Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.26 @ 11:44:30 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (107) 535 Value Destroyed (3509) 3509 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1081) 1081 TOTAL SCORE: 9925 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 459 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 898/1000 Matter 264/300 Energy 350/350 System Corruption 4% Temperature Cool (0) Movement Treading (161) Location -5/Factory Parts ------- > --- POWER (2) -------- Heavy Ion Engine Micro Fission Core > --- PROPULSION (6) --- Improved Treads Armored Treads Armored Treads Advanced Treads Heavy Treads > --- UTILITY (7) ------ Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Improved Medium Armor Plating Improved Shield Generator > --- WEAPON (2) ------- Lightning Gun Advanced Beam Cannon > --- INVENTORY (28) --- Improved Deuterium Engine Heavy Treads Advanced Power Amplifier High-capacity Matter Pod (200) Advanced Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Thermal Shield Phasing AFG Improved EM Shotgun Improved EM Shotgun Lightning Gun Tesla Rifle Tesla Rifle Wave Gun Wave Gun Disruptor Cannon Disruptor Cannon Gauss Rifle Improved Grenade Launcher Improved Grenade Launcher Precision Grenade Launcher CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Heavy Ion Engine Micro Fission Core > --- PROPULSION ------- Improved Treads Armored Treads Advanced Treads Improved Medium Treads Heavy Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Improved Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- High-powered Shock Rifle Phase Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Treads Armored Treads Advanced Power Amplifier High-capacity Matter Pod Advanced Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Phasing AFG Improved EM Shotgun Improved EM Shotgun Lightning Gun Lightning Gun Lightning Gun Disruptor Cannon Disruptor Cannon Advanced Beam Cannon Plasma Cannon Improved Grenade Launcher Improved Grenade Launcher Precision Grenade Launcher CR-A16's Pointy Stick [Rating: 72] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Lightning Gun Energy Gun Lightning Gun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Impact Weapon Hammer Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Slots Evolved 10 | . . . 2 . 2 2 . . . 4 Power 1 | . . . . . . . . . . 1 Propulsion 4 | . . . . . 1 1 . . . 2 Utility 5 | . . . 2 . 1 1 . . . 1 Weapon . | . . . . . . . . . . . Parts Attached 140 | 7 7 8 30 . 17 26 5 8 3 29 Power 9 | 1 . 3 2 . . 1 . . . 2 Engine 7 | 1 . 2 2 . . 1 . . . 1 Core 2 | . . 1 . . . . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 37 | 2 2 1 6 . 5 10 2 . 1 8 Treads 34 | 2 . . 6 . 5 10 2 . 1 8 Leg 3 | . 2 1 . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 33 | 2 3 . 8 . 4 5 1 3 1 6 Device 9 | . . . 2 . 1 1 . 2 . 3 Storage 8 | 2 3 . 2 . 1 . . . . . Processor 1 | . . . . . . 1 . . . . Hackware . | . . . . . . . . . . . Protection 15 | . . . 4 . 2 3 1 1 1 3 Artifact . | . . . . . . . . . . . Weapon 61 | 2 2 4 14 . 8 10 2 5 1 13 Energy Gun 26 | . . . 5 . 2 7 1 3 1 7 Energy Cannon 7 | . . . 1 . . 2 . 1 . 3 Ballistic Gun 19 | 2 2 4 8 . 3 . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 4 | . . . . . . 1 1 1 . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 3 | . . . . . 3 . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 . . 1 . 2 . 1 Parts Lost 4 | . . . 2 . 2 . . . . . Power 1 | . . . 1 . . . . . . . Propulsion . | . . . . . . . . . . . Utility 1 | . . . . . 1 . . . . . Weapon 2 | . . . 1 . 1 . . . . . Highest Loss Streak 1 | . . . 1 . 1 . . . . . Average Slot Usage (%) 99 | . 99 100 99 100 100 100 100 100 100 95 Engine 8 | . 14 8 11 11 9 7 7 7 7 6 Treads 23 | . 18 . 20 22 27 30 30 30 30 30 Leg 4 | . 9 28 1 . . . . . . . Device 7 | . . . 11 11 9 7 7 7 7 11 Storage 23 | . 28 28 22 22 27 23 23 23 23 17 Processor 3 | . . . . . . 7 7 7 7 5 Protection 6 | . . . 11 11 9 7 7 6 7 5 Energy Gun 7 | . . . 7 11 8 12 14 8 14 8 Energy Cannon 1 | . . . 1 . . 2 . 5 . 1 Ballistic Gun 9 | . 27 28 13 11 7 . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 142 | 16 40 40 82 82 114 123 120 139 123 142 Greatest Support 165 | 40 40 20 40 40 60 82 82 82 85 165 Greatest Overweight (x) 3 | . 1 1 3 2 1 1 1 1 1 1 Average Overweight (x) . | . . 1 1 2 1 1 1 1 1 . Largest Inventory Capacity 28 | 8 16 16 20 20 28 28 28 28 28 28 Average Capacity 23 | 5 13 16 19 20 27 28 28 28 28 28 Most Carried 28 | 4 16 16 20 20 28 28 28 28 28 28 Average Carried 22 | 2 10 15 19 20 22 27 28 27 28 27 Final Capacity 28 | 8 16 16 20 20 28 28 28 28 28 28 Final Carried 28 | 4 16 16 20 20 28 28 28 28 28 28 Class Distribution -------------------- 47% | Hauler-Mutant 38% | Scavenger-Mutant 13% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hauler-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Hauler-Mutant | -6/Zion Hauler-Mutant | -5/Proximity Caves Hauler-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Matter Collected 2496 | 274 254 171 758 3 310 295 63 80 30 258 Remotely . | . . . . . . . . . . . Salvage Created 4812 | 68 584 177 1381 26 655 921 96 . . 904 Parts 259 | 2 34 15 98 4 32 25 7 . . 42 Haulers Intercepted 9 | . 1 . 5 . . 1 . . . 2 Recyclers Shooed 4 | . 2 . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . 1 . 3 . Prevented 9 | . . . . . . . 3 . 6 . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Combat Hostiles Destroyed 83 | . 9 8 27 . 12 14 3 . . 10 Melee 2 | . . . . . . . . . . 2 Guns 64 | . 9 8 26 . 12 4 1 . . 4 Cannons 4 | . . . 1 . . 1 . . . 2 AOE 6 | . . . . . . 4 2 . . . Classes Destroyed 15 | 1 4 . 5 1 . 1 . . . 3 Worker 3 | . 3 . . . . . . . . . Builder 1 | . . . 1 . . . . . . . Tunneler 1 | . . . . 1 . . . . . . Hauler 9 | . 1 . 5 . . 1 . . . 2 Recycler 7 | 1 2 . 1 . . 2 . . . 1 Operator 1 | . . . . . . . . . . 1 Watcher 2 | . . . 1 . 1 . . . . . Swarmer 21 | . 3 6 8 . . . 2 . . 2 Grunt 28 | . 6 2 8 . 7 5 . . . . Brawler 2 | . . . 2 . . . . . . . Duelist 4 | . . . 1 . 1 2 . . . . Sentry 18 | . . . 8 . 4 5 1 . . . Hunter 3 | . . . . . . . . . . 3 Programmer 6 | . . . . . . 2 . . . 4 Mutant 1 | . . . . . . . . . . 1 Best Kill Streak 5 | 1 4 3 4 1 4 5 3 . . 4 Combat Bots Only 4 | . 2 3 4 . 4 4 3 . . 4 Max Kills in Single Turn 2 | 1 2 1 1 1 1 1 2 . . 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . . 1 2 . . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Damage Taken 5651 | . 568 335 1160 . 1014 1111 158 . 47 1258 Core 682 | . 117 45 129 . 149 129 11 . . 102 Absorbed by Shields 359 | . . . . . . . . . . 359 Core Remaining (%) 70 | 100 . 35 . 67 72 . . . 80 . Volleys Fired 317 | 1 49 23 102 1 50 48 5 . 2 36 Largest 2 | 2 2 2 2 2 2 2 2 . 