Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.21 @ 23:07:50 Player: puppuppit Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (13) 2600 Robots Destroyed (483) 2415 Value Destroyed (14342) 14342 Prototype IDs (45) 900 Alien Tech Used (0) 0 Bonus (7422) 7422 TOTAL SCORE: 29179 Bonus ------- Triggered High Security 500 High Alert Combat Kills 6255 Follower Combat Kills 49 Entered Garrisons 200 Aligned with FarCom 300 Acquired ECA 300 Friendly Fire -182 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 149/150 System Corruption 5% Temperature Cool (18) Movement Rolling (100) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (5) --- Compact Wheel > --- UTILITY (4) ------ Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- F-cell Engine Encrypted Comm Array Antimatter Cannon Antimatter Cannon Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aerolev Unit Cooled Airjet Cooled Airjet Cooled Airjet Combat Airjet > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Core Analyzer Kinecellerator > --- WEAPON ----------- Advanced Assault Cannon Mini Assault Cannon Antimatter Cannon > --- INVENTORY -------- F-cell Engine Cooled Fission Core Biomechanical Wings High-capacity Matter Pod Improved Weapon Cycler Hacking Suite Drone Bay Antimatter Cannon Antimatter Cannon Heavy Rocket Launcher [Rating: 60] Favorites ----------- Power Micro Nuclear Core Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Combat Airjet Leg Aluminum Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit Flight Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Core Analyzer Hackware System Shield Protection Improved Medium Armor Plating Weapon Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Slots Evolved 6 | . . . 2 . . . 2 . . . 2 . . Power . | . . . . . . . . . . . . . . Propulsion 3 | . . . 2 . . . . . . . 1 . . Utility 2 | . . . . . . . 1 . . . 1 . . Weapon 1 | . . . . . . . 1 . . . . . . Parts Attached 257 | 7 10 12 26 20 1 15 7 20 36 15 78 9 1 Power 27 | 1 3 2 3 2 . 1 1 1 7 2 4 . . Engine 13 | 1 3 1 2 1 . . 1 . 4 . . . . Core 14 | . . 1 1 1 . 1 . 1 3 2 4 . . Reactor . | . . . . . . . . . . . . . . Propulsion 87 | 2 1 5 10 12 1 10 3 5 4 2 31 1 . Treads . | . . . . . . . . . . . . . . Leg 3 | . . . . 1 . 2 . . . . . . . Wheel 28 | 2 1 3 . 10 . 7 3 1 . . . 1 . Hover 52 | . . 2 10 . . 1 . 3 4 2 30 . . Flight 4 | . . . . 1 1 . . 1 . . 1 . . Utility 55 | 2 3 . 5 2 . 1 2 8 7 4 15 6 . Device 28 | 1 1 . 1 . . 1 1 7 1 1 8 6 . Storage 7 | 1 2 . 2 . . . . . 2 . . . . Processor 4 | . . . . 1 . . . . . . 3 . . Hackware 2 | . . . . . . . . . 1 . 1 . . Protection 14 | . . . 2 1 . . 1 1 3 3 3 . . Artifact . | . . . . . . . . . . . . . . Weapon 88 | 2 3 5 8 4 . 3 1 6 18 7 28 2 1 Energy Gun 3 | 2 . 1 . . . . . . . . . . . Energy Cannon 2 | . 1 1 . . . . . . . . . . . Ballistic Gun 13 | . 2 3 2 . . . . 1 . 1 4 . . Ballistic Cannon 50 | . . . 5 2 . 3 1 5 14 3 16 1 . Launcher 20 | . . . 1 2 . . . . 4 3 8 1 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 1 . . . . . . 2 6 . . Parts Lost 51 | . 1 1 5 3 . 2 . 4 8 3 19 4 1 Power 6 | . . . 1 . . 1 . . 2 . 2 . . Propulsion 23 | . 1 . 4 3 . 1 . 1 1 . 8 4 . Utility 8 | . . . . . . . . 1 1 . 5 . 1 Weapon 14 | . . 1 . . . . . 2 4 3 4 . . Highest Loss Streak 7 | . 1 1 3 2 . 2 . 3 4 1 7 2 1 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 99 95 97 93 80 85 99 97 93 97 97 76 30 Engine 3 | . 13 5 7 3 . . 2 1 4 8 . . . Core 5 | . . 6 3 7 11 9 6 7 4 . 6 7 7 Wheel 10 | . 28 24 . 35 18 28 36 12 . . . . 7 Hover 22 | . . 3 43 3 . . . 17 33 36 37 22 . Flight 1 | . . . . 1 6 2 . 4 1 . . . . Device 10 | . 14 14 5 . . 4 11 13 12 16 11 11 . Storage 9 | . 14 14 11 11 11 11 9 9 9 9 7 7 7 Processor 1 | . . . . 1 11 6 . . . . 4 7 7 Hackware 1 | . . . . . . . . . 3 . 3 . . Protection 2 | . . . 4 6 . . 