Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.20 @ 12:14:30 Player: GipsyDog Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (45) 225 Value Destroyed (1339) 1339 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (63) 63 TOTAL SCORE: 4707 Bonus ------- High Alert Combat Kills 23 Follower Combat Kills 40 Cogmind --------- Core Integrity 0/850 Matter 271/300 Energy 30/100 System Corruption 5% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Improved Heat Sink Advanced Visual Processing Unit Improved System Backup Module > --- WEAPON (2) ------- Magnetic Acceleration Cannon > --- INVENTORY (4) ---- Armored Leg Improved Signal Interpreter Gatling Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Gravmag System Gravmag System Improved Gravmag System > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Visual Processing Unit Improved Transmission Jammer Advanced ECM Suite Improved Power Shielding Force Field System Shield > --- WEAPON ----------- Precision Beam Rifle Advanced Beam Cannon > --- INVENTORY -------- Armored Leg Airjet Airjet Improved Signal Interpreter Particle Charger Medium Armor Plating Gatling Laser EMP Blaster [Rating: 58] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Gravmag System Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Improved Power Shielding Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Improved Power Shielding Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher EMP Blaster Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . 1 . . Propulsion 1 | . . 1 . . . Utility 6 | . . 1 1 2 2 Weapon . | . . . . . . Parts Attached 72 | 6 8 27 11 7 13 Power 8 | 1 . 4 1 2 . Engine 8 | 1 . 4 1 2 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 27 | 2 1 13 5 1 5 Treads 2 | . . 2 . . . Leg 5 | . . 5 . . . Wheel 5 | 2 1 1 . . 1 Hover 13 | . . 3 5 1 4 Flight 2 | . . 2 . . . Utility 20 | 1 3 5 2 3 6 Device 14 | 1 1 2 2 2 6 Storage 1 | . . 1 . . . Processor 2 | . 1 . . 1 . Hackware 1 | . . 1 . . . Protection 2 | . 1 1 . . . Artifact . | . . . . . . Weapon 17 | 2 4 5 3 1 2 Energy Gun 5 | . . 2 3 . . Energy Cannon 4 | . 1 2 . 1 . Ballistic Gun 2 | 2 . . . . . Ballistic Cannon 1 | . . . . . 1 Launcher 2 | . . 1 . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . 2 . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . 1 . . . . Unidentified Prototypes 2 | . . 1 1 . . Parts Lost 34 | . . 15 . . 19 Power 4 | . . 2 . . 2 Propulsion 12 | . . 5 . . 7 Utility 11 | . . 4 . . 7 Weapon 7 | . . 4 . . 3 Highest Loss Streak 16 | . . 12 . . 16 Average Slot Usage (%) 81 | . 98 64 92 100 67 Engine 11 | . 14 6 18 15 8 Wheel 6 | . 28 7 . . . Hover 12 | . . 6 25 23 12 Flight 1 | . . 6 . . . Device 12 | . 14 11 3 15 18 Storage 3 | . . . 9 7 4 Processor 3 | . 2 3 . 7 6 Hackware 4 | . . 2 9 7 3 Protection 5 | . 11 1 9 7 3 Energy Gun 5 | . . 4 8 14 3 Energy Cannon 2 | . 2 1 3 . 3 Ballistic Gun 2 | . 12 . . . . Launcher 2 | . . 5 5 . . Slashing Weapon 2 | . 9 2 . . . Naked Turns 26 | . . 26 . . . Heaviest Build 48 | 9 12 25 32 38 48 Greatest Support 48 | 26 32 48 33 31 36 Greatest Overweight (x) 10 | . . 4 1 1 10 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 4 4 8 8 8 8 Average Capacity 6 | 4 4 4 8 8 6 Most Carried 8 | 1 4 4 8 8 8 Average Carried 4 | . 2 2 7 7 6 Final Capacity 8 | 4 4 8 8 8 4 Final Carried 8 | 1 4 4 8 8 3 Class Distribution -------------------- 52% | Hacker-Mutant 37% | Mutant 5% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 921 | 276 50 273 132 68 122 Remotely 97 | 77 20 . . . . Salvage Created 1910 | 80 206 636 521 328 139 Parts 113 | 6 14 48 16 17 12 Haulers Intercepted 5 | . . 