Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.10 @ 22:31:13 Player: _Cogmind Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (35) 175 Value Destroyed (968) 968 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3703 Bonus ------- None Cogmind --------- Core Integrity 669/700 Matter 172/300 Energy 15/100 System Corruption 1% Temperature Cool (0) Movement Treading (157) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Treads Advanced Treads Aluminum Leg > --- UTILITY (3) ------ Coolant Injector Medium Storage Unit Improved Light Armor Plating > --- WEAPON (4) ------- Advanced EMP Blaster Remote Datajack Chainsword > --- INVENTORY (10) --- Cooling System Kinecellerator Hardened Light Armor Plating Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Armored Treads Advanced Treads Aluminum Leg > --- UTILITY ---------- Coolant Injector Medium Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Advanced EMP Blaster Remote Datajack Chainsword > --- INVENTORY -------- Cooling System [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Advanced EMP Blaster Special Weapon Remote Datajack Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . . 1 . 1 Utility 1 | . . . . 1 . Weapon 2 | . . . 1 . 1 Parts Attached 52 | 6 . 3 4 29 10 Power 6 | 1 . . 1 4 . Engine 5 | 1 . . 1 3 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 16 | 2 . 1 2 9 2 Treads 3 | . . . . 2 1 Leg 12 | 2 . 1 2 6 1 Wheel 1 | . . . . 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 . . . 7 5 Device 5 | . . . . 3 2 Storage 3 | 1 . . . 1 1 Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 4 | . . . . 3 1 Artifact . | . . . . . . Weapon 17 | 2 . 2 1 9 3 Energy Gun 4 | . . . . 4 . Energy Cannon . | . . . . . . Ballistic Gun 10 | 2 . 2 1 5 . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Corrupted Parts 1 | . . . . 1 . System Corruption 3 | . . . . 3 . Parts Lost 21 | . . . . 21 . Power 4 | . . . . 4 . Propulsion 6 | . . . . 6 . Utility 5 | . . . . 5 . Weapon 6 | . . . . 6 . Highest Loss Streak 10 | . . . . 10 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 72 | . 85 85 58 72 57 Engine 8 | . 14 14 5 8 . Treads 2 | . . . . . 11 Leg 18 | . 28 28 18 17 7 Device 4 | . . . . 7 6 Storage 10 | . 14 14 11 9 7 Protection 2 | . . . . 4 4 Energy Gun 2 | . . . . 6 . Ballistic Gun 17 | . 28 28 23 15 . Naked Turns . | . . . . . . Heaviest Build 41 | 13 13 13 14 41 26 Greatest Support 42 | 20 20 20 20 30 42 Greatest Overweight (x) 3 | 1 . . 2 3 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 Average Capacity 8 | 6 8 8 8 9 10 Most Carried 10 | 5 6 6 5 10 3 Average Carried 4 | 3 4 5 3 6 1 Final Capacity 10 | 8 8 8 8 10 10 Final Carried 6 | 4 6 5 3 3 3 Class Distribution -------------------- 60% | Mutant 24% | Scavenger-Tank 6% | Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Tank | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 935 | 214 74 97 33 517 . Remotely . | . . . . . . Salvage Created 1376 | . 91 130 41 1114 . Parts 83 | . 9 17 4 53 . Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 28 | . 4 9 1 14 . Guns 28 | . 4 9 1 14 . Classes Destroyed 10 | . 2 . . 8 . Builder 1 | . . . . 1 . Hauler 1 | . . . . 1 . Recycler 2 | . . . . 2 . Mechanic 1 | . . . . 1 . Watcher 2 | . . . . 2 . Swarmer 12 | . 3 9 . . . Grunt 11 | . 1 . 1 9 . Brawler 1 | . . . . 1 . Sentry 2 | . . . . 2 . Specialist 2 | . . . . 2 . Best Kill Streak 7 | . 3 3 1 7 . Combat Bots Only 7 | . 3 3 1 7 . Max Kills in Single Turn 1 | . 1 1 1 1 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 3922 | . 82 298 328 2971 243 Core 634 | . 9 52 63 479 31 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 63 | . . . . 63 . Core Remaining (%) 67 | 100 . 75 84 12 . Volleys Fired 95 | . 7 17 3 62 6 Largest 3 | . 2 2 3 3 1 Hottest 90 | . 40 40 60 90 36 Shots Fired 249 | . 14 34 8 187 6 Gun 243 | . 