Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.22 @ 22:40:56 Player: graour Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (109) 545 Value Destroyed (3455) 3455 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (281) 281 TOTAL SCORE: 8321 Bonus ------- Met Data Miner 300 Friendly Fire -19 Cogmind --------- Core Integrity 0/850 Matter 20/300 Energy 95/100 System Corruption 12% Temperature Cool (0) Movement Core (200) Ox3 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg (fused) > --- UTILITY (8) ------ Improved Signal Interpreter Improved Terrain Scan Processor Advanced Targeting Computer Long-range Tractor Beam Heart of Steel > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Carbon-fiber Leg Medium Matter Pod (100) Transmission Jammer Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Advanced Weight Redist. System Improved Signal Interpreter Improved Terrain Scan Processor Advanced Targeting Computer Heart of Steel > --- WEAPON ----------- Heavy Laser Powered Hammer > --- INVENTORY -------- Micro Nuclear Core Carbon-fiber Leg Titanium Leg Titanium Leg Medium Matter Pod Transmission Jammer Improved Weapon Shielding Long-range Tractor Beam Long-range Tractor Beam [Rating: 63] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Titanium Leg Treads Advanced Treads Leg Titanium Leg Wheel Armored Huge Wheel Flight Unit Improved Flight Unit Utility Improved Terrain Scan Processor Device Terrain Scanner Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Protection Medium Armor Plating Weapon Powered Hammer Energy Gun Heavy Laser Energy Cannon Phase Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Falx Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Slots Evolved 8 | . . 2 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . Utility 6 | . . 2 2 . 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 145 | 7 2 10 22 39 23 23 18 . 1 Power 17 | 1 . . 4 4 2 4 2 . . Engine 11 | 1 . . 3 1 2 2 2 . . Core 6 | . . . 1 3 . 2 . . . Reactor . | . . . . . . . . . . Propulsion 36 | 2 . 4 5 8 4 6 6 . 1 Treads 2 | . . . 2 . . . . . . Leg 19 | . . . . 4 4 6 5 . . Wheel 14 | 2 . 3 3 4 . . 1 . 1 Hover . | . . . . . . . . . . Flight 1 | . . 1 . . . . . . . Utility 45 | 1 2 4 7 9 10 7 5 . . Device 27 | . . 2 5 6 7 3 4 . . Storage 4 | 1 1 . . 1 . 1 . . . Processor 6 | . . 2 1 1 2 . . . . Hackware . | . . . . . . . . . . Protection 8 | . 1 . 1 1 1 3 1 . . Artifact . | . . . . . . . . . . Weapon 47 | 3 . 2 6 18 7 6 5 . . Energy Gun 9 | 1 . . 1 . 1 2 4 . . Energy Cannon 1 | . . . . . . 1 . . . Ballistic Gun 14 | 2 . 2 4 4 2 . . . . Ballistic Cannon 9 | . . . . 6 1 2 . . . Launcher 2 | . . . . 2 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 11 | . . . 1 6 2 1 1 . . Slashing Weapon 1 | . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . 1 . . Corrupted Parts 2 | . . . . . . . 2 . . System Corruption 7 | . . . . . . . 7 . . Parts Lost 61 | . . 1 6 12 5 19 12 . 6 Power 9 | . . . 1 3 . 2 2 . 1 Propulsion 19 | . . . 2 3 2 5 4 . 3 Utility 18 | . . 1 2 3 2 8 2 . . Weapon 15 | . . . 1 3 1 4 4 . 2 Highest Loss Streak 9 | . . 1 5 6 3 9 8 . 6 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 89 | . 99 95 98 83 98 93 82 80 63 Engine 4 | . 14 11 5 . 6 3 4 6 6 Core 2 | . . . 3 6 . 1 1 . . Leg 10 | . . . . 