Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.20 @ 18:25:20 Player: Rathori Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (132) 660 Value Destroyed (4334) 4334 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (328) 328 TOTAL SCORE: 9402 Bonus ------- High Alert Combat Kills 179 Follower Combat Kills 149 Cogmind --------- Core Integrity 0/1000 Matter 149/300 Energy 100/100 System Corruption 21% Temperature Cool (0) Movement Core (550) Ox10 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Large Storage Unit Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (16) --- Advanced Heat Sink Advanced Targeting Computer Target Analyzer Recoil Stabilizer Improved Transmission Jammer Component Analysis Suite Flak Gun Remote Datajack Powered Hammer Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Light Treads Light Treads Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Large Storage Unit Enhanced Optical Array Long-range Sensor Array Improved Heavy Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Force Rifle KE Penetrator > --- INVENTORY -------- Improved Deuterium Engine Improved Heat Sink Advanced Heat Sink Advanced Targeting Computer Target Analyzer Recoil Stabilizer Improved Transmission Jammer Improved Light Armor Plating Improved Medium Armor Plating Shock Absorption System EM Shield Component Analysis Suite Flak Gun Heavy Missile Launcher Remote Datajack Powered Hammer [Rating: 70] Favorites ----------- Power Fission Core Engine Deuterium Engine Power Core Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Enhanced Optical Array Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Pulse Rifle Energy Cannon Phase Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . 1 . 1 . . . Utility 6 | . . 1 . 1 1 2 1 Weapon 1 | . . . . . 1 . . Parts Attached 207 | 10 10 22 30 17 52 31 35 Power 17 | 1 1 2 4 . 5 1 3 Engine 14 | 1 1 2 4 . 4 . 2 Core 3 | . . . . . 1 1 1 Reactor . | . . . . . . . . Propulsion 44 | 5 5 7 8 4 8 6 1 Treads 6 | . . . . . 3 3 . Leg 33 | . 5 7 8 4 5 3 1 Wheel 5 | 5 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 55 | 2 3 5 5 6 9 9 16 Device 27 | 1 . 1 1 2 4 4 14 Storage 8 | 1 1 . 2 1 2 1 . Processor 4 | . . 1 1 . 2 . . Hackware . | . . . . . . . . Protection 16 | . 2 3 1 3 1 4 2 Artifact . | . . . . . . . . Weapon 91 | 2 1 8 13 7 30 15 15 Energy Gun 25 | 1 1 . 6 6 4 4 3 Energy Cannon 3 | . . . 1 . 1 1 . Ballistic Gun 35 | 1 . 5 4 . 14 5 6 Ballistic Cannon 2 | . . 1 . . . . 1 Launcher 10 | . . . 2 1 4 1 2 Special Weapon . | . . . . . . . . Impact Weapon 14 | . . . . . 7 4 3 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . 2 . . . . . Unidentified Prototypes 7 | . 1 1 2 2 1 . . Parts Lost 49 | . 2 2 5 1 11 2 26 Power 7 | . . 1 2 . 1 . 3 Propulsion 14 | . 1 . 2 . 5 1 5 Utility 14 | . . . . . 1 1 12 Weapon 14 | . 1 1 1 1 4 . 6 Highest Loss Streak 16 | . 2 1 3 1 3 1 16 Average Slot Usage (%) 96 | . 98 97 98 99 97 97 82 Engine 7 | . 14 10 10 9 6 3 . Core 1 | . . . . . . 2 9 Treads 3 | . . . . . 1 12 8 Leg 24 | . 23 30 32 36 27 13 6 Device 7 | . . 2 3 8 6 12 18 Storage 12 | . 14 11 11 13 15 13 11 Processor 9 | . . 10 11 9 15 10 3 Protection 5 | . 13 8 7 5 . 6 4 Energy Gun 8 | . 13 1 15 8 6 5 6 Ballistic Gun 10 | . 14 15 6 9 12 6 5 Naked Turns . | . . . . . . . . Heaviest Build 88 | 11 32 38 40 48 64 75 88 Greatest Support 60 | 32 32 33 33 52 60 45 40 Greatest Overweight (x) 19 | 2 1 1 1 1 3 2 19 Average Overweight (x) . | . . . . . . 