6 4 1 1 . . . Energy Cannon 1 | . 12 7 . . . . . . . . . . . Ballistic Gun 3 | . 13 17 5 . . . . . . 2 7 . . Ballistic Cannon 17 | . . . 15 20 22 20 27 25 21 17 13 14 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 42 | 15 21 20 33 28 25 26 34 40 41 38 42 40 16 Greatest Support 50 | 20 20 26 24 46 50 50 40 40 44 40 48 36 16 Greatest Overweight (x) 3 | . 1 . 1 3 . 2 . 3 1 . 1 3 . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 3 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | 2 7 9 9 9 9 9 9 9 9 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 3 10 10 10 10 10 10 10 10 10 10 10 10 10 Class Distribution -------------------- 32% | Mutant 28% | Scavenger-Skirmisher 18% | Skirmisher 11% | Scavenger-Mutant 4% | Gunner 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Skirmisher | -8/Materials Skirmisher | -8/Storage Skirmisher | -7/Factory Gunner | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Matter Collected 13804 | 116 456 172 1437 1044 10 765 518 1848 2556 1027 3349 469 37 Remotely 45 | . . . . . . . 45 . . . . . . Salvage Created 14347 | 212 1044 396 2089 938 . 679 663 1367 2540 1152 2936 222 109 Parts 847 | 20 73 18 133 67 . 33 51 78 179 44 140 5 6 Haulers Intercepted 20 | . 2 . 5 . . . . . 5 3 5 . . Recyclers Shooed 28 | . 2 2 3 7 . . 1 . 4 6 3 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . . . . 6 1 Prevented 1 | . . . . . . . . . . . . 1 . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Combat Hostiles Destroyed 267 | . 18 4 35 9 . 9 6 40 48 26 59 10 3 Guns 25 | . 7 2 10 . . . . 1 . 1 4 . . Cannons 167 | . 10 2 20 9 . 9 6 39 35 11 21 5 . AOE 74 | . . . 5 . . . . . 13 14 34 5 3 Classes Destroyed 19 | 3 7 . 3 1 . 2 . 2 1 . . . . Worker 50 | 1 2 2 12 2 . 3 4 . 12 1 11 . . Builder 40 | . 2 . 5 8 . 7 4 . 8 1 5 . . Tunneler 13 | 5 . . 1 5 . 1 . . . 1 . . . Hauler 20 | . 2 . 5 . . . . . 5 3 5 . . Recycler 61 | 1 2 4 9 10 . 5 6 . 8 4 12 . . Mechanic 11 | . 1 . . . . . . . 3 2 5 . . Operator 4 | . 1 . 1 . . . 1 . . . 1 . . Watcher 19 | . 3 . 5 . . . 2 . 3 2 4 . . Swarmer 44 | . 6 4 . 3 . . 3 8 5 . 11 3 1 Grunt 146 | . 12 . 25 4 . 7 . 17 23 23 28 6 1 Brawler 13 | . . . 1 . . . . 4 3 . 4 . 1 Duelist 10 | . . . . . . 1 . . 4 2 3 . . Protector 6 | . . . 1 . . . . . 3 . 2 . . Sentry 31 | . . . 8 . . . 2 8 7 1 4 1 . Specialist 2 | . . . . . . . . 2 . . . . . Hunter 9 | . . . . . . 1 1 1 2 . 4 . . Programmer 3 | . . . . . . . . 1 . . 2 . . Heavy 2 | . . . . . . . . . 1 . 1 . . Assembled 2 | . . . . 2 . . . . . . . . . Best Kill Streak 13 | 4 7 4 9 10 . 7 13 4 11 11 12 3 3 Combat Bots Only 10 | . 4 3 7 3 . 4 3 4 10 6 10 3 3 Max Kills in Single Turn 10 | 1 2 1 4 1 . 2 1 2 4 3 10 3 3 Gunslinging 1 | . . . 1 . . . . . . . . . . Exploded 8 | . . . 3 . . . . . 3 2 8 3 3 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Hostile Shots Fired 941 | . 52 30 87 35 . 54 15 120 150 56 271 53 18 Missed 344 | . 14 4 29 10 . 22 4 42 55 23 116 17 8 Damage Taken 9532 | . 380 213 763 319 . 536 114 1144 1684 569 3111 486 213 Core 1736 | . 101 51 119 75 . 145 17 224 226 70 374 210 124 Absorbed by Shields 53 | . . . 40 . . . . 13 . . . . . Redirected to Shielding 59 | . . . 59 . . . . . . . . . . Regen/Repaired (Parts) 490 | . . . 25 . . . . . 128 123 214 . . Core Remaining (%) 39 | 100 . 39 . . . 15 . . . 2 . . . Volleys Fired 982 | 19 81 44 142 74 . 67 34 129 143 77 153 17 2 Largest 3 | 2 2 2 2 2 . 2 3 3 3 3 3 3 1 Hottest 145 | 90 90 110 88 88 . 88 132 140 145 140 144 136 39 Shots Fired 2201 | 38 162 86 281 141 . 129 97 338 357 165 367 38 2 Gun 401 | 38 94 58 61 . . . . 19 . 16 115 . . Cannon 1736 | . 68 28 218 141 . 129 97 319 346 131 226 33 . Launcher 64 | . . . 2 . . . . . 11 18 26 5 2 Special . | . . . . . . . . . . . . . . Kinetic 1981 | . 80 50 279 141 . 