Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 04:47:28 Player: petrodigitator Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (146) 730 Value Destroyed (6452) 6452 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (527) 527 TOTAL SCORE: 14769 Bonus ------- High Alert Combat Kills 27 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1450 Matter 222/300 Energy 7/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (18) ----- Improved Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Matter Compressor (152) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Cooling System Energy Well Improved Matter Compressor Gravity Neutralizer Experimental Optical Array Long-range Sensor Array Advanced Signal Interpreter Improved Targeting Computer Improved Targeting Computer Improved Target Analyzer Improved Target Analyzer Advanced Reaction Control System Centrium Heavy Armor Plating Advanced Hardlight Generator > --- WEAPON ----------- Omega Cannon > --- INVENTORY -------- Light Antimatter Reactor Biometal Leg Advanced Heat Sink [Rating: 150] Favorites ----------- Power Light Antimatter Reactor Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Centrium Leg Leg Centrium Leg Wheel Centrium Wheel Hover Unit Improved Linear Gravjet Utility Improved Targeting Computer Device Advanced Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Matter Neutralizer Ballistic Gun Railgun Ballistic Cannon Linear Accelerator Launcher Rocket Launcher Special Weapon Plasma Flamer Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Arm Res Tes Res Slots Evolved 16 | . . . 2 2 2 2 . . 2 2 . 2 . 2 Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 16 | . . . 2 2 2 2 . . 2 2 . 2 . 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 260 | 10 9 1 18 8 10 22 8 . 36 45 29 16 29 19 Power 27 | 1 1 . 2 . 2 2 . . 3 6 3 3 2 2 Engine 6 | 1 1 . 1 . 1 . . . 2 . . . . . Core 12 | . . . 1 . 1 2 . . 1 6 1 . . . Reactor 9 | . . . . . . . . . . . 2 3 2 2 Propulsion 49 | 2 2 . 4 2 1 4 2 . 8 13 7 . . 4 Treads . | . . . . . . . . . . . . . . . Leg 46 | 2 2 . 4 2 1 4 2 . 8 12 6 . . 3 Wheel 1 | . . . . . . . . . . . 1 . . . Hover 2 | . . . . . . . . . . 1 . . . 1 Flight . | . . . . . . . . . . . . . . . Utility 120 | 2 3 1 5 4 6 9 5 . 18 17 12 9 22 7 Device 73 | 1 2 . 3 3 5 6 2 . 10 7 8 7 14 5 Storage 10 | 1 . 1 1 . . . . . 1 . 1 2 3 . Processor 22 | . 1 . 1 1 1 . 2 . 4 5 2 . 4 1 Hackware 2 | . . . . . . 2 . . . . . . . . Protection 13 | . . . . . . 1 1 . 3 5 1 . 1 1 Artifact . | . . . . . . . . . . . . . . . Weapon 64 | 5 3 . 7 2 1 7 1 . 7 9 7 4 5 6 Energy Gun 31 | 2 2 . 4 2 1 5 1 . 6 . 6 . . 2 Energy Cannon 12 | . . . 2 . . 2 . . . 5 . . . 3 Ballistic Gun 8 | 3 . . . . . . . . . 1 1 2 . 1 Ballistic Cannon 10 | . . . . . . . . . . 3 . 2 5 . Launcher 1 | . . . 1 . . . . . . . . . . . Special Weapon 2 | . 1 . . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 1 . . . . . . . . 2 4 3 Parts Lost 59 | . 1 . 1 1 . 5 . . 7 23 . 1 4 16 Power 6 | . 1 . . . . . . . 1 3 . 1 . . Propulsion 12 | . . . . 1 . 1 . . 1 6 . . . 3 Utility 30 | . . . 1 . . 3 . . 4 9 . . 4 9 Weapon 11 | . . . . . . 1 . . 1 5 . . . 4 Highest Loss Streak 7 | . 1 . 1 1 . 3 . . 2 6 . 1 1 7 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 94 100 96 99 99 97 99 100 96 56 80 92 92 70 Engine 1 | . 