14 34 8 187 . Cannon . | . . . . . . Launcher 4 | . . . . . 4 Special 2 | . . . . . 2 Kinetic 195 | . 14 34 8 139 . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 52 | . . . . 48 4 Robot Hit Streak 14 | . 3 7 4 14 4 Robot Miss Streak 3 | . 1 3 1 3 3 Penetration Max . | . . . . . . Secondary Targets 5 | . . 1 . 4 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 162 | . 8 19 6 127 2 Core Hits 67 | . 4 9 2 51 1 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 4 | . . . . 4 . Destroy 2 | . . . . 2 . Corrupt 2 | . . . . 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2398 | . 90 229 53 1961 65 Guns 2117 | . 90 229 53 1745 . Cannons . | . . . . . . Explosions 271 | . . . . 208 63 Melee . | . . . . . . Ramming 10 | . . . . 8 2 Kinetic 1461 | . 90 229 53 1089 . Thermal 208 | . . . . 208 . Explosive . | . . . . . . Electromagnetic 719 | . . . . 656 63 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . 3 1 Average Corruption 2 | . . . . 3 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . . . 7 . Message Errors 2 | . . . . 2 . Matter Fused 1 | . . . . 1 . Energy Discharges 2 | . . . . 2 . Misfires 1 | . . . . 1 . Alerts 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 44 | . . . . . 44 Shots 3 | . . . . . 3 Rammed 6 | . . . . 5 1 Targets Rammed 8 | . . . . 7 1 Kicked 2 | . . . . 2 . Crushed . | . . . . . . Highest Temperature 346 | . . . 10 346 4 Average Temperature 95 | . . . 7 98 4 Received Heat Transfer 1833 | . 24 . 126 1566 117 Effects 1 | . . . . 1 . Interference 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 5 | . . . . 5 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 250 | . . . . 250 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 2 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 297 | . 112 268 154 297 110 Initial 104 | . . 43 104 65 50 Average 123 | . 48 162 124 161 56 Maximum Alert Level 1 | . . 1 . 1 . Low Security (%) 80 | 100 100 80 100 63 100 Level 1 19 | . . 19 . 36 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 1 . . 3 2 Investigation . | . . . . . . Extermination 1 | . . . . . 1 Reinforcement 4 | . 1 . . 3 . Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 2 | . . . . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 66 | . 6 9 7 37 7 Peak Tracking Total 9 | . 3 3 6 9 5 Tactical Retreats 6 | . . . . 4 2 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 4 | . 2 . . 2 . Terminals 3 | . 2 . . 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 9 | . 4 . . 5 . Successful 6 | . 2 . . 4 . Failed 3 | . 2 . . 1 . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 6 | . 4 . . 2 . Fabricators . | . . . . . . Repair Stations 3 | . . . . 3 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 2 . . 2 . Prototype ID Bank 1 | . 1 . . . . Branch Access Points 1 | . 1 . . . . Alert Level 1 | . . . . 1 . Dispatch Records 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 . . 2 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 26 | . . . . 26 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat 1 | . . . . . 1 Combat . | . . . . . . Robot Hacks Applied 2 | . . . . . 2 parse_system 1 | . . . . . 1 no_distress 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 2046 | 48 237 364 186 867 344 Spaces Moved 1012 | 36 115 178 118 375 190 Core 22 | 14 . . 8 . . Treads 210 | . . . . 20 190 Legs 722 | 22 115 178 110 297 . Wheels 58 | . . . . 58 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 100 120 145 Average Speed 136 | 95 120 120 121 146 159 Slowest Speed 320 | 120 120 120 150 320 225 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 3 20 50 19 37 5 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 10 | . . . . 10 . Melee . | . . . . . . Projectile . | . . . . . . AOE 10 | . . . . 10 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 1507 | 48 202 298 155 579 225 Wait 277 | . 