Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.14 @ 10:20:51 Player: Minty Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (105) 525 Value Destroyed (3480) 3480 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (-7) -7 TOTAL SCORE: 6838 Bonus ------- High Alert Combat Kills 93 Friendly Fire -100 Cogmind --------- Core Integrity 0/700 Matter 295/300 Energy 52/100 System Corruption 7% Temperature Cool (9) Movement Core (100) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Salvage Targeting Computer Advanced Targeting Computer Melee Analysis Suite Improved Melee Analysis Suite Core Analyzer > --- WEAPON (3) ------- Impact Mace Impact Mace > --- INVENTORY (5) ---- Light Nuclear Core Light Nuclear Core Hacking Suite Heavy Disruptor Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Medium Storage Unit Machine Analyzer Advanced Targeting Computer Reactive Plating > --- WEAPON ----------- Shock Rifle Heavy Disruptor Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Heat Sink Improved Salvage Targeting Computer Advanced Targeting Computer Melee Analysis Suite Gatling Laser Remote Datajack [Rating: 50] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Reactive Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Impact Weapon Impact Mace Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 4 | . . 1 2 1 . . Weapon 1 | . . 1 . . . . Parts Attached 101 | . 6 34 16 36 7 2 Power 14 | . 1 4 2 5 2 . Engine 6 | . 1 4 1 . . . Core 8 | . . . 1 5 2 . Reactor . | . . . . . . . Propulsion 21 | . 1 7 4 9 . . Treads 11 | . . 6 2 3 . . Leg 10 | . 1 1 2 6 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 28 | . 2 6 8 6 4 2 Device 11 | . 2 3 3 3 . . Storage 3 | . . 1 2 . . . Processor 11 | . . 2 1 2 4 2 Hackware 1 | . . . . 1 . . Protection 2 | . . . 2 . . . Artifact . | . . . . . . . Weapon 38 | . 2 17 2 16 1 . Energy Gun 18 | . 1 7 2 7 1 . Energy Cannon 6 | . . 4 . 2 . . Ballistic Gun 5 | . 1 4 . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 6 | . . 2 . 4 . . Slashing Weapon 3 | . . . . 3 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 2 . 2 . . Parts Lost 34 | . 2 8 2 9 6 7 Power 5 | . 1 1 . 1 1 1 Propulsion 10 | . . 3 1 3 1 2 Utility 12 | . 1 3 1 1 3 3 Weapon 7 | . . 1 . 4 1 1 Highest Loss Streak 6 | . 1 6 1 5 3 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 96 88 99 95 95 77 Engine 4 | . 14 10 6 . . . Core 3 | . . . 2 6 6 2 Treads 9 | . . 14 13 3 21 5 Leg 9 | . 28 7 4 15 . . Device 12 | . 10 5 19 15 11 6 Storage 8 | . 14 11 9 7 7 7 Processor 14 | . . 4 11 15 20 30 Hackware 1 | . . . . 1 2 . Protection 2 | . . 1 4 4 . . Energy Gun 13 | . . 17 27 13 2 6 Energy Cannon 1 | . . 3 . . 4 . Ballistic Gun 2 | . 28 5 . . . . Impact Weapon 6 | . . 5 . 4 15 15 Naked Turns . | . . . . . . . Heaviest Build 46 | 12 15 27 35 46 33 30 Greatest Support 68 | 20 20 40 40 68 68 48 Greatest Overweight (x) 8 | . . 1 1 1 . 8 Average Overweight (x) . | . . . . . . 3 Largest Inventory Capacity 25 | . 8 10 25 10 10 10 Average Capacity 9 | . 8 9 10 10 10 9 Most Carried 10 | . 7 10 10 10 10 9 Average Carried 9 | . 6 9 9 9 9 8 Final Capacity 10 | 8 8 10 10 10 10 10 Final Carried 10 | 6 6 10 10 10 8 8 Class Distribution -------------------- 52% | Mutant 22% | Scavenger-Gunner 10% | Gunner 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Jun Mat Mat Mat Fac Low Low Matter Collected 1412 | 189 160 466 152 361 74 10 Remotely . | . . . . . . . Salvage Created 4660 | . 160 979 953 1589 791 188 Parts 179 | . 