Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.28 @ 01:12:12 Player: NeroPrime Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (252) 1260 Value Destroyed (7563) 7563 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (2465) 2465 TOTAL SCORE: 15148 Bonus ------- High Alert Combat Kills 2265 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 250/300 Energy 611/660 System Corruption 24% Temperature Cool (0) Movement Core (550) Ox10 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Large Storage Unit Energy Well Experimental Sensor Array > --- WEAPON (4) ------- Katana > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Energy Well Improved Target Analyzer Phase Shifter > --- WEAPON ----------- Heavy Assault Rifle Gauss Rifle Flak Gun Katana > --- INVENTORY -------- Improved Deuterium Engine Heavy Deuterium Engine Light Fission Core Large Storage Unit Sensor Array Experimental Sensor Array Experimental Sensor Array Hardlight Generator Hardlight Generator Shock Rifle Heavy Assault Rifle Autogun [Rating: 57] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Improved Target Analyzer Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Sto Gar Fac Fac Slots Evolved 8 | . . . 2 2 . . 2 2 Power . | . . . . . . . . . Propulsion 3 | . . . . 2 . . . 1 Utility 3 | . . . 1 . . . 1 1 Weapon 2 | . . . 1 . . . 1 . Parts Attached 229 | 6 14 4 30 19 1 10 85 60 Power 21 | 1 2 . 2 1 . 1 9 5 Engine 13 | 1 2 . 2 1 . 1 3 3 Core 8 | . . . . . . . 6 2 Reactor . | . . . . . . . . . Propulsion 65 | 2 5 1 9 9 . 7 24 8 Treads . | . . . . . . . . . Leg 64 | 2 5 1 8 9 . 7 24 8 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . 1 . . . . . Utility 26 | 1 2 . 3 1 . . 8 11 Device 11 | . . . . 1 . . 2 8 Storage 6 | 1 2 . . . . . 1 2 Processor 3 | . . . 1 . . . 2 . Hackware . | . . . . . . . . . Protection 6 | . . . 2 . . . 3 1 Artifact . | . . . . . . . . . Weapon 117 | 2 5 3 16 8 1 2 44 36 Energy Gun 49 | 2 1 . 8 5 . 1 19 13 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 38 | . 4 2 2 3 1 1 10 15 Ballistic Cannon 3 | . . . 2 . . . . 1 Launcher 16 | . . . 2 . . . 11 3 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 9 | . . 1 2 . . . 3 3 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . Unidentified Prototypes 8 | . . . 1 . . . 5 2 Parts Lost 128 | . 5 . 13 12 2 7 35 54 Power 13 | . 1 . 2 1 . 2 3 4 Propulsion 33 | . . . 3 5 1 2 10 12 Utility 16 | . . . . . . 1 4 11 Weapon 66 | . 4 . 8 6 1 2 18 27 Highest Loss Streak 12 | . 3 . 5 12 2 4 9 8 Average Slot Usage (%) 90 | . 98 100 98 84 92 89 92 72 Engine 8 | . 13 14 10 8 9 6 2 4 Core 1 | . . . . . . . 4 1 Leg 23 | . 28 28 21 22 30 33 27 10 Device 3 | . . . . 5 9 4 3 9 Storage 20 | . 27 28 22 18 18 18 15 17 Processor 2 | . . . 8 . . . 2 3 Protection 1 | . . . 2 3 . . 5 . Energy Gun 6 | . 3 . 10 8 3 . 10 8 Ballistic Gun 16 | . 23 27 11 13 22 26 11 10 Ballistic Cannon 2 | . . . 10 4 . . . 2 Naked Turns . | . . . . . . . . . Heaviest Build 90 | 10 75 75 85 85 81 80 90 90 Greatest Support 76 | 20 20 25 25 45 45 48 50 76 Greatest Overweight (x) 26 | 2 3 3 5 26 2 2 4 26 Average Overweight (x) 2 | . 2 2 3 3 1 1 1 3 Largest Inventory Capacity 20 | 6 20 20 20 20 20 20 20 18 Average Capacity 18 | 5 16 20 20 20 20 20 19 16 Most Carried 20 | 2 20 20 20 20 17 19 20 18 Average Carried 15 | . 