Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.09.04 @ 15:50:14 Player: MistyLake9 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (96) 480 Value Destroyed (2703) 2703 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (450) 450 TOTAL SCORE: 6653 Bonus ------- High Alert Combat Kills 220 Follower Combat Kills 30 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 276/300 Energy 75/100 System Corruption 21% Temperature Cool (18) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Gravmag System Cryofiber Web Medium Matter Pod (0) Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Heavy Ion Engine Enhanced Nuclear Core > --- PROPULSION ------- Airjet Gravmag System Improved Airjet > --- UTILITY ---------- Advanced Weight Redist. System Improved Targeting Computer Core Shielding Long-range Tractor Beam > --- WEAPON ----------- Lightning Gun Beam Rifle Gatling Laser Autogun > --- INVENTORY -------- Light Ion Engine Armored Treads Cryofiber Web Improved Sensor Array Lightning Gun [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Airjet Utility Targeting Computer Device Advanced Weight Redist. System Storage Huge Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Autogun Launcher Grenade Launcher Special Weapon Welding Torch Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Gar Slots Evolved 6 | . . 2 2 2 . . . Power 1 | . . . 1 . . . . Propulsion 1 | . . . 1 . . . . Utility 2 | . . 1 . 1 . . . Weapon 2 | . . 1 . 1 . . . Parts Attached 113 | 5 5 14 25 21 10 32 1 Power 17 | 1 . 3 5 3 1 4 . Engine 7 | 1 . 3 . . . 3 . Core 10 | . . . 5 3 1 1 . Reactor . | . . . . . . . . Propulsion 34 | 2 1 4 9 3 6 9 . Treads 3 | . . . . . . 3 . Leg 12 | 2 1 2 6 . 1 . . Wheel 15 | . . 2 3 3 5 2 . Hover 4 | . . . . . . 4 . Flight . | . . . . . . . . Utility 29 | . 2 4 6 7 1 9 . Device 16 | . 1 3 2 4 . 6 . Storage 3 | . . . 2 . . 1 . Processor 5 | . 1 1 1 1 . 1 . Hackware . | . . . . . . . . Protection 5 | . . . 1 2 1 1 . Artifact . | . . . . . . . . Weapon 33 | 2 2 3 5 8 2 10 1 Energy Gun 18 | 1 . 2 3 3 1 8 . Energy Cannon 2 | . . . 1 . . 1 . Ballistic Gun 8 | 1 . 1 . 3 1 1 1 Ballistic Cannon . | . . . . . . . . Launcher 4 | . 2 . . 2 . . . Special Weapon 1 | . . . 1 . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . 1 . 1 4 . Parts Lost 51 | . . 14 4 13 7 6 7 Power 10 | . . 2 1 2 3 1 1 Propulsion 13 | . . 3 . 5 1 1 3 Utility 10 | . . 5 . 1 2 1 1 Weapon 18 | . . 4 3 5 1 3 2 Highest Loss Streak 10 | . . 10 1 5 6 6 7 To Critical Strikes 1 | . . 1 . . . . . Average Slot Usage (%) 81 | . 94 83 89 86 32 71 56 Engine 3 | . 14 9 . . . 1 . Core 7 | . . . 14 11 4 6 6 Leg 9 | . 28 18 18 . . . . Wheel 7 | . . 1 5 20 5 2 . Hover 3 | . . . . . . 13 17 Device 8 | . 10 15 8 1 4 10 10 Storage 3 | . . . 8 7 2 . . Processor 8 | . 13 9 7 11 2 3 7 Protection 3 | . . . 1 6 4 6 . Energy Gun 16 | . 14 13 21 15 6 18 11 Energy Cannon 1 | . . . 4 2 . . . Ballistic Gun 3 | . . 9 . 5 1 4 1 Launcher 2 | . 12 6 . 1 . . . Naked Turns 25 | . . 17 . . 8 . . Heaviest Build 114 | 6 9 13 102 114 110 28 17 Greatest Support 60 | 20 20 20 35 30 36 60 36 Greatest Overweight (x) 10 | . . 3 5 10 10 1 . Average Overweight (x) . | . . . 1 3 . . . Largest Inventory Capacity 25 | 5 5 5 25 25 25 5 5 Average Capacity 13 | 5 5 5 17 25 11 5 5 Most Carried 25 | 4 5 5 17 25 24 5 5 Average Carried 10 | 2 4 3 10 21 10 4 4 Final Capacity 25 | 5 5 5 25 25 5 5 5 Final Carried 25 | 3 5 2 17 25 5 4 5 Class Distribution -------------------- 38% | Gunner 30% | Mutant 20% | Scavenger-Gunner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Waste Gunner | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Gar Matter Collected 1773 | 255 110 246 290 305 103 464 . Remotely 452 | . . . . . . 