Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.20 @ 12:14:30

Player: GipsyDog

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (45)      225
Value Destroyed (1339)     1339
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (63)                 63
              TOTAL SCORE: 4707

 Bonus
-------
High Alert Combat Kills    23
Follower Combat Kills      40

 Cogmind 
---------
Core Integrity             0/850
Matter                     271/300
Energy                     30/100
System Corruption          5%
Temperature                Cool (9)
Movement                   Core (200) Ox3
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (8) ------
  Improved Heat Sink
  Advanced Visual Processing Unit
  Improved System Backup Module
>          --- WEAPON (2) -------
           Magnetic Acceleration Cannon
>          --- INVENTORY (4) ----
   Armored Leg
  Improved Signal Interpreter
           Gatling Laser

 Peak State 
------------
>           --- POWER ------------
   Improved Deuterium Engine
   Improved Deuterium Engine
>           --- PROPULSION -------
            Gravmag System
            Gravmag System
   Improved Gravmag System
>           --- UTILITY ----------
   Improved Heat Sink
     Medium Storage Unit
   Advanced Visual Processing Unit
   Improved Transmission Jammer
   Advanced ECM Suite
   Improved Power Shielding
            Force Field
            System Shield
>           --- WEAPON -----------
  Precision Beam Rifle
   Advanced Beam Cannon
>           --- INVENTORY --------
    Armored Leg
            Airjet
            Airjet
   Improved Signal Interpreter
            Particle Charger
     Medium Armor Plating
            Gatling Laser
            EMP Blaster
[Rating: 58]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
Propulsion                 Gravmag System
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
  Flight Unit              Improved Flight Unit
Utility                    Improved Power Shielding
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 System Shield
  Protection               Improved Power Shielding
Weapon                     Precision Beam Rifle
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 EMP Blaster
  Slashing Weapon          Mining Claw
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    1    | .   .   .   1   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  6    | .   .   1   1   2   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             72   | 6   8   27  11  7   13  
  Power                    8    | 1   .   4   1   2   .   
    Engine                 8    | 1   .   4   1   2   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               27   | 2   1   13  5   1   5   
    Treads                 2    | .   .   2   .   .   .   
    Leg                    5    | .   .   5   .   .   .   
    Wheel                  5    | 2   1   1   .   .   1   
    Hover                  13   | .   .   3   5   1   4   
    Flight                 2    | .   .   2   .   .   .   
  Utility                  20   | 1   3   5   2   3   6   
    Device                 14   | 1   1   2   2   2   6   
    Storage                1    | .   .   1   .   .   .   
    Processor              2    | .   1   .   .   1   .   
    Hackware               1    | .   .   1   .   .   .   
    Protection             2    | .   1   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   17   | 2   4   5   3   1   2   
    Energy Gun             5    | .   .   2   3   .   .   
    Energy Cannon          4    | .   1   2   .   1   .   
    Ballistic Gun          2    | 2   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   
    Launcher               2    | .   .   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        2    | .   2   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   1   .   .   
Parts Lost                 34   | .   .   15  .   .   19  
  Power                    4    | .   .   2   .   .   2   
  Propulsion               12   | .   .   5   .   .   7   
  Utility                  11   | .   .   4   .   .   7   
  Weapon                   7    | .   .   4   .   .   3   
  Highest Loss Streak      16   | .   .   12  .   .   16  
Average Slot Usage (%)     81   | .   98  64  92  100 67  
  Engine                   11   | .   14  6   18  15  8   
  Wheel                    6    | .   28  7   .   .   .   
  Hover                    12   | .   .   6   25  23  12  
  Flight                   1    | .   .   6   .   .   .   
  Device                   12   | .   14  11  3   15  18  
  Storage                  3    | .   .   .   9   7   4   
  Processor                3    | .   2   3   .   7   6   
  Hackware                 4    | .   .   2   9   7   3   
  Protection               5    | .   11  1   9   7   3   
  Energy Gun               5    | .   .   4   8   14  3   
  Energy Cannon            2    | .   2   1   3   .   3   
  Ballistic Gun            2    | .   12  .   .   .   .   
  Launcher                 2    | .   .   5   5   .   .   
  Slashing Weapon          2    | .   9   2   .   .   .   
Naked Turns                26   | .   .   26  .   .   .   
Heaviest Build             48   | 9   12  25  32  38  48  
  Greatest Support         48   | 26  32  48  33  31  36  
  Greatest Overweight (x)  10   | .   .   4   1   1   10  
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 4   4   8   8   8   8   
  Average Capacity         6    | 4   4   4   8   8   6   
  Most Carried             8    | 1   4   4   8   8   8   
  Average Carried          4    | .   2   2   7   7   6   
  Final Capacity           8    | 4   4   8   8   8   4   
  Final Carried            8    | 1   4   4   8   8   3   

