Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.01.20 @ 20:13:58 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (101) 505 Value Destroyed (3807) 3807 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (3574) 3574 TOTAL SCORE: 12526 Bonus ------- Follower Combat Kills 2574 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 937/1000 Matter 184/300 Energy 188/200 System Corruption 0% Temperature Warm (159) Movement Rolling (190) Ox6 Location -5/Warlord Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Micro Fission Core > --- PROPULSION (5) --- Improved Treads Heavy Treads Armored Huge Wheel > --- UTILITY (5) ------ Huge Storage Unit Layered Heavy Armor Plating Makeshift Ablative Armor Improved Powered Armor > --- WEAPON (5) ------- 1B-0RG's Assimilator > --- INVENTORY (25) --- Improved Treads Carbon-fiber Leg Carbon-fiber Leg Faulty Multireflex Exoskeleton Enhanced Flexi-carbon Leg Advanced Heat Sink Large Storage Unit Large Matter Pod (150) IFF Parser Long-range Terrain Scanner Armor Integrity Analyzer Improved Power Shielding Improved Propulsion Shielding Improved Weapon Shielding Improved Light Armor Plating Layered Heavy Armor Plating Reflective Plating Reflective Plating Medium Insulated Plating Graphene Brace Vortex Shotgun Missile Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Improved Treads Heavy Treads Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Layered Heavy Armor Plating Makeshift Ablative Armor Improved Powered Armor > --- WEAPON ----------- 1B-0RG's Assimilator > --- INVENTORY -------- Improved Treads Carbon-fiber Leg Carbon-fiber Leg Multireflex Exoskeleton Enhanced Flexi-carbon Leg Advanced Heat Sink Large Storage Unit Large Matter Pod IFF Parser Long-range Terrain Scanner Armor Integrity Analyzer Improved Power Shielding Improved Propulsion Shielding Improved Weapon Shielding Improved Light Armor Plating Layered Heavy Armor Plating Reflective Plating Reflective Plating Medium Insulated Plating Graphene Brace Variable Charge Gun Missile Launcher Plasma Cutter [Rating: 133] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Propulsion Improved Treads Treads Improved Treads Wheel Armored Huge Wheel Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Reflective Plating Weapon 1B-0RG's Assimilator Energy Gun Improved Spread Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Flail Special Melee Weapon 1B-0RG's Assimilator Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp War Slots Evolved 10 | . . 2 . 2 2 2 2 . . . Power 1 | . . . . . . . 1 . . . Propulsion 3 | . . 1 . . 1 . 1 . . . Utility 3 | . . 1 . 1 1 . . . . . Weapon 3 | . . . . 1 . 2 . . . . Parts Attached 79 | 6 3 17 3 15 16 8 8 2 . 1 Power 9 | 1 . 2 1 1 1 1 2 . . . Engine 8 | 1 . 2 1 1 1 1 1 . . . Core 1 | . . . . . . . 1 . . . Reactor . | . . . . . . . . . . . Propulsion 20 | 2 . 4 1 4 7 . 2 . . . Treads 11 | . . 2 1 1 5 . 2 . . . Leg . | . . . . . . . . . . . Wheel 9 | 2 . 2 . 3 2 . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 26 | 1 3 3 . 3 4 5 4 2 . 1 Device 7 | . . . . 1 2 2 1 1 . . Storage 3 | 1 2 . . . . . . . . . Processor 5 | . 1 3 . 1 . . . . . . Hackware . | . . . . . . . . . . . Protection 11 | . . . . 1 2 3 3 1 . 1 Artifact . | . . . . . . . . . . . Weapon 24 | 2 . 8 1 7 4 2 . . . . Energy Gun 10 | 1 . 7 . . 2 . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 6 | 1 . 1 1 1 1 1 . . . . Ballistic Cannon 5 | . . . . 4 1 . . . . . Launcher 1 | . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . Unidentified Prototypes 7 | . . 2 . . 