2 25 24 18 20 6 Wheel 7 | . 28 21 11 13 . . . . 3 Device 17 | . . 13 20 20 22 11 15 13 13 Storage 7 | . 19 11 9 7 6 6 7 6 6 Processor 17 | . . 11 17 15 21 20 20 20 20 Protection 3 | . 7 4 6 1 1 11 . . . Energy Gun 2 | . . . 1 . . 2 6 6 3 Ballistic Gun 6 | . 28 22 15 3 6 1 . . . Ballistic Cannon 2 | . . . . 6 2 7 . . . Impact Weapon 2 | . . . . 3 1 . 4 6 3 Naked Turns . | . . . . . . . . . . Heaviest Build 82 | 14 34 33 42 65 71 82 71 68 64 Greatest Support 74 | 32 32 32 28 68 73 73 74 49 10 Greatest Overweight (x) 6 | . 1 3 2 3 1 1 4 1 6 Average Overweight (x) . | . . . 1 . . . . 1 5 Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 20 Average Capacity 18 | 7 14 15 15 19 20 20 20 20 18 Most Carried 20 | 4 9 15 15 20 20 20 14 8 8 Average Carried 14 | 2 4 13 14 18 19 16 8 8 7 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 5 Final Carried 20 | 4 9 15 15 20 20 14 8 8 5 Class Distribution -------------------- 57% | Mutant 20% | Skirmisher 15% | Assassin 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Assassin | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Matter Collected 4751 | 152 42 666 388 969 500 519 1515 . . Remotely 1679 | . . . 52 404 . . 1223 . . Salvage Created 4123 | . 42 609 578 876 719 763 536 . . Parts 175 | . 2 47 34 31 25 21 15 . . Haulers Intercepted 5 | . 1 1 1 2 . . . . . Recyclers Shooed 6 | . . 1 2 1 2 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . 14 12 . . Prevented 5 | . . . . . . 3 2 . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 80 | . . 16 11 20 7 18 8 . . Melee 3 | . . . . 2 1 . . . . Guns 43 | . . 16 9 1 4 10 3 . . Cannons 16 | . . . . 4 2 7 3 . . AOE 13 | . . . . 12 . . 1 . . Classes Destroyed 15 | . 1 7 2 3 . 2 . . . Worker 4 | . . 1 . 3 . . . . . Builder 3 | . . . . 3 . . . . . Tunneler 3 | . . 1 . 1 1 . . . . Hauler 5 | . 1 1 1 2 . . . . . Recycler 7 | . . . 2 2 3 . . . . Operator 1 | . . 1 . . . . . . . Watcher 6 | . . 2 1 3 . . . . . Swarmer 29 | . . 9 5 7 . 5 3 . . Grunt 26 | . . 3 3 7 . 9 4 . . Brawler 2 | . . . . . . 2 . . . Duelist 2 | . . . 2 . . . . . . Sentry 13 | . . 4 1 2 4 1 1 . . Hunter 1 | . . . . 1 . . . . . Programmer 6 | . . . . 3 3 . . . . Decomposer 4 | . . . . . . . 4 . . Packrat 1 | . . . . . . 1 . . . Mutant 1 | . . . . . . 1 . . . Best Kill Streak 9 | . 1 4 3 9 2 7 3 . . Combat Bots Only 8 | . . 3 3 8 2 7 3 . . Max Kills in Single Turn 3 | . 1 1 1 3 1 2 1 . . Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . 3 . . 1 . . Melee 1 | . . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Hostile Shots Fired 955 | . . 81 53 309 185 193 97 . 37 Missed 274 | . . 21 13 102 73 36 21 . 8 Damage Taken 9531 | . . 674 521 2992 695 2882 1232 . 535 Core 1723 | . . 211 125 533 59 329 294 . 172 Absorbed by Shields 231 | . . . . . 104 127 . . . Redirected to Shielding 54 | . . 54 . . . . . . . Core Remaining (%) 69 | 100 100 47 77 23 . . . . . Volleys Fired 273 | . 5 62 39 68 16 50 29 . 4 Largest 2 | . 2 2 2 2 2 2 2 . 1 Hottest 165 | . 40 46 73 92 81 165 135 . 69 Shots Fired 495 | . 10 124 76 113 27 94 47 . 4 Gun 343 | . 10 124 76 30 19 41 39 . 4 Cannon 141 | . . . . 72 8 53 8 . . Launcher 11 | . . . . 11 . . . . . Special . | . . . . . . . . . . Kinetic 393 | . 10 124 64 102 27 63 3 . . Thermal 58 | . . . . . . 