13 19 17 15 16 16 15 10 Final Capacity 20 | 6 20 20 20 20 20 20 18 10 Final Carried 20 | 2 17 20 17 16 16 19 15 . Class Distribution -------------------- 28% | Scavenger-Gunner 23% | Hauler-Mutant 10% | Mutant 9% | Hauler-Skirmisher 6% | Scavenger-Tank 5% | Hauler-Tank 5% | Scavenger-Mutant 4% | Hauler-Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Skirmisher | -9/Materials Hauler-Tank | -8/Materials Hauler-Gunner | -8/Storage Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Sto Gar Fac Fac Matter Collected 5989 | 152 363 228 884 582 127 364 2066 1223 Remotely . | . . . . . . . . . Salvage Created 10184 | . 737 136 1380 1087 386 499 3942 2017 Parts 563 | . 49 13 98 69 16 22 193 103 Haulers Intercepted 9 | . . . 5 . 1 . 3 . Recyclers Shooed 9 | . 3 . 1 . 1 . 3 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Sto Gar Fac Fac Combat Hostiles Destroyed 154 | . 17 5 23 11 4 12 52 30 Melee 7 | . . . 1 . . . 3 3 Guns 113 | . 15 5 17 11 4 12 32 17 Cannons 11 | . . . 5 . . . . 6 AOE 22 | . 2 . . . . . 16 4 Classes Destroyed 15 | . 6 . 3 . . 1 3 2 Worker 24 | . 1 . 8 1 . . 8 6 Builder 22 | . 1 1 2 4 . . 7 7 Hauler 9 | . . . 5 . 1 . 3 . Recycler 29 | . 2 . 4 5 2 . 13 3 Mechanic 4 | . . . . . . . 4 . Operator 2 | . . . 1 1 . . . . Watcher 8 | . 1 . 3 2 . . 1 1 Swarmer 33 | . 9 3 11 . . 3 3 4 Grunt 71 | . 8 2 7 9 2 7 27 9 Brawler 4 | . . . . . . . 3 1 Duelist 3 | . . . . . . 1 2 . Sentry 26 | . . . 5 2 2 1 12 4 Hunter 6 | . . . . . . . . 6 Programmer 10 | . . . . . . . 5 5 Behemoth 1 | . . . . . . . . 1 Best Kill Streak 16 | . 7 3 8 5 4 4 16 4 Combat Bots Only 8 | . 6 3 6 4 2 4 8 4 Max Kills in Single Turn 6 | . 2 1 2 2 1 1 6 4 Gunslinging 1 | . 1 . . . . . . . Exploded 3 | . 1 . . . . . 3 2 Melee 1 | . . . 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Sto Gar Fac Fac Damage Taken 15562 | . 721 189 1519 1334 212 1019 4574 5994 Core 2270 | . 75 34 262 300 28 171 538 862 Absorbed by Shields 90 | . . . . . . . . 90 Core Remaining (%) 44 | 100 . 56 34 . . 9 23 . Volleys Fired 549 | . 63 29 105 64 16 48 121 103 Largest 4 | . 2 2 3 3 3 3 4 4 Hottest 270 | . 80 44 135 135 115 111 218 270 Shots Fired 1485 | . 108 58 283 173 45 139 346 333 Gun 1312 | . 108 58 211 149 45 139 313 289 Cannon 133 | . . . 72 24 . . . 37 Launcher 40 | . . . . . . . 33 7 Special . | . . . . . . . . . Kinetic 940 | . 84 58 186 113 39 129 162 169 Thermal 343 | . 10 . 97 60 6 10 70 90 Explosive 24 | . . . . . . . 17 7 Electromagnetic 178 | . 14 . . . . . 97 67 Robot Hit Streak 20 | . 10 5 8 15 7 20 14 18 Robot Miss Streak 10 | . 4 3 6 4 2 4 10 7 Penetration Max . | . . . . . . . . . Secondary Targets 14 | . 2 . 5 . 1 3 2 1 Max Gunslinging Chain 1 | . 1 . 1 . 1 1 1 1 Shots Hit Robots 906 | . 71 16 153 91 26 73 260 216 Core Hits 582 | . 34 9 59 39 12 27 271 131 Critical Hits 11 | . 1 . 1 . . 1 3 5 Critical Kills 6 | . 1 . . . . . 1 4 Critical Parts Destroyed 5 | . . . 1 . . 1 2 1 Melee Attacks 35 | . . . 7 . . . 18 10 Impact . | . . . . . . . . . Slashing 34 | . . . 7 . . . 17 10 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 19261 | 1 892 214 2259 1396 353 1113 7790 5243 Guns 12421 | . 727 214 1593 1257 353 1113 3968 3196 Cannons 1373 | . . . 573 139 . . . 661 Explosions 4578 | . 147 . . . . . 3298 1133 Melee 859 | . . . 91 . . . 517 251 Ramming 30 | 1 18 . 2 . . . 7 2 Kinetic 8104 | . 