Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.04 @ 14:43:56 Player: Derk Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (136) 680 Value Destroyed (4342) 4342 Prototype IDs (93) 1860 Alien Tech Used (3) 600 Bonus (6805) 6805 TOTAL SCORE: 24987 Bonus ------- High Alert Combat Kills 429 Follower Combat Kills 1428 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Win 3000 Friendly Fire -252 Cogmind --------- Core Integrity 1493/1600 Matter 250/300 Energy 771/850 System Corruption 4% Temperature Cool (12) Movement Hovering (40) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Zionite Light DM Reactor Matter Drive > --- PROPULSION (7) --- Zionite Glidesys I Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Zionite Glidesys II Zionite Glidesys II Zionite Glidesys II > --- UTILITY (12) ----- Experimental Heat Sink Coolant Network Large Storage Unit Zionite Biocell Array Machine Analyzer Enhanced Optical Array Advanced Sensor Array Experimental Reaction Control System Zionite Shade Armor Graphene Brace System Shield > --- WEAPON (3) ------- Zionite Laser-M Zionite Laser-H (fused) Zionite Phaser-H > --- INVENTORY (15) --- Zionite Light DM Reactor Light Quantum Reactor Advanced Energy Well (500) Zionite Biocell (600) Improved Matter Compressor (297) Quantum Capacitor Bomb Factory No. 2 Vortex Cannon (26) Zionite Alpha Cannon Mk. II Gamma Bomb Array Micro-nuke Launcher Molecular Scythe Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Matter Drive > --- PROPULSION ------- Zionite Glidesys I Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Zionite Glidesys II Zionite Glidesys II Zionite Glidesys II > --- UTILITY ---------- Experimental Heat Sink Coolant Network Large Storage Unit Zionite Biocell Array Machine Analyzer Enhanced Optical Array Advanced Sensor Array Experimental Reaction Control System Zionite Shade Armor Graphene Brace System Shield > --- WEAPON ----------- Zionite Laser-M Zionite Laser-H Zionite Phaser-H > --- INVENTORY -------- Zionite Light DM Reactor Light Quantum Reactor Advanced Energy Well Zionite Biocell Improved Matter Compressor Quantum Capacitor Bomb Factory No. 2 Vortex Cannon Zionite Alpha Cannon Mk. II Gamma Bomb Array Micro-nuke Launcher Molecular Scythe [Rating: 209] Favorites ----------- Power Micro Fission Core Engine Light Deuterium Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Flying Fortress v7 Treads Armored Treads Wheel Compact Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Flying Fortress v7 Utility Machine Analyzer Device Improved Sensor Array Storage Large Storage Unit Processor Machine Analyzer Hackware Makeshift System Shield Protection Improved Light Armor Plating Weapon Makeshift Sword Energy Gun Zionite Laser-H Energy Cannon Matter Neutralizer Ballistic Gun Precision Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Makeshift Hammer Slashing Weapon Makeshift Sword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 2 Power 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Propulsion 5 | . . . . . . . 1 1 . . . . . . . . . 1 . . . . . . . . . 1 . . 1 Utility 10 | . . . 2 . . . 1 1 . . . . 2 . . . . . . . . . 2 . . . . 1 . 1 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 332 | 7 11 5 17 9 2 7 18 12 7 . . 1 6 3 . 4 8 22 17 . 4 6 7 28 30 7 14 24 14 12 30 Power 27 | 1 2 1 1 . 1 . 3 . . . . 1 1 . . . . 3 . . . . . . 1 . . 3 3 2 4 Engine 9 | 1 2 . . . 1 . 2 . . . . 1 . . . . . 2 . . . . . . . . . . . . . Core 6 | . . 1 1 . . . 1 . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . Reactor 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 2 4 Propulsion 45 | 2 . 2 2 3 . 4 3 2 . . . . . . . . . 1 . . 1 . 1 . . 2 . 8 5 2 7 Treads 9 | 2 . . 2 . . 2 2 1 . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 8 | . . 2 . 3 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Hover 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 7 3 2 7 Flight 8 | . . . . . . . . 1 . . . . . . . . . 1 . . 1 . 1 . . 1 . 1 2 . . Utility 175 | 2 3 . 5 2 . 1 6 5 . . . . 4 1 . 4 5 12 15 . 2 6 2 25 29 4 12 11 4 6 9 Device 115 | 1 2 . 4 2 . 1 3 1 . . . . . 1 . 3 4 8 10 . . 3 1 20 23 4 10 4 1 5 4 Storage 8 | 1 . . 1 . . . 1 1 . . . . . . . . . 1 . . . . . . . . . . 1 . 2 Processor 13 | . 1 . . . . . 2 3 . . . . 3 . . . . 1 . . 1 . 1 . 1 . . . . . . Hackware 8 | . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . 3 2 . . Protection 31 | . . . . . . . . . . . . . . . . 1 1 . 5 . 1 3 . 5 5 . 2 4 . 1 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 85 | 2 6 2 9 4 1 2 6 5 7 . . . 1 2 . . 3 6 2 . 1 . 4 3 . 1 2 2 2 2 10 Energy Gun 6 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . 4 Energy Cannon 10 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 2 . . 1 4 Ballistic Gun 34 | 2 4 1 6 2 . 2 4 3 2 . . . . . . . 2 1 1 . 1 . 2 . . . . . . 1 . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 15 | . . 1 2 1 . . . . 2 . . . . 1 . . . 4 . . . . . 1 . . . 1 . . 2 Special Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Slashing Weapon 15 | . . . 1 1 1 . 2 1 3 . . . . 1 . . 1 . . . . . 2 . . . . . 2 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . Unidentified Prototypes 40 | . . . . . . . . 3 . . . . . . . 1 . 5 . . 2 . 1 . . 7 . 5 3 4 9 Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . System Corruption 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . Parts Lost 46 | . 2 2 4 . . 2 5 . . . . . . . . . . . . . . . . 4 . . 2 10 5 4 6 Power 9 | . 1 . 1 . . . 2 . . . . . . . . . . . . . . . . 1 . . 1 1 1 1 . Propulsion 8 | . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . 1 2 Utility 20 | . 1 . 2 . . 1 2 . . . . . . . . . . . . . . . . 2 . . 1 5 3 1 2 Weapon 9 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . 1 . . . 2 1 1 2 Highest Loss Streak 10 | . 1 2 2 . . 1 2 . . . . . . . . . . . . . . . . 3 . . 2 10 3 3 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 99 99 89 99 100 99 85 91 76 76 76 76 80 79 80 79 78 69 79 82 74 80 81 77 80 79 75 80 82 79 80 Engine 2 | . 13 2 . . 1 11 5 7 7 7 7 7 4 . . . . 2 . . . . . . . 3 4 . . . . Core 6 | . . 11 6 11 9 . 2 . . . . . 1 6 6 6 6 6 11 11 11 11 10 7 9 5 5 3 . . . Treads 1 | . 28 3 4 4 . 3 8 14 . . . . . . . . . . . . . . . . . . . . . . . Wheel 3 | . . 23 17 17 22 18 9 6 . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 22 24 22 Flight 6 | . . . . . . . . . 7 7 7 7 6 6 6 6 6 8 11 11 11 11 10 10 10 10 10 6 4 1 . Device 15 | . 7 . 22 32 33 32 26 18 7 7 7 7 6 12 13 12 12 12 11 11 6 7 12 15 19 20 19 12 6 5 15 Storage 6 | . 14 14 11 11 11 11 10 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 7 8 8 Processor 17 | . 6 14 5 . . . 5 19 30 30 30 30 33 26 26 21 20 17 17 17 18 23 26 20 19 21 21 19 16 13 11 Hackware 2 | . . . . . . . . . . . . . 6 6 6 6 6 5 5 5 3 . . . . . . 7 11 12 6 Protection 2 | . . . . . . . . . . . . . . . . 4 4 . 