Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.26 @ 10:03:15 Player: Perseus Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (22) 4400 Robots Destroyed (151) 755 Value Destroyed (4150) 4150 Prototype IDs (224) 4480 Alien Tech Used (1) 200 Bonus (4982) 4982 TOTAL SCORE: 21467 Bonus ------- High Alert Combat Kills 75 Follower Combat Kills 1091 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Friendly Fire -84 Cogmind --------- Core Integrity 0/1000 Matter 183/300 Energy 5/100 System Corruption 15% Temperature Cool (2) Movement Hovering (70) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Gyrokinetic Inverter > --- UTILITY (7) ------ Advanced Heat Sink Advanced Heat Sink Advanced Signal Interpreter Advanced Signal Interpreter Zionite Weapon Casing Advanced Shield Generator > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Heavy Machine Gun Mass Driver Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Heavy Treads Antigrav System Antigrav System > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Improved Coolant Injector Large Storage Unit Improved Particle Charger Improved Core Shielding > --- WEAPON ----------- Phase Cannon Gauss Rifle Flak Gun > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Matter Compressor Makeshift System Restoration Module KE Penetrator Precision Grenade Launcher Flamer Makeshift Hammer [Rating: 75] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Heavy Treads Leg Improved Carbon-fiber Leg Hover Unit Antigrav System Utility Advanced Signal Interpreter Device Long-range Terrain Scanner Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Improved Core Shielding Weapon Flak Gun Energy Gun Advanced Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Flak Gun Launcher Precision Grenade Launcher Special Weapon Flamer Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Slots Evolved 10 | . . . 2 . . . 2 2 . . . . 2 . . . . . . 2 . . Power 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . Utility 5 | . . . 2 . . . 1 . . . . . 1 . . . . . . 1 . . Weapon 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . Parts Attached 216 | 8 5 1 24 12 4 2 35 28 7 3 1 7 13 5 5 2 4 5 26 1 4 14 Power 27 | 1 1 . 3 . . . 5 5 1 . . 2 3 1 . . . . 4 . . 1 Engine 20 | 1 1 . 3 . . . 4 3 1 . . 2 3 1 . . . . 1 . . . Core 5 | . . . . . . . 1 2 . . . . . . . . . . 1 . . 1 Reactor 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Propulsion 41 | 2 1 . 4 3 1 1 8 8 . . 1 . 1 . . 1 . 1 3 . 3 3 Treads 3 | . . . . . . . . . . . . . . . . . . . 1 . 1 1 Leg 34 | 2 1 . 4 3 1 1 8 8 . . 1 . 1 . . 1 . 1 . . 2 . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . . . . . 2 . . 2 Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 62 | 3 2 . 9 2 2 . 13 3 2 1 . 1 5 1 . 1 2 2 6 1 1 5 Device 40 | 1 1 . 4 2 1 . 8 3 2 1 . . 4 1 . 1 2 2 4 . 1 2 Storage 6 | . 1 . 1 . 1 . 1 . . . . . 1 . . . . . 1 . . . Processor 11 | 2 . . 3 . . . 2 . . . . 1 . . . . . . . 1 . 2 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . Protection 5 | . . . 1 . . . 2 . . . . . . . . . . . 1 . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 86 | 2 1 1 8 7 1 1 9 12 4 2 . 4 4 3 5 . 2 2 13 . . 5 Energy Gun 22 | . 1 . 3 1 . . 7 5 . . . . 1 1 . . . . 3 . . . Energy Cannon 11 | . . . . 2 . . . . 1 . . 1 1 1 1 . . . 4 . . . Ballistic Gun 43 | 2 . 1 5 4 1 1 2 6 2 1 . 2 2 1 3 . 1 2 5 . . 2 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 6 | . . . . . . . . 1 1 1 . 1 . . 1 . . . . . . 1 Special Weapon 3 | . . . . . . . . . . . . . . . . . 1 . 1 . . 1 Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 2 1 . . . 1 1 . . . 1 . 1 . 1 . . . . . Parts Lost 73 | . . . 4 8 . . 14 8 . 1 . . . . . . . 16 5 . 2 15 Power 9 | . . . . . . . 2 2 . . . . . . . . . 2 1 . . 2 Propulsion 18 | . . . 1 2 . . 3 2 . . . . . . . . . 5 . . 1 4 Utility 17 | . . . . 2 . . 2 1 . 1 . . . . . . . 6 1 . . 4 Weapon 29 | . . . 3 4 . . 7 3 . . . . . . . . . 3 3 . 1 5 Highest Loss Streak 16 | . . . 2 6 . . 7 4 . 1 . . . . . . . 16 2 . 2 8 Average Slot Usage (%) 88 | . 100 99 93 94 100 100 99 96 99 99 100 100 99 99 100 100 98 83 46 69 67 53 Engine 10 | . 14 14 11 11 11 11 8 9 14 15 15 15 13 13 13 13 12 10 1 5 5 1 Leg 19 | . 28 28 21 19 22 22 26 21 23 23 23 23 26 26 26 26 25 22 . . . 5 Device 15 | . 14 14 14 8 11 11 17 13 14 14 15 15 20 20 20 20 19 16 14 16 19 15 Storage 7 | . 5 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 6 5 5 5 2 Processor 12 | . 8 . 10 22 22 22 17 15 15 15 15 15 13 13 13 13 12 11 . 3 5 11 Energy Gun 5 | . 6 14 8 2 11 11 8 8 7 7 7 7 1 . . . . . 4 . . . Energy Cannon 1 | . . . . 1 . . . . . . . . 4 6 6 6 6 5 2 5 3 . Ballistic Gun 11 | . 