Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.07 @ 22:19:31 Player: CrossedViper Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (290) 1450 Value Destroyed (15628) 15628 Prototype IDs (31) 620 Alien Tech Used (2) 400 Bonus (3940) 3940 TOTAL SCORE: 29738 Bonus ------- High Alert Combat Kills 5500 Follower Combat Kills 334 Met Zhirov 300 Win 3000 Friendly Fire -5194 Cogmind --------- Core Integrity 1069/1600 Matter 18/300 Energy 128/170 System Corruption 25% Temperature Cool (6) Movement Hovering (65) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Micro Fission Core > --- PROPULSION (4) --- Combat Gravmag System Combat Gravmag System Combat Linear Gravjet > --- UTILITY (15) ----- Advanced Coolant Injector Large Storage Unit Experimental Terrain Scan Processor Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Armor Integrity Analyzer Improved Core Shielding > --- WEAPON (3) ------- Improved Plasma Cutter Molecular Deconstructor > --- INVENTORY (10) --- Improved Energy Well (600) Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Centrium Wheel Centrium Wheel > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector Large Storage Unit High-capacity Storage Unit Experimental Terrain Scan Processor Advanced Target Analyzer Armor Integrity Analyzer Quantum Capacitor Quantum Capacitor > --- WEAPON ----------- Gamma Rifle Enhanced Nova Cannon > --- INVENTORY -------- Biometal Heavy Treads Advanced Heat Sink Improved Energy Well Advanced Weapon Cycler Experimental Power Shielding Transdimensional Reconstructor Gamma Rifle Gamma Rifle Gamma Rifle Long-range Proton Cannon Compact HERF Cannon Hypervelocity Railgun Hardcell Cannon Fusion Bomb Launcher Point Singularity Launcher Molecular Deconstructor [Rating: 163] Favorites ----------- Power Cold Fusion Reactor Engine Ion Engine Power Core Reinforced Fission Core Reactor Cold Fusion Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Carbon-fiber Leg Wheel Centrium Wheel Hover Unit Antigrav System Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Hackware Advanced System Shield Protection Damper Plating Weapon Bore Cannon Energy Gun Gamma Rifle Energy Cannon Long-range Proton Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Launcher Micro-nuke Launcher Special Weapon Improved Plasma Cutter Impact Weapon Heavy Flail Slashing Weapon Centrium Greatsword Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 . . 2 . . . . 2 2 2 Power 2 | . . . . . 1 . . . . . . . . . 1 . Propulsion 2 | . . . 1 . . . . . 1 . . . . . . . Utility 13 | . . 2 . 2 1 2 . . 1 . . . . 2 1 2 Weapon 1 | . . . 1 . . . . . . . . . . . . . Parts Attached 230 | 7 3 7 13 11 15 2 15 6 16 8 1 9 2 37 37 41 Power 26 | 1 . . 2 1 4 . 2 1 . 1 . 3 . 2 3 6 Engine 4 | 1 . . . 1 2 . . . . . . . . . . . Core 8 | . . . 2 . 2 . . . . . . . . . 2 2 Reactor 14 | . . . . . . . 2 1 . 1 . 3 . 2 1 4 Propulsion 33 | 2 . 1 4 . 3 1 1 1 2 1 . . . 2 6 9 Treads 23 | 2 . 1 4 . 1 . 1 1 2 1 . . . 2 3 5 Leg 1 | . . . . . 1 . . . . . . . . . . . Wheel 3 | . . . . . . . . . . . . . . . 3 . Hover 6 | . . . . . 1 1 . . . . . . . . . 4 Flight . | . . . . . . . . . . . . . . . . . Utility 84 | 2 2 3 2 4 3 1 5 2 8 3 . 3 . 17 17 12 Device 39 | . . 1 1 3 2 . 2 . 2 2 . 2 . 9 10 5 Storage 8 | 2 2 . . . . . 1 1 1 . . . . 1 . . Processor 9 | . . . . 1 . 1 . . . . . . . 1 1 5 Hackware 1 | . . . . . . . . 1 . . . . . . . . Protection 27 | . . 2 1 . 1 . 2 . 5 1 . 1 . 6 6 2 Artifact . | . . . . . . . . . . . . . . . . . Weapon 87 | 2 1 3 5 6 5 . 7 2 6 3 1 3 2 16 11 14 Energy Gun 29 | 1 1 1 1 4 1 . 4 1 2 . . . . 4 4 5 Energy Cannon 25 | . . . . 1 3 . . . 1 1 . 1 . 10 5 3 Ballistic Gun 13 | 1 . 2 4 1 . . . . 1 1 1 1 . . . 1 Ballistic Cannon 7 | . . . . . . . 2 . 2 . . . 1 1 . 1 Launcher 7 | . . . . . . . 1 . . 1 . . 1 . 2 2 Special Weapon 3 | . . . . . . . . . . . . 