Cogmind - Beta 16 --- EXPLORER MODE // 2026.02.04 @ 21:05:58 Player: viper Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (295) 1475 Value Destroyed (14732) 14732 Prototype IDs (44) 880 Alien Tech Used (5) 1000 Bonus (6442) 6442 TOTAL SCORE: 30429 Bonus ------- High Alert Combat Kills 115 Follower Combat Kills 127 Entered Garrisons 200 Used RIF Installer 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Cogmind --------- Core Integrity 0/1300 Matter 475/600 Energy 227/240 System Corruption 14% Temperature Cool (8) Movement Walking (177) Ox1 Location -3/Quarantine Parts ------- > --- POWER (3) -------- Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION (4) --- Flexi-carbon Leg Thunder Leg Thunder Leg Biometal Leg > --- UTILITY (11) ----- Advanced Heat Sink Huge Storage Unit Improved Matter Compressor Advanced Weight Redist. System (fused) Structural Scanner (fused) Terrain Scanner Terrain Scan Processor Advanced Target Analyzer Experimental Shield Generator > --- WEAPON (4) ------- Matter Neutralizer Heavy Machine Gun Phasing Sabre > --- INVENTORY (25) --- Light Neutrino Core Reinforced Fission Core Micro Fission Core Micro Fission Core Thunder Leg Thunder Leg Thunder Leg Thunder Leg Thunder Leg Power Amplifier Advanced Heat Sink High-capacity Matter Pod (200) Advanced Reaction Control System Phase Redirector Dimensional Node Initializer Dimensional Node Initializer Dimensional Node Initializer Transdimensional Reconstructor High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Subatomic Replicator Core Stripper Peak State ------------ > --- POWER ------------ Light Fission Core Light Antimatter Reactor Matter Drive > --- PROPULSION ------- Thunder Leg Thunder Leg Thunder Leg Thunder Leg > --- UTILITY ---------- Huge Storage Unit Improved Matter Compressor Advanced Weight Redist. System Structural Scanner Terrain Scan Processor Advanced Launcher Guidance Computer Advanced Target Analyzer Advanced Reaction Control System Phase Armor Experimental Shield Generator > --- WEAPON ----------- Matter Neutralizer Enhanced Nova Cannon Heavy Linear Accelerator > --- INVENTORY -------- Light Neutrino Core Reinforced Fission Core Micro Fission Core Micro Fission Core Light Antimatter Reactor Thunder Leg Thunder Leg Thunder Leg Power Amplifier Advanced Heat Sink Small Battery High-capacity Matter Pod Phase Redirector Dimensional Node Initializer Dimensional Node Initializer Dimensional Node Initializer Transdimensional Reconstructor High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Subatomic Replicator Heavy Machine Gun Core Stripper Phasing Sabre [Rating: 176] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Improved Quantum Reactor Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Improved Targeting Computer Device Experimental Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Makeshift System Shield Protection Insulated Plating Artifact Phase Armor Weapon KE Penetrator Energy Gun EM Pulse Gun Energy Cannon Powered Cannon Ballistic Gun KE Penetrator Ballistic Cannon Enhanced Hardcell Cannon Special Weapon Mining Laser Slashing Weapon Phasing Sabre Piercing Weapon Spear Build | -11 -10 -10 -7 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Sub Rec Fac Gar Fac Upp War Pro Fac Res Qua Slots Evolved 15 | . 1 . . 10 . . . . . 2 2 . Power 2 | . 1 . . 1 . . . . . . . . Propulsion 2 | . . . . 2 . . . . . . . . Utility 9 | . . . . 5 . . . . . 2 2 . Weapon 2 | . . . . 2 . . . . . . . . Parts Attached 153 | 7 8 3 1 20 19 5 . . 6 3 19 62 Power 27 | 1 2 . 1 7 2 2 . . 3 1 2 6 Engine 8 | 1 2 . 1 2 1 . . . . . . 1 Core 9 | . . . . 5 . 2 . . 1 . . 1 Reactor 10 | . . . . . 1 . . . 2 1 2 4 Propulsion 32 | 2 2 . . 5 4 . . . 1 . 3 15 Treads . | . . . . . . . . . . . . . Leg 32 | 2 2 . . 5 4 . . . 1 . 3 15 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 62 | 2 3 . . 6 4 2 . . 2 2 8 33 Device 32 | . . . . 1 1 1 . . 1 1 5 22 Storage 14 | 1 2 . . 2 1 1 . . . . 2 5 Processor 12 | 1 1 . . 2 2 . . . 1 1 . 4 Hackware 2 | . . . . 1 . . . . . . . 1 Protection 1 | . . . . . . . . . . . 1 . Artifact 1 | . . . . . . . . . . . . 1 Weapon 32 | 2 1 3 . 2 9 1 . . . . 6 8 Energy Gun 2 | 1 . . . . . . . . . . . 1 Energy Cannon 5 | . . 1 . . 1 . . . . . 3 . Ballistic Gun 17 | 1 1 1 . 1 4 1 . . . . 3 5 Ballistic Cannon 5 | . . . . 1 3 . . . . . . 