4 50 32 74 15 4 Haulers Intercepted 3 | . . 1 . 2 . . Recyclers Shooed 2 | . . . 1 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 11 | . . . . . 10 1 Prevented 7 | . . . . . 4 3 Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 80 | . 2 22 16 18 17 5 Melee 8 | . . 1 . 3 2 2 Guns 48 | . 2 14 16 11 4 1 Cannons 8 | . . 5 . 1 2 . AOE 2 | . . . . 2 . . Classes Destroyed 16 | . 2 6 2 5 1 . Worker 4 | . . 1 . 3 . . Builder 2 | . . . 1 1 . . Tunneler 1 | . . . . 1 . . Hauler 3 | . . 1 . 2 . . Recycler 8 | . 1 . 2 5 . . Mechanic 1 | . . . . 1 . . Operator 2 | . . 1 . 1 . . Watcher 3 | . . 2 . 1 . . Swarmer 15 | . . 4 . 3 5 3 Grunt 51 | . 2 14 12 10 11 2 Brawler 1 | . . . . 1 . . Duelist 2 | . . . 2 . . . Sentry 9 | . . 4 2 2 1 . Hunter 2 | . . . . 2 . . Programmer 1 | . . . . 1 . . Samaritan 1 | . . . . . 1 . Best Kill Streak 7 | . 2 5 7 6 5 3 Combat Bots Only 5 | . 2 5 5 5 5 3 Max Kills in Single Turn 2 | . 1 2 2 1 1 1 Gunslinging 1 | . . 1 1 . . . Exploded 1 | . . . . 1 . . Melee 1 | . . 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Jun Mat Mat Mat Fac Low Low Damage Taken 5700 | . 355 1202 526 1844 1066 707 Core 992 | . 41 161 90 315 46 339 Absorbed by Shields . | . . . . . . . Ignored by Resistances 44 | . . . . 44 . . Regen/Repaired (Parts) 190 | . . . . 190 . . Core Remaining (%) 81 | 100 83 59 83 . . . Volleys Fired 198 | . 22 44 35 67 21 9 Largest 3 | . 2 3 3 3 1 1 Hottest 186 | . 40 186 185 166 69 69 Shots Fired 432 | . 44 119 105 133 22 9 Gun 391 | . 44 99 105 122 12 9 Cannon 41 | . . 20 . 11 10 . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 74 | . 44 30 . . . . Thermal 256 | . . 89 105 41 12 9 Explosive . | . . . . . . . Electromagnetic 102 | . . . . 92 10 . Robot Hit Streak 18 | . 7 8 17 18 10 3 Robot Miss Streak 5 | . 4 5 5 3 2 3 Penetration Max . | . . . . . . . Secondary Targets 8 | . 1 3 1 3 . . Max Gunslinging Chain 1 | . 1 1 1 1 . . Shots Hit Robots 360 | . 26 84 78 126 31 15 Core Hits 133 | . 6 29 36 48 11 3 Critical Kills . | . . . . . . . Critical Parts Destroyed 14 | . . 2 . 2 8 2 Critical Strikes 32 | . . 5 9 7 9 2 Burn 17 | . . 3 9 4 1 . Corrupt 1 | . . . . 1 . . Smash 14 | . . 2 . 2 8 2 Melee Attacks 82 | . . 19 . 32 19 12 Impact 75 | . . 19 . 25 19 12 Slashing 7 | . . . . 7 . . Piercing . | . . . . . . . Sneak Attacks 16 | . . 4 . 11 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks 4 | . . . . . 2 2 Damage Inflicted 9206 | . 308 1849 1554 3510 1240 745 Guns 4493 | . 308 936 1550 1446 175 78 Cannons 653 | . . 287 . 200 166 . Explosions 291 | . . . . 291 . . Melee 3755 | . . 621 . 1568 899 667 Ramming 14 | . . 5 4 5 . . Kinetic 619 | . 308 311 . . . . Thermal 3727 | . . 912 1550 1012 175 78 Explosive . | . . . . . . . Electromagnetic 1091 | . . . . 925 166 . Impact 3381 | . . 621 . 1194 899 667 Slashing 374 | . . . . 374 . . Piercing . | . . . . . . . Highest Corruption 7 | . . 4 5 4 4 7 Average Corruption 4 | . . 3 4 4 4 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 53 | . . 15 8 7 17 6 Message Errors 10 | . . . 3 1 3 3 Matter Fused 15 | . . 6 1 3 4 1 Heat Flow Errors 7 | . . . 2 2 3 . Energy Discharges 10 | . . 4 1 . 4 1 Data Loss (minor) 8 | . . 4 1 1 1 1 Misfires 1 | . . . . . 1 . Alerts 1 | . . . . . 1 . Weapon Failures 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 1564 | . . 179 . 545 580 260 Projectiles 1 | . . 1 . . . . Explosions . | . . . . . . . Melee 1563 | . . 178 . 545 580 260 Knockbacks 19 | . . 2 . 5 9 3 Impact 16 | . . 2 . 5 7 2 Kinetic . | . . . . . . . Secondary 3 | . . . . . 