3 1 . 1 . . Parts Lost 26 | . . 9 2 8 3 3 1 . . . Power 2 | . . 1 . 1 . . . . . . Propulsion 7 | . . 1 1 4 . . 1 . . . Utility 5 | . . 1 . . 1 3 . . . . Weapon 12 | . . 6 1 3 2 . . . . . Highest Loss Streak 4 | . . 3 1 4 2 1 1 . . . To Critical Strikes . | . . . . . . . . . . . Average Backups 20 | 1 8 23 24 22 19 20 18 20 23 23 Power . | . . . 1 . . 1 . . . . Propulsion 5 | 1 5 10 10 8 3 2 3 5 5 5 Utility 10 | . 1 4 7 9 9 10 10 12 15 15 Weapon 3 | . 1 6 4 3 3 4 2 1 2 2 Tool/Special . | . . . . . . . . . . . Unused Backups 53 | . . 16 . . 8 . 7 . . 22 Power 2 | . . . . . 1 . 1 . . . Propulsion 10 | . . 5 . . . . . . . 5 Utility 24 | . . 4 . . 5 . 2 . . 13 Weapon 16 | . . 7 . . 2 . 4 . . 3 Tool/Special 1 | . . . . . . . . . . 1 Average Slot Usage (%) 75 | . 97 98 99 85 93 58 53 58 58 58 Engine 7 | . 14 10 11 8 7 6 6 5 5 5 Core 1 | . . . . . . . 2 5 5 5 Treads 12 | . . 10 10 9 28 . 4 11 11 11 Wheel 9 | . 28 22 22 15 . 13 7 5 5 5 Device 4 | . . . . 6 9 5 3 4 . . Storage 7 | . 14 11 11 9 7 6 5 5 5 5 Processor 6 | . 11 21 22 10 7 6 1 . . . Protection 8 | . . . . 6 7 9 11 11 17 17 Energy Gun 5 | . 14 20 5 . 11 . . . . . Ballistic Gun 2 | . 14 1 16 . . . . . . . Ballistic Cannon 2 | . . . . 9 9 . . . . . Special Melee Weapon 2 | . . . . . . 5 5 5 5 5 Peak Build Rating 133 | 6 8 21 21 33 58 108 123 131 130 133 Average Rating 79 | 4 7 18 19 26 53 104 115 124 130 131 On Entrance 57 | . 6 8 20 20 33 58 100 122 130 130 Avg Prop Armor Cover (%) 9 | . . 11 11 9 8 . 8 9 8 8 Naked Turns . | . . . . . . . . . . . Heaviest Build 189 | 14 89 94 94 111 124 167 186 185 185 189 Greatest Support 92 | 32 32 32 32 32 92 56 56 28 28 28 Greatest Overweight (x) 6 | . 2 5 2 6 4 2 6 6 6 6 Average Overweight (x) 3 | . . 2 2 3 1 2 4 6 6 6 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 15 25 25 25 25 25 25 25 25 25 Most Carried 25 | 3 14 25 25 25 25 25 25 25 25 25 Average Carried 22 | 1 8 23 24 22 24 21 19 22 25 25 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 3 14 25 25 22 24 22 18 25 25 25 Class Distribution -------------------- 80% | Mutant 15% | Tank 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Warlord Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp War Matter Collected 5729 | 199 132 195 76 556 662 1960 678 1019 96 156 Remotely . | . . . . . . . . . . . Salvage Created 3750 | . 316 1224 367 680 773 390 . . . . Parts 222 | . 22 73 29 30 58 10 . . . . Haulers Intercepted 4 | . 2 2 . . . . . . . . Recyclers Shooed 2 | . 1 . 1 . . . . . . . Parts Field Recycled 31 | . . . . . . . 31 . . . Retrieved Matter 233 | . . . . . . . 233 . . . Parts Self-Destructed 49 | . . . . . . . . 28 21 . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp War Combat Hostiles Destroyed 81 | . 3 23 7 21 20 7 . . . . Guns 46 | . 3 18 5 . 13 7 . . . . Cannons 21 | . . . . 14 7 . . . . . AOE 13 | . . 5 2 6 . . . . . . Classes Destroyed 16 | . 6 3 1 2 4 . . . . . Worker 3 | . 1 . . 1 1 . . . . . Builder 5 | . 1 1 2 . 1 . . . . . Tunneler 2 | . 1 . 1 . . . . . . . Hauler 4 | . 2 2 . . . . . . . . Recycler 2 | . . 1 . . 1 . . . . . Operator 1 | . . . . 1 . . . . . . Watcher 3 | . 1 2 . . . . . . . . Swarmer 10 | . . 6 . . 4 . . . . . Grunt 45 | . 3 10 6 17 3 6 . . . . Brawler 2 | . . . 1 . . 1 . . . . Duelist 1 | . . . . 1 . . . . . . Sentry 13 | . . 7 . 3 3 . . . . . Specialist 2 | . . . . . 2 . . . . . Hunter 1 | . . . . . 1 . . . . . Programmer 6 | . . . . . 6 . . . . . Heavy 1 | . . . . . 1 . . . . . Best Kill Streak 15 | . 3 4 3 15 4 7 . . . . Combat Bots Only 14 | . 