1 Launcher . | . . . . . . . . . . . . . Special Weapon 1 | . . 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 Piercing Weapon 1 | . . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . 1 . 3 . . . . 2 6 Parts Lost 48 | . . . . 1 5 . . . 1 2 19 20 Power 9 | . . . . . . . . . 1 1 4 3 Propulsion 4 | . . . . 1 . . . . . . 3 . Utility 16 | . . . . . 1 . . . . 1 4 10 Weapon 19 | . . . . . 4 . . . . . 8 7 Highest Loss Streak 6 | . . . . 1 2 . . . 1 1 6 6 To Critical Strikes 4 | . . . . . 1 . . . . . 1 2 Average Backups 18 | 1 9 16 20 15 23 23 24 24 23 22 18 22 Power 4 | . 1 2 3 5 9 7 7 7 7 7 4 5 Propulsion 3 | . 3 4 4 2 4 4 4 4 3 4 3 4 Utility 2 | . 2 4 5 . . 2 4 4 4 1 1 3 Weapon 6 | . 1 5 7 7 8 8 9 9 9 9 7 4 Tool/Special . | . . . . . . . . . . . . . Unused Backups 19 | . 1 . . . . 2 . . 1 . . 15 Power 3 | . . . . . . 2 . . 1 . . . Propulsion 3 | . . . . . . . . . . . . 3 Utility 4 | . 1 . . . . . . . . . . 3 Weapon 1 | . . . . . . . . . . . . 1 Tool/Special 8 | . . . . . . . . . . . . 8 Average Slot Usage (%) 96 | . 99 91 88 92 97 100 100 100 99 99 98 93 Engine 12 | . 25 30 33 14 2 4 . . . . 1 . Core 3 | . . . . 5 9 6 11 11 8 5 2 1 Reactor 4 | . . . . . 2 5 5 5 7 9 7 10 Leg 21 | . 25 22 22 20 22 22 22 22 22 20 17 17 Device 6 | . . . . 2 3 5 5 5 5 13 12 22 Storage 13 | . 12 11 11 14 16 16 16 16 16 15 17 10 Processor 13 | . 12 11 11 12 15 16 16 16 16 16 17 11 Energy Cannon 3 | . . 7 11 5 . . . . . . 4 3 Ballistic Gun 9 | . 19 6 . 4 12 11 11 11 11 10 8 8 Ballistic Cannon 4 | . . . . 4 7 10 11 11 11 10 4 2 Peak Build Rating 176 | 7 12 27 29 69 114 128 128 128 128 135 150 176 Average Rating 79 | 5 11 22 27 54 87 122 128 128 125 133 131 142 On Entrance 77 | . 7 12 27 29 69 114 128 128 128 124 127 113 Avg Prop Armor Cover (%) 4 | . . . . . 4 . . . 3 . 5 5 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 217 | 18 93 104 108 128 159 159 153 153 174 178 188 217 Greatest Support 118 | 20 26 26 26 66 118 118 118 118 118 113 113 103 Greatest Overweight (x) 10 | 1 10 3 4 3 2 1 1 1 1 1 3 3 Average Overweight (x) 1 | . 2 3 3 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | 10 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 8 22 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 3 12 19 21 24 25 25 25 25 25 25 24 25 Average Carried 19 | 1 9 16 20 15 23 24 25 25 24 23 19 23 Final Capacity 25 | 10 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 3 12 19 21 24 25 25 25 25 25 25 17 23 Class Distribution -------------------- 39% | Hacker-Gunner 37% | Hacker-Mutant 15% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Subcaves Hacker-Mutant | -7/Recycling Hacker-Gunner | -5/Factory Hacker-Gunner | -5/Garrison Hacker-Gunner | -5/Factory Hacker-Gunner | -5/Upper Caves Hacker-Gunner | -5/Warlord Hacker-Gunner | -4/Proximity Caves Hacker-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Quarantine Resources | -11 -10 -10 -7 -5 -5 -5 -5 -5 -4 -4 -3 -3 ----------- Run | Yrd Mat Sub Rec Fac Gar Fac Upp War Pro Fac Res Qua Matter Collected 11148 | 221 591 40 10 413 1198 1414 41 . 980 335 2352 3553 Remotely 2193 | . . . . . . . . . . . . 2193 Salvage Created 15370 | . 601 331 . 1202 1045 2168 . . 980 457 3340 5246 Parts 637 | . 35 20 . 45 39 84 . . 37 18 144 215 Haulers Intercepted 6 | . 2 . . 1 . 3 . . . . . . Recyclers Shooed 8 | . 1 . 1 1 . 3 . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -7 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Sub Rec Fac Gar Fac Upp War Pro Fac Res Qua Combat Hostiles Destroyed 198 | . 14 9 . 12 22 15 . . 17 6 43 60 Melee 1 | . . . . . . . . . . . . 1 Guns 86 | . 12 . . . 13 5 . . 9 2 20 25 Cannons 93 | . . 7 . 11 8 10 . . 8 4 19 26 AOE 2 | . 2 . . . . . . . . . . . Classes Destroyed 23 | . 5 2 . 4 3 2 . . 2 1 2 2 Worker 17 | . 1 . . . . . . . . . 6 10 Builder 23 | . . . . . . 3 . . . . 4 16 Tunneler 2 | . . . . . . . . . . 1 1 . Hauler 6 | . 2 . . 1 . 3 . . . . . . Recycler 24 | . . . . 2 . 11 . . . 1 3 7 Mechanic 2 | . . . . . . . . . . . 2 . Operator 3 | . . . . . . 1 . . . 1 1 . Turret 2 | . . 2 . . . . . . . . . . Watcher 10 | . 2 . . 3 . . . . . 2 1 2 Swarmer 26 | . 6 3 . . 8 3 . . 2 . 2 2 Grunt 79 | . 8 2 . 5 4 . . . 5 1 20 34 Brawler 3 | . . . . . 1 . . . 2 . . . Duelist 1 | . . . . . . . . . 1 . . . Protector 2 | . . . . . . . . . 1 . . 1 Researcher 8 | . . . . . . . . . . . . 