129 97 338 346 147 341 33 . Thermal 124 | 19 69 36 . . . . . . . . . . . Explosive 64 | . . . 2 . . . . . 11 18 26 5 2 Electromagnetic 32 | 19 13 . . . . . . . . . . . . Robot Hit Streak 19 | 6 9 11 17 6 . 7 8 12 11 10 19 9 . Robot Miss Streak 8 | 3 7 3 3 8 . 5 7 6 8 5 6 4 3 Penetration Max 1 | . . . . . . . . 1 1 . . . . Secondary Targets 3 | . 1 . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . Shots Hit Robots 1167 | 24 86 53 182 72 . 69 50 166 167 90 187 21 . Core Hits 696 | 8 37 20 95 35 . 30 25 70 107 68 175 18 8 Critical Kills 4 | . 2 . 1 . . . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 59 | 1 2 . 7 1 . 4 4 9 15 6 9 1 . Meltdown 2 | . 2 . . . . . . . . . . . . Destroy 2 | . . . 1 . . . . . . . 1 . . Blast 54 | . . . 6 1 . 4 4 9 15 6 8 1 . Corrupt 1 | 1 . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 41224 | 318 1405 631 4526 1847 . 1721 1246 4017 7336 4021 12717 1199 240 Guns 4203 | 318 634 343 822 . . . . 120 . 213 1753 . . Cannons 23990 | . 724 288 3009 1847 . 1688 1246 3897 5626 1812 3196 657 . Explosions 12948 | . 47 . 695 . . 33 . . 1654 1996 7741 542 240 Melee . | . . . . . . . . . . . . . . Ramming 83 | . . . . . . . . . 56 . 27 . . Kinetic 26662 | . 513 263 3831 1847 . 1688 1246 4017 5626 2025 4949 657 . Thermal 5507 | 175 771 368 522 . . 33 . . . . 3638 . . Explosive 8708 | . . . 173 . . . . . 1654 1996 4103 542 240 Electromagnetic 264 | 143 121 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 5 | . 1 1 . . . . . 1 . . 5 5 5 Average Corruption 2 | . 1 1 . . . . . 1 . . 3 5 5 Corruption Purged 1 | . . . . . . . . 1 . . . . . Corruption Blocked 12 | . . . . . . . . . . . 12 . . Effects 53 | . 3 3 . . . . . 9 . . 19 17 2 Message Errors 17 | . 2 1 . . . . . 5 . . 5 4 . Matter Fused 9 | . . . . . . . . . . . 4 5 . Heat Flow Errors 5 | . 1 . . . . . . 1 . . 2 1 . Energy Discharges 7 | . . . . . . . . 1 . . 4 1 1 Parts Rejected 1 | . . . . . . . . . . . 1 . . Data Loss (minor) 9 | . . 1 . . . . . 1 . . 1 5 1 Data Loss (major) 2 | . . . . . . . . 1 . . 1 . . Misfires 1 | . . . . . . . . . . . 1 . . Weapon Failures 2 | . . 1 . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1451 | . . 5 53 66 . 35 39 72 267 94 741 79 . Projectiles 643 | . . 5 36 66 . 35 39 72 258 23 103 6 . Explosions 782 | . . . 17 . . . . . . 71 621 73 . Melee 26 | . . . . . . . . . 9 . 17 . . Knockbacks 135 | . . . 13 15 . 15 8 26 29 13 15 1 . Impact . | . . . . . . . . . . . . . . Kinetic 128 | . . . 13 15 . 13 8 23 28 13 14 1 . Secondary 7 | . . . . . . 2 . 3 1 . 1 . . Self-Inflicted Damage 460 | . . . . . . . . . 39 25 343 12 41 Shots 9 | . . . . . . . . . 1 1 5 1 1 Rammed 4 | . . . . . . . . . 3 . 1 . . Targets Rammed 4 | . . . . . . . . . 3 . 1 . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 406 | 330 261 360 276 199 . 379 154 406 216 92 153 198 11 Average Temperature 70 | 158 64 116 65 59 . 124 51 83 43 30 28 89 7 Received Heat Transfer 2659 | . 117 . 349 147 . 180 . 342 621 288 477 111 27 Effects 7 | 1 . . 1 . . 3 . . 2 . . . . Shutdowns 1 | . . . . . . 1 . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . Interference 4 | 1 . . . . . 1 . . 2 . . . . Short Circuit 1 | . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 5 | 1 1 . . . . . . 2 . . 1 . . Impact Corruptions 3 | . . . . . . . . 1 1 . 1 . . Robots Melted 2 | . 2 . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . Parts Melted 5 | . 3 2 . . . . . . . . . . . Heat Transferred 5299 | 518 1530 814 287 . . 50 . . . . 2100 . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Peak Influence 2996 | 35 232 239 1131 657 . 302 292 2112 2190 1662 2996 . . Initial 1029 | . 22 87 18 441 . . 65 189 1029 924 756 . . Average 945 | 13 135 137 569 571 . 144 175 1157 1612 1319 1430 . . Maximum Alert Level 5 | . 1 1 4 2 . 1 1 5 5 5 5 . . Low Security (%) 17 | 100 62 71 12 . . 