452 . Salvage Created 3389 | 38 205 671 986 1181 . 308 . Parts 197 | . 15 52 56 56 . 18 . Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed 5 | . 1 2 1 . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Gar Combat Hostiles Destroyed 62 | 1 6 19 20 14 . 2 . Guns 47 | 1 1 12 18 13 . 2 . Cannons 2 | . . . 2 . . . . AOE 13 | . 5 7 . 1 . . . Classes Destroyed 12 | 1 2 2 4 3 . . . Worker 9 | . . . 3 4 . 2 . Builder 6 | . 1 2 . 2 . 1 . Tunneler 2 | . . . . 1 . 1 . Hauler 1 | . . . . 1 . . . Recycler 5 | . . . 1 3 . 1 . Watcher 11 | . 1 4 2 3 . 1 . Swarmer 13 | . . 7 6 . . . . Grunt 34 | 1 6 10 7 10 . . . Duelist 1 | . . . 1 . . . . Sentry 8 | . . 2 4 1 . 1 . Hunter 2 | . . . 2 . . . . Programmer 4 | . . . . 3 . 1 . Best Kill Streak 7 | 1 3 6 7 4 . 3 . Combat Bots Only 5 | 1 3 5 4 3 . 1 . Max Kills in Single Turn 3 | 1 3 2 2 2 . 1 . Gunslinging . | . . . . . . . . Exploded 3 | . 3 1 . 1 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Gar Damage Taken 4584 | 24 57 997 885 940 191 557 933 Core 1157 | 16 . 222 212 106 68 72 461 Absorbed by Shields 48 | . . 48 . . . . . Redirected to Shielding 37 | . . . 7 17 8 5 . Regen/Repaired (Parts) 16 | . 16 . . . . . . Core Remaining (%) 72 | 93 93 44 61 . . . . Volleys Fired 225 | 5 15 55 54 54 7 26 9 Largest 4 | 2 2 3 3 4 4 4 2 Hottest 232 | 70 80 110 180 225 232 214 75 Shots Fired 567 | 10 23 132 133 160 27 70 12 Gun 511 | 10 15 120 115 142 27 70 12 Cannon 31 | . . . 16 15 . . . Launcher 23 | . 8 12 . 3 . . . Special 2 | . . . 2 . . . . Kinetic 116 | 5 . 45 . 49 7 6 4 Thermal 368 | 5 15 66 127 108 13 27 7 Explosive 20 | . 8 12 . . . . . Electromagnetic 63 | . . 9 6 3 7 37 1 Robot Hit Streak 31 | 9 12 31 11 17 21 21 19 Robot Miss Streak 3 | . 1 1 3 2 1 2 2 Penetration Max . | . . . . . . . . Secondary Targets 5 | . . 1 2 2 . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . Shots Hit Robots 403 | 9 9 97 92 110 25 53 8 Core Hits 193 | 3 13 54 42 48 6 22 5 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . Critical Strikes 26 | 1 4 7 3 9 . 2 . Burn 25 | 1 4 7 3 8 . 2 . Destroy 1 | . . . . 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7826 | 96 500 1542 1672 2555 450 840 171 Guns 6038 | 96 152 910 1527 1921 450 820 162 Cannons 310 | . . . 123 187 . . . Explosions 1409 | . 347 632 . 430 . . . Melee . | . . . . . . . . Ramming 66 | . 1 . 19 17 . 20 9 Kinetic 1019 | 32 . 253 . 524 128 37 45 Thermal 5206 | 64 152 593 1588 1949 315 449 96 Explosive 979 | . 347 632 . . . . . Electromagnetic 556 | . . 64 65 65 7 334 21 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 21 | . . 10 . 1 15 21 21 Average Corruption 8 | . . 2 . 1 9 15 21 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 64 | . . 7 . 8 8 36 5 Message Errors 17 | . . 1 . 2 3 10 1 Matter Fused 12 | . . 1 . 2 . 8 1 Heat Flow Errors 7 | . . 3 . 1 . 3 . Energy Discharges 4 | . . . . . . 4 . Parts Rejected 2 | . . . . . . . 2 Data Loss (minor) 9 | . . . . 2 . 6 1 Data Loss (major) 4 | . . . . 1 2 1 . Misfires 2 | . . . . . . 2 . Misdirections 3 | . . 1 . . 2 . . Weapon Failures 4 | . . 1 . . 1 2 . Overload Shots . | . . . . . . . . Overflow Damage 101 | . 1 . . 100 . . . Projectiles 2 | . . . . 2 . . . Explosions 99 | . 1 . . 98 . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 212 | . . 25 3 171 . 9 4 Shots 5 | . . 2 . 3 . . . Rammed 8 | . . . 1 1 . 2 4 Targets Rammed 12 | . 1 . 4 1 . 2 4 Kicked 4 | . 1 . 3 . . . . Crushed . | . . . . . . . . Highest Temperature 668 | 108 18 445 598 668 103 535 21 Average Temperature 176 | 62 7 144 196 167 36 208 14 Received Heat Transfer 1490 | 18 42 446 396 285 . 120 183 Effects 51 | . . 1 15 10 . 25 . Shutdowns 12 | . . . 3 2 . 7 . Energy Bleed 10 | . . 1 3 1 . 5 . Interference 16 | . . . 5 5 . 6 . Matter Decay 3 | . . . 1 . . 