2 2 1 . Recyclers Shooed 2 | . 1 . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 30 | . 5 12 6 5 2 Melee 5 | . 4 1 . . . Guns 10 | . . 1 4 5 . Cannons 3 | . 1 . . . 2 AOE 11 | . . 9 2 . . Classes Destroyed 9 | 2 2 4 . . 1 Worker 3 | . 1 . 1 . 1 Builder 3 | . . 3 . . . Tunneler 3 | 1 . . . 1 1 Hauler 5 | . . 2 2 1 . Recycler 1 | 1 . . . . . Swarmer 1 | . . 1 . . . Grunt 24 | . 5 9 5 4 1 Sentry 4 | . . 2 1 1 . Programmer 1 | . . . . . 1 Best Kill Streak 7 | 2 2 7 3 2 1 Combat Bots Only 4 | . 2 4 3 2 1 Max Kills in Single Turn 3 | 1 1 3 2 1 1 Gunslinging . | . . . . . . Exploded 2 | . . 2 1 . . Melee 1 | . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 3962 | . 295 1107 198 216 2146 Core 1356 | . 61 377 40 28 850 Absorbed by Shields 222 | . . . . . 222 Core Remaining (%) 73 | 100 75 5 92 96 . Volleys Fired 91 | 4 6 25 17 18 21 Largest 2 | 2 1 1 2 2 2 Hottest 129 | 40 60 65 122 122 129 Shots Fired 139 | 8 6 24 29 36 36 Gun 89 | 8 . 9 21 36 15 Cannon 27 | . 6 2 . . 19 Launcher 23 | . . 13 8 . 2 Special . | . . . . . . Kinetic 12 | 8 . . . . 4 Thermal 99 | . 6 9 18 36 30 Explosive . | . . . . . . Electromagnetic 28 | . . 15 11 . 2 Robot Hit Streak 34 | 6 3 15 30 34 17 Robot Miss Streak 1 | . 1 1 . 1 1 Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 138 | 6 27 24 27 30 24 Core Hits 79 | 3 7 29 18 13 9 Critical Hits 1 | . 1 . . . . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Melee Attacks 35 | . 28 7 . . . Impact . | . . . . . . Slashing 34 | . 27 7 . . . Piercing . | . . . . . . Sneak Attacks 3 | . 2 1 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3350 | 67 650 963 567 513 590 Guns 1178 | 67 . 127 328 505 151 Cannons 382 | . 69 35 . . 278 Explosions 974 | . . 612 239 . 123 Melee 725 | . 581 144 . . . Ramming 91 | . . 45 . 8 38 Kinetic 180 | 67 . . . . 113 Thermal 1418 | . 69 225 303 505 316 Explosive 114 | . . . . . 114 Electromagnetic 822 | . . 549 264 . 9 Impact . | . . . . . . Slashing 725 | . 581 144 . . . Piercing . | . . . . . . Highest Corruption 6 | . . 4 . . 6 Average Corruption 4 | . . 4 . . 4 Corruption Purged 1 | . . . . . 1 Effects 18 | . . 11 . . 7 Message Errors 1 | . . 1 . . . Matter Fused 7 | . . 5 . . 2 Heat Flow Errors 2 | . . 1 . . 1 Energy Discharges 3 | . . 1 . . 2 Data Loss (minor) 4 | . . 2 . . 2 Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 13 | . . 11 . . 2 Projectiles 2 | . . . . . 2 Explosions 3 | . . 3 . . . Melee 8 | . . 8 . . . Knockbacks 3 | . . 1 . 1 1 Impact 2 | . . 1 . 1 . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 149 | . . 46 72 4 27 Shots 9 | . . 2 5 . 2 Rammed 34 | . . 23 . 2 9 Targets Rammed 35 | . . 24 . 2 9 Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 396 | . 118 175 396 189 151 Average Temperature 68 | . 56 35 92 63 59 Received Heat Transfer 1491 | . 219 477 63 108 624 Effects 1 | . . . 1 . . Shutdowns 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . 2 1 . Heat Transferred 3062 | . 148 496 679 1110 629 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 8 | . . 5 2 . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 765 | 10 205 313 361 765 438 Initial 259 | . 5 1 50 140 259 Average 191 | 4 100 78 206 335 272 Maximum Alert Level 3 | . 1 1 1 3 2 Low Security (%) 55 | 100 94 89 50 15 23 Level 1 39 | . 5 10 50 61 71 Level 2 2 | . . . . 8 4 Level 3 2 | . . . . 14 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 1 1 2 1 3 Investigation 5 | . 