83 53 2 . . . . . Level 1 11 | . 37 28 21 . . 16 46 9 . . . . . Level 2 12 | . . . 27 100 . . . 9 . . . . . Level 3 18 | . . . 35 . . . . 32 6 27 28 . . Level 4 21 | . . . 2 . . . . 17 44 63 40 . . Level 5 15 | . . . . . . . . 29 48 9 10 . . High Security 3 | . . . . . . . . . . . 21 . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 69 | . 5 . 7 1 . 3 2 . 15 6 29 . 1 Investigation 23 | . 4 . 5 . . . 1 . 5 3 5 . . Extermination 1 | . . . . . . . . . . . 1 . . Reinforcement 17 | . 1 . 1 1 . 3 1 . 3 2 5 . . Assault 27 | . . . 1 . . . . . 7 1 17 . 1 Garrison 1 | . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 6 | . . . . 1 . 3 . . 1 . 1 . . Haulers Reinforced 2 | . . . . . . . . . . . 2 . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Distress Signals 16 | . 3 . 2 1 . . 1 . 3 2 4 . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 449 | . 25 7 47 21 . 10 11 48 86 28 138 16 12 Peak Tracking Total 20 | . 6 3 8 10 . 4 4 8 17 5 20 10 8 Tactical Retreats 30 | . . 1 3 3 . 1 . 8 5 . 9 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Traps Triggered 21 | . 2 . 2 . . . . 8 2 1 6 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . . . . Reused 4 | . 1 . . . . . . 3 . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed 6 | . . 2 . . . . . 4 . . . . . Triggered 9 | . 1 . . . . . . 3 . . 2 3 . Most Traps Carried 4 | . . . . . . . . 4 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Machines Disabled 76 | . 1 . 10 2 . 3 2 16 8 7 27 . . Max in Single Turn 9 | . 1 . 5 1 . 2 1 2 1 1 9 . . Garrison Access 2 | . . . . . . . . . . . 2 . . Garrison Relay 6 | . . . . . . . . 6 . . . . . Phase Generator 1 | . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Machines Accessed 73 | . 6 . 14 . 5 . 4 3 11 8 21 . 1 Terminals 49 | . 6 . 10 . . . 3 3 8 7 12 . . Fabricators 2 | . . . . . . . . . . . 2 . . Repair Stations 6 | . . . 2 . . . . . 1 1 2 . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 7 | . . . 2 . . . . . 2 . 3 . . Garrison Access 3 | . . . . . . . 1 . . . 2 . . Total Hacks 298 | . 21 . 52 . 50 . 10 3 49 24 88 . 1 Successful 158 | . 11 . 22 . 50 . 3 2 23 9 37 . 1 Failed 138 | . 9 . 30 . . . 6 1 26 15 51 . . Catastrophic 35 | . 3 . 5 . . . 3 1 5 5 13 . . Database Lockouts 2 | . 1 . . . . . 1 . . . . . . Manual 99 | . 8 . 36 . 1 . 6 . 25 4 19 . . Terminals 168 | . 21 . 38 . . . 9 3 36 18 43 . . Fabricators 3 | . . . . . . . . . . . 3 . . Repair Stations 25 | . . . 5 . . . . . 4 6 10 . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 47 | . . . 9 . . . . . 9 . 29 . . Garrison Access 4 | . . . . . . . 1 . . . 3 . . Terminal Hacks 105 | . 11 . 11 . 50 . 2 2 12 6 10 . 1 Record 49 | . . . . . 49 . . . . . . . . Part Schematic 1 | . . . . . . . . . . 1 . . . Robot Analysis 14 | . 4 . 6 . . . 1 . 3 . . . . Prototype ID Bank 13 | . 3 . 5 . . . . . 3 . 2 . . Open Door 4 | . . . . . . . . . . 3 . . 1 Branch Access Points 2 | . . . . . . . . . 1 . 1 . . Emergency Access Points 2 | . . . . . . . . 1 . 1 . . . Terminal Index 2 | . . . . . . . . . . 1 1 . . Unreport Threat 5 | . 2 . . . . . 1 . 2 . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . Recall Investigation 2 | . . . . . . . . . . . 2 . . Zone Layout 8 | . 1 . . . . . . . 3 . 4 . . Security Stations 1 | . . . . . . . . 1 . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 . . Load Schematic 1 | . . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . . 1 . . Repair Station Hacks 15 | . . . 3 . . . . . 3 3 6 . . Scan Component 8 | . . . 1 . . . . . 2 2 3 . . Repair 6 | . . . 1 . . . . . 1 1 3 . . Refit 1 | . . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 34 | . . . 8 . . . . . 8 . 18 . . Insert Component 16 | . . . 4 . . . . . 4 . 8 . . Analyze 18 | . . . 4 . . . . . 4 . 10 . . Garrison Access Hacks 2 | . . . . . . . 