1 2 Largest Inventory Capacity 16 | 6 10 10 10 14 16 16 16 Average Capacity 12 | 5 8 10 9 11 14 16 16 Most Carried 16 | 6 10 10 10 14 16 16 16 Average Carried 11 | 3 7 9 9 11 13 15 13 Final Capacity 16 | 6 10 10 10 14 16 16 16 Final Carried 16 | 6 10 10 10 14 14 16 9 Class Distribution -------------------- 43% | Mutant 16% | Scavenger-Skirmisher 14% | Skirmisher 14% | Scavenger-Mutant 4% | Assassin 4% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Matter Collected 3809 | 313 170 665 468 259 942 564 428 Remotely . | . . . . . . . . Salvage Created 5661 | 193 672 1147 969 399 871 711 699 Parts 308 | 14 35 65 63 28 58 25 20 Haulers Intercepted 2 | . 1 1 . . . . . Recyclers Shooed 8 | . 3 3 . . . 1 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Combat Hostiles Destroyed 93 | . 11 22 18 6 18 6 12 Guns 74 | . 11 17 15 6 11 4 10 Cannons 7 | . . 5 . . . 2 . AOE 12 | . . . 3 . 7 . 2 Classes Destroyed 15 | 2 4 3 1 1 2 1 1 Worker 4 | . . . 1 . . 1 2 Builder 2 | . . . . . 1 . 1 Tunneler 5 | 5 . . . . . . . Hauler 2 | . 1 1 . . . . . Recycler 14 | 1 2 3 3 . 2 2 1 Mechanic 1 | . . 1 . . . . . Operator 1 | . 1 . . . . . . Watcher 10 | . 2 3 1 3 . 1 . Swarmer 15 | . . 3 7 . 3 . 2 Grunt 46 | . 11 15 7 2 4 . 7 Brawler 2 | . . . . . . 1 1 Duelist 1 | . . . . . . . 1 Sentry 17 | . . 4 4 3 4 2 . Hunter 3 | . . . . 1 1 1 . Programmer 9 | . . . . . 6 2 1 Best Kill Streak 7 | 2 4 5 7 2 5 2 4 Combat Bots Only 4 | . 2 4 4 2 4 1 4 Max Kills in Single Turn 4 | 1 1 2 3 1 4 1 3 Gunslinging 1 | . . 1 . . . . . Exploded 3 | . . . 3 . 3 . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Damage Taken 9492 | . 556 818 1062 423 1819 688 4126 Core 1879 | . 144 97 237 69 283 38 1011 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 66 | 100 42 . 16 87 59 95 . Volleys Fired 384 | 13 73 78 50 39 63 29 39 Largest 3 | 2 2 2 2 2 3 3 3 Hottest 173 | 70 70 94 101 86 126 168 173 Shots Fired 777 | 26 138 149 96 67 122 83 96 Gun 702 | 26 138 119 94 66 116 59 84 Cannon 59 | . . 30 . . . 24 5 Launcher 16 | . . . 2 1 6 . 7 Special . | . . . . . . . . Kinetic 452 | 13 73 132 23 30 95 33 53 Thermal 210 | 13 65 17 39 18 18 26 14 Explosive 16 | . . . 2 1 6 . 7 Electromagnetic 99 | . . . 32 18 3 24 22 Robot Hit Streak 15 | 7 13 15 15 8 12 9 8 Robot Miss Streak 7 | 2 2 7 4 3 7 7 6 Penetration Max 1 | . . . . . 1 1 1 Secondary Targets 7 | . . 2 3 . . . 2 Max Gunslinging Chain 1 | . . 1 1 . . . 1 Shots Hit Robots 539 | 18 90 107 65 42 89 65 63 Core Hits 279 | 8 36 43 37 20 58 34 43 Critical Hits 9 | . 1 2 . 1 . 1 4 Critical Kills 6 | . 1 1 . 1 . . 3 Critical Parts Destroyed 3 | . . 1 . . . 1 1 Melee Attacks 66 | . . . . . 34 22 10 Impact 66 | . . . . . 34 22 10 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10828 | 215 889 1772 1180 662 2374 1409 2327 Guns 8040 | 215 889 1273 940 662 1819 921 1321 Cannons 971 | . . 499 . . . 427 45 Explosions 1728 | . . . 240 . 555 . 933 Melee 61 | . . . . . . 61 . Ramming 28 | . . . . . . . 28 Kinetic 5519 | 65 340 1618 199 302 1576 574 845 Thermal 2375 | 150 549 154 371 222 239 473 217 Explosive 1704 | . . . 216 . 555 . 933 Electromagnetic 1141 | . . . 394 138 4 301 304 Impact 61 | . . . . . . 61 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 21 | . . . 10 . 5 5 21 Average Corruption 6 | . . . 10 . 3 2 11 Corruption Purged 1 | . . . . . . . 1 Effects 117 | . . . 53 . 20 21 23 Message Errors 30 | . . . 13 . 7 3 7 Matter Fused 18 | . . . 8 . 5 3 2 Heat Flow Errors 6 | . . . 2 . 1 1 2 Energy Discharges 10 | . . . 5 . 2 3 . Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 14 | . . . 6 . 1 3 4 Data Loss (major) 4 | . . . 1 . . 2 1 Misfires 1 | . . . 1 . . . . Alerts 3 | . . . 3 . . . . Misdirections 3 | . . . 