3 5 8 7 5 7 4 5 4 1 . . 1 Ballistic Gun 6 | . 25 25 21 20 11 21 15 7 7 7 7 7 6 4 . . 12 . 4 5 . 5 5 2 . . . . . 1 . Slashing Weapon 4 | . . . . 1 10 . 2 6 6 7 7 7 1 . 6 6 . 5 5 5 5 5 5 5 5 5 5 3 7 4 2 Peak Build Rating 209 | 7 9 13 23 24 24 28 43 58 62 61 60 63 77 79 76 82 84 93 98 98 102 102 113 113 114 116 120 135 136 155 209 Average Rating 79 | 5 7 10 15 20 22 24 39 47 59 60 60 60 74 78 76 75 79 82 97 98 93 101 108 107 109 110 110 117 110 122 165 On Entrance 70 | . 7 8 13 23 21 24 24 41 58 61 60 60 63 77 76 76 75 78 93 98 98 102 102 112 107 108 113 104 76 132 155 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 100 | 13 13 15 94 94 92 91 100 98 34 33 33 37 37 36 32 60 40 50 69 52 52 69 42 73 82 55 62 63 49 73 86 Greatest Support 98 | 40 40 40 40 40 26 32 32 50 50 50 50 50 50 50 50 50 50 56 56 56 56 56 56 56 56 58 58 66 64 76 98 Greatest Overweight (x) 5 | . . . 5 5 3 3 3 3 . . . . . . . 1 . . 1 . . 1 . 1 5 . 1 1 . 1 1 Average Overweight (x) . | . . . 1 2 3 2 2 2 . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 25 25 25 25 25 25 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 16 | 7 8 8 23 25 25 25 25 24 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 25 | 7 8 8 19 23 25 25 25 25 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | 4 7 7 11 21 24 24 24 22 11 14 15 14 14 14 14 14 14 13 13 13 14 14 14 13 12 14 12 12 12 14 14 Final Capacity 25 | 8 8 8 25 25 25 25 25 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 25 | 7 8 8 19 23 25 24 23 8 15 15 15 15 15 15 15 14 15 15 13 13 15 15 15 15 15 15 12 12 14 15 14 Class Distribution -------------------- 26% | Scout 12% | Mutant 11% | Derelict-Ninja 10% | Ninja 6% | Scavenger-Mutant 5% | Infiltrator-Ninja 5% | Derelict-Assassin 4% | Assassin 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Infiltrator-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Commander-Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Data Miner Scout | -6/Proximity Caves Derelict-Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Scout | -5/Proximity Caves Ninja | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Scout | -4/Proximity Caves Ninja | -4/Factory Derelict-Ninja | -4/Upper Caves Derelict-Ninja | -4/Upper Caves Derelict-Ninja | -4/Warlord Ninja | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Mutant | -3/Quarantine Hacker-Mutant | -2/Research Messiah-Scout | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Matter Collected 12162 | 292 99 167 361 301 66 111 376 74 225 . . 20 10 256 120 40 382 610 1323 22 40 284 54 1225 3466 204 654 431 49 340 560 Remotely 4018 | . . . 306 289 23 111 258 . . . . . . . . . . . 86 13 . . . 150 2336 124 220 102 . . . Salvage Created 7249 | 138 302 142 315 181 135 111 224 74 245 . . 147 10 33 174 68 30 530 207 116 381 171 110 175 1399 . 40 431 33 222 1105 Parts 294 | 8 18 8 21 14 4 3 20 7 10 . . 3 5 . . 2 1 22 7 2 5 1 8 11 19 . . 30 4 7 54 Haulers Intercepted 4 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Recyclers Shooed 3 | 1 . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 76 | . . . . . . . . . 9 . . 4 . . . 2 4 . 8 10 4 . . 11 22 . 2 . . . . Prevented 38 | . . . . . . . . . . . . . . . . . 5 . 4 1 . . . 3 14 . 11 . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Combat Hostiles Destroyed 84 | . 9 5 9 5 1 3 9 . 3 . . 1 . . . . . 3 1 . . . 1 3 6 . . 7 . 3 15 Melee 9 | . . . . . 1 . . . . . . . . . . . . 3 . . . . 1 1 . . . . . 3 . Guns 35 | . 9 5 4 2 . 3 5 . 1 . . 1 . . . . . . 1 . . . . . . . . . . . 4 Cannons 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 5 AOE 31 | . . . 5 3 . . 4 . 2 . . . . . . . . . . . . . . 2 2 . . 7 . . 6 Classes Destroyed 16 | 2 3 . 3 . . . 2 . 1 . . . . . . . . 1 . . . . . . 2 . . . . 1 1 Worker 10 | . . . 2 . . . 1 1 . . . . . . . . . 2 . . . . . . . . . 2 . . 2 Builder 7 | . . . 2 1 . . 1 . . . . . . . . . . 1 . . . . . . . . . 2 . . . Tunneler 4 | 2 . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Hauler 4 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Recycler 6 | 1 . . . 1 . . . . . . . . . . . . . 3 . . . . . . . . . 1 . . . Minesweeper 9 | . . . . . . . . . 1 . . . . . 1 . 1 . 1 2 . . . 1 2 . . . . . . Operator 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . Watcher 8 | . 2 . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . 1 . 2 Swarmer 41 | . 5 3 3 4 . . 7 . 3 . . 1 . . . . . 3 . . . . . 1 . . . 4 . . 7 Grunt 27 | . 4 2 6 1 1 3 . . . . . . . . . . . . 1 . . . . 1 2 . . . . . 6 Brawler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Duelist 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 Sentry 4 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . Hunter 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . 2 . . . Programmer 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Decomposer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Packrat 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 7 | 2 5 3 7 3 1 3 4 2 2 . . 1 1 . 1 . 1 3 1 2 . . 1 1 1 . . 7 1 3 6 Combat Bots Only 6 | . 5 3 5 3 1 3 4 . 2 . . 1 . . . . . 3 1 . . . 1 1 1 . . 4 . 3 6 Max Kills in Single Turn 4 | 1 1 1 3 2 1 1 4 1 2 . . 1 1 . 1 . 1 1 1 1 . . 1 1 1 . 1 3 1 1 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 3 2 . . 4 . 2 . . . . . . . . . . . . . . 1 1 . . 3 . . 4 Melee 1 | . . . . . 1 . . . . . . . . . . . . 1 . . . . 1 1 . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Hostile Shots Fired 954 | . 59 37 68 17 . 23 69 . 4 42 . 26 33 7 . . 4 29 4 4 . . 6 58 17 . 34 184 96 80 53 Missed 427 | . 17 12 23 6 . 3 19 . 2 24 . 16 19 1 . . 2 18 2 3 . . 2 33 9 . 17 86 54 32 27 Damage Taken 8625 | . 422 304 634 104 . 337 670 . 33 129 . 183 117 142 . . 35 242 42 28 . . 83 559 161 . 275 1884 601 1007 633 Core 1473 | . 88 53 163 63 . 60 41 . 17 . . . . 54 . . . 28 . . . . 23 18 . . 37 387 155 179 107 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 310 | . . . . . . . . . . . . . . . . . . . . . . . 33 125 . . . 152 . . . Ignored by Resistances 401 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 . 108 235 Regen/Repaired (Parts) 708 | . . . . . . . . . . . . . . . . 543 . . . . . . . . . 5 . 160 . . . Core Remaining (%) 79 | 100 . 43 . . . 28 92 . . . . 97 . . . . 93 . . . . 97 . . . . 93 . 52 87 93 Volleys Fired 288 | 11 43 21 17 15 . 17 31 3 3 . . 5 1 5 . . 8 10 5 . . 2 2 2 23 . 9 14 . 4 37 Largest 3 | 2 2 2 2 2 . 2 2 2 1 . . 1 1 1 . . 2 1 1 . . 1 1 1 1 . 1 1 . 1 3 Hottest 240 | 40 100 40 44 44 . 44 56 56 30 . . 28 28 30 . . 56 28 28 . . 28 28 105 105 . 50 73 . 35 240 Shots Fired 459 | 22 85 42 29 26 3 33 58 5 3 . . 5 1 5 . . 16 10 4 1 . 2 2 2 23 . 9 14 . 5 54 Gun 376 | 22 84 42 24 24 3 33 58 5 2 . . 5 1 3 . . 16 10 4 1 . 2 2 1 . . . 2 . 5 27 Cannon 56 | . . . . . . . . . . . . . . . . . . . . . . . . 1 23 . 9 . . . 23 Launcher 26 | . . . 5 2 . . . . 1 . . . . 2 . . . . . . . . . . . . . 