14 14 8 . 3 2 . . 2 . . . . . Core 2 | . . . 2 9 3 4 6 6 2 4 . . . . Reactor 1 | . . . . . . . . . . . 4 3 4 3 Leg 12 | . 27 28 22 17 15 12 13 13 10 8 8 9 9 7 Device 23 | . 14 4 11 21 30 28 22 20 30 9 21 37 34 12 Storage 5 | . 12 9 12 9 7 6 6 6 5 . 1 4 6 4 Processor 23 | . 1 14 17 23 21 20 24 26 25 21 27 23 28 29 Protection 3 | . . . . . . 2 11 13 3 4 4 4 1 2 Energy Gun 8 | . 20 28 20 18 15 11 13 13 9 . 8 5 . 2 Ballistic Cannon 1 | . . . . . . . . . . 3 . 1 5 . Naked Turns 34 | . . . . . . . . . . 34 . . . . Heaviest Build 83 | 12 15 14 28 23 28 35 36 35 51 38 60 64 83 62 Greatest Support 72 | 20 26 26 26 26 28 36 41 41 41 41 60 69 72 60 Greatest Overweight (x) 3 | . 3 . 1 1 . 1 . . 2 1 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 5 5 5 5 Average Capacity 7 | 7 7 7 9 10 10 10 10 10 10 5 5 5 5 5 Most Carried 10 | 7 8 6 10 10 10 10 10 10 10 10 5 5 5 5 Average Carried 6 | 4 6 5 8 9 9 9 9 10 8 4 4 4 4 4 Final Capacity 10 | 8 5 8 10 10 10 10 10 10 10 5 5 5 5 5 Final Carried 10 | 6 5 6 10 9 10 10 10 10 9 5 5 5 5 1 Class Distribution -------------------- 41% | Scavenger-Mutant 29% | Mutant 18% | Scavenger-Skirmisher 3% | Skirmisher 3% | Derelict-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Armory Scavenger-Mutant | -3/Research Scavenger-Skirmisher | -3/Testing Scavenger-Skirmisher | -2/Research Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Arm Res Tes Res Matter Collected 4407 | 300 13 82 186 80 43 228 120 . 338 997 418 160 1136 306 Remotely . | . . . . . . . . . . . . . . . Salvage Created 5407 | 132 13 155 375 320 122 496 662 . 894 928 . 160 718 432 Parts 248 | 14 2 5 27 24 15 10 19 . 26 38 . 7 47 14 Haulers Intercepted 1 | . . . . . . . . . 1 . . . . . Recyclers Shooed 5 | . . . . . . 1 . . 1 . . . 3 . Parts Field Recycled 22 | . . . . . . . . . . . . . 22 . Retrieved Matter 244 | . . . . . . . . . . . . . 244 . Parts Self-Destructed 21 | . . . . . . . 21 . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Arm Res Tes Res Combat Hostiles Destroyed 119 | . . 5 11 10 1 9 13 . 13 23 . 5 23 6 Guns 56 | . . 5 7 9 1 4 12 . 10 . . 5 . 3 Cannons 48 | . . . . . . 2 . . . 23 . . 22 1 AOE 4 | . . . 4 . . . . . . . . . . . Classes Destroyed 17 | 1 1 2 1 2 1 . 1 . 3 2 . . 3 . Worker 2 | . . . . 1 1 . . . . . . . . . Builder 3 | . . . . . . . . . . . . . 3 . Tunneler 5 | 5 . . . . . . . . . . . . . . Hauler 1 | . . . . . . . . . 1 . . . . . Recycler 1 | . . . . . . . . . 1 . . . . . Mechanic 1 | . . . . . . . . . . 1 . . . . Operator 3 | . . . . 1 2 . . . . . . . . . Watcher 10 | . 1 . 2 1 . . . . 4 1 . . 1 . Swarmer 39 | . . 3 4 7 . . 3 . 4 4 . 5 9 . Grunt 40 | . . 2 6 2 . 5 8 . 3 5 . . 8 1 Brawler 1 | . . . . . . . 1 . . . . . . . Duelist 1 | . . . . . . . . . . 1 . . . . Researcher 1 | . . . . . . . . . . . . . 1 . Sentry 12 | . . . 1 1 . 1 1 . 1 5 . . . 2 Hunter 1 | . . . . . . . . . 1 . . . . . Programmer 22 | . . . . . 1 3 . . 4 8 . . 5 1 Q-Series 3 | . . . . . . . . . . . . . 1 2 Best Kill Streak 6 | 2 1 2 5 4 2 3 3 . 4 4 . 5 6 1 Combat Bots Only 5 | . . 2 4 3 1 3 3 . 4 4 . 5 4 1 Max Kills in Single Turn 5 | 1 1 1 5 2 1 1 1 . 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . . 4 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Arm Res Tes Res Hostile Shots Fired 1231 | . 