Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.12.04 @ 22:57:37

Player: TheDishwasher

Result: Destroyed by as-25216 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (62)      310
Value Destroyed (968)      968
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (59)                 59
              TOTAL SCORE: 2717

 Bonus
-------
High Alert Combat Kills    19
Follower Combat Kills      40

 Cogmind 
---------
Core Integrity             0/400
Matter                     223/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (1350) Ox26
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
           Huge Storage Unit
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (25) ---
           Nuclear Core
     Light Angular Momentum Engine
           Heat Sink
  Improved Heat Sink
           Structural Scanner
           Signal Interpreter
           Seismic Detector
           Transport Network Coupler
           Targeting Computer
  Hardened Light Armor Plating
  Hardened Medium Armor Plating
           Hacking Suite
           Field Laser
           Field Laser
           Assault Rifle
           Assault Rifle
           Grenade Launcher
      Mini Grenade Launcher
      Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Wheel
           Wheel
   Compact Wheel
>          --- UTILITY ----------
           Huge Storage Unit
  Improved Terrain Scanner
           Hacking Suite
>          --- WEAPON -----------
           Field Laser
           Assault Rifle
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
     Light Angular Momentum Engine
     Light Treads
     Light Treads
           Aluminum Leg
           Heat Sink
  Improved Heat Sink
           Structural Scanner
           Signal Interpreter
           Seismic Detector
           Transport Network Coupler
           Targeting Computer
     Light Armor Plating
     Light Armor Plating
           Hacking Suite
           Field Laser
           Field Laser
           Assault Rifle
           Assault Rifle
           Autogun
           Grenade Launcher
      Mini Grenade Launcher
      Mini Grenade Launcher
      Mini Grenade Launcher
[Rating: 21]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Field Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             37   | 7   4   6   15  5   
  Power                    4    | 1   .   1   1   1   
    Engine                 3    | 1   .   .   1   1   
    Core                   1    | .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               14   | 2   .   3   7   2   
    Treads                 1    | .   .   .   1   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  13   | 2   .   3   6   2   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  9    | 2   2   1   4   .   
    Device                 4    | 1   1   1   1   .   
    Storage                2    | 1   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               1    | .   .   .   1   .   
    Protection             2    | .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   10   | 2   2   1   3   2   
    Energy Gun             3    | .   .   .   3   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          6    | 2   2   1   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   
Parts Lost                 15   | .   .   1   2   12  
  Power                    2    | .   .   .   .   2   
  Propulsion               6    | .   .   .   1   5   
  Utility                  3    | .   .   1   1   1   
  Weapon                   4    | .   .   .   .   4   
  Highest Loss Streak      12   | .   .   1   1   12  
  To Critical Strikes      1    | .   .   .   .   1   
Average Slot Usage (%)     97   | .   97  99  99  74  
  Engine                   11   | .   14  13  7   11  
  Core                     1    | .   .   .   3   .   
  Treads                   2    | .   .   .   8   .   
  Wheel                    26   | .   28  27  24  17  
  Device                   11   | .   14  14  6   .   
  Storage                  12   | .   14  14  11  11  
  Hackware                 4    | .   .   .   10  11  
  Protection               1    | .   .   .   3   5   
  Energy Gun               6    | .   .   .   18  11  
  Ballistic Gun            17   | .   25  28  3   2   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             99   | 15  91  91  99  99  
  Greatest Support         36   | 26  26  26  36  30  
  Greatest Overweight (x)  29   | .   3   3   4   29  
  Average Overweight (x)   2    | .   2   3   3   4   
Largest Inventory Capacity 25   | 8   25  25  25  25  
  Average Capacity         23   | 7   24  25  25  25  
  Most Carried             25   | 8   25  25  25  24  
  Average Carried          20   | 5   16  24  24  22  
  Final Capacity           25   | 8   25  25  25  25  
  Final Carried            25   | 8   25  24  24  19  

 Class Distribution 
--------------------
 62% | Mutant
 35% | Hacker-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hacker-Mutant | -9/Materials
 Hacker-Mutant | -9/Mines