2 1 Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 3 | . . 1 2 . . . Targets Rammed 5 | . . 2 2 1 . . Kicked 2 | . . 1 . 1 . . Crushed . | . . . . . . . Highest Temperature 502 | . 4 502 217 254 228 35 Average Temperature 98 | . 2 155 71 37 55 24 Received Heat Transfer 2001 | . 159 462 315 543 423 99 Effects 9 | . . 9 . . . . Shutdowns 1 | . . 1 . . . . Energy Bleed 2 | . . 2 . . . . Interference 2 | . . 2 . . . . Damage (major) 4 | . . 4 . . . . Siege Activations . | . . . . . . . Robots Corrupted 3 | . . . . 1 2 . Combat Hostiles 3 | . . . . 1 2 . Parts Fried 18 | . . 3 . 9 5 1 Impact Corruptions 47 | . . 9 . 12 17 9 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 16 | . . 4 10 1 . 1 Heat Transferred 8486 | . . 2183 3700 2048 407 148 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . 2 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Low Peak Influence 477 | . 70 298 477 454 . . Initial 184 | . . 25 125 184 . . Average 242 | . 34 136 278 308 . . Maximum Alert Level 2 | . . 1 2 2 . . Low Security (%) 37 | . 100 75 30 12 . . Level 1 49 | . . 24 43 70 . . Level 2 12 | . . . 26 16 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . 1 6 2 6 . . Investigation 9 | . . 4 1 4 . . Extermination 1 | . . . . 1 . . Reinforcement 5 | . 1 2 1 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Low Low Distress Signals 2 | . . 2 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 110 | . 10 27 18 27 19 9 Peak Tracking Total 6 | . 6 4 5 4 6 5 Tactical Retreats 11 | . . 1 . 5 2 3 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Low Traps Triggered 7 | . . 2 3 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 3 | . . . . 1 . 2 Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Jun Mat Mat Mat Fac Low Low Machines Disabled 4 | . . . 1 3 . . Max in Single Turn 1 | . . . 1 1 . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Low Low Machines Accessed 21 | . 1 6 3 9 . 2 Terminals 9 | . 1 3 2 2 . 1 Fabricators 2 | . . . . 2 . . Repair Stations 3 | . . 1 . 2 . . Recycling Units 3 | . . 1 . 2 . . Scanalyzers 3 | . . 1 1 1 . . Garrison Access . | . . . . . . . Total Hacks 70 | . 6 24 13 25 . 2 Successful 43 | . 4 14 8 15 . 2 Failed 27 | . 2 10 5 10 . . Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual 17 | . 1 9 3 4 . . Terminals 38 | . 6 14 9 8 . 1 Fabricators 5 | . . . . 5 . . Repair Stations 9 | . . 4 . 5 . . Recycling Units 6 | . . 3 . 3 . . Scanalyzers 11 | . . 3 4 4 . . Garrison Access . | . . . . . . . Terminal Hacks 11 | . 3 3 2 1 . 2 Record 1 | . . . . . . 1 Prototype ID Bank 2 | . 1 1 . . . . Open Door 1 | . . . . . . 1 Alert Level 2 | . . 1 1 . . . Dispatch Records 1 | . 1 . . . . . Security Status 1 | . . 1 . . . . Recall Investigation 1 | . . . . 1 . . Zone Layout 2 | . 1 . 1 . . . Fabricator Hacks 3 | . . . . 3 . . Load Schematic 1 | . . . . 1 . . Build 2 | . . . . 2 . . Repair Station Hacks 6 | . . 2 . 4 . . Scan Component 3 | . . 1 . 2 . . Repair 2 | . . . . 2 . . Refit 1 | . . 1 . . . . Recycling Unit Hacks 5 | . . 3 . 2 . . Report Inventory 4 | . . 2 . 2 . . Retrieve Matter 1 | . . 1 . . . . Scanalyzer 8 | . . 2 4 2 . . Insert Component 4 | . . 1 2 1 . . Analyze 4 | . . 1 2 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 10 | . 1 4 2 3 . . Terminals 8 | . 1 3 2 2 . . Botnet 8 | . 1 3 2 2 . . Fabricators 1 | . . . . 1 . . Fabnet 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Extract 1 | . . 1 . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 17 | . 