11 36 37 40 22 92 68 16 118 323 . 31 146 291 Missed 430 | . 5 10 10 16 10 27 26 8 30 115 . 9 47 117 Damage Taken 15822 | . 274 217 333 250 114 926 550 145 1482 4611 . 647 1878 4395 Core 3373 | . 57 60 22 26 30 205 117 32 171 975 . 41 169 1468 Absorbed by Shields 242 | . . . . . . . . . . . . 66 176 . Redirected to Shielding 237 | . . . . . . . . . . 237 . . . . Ignored by Resistances 242 | . . . . . . 20 . . 157 . . . 65 . Regen/Repaired (Parts) 239 | . . . . . . . . . 109 116 14 . . . Core Remaining (%) 75 | 100 . 53 94 95 95 . . 58 82 . 15 . 83 . Volleys Fired 448 | 10 5 12 21 23 6 45 29 . 51 120 1 10 80 35 Largest 2 | 1 2 2 2 2 2 2 2 . 2 2 1 2 2 2 Hottest 450 | 40 112 112 122 122 122 160 160 . 450 160 35 163 132 170 Shots Fired 712 | 10 7 24 42 46 12 81 58 . 101 135 3 20 116 57 Gun 406 | 10 4 24 41 46 12 65 58 . 84 11 3 20 . 28 Cannon 285 | . . . . . . 16 . . . 124 . . 116 29 Launcher 1 | . . . 1 . . . . . . . . . . . Special 20 | . 3 . . . . . . . 17 . . . . . Kinetic 219 | . . . . . . . . . . 96 1 . 116 6 Thermal 478 | 10 7 24 41 46 12 81 58 . 101 37 1 20 . 40 Explosive 1 | . . . 1 . . . . . . . . . . . Electromagnetic 14 | . . . . . . . . . . 2 1 . . 11 Robot Hit Streak 28 | 3 1 6 13 28 10 11 18 . 16 27 4 5 11 27 Robot Miss Streak 5 | 3 2 2 2 2 1 2 3 . 2 5 . 2 3 3 Penetration Max 2 | . . . . . . . . . . . . . . 2 Secondary Targets 2 | . . . . . . . 1 . 1 . . . . . Max Gunslinging Chain 1 | . . . . . . . 1 . 1 . . . . . Shots Hit Robots 532 | 6 1 13 26 33 10 66 48 . 77 103 1 14 84 50 Core Hits 267 | 5 1 6 17 15 7 25 51 . 35 40 1 9 33 22 Critical Kills 5 | . . . . . . 1 . . . . . 2 . 2 Critical Parts Destroyed 4 | . . . . . . . . . . . . . . 4 Critical Strikes 64 | . . 1 1 4 1 4 . . 8 13 . 2 24 6 Burn 18 | . . 1 1 4 1 3 . . 8 . . . . . Meltdown 3 | . . . . . . 1 . . . . . . . 2 Destroy 6 | . . . . . . . . . . . . 2 . 4 Blast 36 | . . . . . . . . . . 12 . . 24 . Corrupt 1 | . . . . . . . . . . 1 . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 17001 | 67 15 207 660 575 219 1477 1192 . 2091 4032 23 355 4474 1614 Guns 6908 | 67 15 207 398 575 186 1119 1192 . 1880 172 23 355 . 719 Cannons 9546 | . . . . . . 317 . . . 3860 . . 4474 895 Explosions 262 | . . . 262 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Ramming 74 | . . . . . 33 41 . . . . . . . . Kinetic 7545 | . . . . . . . . . . 2989 23 . 4474 59 Thermal 8668 | 67 15 207 398 575 186 1436 1192 . 2091 915 . 355 . 1231 Explosive 262 | . . . 262 . . . . . . . . . . . Electromagnetic 452 | . . . . . . . . . . 128 . . . 324 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 13 | . 1 1 . . 1 3 1 1 4 13 13 2 8 11 Average Corruption 3 | . 1 1 . . 1 1 1 1 2 4 10 2 4 4 Corruption Purged 13 | . . . . . 1 3 . . . . 9 . . . Corruption Blocked 3 | . . . . . . . . . . . 3 . . . Effects 159 | . . 1 . . 1 5 4 1 24 24 21 7 54 17 Message Errors 40 | . . . . . . 1 1 . 6 2 4 1 21 4 Matter Fused 34 | . . . . . . 1 3 . 3 6 5 1 11 4 Heat Flow Errors 17 | . . . . . 1 1 . . 3 1 4 1 3 3 Energy Discharges 22 | . . . . . . . . . 6 4 3 2 5 2 Data Loss (minor) 20 | . . 1 . . . . . . 3 3 3 1 7 2 Data Loss (major) 8 | . . . . . . 1 . 1 2 . . . 3 1 Misfires 6 | . . . . . . . . . . 2 2 . 2 . Alerts 4 | . . . . . . . . . . 