 Class Distribution 
--------------------
 52% | Hacker-Mutant
 37% | Mutant
  5% | Assassin

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
 Hacker-Mutant | -8/Materials
 Hacker-Mutant | -7/Factory
 Hacker-Mutant | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  
-----------                Run  | Scr Mat Mat Mat Fac Fac 
Matter Collected           921  | 276 50  273 132 68  122 
  Remotely                 97   | 77  20  .   .   .   .   
Salvage Created            1910 | 80  206 636 521 328 139 
  Parts                    113  | 6   14  48  16  17  12  
Haulers Intercepted        5    | .   .   2   2   1   .   
Recyclers Shooed           2    | .   1   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  30   | .   5   12  6   5   2   
  Melee                    5    | .   4   1   .   .   .   
  Guns                     10   | .   .   1   4   5   .   
  Cannons                  3    | .   1   .   .   .   2   
  AOE                      11   | .   .   9   2   .   .   
Classes Destroyed          9    | 2   2   4   .   .   1   
  Worker                   3    | .   1   .   1   .   1   
  Builder                  3    | .   .   3   .   .   .   
  Tunneler                 3    | 1   .   .   .   1   1   
  Hauler                   5    | .   .   2   2   1   .   
  Recycler                 1    | 1   .   .   .   .   .   
  Swarmer                  1    | .   .   1   .   .   .   
  Grunt                    24   | .   5   9   5   4   1   
  Sentry                   4    | .   .   2   1   1   .   
  Programmer               1    | .   .   .   .   .   1   
Best Kill Streak           7    | 2   2   7   3   2   1   
  Combat Bots Only         4    | .   2   4   3   2   1   
Max Kills in Single Turn   3    | 1   1   3   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   2   1   .   .   
  Melee                    1    | .   1   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Damage Taken               3962 | .    295  1107 198  216  2146 
  Core                     1356 | .    61   377  40   28   850  
  Absorbed by Shields      222  | .    .    .    .    .    222  
Core Remaining (%)         73   | 100  75   5    92   96   .    
Volleys Fired              91   | 4    6    25   17   18   21   
  Largest                  2    | 2    1    1    2    2    2    
  Hottest                  129  | 40   60   65   122  122  129  
Shots Fired                139  | 8    6    24   29   36   36   
  Gun                      89   | 8    .    9    21   36   15   
  Cannon                   27   | .    6    2    .    .    19   
  Launcher                 23   | .    .    13   8    .    2    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  12   | 8    .    .    .    .    4    
  Thermal                  99   | .    6    9    18   36   30   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          28   | .    .    15   11   .    2    
  Robot Hit Streak         34   | 6    3    15   30   34   17   
  Robot Miss Streak        1    | .    1    1    .    1    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    
Shots Hit Robots           138  | 6    27   24   27   30   24   
  Core Hits                79   | 3    7    29   18   13   9    
  Critical Hits            1    | .    1    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    
Melee Attacks              35   | .    28   7    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 34   | .    27   7    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            3    | .    2    1    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3350 | 67   650  963  567  513  590  
  Guns                     1178 | 67   .    127  328  505  151  
  Cannons                  382  | .    69   35   .    .    278  
  Explosions               974  | .    .    612  239  .    123  
  Melee                    725  | .    581  144  .    .    .    
  Ramming                  91   | .    .    45   .    8    38   
  Kinetic                  180  | 67   .    .    .    .    113  
  Thermal                  1418 | .    69   225  303  505  316  
  Explosive                114  | .    .    .    .    .    114  
  Electromagnetic          822  | .    .    549  264  .    9    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 725  | .    581  144  .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         6    | .    .    4    .    .    6    
  Average Corruption       4    | .    .    4    .    .    4    
  Corruption Purged        1    | .    .    .    .    .    1    
  Effects                  18   | .    .    11   .    .    7    
