Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.24 @ 21:07:24 // Winter2022/Polymind Player: ILikeMonsters1890 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (17) 3400 Robots Destroyed (29) 145 Value Destroyed (878) 878 Prototype IDs (239) 4780 Alien Tech Used (0) 0 Bonus (13360) 13360 TOTAL SCORE: 23823 Bonus ------- Polymind Skill 9460 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 0/0 Energy 99/100 System Corruption 15% Temperature Cool (9) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (1) ------ (None) > --- WEAPON (1) ------- (None) > --- INVENTORY (0) ---- (None) Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Targeting Computer Armor Integrity Analyzer Phase Shifter > --- WEAPON ----------- Bore Cannon > --- INVENTORY -------- (None) [Rating: 30] Favorites ----------- Power Fission Core Engine Light Ion Engine Power Core Fission Core Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Hover Unit Flight Unit VTOL Module Utility Targeting Computer Device Phase Shifter Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Bore Cannon Energy Gun Small Laser Ballistic Gun Autogun Ballistic Cannon Bore Cannon Special Weapon Welding Torch Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Slots Evolved . | . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached . | . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . Device . | . . . . . . . . . . . . . . . . . . Storage . | . . . . . . . . . . . . . . . . . . Processor . | . . . . . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . Energy Gun . | . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . . . . Parts Lost 22 | . 2 . 2 1 . 1 4 . . 2 1 . . . . . 9 Power 5 | . . . 1 1 . . 1 . . 1 . . . . . . 1 Propulsion 7 | . . . 1 . . . 2 . . 1 1 . . . . . 2 Utility 7 | . 1 . . . . 1 . . . . . . . . . . 5 Weapon 3 | . 1 . . . . . 1 . . . . . . . . . 1 Highest Loss Streak 4 | . 2 . 2 1 . 1 4 . . 2 1 . . . . . 3 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 84 | . 98 100 83 93 100 93 93 57 . 45 50 9 80 100 100 100 64 Engine 7 | . 11 . 6 14 20 16 11 2 . . . . 11 14 . . 3 Core 6 | . 5 20 10 . . . 4 7 . 2 . . . . 13 14 10 Leg 18 | . 17 40 21 31 40 12 9 14 . . . . . . 26 28 12 Wheel 6 | . 14 . . . . 22 12 4 . . . . 22 28 1 . . Flight 1 | . . . 10 . . . . . . 22 25 . . . . . 10 Device 13 | . 24 20 11 3 20 23 12 4 . . . . 22 28 14 14 3 Processor 11 | . 3 . 2 12 . . 4 7 . . . . 11 14 27 28 10 Protection 1 | . . . . 12 . . . . . . . . . . . . . Energy Gun 3 | . 7 20 10 3 20 6 . . . . . . . . . . 3 Ballistic Gun 3 | . . . 8 . . . 9 14 . 20 25 9 . . . . 5 Ballistic Cannon 4 | . . . . . . . . . . . . . . . 13 14 5 Special Weapon 3 | . 7 . . . . 10 6 2 . . . . 11 14 . . . Slashing Weapon 1 | . . . . 12 . . . . . . . . . . . . . Naked Turns 558 | . . . 2 15 . 1 . 156 118 21 . 121 22 . . . 102 Heaviest Build 20 | 6 15 9 9 10 7 7 11 11 . 3 3 10 6 6 20 20 20 Greatest Support 46 | 20 46 20 20 26 20 20 30 30 3 4 4 20 20 20 40 40 40 Greatest Overweight (x) . | . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | . 6 1 1 1 1 1 1 1 . . . 10 . . 1 1 1 Average Capacity . | . 1 1 . . 1 . . . . . . . . . . 1 . Most Carried 10 | . 4 . . . . . . . . . . 10 . . . . . Average Carried . | . . . . . . . . . . . . . . . . . . Final Capacity 1 | . 1 1 . 1 1 . 1 . . . . . . . 