3 4 3 14 4 7 . . . . Max Kills in Single Turn 2 | . 1 2 1 2 1 1 . . . . Gunslinging 1 | . . 1 . . . . . . . . Exploded 2 | . . 2 1 2 . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp War Hostile Shots Fired 659 | . 17 105 24 103 135 185 21 15 6 48 Missed 198 | . 4 26 5 31 46 62 7 7 . 10 Hits 461 | . 13 79 19 72 89 123 14 8 6 38 Melee 2 | . . . . . . 1 . . . 1 Projectile 459 | . 13 79 19 72 89 122 14 8 6 37 Critical Strikes 17 | . . 5 . 3 . 2 . 1 . 6 Damage Taken 7749 | . 153 1002 260 1155 1428 2265 403 154 136 793 Core 924 | . 58 164 23 162 183 271 43 20 . . Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 59 | . . . . . . 59 . . . . Ignored by Resistances 78 | . . . . . 28 . 21 14 15 . Regen/Repaired (Parts) 686 | . . . . . . 294 376 . . 16 Core Remaining (%) 73 | 100 76 . 53 70 73 68 . . . . Volleys Fired 257 | . 17 65 17 74 71 13 . . . . Largest 3 | . 2 2 2 2 3 3 . . . . Hottest 176 | . 60 100 68 80 176 117 . . . . Shots Fired 480 | . 34 126 31 76 179 34 . . . . Gun 329 | . 34 126 31 . 104 34 . . . . Cannon 139 | . . . . 64 75 . . . . . Launcher 12 | . . . . 12 . . . . . . Special . | . . . . . . . . . . . Kinetic 215 | . 17 10 18 64 85 21 . . . . Thermal 109 | . . 2 . . 94 13 . . . . Explosive 12 | . . . . 12 . . . . . . Electromagnetic 144 | . 17 114 13 . . . . . . . Robot Hit Streak 17 | . 13 17 14 9 8 8 . . . . Robot Miss Streak 6 | . 2 4 2 3 6 4 . . . . Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 11 | . . 4 2 . 1 4 . . . . Max Gunslinging Chain 1 | . . 1 1 . 1 1 . . . . Shots Hit Robots 313 | . 26 87 25 45 101 29 . . . . Core Hits 210 | . 15 48 17 38 70 22 . . . . Critical Kills 1 | . . . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . Critical Strikes 6 | . . . . . 4 2 . . . . Destroy 2 | . . . . . . 2 . . . . Blast 4 | . . . . . 4 . . . . . Melee Attacks 1 | . . . . 1 . . . . . . Impact 1 | . . . . 1 . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7355 | . 450 1691 500 1774 2360 580 . . . . Guns 4287 | . 442 1460 386 . 1419 580 . . . . Cannons 1938 | . . . . 1033 905 . . . . . Explosions 1022 | . . 231 114 677 . . . . . . Melee 64 | . . . . 64 . . . . . . Ramming 44 | . 8 . . . 36 . . . . . Kinetic 2855 | . 195 98 142 1033 1027 360 . . . . Thermal 1887 | . . 256 114 . 1297 220 . . . . Explosive 677 | . . . . 677 . . . . . . Electromagnetic 1828 | . 247 1337 244 . . . . . . . Impact 64 | . . . . 64 . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . . . 2 . 1 1 1 1 Average Corruption 1 | . . . . . 1 . 1 1 1 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 36 | . . . . . 19 . 1 8 7 1 Message Errors 13 | . . . . . 8 . . 3 2 . Matter Fused 9 | . . . . . 4 . 1 2 2 . Heat Flow Errors 3 | . . . . . . . . 2 1 . Energy Discharges 4 | . . . . . 2 . . 1 1 . Parts Fused 1 | . . . . . 1 . . . . . Data Loss (minor) 3 | . . . . . 3 . . . . . Data Loss (major) 2 | . . . . . . . . . 1 1 Alerts 1 | . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 120 | . . . 49 54 17 . . . . . Projectiles 17 | . . . . . 17 . . . . . Explosions 49 | . . . 49 . . . . . . . Melee 54 | . . . . 54 . . . . . . Knockbacks 13 | . . . . 6 7 . . . . . Impact 1 | . . . . . 1 . . . . . Kinetic 12 | . . . . 6 6 . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 83 | . 4 29 50 . . . . . . . Shots 2 | . . 1 1 . . . . . . . Rammed 5 | . 2 . . . 3 . . . . . Targets Rammed 5 | . 2 . . . 3 . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 230 | . 42 153 12 10 207 89 18 230 124 131 Average Temperature 51 | . 20 41 6 3 60 50 12 92 56 71 Received Heat Transfer 2488 | . 