8 Sentry 17 | . . . . 2 5 4 . . 2 1 3 . Specialist 1 | . . . . . . . . . . . 1 . Hunter 20 | . . . . 1 1 1 . . 3 2 2 10 Programmer 35 | . . . . 4 . 7 . . 1 2 13 8 Q-Series 2 | . . . . . . . . . . . . 2 Behemoth 3 | . . . . . 1 . . . . . 2 . Lightning 3 | . . . . . . . . . . . . 3 Striker 2 | . . . . . 2 . . . . . . . Subdweller 4 | . . 4 . . . . . . . . . . Best Kill Streak 11 | . 2 5 . 3 4 7 . . 7 5 11 11 Combat Bots Only 9 | . 2 3 . 3 4 2 . . 7 3 9 7 Max Kills in Single Turn 2 | . 1 1 . 1 1 2 . . 2 1 2 2 Gunslinging 1 | . . . . . . . . . . . . 1 Exploded 1 | . 1 . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -7 -5 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Sub Rec Fac Gar Fac Upp War Pro Fac Res Qua Hostile Shots Fired 1498 | . 55 53 . 31 132 47 . . 71 90 363 656 Missed 451 | . 19 24 . 8 41 13 . . 23 32 109 182 Hits 1047 | . 36 29 . 23 91 34 . . 48 58 254 474 Melee 24 | . . . . . 3 . . . . . . 21 Projectile 1023 | . 36 29 . 23 88 34 . . 48 58 254 453 Critical Strikes 69 | . . . . 1 7 2 . . 2 . 20 37 Part Disruptions 2 | . . . . . . . . . . . . 2 Damage Taken 12243 | . 217 217 . 409 1325 482 . 53 888 620 3383 4649 Core 2028 | . 30 22 . 12 225 66 . 53 334 43 614 629 Absorbed by Shields 1725 | . . . . . . . . . . . . 1725 Redirected to Core 386 | . . . . . . . . . . . . 386 Ignored by Resistances 8042 | . 147 141 . 238 782 283 . 29 369 364 2093 3596 Regen/Repaired (Parts) 470 | . 69 . . 168 . . . . . . 233 . Core Remaining (%) 76 | 100 . . 79 . . . . . 31 96 . . Volleys Fired 565 | . 72 28 . 30 59 44 . . 27 20 99 186 Largest 4 | . 2 1 . 3 4 4 . . 4 4 4 4 Hottest 345 | . 60 100 . 106 182 244 . . 182 182 345 312 Shots Fired 1786 | . 144 28 . 63 208 176 . . 108 76 372 611 Gun 1018 | . 144 . . 17 124 88 . . 53 36 179 377 Cannon 766 | . . 26 . 46 84 88 . . 55 40 193 234 Launcher . | . . . . . . . . . . . . . Special 2 | . . 2 . . . . . . . . . . Kinetic 1453 | . 112 . . 34 199 174 . . 108 76 281 469 Thermal 265 | . . 28 . 29 9 2 . . . . 68 129 Explosive . | . . . . . . . . . . . . . Electromagnetic 68 | . 32 . . . . . . . . . 23 13 Robot Hit Streak 60 | . 16 27 . 47 60 33 . . 15 33 56 56 Robot Miss Streak 3 | . 2 1 . . 3 1 . . 1 2 2 3 Penetration Max 2 | . . . . . 1 1 . . 1 1 1 2 Secondary Targets 6 | . . . . . . . . . . . . 6 Max Gunslinging Chain 1 | . . . . . . . . . . . . 1 Shots Hit Robots 1314 | . 113 20 . 43 153 131 . . 75 57 284 438 Core Hits 550 | . 38 9 . 21 44 64 . . 32 20 120 202 Critical Kills 51 | . . 2 . 2 4 2 . . 3 3 12 23 Critical Parts Destroyed 54 | . . . . . 4 3 . . 2 5 11 29 Critical Strikes 152 | . . 2 . 2 15 13 . . 9 10 34 67 Meltdown 17 | . . 2 . 2 1 . . . . . 4 8 Destroy 94 | . . . . . 7 5 . . 5 8 23 46 Blast 38 | . . . . . 7 8 . . 4 2 7 10 Corrupt 1 | . . . . . . . . . . . . 1 Sever 2 | . . . . . . . . . . . . 2 Melee Attacks 21 | . . . . . 1 . . . . . . 20 Impact . | . . . . . . . . . . . . . Slashing 20 | . . . . . . . . . . . . 20 Piercing 1 | . . . . . 1 . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 41097 | . 1225 1067 4 1833 3711 5030 . . 2368 1944 9207 14708 Guns 17009 | . 1028 . . 129 2023 2087 . . 1069 788 3614 6271 Cannons 22937 | . . 1067 . 1704 1688 2639 . . 1299 1156 5525 7859 Explosions 457 | . 153 . . . . 304 . . . . . . Melee 456 | . . . . . . . . . . . . 456 Ramming 238 | . 44 . 4 . . . . . . . 68 122 Kinetic 29607 | . 725 . . 271 3366 4726 . . 2368 1944 6453 9754 Thermal 9621 | . 153 1067 . 1562 345 . . . . . 2270 4224 Explosive . | . . . . . . . . . . . . . Electromagnetic 1175 | . 303 . . . . 304 . . . . 416 152 Impact . | . . . . . . . . . . . . . Slashing 456 | . . . . . . . . . . . . 456 Piercing . | . . . . . . . . . . . . . Highest Corruption 28 | . . . . . . 4 4 4 4 2 13 28 Average Corruption 9 | . . . . . . 3 4 4 4 1 7 16 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 235 | . . . . . . 15 5 6 25 . 42 142 Message Errors 44 | . . . . . . 5 . 3 5 . 6 25 Matter Fused 46 | . . . . . . 3 2 1 8 . 7 25 Heat Flow Errors 24 | . . . . . . 3 . . 3 . 2 16 Energy Discharges 17 | . . . . . . . 1 . 2 . 3 11 Parts Rejected 6 | . . . . . . 1 . . . . 2 3 Parts Fused 5 | . . . . . . . . . . . 2 3 Data Loss (minor) 23 | . . . . . . . 1 1 2 . 7 12 Data Loss (major) 18 | . . . . . . 2 1 1 1 . 6 7 Misfires 10 | . . . . . . . . . 2 . 4 4 Alerts 6 | . . . . . . 