544 214 1242 685 298 1037 2269 1815 Thermal 4914 | . 209 . 924 711 55 76 1292 1647 Explosive 3033 | . . . . . . . 2143 890 Electromagnetic 2321 | . 121 . . . . . 1562 638 Impact . | . . . . . . . . . Slashing 859 | . . . 91 . . . 517 251 Piercing . | . . . . . . . . . Highest Corruption 24 | . 1 1 . . 2 2 5 24 Average Corruption 2 | . 1 1 . . 2 2 2 4 Corruption Purged . | . . . . . . . . . Effects 105 | . 1 5 . . . 7 32 60 Message Errors 22 | . . 2 . . . 2 6 12 Matter Fused 14 | . . . . . . . 3 11 Heat Flow Errors 9 | . . . . . . 1 3 5 Energy Discharges 11 | . 1 . . . . . 4 6 Data Loss (minor) 8 | . . 2 . . . . 2 4 Data Loss (major) 3 | . . . . . . . . 3 Targeting Errors 33 | . . 1 . . . 3 13 16 Weapon Failures 5 | . . . . . . 1 1 3 Overload Shots . | . . . . . . . . . Overflow Damage 142 | . . . 9 3 . . 99 31 Projectiles 12 | . . . 9 3 . . . . Explosions 68 | . . . . . . . 37 31 Melee 62 | . . . . . . . 62 . Knockbacks 12 | . 1 . 6 4 . . . 1 Impact 1 | . 1 . . . . . . . Kinetic 10 | . . . 6 3 . . . 1 Secondary 1 | . . . . 1 . . . . Self-Inflicted Damage 448 | . 35 . 1 . . . 341 71 Shots 18 | . 1 . . . . . 14 3 Rammed 4 | 1 . . 1 . . . . 2 Targets Rammed 6 | 1 1 . 1 . . . 1 2 Kicked 2 | . 1 . . . . . 1 . Crushed . | . . . . . . . . . Highest Temperature 628 | . 150 4 458 524 49 246 628 352 Average Temperature 122 | . 39 4 122 183 23 61 141 99 Received Heat Transfer 3884 | . 216 63 465 612 99 468 1188 773 Effects 40 | . . . 6 15 . . 15 4 Shutdowns 11 | . . . 2 4 . . 5 . Energy Bleed 4 | . . . 2 . . . 1 1 Interference 7 | . . . . 2 . . 2 3 Matter Decay 4 | . . . . 3 . . 1 . Short Circuit 8 | . . . 1 2 . . 5 . Damage (minor) 1 | . . . 1 . . . . . Damage (major) 3 | . . . . 2 . . 1 . Damage (core) 2 | . . . . 2 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Fried 4 | . . . . . . . 2 2 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 12 | . . . 5 1 . . 6 . Heat Transferred 9501 | . 350 . 2220 1554 111 165 2266 2835 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 14 | . 2 . . . . . 10 2 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Sto Gar Fac Fac Peak Influence 1682 | . 240 107 295 263 219 497 1682 988 Average Influence 414 | . 93 34 157 134 139 356 787 845 Maximum Alert Level 5 | . 1 . 1 1 1 2 5 3 Low Security (%) 52 | 100 90 100 78 82 85 13 21 . Level 1 14 | . 9 . 21 17 14 45 24 . Level 2 2 | . . . . . . 40 . . Level 3 22 | . . . . . . . 16 100 Level 4 6 | . . . . . . . 29 . Level 5 1 | . . . . . . . 7 . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 47 | . 3 . 2 4 1 . 23 14 Investigation 6 | . 2 . 1 1 1 . . 1 Extermination 8 | . . . . . . . 4 4 Reinforcement 18 | . 1 . 1 3 . . 7 6 Assault 5 | . . . . . . . 4 1 Garrison 10 | . . . . . . . 8 2 Intercept . | . . . . . . . . . Construction Impeded 10 | . . . . 2 . . 4 4 Haulers Reinforced 2 | . . . . . . . 1 1 Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Sto Gar Fac Fac Distress Signals 15 | . 2 . 3 2 . . 4 4 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 242 | . 31 5 39 18 4 16 78 51 Peak Tracking Total 9 | . 6 2 7 6 2 5 8 9 Tactical Retreats 22 | . 1 1 8 1 . 2 2 7 Traps | -11 -10 -10 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Sto Gar Fac Fac Traps Triggered 6 | . 3 . 1 . 1 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Sto Gar Fac Fac Machines Disabled 32 | . 