1 5 3 8 . . Full Trace Events 7 | . . 3 1 3 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . 2 2 1 . . Parts Built 3 | . . . . 3 . . Authchips . | . . . . . . . Time 190 | . . . . 190 . . Total Part Build Rating 13 | . . . . 13 . . Parts Repaired 2 | . . . . 2 . . Time 41 | . . . . 41 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter 100 | . . 100 . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 4 | . . 1 2 1 . . Part Schematics Acquired 4 | . . 1 2 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Jun Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . . 1 . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Jun Mat Mat Mat Fac Low Low Total Allies 1 | . . . . 1 . . Largest Group 1 | . . . . 1 . . Highest-Rated Group 16 | . . . . 16 . . Highest-Rated Ally 16 | . . . . 16 . . Total Orders . | . . . . . . . Ally Attacks 2 | . . . . 2 . . Total Damage 30 | . . . . 30 . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Jun Mat Mat Mat Fac Low Low Turns Passed 4226 | . 188 882 608 1660 545 343 Spaces Moved 1917 | 1 93 373 281 796 264 109 Core 41 | . . . . . . 41 Treads 971 | . . 263 204 172 264 68 Legs 905 | 1 93 110 77 624 . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 120 130 123 165 165 Average Speed 162 | 120 120 165 161 149 165 272 Slowest Speed 450 | 120 120 190 200 250 166 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 2 21 28 27 22 51 16 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 8 | . . . . 8 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 8 | . . . . 8 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Low Low Total 2536 | . 123 503 358 1101 320 131 Wait 145 | . 3 4 8 118 11 1 Move 1911 | . 92 372 280 795 263 109 Hop . | . . . . . . . Pick Up 32 | . . 10 4 16 1 1 Fast Attach 38 | . 2 10 8 16 2 . Attach 22 | . 1 5 2 8 4 2 Detach 6 | . . 3 1 1 1 . Swap 41 | . 3 19 6 12 1 . Drop 54 | . . 15 12 27 . . Fire 198 | . 22 44 35 67 21 9 Melee 75 | . . 19 . 31 16 9 Ram . | . . . . . . . Kick 2 | . . 1 . 1 . . Crush 3 | . . 1 2 . . . Escape Stasis . | . . . . . . . Rewire 9 | . . . . 9 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 20 | -10/Materials | Discovered new exit (range 17) 177 | -10/Materials | Discovered new exit (range 7) 189 | -10/Materials | Entered another Materials area 189 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 512 | -9/Materials | Lost 6 parts (1p3n1u1w) 905 | -9/Materials | Build established: Mutant 961 | -9/Materials | Discovered new exit (range 9) 1071 | -9/Materials | Entered another Materials area 1071 | -8/Materials | Evolved 2 slots: Utility x2 1363 | -8/Materials | Build established: Scavenger-Gunner 1653 | -8/Materials | Discovered new exit (range 12) 1679 | -8/Materials | Entered Factory 1679 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1908 | -7/Factory | Fabricated Hvy. Disruptor Cannon (x1) 2084 | -7/Factory | Repaired Lgt. Nuclear Core 2418 | -7/Factory | Fabricated Lgt. Nuclear Core (x2) 2772 | -7/Factory | Lost 5 parts (1p2n2w) 3049 | -7/Factory | Repaired Imp. Titanium Leg 3156 | -7/Factory | Discovered new exit (range 16) 3161 | -7/Factory | Build established: Mutant 3339 | -7/Factory | Entered Lower Caves 3487 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3534 | -7/Lower Caves | Learned location of 1 exit from Factory 3698 | -7/Lower Caves | Lost 3 parts (2u1w) 3709 | -7/Lower Caves | Core integrity fell below 50% 3855 | -7/Lower Caves | Discovered new exit (range 5) 3856 | -7/Lower Caves | Encountered a Warlord checkpoint 3884 | -7/Lower Caves | Entered another Lower Caves area 3951 | -7/Lower Caves | Discovered new exit (range 9) 4048 | -7/Lower Caves | Lost 3 parts (1p2n) 4221 | -7/Lower Caves | Core integrity fell below 20% 4227 | -7/Lower Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 04215_ Destroyed Imp. Heat Sink. 04215_ P-60 Hacker system corrupted by crushing effect. 