1 1 . Final Carried . | . . . . . . . . . . . . . . . . . . Class Distribution -------------------- 34% | Hunter 17% | Grunt 10% | Builder 10% | Tunneler 10% | Cogmind 7% | Duelist 6% | Swarmer Dominant Class ---------------- Grunt | -10/Materials Grunt | -10/Mines Grunt | -9/Materials Duelist | -9/Mines Grunt | -9/Exiles Tunneler | -8/Mines Operator | -8/Materials Hunter | -7/Factory Cogmind | -7/Lower Caves Swarmer | -7/Lower Caves Swarmer | -7/Data Miner Cogmind | -6/Proximity Caves Builder | -6/Factory Builder | -6/Lower Caves Hunter | -6/Lower Caves Hunter | -6/Zion Hunter | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Matter Collected 386 | . . . 21 . . . 98 . . 50 . . . . 28 . 189 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 826 | . 57 . 37 410 . . 88 . . . . . . 74 . . 160 Parts 44 | . . . 10 14 . . 4 . . 6 . . . . . . 10 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . . . 7 . . . 2 2 . 10 Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Combat Hostiles Destroyed 27 | . 1 . 6 8 . 1 1 . . 2 . . . . . . 8 Melee 6 | . . . . 6 . . . . . . . . . . . . . Guns 16 | . 1 . 6 2 . 1 1 . . 2 . . . . . . 3 Cannons 5 | . . . . . . . . . . . . . . . . . 5 Classes Destroyed 7 | . 1 . 1 1 . 1 2 . . . . . . . . . 1 Recycler 1 | . . . . 1 . . . . . . . . . . . . . Operator 1 | . . . . . . . 1 . . . . . . . . . . Swarmer 11 | . . . 5 1 . . . . . 2 . . . . . . 3 Saboteur 1 | . . . . . . . . . . . . . . . . . 1 Grunt 12 | . 1 . 1 7 . . . . . . . . . . . . 3 Sentry 2 | . . . . . . . 1 . . . . . . . . . 1 Hunter 1 | . . . . . . 1 . . . . . . . . . . . Best Kill Streak 8 | . 1 . 6 8 . 1 2 . . 2 . . . . . . 3 Combat Bots Only 8 | . 1 . 6 8 . 1 1 . . 2 . . . . . . 3 Max Kills in Single Turn 1 | . 1 . 1 1 . 1 1 . . 1 . . . . . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . Melee 1 | . . . . 1 . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Damage Taken 4635 | . 383 . 229 367 . 293 517 214 . 351 180 113 . . . . 1988 Core 2253 | . 115 . 91 104 . 61 322 214 . 214 166 99 . . . . 867 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 5 | . . . . 5 . . . . . . . . . . . . . Core Remaining (%) 46 | 100 . 54 . . . 36 41 . . . . 1 . . . . . Volleys Fired 188 | . 14 . 28 5 . 22 5 . . 9 1 . . 51 4 1 48 Largest 2 | . 1 . 1 1 . 1 2 . . 1 1 . . 1 1 1 1 Hottest 100 | . 100 . 20 40 . 40 48 . . 23 23 . . 20 57 57 69 Shots Fired 193 | . 14 . 28 6 . 22 10 . . 9 1 . . 51 4 1 47 Gun 109 | . 13 . 28 6 . 22 10 . . 9 1 . . . . . 20 Cannon 32 | . . . . . . . . . . . . . . . 4 1 27 Launcher . | . . . . . . . . . . . . . . . . . . Special 52 | . 1 . . . . . . . . . . . . 51 . . . Kinetic 82 | . . . 28 . . . 10 . . 9 1 . . . 4 1 29 Thermal 111 | . 14 . . 6 . 22 . . . . . . . 51 . . 18 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 27 | . 4 . 12 17 . 18 27 . . 3 . . . 7 3 . 6 Robot Miss Streak 5 | . 1 . 5 1 . 3 . . . 2 1 . . 3 1 . 5 Penetration Max 1 | . . . . . . . 1 . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 164 | . 10 . 19 29 . 19 11 . . 5 . 1 . 40 3 . 27 Core Hits 72 | . 6 . 11 13 . 3 7 1 . 3 . . . 13 . . 15 Critical Kills 5 | . . . . . . . . . . . . . . . . . 5 Critical Parts Destroyed 6 | . . . . . . . . . . . . . . . 2 . 4 Critical Strikes 16 | . . . . 3 . . . . . . . . . . 2 . 11 Destroy 13 | . . . . . . . . . . . . . . . 2 . 11 Sever 3 | . . . . 3 . . . . . . . . . . . . . Melee Attacks 31 | . . . . 28 . . 2 . . . . 1 . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 28 | . . . . 28 . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . 3 . . 1 . . . . 1 . . . . . Combat Hostiles 3 | . . . . 1 . . 1 . . . . 1 . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 2708 | . 161 . 167 983 . 212 198 24 . 119 . . . 115 77 . 652 Guns 1082 | . 122 . 165 60 . 212 159 . . 74 . . . . . . 290 Cannons 439 | . . . . . . . . . . . . . . . 77 . 