1 . . . 1 . . Unlock Access 1 | . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 63 | . 6 . 14 . . . 4 3 10 7 19 . . Full Trace Events 26 | . 4 . 9 . . . 1 . 3 4 5 . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . 3 . . . . . 4 1 7 . . Parts Built 2 | . . . . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . . . . Time 53 | . . . . . . . . . . . 53 . . Total Part Build Rating 12 | . . . . . . . . . . . 12 . . Parts Repaired 6 | . . . 1 . . . . . 1 1 3 . . Time 316 | . . . 26 . . . . . 50 70 170 . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 15 | . . . 4 . . . . . 4 . 7 . . Part Schematics Acquired 14 | . . . 3 . . . . . 4 . 7 . . Parts Damaged 4 | . . . . . . . . . 1 . 3 . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 24 | . . . . . . . . 22 . . 2 . . Machine Destruction 24 | . . . . . . . . 22 . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . 5 . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Total Allies 10 | . . 3 . 2 . . . 5 . . . . . Largest Group 3 | . . 3 1 2 2 . . 3 . . . . . Highest-Rated Group 43 | . . 40 16 43 43 . . 30 . . . . . Highest-Rated Ally 31 | . . 16 16 31 31 . . 14 . . . . . Total Orders 11 | . . . . . . . . 2 . . . 9 . STAY 1 | . . . . . . . . 1 . . . . . FOLLOW 1 | . . . . . . . . 1 . . . . . EXPLORE 9 | . . . . . . . . . . . . 9 . Ally Attacks 28 | . . 14 6 . . . . 8 . . . . . Total Damage 319 | . . 101 92 . . . . 126 . . . . . Kills 4 | . . 3 1 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Robot Analysis Total 14 | . 4 . 6 . . . 1 . 3 . . . . Derelict Logs Recovered 5 | . . 1 . 2 . . . . . . . 2 . Drone Launches 8 | . . . . . . . . . . . . 8 . Drone Recoveries 6 | . . . . . . . . . . . . 6 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Turns Passed 12292 | 114 761 634 1366 851 276 580 382 2244 1751 613 1976 636 108 Spaces Moved 11953 | 56 552 575 1422 644 455 387 304 2047 1647 624 2776 361 103 Core 4 | 4 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs 30 | . . . . 24 . 6 . . . . . . . Wheels 3139 | 52 552 496 . 597 143 244 304 637 . . . 11 103 Hover 8338 | . . 79 1422 23 . 7 . 1410 1647 624 2776 350 . Flight 442 | . . . . . 312 130 . . . . . . . Fastest Speed 34 | 50 80 56 48 80 50 50 80 74 54 45 34 45 100 Average Speed 63 | 77 84 77 55 87 59 73 80 76 63 48 42 87 100 Slowest Speed 295 | 80 95 90 108 260 80 190 80 295 129 54 126 230 100 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 66 | 5 83 97 92 95 90 43 19 96 70 70 63 90 14 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 3 | . . . . . 1 . . . . . . 2 . Known Exits Taken 5 | . . . 1 . . . 1 . 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 . . . . . 1 . Scrap Searched 6 | . . 1 . 1 . . . . . . . 3 1 Spaces Dug 11 | . . . . . . 2 1 . 1 1 6 . . Terrain Destroyed 1079 | . 2 . 65 33 . 30 23 125 228 138 312 79 44 Melee . | . . . . . . . . . . . . . . Projectile 328 | . . . 10 33 . 28 23 6 129 28 66 5 . AOE 751 | . 2 . 55 . . 2 . 119 99 110 246 74 44 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Total 14789 | 84 689 687 1719 798 463 555 369 2502 2064 823 3280 649 107 Wait 1182 | . 22 43 86 28 . 68 20 173 197 98 197 250 . Move 11941 | 55 551 574 1421 643 454 386 303 2046 1646 623 2776 360 103 Hop . | . . . . . . . . . . . . . . Pick Up 112 | 3 12 2 18 10 2 4 . 13 14 5 27 2 . Fast Attach 88 | 7 3 . 9 9 1 10 2 10 9 2 22 4 . Attach 57 | . 1 3 6 1 . 3 1 3 9 5 20 4 1 Detach 31 | . 2 1 . 1 . 2 1 3 5 2 9 4 1 Swap 112 | . 6 9 11 10 . 2 4 7 18 8 36 1 . Drop 174 | . 11 9 26 22 6 13 4 20 20 3 33 7 . Fire 982 | 19 81 44 142 74 . 67 34 129 143 77 153 17 2 Melee . | . . . . . . . . . . . . . . Ram 3 | . . . . . . . . . 3 . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 47 | . . . . . . . . 40 . . 7 . . Rewire 54 | . . . . . . . . 54 . . . . . Trap 6 | . . 