1 1 1 2 . 1 22 4 Max in Single Turn 4 | . 1 1 1 1 . 1 4 1 Garrison Relay 1 | . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Sto Gar Fac Fac Machines Accessed 17 | . 5 . 2 1 2 . 4 3 Terminals 12 | . 5 . 2 . . . 3 2 Fabricators 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . . 1 1 . . 1 Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 45 | . 15 . 4 5 7 . 9 5 Successful 26 | . 8 . 3 5 2 . 6 2 Failed 19 | . 7 . 1 . 5 . 3 3 Catastrophic 3 | . 1 . . . . . 1 1 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 28 | . 15 . 4 . . . 6 3 Fabricators 3 | . . . . . . . 3 . Repair Stations . | . . . . . . . . . Recycling Units 12 | . . . . 5 5 . . 2 Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . Terminal Hacks 16 | . 8 . 3 . . . 4 1 Record 6 | . 4 . 1 . . . 1 . Part Schematic 2 | . . . . . . . 2 . Robot Analysis 1 | . . . . . . . . 1 Prototype ID Bank 3 | . 2 . 1 . . . . . Unreport Threat 1 | . . . . . . . 1 . Maintenance Status 1 | . 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . Network Status 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 7 | . . . . 5 1 . . 1 Recycle Component 1 | . . . . 1 . . . . Process 1 | . . . . 1 . . . . Report Inventory 3 | . . . . 2 1 . . . Retrieve Components 2 | . . . . 1 . . . 1 Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Unlock Access 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 3 . 1 1 2 . 4 3 Full Trace Events 4 | . 1 . . 1 1 . . 1 Feedback Events 1 | . 1 . . . . . . . Corruption 1 | . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . Parts Built 1 | . . . . . . . 1 . Matter 212 | . . . . . . . 212 . Time 106 | . . . . . . . 106 . Total Part Build Rating 6 | . . . . . . . 6 . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled 1 | . . . . 1 . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 13 | . . . . 10 . . . 3 Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Sto Gar Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . Non-combat . | . . . . . . . . . Combat 1 | . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . 1 . parse_system 1 | . . . . . . . 1 . Relay Couplers Released 9 | . . . . . . 5 4 . Machine Destruction 5 | . . . . . . 5 . . Programmers 4 | . . . . . . . 4 . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Sto Gar Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Sto Gar Fac Fac Robot Analysis Total 1 | . . . . . . . . 1 Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Sto Gar Fac Fac Turns Passed 10236 | 54 1712 1309 1428 774 142 511 2357 1949 Spaces Moved 3968 | 40 770 571 462 229 58 217 1030 591 Core 52 | 11 . . . 13 . . . 28 Treads . | . . . . . . . . . Legs 3916 | 29 770 571 462 216 58 217 1030 563 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 180 180 150 150 150 150 120 Average Speed 197 | 107 188 209 213 235 166 155 166 248 Slowest Speed 1350 | 150 210 210 270 1350 180 180 240 1350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 3 98 99 32 13 11 33 22 15 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched 2 | . . 2 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 212 | . 6 . . . . . 115 91 Melee . | . . . . . . . . . Projectile 10 | . . . . . . . . 10 AOE 202 | . 6 . . . . . 115 81 Actions | -11 -10 -10 -9 -8 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Sto Gar Fac Fac Total 5169 | 48 939 626 667 344 75 298 1369 803 Wait 205 | . 