77 94 28 71 7 Move 1007 | 35 114 177 117 374 190 Hop . | . . . . . . Pick Up 51 | 7 3 3 2 27 9 Fast Attach 5 | 3 . . . 2 . Attach 38 | 3 . . 3 23 9 Detach . | . . . . . . Swap 9 | . . 3 1 4 1 Drop 17 | . 1 4 1 9 2 Fire 95 | . 7 17 3 62 6 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . . . . 2 . Crush 6 | . . . . 5 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 60 | -10/Materials | Identified exit to Mines 286 | -10/Materials | Entered Mines 309 | -10/Mines | Build established: Mutant 325 | -10/Mines | Met a Derelict bent on vengeance 645 | -10/Mines | Discovered new exit (range 4) 650 | -10/Mines | Entered Materials 650 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 832 | -9/Materials | Discovered new exit (range 4) 836 | -9/Materials | Entered another Materials area 836 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1281 | -8/Materials | Repaired Aluminum Leg 1486 | -8/Materials | Lost 10 parts (1p4n2u3w) 1492 | -8/Materials | Destroyed 7 combat bots 1601 | -8/Materials | Lost 5 parts (1p1u3w) 1622 | -8/Materials | Core integrity fell below 50% 1662 | -8/Materials | Lost 3 parts (1p1n1u) 1681 | -8/Materials | Discovered new exit (range 15) 1702 | -8/Materials | Core integrity fell below 20% 1703 | -8/Materials | Entered Factory 1703 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1807 | -7/Factory | Discovered new exit (range 4) 1988 | -7/Factory | Garrison activated, responded to threat 2047 | -7/Factory | Self-destructed Last Messages --------------- 01948_ Acquired Hrd. Light Armor Plating. 01953_ ALERT: Rogue bot located, Programmers report to Factory Zone 7T. 01960_ Jacked U-05 Engineer... >>parse_system Reading system data... 01962_ Jacked U-05 Engineer... >>no_distress Distress signal routine blocked. 01973_ Slammed into U-05 Engineer. 01983_ ALERT: All DSF locations entering lockdown mode. 01984_ Assembly Bed disabled. 01984_ Door malfunctions. 01986_ G-47 Trooper IFF system glitched. 01988_ G-47 Trooper calls for garrison reinforcements. 01988_ ALERT: Activating Garrison Access F002. 01993_ U-05 Engineer repairs door. 01994_ U-05 Engineer lays Concrete. 02010_ M-13 Machinist repairs G-47 Trooper. 02045_ Door malfunctions. 02047_ G-47 Trooper IFF system glitched. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????########????????????????? | | ?????????????????????????# #????????????????? | | ?????????????????????????# """ #????????????????? | | ?????##################### """ #????????????????? | | ?????# g @ """ #???????????###### | | ?????# g ######## #?????####### | | ????## #??????# #?????# # "" | | ##### ###########+######### # "" | | + < + "" | | # ############## # # | | # #? # # # "" | | "" # ###########??? """ + ####### "" | | "" # #????????????? """ # #?????# "" | | "" # #?????????????? """ # #?????# | | + #?????????????? ?# #?????#####+ | | "" # #???????????????##+###?# #?####### | | "" # #?????????????????????? | | "" # #????????????????????? ### | | # #???????????????????? """"""""" ???##+ | | # #??????????????????? ??# | | ##### #??????????????????? """"""""" ??# | | # #????????????????????? ?? ??# | | # #??????????????????????????????? ????# | | # #??????????????????????????????????????# " | | + #????????????????#?????????????????????# " | | # #????????????????+ ????????????????????+ " | | # #????????????????# ??????????####?????# | | # #????????????????# ###########T ######### | | # #????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 23 Energy Capacity 425 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 59 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LatentCargoLaser Manual? 0 Play Time 00:34:41 Cumulative 41.2 hours Start 2023.02.10 @ 21:59:29 End 2023.02.10 @ 22:31:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 32 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8ae6ea70-3d9a-4562-82cc-f5c9b8f81737