12 . . 4 Special 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 347 | 22 84 42 24 24 3 33 58 5 2 . . 5 1 3 . . 16 10 4 1 . 2 2 1 . . . . . 5 . Thermal 43 | . 1 . . . . . . . . . . . . . . . . . . . . . . 1 23 . . . . . 18 Explosive 22 | . . . 5 2 . . . . 1 . . . . 2 . . . . . . . . . . . . . 12 . . . Electromagnetic 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Entropic 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . 17 Phasic 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 15 Robot Hit Streak 13 | 5 9 9 6 13 1 10 8 3 4 . . 1 2 3 . . 7 6 10 . . . 1 1 7 . 3 7 . 1 11 Robot Miss Streak 5 | 2 2 3 4 5 . 3 5 2 . . . 2 . . . . 5 1 . . . 2 3 1 3 . 2 . . 2 4 Penetration Max 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 9 | . 4 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 416 | 14 55 29 20 18 5 30 31 5 8 . . 5 3 3 9 2 9 26 7 6 6 6 5 5 35 . 8 13 2 14 37 Core Hits 233 | 6 21 12 25 11 4 13 14 4 5 . . 3 . 1 1 1 2 7 4 1 3 3 3 2 17 . 1 26 1 4 38 Critical Kills 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Critical Parts Destroyed 3 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Critical Strikes 12 | . 2 . . . . . 1 . . . . . 1 . . . . . . . . . 1 . 1 . 1 . . 4 1 Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Destroy 4 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Smash 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Sever 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 3 . Sunder 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Melee Attacks 458 | . . . 2 1 4 . 4 13 17 8 . 8 28 8 12 2 . 76 3 12 6 16 64 17 36 4 41 43 18 13 2 Impact 25 | . . . . . . . . . . . . . 17 8 . . . . . . . . . . . . . . . . . Slashing 433 | . . . 2 1 4 . 4 13 17 8 . 8 11 . 12 2 . 76 3 12 6 16 64 17 36 4 41 43 18 13 2 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 30 | . . . 2 1 1 . . 1 1 . . . 1 . 1 . . 8 1 3 . . . 1 2 . 2 4 1 . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 16693 | 129 457 240 765 486 296 460 1058 161 611 . . 183 146 241 464 154 175 1149 331 352 465 405 169 221 1849 . 576 1892 160 650 2448 Guns 3801 | 129 457 240 228 221 6 460 634 56 16 . . 41 23 18 . . 175 181 87 . . 19 18 . . . . 82 . 31 679 Cannons 2138 | . . . . . . . . . . . . . . . . . . . . . . . . 38 428 . 421 . . . 1251 Explosions 2937 | . . . 425 207 . . 424 . 150 . . . . 31 . . . . . . . . . . . . . 1313 . . 387 Melee 7751 | . . . 112 58 290 . . 105 445 . . 142 123 192 464 154 . 968 244 352 465 386 151 183 1421 . 155 497 160 619 65 Ramming 66 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66 Kinetic 3040 | 129 457 240 228 221 6 460 634 56 16 . . 41 23 18 . . 175 181 87 . . 19 18 . . . . . . 31 . Thermal 1043 | . . . . . . . . . . . . . . . . . . . . . . . . 38 428 . . . . . 577 Explosive 2550 | . . . 425 207 . . 424 . 150 . . . . 31 . . . . . . . . . . . . . 1313 . . . Electromagnetic 313 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 313 Impact 270 | . . . . . . . . . . . . . 78 192 . . . . . . . . . . . . . . . . . Slashing 7481 | . . . 112 58 290 . . 105 445 . . 142 45 . 464 154 . 968 244 352 465 386 151 183 1421 . 155 497 160 619 65 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 1335 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 421 . . . 914 Phasic 595 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82 . . 513 Highest Corruption 19 | . . . 2 2 2 2 . . . . . . . . . . . 7 7 7 7 7 . . . . . 5 5 19 4 Average Corruption 4 | . . . 2 2 2 2 . . . . . . . . . . . 4 7 7 7 7 . . . . . 4 5 5 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 110 | . . . 2 9 14 6 . . . . . . . . . . . 15 31 11 3 10 . . . . . 1 4 3 1 Message Errors 20 | . . . 1 3 1 1 . . . . . . . . . . . 3 4 3 . 2 . . . . . . 1 1 . Matter Fused 28 | . . . . 2 6 1 . . . . . . . . . . . 6 8 2 . 1 . . . . . 1 . 1 . Heat Flow Errors 18 | . . . . 2 1 2 . . . . . . . . . . . 1 5 3 1 2 . . . . . . 1 . . Energy Discharges 15 | . . . 1 . 1 . . . . . . . . . . . . 1 7 1 1 2 . . . . . . 1 . . Parts Fused 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Data Loss (minor) 15 | . . . . . 1 1 . . . . . . . . . . . 3 5 . 1 3 . . . . . . 1 . . Data Loss (major) 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . Misfires 5 | . . . . . 3 . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Alerts 2 | . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Weapon Failures 3 | . . . . 1 . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2474 | . . . 18 20 14 . 87 . 248 . . 7 78 157 184 36 . 322 137 222 90 67 . 34 331 . 142 195 . 35 50 Projectiles 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Explosions 187 | . . . . 2 . . 87 . 36 . . . . . . . . . . . . . . . . . . 62 . . . Melee 2263 | . . . 18 18 14 . . . 212 . . 7 78 157 184 36 . 322 137 222 90 67 . 34 331 . 142 133 . 35 26 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 288 | . . . 72 . . . 93 . . . . . . 22 . . . . . . . . . . . . . 47 . . 54 Shots 11 | . . . 3 . . . 1 . . . . . . 1 . . . . . . . . . . . . . 2 . . 4 Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 340 | . 15 26 30 256 101 255 . . . . . 7 . . . . 16 277 237 178 156 133 340 54 276 . 35 205 72 288 . Average Temperature 74 | . 8 9 12 105 66 90 . . . . . 5 . . . . 11 139 95 72 81 59 167 18 84 . 12 70 50 98 . Received Heat Transfer 1395 | . 141 129 300 27 . 180 36 . . 30 . 75 33 12 . . 9 9 36 . . . . 96 48 . 39 72 42 18 63 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Impact Corruptions 4 | . . . . . . . . . . . . . 1 2 . . . . . . . . . . . . . . . . 1 Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Melted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 Heat Transferred 1012 | . . . . . . . . . . . . . . . . . . . . . . . . 37 444 . . . . . 531 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Peak Influence 1589 | 15 226 131 196 298 . 78 210 133 . . . . 182 . . . . 1589 . . . . 710 . . . . 694 592 369 1082 Initial 602 | . 9 31 50 70 . . 29 102 . . . . 138 . . . . 316 . . . . 602 . . . . 202 375 252 208 Average 352 | 6 107 110 93 154 . 65 89 89 . . . . 98 . . . . 1087 . . . . 473 . . . . 360 473 287 685 Maximum Alert Level 4 | . 1 . . 1 . . 1 . . . . . . . . . . 4 . . . . 3 . . . . 2 2 1 3 Low Security (%) 54 | 100 95 100 100 82 . 100 88 100 . . . . 100 . . . . . . . . . . . . . . . . . . Level 1 15 | . 4 . . 17 . . 11 . . . . . . . . . . 8 . . . . 41 . . . . 61 10 100 12 Level 2 16 | . . . . . . . . . . . . . . . . . . 16 . . . . 57 . . . . 38 89 . 37 Level 3 3 | . . . . . . . . . . . . . . . . . . 7 . . . . 1 . . . . . . . 50 Level 4 10 | . . . . . . . . . . . . . . . . . . 67 . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 24 | . 2 . 3 . . . 1 . . . . 1 2 . . . . 7 . . . . . . . . . 3 1 . 4 Investigation 4 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . 1 Extermination 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Reinforcement 12 | . 2 . 3 . . . 1 . . . . . . . . . . 3 . . . . . . . . . 1 1 . 1 Assault 4 | . . . . . . . . . . . . 1 . . . . . 3 . . . . . . . . . . . . . Garrison 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 5 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . 1 1 . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Distress Signals 17 | . 2 . 2 . . . 1 . . . . . . . . . . 1 1 . . 2 1 . . 1 . 2 . . 4 Communications Jammed 10 | . . . . . . . . . . . . . . . . . . 3 . . . . 7 . . . . . . . . Distress Signals 10 | . . . . . . . . . . . . . . . . . . 3 . . . . 7 . . . . . . . . Times Spotted 349 | . 16 5 19 11 . 3 15 3 4 1 . 15 7 3 . . 4 40 7 2 . 3 13 15 30 . 22 52 18 7 34 Peak Tracking Total 17 | . 3 3 7 3 . 3 5 1 3 1 . 13 3 1 . . 3 6 3 2 . 2 3 5 5 . 5 17 6 5 10 Tactical Retreats 82 | . 1 . 4 . . . 1 . 1 1 . 5 2 2 . . . 7 4 1 . . . 9 12 . 13 10 4 1 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Traps Triggered 8 | . . . 1 . . . . . . . . . . . . . . 2 . . . . 2 . . . . . 2 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 20 | . . . . . . . . . . . . . . . . . . 20 . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Reused 52 | . . . . . . . . . . . . . . . . . . 2 7 1 . 1 . 8 25 . 7 1 . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 160 | . . . . . . . . . 10 . . . . . 9 . 8 8 23 5 . 2 . 20 61 . 13 1 . . . Triggered 58 | . . . . . . . . . . . . . . . . . . 2 7 3 . 1 . 8 25 4 7 1 . . . Fabricated Traps 91 | . . . . . . . . . . . . . . . . . 4 3 11 . . 3 . 16 43 . 10 1 . . . Most Traps Carried 6 | . . . . . . . . . . . . . . . . . 6 5 2 2 . 1 1 4 4 4 3 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Machines Disabled 30 | . . . 1 . . . 2 . . . . . . 1 . . . 23 . . . . . . . . . . 1 . 2 Max in Single Turn 2 | . . . 1 . . . 2 . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 Garrison Access 5 | . . . . . . . . . . . . . 1 . . . . 3 . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Machines Accessed 77 | . 3 . 4 1 5 . 5 4 . . 4 . 5 . . . . 9 . 1 9 . 9 2 . 5 . 5 3 1 2 Terminals 21 | . 3 . 3 1 . . 5 3 . . . . 3 . . . . . . . . . 1 . . . . 1 . . 1 Fabricators 6 | . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . 1 . . 1 Repair Stations 6 | . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . 1 1 1 . Recycling Units 3 | . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Scanalyzers 7 | . . . . . . . . 1 . . . . . . . . . 2 . . . . 1 . . . . 1 2 . . Garrison Access 8 | . . . . . . . . . . . . . 1 . . . . 4 . . . . 2 . . . . 1 . . . Total Hacks 232 | . 15 . 8 2 20 . 20 8 . . 27 . 12 . . . . 20 . 1 46 . 13 8 . 12 . 10 5 3 2 Successful 170 | . 8 . 5 1 20 . 12 3 . . 27 . 4 . . . . 11 . 1 46 . 6 8 . 12 . 3 2 1 . Failed 62 | . 7 . 3 1 . . 8 5 . . . . 8 . . . . 9 . . . . 7 . . . . 7 3 2 2 Catastrophic 11 | . . . 1 . . . . 1 . . . . 3 . . . . 1 . . . . 2 . . . . 1 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 158 | . 9 . 5 2 1 . 13 3 . . . . 10 . . 1 . 32 . . . . 22 . . 1 . 19 21 6 13 Terminals 61 | . 15 . 6 2 . . 20 5 . . . . 10 . . . . . . . . . 1 . . . . 1 . . 1 Fabricators 12 | . . . . . . . . . . . . . . . . . . 4 . . . . 4 . . . . 3 . . 1 Repair Stations 10 | . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . 3 1 3 . Recycling Units 4 | . . . 2 . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Scanalyzers 19 | . . . . . . . . 3 . . . . . . . . . 8 . . . . 2 . . . . 2 4 . . Garrison Access 12 | . . . . . . . . . . . . . 1 . . . . 7 . . . . 3 . . . . 1 . . . Terminal Hacks 135 | . 6 . 3 1 20 . 8 1 . . 27 . . . . . . . . 1 46 . 1 8 . 12 . 1 . . . Record 84 | . . . . . 19 . . . . . 11 . . . . . . . . 1 36 . . 7 . 10 . . . . . Part Schematic 13 | . . . . . . . . . . . 10 . . . . . . . . . 3 . . . . . . . . . . Robot Schematic 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . 1 . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Prototype ID Bank 8 | . . . . . . . 1 . . . 3 . . . . . . . . . 4 . . . . . . . . . . Open Door 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . 1 . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 6 | . 3 . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Disarm Traps 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 6 | . 2 . 1 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . . . . . . . . 4 . . . . 1 . . . . . . . . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Build 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Repair 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . . . . . . 2 . . . . . . . . . 3 . . . . 2 . . . . . 1 . . Insert Component 5 | . . . . . . . . 1 . . . . . . . . . 1 . . . . 2 . . . . . 1 . . Analyze 3 | . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . . . . . . . 1 . . . . 3 . . . . 1 . . . . . . . . Seal Access 5 | . . . . . . . . . . . . . 1 . . . . 3 . . . . 1 . . . . . . . . Unauthorized Hacks 15 | . 2 . 2 . . . 4 . . . . . 3 . . . . 1 . . . . 1 . . . . . 1 1 . Terminals 9 | . 2 . 1 . . . 4 . . . . . 2 . . . . . . . . . . . . . . . . . . Track 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Botnet 4 | . 1 . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . Mechanics 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Patch 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Recyclers 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 39 | . 3 . 3 1 . . 5 4 . . . . 3 . . . . 4 . . . . 7 . . . . 3 3 1 2 Full Trace Events 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . 2 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 54 | . . . . . . . . 1 . . 10 . . . . . . 10 . . 3 . . . . . . 13 17 . . Parts Built 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Authchips 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Time 202 | . . . . . . . . . . . . . . . . . . 202 . . . . . . . . . . . . . Total Part Build Rating 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Time 56 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Total Allies 36 | . . . . 5 2 . . . . . . . 1 . . 6 . 2 . . . . 1 . 2 . . 8 . 1 8 Largest Group 6 | . . . . 4 4 4 4 . . . . . 1 . . 6 6 4 . . . . 1 . 2 2 . 4 . 1 6 Highest-Rated Group 730 | . . . . 75 74 74 74 . . . . . 10 . . 232 232 244 . . . . 27 . 77 77 . 288 . 269 730 Highest-Rated Ally 269 | . . . . 31 31 21 21 . . . . . 10 . . 51 51 138 . . . . 27 . 47 47 . 96 . 269 180 Zionite Dispatches 13 | . . . . . . . . . . . . . . . . . . 3 . . . . 2 . . . . 3 . 1 4 Light 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Recon 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hero 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Infowar Resupply 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Zionite Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Total Orders 48 | . . . . . . . . . . . . . 2 . . . . 11 8 . . . 