    Message Errors         1    | .    .    1    .    .    .    
    Matter Fused           7    | .    .    5    .    .    2    
    Heat Flow Errors       2    | .    .    1    .    .    1    
    Energy Discharges      3    | .    .    1    .    .    2    
    Data Loss (minor)      4    | .    .    2    .    .    2    
    Weapon Failures        1    | .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            13   | .    .    11   .    .    2    
  Projectiles              2    | .    .    .    .    .    2    
  Explosions               3    | .    .    3    .    .    .    
  Melee                    8    | .    .    8    .    .    .    
Knockbacks                 3    | .    .    1    .    1    1    
  Impact                   2    | .    .    1    .    1    .    
  Kinetic                  1    | .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      149  | .    .    46   72   4    27   
  Shots                    9    | .    .    2    5    .    2    
  Rammed                   34   | .    .    23   .    2    9    
Targets Rammed             35   | .    .    24   .    2    9    
  Kicked                   1    | .    .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        396  | .    118  175  396  189  151  
  Average Temperature      68   | .    56   35   92   63   59   
  Received Heat Transfer   1491 | .    219  477  63   108  624  
  Effects                  1    | .    .    .    1    .    .    
    Shutdowns              1    | .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    2    1    .    
  Heat Transferred         3062 | .    148  496  679  1110 629  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      8    | .    .    5    2    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Peak Influence             765  | 10  205 313 361 765 438 
  Initial                  259  | .   5   1   50  140 259 
  Average                  191  | 4   100 78  206 335 272 
Maximum Alert Level        3    | .   1   1   1   3   2   
  Low Security (%)         55   | 100 94  89  50  15  23  
  Level 1                  39   | .   5   10  50  61  71  
  Level 2                  2    | .   .   .   .   8   4   
  Level 3                  2    | .   .   .   .   14  .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   1   1   2   1   3   
  Investigation            5    | .   1   1   1   1   1   
  Extermination            1    | .   .   .   .   .   1   
  Reinforcement            2    | .   .   .   1   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Distress Signals           5    | .   .   2   1   .   2   
Communications Jammed      1    | .   .   .   .   .   1   
  Distress Signals         1    | .   .   .   .   .   1   
Times Spotted              92   | .   10  31  13  8   30  
  Peak Tracking Total      11   | .   3   11  3   3   11  
  Tactical Retreats        17   | .   2   5   3   2   5   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Traps Triggered            3    | .   .   1   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Fac 
Machines Disabled          5    | .   .   1   2   .   2   
  Max in Single Turn       1    | .   .   1   1   .   1   
  Garrison Access          2    | .   .   .   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   1   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Machines Accessed          20   | .   2   4   6   5   3   
  Terminals                13   | .   1   4   3   3   2   
  Fabricators              2    | .   .   .   .   1   1   
  Repair Stations          2    | .   1   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          2    | .   .   .   1   1   .   
Total Hacks                59   | .   4   11  21  13  10  
  Successful               40   | .   4   8   16  6   6   
  Failed                   19   | .   .   3   5   7   4   
    Catastrophic           1    | .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   3    | .   2   1   .   .   .   
  Terminals                42   | .   1   11  11  11  8   
  Fabricators              3    | .   .   .   .   1   2   
  Repair Stations          8    | .   3   .   5   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   4   .   .   
  Garrison Access          2    | .   .   .   1   1   .   
Terminal Hacks             26   | .   1   8   8   4   5   
  Record                   3    | .   .   .   1   .   2   
  Robot Schematic          1    | .   .   .   .   .   1   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   1   
  Repair Station Index     1    | .   .   .   1   .   .   
  Alert Level              2    | .   .   1   .   1   .   
  Unreport Threat          2    | .   .   1   .   1   .   