362 Explosions . | . . . . . . . . . . . . . . . . . . Melee 892 | . . . . 892 . . . . . . . . . . . . . Ramming 180 | . 39 . 2 31 . . 39 24 . 45 . . . . . . . Kinetic 855 | . . . 165 . . . 159 . . 74 . . . . 77 . 380 Thermal 781 | . 122 . . 60 . 212 . . . . . . . 115 . . 272 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 892 | . . . . 892 . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . 2 2 2 . 2 2 2 2 2 . . . . 15 Average Corruption 3 | . . . . 2 2 2 . 2 2 2 2 2 . . . . 14 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 24 | . . . . 2 3 5 . 1 . 1 . 3 . . . . 9 Message Errors 7 | . . . . . 1 2 . . . . . 1 . . . . 3 Matter Fused 1 | . . . . . . . . . . . . . . . . . 1 Heat Flow Errors 3 | . . . . 1 . . . . . 1 . . . . . . 1 Energy Discharges 2 | . . . . . . 1 . . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . 2 . 1 . . . 1 . . . . . Data Loss (major) 2 | . . . . . 1 . . . . . . 1 . . . . . Misfires 1 | . . . . 1 . . . . . . . . . . . . . Alerts 2 | . . . . . 1 . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 61 | . . . . 42 . . . . . . . . . . 19 . . Projectiles 19 | . . . . . . . . . . . . . . . 19 . . Explosions . | . . . . . . . . . . . . . . . . . . Melee 42 | . . . . 42 . . . . . . . . . . . . . Knockbacks 6 | . 1 . . . . . . 1 . . . . . . 3 . 1 Impact 2 | . 1 . . . . . . 1 . . . . . . . . . Kinetic 4 | . . . . . . . . . . . . . . . 3 . 1 Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 54 | . . . 1 8 . . 15 10 . 20 . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . Rammed 45 | . . . 1 7 . . 18 6 . 13 . . . . . . . Targets Rammed 79 | . 30 . 1 11 . . 18 6 . 13 . . . . . . . Kicked 34 | . 30 . . 4 . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 312 | . 94 . 20 145 . 180 13 . . 122 2 . . 130 . . 312 Average Temperature 47 | . 41 . 9 33 . 91 6 . . 30 2 . . 49 . . 62 Received Heat Transfer 1179 | . 216 . 36 99 . 6 81 36 . 30 . 6 . . . . 669 Effects 1 | . . . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . 1 . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . 4 . . . . . . . . . . . Heat Transferred 2367 | . 286 . . 125 . 475 . . . . . . . 1000 . . 481 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Peak Influence 242 | . 101 39 224 242 . 30 103 209 . . . . 18 . . . . Initial 87 | . . 39 14 87 . . . 46 . . . . 18 . . . . Average 78 | . 48 39 74 171 . 25 33 89 . . . . 17 . . . . Maximum Alert Level 1 | . . . 1 1 . . . 1 . . . . . . . . . Low Security (%) 88 | 100 100 100 83 60 . 100 100 94 . . . . 100 . . . . Level 1 11 | . . . 16 39 . . . 5 . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 3 | . 1 . . . . . . . . . . . 1 . . . 1 Investigation 1 | . . . . . . . . . . . . . 1 . . . . Extermination . | . . . . . . . . . . . . . . . . . . Reinforcement 1 | . 1 . . . . . . . . . . . . . . . . Assault 1 | . . . . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Distress Signals 5 | . . . 5 . . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 145 | . 9 . 21 19 . 2 9 8 4 9 5 7 . . 1 . 51 Peak Tracking Total 15 | . 5 . 12 6 . 1 5 6 7 4 4 3 . . 1 . 15 Tactical Retreats 16 | . . . . 3 . . 1 3 2 . . 2 . . . . 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Traps Triggered . | . . . . . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Machines Disabled 1 | . . . . . . . . . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Machines Accessed 15 | . 2 . 1 . 2 . 2 2 1 . 3 . 1 . 1 . . Terminals 8 | . 2 . 1 . . . 2 2 . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 53 | . 6 . 2 . 3 . 7 4 1 . 19 . 2 . 9 . . Successful 46 | . 3 . 2 . 3 . 5 4 1 . 19 . . . 9 . . Failed 7 | . 