1 1 1 1 1 Extermination 1 | . . . . . 1 Reinforcement 2 | . . . 1 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 5 | . . 2 1 . 2 Communications Jammed 1 | . . . . . 1 Distress Signals 1 | . . . . . 1 Times Spotted 92 | . 10 31 13 8 30 Peak Tracking Total 11 | . 3 11 3 3 11 Tactical Retreats 17 | . 2 5 3 2 5 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 3 | . . 1 . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 5 | . . 1 2 . 2 Max in Single Turn 1 | . . 1 1 . 1 Garrison Access 2 | . . . 1 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns 1 | . . . . 1 . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 20 | . 2 4 6 5 3 Terminals 13 | . 1 4 3 3 2 Fabricators 2 | . . . . 1 1 Repair Stations 2 | . 1 . 1 . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access 2 | . . . 1 1 . Total Hacks 59 | . 4 11 21 13 10 Successful 40 | . 4 8 16 6 6 Failed 19 | . . 3 5 7 4 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 3 | . 2 1 . . . Terminals 42 | . 1 11 11 11 8 Fabricators 3 | . . . . 1 2 Repair Stations 8 | . 3 . 5 . . Recycling Units . | . . . . . . Scanalyzers 4 | . . . 4 . . Garrison Access 2 | . . . 1 1 . Terminal Hacks 26 | . 1 8 8 4 5 Record 3 | . . . 1 . 2 Robot Schematic 1 | . . . . . 1 Prototype ID Bank 1 | . 1 . . . . Branch Access Points 2 | . . . 1 . 1 Repair Station Index 1 | . . . 1 . . Alert Level 2 | . . 1 . 1 . Unreport Threat 2 | . . 1 . 1 . Locate Traps 1 | . . . . . 1 Dispatch Records 2 | . . 1 . 1 . Transport Status 2 | . . 1 1 . . Investigation Status 1 | . . . 1 . . Reinforcement Status 2 | . . 1 1 . . Recall Reinforcements 3 | . . 1 1 1 . Hauler Manifests 1 | . . . 1 . . Registered Components 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks 2 | . . . . 1 1 Build 2 | . . . . 1 1 Repair Station Hacks 6 | . 3 . 3 . . Scan Component 4 | . 2 . 2 . . Repair 2 | . 1 . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . . 4 . . Insert Component 2 | . . . 2 . . Analyze 2 | . . . 2 . . Garrison Access Hacks 2 | . . . 1 1 . Seal Access 2 | . . . 1 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 2 2 3 2 3 Full Trace Events 5 | . 2 . 1 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . . 1 Robots Built 2 | . . . . 2 . Matter 537 | . . . . 252 285 Time 286 | . . . . 134 152 Total Robot Build Rating 8 | . . . . 8 . Part Schematics Acquired 2 | . . . 2 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 1 . 1 . . Time 70 | . 26 . 44 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . 2 . . Part Schematics Acquired 2 | . . . 2 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 . Highest-Rated Group 64 | . . . . 64 . Highest-Rated Ally 32 | . . . . 32 . Total Orders . | . . . . . . Ally Attacks 2 | . . . . 2 . Total Damage 80 | . . . . 80 . Kills 1 | . . . . 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 2491 | 53 407 606 380 391 654 Spaces Moved 2008 | 34 246 581 396 207 544 Core 282 | 5 . 119 . . 158 Treads 16 | . . 16 . . . Legs 47 | . . 47 . . . Wheels 389 | 29 246 105 . . 9 Hover 1135 | . . 155 396 207 377 Flight 139 | . . 139 . . . Fastest Speed 32 | 50 90 32 52 52 50 Average Speed 82 | 85 91 75 55 92 100 Slowest Speed 550 | 100 100 250 112 112 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 2 | . . 2 . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 3 48 31 36 9 17 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 5 | . 3 2 . . . Terrain Destroyed 42 | . 3 12 13 . 14 Melee 5 | . 3 2 . . . Projectile . | . . . . . . AOE 37 | . . 10 13 . 