1 . 1 1 1 Misdirections 1 | . . . . . . . . . . 1 . . . . Weapon Failures 7 | . . . . . . 1 . . 1 4 . . 1 . Overload Shots 25 | . . . . . . . . . 25 . . . . . Effects 1 | . . . . . . . . . 1 . . . . . Heat Surge 1 | . . . . . . . . . 1 . . . . . Overflow Damage 536 | . . . . . . 44 . . . 100 . . 383 9 Projectiles 536 | . . . . . . 44 . . . 100 . . 383 9 Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 56 | . . . . . . . . . . 18 . . 38 . Impact . | . . . . . . . . . . . . . . . Kinetic 51 | . . . . . . . . . . 17 . . 34 . Secondary 5 | . . . . . . . . . . 1 . . 4 . Self-Inflicted Damage . | . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed 5 | . . . . . 3 2 . . . . . . . . Kicked 5 | . . . . . 3 2 . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 531 | . 102 217 96 99 109 300 196 . 531 192 169 328 313 72 Average Temperature 86 | . 30 94 30 22 68 107 73 . 191 44 64 148 133 11 Received Heat Transfer 2444 | . . 18 162 72 30 294 129 . 162 984 . . 143 450 Effects 6 | . . . . . . 1 . . 5 . . . . . Energy Bleed 1 | . . . . . . . . . 1 . . . . . Interference 2 | . . . . . . 1 . . 1 . . . . . Short Circuit 1 | . . . . . . . . . 1 . . . . . Damage (minor) 2 | . . . . . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . 3 . . . . Impact Corruptions 1 | . . . . . . . . . . . . . 1 . Robots Melted 10 | . . . . 1 . 3 1 . 3 . . . . 2 Combat Hostiles 10 | . . . . 1 . 3 1 . 3 . . . . 2 Parts Melted 64 | . . 1 1 7 2 11 9 . 17 3 . 3 . 10 Heat Transferred 18035 | 150 37 592 1012 1554 444 3090 2725 . 5104 1335 . 583 . 1409 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Arm Res Tes Res Peak Influence 413 | 25 60 203 278 183 108 135 . . 187 404 167 125 413 293 Initial 222 | . 16 23 78 81 46 11 . . 63 7 142 . 11 222 Average 101 | 11 22 107 139 114 44 47 . . 48 229 95 3 132 127 Maximum Alert Level 2 | . . 1 1 . . . . . . 2 . . 2 1 Low Security (%) 82 | 100 100 74 95 100 100 100 . . 100 20 100 100 79 67 Level 1 16 | . . 25 4 . . . . . . 78 . . 18 32 Level 2 . | . . . . . . . . . . 1 . . 2 . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 32 | . 1 . 1 1 2 5 . . 3 5 2 1 6 5 Investigation 4 | . 1 . . 1 . 1 . . 1 . . . . . Extermination 18 | . . . . . 1 3 . . 2 5 1 1 3 2 Reinforcement 6 | . . . 1 . . 1 . . . . 1 . 3 . Assault . | . . . . . . . . . . . . . . . Garrison 4 | . . . . . 1 . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Arm Res Tes Res Distress Signals 10 | . 1 . . . . 3 . . . . 4 . 1 1 Communications Jammed 6 | . . . . . . . . . 6 . . . . . Distress Signals 6 | . . . . . . . . . 6 . . . . . Times Spotted 243 | . 5 11 15 19 9 16 20 3 23 44 3 6 42 27 Peak Tracking Total 13 | . 3 3 5 4 6 4 4 3 4 9 2 5 6 13 Tactical Retreats 30 | . 1 3 . 4 . 1 5 . 1 4 . 1 6 4 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Arm Res Tes Res Traps Triggered 9 | . 1 . . . . . . . 1 2 1 1 2 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . 2 . . . 2 . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Arm Res Tes Res Machines Disabled 3 | . . . . . . . . . . 1 . . 2 . Max in Single Turn 1 | . . . . . . . . . . 1 . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Arm Res Tes Res Machines Accessed 29 | . 2 . 4 5 3 4 . . 3 2 4 1 1 . Terminals 13 | . 2 . 1 4 1 1 . . . . 