3 . . . . . 2 . . . . . 2 . . . . Catastrophic 3 | . . . . . . . 2 . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 10 | . 4 . . . 1 . 3 1 . . . . . . . 1 . Terminals 21 | . 6 . 2 . . . 7 4 . . . . 2 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 46 | . 3 . 2 . 3 . 5 4 1 . 19 . . . 9 . . Record 16 | . . . . . 2 . 2 1 . . 2 . . . 9 . . Part Schematic 9 | . . . . . . . . . . . 9 . . . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . Prototype ID Bank 6 | . 1 . 1 . . . . 1 . . 3 . . . . . . Open Door 1 | . . . . . . . . . 1 . . . . . . . . Open DSF 1 | . . . . . . . . 1 . . . . . . . . . Branch Access Points 4 | . 1 . . . . . 2 1 . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 6 | . 2 . 1 . . . 2 . . . . . 1 . . . . Full Trace Events 1 | . . . . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 5 . . . . 2 . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . . . . . . . . . 9 . . . . 15 . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 17 | . 4 . 2 2 . . 3 . . 1 . 1 1 . . . 3 Non-combat 5 | . 2 . 1 . . . 1 . . . . . 1 . . . . Combat 12 | . 2 . 1 2 . . 2 . . 1 . 1 . . . . 3 Robot Hacks Applied 19 | . 4 . 3 2 . . 4 . . 1 . 1 1 . . . 3 parse_system 2 | . . . . . . . 1 . . . . 1 . . . . . map_walls 2 | . 1 . . . . . . . . . . . 1 . . . . locate_stockpiles 1 | . 1 . . . . . . . . . . . . . . . . find_terminals 1 | . . . . . . . 1 . . . . . . . . . . map_route 1 | . . . 1 . . . . . . . . . . . . . . mark_security 1 | . . . 1 . . . . . . . . . . . . . . find_shortcuts 10 | . 2 . 1 2 . . 1 . . 1 . . . . . . 3 find_garrison 1 | . . . . . . . 1 . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Total Allies 2 | . . . . . . . . . . . . . . . 2 . . Largest Group 2 | . . . . . . . . . . . . . . . 2 2 . Highest-Rated Group 40 | . . . . . . . . . . . . . . . 40 36 . Highest-Rated Ally 20 | . . . . . . . . . . . . . . . 20 20 . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 1 | . . . . . . . . . . . . . . . 1 . . Total Damage 39 | . . . . . . . . . . . . . . . 39 . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Robot Analysis Total 139 | 1 4 . 2 1 . . 2 . . 1 128 . . . . . . Derelict Logs Recovered 9 | . . . . 1 . . . . . 2 . 1 . 1 . 2 2 Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Turns Passed 5457 | 10 399 74 155 558 305 407 284 379 118 113 40 211 99 421 400 1087 397 Spaces Moved 5365 | 16 325 62 105 378 255 366 298 463 235 232 107 337 140 275 326 905 540 Core 1104 | 8 . . 2 6 . 1 2 268 235 12 4 333 42 . . . 191 Treads 26 | . 26 . . . . . . . . . . . . . . . . Legs 2396 | . 86 62 70 370 255 69 41 141 . . . . . . 303 905 94 Wheels 1081 | 8 213 . . . . 296 110 54 . . . 4 98 275 23 . . Hover 157 | . . . 12 . . . 145 . . . . . . . . . . Flight 601 | . . . 21 2 . . . . . 220 103 . . . . . 255 Fastest Speed 32 | 50 80 120 37 40 120 50 50 50 50 35 35 50 50 80 80 120 32 Average Speed 86 | 65 96 120 95 118 120 87 73 74 50 35 35 50 71 80 117 120 53 Slowest Speed 160 | 80 160 120 120 120 120 120 120 120 50 50 50 80 80 80 120 120 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 3 44 19 25 82 70 81 34 13 44 55 77 59 8 41 57 84 74 Regions Visited 17 Branch Regions 12 Pre-discovered Areas 29 | . . 1 . . 1 . . . . . 25 . . . 1 1 . Known Exits Taken 3 | . 1 . . . . . . 1 . . . . . 1 . . . Unknown Exits Taken 14 | 1 . 1 1 1 1 1 1 . 1 1 1 1 1 . 1 1 . Scrap Searched 16 | . . 1 . . . 1 . . 1 1 . 1 . . 6 2 3 Spaces Dug . | . . . . . . . . . . . . . . . . . . Terrain Destroyed 14 | . . . . . . . . . . . . . . . . . 14 Melee . | . . . . . . . . . . . . . . . . . . Projectile 14 | . . . . . . . . . . . . . . . . . 