1 . . . 2 Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . 1 . . Piercing Weapon 1 | . . . . . . . . 1 . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . . 2 . . 2 1 1 . . 4 . 5 4 2 Parts Lost 85 | . 1 3 7 4 15 . 2 . 2 5 1 . . 6 13 26 Power 11 | . . . 1 . 2 . . . . . . . . . 2 6 Propulsion 11 | . . 1 3 1 3 . . . . . . . . . 1 2 Utility 28 | . . 1 2 1 3 . . . 1 3 . . . 2 6 9 Weapon 35 | . 1 1 1 2 7 . 2 . 1 2 1 . . 4 4 9 Highest Loss Streak 13 | . 1 3 5 1 13 . 2 . 1 2 1 . . 2 3 6 Average Slot Usage (%) 77 | . 100 94 89 99 61 37 66 82 79 72 72 72 73 74 79 65 Engine 2 | . 14 11 6 5 8 5 2 . . . . . . . . . Core 1 | . . . 1 1 1 5 2 . . . . . . . 4 1 Reactor 6 | . . . . . . . 5 11 10 10 10 9 10 9 7 7 Treads 11 | . 28 22 25 22 6 . 3 9 10 10 10 10 10 8 7 5 Hover 1 | . . . . . 2 9 7 1 . . . . . . . 2 Device 13 | . . 8 8 14 10 5 10 11 10 13 15 12 15 18 21 14 Storage 10 | . 28 22 18 15 8 . 2 9 10 10 10 10 10 9 8 7 Processor 6 | . . . . 6 6 7 11 6 5 5 5 5 5 7 5 13 Protection 6 | . . 8 4 7 1 . 5 8 10 4 5 7 5 5 9 3 Energy Gun 4 | . 14 8 2 8 7 . 7 4 5 2 . . . 1 7 1 Energy Cannon 2 | . . . . 4 . . . . . 2 5 5 10 4 1 2 Ballistic Gun 3 | . 14 13 24 9 3 . . . 1 2 4 2 . . . 1 Ballistic Cannon 1 | . . . . . . . 2 11 6 5 . . 2 2 . 1 Launcher 1 | . . . . . . . 1 . . 3 5 5 2 2 1 . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 172 | 16 48 55 56 69 72 19 136 148 153 164 158 158 158 172 171 151 Greatest Support 165 | 40 40 40 60 60 40 44 70 98 140 140 140 140 140 165 145 120 Greatest Overweight (x) 9 | 3 1 1 1 1 3 . 1 1 1 1 1 1 1 1 9 7 Average Overweight (x) . | . . 1 . . . . . 1 . . 1 . 1 . 1 1 Largest Inventory Capacity 18 | 8 16 16 16 16 16 4 12 18 18 18 18 18 18 18 18 18 Average Capacity 16 | 6 10 16 16 16 11 4 7 16 18 18 18 18 18 18 18 16 Most Carried 18 | 3 10 16 15 16 14 4 12 17 18 18 14 18 18 18 18 18 Average Carried 13 | 1 5 14 12 13 9 4 6 14 17 14 13 17 18 16 15 8 Final Capacity 18 | 8 16 16 16 16 4 4 12 18 18 18 18 18 18 18 18 10 Final Carried 18 | 3 10 14 14 15 4 4 12 17 17 13 14 18 18 15 17 2 Class Distribution -------------------- 56% | Scavenger-Mutant 11% | Mutant 8% | Scavenger-Gunner 5% | Generator-Mutant 5% | Scavenger-Skirmisher 4% | Scavenger-Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Scavenger-Mutant | -5/Waste Scavenger-Gunner | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Scavenger-Mutant | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 4558 | 275 42 104 270 167 100 . 233 320 744 338 45 94 56 479 466 825 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 18126 | 80 256 492 810 388 262 . 1849 445 1194 810 263 1113 522 3606 3971 2065 Parts 653 | 2 11 36 38 23 6 . 30 19 39 15 5 42 20 132 158 77 Haulers Intercepted 5 | . 1 1 . . . . . 1 . . . . . 2 . . Recyclers Shooed 6 | . . . 2 . . . . . 1 . . . . . 2 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . . . 10 . . 18 . . . Prevented 8 | . . . . . . . . . . 1 5 1 1 . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 250 | . 5 12 15 8 5 . 6 6 20 22 3 . 10 49 58 31 Guns 80 | . 5 12 15 5 5 . 6 . 7 4 . . . 4 8 9 Cannons 90 | . . . . 3 . . . 6 12 4 . . 7 27 18 13 AOE 29 | . . . . . . . . . . 13 . . 3 . 8 5 Classes Destroyed 17 | 1 2 4 . 1 . . 2 . 2 1 . . . 1 3 . Worker 5 | . . 1 . . . . . . 1 . . . . . 2 1 Builder 6 | . . . . . . . . . 1 . . . . . 3 2 Hauler 5 | . 1 1 . . . . . 1 . . . . . 2 . . Recycler 4 | 1 . . 2 . . . . . . . . . . . . 1 Mechanic 1 | . . . . . . . . . . . . . . . 1 . Operator 1 | . . . . . . . . . . . . . . . 1 . Watcher 5 | . . 2 . . . . . . 1 . . . . . 1 1 Swarmer 40 | . . 5 3 . . . . 2 3 2 . . 3 11 7 4 Saboteur 2 | . . . . . . . . . . . . . . 1 1 . Grunt 97 | . 5 6 8 5 3 . . . 8 13 . . 6 13 21 9 Brawler 11 | . . . . . . . . . 1 2 2 . . 3 3 . Duelist 13 | . . . . . . . . . . 3 . . . 2 6 2 Sentry 34 | . . 1 4 . 2 . . 