04215_ P-60 Hacker knocked back. 04217_ Penetrated by Slug. 04218_ Destroyed Target Analyzer. 04218_ P-60 Hacker system corrupted by crushing effect. 04220_ Slug penetrates Wall. 04221_ G-47 Trooper destroyed. 04221_ Med. Storage Unit destroyed. 04224_ ,UVSA5TJARRQS=XE|ZGUM=M/FC 04224_ Destroyed Lgt. Nuclear Core. 04224_ G-47 Trooper system corrupted by crushing effect. 04224_ P-60 Hacker destroyed. 04225_ Imp. Heat Sink fries itself beyond repair. 04226_ G-47 Trooper suffers critical hit (Smash). 04226_ Destroyed Aluminum Leg. 04226_ G-47 Trooper system corrupted by crushing effect. 04227_ G-47 Trooper system terminally corrupted. 04227_ Imp. Heat Sink fried. 04227_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????#####?????#####???????? | | ??????????????????????????## ##??### ##??????? | | ??????????????????????????# #??# #??????? | | ?????????????????????????## #??# ######## | | ????????????????????????## ##?# | | ??????????????????????### #?## | | ??????????????????##### < #??# ######## ## | | ?????????????????## #### #"""" "" # | | ????????????????## #"""" % # | | ???????????????## #"""" # | | ????????????#### ## # # | | ???????????## ##### ### + | | ???????????# ##???# ### # | | ???????????# ## ##????## ## #" | | ???????????# ### ######## ## T | | ??????????## # ## #"" "" ""# | | ??????????# ## ### ##### | | ??????????### ######### ### | | ????????????# ##????"""## #?# | | ????????????## ##?????? ## #?### #### | | ?????????????## #""?????== ?# ##??# #?? | | ??????????????# #" ##%### ;#??# ### #?? | | ##### #" [% @! ;# ##?# ??## ##? | | # % #" Y !#p#### ## #?# ???# ## | | ??# % %#""????##???# ## ## ???## # | | # ##### #???????????# ## # ??## # | | ?????????????# ??????????? ### # ??# # | | ?????????????# ??????????? ?? #???## # | | ?????????????# ??????????? ?? ???## # | | ?????????????# # ??????????? ?? ???# # | | ????????????? ?##?????????? ??#### #??# ## | | ????????????? ????????????? ??????# #??# #? | | ?????????????##????????????? ???????####??# ##? | | ???????????????????????????? ?????????????####?? | | ???????????????????????????? ??????????????????? | | ????????????????????????????###??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 16 Melee Accuracy 11 Core Analysis 6 Recoil Reduction 3 Force Boost 20 Salvage Targeting 2 Defensive Hacking 10 Item Schematics ----------------- Pulse Rifle | -9/Materials | Scanalyzed Disposable Heat Sink | -9/Materials | Extracted Hpw. Tractor Beam | -8/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Lgt. Nuclear Core | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Disruptor Cannon | x1 | -7/Factory | Preloaded Lgt. Nuclear Core | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShrapnelContainmentCapacitor Manual? 0 Play Time 00:29:15 Cumulative 450.5 hours Start 2023.07.13 @ 20:31:55 End 2023.07.14 @ 10:20:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 344 Rogue 125 Adventurer 76 Explorer 143 Win Type - Total 22 Types 19/0/2/0/0/0/0/1/0 Lore% 67 Gallery% 87 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dff1d8c3-bcfc-447d-a698-0589940dd710