2 1 1 . Fabricators 5 | . . . . . 1 2 . . 1 . 1 . . . Repair Stations 8 | . . . 2 . 1 1 . . 2 1 1 . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 1 1 . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 72 | . 4 . 9 17 5 9 . . 10 6 9 1 2 . Successful 38 | . . . 5 11 1 5 . . 5 5 5 . 1 . Failed 34 | . 4 . 4 6 4 4 . . 5 1 4 1 1 . Catastrophic 3 | . 1 . . . 1 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 12 | . 4 . 3 5 . . . . . . . . . . Terminals 30 | . 4 . 2 11 3 2 . . . . 5 1 2 . Fabricators 8 | . . . . . 1 4 . . 1 . 2 . . . Repair Stations 23 | . . . 4 . 1 3 . . 9 4 2 . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 11 | . . . 3 6 . . . . . 2 . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 11 | . . . 1 5 1 1 . . . . 2 . 1 . Record 2 | . . . . . . . . . . . 2 . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . 1 . Locate Traps 4 | . . . 1 3 . . . . . . . . . . Zone Layout 3 | . . . . 2 1 . . . . . . . . . Fabricator Hacks 4 | . . . . . . 3 . . . . 1 . . . Load Schematic 3 | . . . . . . 2 . . . . 1 . . . Build 1 | . . . . . . 1 . . . . . . . . Repair Station Hacks 13 | . . . 2 . . 1 . . 5 3 2 . . . Scan Component 10 | . . . 2 . . 1 . . 4 2 1 . . . Repair 3 | . . . . . . . . . 1 1 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 10 | . . . 2 6 . . . . . 2 . . . . Insert Component 5 | . . . 1 3 . . . . . 1 . . . . Analyze 5 | . . . 1 3 . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 1 . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . Hacking Detections 26 | . 2 . 3 4 3 4 . . 3 2 3 1 1 . Full Trace Events 3 | . . . . 1 . 1 . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . 1 3 . . . . . 1 . . 3 . Parts Built 2 | . . . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 73 | . . . . . . 73 . . . . . . . . Total Part Build Rating 6 | . . . . . . 6 . . . . . . . . Parts Repaired 3 | . . . . . . . . . 1 1 1 . . . Time 164 | . . . . . . . . . 50 70 44 . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 1 3 . . . . . 1 . . . . Part Schematics Acquired 5 | . . . 1 3 . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Arm Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Arm Res Tes Res Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Arm Res Tes Res Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Arm Res Tes Res Turns Passed 13412 | 193 302 309 622 910 626 1260 817 29 2152 1534 655 641 2117 1245 Spaces Moved 7651 | 137 175 194 374 537 397 742 525 25 971 962 442 391 1062 717 Core 262 | 25 2 . . . . . . . . 132 . . . 103 Treads . | . . . . . . . . . . . . . . . Legs 7242 | 112 173 194 374 537 397 742 525 25 971 753 374 391 1062 612 Wheels 58 | . . . . . . . . . . . 58 . . . Hover 89 | . . . . . . . . . . 77 10 . . 2 Flight . | . . . . . . . . . . . . . . . Fastest Speed 40 | 50 120 120 120 120 120 120 120 120 120 40 40 120 120 50 Average Speed 117 | 107 120 120 120 120 120 123 120 120 123 90 117 128 125 115 Slowest Speed 260 | 120 200 120 190 190 120 190 120 120 260 190 190 190 190 190 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . 1 . . . . . . . . . . . . . Exploration Rate (%) 23 | 5 34 37 30 29 10 12 48 5 18 16 35 8 47 20 Regions Visited 14 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 13 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . Scrap Searched 5 | . . 