21 13 13 16 11 11 8 13 14 14 15 14 13 12 12 13 12 10 6 11 7 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 71 | 10 18 18 31 24 24 26 45 51 51 51 48 51 67 69 71 70 70 70 55 51 56 43 Greatest Support 78 | 20 20 20 23 28 33 35 54 54 54 54 56 56 76 76 76 78 78 78 32 32 32 70 Greatest Overweight (x) 16 | 1 . . 1 6 1 . . 1 . . . . . . . . . 5 16 1 1 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . 5 1 . . Largest Inventory Capacity 12 | 4 8 8 12 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 4 5 8 8 8 8 8 9 10 10 10 10 10 10 10 10 10 10 10 9 10 10 7 Most Carried 10 | 4 4 5 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 8 Average Carried 8 | 3 3 4 7 7 7 7 8 9 9 9 9 10 9 10 9 10 10 9 6 10 9 4 Final Capacity 10 | 4 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 4 Final Carried 10 | 4 3 5 7 8 8 8 10 10 10 10 10 10 10 10 10 10 10 9 10 10 5 2 Class Distribution -------------------- 31% | Scavenger-Skirmisher 22% | Mutant 13% | Derelict-Skirmisher 13% | Scavenger-Mutant 9% | Skirmisher 3% | Scavenger-Gunner 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Derelict-Skirmisher | -6/Waste Derelict-Skirmisher | -6/Factory Derelict-Skirmisher | -6/Lower Caves Derelict-Skirmisher | -6/Lower Caves Derelict-Mutant | -6/Data Miner Mutant | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Waste Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Matter Collected 4592 | 376 245 28 402 247 118 103 586 783 111 213 10 104 212 98 . 122 62 61 626 10 . 75 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5759 | 184 520 153 691 431 166 140 1000 1165 41 194 . . 252 . . . . . 654 . . 168 Parts 342 | 25 26 15 60 23 2 5 58 64 6 10 . . 11 . . . . . 32 . . 5 Haulers Intercepted 6 | . 1 . 2 . . . 1 2 . . . . . . . . . . . . . . Recyclers Shooed 11 | . 2 . 1 . . . 2 6 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 52 | . . . . . . . . . 6 8 . 5 . . . 5 3 . 25 . . . Prevented 2 | . . . . . . . . . . 1 . . . . . . . . 1 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Combat Hostiles Destroyed 100 | . 8 3 16 11 . 3 22 12 1 3 . . 3 . . . . . 13 . . 5 Melee 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Guns 77 | . 8 3 16 6 . 3 22 9 1 3 . . 1 . . . . . 4 . . 1 Cannons 16 | . . . . 5 . . . . . . . . 2 . . . . . 9 . . . AOE 3 | . . . . . . . . 3 . . . . . . . . . . . . . . Classes Destroyed 15 | 3 2 2 4 1 . . . 2 . 1 . . . . . . . . . . . . Worker 8 | 2 . . 1 . . 1 . 4 . . . . . . . . . . . . . . Builder 6 | . . 1 . . . . 1 3 . . . . 1 . . . . . . . . . Tunneler 11 | 5 1 1 1 2 . 1 . . . . . . . . . . . . . . . . Hauler 6 | . 1 . 2 . . . 1 2 . . . . . . . . . . . . . . Recycler 10 | 1 2 1 . 1 . . 1 4 . . . . . . . . . . . . . . Carrier 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Minesweeper 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Mechanic 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . Operator 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . Watcher 4 | . . . 1 . . . 1 2 . . . . . . . . . . . . . . Swarmer 37 | . . 3 9 5 . 1 8 3 . . . . . . . . . . 4 . . 4 Grunt 44 | . 8 . 4 5 . 2 10 5 . 2 . . 1 . . . . . 7 . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Sentry 12 | . . . 3 . . . 4 2 . . . . 1 . . . . . 1 . . 1 Programmer 6 | . . . . . . . . 2 1 1 . . 1 . . . . . 1 . . . Best Kill Streak 8 | 4 4 3 5 5 . 2 8 5 1 2 . . 2 . . . . . 4 . . 4 Combat Bots Only 8 | . 3 3 5 4 . 2 8 3 1 2 . . 1 . . . . . 4 . . 4 Max Kills in Single Turn 5 | 1 1 2 1 1 . 1 1 5 1 1 . . 1 . . . . . 1 . . 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . 3 . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Damage Taken 12043 | . 321 116 910 963 . 45 2171 1402 29 183 . . 104 . 22 47 22 2216 895 . 73 2524 Core 2670 | . 68 17 134 197 . 16 320 141 . . . . 16 . . . . 574 186 . 31 970 Absorbed by Shields 115 | . . . . . . . . . . . . . 28 . 8 17 8 54 . . . . Core Remaining (%) 51 | 100 . 66 . . . 13 41 . . . . 79 . . . . . . 8 . . . Volleys Fired 533 | 16 40 8 80 50 22 11 105 66 4 15 . 4 22 . 7 3 6 4 61 . . 9 Largest 3 | 2 2 2 2 2 2 2 2 3 3 3 . 3 3 . 3 3 3 3 3 . . 2 Hottest 153 | 40 60 60 88 91 64 68 105 145 117 117 . 117 146 . 153 153 153 153 146 . . 133 Shots Fired 1088 | 32 80 16 152 100 35 22 203 182 10 43 . 8 48 . 15 9 8 10 101 . . 14 Gun 963 | 32 80 16 152 83 35 22 203 181 9 42 . 6 28 . 8 6 2 7 41 . . 10 Cannon 116 | . . . . 17 . . . . . . . 1 20 . 7 3 5 3 60 . . . Launcher 5 | . . . . . . . . 1 1 1 . 1 . . . . . . . . . 1 Special 4 | . . . . . . . . . . . . . . . . . 1 . . . . 3 Kinetic 664 | 32 65 8 103 81 13 11 99 126 6 28 . 4 26 . 8 6 2 7 29 . . 10 Thermal 341 | . . . 46 19 22 11 91 19 3 14 . 3 22 . 7 3 5 3 70 . . 3 Explosive 5 | . . . . . . . . 1 1 1 . 1 . . . . . . . . . 1 Electromagnetic 77 | . 15 8 3 . . . 13 36 . . . . . . . . . . 2 . . . Robot Hit Streak 26 | 7 8 3 14 8 12 5 12 26 4 10 . 4 13 . 5 2 1 4 13 . . 22 Robot Miss Streak 8 | 1 2 6 5 3 3 5 6 6 8 7 . 