2 . Short Circuit 6 | . . . 2 2 . 2 . Damage (minor) 3 | . . . . . . 3 . Damage (major) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . 1 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 30 | 3 2 1 8 13 . 3 . Heat Transferred 12112 | 259 740 2032 3577 3691 684 1039 90 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Gar Peak Influence 673 | 20 331 638 673 233 64 117 21 Initial 203 | . 11 46 194 203 64 . 6 Average 189 | 3 157 374 429 100 16 37 5 Maximum Alert Level 2 | . 1 2 2 1 . . . Low Security (%) 65 | 100 65 22 23 80 100 100 100 Level 1 15 | . 34 27 18 19 . . . Level 2 18 | . . 50 58 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 21 | . 2 3 3 10 . 3 . Investigation 10 | . 2 1 2 4 . 1 . Extermination 4 | . . . . 2 . 2 . Reinforcement 5 | . . 1 . 4 . . . Assault 2 | . . 1 1 . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Gar Distress Signals 1 | . . 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 140 | 1 9 36 37 26 6 8 17 Peak Tracking Total 16 | 1 4 9 6 5 5 3 16 Tactical Retreats 10 | . . 2 3 2 1 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Gar Traps Triggered 7 | . . 2 1 1 . 1 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 1 | . . . 1 . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Gar Machines Disabled 8 | . 2 1 1 4 . . . Max in Single Turn 4 | . 1 1 1 4 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Gar Machines Accessed 23 | . 6 2 3 5 . 7 . Terminals 12 | . 4 1 2 2 . 3 . Fabricators 2 | . . . . 1 . 1 . Repair Stations 2 | . 1 . . 1 . . . Recycling Units 3 | . 1 . 1 . . 1 . Scanalyzers 3 | . . 1 . 1 . 1 . Garrison Access 1 | . . . . . . 1 . Total Hacks 58 | . 14 10 7 13 . 14 . Successful 45 | . 12 10 6 9 . 8 . Failed 13 | . 2 . 1 4 . 6 . Catastrophic 4 | . 1 . . 2 . 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 30 | . 11 2 5 6 . 6 . Fabricators 4 | . . . . 2 . 2 . Repair Stations 4 | . 2 . . 2 . . . Recycling Units 4 | . 1 . 2 . . 1 . Scanalyzers 14 | . . 8 . 3 . 3 . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 23 | . 9 2 4 5 . 3 . Record 7 | . 4 . . 3 . . . Robot Analysis 4 | . 1 2 . . . 1 . Open DSF 1 | . . . . . . 1 . Emergency Access Points 1 | . . . . 1 . . . Alert Level 1 | . . . 1 . . . . Unreport Threat 2 | . 1 . . 1 . . . Disarm Traps 2 | . . . 2 . . . . Recall Investigation 1 | . . . 1 . . . . Hauler Manifests 2 | . 2 . . . . . . Zone Layout 2 | . 1 . . . . 1 . Fabricator Hacks 4 | . . . . 2 . 2 . Load Schematic 2 | . . . . 1 . 1 . Build 2 | . . . . 1 . 1 . Repair Station Hacks 2 | . 2 . . . . . . Scan Component 1 | . 1 . . . . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks 3 | . 1 . 2 . . . . Report Inventory 1 | . . . 1 . . . . Retrieve Components 2 | . 1 . 1 . . . . Scanalyzer 12 | . . 8 . 2 . 2 . Insert Component 6 | . . 4 . 1 . 1 . Analyze 6 | . . 4 . 1 . 1 . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 3 2 1 5 . 6 . Full Trace Events 10 | . 3 1 1 4 . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 6 | . . 4 . 1 . 1 . Parts Built 3 | . . . . 2 . 1 . Authchips . | . . . . . . . . Time 124 | . . . . 62 . 62 . Total Part Build Rating 6 | . . . . 4 . 2 . Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 15 | . 5 . 10 . . . . Parts Scanalyzed 6 | . . 4 . 1 . 1 . Part Schematics Acquired 6 | . . 4 . 1 . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Gar Total Allies 1 | . . . . . 1 . . Largest Group 1 | . . . . . 1 . . Highest-Rated Group 31 | . . . . . 31 . . Highest-Rated Ally 31 | . . . . . 31 . . Total Orders . | . . . . . . . . Ally Attacks 13 | . . . . . 13 . . Total Damage 213 | . . . . . 213 . . Kills 1 | . . . . . 1 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Gar Robot Analysis Total 4 | . 1 2 . . . 1 . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Gar Turns Passed 4264 | 100 434 566 876 1110 156 936 86 Spaces Moved 3250 | 74 300 335 385 643 176 1214 123 Core 244 | 22 . 39 . . 163 16 4 Treads 9 | . . . . . . 9 . Legs 887 | 52 300 273 262 . . . . Wheels 961 | . . 23 123 643 13 159 . Hover 1149 | . . . . . . 1030 119 Flight . | . . . . . . . . Fastest Speed 45 | 50 120 50 80 125 50 45 45 Average Speed 98 | 99 120 113 155 134 61 61 45 Slowest Speed 266 | 120 120 200 266 230 230 170 50 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 7 43 27 38 17 82 21 39 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 146 | . 44 66 . 36 . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 146 | . 44 66 . 36 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Gar Total 3870 | 91 350 423 550 770 204 1342 140 Wait 129 | . 26 . 41 26 4 32 . Move 3242 | 73 299 334 384 643 175 1213 121 Hop . | . . . . . . . . Pick Up 99 | 8 3 14 30 20 3 20 1 Fast Attach 22 | . 2 . . 4 5 10 1 Attach 70 | 5 1 12 20 11 5 16 . Detach 9 | . . . 7 1 1 . . Swap 21 | . 2 2 5 6 . 6 . Drop 37 | . 1 6 5 4 4 17 . Fire 225 | 5 15 55 54 54 7 26 9 Melee . | . . . . . . . . Ram 8 | . . . 1 1 . 2 4 Kick 4 | . 1 . 3 . . . . Crush . | . . . . . . . . Escape Stasis 4 | . . . . . . . 4 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 69 | -11/Scrapyard | Discovered new exit (range 8) 101 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Repaired Grenade Launcher 309 | -10/Materials | Build established: Mutant 423 | -10/Materials | Discovered new exit (range 4) 535 | -10/Materials | Entered another Materials area 535 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 902 | -9/Materials | Lost 3 parts (1p1n1w) 935 | -9/Materials | First assault squad dispatched 1028 | -9/Materials | System corruption reached 10% 1074 | -9/Materials | Lost 10 parts (1p2n4u3w) 1077 | -9/Materials | Core integrity fell below 50% 1095 | -9/Materials | Discovered new exit (range 7) 1101 | -9/Materials | Entered another Materials area 1101 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1716 | -8/Materials | Build established: Gunner 1901 | -8/Materials | First assault squad dispatched 1951 | -8/Materials | Discovered new exit (range 12) 1977 | -8/Materials | Entered Factory 1977 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2041 | -7/Factory | Discovered new exit (range 5) 2349 | -7/Factory | Fabricated Shield Generator (x2) 2538 | -7/Factory | Build established: Scavenger-Gunner 2591 | -7/Factory | Lost 4 parts (1p1n1u1w) 3087 | -7/Factory | Sucked down chute 3087 | -7/Factory | Entered Waste 3088 | -7/Waste | Met a frightened Derelict 3100 | -7/Waste | Spotted C-40 Crusher 3102 | -7/Waste | EMP discharged 3104 | -7/Waste | Spotted C-40 Crusher 3110 | -7/Waste | Lost 5 parts (2n3w) 3111 | -7/Waste | Allies destroyed C-40 Crusher 3115 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3133 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3136 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3139 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3143 | -7/Waste | Spotted C-40 Crusher 3160 | -7/Waste | Spotted C-40 Crusher 3170 | -7/Waste | Lost 6 parts (2p1n2u1w) 3172 | -7/Waste | Crushed by Compactor (1 part destroyed) 3174 | -7/Waste | Spotted C-40 Crusher 3179 | -7/Waste | Spotted C-40 Crusher 3202 | -7/Waste | EMP discharged 3202 | -7/Waste | System corruption reached 10% 3236 | -7/Waste | Discovered new exit (range 16) 3243 | -7/Waste | Entered Factory 3248 | -7/Factory | Identified exit to DSF 3625 | -7/Factory | Fabricated Imp. Targeting Computer? 