Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.18 @ 22:46:00 Player: scarab Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (29) 145 Value Destroyed (892) 892 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3417 Bonus ------- None Cogmind --------- Core Integrity 667/700 Matter 133/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (4) ------ Cooling System Medium Storage Unit Medium Storage Unit Hardened Medium Armor Plating > --- WEAPON (3) ------- Precision Shock Rifle Shotgun Flak Gun > --- INVENTORY (12) --- Ion Engine Medium Matter Pod (0) Improved Signal Interpreter Advanced Terrain Scan Processor System Backup Module Arc Projector Advanced Beam Rifle EM Pulse Cannon Assault Rifle Improved Light Cannon Flak Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Cooling System Medium Storage Unit Medium Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Precision Shock Rifle Shotgun Flak Gun > --- INVENTORY -------- Ion Engine Medium Matter Pod Advanced Terrain Scan Processor System Backup Module Heavy EM Shotgun Advanced Beam Rifle Advanced Beam Rifle EM Pulse Cannon Assault Rifle Improved Light Cannon Flak Cannon Rocket Launcher [Rating: 34] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Improved Terrain Scan Processor Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 3 | . . 1 1 1 Utility 2 | . . 1 1 . Weapon 1 | . . . . 1 Parts Attached 45 | 8 1 3 20 13 Power 2 | 1 . . 1 . Engine 1 | 1 . . . . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 14 | 3 . 2 6 3 Treads 2 | 1 . 1 . . Leg 12 | 2 . 1 6 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 14 | 1 1 . 9 3 Device 5 | . . . 5 . Storage 4 | 1 1 . 2 . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 4 | . . . 1 3 Artifact . | . . . . . Weapon 15 | 3 . 1 4 7 Energy Gun 8 | 1 . 1 4 2 Energy Cannon . | . . . . . Ballistic Gun 5 | 2 . . . 3 Ballistic Cannon 2 | . . . . 2 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . . 2 2 Parts Lost 3 | . . . 1 2 Power 1 | . . . . 1 Propulsion 1 | . . . 1 . Utility 1 | . . . . 1 Weapon . | . . . . . Highest Loss Streak 1 | . . . 1 1 Average Slot Usage (%) 95 | . 91 88 98 98 Engine 3 | . 14 11 1 . Core 5 | . . . 7 7 Leg 34 | . 28 29 35 38 Device 7 | . . . 12 7 Storage 17 | . 19 22 18 15 Processor 1 | . . . 3 . Protection 2 | . . . 1 6 Energy Gun 9 | . . 9 14 5 Ballistic Gun 10 | . 28 12 3 11 Ballistic Cannon 1 | . . . . 2 Naked Turns . | . . . . . Heaviest Build 44 | 13 21 22 34 44 Greatest Support 63 | 20 20 30 45 63 Greatest Overweight (x) 1 | . 1 1 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 12 | 6 10 10 12 12 Average Capacity 10 | 5 7 10 10 12 Most Carried 12 | 5 6 10 11 12 Average Carried 9 | 3 4 8 9 11 Final Capacity 12 | 6 10 10 12 12 Final Carried 12 | 4 6 10 10 12 Class Distribution -------------------- 52% | Mutant 26% | Scavenger-Tank 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 783 | 248 24 94 239 178 Remotely . | . . . . . Salvage Created 1265 | . 24 306 657 278 Parts 75 | . 5 15 38 17 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 3 | . . 1 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 19 | . . 5 9 5 Guns 18 | . . 5 8 5 AOE 1 | . . . 1 . Classes Destroyed 10 | . 1 3 4 2 Worker 2 | . . . . 2 Tunneler 1 | . 1 . . . Hauler 1 | . . . 1 . Recycler 2 | . . 1 1 . Watcher 4 | . . 1 2 1 Swarmer 3 | . . . . 3 Grunt 11 | . . 5 5 1 Brawler 1 | . . . 1 . Sentry 3 | . . . 2 1 Hunter 1 | . . . 1 . Best Kill Streak 5 | . 1 2 3 5 Combat Bots Only 3 | . . 2 3 3 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 1226 | . 42 196 478 510 Core 111 | . . 33 45 33 Absorbed by Shields . | . . . . . Core Remaining (%) 95 | 100 100 91 91 . Volleys Fired 69 | . 1 19 28 21 Largest 3 | . 2 2 2 3 Hottest 133 | . 40 85 111 133 Shots Fired 159 | . 2 38 56 63 Gun 156 | . 2 38 56 60 Cannon 3 | . . . . 3 Launcher . | . . . . . Special . | . . . . . Kinetic 78 | . 2 19 15 42 Thermal 50 | . . 19 28 3 Explosive . | . . . . . Electromagnetic 31 | . . . 13 18 Robot Hit Streak 11 | . 1 11 7 11 Robot Miss Streak 10 | . . 3 4 10 Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 102 | . 1 26 35 40 Core Hits 65 | . 1 10 25 29 Critical Hits 1 | . . . 1 . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1889 | . 18 383 791 697 Guns 1707 | . 15 359 661 672 Cannons 14 | . . . . 14 Explosions 130 | . . . 130 . Melee . | . . . . . Ramming 38 | . 3 24 . 11 Kinetic 684 | . 15 127 71 471 Thermal 735 | . . 232 463 40 Explosive . | . . . . . Electromagnetic 432 | . . . 257 175 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . 3 1 Average Corruption 2 | . . . 3 1 Corruption Purged . | . . . . . Effects 8 | . . . 8 . Message Errors 3 | . . . 3 . Matter Fused 3 | . . . 3 . Energy Discharges 1 | . . . 1 . Data Loss (minor) 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 20 | . . . 19 1 Projectiles 1 | . . . . 1 Explosions 19 | . . . 19 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 56 | . . . 56 . Shots 1 | . . . 1 . Rammed . | . . . . . Targets Rammed 7 | . 1 3 . 3 Kicked 7 | . 1 3 . 3 Crushed . | . . . . . Highest Temperature 105 | . . 105 3 2 Average Temperature 35 | . . 40 3 2 Received Heat Transfer 312 | . . 108 171 33 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1482 | . . 555 853 74 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 221 | . 11 166 221 188 Initial 93 | . . 4 69 93 Average 92 | . 