3 6 . 5 2 2 3 4 . . 2 Penetration Max 1 | . . . . . . . . 1 . . . . . . . . . . . . . 1 Secondary Targets 14 | . 1 1 4 . . . 5 2 . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . 1 1 . 1 . . . . . . . . . . . . Shots Hit Robots 693 | 22 53 7 96 65 23 12 126 133 6 33 . 5 24 . 10 4 2 7 47 . . 18 Core Hits 351 | 9 25 6 40 27 15 7 51 62 4 17 . 4 25 . 3 . . 3 45 . . 8 Critical Hits 7 | 1 . . . . . . 2 1 . . . . 1 . . . . . . . . 2 Critical Kills 3 | 1 . . . . . . . 1 . . . . . . . . . . . . . 1 Critical Parts Destroyed 4 | . . . . . . . 2 . . . . . 1 . . . . . . . . 1 Melee Attacks 12 | . . . . . . . . . . . . . . . . . . . . . . 12 Impact 12 | . . . . . . . . . . . . . . . . . . . . . . 12 Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 12693 | 290 637 138 1206 695 385 193 1884 3894 105 553 . 129 601 . 237 . 18 90 1078 . . 560 Guns 9626 | 290 570 83 1180 489 385 193 1884 2370 105 553 . 129 401 . 123 . 18 44 580 . . 229 Cannons 1051 | . . . . 206 . . . . . . . . 187 . 114 . . 46 498 . . . Explosions 1689 | . 67 55 26 . . . . 1524 . . . . 13 . . . . . . . . 4 Melee 303 | . . . . . . . . . . . . . . . . . . . . . . 303 Ramming 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic 6406 | 290 433 14 628 474 188 103 882 1604 80 403 . 109 381 . 123 . 18 44 403 . . 229 Thermal 3975 | . 67 55 556 221 197 90 843 718 25 150 . 20 207 . 114 . . 46 643 . . 23 Explosive 1147 | . . . . . . . . 1143 . . . . . . . . . . . . . 4 Electromagnetic 861 | . 137 69 22 . . . 159 429 . . . . 13 . . . . . 32 . . . Impact 303 | . . . . . . . . . . . . . . . . . . . . . . 303 Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . 3 3 3 3 . 1 1 . . . 2 1 . . . . . . 8 15 Average Corruption 3 | . . . 2 3 3 3 . 1 1 . . . 1 1 . . . . . . 8 8 Corruption Purged 3 | . . . . . . . . . 1 . . . 1 1 . . . . . . . . Effects 65 | . . . 10 11 13 14 . . . . . . 2 . . . . . . . 3 12 Message Errors 16 | . . . 2 3 5 2 . . . . . . 2 . . . . . . . . 2 Matter Fused 11 | . . . 2 . . 4 . . . . . . . . . . . . . . 1 4 Heat Flow Errors 10 | . . . . 2 5 3 . . . . . . . . . . . . . . . . Energy Discharges 11 | . . . 1 2 . 4 . . . . . . . . . . . . . . 2 2 Data Loss (minor) 7 | . . . 2 1 1 1 . . . . . . . . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Targeting Errors 8 | . . . 2 3 2 . . . . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 229 | . . . . . . . . 209 . . . . . . . . . . . . . 20 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 209 | . . . . . . . . 209 . . . . . . . . . . . . . . Melee 20 | . . . . . . . . . . . . . . . . . . . . . . 20 Knockbacks 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Impact 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 147 | . . 33 . . . . . 110 . 4 . . . . . . . . . . . . Shots 4 | . . 1 . . . . . 2 . 1 . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 306 | . 45 32 170 196 166 151 250 289 114 253 . 76 306 . 230 162 138 206 147 . . . Average Temperature 62 | . 19 18 36 58 77 60 57 69 51 99 . 38 74 . 89 73 56 90 49 . . . Received Heat Transfer 3133 | . 180 . 183 339 . 9 918 432 9 63 . . 15 . . 6 . 286 237 . . 456 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . Impact Corruptions 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . 1 . . . . . . . . . . . 3 . . . Heat Transferred 7212 | . 100 50 1271 407 450 200 1961 929 37 259 . 37 287 . 150 . . 100 814 . . 160 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . 1 1 1 . . . . 1 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Peak Influence 599 | 40 284 134 392 380 . 90 394 599 . . . . 203 . 82 . . . . 81 28 370 Initial 151 | . 26 34 52 112 . . 24 151 . . . . . . . . . . . 81 28 5 Average 164 | 19 159 124 253 233 . 61 181 367 . . . . 66 . 13 . . . . 81 22 147 Maximum Alert Level 2 | . 1 . 1 1 . . 1 2 . . . . 1 . . . . . . . . 1 Low Security (%) 63 | 100 63 100 20 37 . 100 58 28 . . . . 98 100 100 . . . . 100 100 75 Level 1 30 | . 36 . 79 62 . . 41 16 . . . . 1 . . . . . . . . 24 Level 2 5 | . . . . . . . . 55 . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 17 | . . . 2 . . . 1 5 . . . . 4 . 2 . . . . . . 3 Investigation 6 | . . . . . . . 1 1 . . . . 2 . . . . . . . . 2 Extermination 3 | . . . . . . . . 1 . . . . 1 . 1 . . . . . . . Reinforcement 8 | . . . 2 . . . . 3 . . . . 1 . 1 . . . . . . 1 Assault . | . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 2 . . . . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Distress Signals 8 | . 2 . 2 . . . . 2 . . . . 1 . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 235 | . 15 4 29 15 . 7 44 19 5 3 . 4 17 . 4 4 1 7 16 . 6 35 Peak Tracking Total 14 | . 4 4 7 7 . 4 9 4 4 2 . 3 3 . 2 2 1 4 4 . 6 14 Tactical Retreats 21 | . . . 2 1 . . 2 1 2 . . . 2 . . . . . 3 . . 