1 . . . . . 5 Misdirections 2 | . . . . . . . . . . . . 2 Weapon Failures 34 | . . . . . . . . . 2 . 3 29 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1013 | . . 6 . 74 90 190 . . 36 88 138 391 Projectiles 999 | . . 6 . 74 90 190 . . 36 88 124 391 Explosions . | . . . . . . . . . . . . . Melee 14 | . . . . . . . . . . . 14 . Knockbacks 99 | . . . . 4 15 13 . . 8 10 16 33 Impact 2 | . . . . . . . . . . . . 2 Kinetic 90 | . . . . 3 14 13 . . 8 8 14 30 Secondary 7 | . . . . 1 1 . . . . 2 2 1 Self-Inflicted Damage 21 | . . . . . . 21 . . . . . . Shots 1 | . . . . . . 1 . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 28 | . 7 . 2 . . . . . . . 4 15 Kicked 28 | . 7 . 2 . . . . . . . 4 15 Crushed . | . . . . . . . . . . . . . Highest Temperature 916 | . 174 22 . 181 291 258 . . 689 397 916 322 Average Temperature 110 | . 37 10 . 60 93 72 . . 206 188 230 93 Received Heat Transfer 2631 | . 120 108 . 81 232 54 . . 150 150 990 746 Effects 55 | . . . . . 4 . . . 17 4 29 1 Shutdowns 15 | . . . . . . . . . 5 2 7 1 Energy Bleed 3 | . . . . . . . . . 1 . 2 . Interference 13 | . . . . . 4 . . . 4 2 3 . Matter Decay 5 | . . . . . . . . . 2 . 3 . Short Circuit 4 | . . . . . . . . . 1 . 3 . Damage (minor) 3 | . . . . . . . . . 2 . 1 . Damage (major) 8 | . . . . . . . . . . . 8 . Damage (core) 4 | . . . . . . . . . 2 . 2 . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted 1 | . 1 . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . 3 . Impact Corruptions 3 | . . . . . . . . . . . 2 1 Robots Melted 17 | . . 2 . 2 1 . . . . . 4 8 Combat Hostiles 16 | . . 2 . 1 1 . . . . . 4 8 Parts Melted 31 | . . 2 . 3 2 . . . 1 . 13 10 Heat Transferred 6279 | . 100 . . . . . . . . . 2072 4107 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . 3 . . . . . . . . . . . Alert | -11 -10 -10 -7 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Sub Rec Fac Gar Fac Upp War Pro Fac Res Qua Maximum Alert Level 3 | . . . . . 3 1 . . . . 1 1 Low Security (%) 84 | 100 100 . 100 100 34 85 . . . 100 80 73 Level 1 13 | . . . . . 39 14 . . . . 19 26 Level 2 1 | . . . . . 10 . . . . . . . Level 3 1 | . . . . . 15 . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 816 | . 85 . 29 85 816 318 . . . 76 308 329 Initial 318 | . . . 29 50 . 318 . . . . 16 15 Average 81 | . 6 . . 10 335 72 . . . 13 122 118 Influence Increases 6645 | . 508 180 14 417 906 667 . . 438 223 1272 2020 Destroy 0b10 Robot/C 4100 | . 280 140 . 240 440 300 . . 380 120 860 1340 Destroy 0b10 Robot/NC 445 | . 25 . . 30 . 90 . . 5 25 90 180 Destroy Leader 802 | . 88 10 . 78 50 106 . . 40 34 182 214 Allied During Kill 13 | . . . . . . . . . 13 . . . Successful Hack 220 | . 45 . 14 . 10 12 . . . 14 60 65 Disable Machine 144 | . 16 . . . . 60 . . . 4 8 56 Anti-Garrison Action 250 | . . . . . 250 . . . . . . . Destroy Structure 291 | . 9 . . 4 36 54 . . . 26 72 90 Advance Influence 50 | . . . . 50 . . . . . . . . Partial Spotted 15 | . . . . . 15 . . . . . . . Lose Combat Pursuer 315 | . 45 30 . 15 105 45 . . . . . 75 Influence Decreases 6595 | . 508 95 99 417 90 1460 23 . 438 179 1278 2008 Entered New Map 618 | . . . 56 . . 498 13 . . . 28 23 Time Decay 5471 | . 508 95 43 417 . 962 10 . 388 159 1076 1813 Lost Part 426 | . . . . . 50 . . . 10 20 174 172 Lost Ally 80 | . . . . . 40 . . . 40 . . . Squads Dispatched 57 | . 4 . . 7 . 6 . . 1 3 10 26 Investigation 18 | . 4 . . 2 . 1 . . . 1 4 6 Extermination 16 | . . . . 3 . 4 . . . 1 3 5 Reinforcement 20 | . . . . . . 1 . . . 1 3 15 Assault 1 | . . . . . . . . . 1 . . . Garrison 2 | . . . . 2 . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 11 | . . . . . . 1 . . . . 2 8 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -7 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Sub Rec Fac Gar Fac Upp War Pro Fac Res Qua Distress Signals 6 | . . . . . . . . . . 1 2 3 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 266 | . 21 12 . 20 23 19 . . 20 12 50 89 Peak Tracking Total 7 | . 3 3 . 5 6 3 . . 7 4 7 7 Tactical Retreats 12 | . 1 1 . 1 4 1 . . . . . 4 Traps | -11 -10 -10 -7 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Sub Rec Fac Gar Fac Upp War Pro Fac Res Qua Traps Triggered 9 | . . . . . 2 1 . 1 . 1 1 3 Indirectly 1 | . . . . . . 1 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 5 | . 5 . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -7 -5 -5 -5 -5 -5 -4 -4 -3 -3 ---------- Run | Yrd Mat Sub Rec Fac Gar Fac Upp War Pro Fac Res Qua Machines Disabled 43 | . 5 1 . . 4 15 . . . 1 2 15 Max in Single Turn 4 | . 1 1 . . 2 4 . . . 1 1 1 Garrison Relay 2 | . . . . . 2 . . . . . . . Phase Generator 1 | . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -7 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Sub Rec Fac Gar Fac Upp War Pro Fac Res Qua Machines Accessed 39 | . 8 3 2 3 2 2 . . . 1 7 11 Terminals 29 | . 7 . 2 1 2 2 . . . 1 5 9 Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . 1 . . 1 . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . 1 2 Garrison Access 1 | . . . . 1 . . . . . . . . Total Hacks 143 | . 40 12 7 13 4 10 . . . 4 26 27 Successful 112 | . 31 12 3 10 2 8 . . . 3 24 19 Failed 31 | . 9 . 4 3 2 2 . . . 1 2 8 Catastrophic 2 | . . . 1 . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 92 | . 36 . 7 3 4 10 . . . 4 11 17 Fabricators . | . . . . . . . . . . . . . Repair Stations 16 | . 4 . . 9 . . . . . . 3 . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 22 | . . . . . . . . . . . 12 10 Garrison Access 1 | . . . . 1 . . . . . . . . Terminal Hacks 77 | . 27 12 3 . 2 8 . . . 3 9 13 Record 30 | . 8 9 1 . . 3 . . . . . 9 Part Schematic 1 | . . . . . . 1 . . . . . . Robot Schematic 1 | . . . . . . . . . . 1 . . Prototype ID Bank 1 | . . . . . . . . . . 1 . . Open Door 4 | . . 1 . . 1 . . . . . 1 1 Open DSF 2 | . . . . . . . . . . . 2 . Branch Access Points 3 | . 1 . . . . 1 . . . . 1 . Emergency Access Points 5 | . 2 . . . 1 1 . . . . 1 . Terminal Index 1 | . 1 . . . . . . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . . . . Garrison Index 1 | . . . 1 . . . . . . . . . Locate Traps 4 | . 3 . . . . . . . . . . 1 Disarm Traps 2 | . 2 . . . . . . . . . . . Dispatch Records 3 | . 1 . . . . 1 . . . . 1 . Maintenance Status 1 | . 1 . . . . . . . . . . . Security Status 1 | . 1 . . . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . Investigation Status 1 | . . . . . . 1 . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . Assault Status 1 | . . . . . . . . . . 1 . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . 1 . Registered Prototypes 1 | . 1 . . . . . . . . . . . Zone Layout 7 | . 2 . 1 . . . . . . . 2 2 Proto ID Catalog 1 | . . 1 . . . . . . . . . . Release Object 1 | . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 16 | . 4 . . 9 . . . . . . 3 . Scan Component 9 | . 2 . . 5 . . . . . . 2 . Repair 7 | . 2 . . 4 . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 18 | . . . . . . . . . . . 12 6 Insert Component 1 | . . . . . . . . . . . . 1 Analyze 1 | . . . . . . . . . . . . 1 Retrieve Study 16 | . . . . . . . . . . . 12 4 Garrison Access Hacks 1 | . . . . 1 . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . Used 1 | . . . . . . 1 . . . . . . Hacking Detections 26 | . 8 . 2 2 . 2 . . . 1 5 6 Full Trace Events 20 | . 7 . 1 2 . 1 . . . 1 3 5 Feedback Events 2 | . . . . . . . . . . . . 2 Corruption 2 | . . . . . . . . . . . . 2 Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 1 . 5 Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . . . . 1 . . . . . 23 Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 13 | . . . . . . . . . . . 9 4 Parts Repaired 7 | . 2 . . 4 . . . . . . 1 . Time 217 | . 52 . . 128 . . . . . . 37 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -7 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------------ Run | Yrd Mat Sub Rec Fac Gar Fac Upp War Pro Fac Res Qua Used RIF Installer 1 | . . . . . 1 . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . 8 . . . . . . . Machine Destruction 8 | . . . . . 8 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -7 -5 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Sub Rec Fac Gar Fac Upp War Pro Fac Res Qua Total Allies 4 | . . . . . 2 . . . 2 . . . Largest Group 2 | . . . . . 2 . . . 2 . . . Highest-Rated Group 94 | . . . . . 67 . . . 94 . . . Highest-Rated Ally 47 | . . . . . 38 . . . 47 . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 35 | . . . . . 6 . . . 29 . . . Total Damage 988 | . . . . . 233 . . . 755 . . . Kills 3 | . . . . . . . . . 3 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -7 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Sub Rec Fac Gar Fac Upp War Pro Fac Res Qua Active Infowar (turns) 5543 | . . . . 