2 2 Hottest 170 | 40 40 40 116 79 79 136 110 . 110 170 Shots Fired 625 | 2 98 46 201 2 98 93 9 . 4 72 Gun 572 | 2 98 46 190 2 98 76 8 . 4 48 Cannon 49 | . . . 11 . . 14 . . . 24 Launcher 4 | . . . . . . 3 1 . . . Special . | . . . . . . . . . . . Kinetic 325 | 2 98 46 128 1 50 . . . . . Thermal 184 | . . . 73 1 48 38 . . . 24 Explosive 4 | . . . . . . 3 1 . . . Electromagnetic 112 | . . . . . . 52 8 . 4 48 Robot Hit Streak 43 | 1 12 4 29 2 24 33 40 . 43 30 Robot Miss Streak 5 | 1 5 3 3 . 1 2 . . 1 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 6 | . . 2 2 . 2 . . . . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . . . . Shots Hit Robots 479 | 1 73 25 142 1 87 74 7 . 3 66 Core Hits 190 | 1 30 15 57 1 25 32 5 . 1 23 Critical Hits 2 | . 2 . . . . . . . . . Critical Kills 1 | . 1 . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . Melee Attacks 26 | . . . . . 11 . . . . 15 Impact 11 | . . . . . 11 . . . . . Slashing . | . . . . . . . . . . . Piercing 15 | . . . . . . . . . . 15 Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8760 | 15 825 254 1857 18 1464 2288 248 . 55 1736 Guns 6419 | 15 801 252 1736 18 1440 1173 119 . 55 810 Cannons 965 | . . . 121 . . 236 . . . 608 Explosions 967 | . . . . . . 838 129 . . . Melee 291 | . . . . . . . . . . 291 Ramming 118 | . 24 2 . . 24 41 . . . 27 Kinetic 2761 | 15 801 252 1091 . 602 . . . . . Thermal 3094 | . . . 766 18 838 864 . . . 608 Explosive 619 | . . . . . . 490 129 . . . Electromagnetic 1877 | . . . . . . 893 119 . 55 810 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 291 | . . . . . . . . . . 291 Highest Corruption 4 | . . 2 . . . 2 2 2 . 4 Average Corruption 2 | . . 2 . . . 1 2 2 . 2 Corruption Purged . | . . . . . . . . . . . Effects 20 | . . 1 . . . 5 1 2 . 11 Message Errors 7 | . . 1 . . . 2 . 2 . 2 Matter Fused 1 | . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . . 1 Energy Discharges 4 | . . . . . . 2 . . . 2 Data Loss (minor) 4 | . . . . . . . 1 . . 3 Targeting Errors 3 | . . . . . . 1 . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 175 | . . . . . . 143 6 . . 26 Projectiles 22 | . . . . . . . . . . 22 Explosions 123 | . . . . . . 117 6 . . . Melee 30 | . . . . . . 26 . . . 4 Knockbacks 1 | . . . . . . 1 . . . . Impact 1 | . . . . . . 1 . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed 7 | . 3 1 . . 1 1 . . . 1 Targets Rammed 9 | . 3 2 . . 2 1 . . . 1 Kicked 1 | . . 1 . . . . . . . . Crushed 1 | . . . . . 1 . . . . . Highest Temperature 180 | . 18 9 58 . 15 180 10 . . 164 Average Temperature 23 | . 7 5 18 . 5 37 6 . . 36 Received Heat Transfer 1386 | . 207 63 348 . 423 285 30 . 9 21 Siege Activations . | . . . . . . . . . . . Robots Corrupted 7 | . . . . . . 4 . . . 3 Combat Hostiles 6 | . . . . . . 4 . . . 2 Parts Fried 31 | . . . . . . 16 1 . . 14 Impact Corruptions 2 | . . . . . . 1 . . . 1 Robots Melted 2 | . . . . . . 1 . . . 1 Combat Hostiles 1 | . . . . . . 1 . . . . Parts Melted 13 | . . . 2 . 2 5 . . . 4 Heat Transferred 5527 | . . . 1813 37 1739 1118 . . . 820 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Peak Influence 457 | 5 187 136 457 158 376 390 . . . 308 Initial 153 | . 3 1 . 153 61 107 . . . 117 Average 172 | 2 44 83 234 154 238 217 . . . 191 Maximum Alert Level 2 | . . . 2 . 1 1 . . . 1 Low Security (%) 60 | 100 100 100 40 100 29 38 . . . 56 Level 1 37 | . . . 51 . 70 61 . . . 