21 33 . 4 Explosive 11 | . . . . 11 . . . . . Electromagnetic 33 | . . . 12 . . 10 11 . . Robot Hit Streak 26 | . 4 15 9 12 12 21 26 . 1 Robot Miss Streak 6 | . 2 4 3 6 2 6 2 . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . 1 1 . . . 1 . . Max Gunslinging Chain 1 | . . 1 1 . . . 1 . . Shots Hit Robots 375 | . 6 79 51 84 38 76 39 . 2 Core Hits 223 | . 2 32 25 40 33 75 15 . 1 Critical Kills 2 | . . 2 . . . . . . . Critical Parts Destroyed 18 | . . 2 3 7 2 2 2 . . Critical Strikes 33 | . . 4 3 13 6 5 2 . . Destroy 4 | . . 4 . . . . . . . Blast 10 | . . . . 6 1 3 . . . Smash 16 | . . . 3 7 2 2 2 . . Sever 3 | . . . . . 3 . . . . Melee Attacks 84 | . . . 6 38 22 4 13 . 1 Impact 68 | . . . 6 38 6 4 13 . 1 Slashing 16 | . . . . . 16 . . . . Piercing . | . . . . . . . . . . Sneak Attacks 16 | . . . . 7 5 . 4 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10778 | . 78 1279 877 3566 1373 2184 1314 . 107 Guns 4215 | . 78 1118 794 303 435 952 477 . 58 Cannons 2421 | . . . . 1045 164 1065 147 . . Explosions 1430 | . . 161 . 1139 . . 130 . . Melee 2699 | . . . 70 1079 774 167 560 . 49 Ramming 13 | . . . 13 . . . . . . Kinetic 5192 | . 78 1118 674 1348 599 1347 28 . . Thermal 1423 | . . . . 256 . 528 581 . 58 Explosive 1044 | . . 161 . 883 . . . . . Electromagnetic 407 | . . . 120 . . 142 145 . . Impact 2237 | . . . 70 1079 312 167 560 . 49 Slashing 462 | . . . . . 462 . . . . Piercing . | . . . . . . . . . . Highest Corruption 12 | . . . 1 9 1 5 12 12 12 Average Corruption 8 | . . . 1 7 1 4 10 12 12 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 155 | . . . . 48 . 19 85 3 . Message Errors 37 | . . . . 12 . 1 22 2 . Matter Fused 32 | . . . . 11 . 5 16 . . Heat Flow Errors 17 | . . . . 5 . 2 10 . . Energy Discharges 19 | . . . . 4 . 5 10 . . Parts Rejected 3 | . . . . 3 . . . . . Parts Fused 2 | . . . . 1 . . 1 . . Data Loss (minor) 21 | . . . . 7 . 1 12 1 . Data Loss (major) 6 | . . . . 2 . 1 3 . . Misfires 9 | . . . . 1 . . 8 . . Alerts 4 | . . . . 2 . . 2 . . Misdirections 1 | . . . . . . . 1 . . Weapon Failures 4 | . . . . . . 4 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 1433 | . . . 50 594 277 116 396 . . Projectiles 13 | . . . . 9 . . 4 . . Explosions . | . . . . . . . . . . Melee 1420 | . . . 50 585 277 116 392 . . Knockbacks 23 | . . . . 12 2 5 3 . 1 Impact 13 | . . . . 8 2 . 2 . 1 Kinetic 9 | . . . . 3 . 5 1 . . Secondary 1 | . . . . 1 . . . . . Self-Inflicted Damage 136 | . . . . 79 . . 57 . . Shots 3 | . . . . 2 . . 1 . . Rammed 2 | . . . 2 . . . . . . Targets Rammed 3 | . . . 2 1 . . . . . Kicked 1 | . . . . 1 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 385 | . . 27 65 211 . 385 268 . 24 Average Temperature 49 | . . 9 12 43 . 100 70 . 12 Received Heat Transfer 2413 | . . 222 261 297 76 1113 444 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 29 | . . . 2 15 10 1 1 . . Impact Corruptions 57 | . . . 4 22 9 3 19 . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . . 1 1 . . Heat Transferred 2221 | . . . . 200 . 946 964 . 111 Parts Sabotaged . | . . . . . . . . . . Parts Stolen 2 | . . . . . . . 2 . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Peak Influence 359 | . 22 358 359 321 174 . . . . Initial 150 | . . 9 150 79 97 . . . . Average 157 | . 