14 AOE . | . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Total 5938 | 15 387 61 136 440 254 430 351 495 234 254 107 377 139 414 340 905 599 Wait 233 | . 8 . 3 19 . 7 29 17 . 1 . 40 . 89 11 . 9 Move 5348 | 15 324 61 104 377 254 365 297 462 234 231 106 336 139 274 325 904 540 Hop . | . . . . . . . . . . . . . . . . . . Pick Up . | . . . . . . . . . . . . . . . . . . Fast Attach . | . . . . . . . . . . . . . . . . . . Attach . | . . . . . . . . . . . . . . . . . . Detach . | . . . . . . . . . . . . . . . . . . Swap . | . . . . . . . . . . . . . . . . . . Drop . | . . . . . . . . . . . . . . . . . . Fire 188 | . 14 . 28 5 . 22 5 . . 9 1 . . 51 4 1 48 Melee 31 | . . . . 28 . . 2 . . . . 1 . . . . . Ram 45 | . . . 1 7 . . 18 6 . 13 . . . . . . . Kick 34 | . 30 . . 4 . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 2 | . . . . . . . . . . . . . . . . . 2 Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous 57 | . 11 . . . . 36 . 10 . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: [Fac] / *Zio) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 11 | -11/Scrapyard | Entered Materials 97 | -10/Materials | Identified exit to Mines 368 | -10/Materials | Discovered new exit (range 11) 410 | -10/Materials | Entered Mines 471 | -10/Mines | Learned location of Storage (-7) 472 | -10/Mines | Discovered new exit (range 11) 484 | -10/Mines | Entered Materials 632 | -9/Materials | Discovered new exit (range 13) 639 | -9/Materials | Entered Mines 671 | -9/Mines | Destroyed 8 combat bots 710 | -9/Mines | Met a Derelict bent on vengeance 1012 | -9/Mines | Excavation squad dispatched 1012 | -9/Mines | A large section of the Mines collapsed 1034 | -9/Mines | Learned Materials security intel 1145 | -9/Mines | Discovered new exit (range 12) 1192 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1192 | -9/Mines | Discovered new exit (range 5) 1197 | -9/Mines | Entered Exiles 1215 | -9/Exiles | Discovered new exit (range 15) 1227 | -9/Exiles | Met 8R-AWN 1247 | -9/Exiles | Met EX-HEX 1291 | -9/Exiles | Met EX-DEC 1317 | -9/Exiles | Learned location of Zion (-6) 1343 | -9/Exiles | Met EX-BIN 1357 | -9/Exiles | Aligned with FarCom system 1358 | -9/Exiles | Given EX-Vault access code 1386 | -9/Exiles | Opened EX-Vault 1415 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1493 | -9/Exiles | Discovered new exit (range 10) 1502 | -9/Exiles | Entered Mines 1509 | -8/Mines | Core integrity fell below 50% 1902 | -8/Mines | Discovered new exit (range 9) 1909 | -8/Mines | Entered Materials 2111 | -8/Materials | Core integrity fell below 50% 2130 | -8/Materials | Lost 4 parts (1p2n1w) 2185 | -8/Materials | Discovered new exit (range 7) 2193 | -8/Materials | Entered Factory 2220 | -7/Factory | Identified exit to Storage 2220 | -7/Factory | Identified exit to Lower Caves 2572 | -7/Factory | Entered Lower Caves 2620 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2671 | -7/Lower Caves | Spotted B-75 Beast 2677 | -7/Lower Caves | Encountered a Warlord checkpoint 2688 | -7/Lower Caves | Discovered new exit (range 5) 2690 | -7/Lower Caves | Entered another Lower Caves area 2692 | -7/Lower Caves | Learned Factory emergency access door positions 2694 | -7/Lower Caves | Discovered new exit (range 15) 2711 | -7/Lower Caves | Core integrity fell below 50% 2741 | -7/Lower Caves | Spotted B-75 Beast 2753 | -7/Lower Caves | Learned Factory emergency access door positions 2783 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2797 | -7/Lower Caves | Discovered new exit (range 14) 2803 | -7/Lower Caves | Entered Data Miner 2803 | -7/Data Miner | Discovered new exit (range 6) 2810 | -7/Data Miner | Met Data Miner 2817 | -7/Data Miner | Learned location of Section 7 (-2) 2817 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2823 | -7/Data Miner | Received God Mode back door access code from Data Miner 2833 | -7/Data Miner | Interfaced with the Data Conduit 2841 | -7/Data Miner | Core integrity fell below 20% 2843 | -7/Data Miner | Entered Proximity Caves 2991 | -6/Proximity Caves | Learned Factory emergency access door positions 3016 | -6/Proximity Caves | Spotted B-75 Beast 3046 | -6/Proximity Caves | Discovered new exit (range 15) 3052 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3054 | -6/Proximity Caves | Entered Factory 3056 | -6/Factory | Loaded intel: 250 machine locations 3110 | -6/Factory | Discovered new exit (range 13) 3153 | -6/Factory | Entered Lower Caves 3172 | -6/Lower Caves | Encountered a Warlord checkpoint 3550 | -6/Lower Caves | Identified exit to Lower Caves 3574 | -6/Lower Caves | Entered another Lower Caves area 3580 | -6/Lower Caves | Discovered new exit (range 8) 3590 | -6/Lower Caves | A Commander dispatched an escort 3600 | -6/Lower Caves | Learned Armory trap positions 3600 | -6/Lower Caves | Learned Factory emergency access door positions 3600 | -6/Lower Caves | Learned Extension terminal intel 3600 | -6/Lower Caves | Learned Armory terminal intel 3600 | -6/Lower Caves | Learned Factory garrison access intel 3960 | -6/Lower Caves | Discovered new exit (range 5) 3974 | -6/Lower Caves | Entered Zion 3974 | -6/Zion | Accompanied by 2 allies 3975 | -6/Zion | Commander's escort returned to base 3975 | -6/Zion | Commander's escort returned to base 4063 | -6/Zion | Discovered new exit (range 16) 4324 | -6/Zion | Received a hallucinogenic algorithm 4652 | -6/Zion | Rebuked by Imprinter 4753 | -6/Zion | Learned location of 1 exit from Factory 5061 | -6/Zion | Entered Proximity Caves 5063 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5211 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 5211 | -5/Proximity Caves | System corruption reached 10% 5241 | -5/Proximity Caves | Lost 3 parts (2u1w) 5288 | -5/Proximity Caves | Learned 4 Factory zone layouts 5320 | -5/Proximity Caves | Core integrity fell below 50% 5379 | -5/Proximity Caves | Core integrity fell below 20% 5408 | -5/Proximity Caves | Learned 8 Factory zone layouts 5458 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05347_ G-50 Soldier destroyed. 05349_ Acquired 29 Protomatter. 05352_ Acquired 11 Protomatter. 05371_ Lgt. Angular Momentum Engine destroyed. 05372_ Carbon-fiber Leg severed. 05372_ System corrupted: Hvy. Laser failed to cycle. 05374_ Adv. Heat Sink destroyed. 05376_ Released control of G-50 Soldier. 05408_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x8). 05414_ System corrupted: IFF burst signal emitted. 05418_ Searching scrap... 05418_ Found Mak. Armor Plating. 05418_ Found 20 Matter. 05418_ Found Imp. Medium Treads. 05418_ Found Mak. Terrain Scan Processor. 05418_ Found 20 Matter. 05440_ System corrupted: Energy discharge (-36). 05452_ Critical hit (Burn: +37). 05452_ G-50 Soldier suffers critical hit (Burn). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ????????????????????###????????????????????? | | ??????###???????????# ####????????????????? | | ?????## ???????????# ##???????????????? | | ?????# ??????????# ##??????????????? | | ????## #???#####?# #??????????????? | | ???## #??# ### #??????????????? | | ?? ### #??# #???????????????? | | ??? #??# ##???????????????? | | ?? ##?