8 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Traps Triggered 9 | . . . 2 . . . 3 1 . . . . 2 . . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Machines Disabled 19 | . . . 2 . . . 2 10 . . . . 2 . 1 . . . . . . 2 Max in Single Turn 4 | . . . 1 . . . 1 4 . . . . 1 . 1 . . . . . . 2 Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Machines Accessed 58 | . 5 . 11 . 2 . 14 5 1 1 . . 5 . 3 1 3 4 . 1 . 2 Terminals 22 | . 4 . 8 . . . 8 2 . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . . . . 2 . 1 . . . . 1 . . Repair Stations 4 | . . . 1 . . . 1 1 . . . . 1 . . . . . . . . . Recycling Units 6 | . 1 . 1 . . . 2 2 . . . . . . . . . . . . . . Scanalyzers 5 | . . . 1 . . . 2 . . . . . 1 . 1 . . . . . . . Garrison Access 5 | . . . . . . . 1 . . . . . 1 . 1 . . . . . . 2 Total Hacks 181 | . 15 . 39 . 2 . 40 18 1 1 . . 21 . 8 1 5 26 . 1 . 3 Successful 125 | . 9 . 27 . 2 . 27 9 1 1 . . 12 . 5 1 5 26 . . . . Failed 56 | . 6 . 12 . . . 13 9 . . . . 9 . 3 . . . . 1 . 3 Catastrophic 5 | . 2 . . . . . . . . . . . 1 . . . . . . 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 114 | . 8 . 26 . 2 . 30 12 . . . . 23 . 2 . . 1 . . . 10 Terminals 63 | . 11 . 27 . . . 19 6 . . . . . . . . . . . . . . Fabricators 9 | . . . . . . . . . . . . . 6 . 2 . . . . 1 . . Repair Stations 11 | . . . 1 . . . 3 6 . . . . 1 . . . . . . . . . Recycling Units 21 | . 4 . 2 . . . 9 6 . . . . . . . . . . . . . . Scanalyzers 29 | . . . 9 . . . 7 . . . . . 9 . 4 . . . . . . . Garrison Access 12 | . . . . . . . 2 . . . . . 5 . 2 . . . . . . 3 Terminal Hacks 45 | . 2 . 3 . 2 . 3 1 1 1 . . . . . 1 5 26 . . . . Record 18 | . 1 . . . 2 . . . . 1 . . . . . . 3 11 . . . . Part Schematic 8 | . . . . . . . 1 . . . . . . . . . . 7 . . . . Robot Schematic 6 | . . . . . . . 1 . . . . . . . . . . 5 . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . 1 . . . . . . . . . . . . . . 3 . . . . Open Door 4 | . . . . . . . . . 1 . . . . . . 1 2 . . . . . Branch Access Points 3 | . 1 . . . . . 1 1 . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 5 | . . . . . . . 2 3 . . . . . . . . . . . . . . Scan Component 3 | . . . . . . . 1 2 . . . . . . . . . . . . . . Repair 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Scanalyzer 27 | . . . 8 . . . 6 . . . . . 9 . 4 . . . . . . . Insert Component 14 | . . . 4 . . . 3 . . . . . 5 . 2 . . . . . . . Analyze 13 | . . . 4 . . . 3 . . . . . 4 . 2 . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Unauthorized Hacks 44 | . 7 . 16 . . . 15 5 . . . . 1 . . . . . . . . . Terminals 27 | . 3 . 13 . . . 9 2 . . . . . . . . . . . . . . Assimilate 5 | . . . 3 . . . 2 . . . . . . . . . . . . . . . Botnet 16 | . 2 . 7 . . . 6 1 . . . . . . . . . . . . . . Detonate 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Disrupt 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . . Operators 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . 1 . . . 1 1 . . . . 1 . . . . . . . . . Mechanics 4 | . . . 1 . . . 1 1 . . . . 1 . . . . . . . . . Recycling Units 13 | . 4 . 2 . . . 5 2 . . . . . . . . . . . . . . Monitor 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . Reject 4 | . 1 . 1 . . . 1 1 . . . . . . . . . . . . . . Recyclers 4 | . 1 . 1 . . . 1 1 . . . . . . . . . . . . . . Mask 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . Tunnel 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 40 | . 5 . 10 . . . 11 5 . . . . 4 . 2 . . . . 1 . 2 Full Trace Events 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 13 | . . . . . . . 1 . . . . . 4 . . . . 5 . . . 3 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 43 | . . . 4 . . . 4 . . . . . 27 . 1 . . 7 . . . . Parts Built 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Matter 168 | . . . . . . . . . . . . . 168 . . . . . . . . . Time 42 | . . . . . . . . . . . . . 42 . . . . . . . . . Total Part Build Rating 4 | . . . . . . . . . . . . . 4 . . . . . . . . . Parts Repaired 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . Time 74 | . . . . . . . 13 61 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 6 | . . . . . . . 6 . . . . . . . . . . . . . . . Parts Scanalyzed 13 | . . . 4 . . . 3 . . . . . 4 . 2 . . . . . . . Part Schematics Acquired 12 | . . . 4 . . . 3 . . . . . 4 . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . 1 . . . . . parse_system 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Relay Couplers Released 4 | . . . . . . . . 4 . . . . . . . . . . . . . . Programmers 4 | . . . . . . . . 4 . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Total Allies 25 | . . 1 1 3 2 . 1 . . . 4 . 6 . 3 . . 2 . . . 2 Largest Group 7 | . . 1 1 3 2 2 1 . . . 4 4 6 4 6 6 5 7 . . . 1 Highest-Rated Group 452 | . . 31 31 40 42 42 10 . . . 152 152 231 110 292 292 264 452 . . . 