1472 455 . . . . 156 1375 2085 Optics 3458 | . . . . 1472 455 . . . . 156 1375 . Terrain 1614 | . . . . . . . . . . . . 1614 Structural 687 | . . . . . . . . . . . . 687 Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -7 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------------- Run | Yrd Mat Sub Rec Fac Gar Fac Upp War Pro Fac Res Qua Turns Passed 18371 | 72 3240 2105 1489 1511 1419 1822 228 200 1105 569 1603 3008 Spaces Moved 6370 | 53 1005 600 417 471 619 608 124 109 521 266 587 990 Core 12 | 10 2 . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs 6358 | 43 1003 600 417 471 619 608 124 109 521 266 587 990 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 190 330 330 185 185 185 185 185 183 185 183 175 Average Speed 234 | 111 293 330 350 250 190 185 185 185 184 185 195 199 Slowest Speed 550 | 120 550 330 400 330 250 185 185 185 185 185 325 330 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins 3 | . . . . . . . . . . . . 3 Cave-ins Triggered 1 | . . . . . . . . . . . . 1 Teleports 1 | . . . . . . . . . . . . 1 Exploration Rate (%) 37 | 3 96 42 63 12 57 15 21 14 72 5 18 74 Regions Visited 12 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 10 | 1 1 1 1 1 . 1 . 1 1 1 1 . Unknown Exits Taken 1 | . . . . . . . 1 . . . . . Scrap Searched 4 | . . 3 . . . . 1 . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 180 | . 7 2 . . 26 32 . . 22 15 34 42 Melee . | . . . . . . . . . . . . . Projectile 162 | . . 2 . . 18 32 . . 22 14 34 40 AOE 15 | . 7 . . . 8 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -7 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Sub Rec Fac Gar Fac Upp War Pro Fac Res Qua Total 8470 | 62 1160 700 443 753 726 1198 123 108 596 294 802 1505 Wait 1020 | . 56 24 23 221 3 525 . . 14 . 58 96 Move 6357 | 52 1004 599 416 470 617 607 123 108 520 265 586 990 Hop . | . . . . . . . . . . . . . Pick Up 49 | 3 7 6 1 3 4 3 . . 1 2 3 16 Fast Attach 91 | 7 2 . . 7 6 3 . . 1 1 13 51 Attach 68 | . 1 2 . 10 7 2 . . 2 3 22 19 Detach 34 | . 1 2 . 1 2 2 . . . 1 7 18 Swap 78 | . 7 2 1 9 12 4 . . 4 1 5 33 Drop 85 | . 3 . . 2 10 8 . . 4 1 5 52 Fire 565 | . 72 28 . 30 59 44 . . 27 20 99 186 Melee 21 | . . . . . 1 . . . . . . 20 Ram . | . . . . . . . . . . . . . Kick 28 | . 7 . 2 . . . . . . . 4 15 Crush . | . . . . . . . . . . . . . Escape Stasis 14 | . . . . . 5 . . . . . . 9 Rewire 60 | . . 37 . . . . . . 23 . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -7/Recycling -5/Factory -5/Garrison -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 16) 73 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Evolved 1 slot: Power x1 235 | -10/Materials | Identified exit to Materials 235 | -10/Materials | Discovered exit to Materials (range 6) 303 | -10/Materials | Build established: Hacker-Mutant 567 | -10/Materials | Discovered exit to Materials (range 10) 651 | -10/Materials | Identified exit to Mines 651 | -10/Materials | Discovered exit to Mines (range 15) 1054 | -10/Materials | Discovered exit to Mines (range 9) 1153 | -10/Materials | Identified exit to Subcaves 1153 | -10/Materials | Discovered exit to Subcaves (range 10) 1977 | -10/Materials | Discovered exit to Materials (range 8) 2017 | -10/Materials | Repaired Ion Engine 2044 | -10/Materials | Repaired Lgt. Assault Rifle 3313 | -10/Materials | Entered Subcaves 3314 | -10/Subcaves | Approached by a straggling Scientist 3764 | -10/Subcaves | Visited 4L-MR0's lab 3804 | -10/Subcaves | Found Powered Cannon 3972 | -10/Subcaves | Attached Powered Cannon, gained temporary slot: Power 4464 | -10/Subcaves | Identified exit to Materials 4464 | -10/Subcaves | Discovered exit to Materials (range 13) 4499 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 4538 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 4642 | -10/Subcaves | Discovered exit to Materials (range 8) 4695 | -10/Subcaves | Learned Materials machine intel 5071 | -10/Subcaves | Learned Materials stockpile data 5376 | -10/Subcaves | Identified exit to Recycling 5376 | -10/Subcaves | Discovered exit to Recycling (range 11) 5418 | -10/Subcaves | Entered Recycling 6783 | -7/Recycling | Identified exit to Factory 6783 | -7/Recycling | Discovered exit to Factory (range 15) 6907 | -7/Recycling | Entered Factory 6907 