## #????????????????? | | ??? #### ##???????????????? | | ???? g #???????????????? | | ??????????# gg #???????????????? | | ??????????# g #???????????????? | | ##????????# ### g ##??????????????? | | ##???????## #?## #??????????????? | | #????????# ##??# ##??????????????? | | #???????## ###??## ##???????????????? | | #????#### ##???## ###??????????????? | | ###### ##????# @ #??????????????? | | #????# #??????????????? | | ##????# ##??????????????? | | ###?????# #???????????????? | | ##???????## ###???????????????? | | ## ##?????????### ##?????????????????? | | ### ##????????????# #??????????????????? | | ??## ##?????????????# ???????????????????? | | ???####??????????????# ???????????????????? | | ?????????????????????# ???????????????????? | | ????????????????????? ???????????????????? | | ????????????????????? ????????????????????? | | ???????????????????? ????????????????????? | | ????????????????????# ?????????????????????? | | ?????????????????????#?????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 23 Energy Capacity 260 Matter Stores 200 Matter Capacity 200 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 6 Resistance: KI 25 Resistance: S 25 Resistance: P 25 Core Shielding 20 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 5 Melee Accuracy 5 Armor Integrity Analysis 30 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Weapon Shielding | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Coil Gun | -7/Data Miner | Free Wave Gun | -6/Zion | Archive Energy Well | -6/Zion | Archive Antimatter Reactor | -6/Zion | Archive Imp. Remote Shield | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Drone Bay | -6/Zion | Archive Adv. Drone Bay | -6/Zion | Archive Beamcaster | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive 0b10 Decoder Chip [Scout] | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive Arm. Leg | -6/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Robot Schematics ------------------ M-22 Extractor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free D-63 Destroyer | -7/Data Miner | Free A-02 Transporter | -6/Zion | Archive O-24 Administrator | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Challenges ------------ None Polymind | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Robots Controlled 21 | 1 4 . 2 2 . 2 2 1 . 1 . 1 1 . 1 . 3 Combat Hostiles 10 | . 2 . 1 2 . . 1 . . 1 . . . . . . 3 Allies 1 | . . . . . . . . . . . . . . . 1 . . Classes Controlled 10 | 1 3 . 2 1 . . 2 . . . . 1 . . . . . Average Host Suspicion 43 | 1 65 16 54 99 . 62 71 25 . 100 15 30 19 12 42 6 99 Unsuspicious Activity 837 | 2 59 . . 7 . 182 27 50 . . . . 2 500 8 . . Returns to Shadow 1 | . . . . . . 1 . . . . . . . . . . . Fuzzy Dispatches . | . . . . . . . . . . . . . . . . . . Protomatter Created 309 | . . . 35 17 . 28 . . . 17 . . . 61 36 . 115 Used 322 | 5 55 . 18 44 . 10 39 5 . 14 . 7 5 . 16 . 104 Decayed 41 | . . . 4 . . . . . . . . . . 37 . . . Highest Spend 45 | 5 30 . 12 29 . 5 34 5 . 14 . 7 5 . 16 . 45 Top 5 Hosts by Kills: S-10 Pest (-9/Materials: 6) L-31 Rogue (-9/Mines: 6) SF-NYP(h) (-6/Lower Caves: 5) G-34 Mercenary (-9/Mines: 3) S-27 Virus (-7/Lower Caves: 2) Game ------ Seed PortableMinesnifferNanosword Manual? 0 Play Time 01:06:31 Cumulative 118.7 hours Start 2022.12.24 @ 20:00:01 End 2022.12.24 @ 21:07:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2022/Polymind Game No. 114 Rogue 114 Adventurer 0 Explorer 0 Win Type - Total 2 Types 0/0/1/1/0/0/0/0/0 Lore% 69 Gallery% 55 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a555ea86-cdcb-4403-a558-59d19e98cc18