2 8 2 1 . 1 6 4 3 Hunter 7 | . . . . . . . . . . . . . . . 5 2 Programmer 40 | . . . . 3 . . . 2 . . . . . 13 11 11 Compactor 6 | . . . . . . . 6 . . . . . . . . . Enhanced Grunt 9 | . . . . . . . . . . . . 9 . . . . Thug 1 | . . . . . . . . 1 . . . . . . . . Martyr 2 | . . . . . . . 2 . . . . . . . . . Best Kill Streak 13 | 1 3 6 5 3 3 . 1 2 9 13 3 1 4 7 9 10 Combat Bots Only 13 | . 3 5 5 3 3 . 1 2 9 13 3 . 4 7 9 7 Max Kills in Single Turn 4 | 1 1 1 1 1 1 . 1 1 2 3 1 1 2 2 4 3 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . 3 . . 2 . 3 2 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 . . . . Svarog (-4/Zhirov) Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Upp Upp Zhi Pro Res Res Acc Damage Taken 24028 | . 251 584 951 545 2373 . 31 365 2071 1506 244 227 337 3149 4906 6488 Core 1869 | . 21 59 155 76 660 . . . 42 50 . . 12 139 253 402 Absorbed by Shields 144 | . . . . . . . . . . 119 25 . . . . . Reduced by Siege Mode 680 | . . . . . . . . . 23 105 6 1 7 39 190 309 Core Remaining (%) 80 | 100 91 85 71 89 22 . . 100 . . . . 90 89 82 66 Volleys Fired 1059 | 5 22 45 59 25 20 . 85 22 62 62 11 99 27 187 228 100 Largest 3 | 2 2 2 3 3 3 . 3 3 3 2 1 2 1 2 3 3 Hottest 250 | 70 70 70 80 142 118 . 134 134 248 90 81 114 90 147 225 250 Shots Fired 1571 | 10 43 90 176 66 48 . 138 55 152 67 11 100 27 189 233 166 Gun 917 | 10 43 90 176 51 43 . 128 11 78 38 . 1 . 44 134 70 Cannon 614 | . . . . 15 5 . 10 44 74 19 11 87 25 145 92 87 Launcher 24 | . . . . . . . . . . 10 . . 2 . 7 5 Special 16 | . . . . . . . . . . . . 12 . . . 4 Kinetic 512 | 5 22 57 162 25 15 . 10 44 86 15 . 1 . 16 . 54 Thermal 580 | 5 21 33 14 26 28 . 128 11 66 33 . 12 24 48 74 57 Explosive 24 | . . . . . . . . . . 10 . . 2 . 7 5 Electromagnetic 452 | . . . . 15 5 . . . . 9 11 87 1 125 152 47 Robot Hit Streak 27 | 5 19 13 16 16 27 . 27 6 11 18 9 22 16 18 21 19 Robot Miss Streak 10 | 1 2 4 1 1 3 . 3 10 3 1 1 3 1 2 3 2 Penetration Max 1 | . . . . . . . . 1 1 1 . . . . . 1 Secondary Targets 7 | . . 4 3 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . . Capacitor 593 | . . . . . . . . . 10 42 9 82 25 171 208 46 Shots Hit Robots 1164 | 8 34 62 134 49 41 . 115 18 105 48 10 71 22 151 173 123 Core Hits 568 | 2 14 27 54 22 32 . 35 10 43 55 2 33 20 64 92 63 Critical Hits 91 | . . 1 . 2 . . 1 9 32 7 . 1 4 11 3 20 Critical Kills 32 | . . . . . . . 1 5 10 3 . 1 1 1 1 9 Critical Parts Destroyed 55 | . . 1 . 1 . . . 4 19 4 . . 3 10 2 11 Melee Attacks 3 | . . . . . 2 . . 1 . . . . . . . . Impact 2 | . . . . . 2 . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 1 | . . . . . . . . 1 . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 38870 | 90 359 632 1177 894 832 . 2430 500 2843 3834 327 1669 1228 6127 10017 5911 Guns 13947 | 81 359 628 1168 649 750 . 2290 138 1628 831 . 26 . 1072 3273 1054 Cannons 16219 | . . . . 147 58 . 140 355 1196 286 327 1387 747 4992 3453 3131 Explosions 8403 | . . . . 96 . . . . . 2717 . 181 481 . 3240 1688 Melee . | . . . . . . . . . . . . . . . . . Ramming 226 | 9 . 4 9 2 24 . . 7 19 . . . . 63 51 38 Kinetic 5275 | 43 133 308 1014 231 143 . 140 355 1469 263 . 26 . 295 . 855 Thermal 14471 | 38 226 320 154 514 607 . 2290 138 1355 706 . 256 710 2087 2854 2216 Explosive 8126 | . . . . . . . . . . 2717 . . 481 . 3240 1688 Electromagnetic 10772 | . . . . 147 58 . . . . 148 327 1387 37 3682 3872 1114 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 25 | . . . . 1 3 . . 1 . . . . . 4 8 25 Average Corruption 5 | . . . . 1 2 . . 1 . . . . . 1 4 14 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 105 | . . . . 1 1 . . 1 . . . . . 11 20 71 Message Errors 15 | . . . . . 1 . . 1 . . . . . 4 3 6 Matter Fused 16 | . . . . . . . . . . . . . . 1 3 12 Heat Flow Errors 4 | . . . . . . . . . . . . . . . 1 3 Energy Discharges 10 | . . . . . . . . . . . . . . 