14 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2625 | 47 367 703 525 374 609 Wait 323 | 3 67 18 88 129 18 Move 1999 | 33 245 576 395 206 544 Hop 2 | . . 2 . . . Pick Up 31 | 1 7 10 7 5 1 Fast Attach 38 | 6 3 17 4 . 8 Attach 20 | . 3 9 2 2 4 Detach 3 | . . 3 . . . Swap 14 | . 2 1 5 5 1 Drop 34 | . 6 11 7 7 3 Fire 91 | 4 6 25 17 18 21 Melee 35 | . 28 7 . . . Ram 26 | . . 15 . 2 9 Kick 3 | . . 3 . . . Crush 6 | . . 6 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Sto]) -6/Factory (discovered 4 exits: Low x2 / Ext x2) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Repaired Mining Claw 311 | -10/Materials | Build established: Mutant 444 | -10/Materials | Discovered new exit (range 15) 460 | -10/Materials | Identified exit to Materials 461 | -10/Materials | Entered another Materials area 461 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 622 | -9/Materials | Core integrity fell below 50% 669 | -9/Materials | Lost 12 parts (1p5n3u3w) 749 | -9/Materials | Core integrity fell below 20% 809 | -9/Materials | Discovered new exit (range 16) 1067 | -9/Materials | Entered another Materials area 1067 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1212 | -8/Materials | Repaired Gravmag System 1249 | -8/Materials | Build established: Hacker-Mutant 1430 | -8/Materials | Discovered new exit (range 12) 1447 | -8/Materials | Entered Factory 1447 | -7/Factory | Evolved 2 slots: Utility x2 1743 | -7/Factory | Fabricated Y-54 Guardian (x2) 1747 | -7/Factory | Local fabrication network quarantined 1764 | -7/Factory | Discovered new exit (range 7) 1816 | -7/Factory | Discovered new exit (range 17) 1838 | -7/Factory | Entered another Factory area 1838 | -6/Factory | Evolved 2 slots: Utility x2 1958 | -6/Factory | Identified exit to Lower Caves 1958 | -6/Factory | Identified exit to Extension 2280 | -6/Factory | Core integrity fell below 50% 2315 | -6/Factory | Lost 16 parts (2p5n7u2w) 2388 | -6/Factory | Core integrity fell below 20% 2403 | -6/Factory | Lost 3 parts (2n1w) 2492 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02376_ Acquired Imp. System Backup Module. 02387_ Connecting with Fabricator... >>Build Building G-50 Soldier... ETC: 152 02411_ Acquired Magnetic Acceleration Cannon. 02417_ System corrupted: Energy discharge (-2). 02420_ P-60 Hacker knocked back. 02422_ P-60 Hacker destroyed. 02436_ Acquired Imp. Heat Sink. 02440_ System corrupted: Energy discharge (-4). 02440_ Acquired 43 matter. 02444_ W-25 Informer distress signal alerts nearby ally. 02448_ Nuclear Reactor explodes. 02467_ U-05 Engineer lays Concrete. 02471_ Imp. System Backup Module purges 1% of system corruption (5%). 02471_ U-05 Engineer lays Concrete. 02472_ The unstable cave ceiling collapses. 02472_ U-05 Engineer lays Concrete. 02476_ The unstable cave ceiling collapses. 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Beam Cannon | -8/Materials | Scanalyzed Adv. Visual Processing Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ L-41 Fighter | -6/Factory | Hacked Fabricated ------------ Y-54 Guardian | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Close Call My Command Is Your Wish No Signal Challenges ------------ None Game ------ Seed CoilDefenseSheargun Manual? 0 Play Time 01:17:39 Cumulative 20.8 hours Start 2021.09.20 @ 01:31:01 End 2021.09.20 @ 12:14:30 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 20 Rogue 14 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 24 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c132bdc5-071c-4478-b7d4-d4518feeb6db