27 Highest-Rated Ally 94 | . . 31 31 16 21 21 10 . . . 39 39 42 28 70 70 70 94 . . . 27 Zionite Dispatches 5 | . . . . . . . . . . . . . 2 . 1 . . . . . . 2 Light 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Fire 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 4 | . . . 2 . . . . . . . . . . . . . . . . . . 2 STAY 1 | . . . 1 . . . . . . . . . . . . . . . . . . . FOLLOW 1 | . . . 1 . . . . . . . . . . . . . . . . . . . DROP 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Ally Attacks 147 | . . . 13 17 . 11 . . . . . 13 33 . 16 22 1 21 . . . . Total Damage 3377 | . . . 188 183 . 254 . . . . . 599 1177 . 239 412 35 290 . . . . Kills 40 | . . . 6 3 . 4 . . . . . 4 10 . 5 5 1 2 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Robot Analysis Total 116 | . . . 1 . . . . . . . . . . . . . . 115 . . . . Derelict Logs Recovered 7 | . . . . . . . . . . 1 1 1 . . . 2 1 . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . . . . . . . . 4 . . . . . . . . 1 Component Schematics 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Unaware Schematics 2 | . . . . . . . . . . . . . 1 . . . . . . . . 1 Trap Installations 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Turns Passed 20492 | 176 462 145 1373 590 680 777 1697 896 1395 1077 1189 1602 1206 304 451 1107 1110 185 3580 56 83 351 Spaces Moved 12244 | 96 269 76 862 331 479 560 916 456 935 828 880 937 795 234 329 854 842 125 1040 46 68 286 Core 371 | 8 . . . 2 . . . . . . . . . . . . . 4 357 . . . Treads 9 | . . . . . . . . . . . . . . . . . . . . . . 9 Legs 10867 | 88 269 76 862 329 479 560 916 456 935 828 880 937 795 234 329 854 842 121 . . 1 76 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover 997 | . . . . . . . . . . . . . . . . . . . 683 46 67 201 Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 130 126 120 120 120 120 126 125 125 125 125 125 120 50 116 116 70 Average Speed 140 | 115 120 120 120 122 127 130 129 129 120 120 123 126 125 125 125 125 125 132 321 116 116 88 Slowest Speed 850 | 120 120 120 150 350 150 130 133 155 120 120 126 126 125 125 125 125 125 300 850 116 120 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 62 | 4 54 16 80 65 90 91 76 16 95 96 90 88 21 95 10 90 89 78 94 2 75 14 Regions Visited 22 Branch Regions 12 Pre-discovered Areas 32 | . . . . . . . 1 . . . 4 . . . . . . 27 . . . . Known Exits Taken 15 | . 1 . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 . 1 . . . Unknown Exits Taken 3 | 1 . 1 . . . . . . . . . . . . . . . 1 . . . . Scrap Searched 29 | . . 1 . 1 . 1 . . 4 3 3 2 . . . 8 3 . 3 . . . Spaces Dug 101 | . . . . . . . . . 18 18 . 19 9 . 3 . 4 . 30 . . . Terrain Destroyed 239 | . 3 5 . . . 1 1 106 18 18 . 19 13 . 4 3 5 . 43 . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Projectile 76 | . . . . . . 1 1 5 . . . 1 13 . 4 3 5 . 43 . . . AOE 163 | . 3 5 . . . . . 101 18 18 . 18 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Total 14598 | 127 330 115 1057 427 514 588 1236 631 1200 879 984 1350 972 245 358 887 893 137 1189 49 72 358 Wait 1317 | . 7 27 50 23 . 12 135 48 247 27 99 401 123 2 10 24 37 . 35 . . 10 Move 12224 | 95 268 75 861 330 478 559 915 455 934 827 879 936 795 233 328 853 841 124 1039 46 67 286 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 148 | 8 3 3 20 8 2 1 29 18 2 4 2 . 9 1 2 . . 1 19 1 . 15 Fast Attach 49 | 3 2 . 6 3 1 1 3 5 3 . . 1 3 3 3 1 4 1 4 1 . 1 Attach 96 | 4 1 1 8 8 . . 17 10 1 1 . . 5 . . . . 2 21 . 4 13 Detach 7 | . . . . 1 . . 1 . 1 . . . 1 . . . . . 3 . . . Swap 72 | 1 2 . 10 1 3 1 15 13 3 2 1 6 5 2 2 1 1 2 1 . . . Drop 126 | . 7 1 22 3 4 3 16 16 5 3 3 2 9 4 6 2 4 1 6 1 1 7 Fire 533 | 16 40 8 80 50 22 11 105 66 4 15 . 4 22 . 7 3 6 4 61 . . 9 Melee 12 | . . . . . . . . . . . . . . . . . . . . . . 12 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . Rewire 9 | . . . . . 4 . . . . . . . . . . 3 . 2 . . . . Trap 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x2 / *Min / *Sto x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x3 / Upp) -5/Waste -5/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 177 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Identified exit to Mines 311 | -10/Materials | Build established: Mutant 571 | -10/Materials | Discovered new exit (range 13) 639 | -10/Materials | Entered Mines 640 | -10/Mines | Assembled infested the area 739 | -10/Mines | Discovered new exit (range 8) 749 | -10/Mines | Discovered new exit (range 10) 760 | -10/Mines | Received a Mining Laser from a helpful Derelict 784 | -10/Mines | Entered Materials 784 | -9/Materials | Accompanied by 1 ally 784 | -9/Materials | Evolved 2 slots: Utility x2 861 | -9/Materials | Discovered new exit (range 8) 1175 | -9/Materials | Build established: Scavenger-Mutant 1463 | -9/Materials | Discovered new exit (range 4) 1466 | -9/Materials | Identified exit to Storage 1910 | -9/Materials | Discovered new exit (range 8) 1947 | -9/Materials | Identified exit to Materials 2057 | -9/Materials | Discovered exit to Materials (range 16) 2142 | -9/Materials | Discovered new exit (range 13) 2156 | -9/Materials | Identified exit to Mines 2157 | -9/Materials | Entered Mines 2188 | -9/Mines | Met a Derelict bent on vengeance 2260 | -9/Mines | Discovered exit to Materials (range 12) 2454 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2522 | -9/Mines | Core integrity fell below 50% 2552 | -9/Mines | Core integrity fell below 20% 2564 | -9/Mines | Lost 6 parts (2n1u3w) 2736 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2736 | -9/Mines | Discovered new exit (range 5) 2740 | -9/Mines | Identified exit to Exiles 2747 | -9/Mines | Entered Exiles 2747 | -9/Exiles | Found Exiles lab destroyed 3341 | -9/Exiles | Build established: Mutant 3410 | -9/Exiles | Discovered new exit (range 15) 3425 | -9/Exiles | Identified exit to Mines 3427 | -9/Exiles | Entered Mines 3427 | -8/Mines | Accompanied by 2 allies 3734 | -8/Mines | Build established: Scavenger-Mutant 4196 | -8/Mines | Discovered exit to Materials (range 6) 4204 | -8/Mines | Entered Materials 4204 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4502 | -8/Materials | Build established: Scavenger-Skirmisher 4877 | -8/Materials | Repaired Sml. Laser 5203 | -8/Materials | Build established: Skirmisher 5284 | -8/Materials | Destroyed 8 combat bots 5288 | -8/Materials | Lost 7 parts (1p1n1u4w) 5458 | -8/Materials | Discovered new exit (range 2) 5459 | -8/Materials | Identified exit to Factory 5548 | -8/Materials | Core integrity fell below 50% 5590 | -8/Materials | Lost 5 parts (1p1n3w) 5901 | -8/Materials | Entered Factory 5901 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 6098 | -7/Factory | Identified exit to Lower Caves 6294 | -7/Factory | Repaired Broken Lrn. Terrain Scanner 6317 | -7/Factory | Lost 4 parts (1p2n1w) 6797 | -7/Factory | Entered Lower Caves 6800 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6827 | -7/Lower Caves | Identified exit to Zion 7042 | -7/Lower Caves | Build established: Scavenger-Skirmisher 7917 | -7/Lower Caves | Discovered new exit (range 23) 8016 | -7/Lower Caves | Encountered a Warlord checkpoint 8191 | -7/Lower Caves | Identified exit to Lower Caves 8192 | -7/Lower Caves | Ambushed by wild Derelicts 8192 | -7/Lower Caves | Entered another Lower Caves area 8238 | -7/Lower Caves | Discovered new exit (range 4) 8242 | -7/Lower Caves | Identified exit to Factory 8260 | -7/Lower Caves | Learned Factory terminal intel 9209 | -7/Lower Caves | Encountered a Warlord checkpoint 9212 | -7/Lower Caves | Discovered exit to Zion (range 7) 9269 | -7/Lower Caves | Entered Zion 9347 | -7/Zion | Discovered new exit (range 16) 9363 | -7/Zion | Identified exit to Proximity Caves 9452 | -7/Zion | Given A8's code to call for help 9537 | -7/Zion | Received a visual enhancement algorithm 9608 | -7/Zion | Learned location of Quarantine (-3) 9634 | -7/Zion | Identified exit to Deep Caves 9851 | -7/Zion | Learned location of Armory (-3) 9862 | -7/Zion | Given the Hacking Drone Bay 9863 | -7/Zion | Found Prototype Device 10070 | -7/Zion | Imprinted 10072 | -7/Zion | Declared Zion's savior 10458 | -7/Zion | Entered Proximity Caves 10458 | -6/Proximity Caves | Accompanied by 4 allies 10548 | -6/Proximity Caves | Learned location of 1 exit from Factory 10880 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 11601 | -6/Proximity Caves | Discovered exit to Factory (range 15) 12060 | -6/Proximity Caves | Entered Factory 12060 | -6/Factory | Accompanied by 4 allies 12060 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12061 | -6/Factory | Identified exit to Factory 12062 | -6/Factory | Loaded intel: 20 terminal locations 12173 | -6/Factory | Zion Hacker squad teleported in 12263 | -6/Factory | Retrieved Zion intel report: Trap Installations 12270 | -6/Factory | Identified Hacking Drone Bay 12304 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 12432 | -6/Factory | Fabricated Mak. Sensor Array (x1) 12630 | -6/Factory | Discovered exit to Factory (range 20) 12738 | -6/Factory | Retrieved Zion intel report: Component Schematics 13152 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 13153 | -6/Factory | Zion Fire squad teleported in 13266 | -6/Factory | Sucked down chute 13266 | -6/Factory | Entered Waste 13266 | -6/Waste | The area was eerily silent 13335 | -6/Waste | 4 allies followed down the chute 13463 | -6/Waste | Discovered new exit (range 15) 13567 | -6/Waste | Identified exit to Factory 13570 | -6/Waste | Entered Factory 13570 | -6/Factory | Accompanied by 4 allies 13725 | -6/Factory | Build established: Derelict-Skirmisher 13906 | -6/Factory | P-60 Hacker assimilated allied S1-5BL(i) 13951 | -6/Factory | Discovered new exit (range 15) 13971 | -6/Factory | Zion Light squad teleported in 14017 | -6/Factory | Identified exit to Lower Caves 14021 | -6/Factory | Entered Lower Caves 14021 | -6/Lower Caves | Accompanied by 6 allies 14536 | -6/Lower Caves | Learned Factory interactive machine intel 14699 | -6/Lower Caves | Discovered new exit (range 15) 14715 | -6/Lower Caves | Identified exit to Lower Caves 15128 | -6/Lower Caves | Entered another Lower Caves area 15128 | -6/Lower Caves | Accompanied by 5 allies 15158 | -6/Lower Caves | Discovered exit to Factory (range 13) 15205 | -6/Lower Caves | Learned Factory emergency access door positions 15205 | -6/Lower Caves | Learned Research garrison access intel 15809 | -6/Lower Caves | Learned Factory non-interactive machine intel 16003 | -6/Lower Caves | Discovered new exit (range 7) 16010 | -6/Lower Caves | Identified exit to Data Miner 16079 | -6/Lower Caves | Found Alien Artifact 16079 | -6/Lower Caves | Identified Core Expander 16079 | -6/Lower Caves | Installed Core Expander, added new Power slot 16238 | -6/Lower Caves | Entered Data Miner 16238 | -6/Data Miner | Accompanied by 5 allies 16238 | -6/Data Miner | Discovered new exit (range 6) 16262 | -6/Data Miner | Met Data Miner 16291 | -6/Data Miner | Learned location of Section 7 (-3) 16291 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 16306 | -6/Data Miner | Received God Mode back door access code from Data Miner 16340 | -6/Data Miner | Enhanced Grunt warped into view, answering call for help 16343 | -6/Data Miner | Enhanced Grunt warped into view, answering call for help 16349 | -6/Data Miner | Build established: Derelict-Mutant 16362 | -6/Data Miner | Interfaced with the Data Conduit 16415 | -6/Data Miner | Core integrity fell below 50% 16423 | -6/Data Miner | Entered Proximity Caves 16444 | -5/Proximity Caves | Lost 16 parts (2p5n6u3w) 16446 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16708 | -5/Proximity Caves | Core integrity fell below 20% 16819 | -5/Proximity Caves | Spotted B-75 Beast 17010 | -5/Proximity Caves | Build established: Mutant 19232 | -5/Proximity Caves | Learned 4 Factory zone layouts 19392 | -5/Proximity Caves | Build established: Scavenger-Gunner 20003 | -5/Proximity Caves | Entered Factory 20003 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 20004 | -5/Factory | Identified exit to Factory 20005 | -5/Factory | Identified exit to Upper Caves 20007 | -5/Factory | Loaded intel: 267 machine locations 20008 | -5/Factory | Loaded intel: 221 non-interactive machine locations 20009 | -5/Factory | Loaded intel: 46 interactive machine locations 20059 | -5/Factory | Sucked down chute 20059 | -5/Factory | Entered Waste 20070 | -5/Waste | Spotted C-40 Crusher 20074 | -5/Waste | EMP discharged 20096 | -5/Waste | Spotted C-40 Crusher 20099 | -5/Waste | Spotted C-40 Crusher 20103 | -5/Waste | Spotted C-40 Crusher 20112 | -5/Waste | Spotted C-40 Crusher 20119 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 20121 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 20121 | -5/Waste | Discovered new exit (range 16) 20122 | -5/Waste | Spotted C-40 Crusher 20138 | -5/Waste | Identified exit to Factory 20142 | -5/Waste | Entered Factory 20143 | -5/Factory | Loaded intel: 280 machine locations 20361 | -5/Factory | Lost 8 parts (3n1u4w) 20386 | -5/Factory | System corruption reached 10% 20387 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 20388 | -5/Factory | Zion Trap Resupply teleported in 20402 | -5/Factory | Core integrity fell below 50% 20435 | -5/Factory | Lost 3 parts (1p2u) 20444 | -5/Factory | Core integrity fell below 20% 20461 | -5/Factory | Zion Defense Resupply teleported in 20463 | -5/Factory | Found Zio. Weapon Casing 20465 | -5/Factory | P-70 Sage assimilated allied XN-P1I(A) 20493 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 20475_ XN-P1I(A) reactivates. 20476_ R-10 Processor collects Faulty Imp. Thermal Defense Suite. 20477_ R-10 Processor collects Lyr. Heavy Armor Plating. 20478_ K-01 Serf collects debris. 20478_ R-10 Processor collects Imp. Heavy Armor Plating. 20479_ K-01 Serf cleans the Nuclear Reactor. 20481_ R-10 Processor collects Imp. Light Armor Plating. 20481_ K-01 Serf collects debris. 20482_ R-10 Processor collects EM Shield. 20482_ Dropped Tiamat Bomb Trap. 20482_ Installed Tiamat Bomb Trap. 20483_ Linear Gravjet destroyed. 20485_ Acquired Hvy. Machine Gun. 20492_ Dropped Explosive Trap. 20492_ Installed Explosive Trap. 20493_ Nuclear Reactor explodes. 20493_ H-66 Slayer destroyed. 20493_ R-10 Processor destroyed. 