2 . 4 . 17 1 . 2 1 STAY 3 | . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . FOLLOW 6 | . . . . . . . . . . . . . 1 . . . . 1 1 . . . . . . . 3 . . . . DROP 4 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . 1 EXPLORE 23 | . . . . . . . . . . . . . . . . . . 5 4 . . . . . 2 . 10 . . 2 . RETURN 12 | . . . . . . . . . . . . . . . . . . 3 3 . . . . . 2 . 4 . . . . Ally Attacks 154 | . . . . 28 . . 5 . . . . . . . . . 17 26 . . . . . . . . . 20 . 2 56 Total Damage 8104 | . . . . 286 . . 50 . . . . . . . . . 387 3828 . . . . . . . . . 543 . 252 2758 Kills 57 | . . . . 5 . . 1 . . . . . . . . . 5 30 . . . . . . . . . 7 . . 9 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Robot Analysis Total 5 | . 1 . . 1 . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Derelict Logs Recovered 24 | . . 1 . 2 . . . . 2 1 . 2 . 2 1 1 2 . 2 1 . 3 . 2 2 . . . . . . Drone Launches 27 | . . . . . . . . . . . . . . . . . . 6 4 . . . . . 2 . 6 4 . 5 . Drone Recoveries 24 | . . . . . . . . . . . . . . . . . . 6 3 . . . . . 2 . 6 4 . 3 . Decoded 0b10 Intel 74 | . . . . . . . . . . . . . . . . . . . . . . . 55 . . . . 15 4 . . Traps 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 3 . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Items 55 | . . . . . . . . . . . . . . . . . . . . . . . 55 . . . . . . . . Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exits 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Zionite Intel Received 15 | . . . . . . . . . . . . . . . . . . 5 . . . . 2 . . . . 3 5 . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Component Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Unaware Analyses 3 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Turns Passed 20742 | 148 580 389 609 857 694 391 727 572 557 435 38 318 667 852 302 764 554 1293 967 299 99 397 810 1364 2923 260 1282 624 328 179 463 Spaces Moved 24258 | 67 270 303 355 525 462 251 398 371 915 782 77 546 845 609 383 1076 538 1921 1416 635 188 599 1450 1793 3109 573 1787 853 445 194 522 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 416 | 63 270 9 25 49 . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 2534 | . . 294 330 476 462 251 398 323 . . . . . . . . . . . . . . . . . . . . . . . Hover 1633 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 472 445 194 522 Flight 19671 | . . . . . . . . 48 915 782 77 546 845 609 383 1076 538 1921 1416 635 188 599 1450 1793 3109 573 1787 381 . . . Fastest Speed 34 | 50 160 100 100 130 135 130 130 50 50 50 50 50 50 50 50 50 50 39 39 39 39 39 39 39 39 39 39 34 56 50 40 Average Speed 55 | 153 160 101 140 152 135 130 144 132 50 50 50 50 50 50 50 50 50 42 39 39 39 39 39 39 39 39 39 43 56 54 57 Slowest Speed 382 | 160 160 160 330 330 135 135 145 145 50 50 50 50 50 50 50 150 50 50 129 39 39 124 50 124 382 50 119 95 62 102 98 Overloaded Moves 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 15 | . . . . . . . . . 1 2 . 3 3 . . . 1 . . . . . 2 2 1 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 59 | 4 48 53 33 96 92 51 35 10 84 91 70 73 28 67 47 91 64 59 93 69 63 69 32 85 99 91 87 28 68 9 23 Regions Visited 31 Branch Regions 21 Pre-discovered Areas 13 | . . . . 1 1 . . . . . 1 . . . 1 1 . . . . 3 . . 1 . . . 2 2 . . Known Exits Taken 24 | . . . 1 . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 51 | . . 1 . 2 . . . . 4 2 . 3 . 9 2 2 3 . 4 4 . 4 . 5 4 . 2 . . . . Spaces Dug 349 | . 1 . 12 . . . 4 10 14 8 . 5 26 6 2 . . 49 . 5 . 10 53 11 12 . 19 89 12 . 1 Terrain Destroyed 498 | . 1 . 17 14 . . 21 10 14 8 . 5 26 30 2 . . 49 . 5 . 10 53 11 21 . 22 153 12 . 14 Melee 275 | . . . . . . . 4 10 10 8 . 5 26 6 2 . . 49 . 5 . 10 53 11 11 . 19 33 12 . 1 Projectile 22 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . 10 . 3 . . . 7 AOE 201 | . . . 17 14 . . 16 . 4 . . . . 24 . . . . . . . . . . . . . 120 . . 6 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Total 30724 | 91 351 351 433 555 530 281 491 432 977 809 76 569 1048 1142 481 1301 812 2306 1829 677 207 746 1624 2454 4792 609 2332 1048 495 243 632 Wait 4493 | . 10 17 22 1 . 7 7 1 18 20 . 10 165 515 76 208 214 208 310 12 . 111 98 532 1356 7 435 93 14 8 18 Move 24197 | 66 269 302 354 524 461 250 397 370 912 777 76 540 838 608 382 1075 535 1920 1415 634 187 598 1445 1788 3106 572 1786 852 444 193 521 Hop 14 | . . . . . . . . . 1 2 . 2 3 . . . 1 . . . . . 2 2 1 . . . . . . Pick Up 233 | 7 7 3 16 1 6 . 13 9 8 1 . 1 4 1 1 3 17 7 18 7 4 2 2 19 44 4 6 7 5 5 5 Fast Attach 127 | 7 3 . 3 3 . 1 8 4 . . . . . 1 . 3 2 11 3 . 5 2 6 5 7 6 3 11 11 7 15 Attach 123 | . 1 2 5 1 . 1 4 4 . . . . 3 1 . 1 2 5 13 . . 4 1 21 20 . 9 9 3 5 8 Detach 86 | . 1 . 1 3 . . 1 1 . . . . . . . 1 1 5 7 . . 4 . 16 20 3 7 5 . 3 7 Swap 84 | . 7 3 9 5 2 5 6 4 7 . . 1 3 1 . . 4 6 1 . . . . 2 3 1 2 4 1 . 7 Drop 351 | . 10 3 4 1 8 . 20 23 1 1 . 2 3 2 1 8 20 19 31 7 5 5 4 30 83 12 21 9 2 5 11 Fire 288 | 11 43 21 17 15 . 17 31 3 3 . . 5 1 5 . . 8 10 5 . . 2 2 2 23 . 9 14 . 4 37 Melee 455 | . . . 2 1 4 . 4 13 17 8 . 8 28 8 12 2 . 76 3 12 6 16 64 17 36 4 41 43 15 13 2 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 11 | . . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . . Rewire 81 | . . . . . 49 . . . . . . . . . . . . . . . . . . . 32 . . . . . . Trap 180 | . . . . . . . . . 10 . . . . . 9 . 8 28 23 5 . 2 . 20 61 . 13 1 . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min / [*Sto]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves (discovered 2 exits: *Upp / *War) -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Res / Arm / *Qua) -3/Quarantine -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 149 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 17) 638 | -10/Materials | Discovered new exit (range 16) 710 | -10/Materials | Discovered new exit (range 9) 729 | -10/Materials | Entered Mines 819 | -10/Mines | Core integrity fell below 50% 969 | -10/Mines | Assembled infested the area 971 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 974 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1108 | -10/Mines | Discovered new exit (range 9) 1118 | -10/Mines | Entered Materials 1118 | -9/Materials | Evolved 2 slots: Utility x2 1119 | -9/Materials | Discovered new exit (range 8) 1119 | -9/Materials | Identified exit to Mines 1501 | -9/Materials | Discovered new exit (range 10) 1706 | -9/Materials | Build established: Infiltrator-Mutant 1727 | -9/Materials | Entered Mines 1757 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1959 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1959 | -9/Mines | Discovered new exit (range 5) 1987 | -9/Mines | Discovered new exit (range 6) 1994 | -9/Mines | Core integrity fell below 50% 2104 | -9/Mines | Learned location of Storage (-9) 2111 | -9/Mines | Discovered new exit (range 8) 2127 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2199 | -9/Mines | Build established: Scavenger-Mutant 2253 | -9/Mines | Learned Materials terminal intel 2584 | -9/Mines | Entered Exiles 2584 | -9/Exiles | Found Exiles lab destroyed 2584 | -9/Exiles | Accompanied by 3 allies 2585 | -9/Exiles | Identified exit to Mines 2603 | -9/Exiles | Discovered exit to Mines (range 15) 2614 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2808 | -9/Exiles | Opened EX-Vault 2817 | -9/Exiles | Found Flying Fortress v7 3166 | -9/Exiles | Learned location of Zion (-6) 3278 | -9/Exiles | Entered Mines 3278 | -8/Mines | Accompanied by 4 allies 3595 | -8/Mines | Build established: Commander-Mutant 3651 | -8/Mines | Discovered new exit (range 5) 3669 | -8/Mines | Entered Materials 3669 | -8/Materials | Accompanied by 4 allies 3669 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3670 | -8/Materials | Loaded intel: 12 terminal locations 3905 | -8/Materials | Lost 3 allies 4202 | -8/Materials | Discovered new exit (range 6) 4378 | -8/Materials | Build established: Mutant 4396 | -8/Materials | Entered Factory 4396 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4467 | -7/Factory | Discovered new exit (range 15) 4956 | -7/Factory | Discovered new exit (range 15) 4963 | -7/Factory | Identified exit to Lower Caves 4968 | -7/Factory | Entered Lower Caves 5165 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5168 | -7/Lower Caves | Identified exit to Zion 5187 | -7/Lower Caves | Discovered new exit (range 6) 5189 | -7/Lower Caves | Identified exit to Lower Caves 5217 | -7/Lower Caves | Build established: Scout 5231 | -7/Lower Caves | Encountered a Warlord checkpoint 5420 | -7/Lower Caves | Learned Factory emergency access door positions 5421 | -7/Lower Caves | Learned 4 Factory zone layouts 5525 | -7/Lower Caves | Entered another Lower Caves area 5549 | -7/Lower Caves | Discovered new exit (range 9) 5552 | -7/Lower Caves | Identified exit to Factory 5731 | -7/Lower Caves | Learned 4 Factory zone layouts 5792 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5890 | -7/Lower Caves | Encountered a Warlord checkpoint 5915 | -7/Lower Caves | Discovered new exit (range 12) 5922 | -7/Lower Caves | Identified exit to Data Miner 5960 | -7/Lower Caves | Entered Data Miner 5960 | -7/Data Miner | Discovered new exit (range 6) 5969 | -7/Data Miner | Met Data Miner 5979 | -7/Data Miner | Learned location of Section 7 (-2) 5979 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5987 | -7/Data Miner | Received God Mode back door access code from Data Miner 5998 | -7/Data Miner | Identified exit to Proximity Caves 5998 | -7/Data Miner | Entered Proximity Caves 6129 | -6/Proximity Caves | Learned 8 Factory zone layouts 6187 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6265 | -6/Proximity Caves | Learned Factory garrison access intel 6311 | -6/Proximity Caves | Discovered exit to Factory (range 7) 6316 | -6/Proximity Caves | Entered Factory 6316 | -6/Factory | Evolved 2 slots: Utility x2 6317 | -6/Factory | Identified exit to Factory 6317 | -6/Factory | Identified exit to Lower Caves 6319 | -6/Factory | Loaded intel: 4 garrison access locations 6796 | -6/Factory | Build established: Derelict-Scout 6944 | -6/Factory | Discovered exit to Factory (range 13) 6962 | -6/Factory | Discovered exit to Lower Caves (range 17) 6983 | -6/Factory | Entered Lower Caves 6984 | -6/Lower Caves | Learned Factory security intel 6995 | -6/Lower Caves | Learned 4 Factory zone layouts 7024 | -6/Lower Caves | Encountered a Warlord checkpoint 7165 | -6/Lower Caves | Build established: Scout 7517 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7639 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 7721 | -6/Lower Caves | Spotted B-75 Beast 7757 | -6/Lower Caves | Discovered new exit (range 13) 7762 | -6/Lower Caves | Identified exit to Lower Caves 7835 | -6/Lower Caves | Entered another Lower Caves area 8058 | -6/Lower Caves | Learned location of Extension (-4) 8091 | -6/Lower Caves | Discovered exit to Zion (range 11) 8137 | -6/Lower Caves | Entered Zion 8288 | -6/Zion | Received a hallucinogenic algorithm 8375 | -6/Zion | Found Prototype Device 8375 | -6/Zion | Identified Bomb Factory No. 2 8429 | -6/Zion | Visited the Megawrench Repair Shop 8466 | -6/Zion | Learned Factory emergency access door positions 8466 | -6/Zion | Gained Derelict followers 8528 | -6/Zion | Megawrench repaired 8 parts 8570 | -6/Zion | Met Imprinter 8580 | -6/Zion | Imprinted 8582 | -6/Zion | Declared Zion's savior 8717 | -6/Zion | Discovered new exit (range 12) 8723 | -6/Zion | Identified exit to Proximity Caves 8901 | -6/Zion | Entered Proximity Caves 8901 | -5/Proximity Caves | Accompanied by 6 allies 8904 | -5/Proximity Caves | Spotter reported a threat 8954 | -5/Proximity Caves | Learned 8 Factory zone layouts 8970 | -5/Proximity Caves | Spotter reported a threat 9261 | -5/Proximity Caves | Discovered exit to Factory (range 9) 9284 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9310 | -5/Proximity Caves | Learned Factory terminal intel 9455 | -5/Proximity Caves | Entered Factory 9455 | -5/Factory | Accompanied by 3 allies 9455 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 9459 | -5/Factory | Loaded intel: 26 terminal locations 9597 | -5/Factory | Zion hero teleported in (99-TNT) 9755 | -5/Factory | Search patrols dispatched 9879 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 9880 | -5/Factory | Zion Infowar Resupply teleported in 10014 | -5/Factory | Found Imp. Powered Armor 10024 | -5/Factory | Found Prototype Launcher 10024 | -5/Factory | Identified Scatter Rocket Array 10047 | -5/Factory | Fabricated Cld. Cesium-ion Thruster (x1) 10117 | -5/Factory | Build established: Ninja 10302 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 10355 | -5/Factory | First assault squad dispatched 10522 | -5/Factory | Retrieved Zion intel report: Emergency Access 10523 | -5/Factory | Zion Recon squad teleported in 10721 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 10736 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 10738 | -5/Factory | Discovered new exit (range 15) 10747 | -5/Factory | Identified exit to Upper Caves 10748 | -5/Factory | Entered Upper Caves 10755 | -5/Upper Caves | Learned Factory emergency access door positions 10756 | -5/Upper Caves | Identified exit to Upper Caves 10886 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11715 | -5/Upper Caves | Entered another Upper Caves area 11719 | -5/Upper Caves | Discovered new exit (range 4) 11730 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 11913 | -5/Upper Caves | Build established: Scout 12010 | -5/Upper Caves | Discovered new exit (range 12) 12014 | -5/Upper Caves | Identified exit to Zhirov 12014 | -5/Upper Caves | Entered Zhirov 12015 | -5/Zhirov | Discovered new