1 2 7 Parts Rejected 2 | . . . . . . . . . . . . . . . 2 . Data Loss (minor) 7 | . . . . 1 . . . . . . . . . . 2 4 Data Loss (major) 1 | . . . . . . . . . . . . . . . . 1 Misfires 4 | . . . . . . . . . . . . . . . 1 3 Misdirections 9 | . . . . . . . . . . . . . . . . 9 Targeting Errors 30 | . . . . . . . . . . . . . . 5 4 21 Weapon Failures 7 | . . . . . . . . . . . . . . . 2 5 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1211 | . . . . 26 . . . . . 176 12 1 5 243 462 286 Projectiles 569 | . . . . . . . . . . . 12 1 5 235 127 189 Explosions 634 | . . . . 26 . . . . . 176 . . . . 335 97 Melee 8 | . . . . . . . . . . . . . . 8 . . Knockbacks 21 | . . . . . . . 3 . 7 2 . . . 4 1 4 Impact 2 | . . . . . . . . . . . . . . 1 1 . Kinetic 17 | . . . . . . . 3 . 6 1 . . . 3 . 4 Secondary 2 | . . . . . . . . . 1 1 . . . . . . Self-Inflicted Damage 676 | . . . . . 12 . . . . 226 . 55 . . 266 117 Shots 11 | . . . . . . . . . . 5 . 1 . . 3 2 Rammed 16 | 1 . 1 2 1 2 . . 1 2 . . . . 2 3 1 Targets Rammed 17 | 1 . 1 2 1 2 . . 1 3 . . . . 2 3 1 Kicked . | . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . 1 . . . . . . . Highest Temperature 494 | 40 222 82 33 25 46 . 230 150 494 261 305 222 324 402 392 192 Average Temperature 90 | 20 85 20 12 10 19 . 58 44 141 111 153 82 96 110 109 72 Received Heat Transfer 3740 | . 138 72 459 135 543 . . 18 519 277 13 27 72 468 441 558 Effects 10 | . . . . . . . . . 1 1 2 . . 3 3 . Shutdowns 1 | . . . . . . . . . . . . . . 1 . . Energy Bleed 2 | . . . . . . . . . . 1 . . . . 1 . Interference 6 | . . . . . . . . . . . 2 . . 2 2 . Matter Decay 1 | . . . . . . . . . 1 . . . . . . . Siege Activations 32 | . . . . . . . . . 2 4 1 4 3 7 5 6 Total Turns 832 | . . . . . . . . . 17 280 19 17 70 86 217 126 Longest Duration 186 | . . . . . . . . . 14 186 19 8 62 24 151 47 Robots Corrupted 60 | . . . . . . . . . . 1 3 8 . 19 25 4 Combat Hostiles 50 | . . . . . . . . . . 1 3 . . 18 24 4 Parts Fried 123 | . . . . 1 . . . 1 . 1 1 29 . 39 38 13 Impact Corruptions 1 | . . . . . . . . . . . . . . 1 . . Robots Melted 1 | . . . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . . Parts Melted 30 | . 2 3 1 1 2 . . . 3 . . . . 6 9 3 Heat Transferred 17712 | 111 666 938 325 808 820 . 4440 259 2110 999 . 321 475 1518 2220 1702 Parts Sabotaged 5 | . . . . . . . . . . . . . . 1 . 4 Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 1 . . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Upp Upp Zhi Pro Res Res Acc Peak Influence 1703 | 5 155 414 476 255 191 93 92 449 736 . . . . 1046 1684 1703 Initial 1003 | . 3 65 111 159 44 93 32 4 196 . . . . 60 588 1003 Average 502 | 3 83 221 308 119 100 93 33 175 442 . . . . 532 893 1428 Maximum Alert Level 5 | . . 2 2 1 . . . 2 3 . . . . 3 5 5 Low Security (%) 39 | 100 100 37 21 85 100 100 100 62 22 . . . . 6 . . Level 1 11 | . . 60 49 14 . . . 23 6 . . . . 15 . . Level 2 22 | . . 2 29 . . . . 13 67 . . . . 56 42 . Level 3 10 | . . . . . . . . . 3 . . . . 21 31 13 Level 4 10 | . . . . . . . . . . . . . . . 17 59 Level 5 4 | . . . . . . . . . . . . . . . 7 26 High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 56 | . 2 4 3 7 1 . . 6 5 . . . . 9 10 9 Investigation 4 | . 1 . . . . . . 2 1 . . . . . . . Extermination 14 | . . . . 3 . . . 1 . . . . . 4 4 2 Reinforcement 15 | . 1 4 1 1 1 . . . 1 . . . . 2 2 2 Assault 12 | . . . . . . . . . . . . . . 3 4 5 Garrison 11 | . . . 2 3 . . . 3 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 17 | . . 3 2 . . . . . 1 . . . 1 2 5 3 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 370 | . 8 24 18 12 14 . 9 14 24 21 3 3 11 67 84 58 Peak Tracking Total 10 | . 3 9 6 5 4 . 6 8 6 10 3 3 4 5 9 10 Tactical Retreats 26 | . 1 3 . . 4 . 1 1 . 1 . . 1 7 2 5 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 18 | . . . . . 3 1 . 3 4 . . . . 