84 342 114 639 159 717 18 51 57 307 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 11 | . . 7 . 4 . . . . . . Impact Corruptions 1 | . . . . 1 . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . . . 2 . . . . . Heat Transferred 2353 | . . 224 150 . 1572 407 . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 8 | . . 6 2 . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp War Maximum Alert Level 2 | . . 1 . 1 1 2 1 . . . Low Security (%) 74 | 100 100 92 100 20 81 42 75 . . . Level 1 21 | . . 7 . 79 18 36 24 . . . Level 2 3 | . . . . . . 21 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 627 | . 72 242 181 357 309 627 279 . . . Initial 279 | . . 23 92 . 137 149 279 . . . Average 132 | . 8 78 51 252 109 268 134 . . . Influence Increases 4986 | . 131 693 241 605 757 1263 426 346 419 105 Destroy 0b10 Robot/C 3100 | . 60 460 160 420 460 680 220 280 280 80 Destroy 0b10 Robot/NC 155 | . 30 30 15 10 25 35 10 . . . Destroy Leader 612 | . 26 128 30 90 150 134 34 . 20 . Allied During Kill 394 | . . . 8 . 25 108 88 51 104 10 Successful Hack 18 | . . 8 . . 6 . 4 . . . Disable Machine 315 | . . 45 15 30 75 90 60 . . . Destroy Structure 112 | . . 22 13 40 16 11 10 . . . Partial Spotted 30 | . . . . 15 . 15 . . . . Lose Combat Pursuer 150 | . 15 . . . . 90 . 15 15 15 Active Sensor Use 100 | . . . . . . 100 . . . . Influence Decreases 4959 | . 75 511 479 302 754 999 781 439 541 78 Entered New Map 897 | . . 33 146 . 166 157 291 80 24 . Time Decay 3199 | . 75 405 293 222 498 532 420 299 437 18 Lost Part 243 | . . 73 20 80 30 30 10 . . . Lost Ally 620 | . . . 20 . 60 280 60 60 80 60 Squads Dispatched 37 | . 2 2 . 4 14 12 3 . . . Investigation 3 | . 2 . . . . 1 . . . . Extermination 11 | . . . . . 6 3 2 . . . Reinforcement 10 | . . 2 . 2 2 3 1 . . . Assault . | . . . . . . . . . . . Garrison 13 | . . . . 2 6 5 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . Active Scanning Responses 1 | . . . . . . 1 . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp War Distress Signals 6 | . 2 1 . . . 3 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 235 | . 8 29 7 27 25 64 17 18 15 25 Peak Tracking Total 23 | . 4 6 3 6 4 8 3 9 5 23 Tactical Retreats 8 | . 1 . . . . 4 . 1 1 1 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp War Traps Triggered 5 | . 2 . . . 1 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp War Machines Disabled 21 | . . 3 1 2 5 6 4 . . . Max in Single Turn 1 | . . 1 1 1 1 . . . . . Garrison Access 2 | . . . . . 2 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp War Machines Accessed 18 | . 3 4 . 1 5 1 3 . . 1 Terminals 9 | . 3 3 . 1 . . 2 . . . Fabricators 2 | . . . . . 2 . . . . . Repair Stations 2 | . . 1 . . . . 1 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . . 3 1 . . . . Total Hacks 27 | . 5 7 . 1 8 1 4 . . 1 Successful 12 | . 2 2 . 1 4 . 2 . . 1 Failed 15 | . 3 5 . . 4 1 2 . . . Catastrophic 4 | . . . . . 1 1 2 . . . Database Lockouts . | . . . . . . . . . . . Manual 10 | . 4 4 . . . . 2 . . . Terminals 12 | . 5 4 . 1 . . 2 . . . Fabricators 3 | . . . . . 3 . . . . . Repair Stations 5 | . . 3 . . . . 2 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 6 | . . . . . 5 1 . . . . Terminal Hacks 4 | . 1 1 . 1 . . . . . 1 Robot Analysis 1 | . 1 . . . . . . . . . Open Door 1 | . . . . . . . . . . 1 Branch Access Points 2 | . . 1 . 1 . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . Network Status 1 | . . . . . 1 . . . . . Build 1 | . . . . . 1 . . . . . Repair Station Hacks 3 | . . 1 . . . . 2 . . . Scan Component 2 | . . 