exit (range 3) 12022 | -5/Zhirov | Met Zhirov 12031 | -5/Zhirov | Learned location of Quarantine (-3) 12031 | -5/Zhirov | Learned location of Testing (-2) 12031 | -5/Zhirov | Learned location of Command (-1) 12038 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12046 | -5/Zhirov | Found Alien Artifact 12046 | -5/Zhirov | Identified Integrated Reactor 12046 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 12053 | -5/Zhirov | Found Alien Artifact 12113 | -5/Zhirov | Identified exit to Proximity Caves 12113 | -5/Zhirov | Entered Proximity Caves 12135 | -4/Proximity Caves | Learned location of 1 exit from Research 12182 | -4/Proximity Caves | Spotter reported a threat 12196 | -4/Proximity Caves | Spotter reported a threat 12243 | -4/Proximity Caves | Spotter reported a threat 12297 | -4/Proximity Caves | Learned Research emergency access door positions 12300 | -4/Proximity Caves | Learned Research security intel 12357 | -4/Proximity Caves | Discovered new exit (range 3) 12357 | -4/Proximity Caves | Identified exit to Factory 12363 | -4/Proximity Caves | Spotter reported a threat 12510 | -4/Proximity Caves | Entered Factory 12510 | -4/Factory | Evolved 2 slots: Utility x2 12595 | -4/Factory | Identified Transdimensional Reconstructor 12760 | -4/Factory | Search patrols dispatched 12778 | -4/Factory | Build established: Ninja 12802 | -4/Factory | Discovered new exit (range 18) 12843 | -4/Factory | Identified exit to Upper Caves 12875 | -4/Factory | Retrieved Zion intel report: Active Terminals 12910 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 12911 | -4/Factory | Zion Infowar Resupply teleported in 12929 | -4/Factory | Zion Recon squad teleported in 12981 | -4/Factory | Discovered new exit (range 8) 12984 | -4/Factory | Identified exit to Research 13010 | -4/Factory | Search patrols dispatched 13216 | -4/Factory | Build established: Infiltrator-Ninja 13320 | -4/Factory | Entered Upper Caves 13322 | -4/Upper Caves | Learned Research stockpile data 13911 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 14001 | -4/Upper Caves | Lost 3 parts (1p1u1w) 14065 | -4/Upper Caves | Learned 8 Factory zone layouts 14065 | -4/Upper Caves | Learned Factory security intel 14065 | -4/Upper Caves | Learned Research emergency access door positions 14065 | -4/Upper Caves | Learned Armory security intel 14065 | -4/Upper Caves | Learned Factory garrison access intel 14084 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 14087 | -4/Upper Caves | Identified exit to Warlord 14097 | -4/Upper Caves | Discovered new exit (range 8) 14100 | -4/Upper Caves | Identified exit to Upper Caves 14256 | -4/Upper Caves | Learned Research security intel 14684 | -4/Upper Caves | Entered another Upper Caves area 14698 | -4/Upper Caves | Encountered a Warlord checkpoint 14701 | -4/Upper Caves | Learned Research emergency access door positions 14706 | -4/Upper Caves | Discovered exit to Research (range 4) 15463 | -4/Upper Caves | Build established: Derelict-Ninja 16316 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 16351 | -4/Upper Caves | Learned location of 1 exit from Research 16807 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 17557 | -4/Upper Caves | Discovered exit to Warlord (range 10) 17607 | -4/Upper Caves | Entered Warlord 17607 | -4/Warlord | Accompanied by 2 allies 17629 | -4/Warlord | Discovered new exit (range 12) 17723 | -4/Warlord | Visited the Vortex Lab 17728 | -4/Warlord | Found Prototype Energy Cannon 17729 | -4/Warlord | Identified Vortex Cannon 17732 | -4/Warlord | Found Vortex Cannon 17745 | -4/Warlord | Warlord's base attacked by MAIN.C 17766 | -4/Warlord | Rebuked by Warlord 17772 | -4/Warlord | Opened Warlord's prototype stash 17786 | -4/Warlord | Found Prototype Device 17786 | -4/Warlord | Identified System Purifier 17792 | -4/Warlord | Found Prototype Device 17792 | -4/Warlord | Identified Exp. Cloaking Device 17856 | -4/Warlord | Opened side exit 17867 | -4/Warlord | Identified exit to Proximity Caves 17867 | -4/Warlord | Entered Proximity Caves 17947 | -3/Proximity Caves | Spotter reported a threat 18195 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18418 | -3/Proximity Caves | Spotted B-86 Titan 18469 | -3/Proximity Caves | Build established: Ninja 18924 | -3/Proximity Caves | Build established: Infiltrator-Ninja 19104 | -3/Proximity Caves | Discovered exit to Research (range 24) 19149 | -3/Proximity Caves | Entered Research 19149 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 19150 | -3/Research | Identified exit to Armory 19150 | -3/Research | Identified exit to Quarantine 19160 | -3/Research | Found Prototype Device 19171 | -3/Research | Found Prototype Device 19272 | -3/Research | Build established: Ninja 19321 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-2 19322 | -3/Research | Zion Fire squad teleported in 19398 | -3/Research | Zion Light squad teleported in 19399 | -3/Research | Search patrols dispatched 19404 | -3/Research | Lost 4 allies 19483 | -3/Research | Lost 3 allies 19541 | -3/Research | Retrieved Zion intel report: Component Schematics 19559 | -3/Research | Repaired Imp. Powered Armor? 19571 | -3/Research | Retrieved Zion intel report: Emergency Access 19572 | -3/Research | Zion Zionite Resupply teleported in 19586 | -3/Research | Found Prototype Protection 19586 | -3/Research | Identified Zio. Heavy Carapace 19588 | -3/Research | Found Prototype Protection 19588 | -3/Research | Identified Zio. Weapon Casing 19598 | -3/Research | Found Prototype Protection 19598 | -3/Research | Identified Zio. Shade Carapace 19640 | -3/Research | Incoming investigation squad redirected 19734 | -3/Research | Found Gamma Bomb Array 19760 | -3/Research | Identified exit to Research 19773 | -3/Research | Entered Quarantine 19785 | -3/Quarantine | Lost 10 parts (1p2n5u2w) 19789 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 20006 | -3/Quarantine | Build established: Hacker-Mutant 20023 | -3/Quarantine | Search patrols dispatched 20024 | -3/Quarantine | Lost 3 parts (1p2u) 20043 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 20056 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 20075 | -3/Quarantine | Found Alien Reactor 20075 | -3/Quarantine | Identified Matter Drive 20078 | -3/Quarantine | Warped through subspace 20090 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 20098 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-2 20099 | -3/Quarantine | Discovered exit to Research (range 4) 20101 | -3/Quarantine | Entered Research 20101 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 20186 | -2/Research | Discovered new exit (range 18) 20187 | -2/Research | Zion Experimental squad teleported in 20261 | -2/Research | Found Prototype Protection 20261 | -2/Research | Identified Zio. Shade Armor 20263 | -2/Research | Found Corrupted Prototype Energy Cannon 20266 | -2/Research | System corruption reached 10% 20268 | -2/Research | Found Zio. Shade Armor 20270 | -2/Research | Found Corrupted Prototype Energy Cannon 20270 | -2/Research | Identified Zio. Alpha Cannon Mk. II (x2) 20280 | -2/Research | Entered Access 20280 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 20299 | -1/Access | Lost 3 parts (1p1n1w) 20372 | -1/Access | Zion hero teleported in (7V-RTL) 20415 | -1/Access | Zion Light squad teleported in 20574 | -1/Access | Zion Light squad teleported in 20590 | -1/Access | Zion Zionite Resupply teleported in 20605 | -1/Access | Garrison activated, responded to threat 20665 | -1/Access | Found Quantum Capacitor 20739 | -1/Access | Discovered new exit (range 4) 20743 | *** | Escaped! Last Messages --------------- [ 2 : Hacking Resupply ] >>\\ZION-SEEK-1 [ Targeting Active Garrisons... ] 20673_ ALERT: Security rotation in progress. 