1 . . . . 4 . . . . . . . Spaces Dug 2 | . 2 . . . . . . . . . . . . . Terrain Destroyed 70 | . 2 . 11 . . . . . 6 23 . . 25 3 Melee . | . . . . . . . . . . . . . . . Projectile 59 | . 2 . . . . . . . 6 23 . . 25 3 AOE 11 | . . . 11 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Arm Res Tes Res Total 11344 | 171 256 245 506 756 536 1005 645 24 1816 1488 575 514 1726 1081 Wait 2596 | 3 47 38 57 176 94 153 65 . 720 305 73 77 511 277 Move 7637 | 136 174 193 373 536 396 741 524 24 970 961 441 390 1061 717 Hop . | . . . . . . . . . . . . . . . Pick Up 176 | 12 10 1 21 7 15 21 6 . 17 26 13 6 11 10 Fast Attach 79 | 1 . . . 1 . . 3 . 5 22 16 7 14 10 Attach 99 | 6 5 . 8 3 3 15 1 . 19 15 4 7 8 5 Detach 28 | . 2 . 1 . . 4 . . 6 6 1 4 1 3 Swap 82 | 3 4 1 10 4 7 7 4 . 12 8 9 2 7 4 Drop 182 | . 9 . 15 6 12 17 11 . 16 25 17 11 23 20 Fire 448 | 10 5 12 21 23 6 45 29 . 51 120 1 10 80 35 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick 5 | . . . . . 3 2 . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . . . 10 . Rewire 2 | . . . . . . . 2 . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -4/Armory -3/Research -3/Testing -2/Research History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 194 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Crushed by falling debris 304 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 15) 472 | -10/Materials | Identified exit to Mines 496 | -10/Materials | Entered Mines 630 | -10/Mines | Discovered new exit (range 14) 667 | -10/Mines | Identified exit to Materials 742 | -10/Mines | Discovered exit to Materials (range 11) 805 | -10/Mines | Entered Materials 805 | -9/Materials | Evolved 2 slots: Utility x2 1185 | -9/Materials | Discovered new exit (range 8) 1192 | -9/Materials | Identified exit to Materials 1375 | -9/Materials | Build established: Scavenger-Mutant 1427 | -9/Materials | Entered another Materials area 1427 | -8/Materials | Evolved 2 slots: Utility x2 2300 | -8/Materials | Discovered new exit (range 3) 2330 | -8/Materials | Identified exit to Factory 2337 | -8/Materials | Entered Factory 2337 | -7/Factory | Evolved 2 slots: Utility x2 2939 | -7/Factory | Build established: Mutant 2941 | -7/Factory | Discovered new exit (range 8) 2944 | -7/Factory | Garrison activated, responded to threat 2960 | -7/Factory | Identified exit to Factory 2963 | -7/Factory | Entered another Factory area 2963 | -6/Factory | Evolved 2 slots: Utility x2 3055 | -6/Factory | Identified exit to Lower Caves 3251 | -6/Factory | Build established: Hacker-Mutant 3470 | -6/Factory | Fabricated Carbon-fiber Leg? 3557 | -6/Factory | Lost 3 parts (1n2u) 3956 | -6/Factory | Build established: Mutant 4223 | -6/Factory | Entered Lower Caves 4226 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4988 | -6/Lower Caves | Discovered new exit (range 5) 4994 | -6/Lower Caves | Identified exit to Lower Caves 5011 | -6/Lower Caves | Build established: Scavenger-Mutant 5040 | -6/Lower Caves | Entered another Lower Caves area 5051 | -6/Lower Caves | Discovered new exit (range 7) 5057 | -6/Lower Caves | Identified exit to Factory 5064 | -6/Lower Caves | Ambushed by research squad 5069 | -6/Lower Caves | Entered Factory 5069 | -5/Factory | Evolved 2 slots: Utility x2 5573 | -5/Factory | Build established: Derelict-Mutant 5712 | -5/Factory | Spotted B-75 Beast 5992 | -5/Factory | Repaired Flexi-carbon Leg 6032 | -5/Factory | Build established: Mutant 7101 | -5/Factory | Build established: Skirmisher 7213 | -5/Factory | Discovered new exit (range 9) 7220 | -5/Factory | Identified exit to Factory 7221 | -5/Factory | Entered another Factory area 7221 | -4/Factory | Evolved 2 slots: Utility x2 7309 | -4/Factory | Released all parts (11) 7317 | -4/Factory | Repaired Broken Flexi-carbon Leg? 7338 | -4/Factory | Lost 4 parts (1n1u2w) 7869 | -4/Factory | Lost 5 parts (1p1n2u1w) 8058 | -4/Factory | Core integrity fell below 50% 8158 | -4/Factory | Build established: Scavenger-Mutant 8601 | -4/Factory | System corruption reached 10% 8674 | -4/Factory | Discovered new exit (range 8) 8712 | -4/Factory | Lost 6 parts (2n4u) 8734 | -4/Factory | Core integrity fell below 20% 8752 | -4/Factory | Identified exit to Armory 8755 | -4/Factory | Entered Armory 8756 | -4/Armory | Met VL-GR5, who suggested a friendly competition 8973 | -4/Armory | Found Fusion Bomb Launcher 9163 | -4/Armory | Repaired System Restoration Module 9225 | -4/Armory | VL-GR5 left a parting gift on exiting Armory 9397 | -4/Armory | Discovered new exit (range 3) 9406 | -4/Armory | Identified exit to Research 9410 | -4/Armory | Entered Research 9410 | -3/Research | Evolved 2 slots: Utility x2 9993 | -3/Research | Discovered new exit (range 10) 10014 | -3/Research | Identified exit to Testing 10043 | -3/Research | Cargo convoy interrupted 10051 | -3/Research | Entered Testing 10316 | -3/Testing | Scanned by Researcher 11063 | -3/Testing | Build established: Scavenger-Skirmisher 11210 | -3/Testing | Found Prototype Device 11210 | -3/Testing | Identified AEGIS Remote Shield 11349 | -3/Testing | Found Prototype Ballistic Cannon 11349 | -3/Testing | Identified Omega Cannon 11645 | -3/Testing | Found Prototype Protection 11645 | -3/Testing | Identified Centrium Heavy Armor Plating 12118 | -3/Testing | Discovered new exit (range 23) 12167 | -3/Testing | Identified exit to Research 12168 | -3/Testing | Entered Research 12168 | -2/Research | Evolved 2 slots: Utility x2 12717 | -2/Research | Garrison activated, responded to threat 12750 | -2/Research | Found Prototype Processor 12750 | -2/Research | Identified Exp. Core Analyzer 13299 | -2/Research | Lost 7 parts (6u1w) 13372 | -2/Research | Lost 6 parts (2n2u2w) 13384 | -2/Research | Core integrity fell below 50% 13404 | -2/Research | System corruption reached 10% 13405 | -2/Research | Core integrity fell below 20% 13413 | -2/Research | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 13398_ Slug penetrates Wall. 13400_ Sml. Battery melted. 13400_ P-80 Master destroyed. 13400_ Slug penetrates Wall. 13400_ Exp. Core Analyzer destroyed. 13401_ Slug penetrates Wall. 13406_ Hvy. Gatling Laser destroyed. 13407_ Dropped Hdn. Centrium Leg. 13408_ Slug penetrates Wall. 13410_ Wall collapses. 13410_ Slug penetrates Wall. 13410_ Acquired Imp. Antigrav System. 13410_ R-10 Processor collects Relay Coupler [Sentry]. 13411_ Wall collapses. 13412_ Slug penetrates Wall. 13412_ Penetrated by Slug. 13412_ Imp. Antigrav System destroyed. 