3 . . . . Targeting Errors 22 | . . . 8 . 3 5 6 Weapon Failures 5 | . . . 3 . 1 . 1 Overload Shots . | . . . . . . . . Overflow Damage 81 | . . 5 5 . . 25 46 Projectiles 5 | . . 5 . . . . . Explosions 51 | . . . 5 . . . 46 Melee 25 | . . . . . . 25 . Knockbacks 5 | . . 4 . . . . 1 Impact . | . . . . . . . . Kinetic 5 | . . 4 . . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 148 | . . . 44 . 41 . 63 Shots 4 | . . . 2 . 1 . 1 Rammed 6 | . . . . . . . 6 Targets Rammed 6 | . . . . . . . 6 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 492 | 70 332 129 492 156 135 262 241 Average Temperature 71 | 33 87 26 127 49 40 69 47 Received Heat Transfer 2031 | . 309 390 180 153 453 90 456 Effects 6 | . 1 . 4 . . 1 . Shutdowns 1 | . . . 1 . . . . Energy Bleed 2 | . 1 . 1 . . . . Interference 1 | . . . . . . 1 . Matter Decay 1 | . . . 1 . . . . Short Circuit 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . 1 . . . . Impact Corruptions 1 | . . . . . . 1 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | 1 2 . 2 1 . . . Heat Transferred 5304 | 444 1628 444 938 481 481 555 333 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Peak Influence 700 | 15 148 435 557 290 700 393 224 Initial 343 | . 3 35 172 206 47 343 64 Average 178 | 4 77 218 353 145 184 216 82 Maximum Alert Level 3 | . . 2 2 1 3 1 1 Low Security (%) 62 | 100 100 44 12 65 70 44 94 Level 1 23 | . . 47 46 34 . 55 5 Level 2 12 | . . 7 41 . 26 . . Level 3 . | . . . . . 2 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 25 | . 3 2 4 1 9 5 1 Investigation 2 | . . . 2 . . . . Extermination 7 | . . . . . 4 2 1 Reinforcement 9 | . 3 2 2 1 1 . . Assault 1 | . . . . . 1 . . Garrison 6 | . . . . . 3 3 . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Distress Signals 6 | . 1 4 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 155 | . 21 36 25 17 24 9 23 Peak Tracking Total 7 | . 4 6 5 3 4 2 7 Tactical Retreats 7 | . . 3 . . 1 1 2 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Traps Triggered 5 | . . . 1 . 1 1 2 Indirectly . | . . . . . . . . Trap Hack Attempts 20 | . . 20 . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . 2 . 4 . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Machines Disabled 17 | . . 1 5 3 2 2 4 Max in Single Turn 2 | . . 1 1 2 1 1 2 Garrison Access 1 | . . . 1 . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Machines Accessed 23 | . 2 2 10 3 6 . . Terminals 15 | . 2 2 6 2 3 . . Fabricators 2 | . . . . . 2 . . Repair Stations 2 | . . . 1 . 1 . . Recycling Units 2 | . . . 2 . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 62 | . 4 4 25 11 18 . . Successful 29 | . 1 2 10 6 10 . . Failed 33 | . 3 2 15 5 8 . . Catastrophic 2 | . . . 1 . 1 . . Database Lockouts . | . . . . . . . . Manual 12 | . 2 . 6 . 4 . . Terminals 37 | . 4 4 16 5 8 . . Fabricators 6 | . . . . . 6 . . Repair Stations 7 | . . . 3 . 4 . . Recycling Units 2 | . . . 2 . . . . Scanalyzers 6 | . . . . 6 . . . Garrison Access 4 | . . . 4 . . . . Terminal Hacks 15 | . 1 2 6 2 4 . . Record 2 | . . . . . 2 . . Prototype ID Bank 1 | . . . 1 . . . . Open Door 2 | . . . 2 . . . . Level Access Points 1 | . 1 . . . . . . Branch Access Points 1 | . . 1 . . . . . Alert Level 2 | . . 1 . . 1 . . Unreport Threat 1 | . . . . . 1 . . Disarm Traps 2 | . . . . 2 . . . Recall Investigation 1 | . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks 2 | . . . . . 2 . . Build 2 | . . . . . 2 . . Repair Station Hacks 3 | . . . 1 . 2 . . Scan Component 2 | . . . 1 . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks 2 | . . . 