20673_ G-73 Enforcer destroyed. 20673_ K-01 Serf collects debris. 20687_ Slug penetrates Wall. 20701_ Slammed into K-01 Serf. 20701_ Destroyed Lgt. Ion Engine. 20701_ K-01 Serf system corrupted by crushing effect. 20701_ Adv. Signal Interpreter destroyed. 20701_ System corrupted by crushing effect (+4). 20702_ K-01 Serf system terminally corrupted. 20702_ Slug penetrates Wall. 20704_ System corrupted: Zio. Laser-H fused. 20712_ Destroyed Imp. Ion Engine. 20715_ A-15 Conveyor destroyed. 20725_ Connecting with Terminal... 20739_ Main Access Shell breached. 20739_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ????????# #????#" #?????????????????????????????? | | ??????###/####### #??###????????????????????????? | | ??????# # #?? ????????????????????????? | | ??????# " #? ?????????????????????????? | | ??????# # %#? "?????????????????????????? | | ??????# " #? """????????????????????????? | | ??????#! " #? """??#????????????????????? | | ??????# " " # # ??"? #????????????????????? | | ??????# ""R"" + + ?? #????????????????????? | | ??????# """"" " # ? ?????????????????????? | | ??????########### # ?????????##??????????????? | | ????????????????# "##############"######????????? | | ????????????????+ =%= #????????? | | ????????????????# = #????????? | | ????????????????#####"#"##"#"##"#"##"" #????????? | | ????????????????????#################" #????????? | | ????????????????????????????????????## #????????? | | ????????????????????????????#####???## #????????? | | ???????????????????????????## ##??#" #????????? | | ???????????????????????????# ;;" #??## #????????? | | ????????????????????########;;"""####" #????????? | | ????????????????????" z " #????????? | | ????????????????????" " #????????? | | ????????????????????" """" " #????????? | | ??????????????????????" " " #????????? | | ??????????????????????" "@ " " #????????? | | ??????????????????????" "" " " #????????? | | ????????????????????? " " #????????? | | ????????????????????" """""" " #????????? | | ""T"""??????????????" ????? """" """ #????????? | | ""?"""??????????????"?????? """"T""" #????????? | | ???????????????????????????###"####### #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ??????"??????????????????????????????? #????????? | | ?????"""?????????????????????????????? #????????? | | ??????"""????????????????????????????? +????????? | | ???????"?????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? +????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ??????????????????????????????????????? #????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????"""""?? | | ???????????????????????????????????????????""Y""?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 168 Energy Generation 51 Energy Capacity 1200 Matter Stores 500 Matter Capacity 500 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Cloak Strength 4 Armor Coverage 550 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 90 Weapon Shielding 100 Point Defense Rating 240 Evasion (%) 71 Targeting Accuracy 5 Melee Accuracy 6 Target Analysis 6 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 24 Authchip Count 2 Item Schematics ----------------- Imp. VTOL Module | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Proton Cannon | -7/Data Miner | Free Hvy. Siege Treads | -7/Data Miner | Free Imp. Lightning Gun | -5/Factory | Z-intel Imp. KE Penetrator | -5/Factory | Z-intel Exp. Heat Sink | -5/Factory | Z-intel Cld. Gravmag System | -5/Factory | Z-intel Lgt. Neutrino Core | -5/Factory | Z-intel Hvy. Proton Missile Launcher | -5/Factory | Z-intel Neutron Cannon | -5/Factory | Z-intel Cld. Plasma Cannon | -5/Factory | Z-intel Antimatter Cannon | -5/Factory | Z-intel Thermal Defense Suite | -5/Factory | Z-intel Assault Drone Bay | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Hyp. Mass Driver | -3/Research | Z-intel Adv. System Restoration Module | -3/Research | Z-intel Quantum Rifle | -3/Research | Z-intel EM Disruption Field | -3/Research | Z-intel Remote Datajack | -3/Research | Z-intel Mic. Antimatter Reactor | -3/Research | Z-intel Seismic Detector | -3/Research | Z-intel Adv. Component Analysis Suite | -3/Research | Z-intel Com. Wheel | -3/Research | Z-intel Huge Storage Unit | -3/Research | Z-intel Phase Gun | -3/Research | Z-intel Imp. Weapon Shielding | -3/Research | Z-intel Linear Accelerator | -3/Research | Z-intel Lgt. Antimatter Cannon | -3/Quarantine | Archive Fusion Bomb Launcher | -3/Quarantine | Z-intel Recalibrator | -3/Quarantine | Z-intel Imp. Antigrav System | -3/Quarantine | Z-intel Adv. Reaction Control System | -3/Quarantine | Z-intel Lyr. Medium Armor Plating | -3/Quarantine | Z-intel Adv. Shield Generator | -3/Quarantine | Z-intel Imp. Core Shielding | -3/Quarantine | Z-intel Gravmag Array | -3/Quarantine | Z-intel Terrain Scan Processor | -3/Quarantine | Z-intel Adv. Terrain Scan Processor | -3/Quarantine | Z-intel Hcp. Storage Unit | -3/Quarantine | Z-intel Com. Matter Pod | -3/Quarantine | Z-intel Imp. Phase Shifter | -3/Quarantine | Z-intel ECM Suite | -3/Quarantine | Z-intel Quantum Capacitor | -3/Quarantine | Z-intel Energy Filter | -3/Quarantine | Z-intel Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Y-72 Warden | -3/Quarantine | Archive S-43 Plague | -3/Quarantine | Archive Fabricated ------------ Cld. Cesium-ion Thruster | x1 | -5/Factory | Authchip Alien Tech Used ----------------- Integrated Reactor Matter Drive Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed BorePotentialTrap Manual? 0 Play Time 06:32:41 Cumulative 382.7 hours Start 2025.01.01 @ 22:04:41 End 2025.01.04 @ 14:43:56 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 159 Rogue 159 Adventurer 0 Explorer 0 Win Type 0 Total 13 Types 11/0/1/1/0/0/0/0/0 Lore% 67 Gallery% 78 Achievement% 67 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3a4320cb-5906-4653-addb-177c0fea8fd8