4178 | -7/Factory | Lost 6 parts (1p1n1u3w) 4178 | -7/Factory | Identified exit to Garrison 4179 | -7/Factory | Entered Garrison 4198 | -7/Garrison | Triggered checkpoint 4238 | -7/Garrison | Spotted B-75 Beast 4240 | -7/Garrison | Discovered new exit (range 14) 4249 | -7/Garrison | Core integrity fell below 50% 4249 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4265 | -7/Garrison | Core integrity fell below 20% 4265 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04240_ EXIT=FOUND 04243_ S-27 Virus destroyed. 04245_ Acquired Autogun. 04249_ Attempting to access garrison exit controls... 04249_ Remote lockdown engaged. 04252_ Enh. Nuclear Core destroyed. 04254_ Critical hit (Burn: +37). 04254_ Imp. Airjet destroyed. 04255_ System corrupted: Cld. Pulse Rifle rejected. 04257_ Imp. Airjet destroyed. 04261_ Autogun destroyed. 04261_ Adv. Weight Redist. System destroyed. 04261_ Slammed into H-55 Commando. 04262_ Slammed into S-27 Virus. 04263_ Imp. Targeting Computer broken. 04263_ Destabilizing: Short circuit. 04263_ Penetrated by Slug. 04264_ Slammed into S-27 Virus. 04264_ Destabilizing: Core damaged (-35). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????????" | | ???????????????????????????????????" | | ???????????????????????????????????# ## ## | | ???????????????????????????????????# ## ## | | ???????????????????????????????????# | | ???????????????????????????????????# | | ???????????????????????????????????# | | ???????????????????????????????????## ##""""## # | | ????????????????????????????????????# #?????????# | | ????????????????????????????????????# #?????????? | | ??????????????????????????????# ##### #?????????? | | ??????????????????????????###?# + #?????????? | | ?????????????????????????? #?# ##### #?????????? | | ??????????????????????????# #???????# #?????????? | | ??????????????????????????# #???????# #?????????? | | ???????????????????###????# #???????# #?????????? | | ????????????????#### ##### ######### #?????????? | | ????????????????# + + #?????????? | | ????????????????# " ; g #?????????? | | ????????????????#### ### Y #############?????????? | | ???????????????????????# g #?????????????????????? | | ???????????????????????# Y#?????????????????????? | | ???????????????????????#=g #?????????????????????? | | ???????????????????????# gg+?????????????????????? | | ???????????????????????#g #?????????????????????? | | ???????????????????????# @s#?????????????????????? | | ???????????????????????#BB #?????????????????????? | | ??????????????????????##BBs##????????????????????? | | ??????????????????????#C s C#????????????????????? | | ??????????????????????#C h C#????????????????????? | | ??????????????????????#C C#????????????????????? | | ??????????????????????##CCC##????????????????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 24 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Base Temperature (-) 100 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Melee Speed Boost 20 Evasion (%) 56 Targeting Accuracy 11 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- EM Pulse Gun | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Shield Generator | -9/Materials | Scanalyzed VSS Leg | -7/Factory | Scanalyzed Cryofiber Web | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Shield Generator | x2 | -7/Factory Imp. Targeting Computer | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club Armchair Analyst Everything Is Under Control GoHome() Hey, That's Mine! Just What I Needed Loot Pinata Made in Tau Ceti IV Risk Taker Shopping List Significant Disruption System Compromised Use The Force Challenges ------------ None Game ------ Seed PhaseAntigravPerforator Manual? 0 Play Time 01:51:59 Cumulative 4.7 hours Start 2022.09.04 @ 13:09:59 End 2022.09.04 @ 15:50:14 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f0caefa1-a0f1-4e34-8de9-d5ce7d72aa03