6 157 224 158 89 . . . . Maximum Alert Level 1 | . . 1 1 1 . . . . . Low Security (%) 64 | 100 100 63 29 68 100 . . . . Level 1 35 | . . 36 70 31 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . . 3 1 6 3 . . . . Investigation 4 | . . 2 1 1 . . . . . Extermination 4 | . . . . 2 2 . . . . Reinforcement 5 | . . 1 . 3 1 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Distress Signals 8 | . . 3 3 1 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 124 | . 1 25 26 33 9 18 10 . 2 Peak Tracking Total 7 | . 1 6 5 4 2 7 4 . 2 Tactical Retreats 6 | . . . 2 3 . 1 . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Traps Triggered 6 | . . 1 1 3 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 4 | . . . . 4 . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 5 | . . . . . . 5 . . . Objects Rigged 2 | . . 2 . . . . . . . Exploded 1 | . . 1 . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Machines Disabled 6 | . . 1 . 4 . 1 . . . Max in Single Turn 4 | . . 1 . 4 . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Machines Accessed 25 | . . 6 4 8 2 . 1 4 . Terminals 16 | . . 5 4 6 1 . . . . Fabricators 1 | . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 1 1 . . . . Total Hacks 70 | . . 13 8 17 4 . 1 27 . Successful 36 | . . 3 3 2 . . 1 27 . Failed 34 | . . 10 5 15 4 . . . . Catastrophic 11 | . . 4 2 4 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 35 | . . 12 8 13 2 . . . . Terminals 35 | . . 12 8 13 2 . . . . Fabricators 2 | . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . 2 2 . . . . Terminal Hacks 29 | . . . . 1 . . 1 27 . Record 11 | . . . . . . . . 11 . Part Schematic 9 | . . . . . . . . 9 . Robot Schematic 4 | . . . . . . . . 4 . Prototype ID Bank 3 | . . . . . . . . 3 . Open Door 1 | . . . . . . . 1 . . Reprogram Traps 1 | . . . . 1 . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . Network Status 1 | . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 5 | . . 2 3 . . . . . . Terminals 5 | . . 2 3 . . . . . . Detonate 2 | . . 1 1 . . . . . . Operators 3 | . . 1 2 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . . 5 3 8 2 . . . . Full Trace Events 2 | . . 1 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . 9 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 1 | . . 1 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Total Allies 2 | . . . . . . 2 . . . Largest Group 2 | . . . . . . 2 . . . Highest-Rated Group 40 | . . . . . . 40 . . . Highest-Rated Ally 20 | . . . . . . 20 . . . Total Orders . | . . . . . . . . . . Ally Attacks 1 | . . . . . . 1 . . . Total Damage 18 | . . . . . . 18 . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 3 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Turns Passed 8864 | 52 160 768 1295 2214 832 878 2477 167 21 Spaces Moved 4785 | 41 129 445 600 1395 433 337 1314 86 5 Core 7 | 6 . . . . . . . . 1 Treads 183 | . . . 183 . . . . . . Legs 2106 | . . . . 103 433 337 1147 86 . Wheels 2489 | 35 129 445 417 1292 . . 167 . 4 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 100 100 105 100 122 122 115 196 170 Average Speed 143 | 92 105 102 152 115 141 180 176 196 176 Slowest Speed 400 | 100 115 125 240 340 200 200 400 196 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 38 | 4 23 39 41 43 12 50 97 69 2 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . 1 1 1 . Known Exits Taken 5 | . . . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched 3 | . . . . . . 1 2 . . Spaces Dug 13 | . . . 1 9 3 . . . . Terrain Destroyed 146 | . . 36 1 83 4 14 8 . . Melee 13 | . . . 1 9 3 . . . . Projectile 26 | . . . . 10 1 14 1 . . AOE 107 | . . 36 . 64 . . 7 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Total 6149 | 51 142 641 910 1815 586 496 1411 85 12 Wait 679 | . . 107 198 233 76 35 30 . . Move 4777 | 40 128 444 599 1395 432 336 1313 85 5 Hop . | . . . . . . . . . . Pick Up 74 | 4 5 9 17 26 5 4 4 . . Fast Attach 42 | 6 2 5 5 10 7 3 4 . . Attach 53 | . . 1 7 12 5 15 12 . 1 Detach 15 | . 1 1 2 3 4 1 3 . . Swap 50 | 1 . 4 10 17 11 5 2 . . Drop 57 | . 1 8 25 13 8 . 1 . 1 Fire 273 | . 5 62 39 68 16 50 29 . 4 Melee 84 | . . . 6 38 22 4 13 . 1 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 2 | . . . 2 . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 43 | . . . . . . 43 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Discovered new exit (range 14) 213 | -10/Materials | Entered another Materials area 213 | -9/Materials | Evolved 2 slots: Utility x2 310 | -9/Materials | Build established: Mutant 904 | -9/Materials | Discovered new exit (range 18) 970 | -9/Materials | Core integrity fell below 50% 981 | -9/Materials | Entered another Materials area 981 | -8/Materials | Evolved 2 slots: Utility x2 1405 | -8/Materials | Lost 5 parts (1p2n1u1w) 1480 | -8/Materials | Build established: Skirmisher 1986 | -8/Materials | Discovered new exit (range 12) 2213 | -8/Materials | Discovered new exit (range 8) 2276 | -8/Materials | Entered Factory 2276 | -7/Factory | Evolved 2 slots: Propulsion x2 2620 | -7/Factory | Destroyed 8 combat bots 3138 | -7/Factory | Lost 6 parts (2p2n1u1w) 3354 | -7/Factory | Build established: Assassin 4189 | -7/Factory | Core integrity fell below 50% 4225 | -7/Factory | Lost 3 parts (1n1u1w) 4469 | -7/Factory | Discovered new exit (range 6) 4479 | -7/Factory | Identified exit to Factory 4488 | -7/Factory | Build established: Mutant 4490 | -7/Factory | Entered another Factory area 4490 | -6/Factory | Evolved 2 slots: Utility x2 4731 | -6/Factory | Lost 3 parts (1n2u) 4895 | -6/Factory | Spotted B-75 Beast 5302 | -6/Factory | Discovered new exit (range 15) 5321 | -6/Factory | Identified exit to Lower Caves 5322 | -6/Factory | Entered Lower Caves 5342 | -6/Lower Caves | Learned location of 1 exit from Factory 5382 | -6/Lower Caves | Learned location of Extension (-4) 5431 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5510 | -6/Lower Caves | Destroyed 7 combat bots 5515 | -6/Lower Caves | Lost 5 parts (1p3u1w) 5723 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 5939 | -6/Lower Caves | Lost 9 parts (1p4n3u1w) 6099 | -6/Lower Caves | Lost 5 parts (1n2u2w) 6182 | -6/Lower Caves | Discovered new exit (range 8) 6188 | -6/Lower Caves | Learned Factory machine intel 6198 | -6/Lower Caves | Identified exit to Lower Caves 6200 | -6/Lower Caves | Entered another Lower Caves area 6371 | -6/Lower Caves | Discovered new exit (range 11) 6383 | -6/Lower Caves | Identified exit to Factory 6484 | -6/Lower Caves | Build established: Scavenger-Mutant 6705 | -6/Lower Caves | Core integrity fell below 50% 6751 | -6/Lower Caves | Lost 8 parts (1p3n1u3w) 6778 | -6/Lower Caves | System corruption reached 10% 6972 | -6/Lower Caves | Found Prototype Device 6972 | -6/Lower Caves | Identified Heart of Steel 6985 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7012 | -6/Lower Caves | Build established: Mutant 7023 | -6/Lower Caves | Core integrity fell below 20% 8331 | -6/Lower Caves | Discovered new exit (range 10) 8347 | -6/Lower Caves | Identified exit to Data Miner 8677 | -6/Lower Caves | Entered Data Miner 8677 | -6/Data Miner | Discovered new exit (range 6) 8689 | -6/Data Miner | Identified exit to Proximity Caves 8723 | -6/Data Miner | Met Data Miner 8762 | -6/Data Miner | Learned location of Section 7 (-2) 8762 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8795 | -6/Data Miner | Received God Mode back door access code from Data Miner 8844 | -6/Data Miner | Entered Proximity Caves 8865 | -5/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- door I've installed. Now off with you. LOCATION=PROXIMITY CAVES GOAL=ESCAPE 08845_ Penetrated by Slug. 08845_ Titanium Leg destroyed. 08848_ Slug penetrates Wall. 08849_ Penetrated by Slug. 08849_ Titanium Leg destroyed. 08851_ Penetrated by Slug. 08852_ Hvy. Laser destroyed. 08855_ Penetrated by Slug. 08855_ Slug penetrates H-66 Slayer. 08857_ H-66 Slayer knocked back. 08859_ Powered Hammer destroyed. 08860_ Penetrated by Slug. 08862_ Imp. Deuterium Engine destroyed. 08863_ Dropped Hcp. Storage Unit. 08863_ Penetrated by Slug. 08863_ Wheel destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????##??????????????????????? | | ?????????????????### ???????????????????????? | | ????????????????## ???????????????????????? | | ????????????????# ???????????????????????? | | ???????????????? ????????????????????????? | | ????????????????# ????????????????????????? | | ????????????????# #????????????????????????? | | ????????????????# #????????????????????????? | | ????????????????# #????????????????????????? | | ???????????????## ##???????????????????????? | | ??????????????## ##????????? ##?????????? | | ??????????????# ###### ????????? | | ??????????????## !h ????????? | | ???????????????# !!@ ????????? | | ???????????????## h #### ????????? | | ????????????????#####???? #???????????? | | ??????????????????????????? ##???????????? | | ????????????????????????????? ##????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Coolant Potential 65 Energy Generation 19 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 110 Jamming Range 12 Additional Mass Support 9 Armor Coverage 675 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 1 Matter Filtering 30 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Railgun | -6/Data Miner | Free Antimissile System | -6/Data Miner | Free Robot Schematics ------------------ B-60 Warrior | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Omniscient Cartographer Challenges ------------ None Game ------ Seed BiocellSurgeRedistributor Manual? 0 Play Time 01:18:22 Cumulative 40.2 hours Start 2024.04.21 @ 18:45:28 End 2024.04.22 @ 22:40:56 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 44 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 20df5551-5c56-4245-8bce-315824652c0b