2 . . . . . 4 . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [Sub]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials (discovered 4 exits: Fac x2 / Sto / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage -7/Factory (discovered 5 exits: [*Fac x3] / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 157 | -10/Materials | Discovered new exit (range 15) 216 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 402 | -10/Materials | Central database locked down 421 | -10/Materials | Discovered new exit (range 15) 557 | -10/Materials | Discovered new exit (range 14) 777 | -10/Materials | Discovered new exit (range 5) 816 | -10/Materials | Discovered new exit (range 15) 876 | -10/Materials | Entered Mines 879 | -10/Mines | Core integrity fell below 50% 925 | -10/Mines | Learned location of 1 exit from Materials 1016 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1088 | -10/Mines | Found a hidden stash of uninstalled traps 1241 | -10/Mines | Discovered new exit (range 9) 1418 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1425 | -10/Mines | Found Prototype Device 1450 | -10/Mines | Discovered new exit (range 11) 1461 | -10/Mines | Discovered new exit (range 5) 1510 | -10/Mines | Entered Materials 1510 | -9/Materials | Accompanied by 1 ally 1510 | -9/Materials | Evolved 2 slots: Propulsion x2 1511 | -9/Materials | Identified exit to Mines 1748 | -9/Materials | Repaired Hover Unit 1776 | -9/Materials | Discovered new exit (range 9) 1901 | -9/Materials | Discovered exit to Mines (range 7) 1997 | -9/Materials | Destroyed 7 combat bots 1997 | -9/Materials | Lost 3 parts (1p2n) 2384 | -9/Materials | Discovered new exit (range 4) 2586 | -9/Materials | Discovered new exit (range 10) 2710 | -9/Materials | First assault squad dispatched 2876 | -9/Materials | Entered Mines 2960 | -9/Mines | Learned 8 Materials zone layouts 2974 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3073 | -9/Mines | Assembled infested the area 3078 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3147 | -9/Mines | Discovered new exit (range 5) 3246 | -9/Mines | Build established: Scavenger-Mutant 3637 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3638 | -9/Mines | Discovered new exit (range 5) 3659 | -9/Mines | Learned Materials garrison access intel 3666 | -9/Mines | Discovered new exit (range 14) 3727 | -9/Mines | Entered Exiles 3727 | -9/Exiles | Accompanied by 2 allies 3757 | -9/Exiles | Led the pair of lost Derelicts to a safe place 3759 | -9/Exiles | Met 8R-AWN 3771 | -9/Exiles | Met EX-HEX 3796 | -9/Exiles | Met EX-BIN 3806 | -9/Exiles | Aligned with FarCom system 3807 | -9/Exiles | Given EX-Vault access code 3839 | -9/Exiles | Opened EX-Vault 3845 | -9/Exiles | Found Flying Fortress v7 3857 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3873 | -9/Exiles | Met EX-DEC 3875 | -9/Exiles | Learned location of Zion (-7) 3895 | -9/Exiles | Visited The Gauntlet 3998 | -9/Exiles | Discovered new exit (range 10) 4003 | -9/Exiles | Left Exiles lab with Flying Fortress v7 4003 | -9/Exiles | Entered Mines 4058 | -8/Mines | Core integrity fell below 50% 4365 | -8/Mines | Core integrity fell below 20% 4413 | -8/Mines | Discovered new exit (range 5) 4583 | -8/Mines | Entered Materials 4583 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4584 | -8/Materials | Identified exit to Factory 4584 | -8/Materials | Identified exit to Storage 4585 | -8/Materials | Loaded intel: 1 garrison access location 4639 | -8/Materials | Identified exit to Garrison 4719 | -8/Materials | Central database locked down 4886 | -8/Materials | Build established: Scavenger-Skirmisher 4965 | -8/Materials | Entered Garrison 5068 | -8/Garrison | Triggered checkpoint 5102 | -8/Garrison | Triggered checkpoint 5219 | -8/Garrison | Phase Generator disabled 5233 | -8/Garrison | Garrison Relay disabled 5485 | -8/Garrison | Lost 3 parts (1n1u1w) 5523 | -8/Garrison | Learned Materials security intel 5719 | -8/Garrison | Discovered new exit (range 14) 5828 | -8/Garrison | Triggered checkpoint 5922 | -8/Garrison | Triggered checkpoint 6220 | -8/Garrison | Garrison Relay disabled 6266 | -8/Garrison | Triggered checkpoint 6420 | -8/Garrison | Garrison Relay disabled 6429 | -8/Garrison | Discovered new exit (range 10) 6478 | -8/Garrison | Triggered checkpoint 6784 | -8/Garrison | Triggered checkpoint 6787 | -8/Garrison | Garrison Relay disabled 6996 | -8/Garrison | Triggered checkpoint 7030 | -8/Garrison | Garrison Relay disabled 7052 | -8/Garrison | Lost 3 allies 7085 | -8/Garrison | Garrison Relay disabled 7187 | -8/Garrison | Discovered new exit (range 11) 7209 | -8/Garrison | Entered Materials 7325 | -8/Materials | Discovered exit to Storage (range 5) 7609 | -8/Materials | First assault squad dispatched 7616 | -8/Materials | Core integrity fell below 50% 7658 | -8/Materials | Discovered exit to Factory (range 5) 7713 | -8/Materials | Identified Exp. Sensor Array 8376 | -8/Materials | Repaired Cmb. Airjet 8481 | -8/Materials | Build established: Skirmisher 8505 | -8/Materials | Destroyed 10 combat bots 8692 | -8/Materials | Discovered exit to Factory (range 10) 8892 | -8/Materials | Core integrity fell below 20% 8922 | -8/Materials | Lost 4 parts (1p1n1u1w) 8960 | -8/Materials | Entered Storage 9318 | -8/Storage | Repaired Broken Cmb. Airjet 9360 | -8/Storage | First assault squad dispatched 9390 | -8/Storage | Discovered exit to Factory (range 9) 9573 | -8/Storage | Entered Factory 9573 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9639 | -7/Factory | Discovered new exit (range 9) 9871 | -7/Factory | Garrison activated, responded to threat 9897 | -7/Factory | Lost 4 parts (1p1n2u) 9973 | -7/Factory | First assault squad dispatched 10099 | -7/Factory | Repaired Aerolev Unit 10151 | -7/Factory | Repaired Cmb. Airjet? 10273 | -7/Factory | Repaired Aerolev Unit 10342 | -7/Factory | Discovered new exit (range 16) 10422 | -7/Factory | Discovered new exit (range 15) 10496 | -7/Factory | Discovered new exit (range 10) 10543 | -7/Factory | Lost 3 parts (2n1w) 10735 | -7/Factory | Identified exit to Lower Caves 10753 | -7/Factory | Fabricated Enh. Gauss Cannon? 11041 | -7/Factory | Cargo convoy interrupted 11087 | -7/Factory | Build established: Scout 11134 | -7/Factory | High security lockdown imminent 11146 | -7/Factory | Lost 7 parts (1p3n1u2w) 11214 | -7/Factory | High security lockdown engaged 11444 | -7/Factory | Destroyed 10 combat bots 11490 | -7/Factory | Destroyed 9 combat bots 11526 | -7/Factory | Destroyed 8 combat bots 11549 | -7/Factory | Entered Lower Caves 11550 | -7/Lower Caves | Core integrity fell below 50% 11555 | -7/Lower Caves | Met a Warlord Commander 11557 | -7/Lower Caves | Learned location of Warlord (-4) 11558 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 11561 | -7/Lower Caves | Found Encrypted Comm Array 11606 | -7/Lower Caves | Build established: Gunner 11747 | -7/Lower Caves | Encountered a Warlord checkpoint 11890 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12135 | -7/Lower Caves | Spotted B-75 Beast 12151 | -7/Lower Caves | Discovered new exit (range 8) 12164 | -7/Lower Caves | Learned Factory security intel 12175 | -7/Lower Caves | Core integrity fell below 20% 12183 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 12185 | -7/Lower Caves | Entered another Lower Caves area 12203 | -7/Lower Caves | Build established: Mutant 12219 | -7/Lower Caves | Discovered new exit (range 12) 12288 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 12293 | -7/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 12268_ B-48 Gladiator springs to life. 12268_ G-47 Trooper springs to life. 12268_ S-27 Virus springs to life. 12269_ G-47 Trooper springs to life. 12269_ B-48 Gladiator springs to life. 12269_ L-41 Fighter springs to life. 12287_ B-48 Gladiator destroyed. 