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x2, Utility x5, Weapon x2 7215 | -5/Factory | Build established: Hacker-Gunner 7461 | -5/Factory | Repaired Imp. Aluminum Leg 7495 | -5/Factory | Repaired Imp. Aluminum Leg 7522 | -5/Factory | Repaired Ion Engine 7562 | -5/Factory | Repaired Barrage Gun 8219 | -5/Factory | Garrison activated, responded to threat 8416 | -5/Factory | Identified exit to Garrison 8418 | -5/Factory | Entered Garrison 8491 | -5/Garrison | Installed Relay Interface Framework 8540 | -5/Garrison | Phase Generator disabled 8575 | -5/Garrison | Spotted Striker 8577 | -5/Garrison | Spotted Striker 8601 | -5/Garrison | Destroyed Striker 8627 | -5/Garrison | Destroyed Striker 8781 | -5/Garrison | Spotted B-75 Beast 8862 | -5/Garrison | Destroyed B-75 Beast 9050 | -5/Garrison | Garrison Relay disabled 9088 | -5/Garrison | Rescued a captive Derelict 9088 | -5/Garrison | Rescued a captive Derelict 9428 | -5/Garrison | Triggered checkpoint 9552 | -5/Garrison | Garrison Relay disabled 9558 | -5/Garrison | Triggered checkpoint 9597 | -5/Garrison | Identified exit to Factory 9597 | -5/Garrison | Discovered exit to Factory (range 12) 9800 | -5/Garrison | Spotted B-86 Titan 9837 | -5/Garrison | Entered Factory 9862 | -5/Factory | Identified exit to Upper Caves 9862 | -5/Factory | Identified exit to Extension 11659 | -5/Factory | Entered Upper Caves 11836 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 11887 | -5/Upper Caves | Entered Warlord 11939 | -5/Warlord | Identified exit to Proximity Caves 11939 | -5/Warlord | Discovered exit to Proximity Caves (range 9) 12087 | -5/Warlord | Entered Proximity Caves 12093 | -4/Proximity Caves | Learned Research stockpile data 12514 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 12567 | -4/Proximity Caves | Destroyed 7 combat bots 12658 | -4/Proximity Caves | Core integrity fell below 50% 12807 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13181 | -4/Proximity Caves | Identified exit to Factory 13181 | -4/Proximity Caves | Discovered exit to Factory (range 7) 13192 | -4/Proximity Caves | Entered Factory 13192 | -4/Factory | Evolved 2 slots: Utility x2 13714 | -4/Factory | Identified exit to Research 13714 | -4/Factory | Discovered exit to Research (range 5) 13761 | -4/Factory | Entered Research 13761 | -3/Research | Evolved 2 slots: Utility x2 13802 | -3/Research | Identified exit to Armory 13802 | -3/Research | Identified exit to Quarantine 13822 | -3/Research | Identified exit to DSF 13965 | -3/Research | Lost 6 parts (1p1n4w) 13991 | -3/Research | Repaired Enh. Hardcell Cannon 14345 | -3/Research | Destroyed 9 combat bots 14358 | -3/Research | Spotted B-86 Titan 14397 | -3/Research | Destroyed B-86 Titan 14425 | -3/Research | Cargo convoy interrupted 14605 | -3/Research | Build established: Scavenger-Gunner 14681 | -3/Research | Found Prototype Device 14681 | -3/Research | Identified Exp. Thermal Defense Suite 14757 | -3/Research | Lost 3 parts (3w) 14785 | -3/Research | System corruption reached 10% 14976 | -3/Research | Build established: Hacker-Gunner 15005 | -3/Research | Spotted B-86 Titan 15028 | -3/Research | Destroyed B-86 Titan 15364 | -3/Research | Entered Quarantine 15487 | -3/Quarantine | Build established: Scavenger-Gunner 15569 | -3/Quarantine | Found Prototype Device 15569 | -3/Quarantine | Identified Exp. Shield Generator 15754 | -3/Quarantine | Core integrity fell below 50% 15821 | -3/Quarantine | Scanned by Researcher 16087 | -3/Quarantine | Crushed by falling debris 16118 | -3/Quarantine | Lost 4 parts (3u1w) 16212 | -3/Quarantine | Found Alien Reactor 16212 | -3/Quarantine | Identified Matter Drive 16464 | -3/Quarantine | Found Alien Artifact 16464 | -3/Quarantine | Identified Transdimensional Reconstructor 16464 | -3/Quarantine | Warped through subspace 16691 | -3/Quarantine | Found Alien Artifact 16694 | -3/Quarantine | Found Alien Artifact 16698 | -3/Quarantine | Found Alien Artifact 16713 | -3/Quarantine | Found Transdimensional Reconstructor 16716 | -3/Quarantine | Found Alien Artifact 16719 | -3/Quarantine | Found Alien Artifact 16754 | -3/Quarantine | Found Alien Artifact 16754 | -3/Quarantine | Identified Core Reset Matrix 16754 | -3/Quarantine | Identified Dimensional Node Initializer (x3) 16754 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor (x2) 16754 | -3/Quarantine | Used Core Reset Matrix 16758 | -3/Quarantine | Detected hypermatrix surge 16758 | -3/Quarantine | Sensed 8 artifacts in vicinity 16970 | -3/Quarantine | Destroyed 7 combat bots 17059 | -3/Quarantine | Found Phase Redirector 17099 | -3/Quarantine | Lost 6 parts (4u2w) 17141 | -3/Quarantine | Found Core Stripper 17189 | -3/Quarantine | Found Subatomic Replicator 17234 | -3/Quarantine | Found Phase Armor 17432 | -3/Quarantine | Met incapacitated Sigix Warrior 17432 | -3/Quarantine | Lockdown squad dispatched 17441 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 17515 | -3/Quarantine | Spotted Lightning 17517 | -3/Quarantine | Spotted Lightning 17519 | -3/Quarantine | Spotted Lightning 17559 | -3/Quarantine | Destroyed Lightning 17570 | -3/Quarantine | Destroyed Lightning 17581 | -3/Quarantine | Destroyed Lightning 17613 | -3/Quarantine | Build established: Scavenger-Tank 17705 | -3/Quarantine | Core integrity fell below 20% 17809 | -3/Quarantine | Found Prototype Device 17809 | -3/Quarantine | Identified Exp. Phase Shifter 18372 | -3/Quarantine | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 18355_ Acquired 3 matter. 18356_ K-01 Serf collects debris. 18357_ Critical hit (Burn: +34). 18357_ K-01 Serf collects debris. 18362_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 18362_ System corrupted: Hvy. Machine Gun jammed. 18364_ K-01 Serf collects debris. 18365_ System corrupted: Matter fused (-7). 18365_ O-16 Technician uses terminal to summon reinforcements. 18365_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal Q016. 18365_ O-16 Technician locks terminal. 18365_ Destroyed Unknown Energy Gun. 18367_ U-05 Engineer builds a Wall. 18368_ K-01 Serf collects debris. 18371_ U-05 Engineer builds a Wall. 18371_ K-01 Serf collects debris. 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[ " "" """ """ ##????????????????????????? | | """""""""" """ """ ""? ##????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Energy Generation 71 Energy Capacity 825 Matter Stores 1050 Matter Capacity 1050 Sight Range 22 Terrain Scan Range 14 Terrain Scan Density 85 Power Amplification 20 Additional Mass Support 9 Corruption Containment 8 Armor Coverage 150 Resistance: KI 35 Resistance: TH 65 Resistance: EX 35 Resistance: EM 50 Resistance: I 35 Resistance: S 35 Resistance: P 35 Point Defense Rating 240 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 8 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- Shock Maul | -3/Quarantine | Archive Imp. Matter Neutralizer | -3/Quarantine | Archive Ionic Axe | -3/Quarantine | Archive Lrn. Phase Cannon | -3/Quarantine | Archive Diametric Drive | -3/Quarantine | Archive Adv. Myomer Leg | -3/Quarantine | Archive Electron Diverter | -3/Quarantine | Archive Coolant Network | -3/Quarantine | Archive Imp. Matter Compressor | -3/Quarantine | Archive Cld. Field Propulsion Drive | -3/Quarantine | Archive Cld. Proton Cannon | -3/Quarantine | Archive Particle Accelerator | -3/Quarantine | Archive Plasma Lance | -3/Quarantine | Archive Adv. KE Penetrator | -3/Quarantine | Archive Lgt. Antimatter Reactor | -3/Quarantine | Scanalyzed Robot Schematics ------------------ T-07 Excavator | -3/Quarantine | Archive R-10 Processor | -3/Quarantine | Archive Fabricated ------------ Nothing Repaired ---------- Ion Engine | 21% | -10/Materials Lgt. Assault Rifle | 72% | -10/Materials Imp. Aluminum Leg | 57% | -5/Factory Imp. Aluminum Leg | 62% | -5/Factory Ion Engine | 56% | -5/Factory Barrage Gun | 51% | -5/Factory Enh. Hardcell Cannon | 2% | -3/Research Studied --------- Lgt. Antimatter Reactor | -3/Quarantine | Hacked Matter Neutralizer | -3/Quarantine | Hacked Alien Tech Used ----------------- Matter Drive Transdimensional Reconstructor Core Reset Matrix Subatomic Replicator Phase Armor Achievements -------------- Hot Stuff Challenges ------------ None Game ------ Seed ShiftBarrageDirector Manual? 0 Play Time 02:08:10 Cumulative 2289.7 hours Start 2026.02.02 @ 12:53:33 End 2026.02.04 @ 21:05:58 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1107 Rogue 62 Adventurer 0 Explorer 1045 Win Type - Total 12 Types 12/0/0/0/0/0/0/0/0/0 Lore% 66 Gallery% 72 Achievement% 49 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2112d485-6e61-40fb-a5de-fafa68fc7805