1 5 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 10 | . . . . 1 . . . 2 3 1 . . . 1 2 . Max in Single Turn 2 | . . . . 1 . . . 2 1 1 . . . 1 1 . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 18 | . 1 . 1 2 1 . . 1 2 . . 3 . 3 1 3 Terminals 11 | . . . 1 1 1 . . 1 1 . . . . 2 1 3 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . 1 . . Garrison Access 2 | . . . . 1 . . . . 1 . . . . . . . Total Hacks 50 | . 1 . 4 3 2 . . 4 10 . . 13 . 4 3 6 Successful 25 | . 1 . 2 . . . . 1 4 . . 13 . 2 2 . Failed 25 | . . . 2 3 2 . . 3 6 . . . . 2 1 6 Catastrophic 7 | . . . . 1 1 . . . 2 . . . . 1 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 22 | . 1 . 4 1 2 . . 4 9 1 . . . . . . Terminals 28 | . . . 4 1 2 . . 4 6 . . . . 2 3 6 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . 2 . . Garrison Access 6 | . . . . 2 . . . . 4 . . . . . . . Terminal Hacks 21 | . . . 2 . . . . 1 3 . . 13 . . 2 . Record 1 | . . . . . . . . . . . . 1 . . . . Part Schematic 4 | . . . . . . . . . . . . 4 . . . . Robot Analysis 5 | . . . 1 . . . . . . . . 4 . . . . Prototype ID Bank 4 | . . . . . . . . . . . . 4 . . . . Branch Access Points 3 | . . . 1 . . . . 1 1 . . . . . . . Unreport Threat 3 | . . . . . . . . . 2 . . . . . 1 . Locate Traps 1 | . . . . . . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . 2 . . Insert Component 2 | . . . . . . . . . . . . . . 2 . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . 1 . . . . . . . 1 . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . Jam 1 | . . . . . . . . . 1 . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 12 | . . . 1 2 1 . . 1 1 . . . . 2 1 3 Full Trace Events 1 | . . . . . . . . 1 . . . . . . . . Feedback Events 1 | . . . . . . . . 1 . . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled 2 | . . . . . . . . 2 . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Upp Upp Zhi Pro Res Res Acc Total Allies 19 | . . . . . . . 19 . . . . . . . . . Largest Group 19 | . . . . . . . 19 17 2 . . . . . . . Highest-Rated Group 714 | . . . . . . . 714 614 73 . . . . . . . Highest-Rated Ally 50 | . . . . . . . 50 46 41 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 87 | . . . . . . . . 86 1 . . . . . . . Total Damage 1589 | . . . . . . . . 1589 . . . . . . . . Kills 9 | . . . . . . . . 9 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Upp Upp Zhi Pro Res Res Acc Robot Analysis Total 5 | . . . 1 . . . . . . . . 4 . . . . Derelict Logs Recovered 2 | . . . . . . . . . . 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 11801 | 100 343 457 552 918 397 49 944 475 526 857 522 1175 639 1286 1527 1034 Spaces Moved 5647 | 55 158 171 223 462 312 79 640 223 198 304 274 482 299 520 634 613 Core 165 | 26 . . . . 139 . . . . . . . . . . . Treads 4439 | 29 158 171 223 462 89 . 298 223 198 304 274 482 299 520 534 175 Legs . | . . . . . . . . . . . . . . . . . Wheels 257 | . . . . . . . . . . . . . . . 100 157 Hover 786 | . . . . . 84 79 342 . . . . . . . . 281 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 160 160 50 56 56 180 160 160 180 160 180 162 120 58 Average Speed 153 | 123 161 180 162 173 92 57 112 180 170 171 180 179 180 177 166 112 Slowest Speed 220 | 200 180 180 180 180 220 70 180 180 180 180 180 180 180 195 210 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 30 | 6 39 22 37 14 9 3 95 8 9 46 46 72 46 19 26 19 Regions Visited 16 Branch Regions 4 Pre-discovered Areas 1 | . 1 . . . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . . . 1 1 . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 . . 1 . . 1 1 1 1 1 . Scrap Searched 6 | . . . . . . . . . . 2 1 . 3 . . . Spaces Dug 65 | . . . . . 2 . . 5 . 25 . . 28 2 3 . Terrain Destroyed 544 | . . . . 15 2 . 7 76 27 162 . 16 56 8 121 54 Melee 3 | . . . . . 2 . . 1 . . . . . . . . Projectile 92 | . . . . . . . 