  Locate Traps             1    | .   .   .   .   .   1   
  Dispatch Records         2    | .   .   1   .   1   .   
  Transport Status         2    | .   .   1   1   .   .   
  Investigation Status     1    | .   .   .   1   .   .   
  Reinforcement Status     2    | .   .   1   1   .   .   
  Recall Reinforcements    3    | .   .   1   1   1   .   
  Hauler Manifests         1    | .   .   .   1   .   .   
  Registered Components    1    | .   .   1   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   
Fabricator Hacks           2    | .   .   .   .   1   1   
  Build                    2    | .   .   .   .   1   1   
Repair Station Hacks       6    | .   3   .   3   .   .   
  Scan Component           4    | .   2   .   2   .   .   
  Repair                   2    | .   1   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   4   .   .   
  Insert Component         2    | .   .   .   2   .   .   
  Analyze                  2    | .   .   .   2   .   .   
Garrison Access Hacks      2    | .   .   .   1   1   .   
  Seal Access              2    | .   .   .   1   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         12   | .   2   2   3   2   3   
  Full Trace Events        5    | .   2   .   1   1   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   1   
  Robots Built             2    | .   .   .   .   2   .   
    Matter                 537  | .   .   .   .   252 285 
    Time                   286  | .   .   .   .   134 152 
  Total Robot Build Rating 8    | .   .   .   .   8   .   
Part Schematics Acquired   2    | .   .   .   2   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   1   .   .   
  Time                     70   | .   26  .   44  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Fac 
Total Allies               2    | .   .   .   .   2   .   
  Largest Group            2    | .   .   .   .   2   .   
  Highest-Rated Group      64   | .   .   .   .   64  .   
  Highest-Rated Ally       32   | .   .   .   .   32  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               2    | .   .   .   .   2   .   
  Total Damage             80   | .   .   .   .   80  .   
  Kills                    1    | .   .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  
-------------              Run  | Scr Mat Mat Mat Fac Fac 
Turns Passed               2491 | 53  407 606 380 391 654 
Spaces Moved               2008 | 34  246 581 396 207 544 
  Core                     282  | 5   .   119 .   .   158 
  Treads                   16   | .   .   16  .   .   .   
  Legs                     47   | .   .   47  .   .   .   
  Wheels                   389  | 29  246 105 .   .   9   
  Hover                    1135 | .   .   155 396 207 377 
  Flight                   139  | .   .   139 .   .   .   
  Fastest Speed            32   | 50  90  32  52  52  50  
  Average Speed            82   | 85  91  75  55  92  100 
  Slowest Speed            550  | 100 100 250 112 112 550 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            2    | .   .   2   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       24   | 3   48  31  36  9   17  
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   .   .   
  Unknown Exits Taken      4    | 1   .   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 5    | .   3   2   .   .   .   
Terrain Destroyed          42   | .   3   12  13  .   14  
  Melee                    5    | .   3   2   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      37   | .   .   10  13  .   14  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Total                      2625 | 47  367 703 525 374 609 
  Wait                     323  | 3   67  18  88  129 18  
  Move                     1999 | 33  245 576 395 206 544 
  Hop                      2    | .   .   2   .   .   .   
  Pick Up                  31   | 1   7   10  7   5   1   
  Fast Attach              38   | 6   3   17  4   .   8   
  Attach                   20   | .   3   9   2   2   4   
  Detach                   3    | .   .   3   .   .   .   
  Swap                     14   | .   2   1   5   5   1   
  Drop                     34   | .   6   11  7   7   3   
  Fire                     91   | 4   6   25  17  18  21  
  Melee                    35   | .   28  7   .   .   .   
  Ram                      26   | .   .   15  .   2   9   
  Kick                     3    | .   .   3   .   .   .   
  Crush                    6    | .   .   6   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Fac / [*Sto])
-6/Factory (discovered 4 exits: Low x2 / Ext x2)