20493_ K-01 Serf destroyed. 20493_ Drone sends a signal. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????"""?""" | | ???????????????????????????????????????????"""?""" | | ???????????????????????????????????????????"""?""" | | ????????????????????????????????"""?"""??????????? | | ???""""?????????????????????????"""?"""??????????? | | ???"F?"?????????????????????????"""?"""??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????"""""""""????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????"?F"????????????????????????????????? | | ?????????????""""????????????????????????????????? | | ?????""""????????????????????????????????????????? | | ?????""""????????????????????????????????????????? | | ?????""""??????????????????###???????????????????? | | ?????""""????????????????? ????????????????????? | | ?????""""???????????""""?? ????????????????????? | | ?????""""???????????""""?? ?????????????????????? | | ????????????????????""""?? ?????????????????????? | | ??????????????# ] """"?? ??????????????????????? | | ??????????????# """"## ??????????????????????? | | ??????????????# """"# #####+### #??????????? | | ??????????????# @ #??????????? | | ????????????####### = #??????????? | | ???????""""?# [ #???????????? | | ???????""""?+ [ ! #???????????? | | ???????""""?# !!! p %""" #????"""?"""? | | ???????""""?# !!! [ !""" #### #????"""?"""? | | ????????????# !!! %[ """ #?????????"""?"""? | | ???????????## w #????????????????? | | ????# ???# """ """ """ """ #????????????????? | | ????# # """ """ """ """ #????????????????? | | ????# + """ """n""" """ #????????????????? | | ??????? # #????????????????? | | ?????? ?# A #????????????????? | | ????? ??########+##### #????????????????? | | ?????##?????????# ## #????????????????? | | ????????????????# ## #????????????????? | | ????????????????# ## ########## ??? | | ????????????????# ## """?? | | ????????????????# ! ## """?? | | ????????????????# [## """?? | | ????????????????######### ########## ??? | | ????????????????????????# #????????????"""?? | | ????????????????????????# #????????????"""?" | | ????????????????????????# #????????????"""?" | | ????????????????????????# #????????????????" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 80 Energy Generation 32 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 22 Terrain Scan Range 24 Terrain Scan Density 210 Armor Coverage 225 Core Shielding 30 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 53 Targeting Accuracy 6 Recoil Reduction 2 Particle Charging 20 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Mak. Sensor Array | -8/Materials | Scanalyzed Adv. Signal Interpreter | -8/Materials | Scanalyzed Adv. Terrain Scanner | -8/Materials | Hacked Lrg. Storage Unit | -8/Materials | Scanalyzed Mak. System Restoration Module | -6/Factory | Scanalyzed Flamer | -6/Factory | Scanalyzed Hvy. Rocket Launcher | -6/Factory | Scanalyzed Shock Rifle | -6/Factory | Scanalyzed Fission Core | -6/Factory | Z-intel Coil Gun | -6/Factory | Z-intel Hacking Suite | -6/Factory | Z-intel Imp. Light Armor Plating | -6/Factory | Z-intel Arm. Treads | -6/Factory | Z-intel Force Rifle | -6/Factory | Z-intel Lrn. Missile Launcher | -6/Factory | Z-intel Nuclear Core | -6/Factory | Z-intel Imp. Armor Integrity Analyzer | -6/Factory | Z-intel Lrn. Sensor Array | -6/Factory | Z-intel Arm. Leg | -6/Factory | Z-intel Gatling Laser | -6/Factory | Z-intel System Backup Module | -6/Factory | Z-intel Imp. Deuterium Engine | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Hvy. Particle Gun | -6/Factory | Z-intel Exp. Sensor Array | -6/Factory | Z-intel Cold Fusion Reactor | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Cld. Pulse Rifle | -6/Factory | Z-intel Hvy. EM Shotgun | -6/Factory | Z-intel Imp. Airjet | -6/Factory | Z-intel F-cell Engine | -6/Factory | Z-intel Cld. Particle Cannon | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ G-47 Trooper | -8/Materials | Hacked A-02 Transporter | -6/Factory | Z-intel R-10 Processor | -6/Factory | Z-intel H-66 Slayer | -6/Factory | Z-intel S-27 Virus | -6/Factory | Z-intel G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free K-01 Serf | -5/Factory | Z-intel Y-54 Guardian | -5/Factory | Z-intel R-06 Scavenger | -5/Factory | Z-intel Fabricated ------------ Mak. Sensor Array | x1 | -6/Factory Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed ZioniteLightpackNanosword Manual? 0 Play Time 03:55:30 Cumulative 126.3 hours Start 2020.11.25 @ 09:14:43 End 2020.11.26 @ 10:03:15 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 13 Adventurer 23 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 79 Gallery% 80 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 388b8818-948b-41c2-8400-4865975d93ae