7 20 27 6 . . 4 8 11 9 AOE 449 | . . . . 15 . . . 55 . 156 . 16 52 . 110 45 Terrain Rammed 1 | . . . . . . . . . . . . . . . . 1 Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Upp Upp Zhi Pro Res Res Acc Total 8067 | 76 207 241 309 530 386 82 786 264 314 615 302 763 395 861 1077 859 Wait 831 | . 17 6 2 9 24 . 32 . 20 236 13 89 67 79 148 89 Move 5633 | 55 157 170 222 461 312 79 639 222 197 303 273 481 298 519 633 612 Hop . | . . . . . . . . . . . . . . . . . Pick Up 113 | 7 7 10 7 13 1 . 8 5 6 2 3 11 . 15 14 4 Fast Attach 108 | 5 . 1 5 3 7 2 9 3 11 3 . 3 1 12 20 23 Attach 78 | 2 1 5 4 5 7 . 5 . 3 4 1 1 . 11 12 17 Detach 5 | . . . . . 1 . . . 1 . . 1 . 1 . 1 Swap 46 | . 2 1 4 3 1 . 1 3 2 1 . 5 1 15 5 2 Drop 108 | 2 1 2 4 10 10 1 7 3 9 4 1 10 1 20 14 9 Fire 1059 | 5 22 45 59 25 20 . 85 22 62 62 11 99 27 187 228 100 Melee 3 | . . . . . 2 . . 1 . . . . . . . . Ram 2 | . . . . . 1 . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . Crush 14 | . . 1 2 1 . . . 1 3 . . . . 2 3 1 Escape Stasis 66 | . . . . . . . . 4 . . . 62 . . . . Rewire 1 | . . . . . . . . . . . . 1 . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory (discovered 3 exits: *Fac / *Upp x2) -4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 101 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 444 | -10/Materials | Entered another Materials area 444 | -9/Materials | Evolved 2 slots: Utility x2 861 | -9/Materials | Lost 3 parts (1n1u1w) 867 | -9/Materials | Discovered new exit (range 16) 901 | -9/Materials | Entered another Materials area 901 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1264 | -8/Materials | Garrison activated, responded to threat 1335 | -8/Materials | Lost 5 parts (1p2n1u1w) 1376 | -8/Materials | Discovered new exit (range 16) 1453 | -8/Materials | Entered Factory 1453 | -7/Factory | Evolved 2 slots: Utility x2 1716 | -7/Factory | Garrison activated, responded to threat 1749 | -7/Factory | Build established: Scavenger-Skirmisher 2314 | -7/Factory | Discovered new exit (range 15) 2371 | -7/Factory | Entered another Factory area 2371 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2570 | -6/Factory | Spotted B-75 Beast 2629 | -6/Factory | Core integrity fell below 50% 2659 | -6/Factory | Lost 13 parts (2p3n2u6w) 2757 | -6/Factory | Discovered new exit (range 15) 2768 | -6/Factory | Entered another Factory area 2768 | -5/Factory | Evolved 2 slots: Utility x2 2817 | -5/Factory | Sucked down chute 2817 | -5/Factory | Entered Waste 2846 | -5/Waste | Spotted C-40 Crusher 2861 | -5/Waste | Spotted C-40 Crusher 2863 | -5/Waste | Found Prototype Launcher 2866 | -5/Waste | Spotted C-40 Crusher 2872 | -5/Waste | Spotted C-40 Crusher 2872 | -5/Waste | Identified Hellfire Missile Launcher 2880 | -5/Waste | Spotted C-40 Crusher 2886 | -5/Waste | Spotted C-40 Crusher 2937 | -5/Waste | Discovered new exit (range 16) 2958 | -5/Waste | Destroyed C-40 Crusher 2982 | -5/Waste | Destroyed C-40 Crusher 3038 | -5/Waste | Destroyed C-40 Crusher 3089 | -5/Waste | Destroyed C-40 Crusher 3103 | -5/Waste | Crushed by Compactor (1 part destroyed) 3149 | -5/Waste | Destroyed C-40 Crusher 3187 | -5/Waste | Destroyed C-40 Crusher 3290 | -5/Waste | Found Damper Plating 3370 | -5/Waste | Found Damper Plating 3492 | -5/Waste | Found Damper Plating 3524 | -5/Waste | Warlord forces began an assault 3761 | -5/Waste | Entered Factory 3761 | -5/Factory | Accompanied by 17 allies 3880 | -5/Factory | Build established: Scavenger-Gunner 4007 | -5/Factory | Garrison activated, responded to threat 4024 | -5/Factory | Identified exit to Upper Caves 4199 | -5/Factory | Discovered new exit (range 15) 4236 | -5/Factory | Entered another Factory area 4236 | -4/Factory | Accompanied by 2 allies 4236 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4427 | -4/Factory | Destroyed 9 