38 15 42 19 . 14 57 20 Move 3960 | 39 769 570 461 228 57 216 1029 591 Hop . | . . . . . . . . . Pick Up 106 | 2 35 5 12 9 1 6 24 12 Fast Attach 53 | 6 2 . 3 6 . 4 16 16 Attach 107 | . 6 . 18 10 1 3 36 33 Detach 8 | . . . 1 1 . . 4 2 Swap 70 | . 6 4 9 3 . 3 34 11 Drop 65 | . 19 3 8 4 . 4 24 3 Fire 549 | . 63 29 105 64 16 48 121 103 Melee 35 | . . . 7 . . . 18 10 Ram 1 | . . . . . . . . 1 Kick 5 | 1 1 . 1 . . . 1 1 Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . . . 5 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials -8/Materials -8/Storage -8/Garrison -7/Factory -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 3) 312 | -10/Materials | Lost 3 parts (3w) 314 | -10/Materials | Build established: Mutant 507 | -10/Materials | Discovered new exit (range 12) 624 | -10/Materials | Discovered new exit (range 15) 664 | -10/Materials | Discovered new exit (range 16) 1158 | -10/Materials | Discovered new exit (range 11) 1366 | -10/Materials | Build established: Hauler-Mutant 1767 | -10/Materials | Entered Mines 1782 | -10/Mines | Met a Derelict bent on vengeance 1833 | -10/Mines | Discovered new exit (range 7) 1838 | -10/Mines | Learned location of Zion (-7) 1962 | -10/Mines | Discovered new exit (range 10) 2196 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2283 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2283 | -10/Mines | Discovered new exit (range 5) 3076 | -10/Mines | Entered Materials 3076 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3402 | -9/Materials | Lost 5 parts (1n4w) 3717 | -9/Materials | Build established: Hauler-Skirmisher 3875 | -9/Materials | Lost 4 parts (1p3w) 3894 | -9/Materials | Core integrity fell below 50% 4025 | -9/Materials | Discovered new exit (range 3) 4504 | -9/Materials | Entered another Materials area 4504 | -8/Materials | Evolved 2 slots: Propulsion x2 4664 | -8/Materials | Build established: Hauler-Tank 4850 | -8/Materials | Core integrity fell below 50% 4874 | -8/Materials | Lost 12 parts (1p5n6w) 5240 | -8/Materials | Discovered new exit (range 15) 5278 | -8/Materials | Entered Storage 5418 | -8/Storage | Identified exit to Garrison 5420 | -8/Storage | Entered Garrison 5538 | -8/Garrison | Triggered checkpoint 5600 | -8/Garrison | Triggered checkpoint 5693 | -8/Garrison | Core integrity fell below 20% 5709 | -8/Garrison | Lost 4 parts (1n1u2w) 5723 | -8/Garrison | Garrison Relay disabled 5898 | -8/Garrison | Discovered new exit (range 15) 5931 | -8/Garrison | Entered Factory 5931 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6107 | -7/Factory | Build established: Scavenger-Gunner 6233 | -7/Factory | Lost 3 parts (1n2w) 6339 | -7/Factory | Lost 3 parts (1n2w) 6684 | -7/Factory | Lost 4 parts (1n1u2w) 6987 | -7/Factory | Garrison activated, responded to threat 7005 | -7/Factory | Found Prototype Launcher 7005 | -7/Factory | Identified Rocket Array 7010 | -7/Factory | Found Rocket Array 7029 | -7/Factory | Local fabrication network quarantined 7042 | -7/Factory | Fabricated Tesla Rifle (x1) 7131 | -7/Factory | First assault squad dispatched 7195 | -7/Factory | Garrison activated, responded to threat 7399 | -7/Factory | Destroyed 8 combat bots 7457 | -7/Factory | Lost 3 parts (1p2w) 7787 | -7/Factory | Garrison activated, responded to threat 7800 | -7/Factory | Lost 5 parts (3n1u1w) 7992 | -7/Factory | Garrison activated, responded to threat 8029 | -7/Factory | Core integrity fell below 50% 8064 | -7/Factory | Lost 9 parts (2p2n2u3w) 8065 | -7/Factory | Destroyed 7 combat bots 8236 | -7/Factory | Discovered new exit (range 13) 8288 | -7/Factory | Entered another Factory area 8288 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8309 | -6/Factory | Found Prototype Device 8312 | -6/Factory | Found Prototype Device 8633 | -6/Factory | Lost 4 parts (3n1w) 8742 | -6/Factory | Lost 4 parts (4w) 8842 | -6/Factory | Lost 4 parts (1n3w) 8952 | -6/Factory | Spotted B-75 Beast 9015 | -6/Factory | Destroyed B-75 Beast 9039 | -6/Factory | Lost 8 parts (1p3n1u3w) 9073 | -6/Factory | Identified Exp. Sensor Array (x2) 9116 | -6/Factory | Lost 8 parts (2n2u4w) 9808 | -6/Factory | Core integrity fell below 50% 9835 | -6/Factory | Lost 3 parts (1p2w) 9843 | -6/Factory | Build established: Scavenger-Skirmisher 10054 | -6/Factory | Garrison activated, responded to threat 10065 | -6/Factory | First assault squad dispatched 10148 | -6/Factory | Lost 3 parts (3w) 10169 | -6/Factory | System corruption reached 10% 10187 | -6/Factory | Core integrity fell below 20% 10229 | -6/Factory | Lost 8 parts (1p4u3w) 10237 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 8DTGGKKTU|68W00YFBPHL9DJ40W8RNGABT Knocked back. Hcp. Storage Unit destroyed. System corrupted by crushing effect (+4). Knocked back. Hardlight Generator destroyed. System corrupted: Matter fused (-8). System corrupted: Katana targeting data glitched. Knocked back. P-60 Hacker destroyed. B-48 Gladiator suffers critical hit. B-48 Gladiator destroyed. Acquired 40 matter. System corrupted: Component data lost. C-30 ARC bursts open, deploying its payload. S-27 Virus unfolds itself. K-01 Serf collects debris. Imp. Deuterium Engine destroyed. Lyr. Medium Armor Plating destroyed. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????#########???????# #?????????????????? | | ????????????? ???????# #?????????????????? | | ??????????????" ??????# #?????????????????? | | ????????????? 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"""" """" ##?????? | | ?????????????????????????????# """" """"! #?????? | | ?????????????????????????????+ """" """"% ##?????? | | ?????????????????????????????# """" """" #??????? | | ?????????????????????????????# """" """ #??????? | | ?????????????????????????????# !%= #??????? | | ?????????????????????????????# = = #??????? | | ?????????????????????????????# ! #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 18 Energy Capacity 810 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 300 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 6 Target Analysis 6 Item Schematics ----------------- Wave Gun | -7/Factory | Hacked Coil Gun | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Tesla Rifle | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed More Dakka Please Remodeling Serviceable Loadout System Compromised Challenges ------------ None Game ------ Seed FieldPortableCloak Manual? 0 Play Time 02:42:07 Cumulative 11.0 hours Start 2020.04.27 @ 22:25:58 End 2020.04.28 @ 01:12:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ed933da8-e45e-4602-9764-c505f4d84d34