg integration. 21015_ Acquired 4 matter. 21015_ Adv. Heat Sink self-destruct mechanism malfunctions. 21015_ Discarded Asb. Alloy Leg. 21016_ Plasma Rifle self-destruct mechanism malfunctions. 21016_ Extracted 32 energy. 21017_ Acquired Adv. Energy Well. 21017_ P-80 Master knocked back. 21017_ Knocked back. 21017_ P-80 Master knocked back. 21017_ P-70 Sage knocked back. 21018_ Slammed into P-70 Sage. 21019_ Plasma Rifle self-destruct mechanism malfunctions. 21019_ Slammed into P-70 Sage. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???##########????????????????????????????????????? | | ???# #????????????????????????????????????? | | ???# #????????????????????????????????????? | | ???# #????????????????????????????????????? | | ???# """" #????????????????????????????????????? | | ???# """" #????????????????????????????????????? | | ???# """" #????????????????????????????????????? | | ???# """" #???????????????????##########???????? | | ???? #???????????????????# #???????? | | ?????? ?????#######?????????# #???????? | | ?#######+########!!!""#?????????# #???????? | | ?# + ! ""##????????# != #???????? | | ?# ##!! ""# ????????#! * #???????? | | ?# ##!!!""# #???????# #???????? | | ?# ### ## # ######### #???????# [ #???????? | | ?# #?# #### #??######;###?????# #???????? | | ?# ###/####+##?# ####### #???????? | | ?# # #?# = # ##+#######?????""? | | ?# # #?# % # #?????#""# | | ## # #?# + #?????#""# | | # #?# pp# #?###?#""# | | # #?# !g@# ##### ## ###""# | | + """"" #?# g[! !#####"###"" ##"" | | # """"" #?# !x%!p!#???# " ! = !! " | | "" # """"" #?# giE !!##### "[!=%= %= ] " | | """ ################!;g####""#!*!%[%!==*%%= %=" | | " " ######### !!==! !%==%=%=] %= =%% * | | [! /==%*%!= % %*! !% % | | ######### != ![%=%!%%%*%% =[ | | ###+####?????# !%! *%*!!%%![%!!%%[ | | ###########;;; ###"##"""""=[=%*!%!*%=!=%""% | | # ########## %!!=% ==="=%= " | | # ^ ## """ " " #! "![ "" | | + ## """ """ #### """####""# | | # ## """ """ #??# ###??#""# | | # # ## #??# ##????#""# | | ########### #############??# #?????#""# | | #######???# #??????????????# #?????#""# | | ######### #####+++##########?????# ###?????#""# | | ????????# ##" #?????# #??????????? | | ????????# ##" #?????# #??????????? | | ???###??# ##" #?????# #??????????? | | #### #### ##" #?????# #??????????? | | + ##" "# X#?????# #??????????? | | # ##" "##""""#?????# #??????????? | | # ##" "# [#?????# #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 82 Energy Generation 55 Energy Capacity 1700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 825 Resistance: KI 30 Resistance: TH 15 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 6 Melee Accuracy 8 Armor Integrity Analysis 90 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 20 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Lrn. Tractor Beam | -7/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -5/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Close Call Sniper Challenges ------------ None Game ------ Seed PhaseStasisPurifier Manual? 0 Play Time 03:20:10 Cumulative 168.2 hours Start 2021.03.17 @ 23:16:14 End 2021.03.25 @ 00:47:27 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 71 Adventurer 5 Explorer 0 Win Type - Total 6 Types 4/0/1/1/0/0/0/0/0 Lore% 69 Gallery% 79 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 93bd1da7-bf46-4d9e-bb94-67a0e16e7f69