 Resources                      | -11  -10  -10  -9   -9   
-----------                Run  | Scr  Mat  Min  Mat  Min  
Matter Collected           1010 | 342  135  311  222  .    
  Remotely                 .    | .    .    .    .    .    
Salvage Created            1937 | 245  186  335  1048 123  
  Parts                    127  | 23   21   21   55   7    
Haulers Intercepted        4    | .    .    .    4    .    
Recyclers Shooed           1    | .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Combat Hostiles Destroyed  38   | .   4   7   20  7   
  Guns                     30   | .   4   7   18  1   
  AOE                      8    | .   .   .   2   6   
Classes Destroyed          11   | 3   3   1   1   3   
  Worker                   8    | 2   2   .   3   1   
  Builder                  1    | .   .   .   .   1   
  Tunneler                 8    | 5   1   2   .   .   
  Hauler                   4    | .   .   .   4   .   
  Recycler                 5    | 1   .   1   2   1   
  Watcher                  4    | .   2   .   2   .   
  Swarmer                  17   | .   3   4   10  .   
  Grunt                    12   | .   1   2   9   .   
  Sentry                   2    | .   .   1   1   .   
  Demolisher               1    | .   .   .   .   1   
  Assembled                6    | .   .   .   .   6   
Best Kill Streak           10   | 5   5   3   10  8   
  Combat Bots Only         6    | .   4   2   5   6   
Max Kills in Single Turn   3    | 1   1   2   1   3   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 3    | .   .   .   1   3   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  
Damage Taken               1967 | .    82   450  350  1085 
  Core                     546  | .    .    135  61   350  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   27   | .    27   .    .    .    
Core Remaining (%)         73   | 100  .    46   .    .    
Volleys Fired              125  | 12   21   33   48   11   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  108  | 40   43   43   108  108  
Shots Fired                241  | 24   42   66   94   15   
  Gun                      235  | 24   42   66   94   9    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 6    | .    .    .    .    6    
  Special                  .    | .    .    .    .    .    
  Kinetic                  157  | 24   42   66   22   3    
  Thermal                  53   | .    .    .    48   5    
  Explosive                6    | .    .    .    .    6    
  Electromagnetic          25   | .    .    .    24   1    
  Robot Hit Streak         24   | 10   8    24   20   15   
  Robot Miss Streak        6    | 2    2    3    6    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        5    | .    2    1    2    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    
Shots Hit Robots           165  | 17   25   51   64   8    
  Core Hits                91   | 9    10   14   36   22   
  Critical Kills           1    | .    .    1    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    
  Critical Strikes         5    | .    1    1    3    .    
    Burn                   2    | .    .    .    2    .    
    Destroy                2    | .    1    1    .    .    
    Corrupt                1    | .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3138 | 236  331  753  1160 658  
  Guns                     2394 | 236  331  753  978  96   
  Cannons                  .    | .    .    .    .    .    
  Explosions               744  | .    .    .    182  562  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1503 | 236  331  753  153  30   
  Thermal                  756  | .    .    .    706  50   
  Explosive                562  | .    .    .    .    562  
  Electromagnetic          317  | .    .    .    301  16   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      63   | .    .    .    44   19   
  Shots                    3    | .    .    .    2    1    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        331  | .    4    52   331  101  
  Average Temperature      55   | .    2    12   74   37   
  Received Heat Transfer   362  | .    6    189  87   80   
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    .    .    2    .    
  Heat Transferred         1556 | .    .    .    1445 111  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      4    | .    .    .    4    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Peak Influence             498  | 40  157 175 498 168 
  Initial                  163  | .   22  12  18  163 
  Average                  136  | 15  78  58  288 129 
Maximum Alert Level        2    | .   .   .   2   .   
  Low Security (%)         77   | 100 100 100 25  100 
  Level 1                  13   | .   .   .   42  .   
  Level 2                  9    | .   .   .   32  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   3   .   3   .   
  Investigation            4    | .   3   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   .   2   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Distress Signals           4    | .   2   .   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              64   | .   9   13  26  16  
  Peak Tracking Total      17   | .   4   3   4   17  
  Tactical Retreats        5    | .   .   1   2   2   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Traps Triggered            1    | .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 6    | .   6   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Scr Mat Min Mat Min 
Machines Disabled          5    | .   1   1   3   .   
  Max in Single Turn       1    | .   1   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Machines Accessed          10   | .   8   .   2   .   