2 . . . . Report Inventory 2 | . . . 2 . . . . Scanalyzer 4 | . . . . 4 . . . Insert Component 2 | . . . . 2 . . . Analyze 2 | . . . . 2 . . . Garrison Access Hacks 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks 2 | . . . . . 2 . . Terminals 2 | . . . . . 2 . . Assimilate 1 | . . . . . 1 . . Botnet 1 | . . . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 1 2 4 3 6 . . Full Trace Events 2 | . . . 2 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . Parts Built 2 | . . . . . 2 . . Matter 234 | . . . . . 234 . . Time 58 | . . . . . 58 . . Total Part Build Rating 14 | . . . . . 14 . . Parts Repaired 1 | . . . . . 1 . . Time 25 | . . . . . 25 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . Part Schematics Acquired 2 | . . . . 2 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Total Allies 2 | . . . 1 . 1 . . Largest Group 1 | . . . 1 1 1 . . Highest-Rated Group 99 | . . . 99 99 10 . . Highest-Rated Ally 99 | . . . 99 99 10 . . Total Orders 5 | . . . . . 5 . . STAY 3 | . . . . . 3 . . FOLLOW 2 | . . . . . 2 . . Ally Attacks 15 | . . . 15 . . . . Total Damage 541 | . . . 541 . . . . Kills 6 | . . . 6 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Turns Passed 11139 | 829 1079 1055 1523 1227 2731 1712 983 Spaces Moved 5463 | 249 578 458 769 613 1689 782 325 Core 12 | 8 . . . . . . 4 Treads 608 | . . . . . 44 266 298 Legs 4495 | . 471 458 769 613 1645 516 23 Wheels 348 | 241 107 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 120 120 122 122 150 180 Average Speed 142 | 88 135 149 141 122 128 177 208 Slowest Speed 1000 | 150 150 150 150 150 210 180 1000 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . Exploration Rate (%) 41 | 18 76 33 94 41 32 25 9 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug 55 | . . . . . 27 20 8 Terrain Destroyed 252 | . . 3 27 26 87 28 81 Melee 53 | . . . . . 26 19 8 Projectile 34 | . . 3 . . 16 9 6 AOE 165 | . . . 27 26 45 . 67 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Total 7996 | 833 754 686 1106 1025 2077 1009 506 Wait 1667 | 553 73 81 227 330 197 120 86 Move 5456 | 248 577 457 768 612 1688 781 325 Hop . | . . . . . . . . Pick Up 85 | 7 9 11 12 14 22 8 2 Fast Attach 35 | 7 3 1 3 2 8 8 3 Attach 34 | . . 4 2 3 10 3 12 Detach 6 | . 1 . . . 3 1 1 Swap 138 | 3 7 17 25 12 34 20 20 Drop 98 | 2 11 17 18 13 18 17 2 Fire 384 | 13 73 78 50 39 63 29 39 Melee 66 | . . . . . 34 22 10 Ram 5 | . . . 1 . . . 4 Kick . | . . . . . . . . Crush 2 | . . . . . . . 2 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 20 | . . 20 . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat / Min / *Sto) -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 830 | -11/Scrapyard | Entered Materials 831 | -10/Materials | Build established: Mutant 908 | -10/Materials | Discovered new exit (range 16) 1277 | -10/Materials | Discovered new exit (range 3) 1317 | -10/Materials | Core integrity fell below 50% 1539 | -10/Materials | Discovered new exit (range 7) 1876 | -10/Materials | Discovered new exit (range 16) 1901 | -10/Materials | Identified exit to Materials 1909 | -10/Materials | Entered another Materials area 1909 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1983 | -9/Materials | Identified exit to Mines 1983 | -9/Materials | Identified exit to Storage 2816 | -9/Materials | Discovered new exit (range 15) 2964 | -9/Materials | Entered Storage 3307 | -9/Storage | Crushed by falling debris 3307 | -9/Storage | Core integrity fell below 50% 3307 | -9/Storage | System corruption reached 10% 3338 | -9/Storage | Lost 3 parts (1p1n1w) 3697 | -9/Storage | Build established: Scavenger-Mutant 3700 | -9/Storage | Met 01-MTF 3747 | -9/Storage | Core integrity fell below 20% 3957 | -9/Storage | Discovered new exit (range 16) 4482 | -9/Storage | Build established: Mutant 4486 | -9/Storage | Identified exit to Materials 4487 | -9/Storage | Entered Materials 4487 | -8/Materials | Accompanied by 1 ally (01-MTF) 4487 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4492 | -8/Materials | 01-MTF left 5600 | -8/Materials | Discovered new exit (range 16) 5713 | -8/Materials | Identified exit to Factory 5714 | -8/Materials | Entered Factory 5714 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6034 | -7/Factory | Repaired Imp. Assault Rifle 6287 | -7/Factory | Discovered new exit (range 21) 7395 | -7/Factory | Build established: Skirmisher 7585 | -7/Factory | Fabricated Railgun (x2) 7637 | -7/Factory | Local fabrication network quarantined 7661 | -7/Factory | Garrison activated, responded to threat 8104 | -7/Factory | Lost 3 parts (2n1u) 8114 | -7/Factory | First assault squad dispatched 8389 | -7/Factory | Lost 3 parts (1n2w) 8416 | -7/Factory | Identified exit to Factory 8445 | -7/Factory | Entered another Factory area 8445 | -6/Factory | Evolved 2 slots: Utility x2 8994 | -6/Factory | Build established: Scavenger-Skirmisher 9518 | -6/Factory | Garrison activated, responded to threat 10067 | -6/Factory | Discovered new exit (range 5) 10157 | -6/Factory | Entered another Factory area 10157 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10810 | -5/Factory | System corruption reached 10% 10840 | -5/Factory | Lost 5 parts (1n2u2w) 10906 | -5/Factory | Build established: Scavenger-Mutant 10933 | -5/Factory | Lost 4 parts (2n1u1w) 11108 | -5/Factory | Core integrity fell below 50% 11128 | -5/Factory | Core integrity fell below 20% 11137 | -5/Factory | Lost 16 parts (3p1n9u3w) 11140 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 11100_ Imp. Deuterium Engine destroyed. 11101_ Adv. Heat Sink destroyed. 11103_ K-01 Serf collects debris. 11106_ Adv. Heat Sink destroyed. 11107_ K-01 Serf collects debris. 11107_ Slammed into S-27 Virus. 11109_ G-50 Soldier destroyed. 11109_ K-01 Serf collects debris. 11112_ Slammed into R-10 Processor. 11119_ R-10 Processor collects Hvy. Laser. 11121_ R-10 Processor collects Carbon-fiber Leg. 11122_ R-10 Processor collects Lgt. Nuclear Core. 11123_ Slammed into S-27 Virus. 11124_ System corrupted: Component data lost. 11124_ Assembly Bed disabled. 11125_ K-01 Serf collects debris. 11134_ Slammed into S-27 Virus. 11135_ K-01 Serf collects debris. [Achievement: Just Browsing] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ???? 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""" """ !???????????? | | ????????????????????????? ??? ? ??????????? | | ????????????????????????? ??? ]??? ??????????? | | ?????????????????????????#????##???? ????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Resistance: EX 25 Resistance: EM 25 Evasion (%) 44 Recoil Reduction 7 Item Schematics ----------------- Recalibrator | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Railgun | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Achiever Just Browsing Challenges ------------ None Game ------ Seed CombatDispersionGenerator Manual? 0 Play Time 02:23:05 Cumulative 21.2 hours Start 2021.09.19 @ 13:12:18 End 2021.09.20 @ 18:25:20 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 17 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 25 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5408e3ce-f5fd-4196-b2d5-0c659c056b06