43 Level 2 2 | . . . 8 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 18 | . 2 . 2 . 4 4 . . . 6 Investigation 5 | . 1 . 1 . 1 . . . . 2 Extermination 5 | . . . . . . 2 . . . 3 Reinforcement 5 | . 1 . 1 . . 2 . . . 1 Assault . | . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Distress Signals 5 | . 2 . 1 . 1 . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 126 | . 19 8 33 . 15 23 3 . 6 19 Peak Tracking Total 7 | . 4 3 4 . 3 5 3 . 3 7 Tactical Retreats 7 | . 1 . 1 . 2 1 . . 1 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Traps Triggered 1 | . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Machines Disabled 11 | . . 1 2 . . 8 . . . . Max in Single Turn 7 | . . 1 1 . . 7 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Machines Accessed 23 | . 3 3 5 1 4 4 . 1 1 1 Terminals 15 | . 2 3 2 1 4 2 . . 1 . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 4 | . 1 . 1 . . 1 . . . 1 Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 74 | . 16 6 11 4 21 11 . 3 1 1 Successful 38 | . 9 1 6 2 12 5 . 3 . . Failed 34 | . 7 5 5 1 8 6 . . 1 1 Catastrophic 3 | . . . . . 1 1 . . 1 . Database Lockouts 2 | . . . . 1 1 . . . . . Manual 38 | . 1 6 5 4 12 6 . . 1 3 Terminals 50 | . 4 6 5 4 21 9 . . 1 . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 16 | . 12 . 2 . . 1 . . . 1 Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers 3 | . . . 3 . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 19 | . . 1 3 1 7 4 . 3 . . Part Schematic 3 | . . . . . . . . 3 . . Robot Analysis 5 | . . . 2 . 2 1 . . . . Prototype ID Bank 5 | . . 1 . 1 2 1 . . . . Branch Access Points 2 | . . . . . 1 1 . . . . Unreport Threat 1 | . . . . . . 1 . . . . Hauler Manifests 1 | . . . . . 1 . . . . . Zone Layout 2 | . . . 1 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 8 | . 8 . . . . . . . . . Scan Component 4 | . 4 . . . . . . . . . Repair 4 | . 4 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . Insert Component 1 | . . . 1 . . . . . . . Analyze 1 | . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 9 | . 1 . 1 1 5 1 . . . . Terminals 8 | . 1 . . 1 5 1 . . . . Track 6 | . 1 . . 1 3 1 . . . . Botnet 2 | . . . . . 2 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . Tunnel 1 | . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 21 | . 3 3 4 1 4 4 . . 1 1 Full Trace Events 1 | . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . . . 1 . . . . 3 . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 4 | . 4 . . . . . . . . . Time 104 | . 104 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Total Allies 10 | . . 1 . . . . . 6 . 3 Largest Group 6 | . . 1 1 . . . . 6 6 6 Highest-Rated Group 212 | . . 31 31 . . . . 212 212 209 Highest-Rated Ally 40 | . . 31 31 . . . . 40 40 40 Zionite Dispatches 1 | . . . . . . . . . . 1 Fire 1 | . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . Ally Attacks 54 | . . . 5 . . . . . 26 23 Total Damage 1465 | . . . 106 . . . . . 606 753 Kills 11 | . . . . . . . . . 5 6 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Robot Analysis Total 5 | . . . 2 . 2 1 . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . 1 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Turns Passed 8829 | 83 1006 828 1755 169 513 1236 99 1749 385 1006 Spaces Moved 4250 | 44 457 492 738 84 163 573 45 978 197 479 Core 3 | 3 . . . . . . . . . . Treads 3566 | 41 307 . 