9 56 137 98 Maximum Alert Level 1 | . . . 1 . Low Security (%) 96 | 100 100 100 90 100 Level 1 3 | . . . 9 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . . 2 1 2 Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 3 | . . 1 1 1 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 7 | . . 3 1 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 34 | . . 8 14 12 Peak Tracking Total 4 | . . 3 3 4 Tactical Retreats 3 | . . 1 1 1 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 3 | . 1 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 5 | . 1 . 2 2 Terminals 2 | . 1 . . 1 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 2 | . . . 1 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 7 | . 2 . 3 2 Successful 7 | . 2 . 3 2 Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 3 | . 2 . . 1 Terminals 3 | . 2 . . 1 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 2 | . . . 1 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . 2 . . 1 Dispatch Records 1 | . 1 . . . Hauler Manifests 2 | . 1 . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 2 | . . . 1 1 Report Inventory 2 | . . . 1 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . . . 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 1798 | 72 204 277 641 604 Spaces Moved 1134 | 49 149 144 381 411 Core 8 | 8 . . . . Treads 4 | 4 . . . . Legs 1122 | 37 149 144 381 411 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 122 | 111 131 128 120 120 Slowest Speed 160 | 160 150 150 120 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 17 | 3 24 15 31 12 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 6 | . . . 6 . Melee . | . . . . . Projectile 1 | . . . 1 . AOE 5 | . . . 5 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1411 | 64 155 199 514 479 Wait 83 | . 1 18 61 3 Move 1130 | 48 148 143 380 411 Hop . | . . . . . Pick Up 43 | 8 3 9 11 12 Fast Attach 12 | 2 . . 2 8 Attach 13 | 4 1 1 5 2 Detach . | . . . . . Swap 20 | 2 . 2 13 3 Drop 34 | . . 4 14 16 Fire 69 | . 1 19 28 21 Melee . | . . . . . Ram . | . . . . . Kick 7 | . 1 3 . 3 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 12) 277 | -10/Materials | Entered another Materials area 277 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 335 | -9/Materials | Build established: Mutant 549 | -9/Materials | Discovered new exit (range 4) 554 | -9/Materials | Entered another Materials area 554 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1161 | -8/Materials | Repaired Aluminum Leg 1182 | -8/Materials | Discovered new exit (range 11) 1195 | -8/Materials | Entered Factory 1195 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1492 | -7/Factory | Build established: Scavenger-Tank 1700 | -7/Factory | Discovered new exit (range 2) 1799 | -7/Factory | Self-destructed Last Messages --------------- 1x Prc. Shock Rifle (2 escorts) A-02 Transporter 4x Hvy. Deuterium Engine A-02 Transporter 2x Enh. Nuclear Core 4x Hvy. Deuterium Engine (1 escort) A-02 Transporter (Empty) Terminal disabled. A-02 Transporter calls for reinforcements. ALERT: Hostile activity reported, dispatching reinforcements to area. A-02 Transporter sends out distress signal. K-01 Serf collects debris. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." Kicked G-47 Trooper out of the way. G-47 Trooper destroyed. Y-54 Guardian emerges from the garrison. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | ? ???????????????????? ??????????????????????????? | | ? ???????????###????#? ??????????????????????????? | | # #??????????# ??? #? ??????????????????????????? | | # #??????????# #? ??????????????????????????? | | # ######?????# """ ## ??????????????????????????? | | # # #?????# """ [?# #?????????????????????????? | | # # #??#### """ ??# #?????????????????????????? | | # # #### " ???# #?????????????????????????? | | # # #"""""""""#???# #?????????????????????????? | | #*# #/ "" #???# #?????????????????????????? | | %/="" " "" ##?## ##????????????????????????? | | #[# Y" " =" ### #####????????????????????? | | # # "" # "!<[ #????????????????????? | | # # # "= ### # #????????????????????? | | # #####" [ "" "####+## #????????????????????? | | # # "" # # #####????????????????? | | + #"""""""# # # #????????????????? | | # ###" #" # # "" # #????????????????? | | # = #?# ### # T" # #????????????????? | | # #?# # "" ## #????????????????? | | # =[=### ##### ## #????????????????? | | # !### ##???######### #????????????????? | | = ### #????#######?# #????????????????? | | * #????# g # #????????????????? | | #????# ! """ #s #????????????????? | | #????# "G" @ +????????????????? | | ###/#######????# " "%# #????????????????? | | ??#????????????# * Y*#k### ##????????????????? | | ???????????????#######?# #?? #?????????????????? | | ??????????????????????? ?? #?????????????????? | | ??????????????????????? ??+#?????????????????? | | ???????????????????????"T ?????????????????????? | | ???????????????????????? ?????????????????????? | | ????????????????????????? ]?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 110 Armor Coverage 225 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Part-time Mechanic Challenges ------------ None Game ------ Seed GreatInsulationTorch Manual? 0 Play Time 00:18:28 Cumulative 2.2 hours Start 2021.03.18 @ 22:29:43 End 2021.03.18 @ 22:46:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 22d5069d-d0bc-4fca-9e86-9905380bb7dd