1 . . . . 1 . . . Repair 1 | . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . . . . . Seal Access 2 | . . . . . 2 . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . Operators 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 12 | . 3 3 . . 2 1 3 . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 3 | . . . . . 3 . . . . . Authchips . | . . . . . . . . . . . Time 116 | . . . . . 116 . . . . . Total Robot Build Rating 9 | . . . . . 9 . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . Time 44 | . . . . . . . 44 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . . . Programmers 4 | . . . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . Allies Hacked 6 | . . . . . 1 2 3 . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp War Total Allies 7 | . . . 2 . 3 . . 2 . . Largest Group 3 | . . . 2 . 3 . . 2 1 . Highest-Rated Group 60 | . . . 52 . 48 . . 60 30 . Highest-Rated Ally 31 | . . . 31 . 16 . . 30 30 . Total Orders 2 | . . . . . . . . 2 . . STAY 1 | . . . . . . . . 1 . . FOLLOW 1 | . . . . . . . . 1 . . Ally Attacks 376 | . . . 4 . 39 134 58 62 64 15 Total Damage 11139 | . . . 84 . 404 4369 2006 1546 2206 524 Kills 89 | . . . 1 . 5 35 15 15 14 4 Allies Corrupted 2 | . . . . . . 2 . . . . Allies Melted 1 | . . . . . . . . . . 1 Borg Created 36 | . . . . . . 19 6 7 1 3 Largest Collective 5 | . . . . . . 4 3 5 2 3 Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp War Active Infowar (turns) 2457 | . . . . . 940 1517 . . . . Sensors 2457 | . . . . . 940 1517 . . . . Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 4 | . . . 2 . . . . . 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp War Turns Passed 13136 | 59 579 1211 951 568 2932 1600 1174 1620 1339 1103 Spaces Moved 6386 | 49 257 651 681 241 1129 903 611 652 635 577 Core 3 | 3 . . . . . . . . . . Treads 992 | . . . . . 992 . . . . . Legs . | . . . . . . . . . . . Wheels 5391 | 46 257 651 681 241 137 903 611 652 635 577 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 100 130 130 130 130 130 130 190 190 190 Average Speed 166 | 96 102 130 130 148 226 130 162 190 190 190 Slowest Speed 240 | 100 130 175 130 190 240 130 190 190 190 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 2 | . . . . 2 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 46 | 4 47 68 95 25 26 27 17 55 64 80 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . . 1 . . . . . 1 . Known Exits Taken 5 | . . 1 1 1 1 1 . . . . Unknown Exits Taken 5 | 1 1 . . . . . 1 1 1 . Scrap Searched 8 | . . . 3 . . . . 2 3 . Spaces Dug 5 | . . . . 2 3 . . . . . Terrain Destroyed 124 | . . 20 14 75 15 . . . . . Melee . | . . . . . . . . . . . Projectile 35 | . . . . 20 15 . . . . . AOE 89 | . . 20 14 55 . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp War Total 8443 | 57 536 904 716 375 1367 1306 796 1034 768 584 Wait 1449 | . 247 110 12 30 104 312 148 353 133 . Move 6377 | 48 257 650 680 240 1128 902 610 651 634 577 Hop . | . . . . . . . . . . . Pick Up 109 | 3 10 37 3 10 19 11 8 7 . 1 Fast Attach 29 | 6 2 6 . 2 5 2 4 1 . 1 Attach 51 | . . 9 2 12 10 11 6 1 . . Detach 4 | . . 1 . . . 1 2 . . . Swap 12 | . 1 4 1 1 4 1 . . . . Drop 79 | . 1 22 1 5 23 12 11 2 . 2 Fire 257 | . 17 65 17 74 71 13 . . . . Melee 1 | . . . . 1 . . . . . . Ram 1 | . 1 . . . . . . . . . Kick . | . . . . . . . . . . . Crush 3 | . . . . . 3 . . . . . Escape Stasis 16 | . . . . . . 16 . . . . Rewire 16 | . . . . . . 4 . 12 . . Trap . | . . . . . . . . . . . Miscellaneous 39 | . . . . . . 