13412_ Imp. Target Analyzer severed. 13413_ Wall collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ??????????????????????????????????????########### | | ??????????????????????????????????????# # | | ??????????????????????????????????????# # | | ??????????????????????????????????????# # | | ??????????????????????????????????????# # | | ??????????????????????????????????????# # | | ??????????????????????????????????????# # | | ??????????????????????????????????????# # | | ??????????????????????????????????????# # | | ???????????????????????????####?###########+###### | | ?????????????????????????# #?# | | ?????????????????????????+ #?# | | ?????????????????????????# #?# | | ?????????????????????????# #?# | | ?????????????????????????# #?# ######/###### | | ?????????????????????????# #?# #??? ???? | | ?????????????????######### #?# #? ?? | | ?????????????????# # #?# ## """ #? | | ?????????????????# ; #?# ## """" #? | | ?????????????????# = ;h #?# ## """" #? | | ?????????????????# @ h #?# ## """ #? | | ?????????????????# ppl # #?# ## #? | | ?????????????????# [!%R= " #?# ## ?? *#? | | ???????????# ######g### g ### #####+#????#? | | ???????? #????? | | ???????? #????? | | ???????? % #????? | | ????????? k #????? | | ?????????######+#############+######### #????? | | ??????????????????????????? ??????? #????? | | ?????????????????????????# ?????? #????? | | ?????????????????????????# """" #????? ???? | | ?????????????????????????# """" #?????? ???? | | ?????????????????????????# """" #??????? ????? | | ?????????????????????????# """" #??????????????? | | ?????????????????????????# #??????????????? | | ?????????????????????????# ????? #??????????????? | | ?????????????????????????# ???????#??????????????? | | ?????????????????????????##??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 115 Coolant Potential 65 Energy Generation 29 Energy Capacity 700 Matter Stores 452 Matter Capacity 600 Sight Range 23 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 85 ECM Strength 1 Jamming Range 14 Cloak Strength 4 Power Amplification 30 Additional Mass Support 12 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 25 Resistance: TH 30 Resistance: EM 25 Core Shielding 30 Utility Shielding 66 Evasion (%) 61 Targeting Accuracy 16 Launcher Accuracy 40 Target Analysis 11 Core Analysis 8 Armor Integrity Analysis 30 Matter Filtering 50 Energy Filtering 30 Particle Charging 25 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Reaction Control System | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Mic. Fission Core | -4/Factory | Scanalyzed Hdn. Centrium Wheel | -3/Testing | Archive Prc. Energy Filter | -3/Testing | Archive Gravity Neutralizer | -3/Testing | Archive Robot Schematics ------------------ None Fabricated ------------ Carbon-fiber Leg | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! I Spy Challenges ------------ None Game ------ Seed CompactGuidanceBuckler Manual? 0 Play Time 05:58:17 Cumulative 42.8 hours Start 2024.05.03 @ 22:30:06 End 2024.05.04 @ 04:47:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 23 Adventurer 0 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 34 Achievement% 30 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c9064a83-dc46-4081-84d0-336d177520c1