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
   54 | -11/Scrapyard | Entered Materials
  252 | -10/Materials | Repaired Mining Claw
  311 | -10/Materials | Build established: Mutant
  444 | -10/Materials | Discovered new exit (range 15)
  460 | -10/Materials | Identified exit to Materials
  461 | -10/Materials | Entered another Materials area
  461 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  622 | -9/Materials  | Core integrity fell below 50%
  669 | -9/Materials  | Lost 12 parts (1p5n3u3w)
  749 | -9/Materials  | Core integrity fell below 20%
  809 | -9/Materials  | Discovered new exit (range 16)
 1067 | -9/Materials  | Entered another Materials area
 1067 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1212 | -8/Materials  | Repaired Gravmag System
 1249 | -8/Materials  | Build established: Hacker-Mutant
 1430 | -8/Materials  | Discovered new exit (range 12)
 1447 | -8/Materials  | Entered Factory
 1447 | -7/Factory    | Evolved 2 slots: Utility x2
 1743 | -7/Factory    | Fabricated Y-54 Guardian (x2)
 1747 | -7/Factory    | Local fabrication network quarantined
 1764 | -7/Factory    | Discovered new exit (range 7)
 1816 | -7/Factory    | Discovered new exit (range 17)
 1838 | -7/Factory    | Entered another Factory area
 1838 | -6/Factory    | Evolved 2 slots: Utility x2
 1958 | -6/Factory    | Identified exit to Lower Caves
 1958 | -6/Factory    | Identified exit to Extension
 2280 | -6/Factory    | Core integrity fell below 50%
 2315 | -6/Factory    | Lost 16 parts (2p5n7u2w)
 2388 | -6/Factory    | Core integrity fell below 20%
 2403 | -6/Factory    | Lost 3 parts (2n1w)
 2492 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
02376_ Acquired Imp. System Backup Module.
02387_ Connecting with Fabricator...
>>Build
Building G-50 Soldier...
  ETC: 152
02411_ Acquired Magnetic Acceleration Cannon.
02417_ System corrupted: Energy discharge (-2).
02420_ P-60 Hacker knocked back.
02422_ P-60 Hacker destroyed.
02436_ Acquired Imp. Heat Sink.
02440_ System corrupted: Energy discharge (-4).
02440_ Acquired 43 matter.
02444_ W-25 Informer distress signal alerts nearby ally.
02448_ Nuclear Reactor explodes. <x2>
02467_ U-05 Engineer lays Concrete. <x2>
02471_ Imp. System Backup Module purges 1% of system corruption (5%).
02471_ U-05 Engineer lays Concrete.
02472_ The unstable cave ceiling collapses.
02472_ U-05 Engineer lays Concrete. <x3>
02476_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
| ?# #??????????????????#            #????           |
| ?# #??????????????????#            #????           |
| ?# #??????????????????#            #????           |
| ?# #??????????????????#            #????           |
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| ## ###### #?????#            #     #????           |
|           #?????#            #     #????           |
|           ####### """" """"  +     #????           |
|                 + """" """"  #     #????           |
|           ####### """" """"  #     #????           |
|           #?????# """" """"  #     #????           |
| ######### #?????# """" """"  #     #????           |
| #####???# #?????# """" """"  ### ###????           |
|     #???# #?????#            #?# #??????           |
|  !  #???# #?????#            #?# #??????           |
|     #???# #######            #?# #??????           |
| ""  #???# #    ###############?# #??????           |
| ""  #???# #    #???#           # #??????           |
| ""  #???# #!   #???# """"""""" # #??????           |
| ########? #    #???#           # #??????           |
|        ## #    #???# """"""""" # ???????           |
|        ## #    #???#           # ???????           |
|        ## #    #?????"""""""""?? ???????           |
|       !## #    #???????     ???? ???????           |
|        ## #    #???????##@######    #???           |
| """""  ## ##+#########?#            #???           |
| """""  ## *= +       #?#   ######???????           |
| """""  ##  =[#       #?#   #????????????           |
| """""  ##   !#       #?#   #????????????           |
| """""  ##    /       #?#   #????????????           |
| """""  ##    #       ###   #????????????           |
|        ##       ##     #g  #????????????           |
| #########              Y   #????????????           |
|         #                  #????????????           |
|   !     #              ""  #????????????           |
|         #              ""  #????????????           |
|         #              F"  #????????????           |
|         #              ""  +????????????           |
|         #                  #????????????           |
|  % % %% #                 ]###########??           |
|         #                            #??           |
|         #                            #??           |
|         #/##+###########             #??           |
|         #      #???????###########   #??           |
| #########      #????????????????##   ##?           |
| #######?#   """#???##############     #?           |
|       ??#   """#???#            #     #?           |
|      ???#   """#???#            #     #?           |
| """""???#      #???#  !         #     #?           |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          27
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           10
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               3
Jamming Range              12
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Power Shielding            66
Propulsion Shielding       33
Evasion (%)                63
Recoil Reduction           2
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
            Adv. Beam Cannon | -8/Materials | Scanalyzed
 Adv. Visual Processing Unit | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
 L-41 Fighter | -6/Factory | Hacked

 Fabricated
------------
 Y-54 Guardian | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
My Command Is Your Wish
No Signal

 Challenges 
------------
None

 Game 
------
Seed              CoilDefenseSheargun
  Manual?         0
Play Time         01:17:39
  Cumulative      20.8 hours
  Start           2021.09.20 @ 01:31:01
  End             2021.09.20 @ 12:14:30
Sessions          2
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          20
  Rogue           14
  Adventurer      6
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          24
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c132bdc5-071c-4478-b7d4-d4518feeb6db