21 7 7 1 3 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Fac / [*Upp]) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 60 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 16) 624 | -10/Materials | Discovered new exit (range 7) 639 | -10/Materials | Entered another Materials area 639 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 675 | -9/Materials | Discovered new exit (range 5) 708 | -9/Materials | Identified exit to Mines 924 | -9/Materials | Discovered new exit (range 10) 934 | -9/Materials | Identified exit to Materials 1471 | -9/Materials | Discovered exit to Materials (range 7) 1574 | -9/Materials | Lost 3 parts (1n2w) 1815 | -9/Materials | Discovered exit to Mines (range 8) 1850 | -9/Materials | Entered Mines 1959 | -9/Mines | Discovered exit to Materials (range 5) 2019 | -9/Mines | Learned 4 Materials zone layouts 2225 | -9/Mines | Learned location of Zion (-7) 2259 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2271 | -9/Mines | Identified exit to Zion 2518 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2520 | -9/Mines | Found Prototype Device 2789 | -9/Mines | Discovered exit to Materials (range 5) 2801 | -9/Mines | Entered Materials 2801 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2802 | -8/Materials | Identified exit to Factory 2994 | -8/Materials | Lost 4 parts (2n2w) 3001 | -8/Materials | Destroyed 14 combat bots 3135 | -8/Materials | Discovered exit to Factory (range 4) 3236 | -8/Materials | Garrison activated, responded to threat 3369 | -8/Materials | Entered Factory 3369 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3374 | -7/Factory | Identified Exp. Sensor Array 3408 | -7/Factory | Found Prototype Special Melee Weapon 4087 | -7/Factory | Build established: Skirmisher 4194 | -7/Factory | Garrison activated, responded to threat 4338 | -7/Factory | Cargo convoy interrupted 4701 | -7/Factory | Build established: Tank 4902 | -7/Factory | Garrison activated, responded to threat 5314 | -7/Factory | Fabricated G-47 Trooper? 6214 | -7/Factory | Discovered new exit (range 4) 6219 | -7/Factory | Identified exit to Factory 6227 | -7/Factory | Found Powered Armor 6301 | -7/Factory | Entered another Factory area 6301 | -6/Factory | Evolved 2 slots: Weapon x2 6303 | -6/Factory | Identified 1B-0RG's Assimilator 6381 | -6/Factory | Assimilating Guardian 5a into Collective. 6577 | -6/Factory | Build established: Mutant 6712 | -6/Factory | Destroyed 7 combat bots 6732 | -6/Factory | Assimilating Guardian 5b into Collective. 6798 | -6/Factory | Discovered new exit (range 9) 6798 | -6/Factory | Assimilating Marksman 5a into Collective. 6831 | -6/Factory | Assimilating Shepherd 5a into Collective. 6833 | -6/Factory | Identified exit to Factory 7026 | -6/Factory | Assimilating Soldier 5a into Collective. 7041 | -6/Factory | Assimilating Soldier 5b into Collective. 7275 | -6/Factory | Assimilating Soldier 5c into Collective. 7284 | -6/Factory | Assimilating Soldier 5d into Collective. 7285 | -6/Factory | Assimilating Soldier 5e into Collective. 7472 | -6/Factory | Assimilating Hacker 5a into Collective. 7481 | -6/Factory | Assimilating Soldier 5f into Collective. 7482 | -6/Factory | Assimilating Soldier 5g into Collective. 7545 | -6/Factory | Garrison activated, responded to threat 7559 | -6/Factory | Assimilating Soldier 5h into Collective. 7658 | -6/Factory | Garrison activated, responded to threat 7668 | -6/Factory | Assimilating Guardian 5c into Collective. 7671 | -6/Factory | Assimilating Virus 5a into Collective. 7810 | -6/Factory | Assimilating Hacker 5b into Collective. 