699 84 163 573 45 978 197 479 Legs 681 | . 150 492 39 . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 150 150 180 200 180 176 176 176 176 157 Average Speed 171 | 152 156 150 186 200 180 179 176 176 176 160 Slowest Speed 210 | 160 160 150 210 200 180 180 176 176 176 177 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 40 | 4 68 98 57 20 21 17 7 88 45 16 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 4 | . . . 1 1 . . . 2 . . Known Exits Taken 1 | . . . . . . 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 7 | . . 4 . . . . . 3 . . Spaces Dug 22 | . . . . . 4 . 14 . . 4 Terrain Destroyed 57 | . . . . . 4 32 14 . . 7 Melee 7 | . . . . . 4 . . . . 3 Projectile 4 | . . . . . . . . . . 4 AOE 46 | . . . . . . 32 14 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Total 5166 | 55 658 548 946 84 261 695 57 1010 232 620 Wait 215 | . 118 8 10 . 13 9 . 9 29 19 Move 4240 | 43 456 491 737 83 162 572 44 977 196 479 Hop . | . . . . . . . . . . . Pick Up 99 | 4 18 4 30 . 5 14 . 7 . 17 Fast Attach 20 | 7 1 2 3 . . 2 . 2 . 3 Attach 28 | . . . 11 . 4 4 . 2 . 7 Detach . | . . . . . . . . . . . Swap 92 | . 6 6 16 . 13 20 5 4 3 19 Drop 120 | . 7 12 37 . 1 25 3 9 2 24 Fire 317 | 1 49 23 102 1 50 48 5 . 2 36 Melee 26 | . . . . . 11 . . . . 15 Ram . | . . . . . . . . . . . Kick 2 | . . 2 . . . . . . . . Crush 7 | . 3 . . . 2 1 . . . 1 Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Build established: Mutant 569 | -10/Materials | Discovered new exit (range 10) 914 | -10/Materials | Repaired Lgt. Treads 941 | -10/Materials | Repaired Lgt. Treads 968 | -10/Materials | Repaired Assault Rifle 995 | -10/Materials | Repaired Lgt. Treads 1090 | -10/Materials | Entered Mines 1099 | -10/Mines | Core integrity fell below 50% 1542 | -10/Mines | Build established: Scavenger-Mutant 1713 | -10/Mines | Discovered new exit (range 8) 1716 | -10/Mines | Received a Mining Laser from a helpful Derelict 1858 | -10/Mines | Discovered new exit (range 9) 1918 | -10/Mines | Entered Materials 1918 | -9/Materials | Accompanied by 1 ally 1918 | -9/Materials | Evolved 2 slots: Utility x2 3082 | -9/Materials | Build established: Hauler-Mutant 3420 | -9/Materials | Build established: Scavenger-Mutant 3643 | -9/Materials | Discovered new exit (range 16) 3673 | -9/Materials | Entered Mines 3689 | -9/Mines | Central database locked down 3761 | -9/Mines | Learned location of Zion (-6) 3808 | -9/Mines | Discovered new exit (range 5) 3842 | -9/Mines | Entered Materials 3842 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3927 | -8/Materials | Garrison activated, responded to threat 3964 | -8/Materials | Central database locked down 4320 | -8/Materials | Discovered new exit (range 5) 4355 | -8/Materials | Entered Factory 4355 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4356 | -7/Factory | Identified exit to Storage 4704 | -7/Factory | Build established: Hauler-Mutant 5034 | -7/Factory | Identified exit to Lower Caves 5591 | -7/Factory | Entered Lower Caves 5597 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5663 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5683 | -7/Lower Caves | Learned Factory garrison access intel 5690 | -7/Lower Caves | Entered Zion 5758 | -6/Zion | Found CR-A16's Pointy Stick 5773 | -6/Zion | Discovered new exit (range 9) 5797 | -6/Zion | Build established: Scavenger-Mutant 5857 | -6/Zion | System corruption cleaned by Quarantine Array 6187 | -6/Zion | Received a hallucinogenic algorithm 6292 | -6/Zion | Gained Derelict followers 6393 | -6/Zion | Build established: Hauler-Mutant 6570 | -6/Zion | Found Prototype Device 6592 | -6/Zion | Identified Phasing AFG 6739 | -6/Zion | Learned location of Extension (-4) 7144 | -6/Zion | Imprinted 7146 | -6/Zion | Declared Zion's savior 7439 | -6/Zion | Entered Proximity Caves 7439 | -5/Proximity Caves | Accompanied by 6 allies 7473 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7775 | -5/Proximity Caves | Discovered new exit (range 14) 7824 | -5/Proximity Caves | Entered Factory 7824 | -5/Factory | Accompanied by 6 allies 7824 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 7825 | -5/Factory | Loaded intel: 4 garrison access locations 8111 | -5/Factory | P-70 Sage assimilated allied FA-BH8(M) 8546 | -5/Factory | Zion Fire squad teleported in 8830 | -5/Factory | Self-destructed Last Messages --------------- 08607_ Y-64 Sentinel critical meltdown. 08610_ Acquired 18 matter. 08672_ Slug penetrates HK-TUG(i). 08672_ Slug penetrates Wall. 08676_ Slug penetrates HK-TUG(i). 08676_ HK-TUG(i) destroyed. 08676_ Slug penetrates FA-4AR(i). 08679_ FA-4AR(i) destroyed. 08686_ H-66 Slayer IFF system glitched. 08689_ H-66 Slayer system terminally corrupted. 08689_ Targeting Computer fried. 08720_ System corrupted: Energy discharge (-77). 08730_ Dropped Lightning Gun. 08735_ Acquired Imp. Thermal Shield. 08736_ K-01 Serf cleans the Construction Platform. 08759_ System corrupted: Heat flow error (+215). 08774_ &D W=# 7RND=ME%DAKO V 08811_ System corrupted: Adv. Beam Cannon targeting data glitched. 08815_ System corrupted: Matter fused (-6). 08824_ ALERT: Rogue bot located, Programmers report to Factory Zone 6S. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ????????????????????????????????###??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????#########;##########?? | | ????????????????????????#@ #?? | | ????????????????????????# #?? | | ######????############??# #?? | | #????# #??# """""" """""" #?? | | """ #????#=######## #??# """""" """""" #?? | | Y" #????#*#??????# #??# """""" """""" #?? | | #????#%#??????# #??# """""" """""" #?? | | #????#=#??????# #??# #?? | | #??###!########+###########+#+########??? | | #??# !% # # + # | | #### # # # # | | / == # # # # | | #### %|! # [ + / # | | #??# |%! # # # # | | #??###%### """"""" # # # | | ###########[#?# """"""" # # # | | ^ """ [### """"""" # # # | | ^ ^ "T" + """"""" # # # | | """ " " #################### # # | | """ #???????????######## # # | | """ |#???????????? # # # | | #??????????? # ######### | | #######??"""" """" # ###?????? | | ! = +??"""" """" # #?????? | | #??"""" """" # #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 27 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 6 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StormPointyPick Manual? 0 Play Time 00:41:07 Cumulative 622.1 hours Start 2020.09.26 @ 11:02:44 End 2020.09.26 @ 11:44:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 954 Rogue 954 Adventurer 0 Explorer 0 Win Type - Total 59 Types 38/1/7/10/3/0/0/0/0 Lore% 93 Gallery% 94 Achievement% 82 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c9c5124d-6a89-4dea-93e8-047da800787a