  Terminals                9    | .   7   .   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                30   | .   24  .   6   .   
  Successful               18   | .   14  .   4   .   
  Failed                   12   | .   10  .   2   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                28   | .   22  .   6   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             16   | .   12  .   4   .   
  Record                   4    | .   4   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   
  Recycling Unit Index     1    | .   .   .   1   .   
  Locate Traps             2    | .   1   .   1   .   
  Disarm Traps             1    | .   1   .   .   .   
  Maintenance Status       1    | .   .   .   1   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Zone Layout              2    | .   1   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   
  Scan Component           1    | .   1   .   .   .   
  Repair                   1    | .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         8    | .   6   .   2   .   
  Full Trace Events        3    | .   3   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     26   | .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Scr Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Min 
Total Allies               5    | .   .   2   .   3   
  Largest Group            3    | .   .   2   .   3   
  Highest-Rated Group      45   | .   .   45  .   40  
  Highest-Rated Ally       31   | .   .   31  .   16  
Total Orders               1    | .   .   .   .   1   
  GUARD                    1    | .   .   .   .   1   
Ally Attacks               12   | .   .   9   .   3   
  Total Damage             196  | .   .   147 .   49  
  Kills                    2    | .   .   2   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Min  
Turns Passed               2387 | 139  789  618  733  108  
Spaces Moved               1415 | 97   506  374  399  39   
  Core                     19   | 17   .    .    .    2    
  Treads                   .    | .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   1396 | 80   506  374  399  37   
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   90   135  116  125  
  Average Speed            132  | 82   133  135  133  199  
  Slowest Speed            1500 | 90   135  135  140  1500 
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       48   | 5    94   84   44   16   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        1    | .    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          41   | .    .    .    14   27   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      41   | .    .    .    14   27   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Total                      1707 | 131 578 430 513 55  
  Wait                     55   | .   26  6   23  .   
  Move                     1411 | 96  505 373 398 39  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  53   | 15  19  6   13  .   
  Fast Attach              5    | 1   .   .   4   .   
  Attach                   25   | 6   1   5   8   5   
  Detach                   .    | .   .   .   .   .   
  Swap                     7    | .   3   1   3   .   
  Drop                     26   | 1   3   6   16  .   
  Fire                     125  | 12  21  33  48  11  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials (discovered 2 exits: [*Min x2])
-9/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
  140 | -11/Scrapyard | Entered Materials
  245 | -10/Materials | Identified exit to Mines
  296 | -10/Materials | Discovered new exit (range 3)
  308 | -10/Materials | Build established: Mutant
  438 | -10/Materials | Discovered new exit (range 16)
  545 | -10/Materials | Repaired Assault Rifle
  699 | -10/Materials | Discovered new exit (range 19)
  929 | -10/Materials | Entered Mines
 1411 | -10/Mines     | Discovered new exit (range 10)
 1421 | -10/Mines     | Learned location of Storage (-9)
 1538 | -10/Mines     | Core integrity fell below 50%
 1547 | -10/Mines     | Entered Materials
 1547 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1838 | -9/Materials  | Build established: Hacker-Mutant
 2181 | -9/Materials  | Discovered new exit (range 6)
 2199 | -9/Materials  | Discovered new exit (range 17)
 2280 | -9/Materials  | Entered Mines
 2280 | -9/Mines      | Discovered new exit (range 3)
 2285 | -9/Mines      | Met a Derelict bent on vengeance
 2294 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2317 | -9/Mines      | Assembled infested the area
 2348 | -9/Mines      | Core integrity fell below 50%
 2372 | -9/Mines      | Core integrity fell below 20%
 2388 | -9/Mines      | Destroyed by as-25216 with Assembled Heavy Rifle

 Last Messages 
---------------
The unstable cave ceiling collapses.
Hvy. Ion Engine destroyed.
R-06 Scavenger collects Sml. Storage Unit.
The unstable cave ceiling collapses.
K-01 Serf collects debris.
The unstable cave ceiling collapses.
K-01 Serf collects debris.
as-54669 destroyed.
Mni. Grenade Launcher destroyed.
K-01 Serf collects debris. <x2>
The unstable cave ceiling collapses. <x2>
Critical hit (Destroy).
Wheel destroyed.
K-01 Serf collects debris. <x3>
The unstable cave ceiling collapses.
K-01 Serf collects debris.
T-07 Excavator destroyed.
Autogun destroyed.
Lgt. Ion Engine destroyed.
K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DimensionalHellfireBiocell
  Manual?         0
Play Time         00:36:08
  Cumulative      60.4 hours
  Start           2022.12.04 @ 22:23:43
  End             2022.12.04 @ 22:57:37
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          4
  Rogue           0
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          13
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8b928218-8b10-4479-807e-74b75a216de4