combat bots 4482 | -4/Factory | Identified exit to Upper Caves 4482 | -4/Factory | Identified exit to Extension 4482 | -4/Factory | Identified exit to Armory 4692 | -4/Factory | Found Quantum Capacitor 4762 | -4/Factory | Entered Upper Caves 4990 | -4/Upper Caves | Build established: Scavenger-Mutant 5105 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 5154 | -4/Upper Caves | Destroyed 13 combat bots 5310 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 5439 | -4/Upper Caves | Identified exit to Upper Caves 5444 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 5455 | -4/Upper Caves | Found Prototype Special Weapon 5619 | -4/Upper Caves | Entered another Upper Caves area 5621 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 5873 | -4/Upper Caves | Learned Research stockpile data 6122 | -4/Upper Caves | Discovered new exit (range 11) 6141 | -4/Upper Caves | Entered Zhirov 6141 | -4/Zhirov | Discovered new exit (range 3) 6174 | -4/Zhirov | Met Zhirov 6215 | -4/Zhirov | Found Alien Artifact 6238 | -4/Zhirov | Found Alien Artifact 6371 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6390 | -4/Zhirov | Attacked by Zhirov 6394 | -4/Zhirov | Destroyed Svarog 6572 | -4/Zhirov | Zhirov warped through subspace 6575 | -4/Zhirov | Zhirov detonated his lab 6575 | -4/Zhirov | Cloak Generator disabled 6828 | -4/Zhirov | Found Prototype Device 6829 | -4/Zhirov | Identified Exp. Thermal Shield 7205 | -4/Zhirov | Found Exp. Thermal Shield 7316 | -4/Zhirov | Entered Proximity Caves 7419 | -3/Proximity Caves | Spotted B-86 Titan 7480 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7922 | -3/Proximity Caves | Discovered new exit (range 16) 7955 | -3/Proximity Caves | Entered Research 7955 | -3/Research | Evolved 2 slots: Utility x2 8060 | -3/Research | Spotted B-86 Titan 8063 | -3/Research | Destroyed 7 combat bots 8080 | -3/Research | Found Prototype Processor 8080 | -3/Research | Identified Exp. Melee Analysis Suite 8236 | -3/Research | First assault squad dispatched 8410 | -3/Research | Identified Transdimensional Reconstructor 8410 | -3/Research | Identified Integrated Dissipator 8410 | -3/Research | Installed Integrated Dissipator, increased core heat dissipation (+20) 8901 | -3/Research | Found Prototype Slashing Weapon 8901 | -3/Research | Identified Centrium Greatsword 8908 | -3/Research | Found Fusion Bomb Launcher 9144 | -3/Research | Destroyed 7 combat bots 9222 | -3/Research | Discovered new exit (range 9) 9241 | -3/Research | Entered another Research area 9241 | -2/Research | Evolved 2 slots: Power x1, Utility x1 9457 | -2/Research | Found Prototype Device 9457 | -2/Research | Identified Exp. Thermal Defense Suite 9659 | -2/Research | Found Prototype Launcher 9660 | -2/Research | Identified Point Singularity Launcher 9785 | -2/Research | First assault squad dispatched 9792 | -2/Research | Found Quantum Capacitor 9992 | -2/Research | Destroyed 8 combat bots 10019 | -2/Research | Found Prototype Processor 10020 | -2/Research | Identified Exp. Terrain Scan Processor 10400 | -2/Research | Lost 3 parts (1u2w) 10461 | -2/Research | Build established: Generator-Mutant 10683 | -2/Research | Destroyed 9 combat bots 10691 | -2/Research | Spotted B-90 Cyclops 10762 | -2/Research | Discovered new exit (range 5) 10768 | -2/Research | Entered Access 10768 | -1/Access | Evolved 2 slots: Utility x2 10805 | -1/Access | Found Quantum Capacitor 11018 | -1/Access | First assault squad dispatched 11070 | -1/Access | System corruption reached 10% 11096 | -1/Access | Lost 3 parts (1p1n1w) 11153 | -1/Access | Lost 6 parts (1p3u2w) 11180 | -1/Access | Destroyed 7 combat bots 11195 | -1/Access | Build established: Scavenger-Mutant 11425 | -1/Access | Warped through subspace 11639 | -1/Access | Lost 6 parts (1p3u2w) 11733 | -1/Access | Spotted B-99 Colossus 11733 | -1/Access | Spotted B-99 Colossus 11768 | -1/Access | Identified Molecular Deconstructor 11798 | -1/Access | Discovered new exit (range 5) 11802 | *** | Escaped! Last Messages --------------- 11775_ Entropy package melds with Main Access Shell. 