7817 | -6/Factory | Discovered exit to Factory (range 16) 7838 | -6/Factory | Garrison activated, responded to threat 7854 | -6/Factory | Spotted B-75 Beast 7882 | -6/Factory | Assimilating Beast 5a into Collective. 7883 | -6/Factory | Assimilating Soldier 5i into Collective. 7885 | -6/Factory | Assimilating Soldier 5j into Collective. 7901 | -6/Factory | Entered another Factory area 7901 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7902 | -5/Factory | Discovered new exit (range 11) 7908 | -5/Factory | Lost 4 allies 7914 | -5/Factory | Identified exit to Factory 7945 | -5/Factory | Assimilating Processor 6a into Collective. 8198 | -5/Factory | Assimilating Sentinel 6a into Collective. 8430 | -5/Factory | Assimilating Sage 6a into Collective. 8435 | -5/Factory | Assimilating Sage 6b into Collective. 8592 | -5/Factory | Borg Sage 6b assimilated hostile G-67 Veteran 8594 | -5/Factory | Borg Sage 6b assimilated hostile G-50 Soldier 8779 | -5/Factory | Repaired Arm. Huge Wheel 8800 | -5/Factory | Assimilating Sage 6c into Collective. 8977 | -5/Factory | Discovered new exit (range 14) 9036 | -5/Factory | Assimilating Machinist 6a into Collective. 9075 | -5/Factory | Entered Upper Caves 9075 | -5/Upper Caves | Accompanied by 3 allies 9183 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9408 | -5/Upper Caves | Assimilating MP-7U0(S) into Collective. 9534 | -5/Upper Caves | Assimilating Soldier 6b into Collective. 9636 | -5/Upper Caves | Assimilating Conveyor 6a into Collective. 9727 | -5/Upper Caves | Assimilating JQ-J7I(k) into Collective. 9996 | -5/Upper Caves | Encountered a Warlord checkpoint 10033 | -5/Upper Caves | Assimilating R3-M6A(M) into Collective. 10455 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10490 | -5/Upper Caves | Assimilating Soldier 6c into Collective. 10509 | -5/Upper Caves | Lost 3 allies 10551 | -5/Upper Caves | Assimilating Warrior 6a into Collective. 10607 | -5/Upper Caves | Found Imp. Powered Armor 10666 | -5/Upper Caves | Discovered new exit (range 12) 10695 | -5/Upper Caves | Entered another Upper Caves area 10695 | -5/Upper Caves | Accompanied by 5 allies 10696 | -5/Upper Caves | Discovered exit to Factory (range 18) 10935 | -5/Upper Caves | Learned 4 Factory zone layouts 10956 | -5/Upper Caves | Learned location of Armory (-3) 11076 | -5/Upper Caves | Found DCF Scrap (13 items) 11203 | -5/Upper Caves | Lost 4 allies 11697 | -5/Upper Caves | Assimilating Extractor 6a into Collective. 11774 | -5/Upper Caves | Discovered new exit (range 15) 12034 | -5/Upper Caves | Entered Warlord 12034 | -5/Warlord | Accompanied by 2 allies 12099 | -5/Warlord | System corruption cleaned by Quarantine Array 12686 | -5/Warlord | Met Warlord 12711 | -5/Warlord | Warlord's base attacked by MAIN.C 12966 | -5/Warlord | Found Prototype Energy Gun 13061 | -5/Warlord | Warlord forces counterattacked 13079 | -5/Warlord | Assimilating Imp 6a into Collective. 13122 | -5/Warlord | Assimilating L7-Y6K(g) into Collective. 13123 | -5/Warlord | Attacked by Warlord forces 13123 | -5/Warlord | Spotted F3-BOR(g) 13131 | -5/Warlord | Assimilating 8U-8PL(l) into Collective. 13132 | -5/Warlord | Spotted UR-61Q(g) 13137 | -5/Warlord | Self-destructed Last Messages --------------- 13121_ G-50 Soldier overheating. 13121_ G-50 Soldier destroyed. 13122_ 1B-0RG's Assimilator injects L7-Y6K(g) to begin assimilation process, ETC: 20. 13122_ G-50 Soldier overheating. 13123_ G-50 Soldier critical meltdown. 