12287_ S-27 Virus destroyed. 12287_ G-47 Trooper destroyed. 12288_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 12289_ Slug penetrates Wall. 12291_ Lgt. Treads fries itself beyond repair. 12292_ Y-64 Sentinel: "REQUESTING BACKUP." 12292_ C-30 ARC bursts open, deploying its payload. 12292_ G-50 Soldier unfolds itself. 12292_ G-47 Trooper unfolds itself. 12292_ I-36 Angel unfolds itself. 12292_ Penetrated by Slug. 12292_ Med. Storage Unit destroyed. 12293_ Extracted 33 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????######????????????????????? | | ???????????????????????# X#????????????????????? | | ??????????????????????#!!# ##????????????????????? | | ??????????????####????#!!# #?????????????????????? | | ???????????## # ##??#### #?????####????????????? | | ??????###??# ###?# ##????## ##???????????? | | ????## #??# / ###! ##??## ##??????????? | | ????# #### % #!@%!#??# ##?????????? | | ??## =[ *]!g #### #?????????? | | ### =%=% #!gg #?????????? | | # # ig ### #?????????? | | ##??## #### ##?# # ##?????????? | | ##????####???## ###??# ## #??????????? | | ##?????????????###???# ## #??????????? | | ######????????????????# ### #??????????? | | #????????????????# ?# ##??????????? | | # ###/#### #????????????????# ?## ##???????????? | | # ?? #?????????????????????# ??# ####??????????? | | # ?? #?????????????????????# ??# ## ##?????????? | | ?" /?????????????????????# ### # #?????????? | | ?" /?????????????????????# ##?????????? | | #" #?????????????????????# #??????????? | | ## #" #?????????????????????####### ##?????????? | | ?# #####?????????????????????????## #?????????? | | ?#???????????????????????????????# #?????????? | | ?????????????????????????????????## #?????????? | | ??????????????????????????????????## #?????????? | | ???????????????????????????????????## #?????????? | | ??????????????????????????????????### #?????????? | | ??????????????????????????????????# #?????????? | | ???????????????????????????####?#?# #?????????? | | ???????????????????????????#"""""?# #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 65 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: EM 15 Propulsion Shielding 33 Weapon Cycling 20 Evasion (%) 60 Core Analysis 6 Kinecelleration 30 Salvage Targeting 1 Defensive Hacking 10 Item Schematics ----------------- Imp. Light Cannon | -9/Materials | Scanalyzed Hover Unit | -9/Materials | Scanalyzed Assault Cannon | -9/Materials | Scanalyzed Enh. Gauss Cannon | -8/Materials | Scanalyzed Missile Launcher | -8/Materials | Scanalyzed Lrn. Tractor Beam | -8/Materials | Scanalyzed Exp. Sensor Array | -8/Materials | Scanalyzed Hvy. Missile Launcher | -8/Storage | Hacked Aerolev Unit | -7/Factory | Scanalyzed Imp. Weapon Cycler | -7/Factory | Scanalyzed Mic. Nuclear Core | -7/Factory | Scanalyzed Cmb. Airjet | -7/Factory | Scanalyzed Prc. Assault Rifle | -7/Factory | Scanalyzed Cld. Airjet | -7/Factory | Scanalyzed Mni. Assault Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Enh. Gauss Cannon | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SignalSmartbombWheel Manual? 0 Play Time 02:31:37 Cumulative 401.5 hours Start 2024.05.21 @ 19:36:08 End 2024.05.21 @ 23:07:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 143 Rogue 143 Adventurer 0 Explorer 0 Win Type - Total 2 Types 0/0/2/0/0/0/0/0/0 Lore% 70 Gallery% 78 Achievement% 62 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Proggy Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 45959b5f-1f4f-4e9c-b737-abccea84cbba