11778_ Concrete disintegrates. 11778_ Concrete destabilizing. 11782_ Concrete disintegrates. 11782_ Sealed Barrier disintegrates. 11782_ Concrete destabilizing. 11784_ Entropy package melds with Main Access Shell. 11786_ Concrete disintegrates. 11791_ System corrupted: Component data lost. 11791_ Slammed into Main Access Shell. 11791_ Destabilizing: System corrupted (+1). 11795_ Concrete disintegrates. 11797_ Concrete destabilizing. 11798_ Main Access Shell disintegrates. 11798_ EXIT=FOUND 11798_ Slug penetrates Sealed Barrier. 11800_ Concrete disintegrates. 11801_ Concrete destabilizing. 11802_ Concrete disintegrates. 11802_ Concrete destabilizing. Map ----- +----------------------------------------------------+ | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ??????########??????# #?????????????????????????? | | ??????#= #?????## ##????????????????????????? | | ??????# ####### ###############+########## | | ??????# | | ??????# | | ??????# ####### ############## ########## | | ??????# #?????######????????????# #????????? | | #?????## #####???????????????????????# #????????? | | ######## #???????????????????????????# #????????? | | #???????????????????????????# #????????? | | #???????????????????##??????# #????????? | | #??????????######### "####### #????????? | | #??????????" " #????????? | | == #?? ??????" ?? " #????????? | | == # ?????" """""" " #????????? | | = ????" " " #????????? | | ????" " "@ " #????????? | | ????" " "" " #????????? | | ????" " #????????? | | ######+### ????" """"" " #????????? | | #????????? ????" """" """ #????????? | | #????????? ????" """"T""" #????????? | | #?????????#####?????##########"####### #????????? | | #????????????????????????????????????? #????????? | | #????????????????????????????????????? #????????? | | #????????????????????????????????????? #????????? | | #????????????????????????????????????? #????????? | | #????????????????????????????????????? #????????? | | #???????????????####?????????????????????????????? | | #???????????????+ ?????????????????????????????? | | #???????????????# ?????????????????????????????? | | #???????????????# #########?????????????????????? | | #???????????????# # #?????????????????????? | | #???????????????# # #?????????????????????? | | #???????????????# # #?????????????????????? | | ################# # #?????????????????????? | | # #?????????????????????? | | + +?????????????????????? | | #################### #?????????????????????? | | #??????????????????# #?????????????????????? | | #??????????????????# #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 129 Coolant Potential 100 Energy Generation 75 Energy Capacity 665 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 1010 ECM Strength 3 Power Amplification 30 Additional Mass Support 20 Armor Coverage 2850 Resistance: TH 30 Resistance: EM 90 Core Shielding 30 Power Shielding 90 Propulsion Shielding 66 Weapon Cycling 25 Evasion (%) 53 Melee Accuracy 24 Target Analysis 8 Armor Integrity Analysis 33 Recoil Reduction 4 Particle Charging 25 Kinecelleration 40 Defensive Hacking 14 Item Schematics ----------------- Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed CryofiberAngularRecalibrator Manual? 0 Play Time 01:38:00 Cumulative 369.3 hours Start 2021.03.07 @ 20:19:57 End 2021.03.07 @ 22:19:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 289 Rogue 282 Adventurer 0 Explorer 7 Win Type 0 Total 15 Types 5/1/9/0/0/0/0/0/0 Lore% 79 Gallery% 93 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4e77892e-3035-4ffd-8739-9657e340c069