13123_ ANNOUNCEMENT: Internal threat detected, destroy unregistered bots on sight. 13124_ G-50 Soldier destroyed. 13125_ Acquired 57 matter. 13127_ Borg Extractor 6a suffers critical hit (Burn). 13127_ Borg Extractor 6a destroyed. 13128_ Critical hit (Burn: +37). 13131_ 1B-0RG's Assimilator injects 8U-8PL(l) to begin assimilation process, ETC: 20. 13131_ Borg L7-Y6K(g) destroyed. 13133_ Critical hit (Burn: +50). 13135_ Acquired 47 matter. 13137_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ????# "" "" #????????????????????????????? | | ????# """ """ #????????????????????????????? | | ????# """ """ #????????????????????????????? | | ????# "" "" #????????????????????????????? | | ????# "" "" #????????????????????????????? | | ##### #????????????????????????????? | | #????????????????????????????? | | #????????????????????????????? | | #????????????????????????????? | | ##### / #??????????????????????? ??## | | ????############# #??????????????????????? ?? | | ????# #??# #???????????????????????? ### | | ????# """ #??# ##???????????????????????? | | ????# """ ####g #?????????????????????????# | | ????# """ + ##?????""??????????????????# | | ##### #### #?????#""#??????????????????# | | / """ #??# #####?#""#???????????????????# | | ##### """ #### ## ## ""#####???????????????? | | ????# """ # "" "############????? | | ????# # "" "" !""""""""#????? | | ????#######/## ! %" =["%% "! """""#?#### | | ????????# /%!! gg&&& ! !%!=[!=[* g%% ### # | | ???????## =g= g g&%g%%==!*%=%]=i[%g%g= &+ | | ???????# g %=%l&&& !!%%=[%/%%g%g% &+ | | ???????## *&% !*% %%=%[g=! #### | | ???###### # %%l @&"" *[*=*!""""""""#??## | | ???# # |*!* ["" ]%="""""""""""#???# | | ???# # % != "" "############???# | | ???# ##;;* = ## #""##;##??????????????# | | ???# ]%! %! ##### #""#?????????????????? | | ???# =!=&*[ #???###""#????????????????? | | ???# &%] #?????#""#????????????????# # | | ???# """"" """"" ##?????""????????????????? ? | | ???# """"" """"" #???????????????????????# ? | | ???# """"" """"" #???????????????????????# #? | | ???# #???????????????????????# ?? | | ???# #???????????????????????# ?? | | ???# ### #??????????????????????? ??? | | ???# #?# ####+###???????????????????????????? | | ???# ### #? ????????????????????????????? | | #####+#### # """ """??????????????????????????? | | # ## # """ """ ????????????????????????? | | # ## # """ """ ??????????????????????? | | # ]!&& ## # #?????????????????????? | | # ! ## ##########??#??????????????????????? | | # ] ## ####???????????????????????????????? | | # ## ## ##??????????????????????????????? | | #+#####+## # X#??????????????????????????????? | | ^ # "??????????????????????????????? | | ^ + "??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 29 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 1225 Resistance: TH 10 Resistance: EM 20 Power Shielding 66 Evasion (%) 40 Targeting Accuracy 12 Recoil Reduction 4 Matter Filtering 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ G-47 Trooper | x3 | -7/Factory | Preloaded Repaired ---------- Arm. Huge Wheel | 4% | -5/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- I, Locutus Challenges ------------ None Game ------ Seed GatlingExperimentalTelecube Manual? 0 Play Time 01:22:25 Cumulative 599.6 hours Start 2026.01.20 @ 13:22:38 End 2026.01.20 @ 20:13:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 925 Rogue 770 Adventurer 148 Explorer 7 Win Type - Total 29 Types 21/1/4/1/0/0/1/0/0/1 Lore% 82 Gallery% 85 Achievement% 74 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33aac7a3-afef-4358-8bd7-78cf1dd066f1