Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.13 @ 17:49:37 Player: Uka Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (49) 245 Value Destroyed (1437) 1437 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1289) 1289 TOTAL SCORE: 6391 Bonus ------- Follower Combat Kills 244 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -55 Cogmind --------- Core Integrity 0/850 Matter 163/800 Energy 290/290 System Corruption 2% Temperature Critical (5225) Movement Core (950) Ox18 Location -6/DSF Parts ------- > --- POWER (3) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY (5) ------ Large Storage Unit Matter Compressor Matter Compressor Targeting Computer Tactical Coordination Suite > --- WEAPON (3) ------- Heavy Machine Gun Grenade Launcher Rocket Launcher > --- INVENTORY (15) --- Armored Treads Medium Treads Medium Treads Large Storage Unit Advanced Weight Redist. System Terrain Scanner Weapon Shielding Improved Shield Generator Phasing AFG Riot Gun Riot Gun Grenade Launcher Rocket Launcher Mace Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Matter Compressor Matter Compressor Targeting Computer Tactical Coordination Suite > --- WEAPON ----------- Heavy Machine Gun Grenade Launcher Rocket Launcher > --- INVENTORY -------- Armored Treads Medium Treads Medium Treads Large Storage Unit Advanced Weight Redist. System Terrain Scanner Weapon Shielding Improved Shield Generator Phasing AFG Riot Gun Riot Gun Grenade Launcher Rocket Launcher Mace [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Utility Large Storage Unit Device Tactical Coordination Suite Storage Large Storage Unit Processor Targeting Computer Weapon Grenade Launcher Energy Gun Heavy Beamcaster Ballistic Gun Heavy Machine Gun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Mace Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Slots Evolved 8 | . . 2 . . . 6 . Power 2 | . . . . . . 2 . Propulsion 2 | . . . . . . 2 . Utility 3 | . . 1 . . . 2 . Weapon 1 | . . 1 . . . . . Parts Attached 65 | 3 13 12 6 5 10 9 7 Power 9 | 1 . 1 3 1 2 1 . Engine 8 | 1 . . 3 1 2 1 . Core 1 | . . 1 . . . . . Reactor . | . . . . . . . . Propulsion 18 | 2 . 5 2 . 5 1 3 Treads 16 | 2 . 3 2 . 5 1 3 Leg 2 | . . 2 . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 19 | . 8 2 . 2 . 5 2 Device 5 | . . 1 . 1 . 3 . Storage 10 | . 7 1 . . . . 2 Processor 4 | . 1 . . 1 . 2 . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 19 | . 5 4 1 2 3 2 2 Energy Gun 6 | . 2 . . 1 2 1 . Energy Cannon . | . . . . . . . . Ballistic Gun 2 | . 1 . . . . . 1 Ballistic Cannon 2 | . . 1 . 1 . . . Launcher 8 | . 2 3 1 . . 1 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . Parts Lost 9 | . . . 3 . 3 . 3 Power 3 | . . . 1 . 1 . 1 Propulsion 2 | . . . 1 . 1 . . Utility 1 | . . . . . . . 1 Weapon 3 | . . . 1 . 1 . 1 Highest Loss Streak 3 | . . . 3 . 1 . 3 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 94 99 98 99 92 84 84 Engine 9 | . 14 3 7 11 11 12 6 Core 1 | . . 7 2 . . . . Treads 22 | . 28 21 21 22 20 20 25 Device 2 | . . 2 . . 11 6 6 Storage 21 | . 21 19 22 22 22 13 18 Processor 8 | . 2 11 11 10 . 12 6 Energy Gun 2 | . 3 . . . 9 12 2 Ballistic Cannon 7 | . . 3 11 11 8 . . Launcher 18 | . 16 29 21 21 4 5 10 Naked Turns . | . . . . . . . . Heaviest Build 65 | 5 36 41 41 52 52 63 65 Greatest Support 80 | 40 40 40 40 40 48 76 80 Greatest Overweight (x) 18 | . . 1 1 1 2 . 18 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 20 | 5 20 15 15 15 15 15 15 Average Capacity 14 | 5 13 15 15 15 15 15 15 Most Carried 15 | 3 15 15 15 15 15 14 15 Average Carried 13 | 1 7 14 13 14 14 10 14 Final Capacity 15 | 5 15 15 15 15 15 15 15 Final Carried 15 | 3 15 14 14 15 15 11 14 Class Distribution -------------------- 70% | Bomber 13% | Mutant 6% | Derelict-Bomber 4% | Scavenger-Bomber 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Bomber | -9/Materials Bomber | -9/Mines Bomber | -7/Zion Derelict-Bomber | -6/Proximity Caves Scavenger-Bomber | -6/Factory Bomber | -6/DSF Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Matter Collected 1886 | 189 240 472 432 10 328 101 114 Remotely . | . . . . . . . . Salvage Created 1395 | . 316 332 111 . 348 . 288 Parts 89 | . 33 19 7 . 9 . 21 Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 12 | . . . . . 12 . . Prevented 2 | . . . . . 2 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Combat Hostiles Destroyed 47 | . 7 7 16 . 9 . 8 Guns 8 | . 4 . . . . . 4 Cannons 10 | . . . 6 . 4 . . AOE 29 | . 3 7 10 . 5 . 4 Classes Destroyed 12 | . 5 3 2 . 1 . 1 Worker 1 | . . 1 . . . . . Builder 4 | . 3 1 . . . . . Hauler 1 | . . 1 . . . . . Recycler 2 | . 1 1 . . . . . Watcher 4 | . 3 1 . . . . . Swarmer 13 | . 3 . 5 . 2 . 3 Grunt 15 | . 4 6 . . 3 . 2 Brawler 3 | . . 1 . . 2 . . Duelist 2 | . . . . . 2 . . Sentry 1 | . . . 1 . . . . Specialist 3 | . . . . . . . 3 Assembled 10 | . . . 10 . . . . Best Kill Streak 5 | . 5 5 3 . 4 . 5 Combat Bots Only 5 | . 3 3 3 . 4 . 5 Max Kills in Single Turn 3 | . 3 3 3 . 3 . 3 Gunslinging . | . . . . . . . . Exploded 3 | . 1 3 3 . 3 . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Hostile Shots Fired 212 | . 20 12 56 . 59 . 65 Missed 67 | . 6 3 18 . 19 . 21 Damage Taken 3284 | . 234 81 512 . 656 . 1801 Core 1214 | . 53 8 95 . 181 . 877 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 708 | . 70 25 149 . 182 . 282 Regen/Repaired (Parts) 46 | . . 46 . . . . . Core Remaining (%) 69 | 100 78 . . . 29 . . Volleys Fired 81 | . 12 7 21 . 23 1 17 Largest 3 | . 2 3 3 . 3 3 3 Hottest 162 | . 60 90 105 . 162 143 123 Shots Fired 157 | . 23 21 38 . 36 3 36 Gun 43 | . 13 . . . 8 2 20 Cannon 44 | . . . 21 . 23 . . Launcher 70 | . 10 21 17 . 5 1 16 Special . | . . . . . . . . Kinetic 71 | . 10 . 21 . 23 . 17 Thermal 6 | . . . . . 6 . . Explosive 70 | . 10 21 17 . 5 1 16 Electromagnetic 10 | . 3 . . . 2 2 3 Robot Hit Streak 17 | . 8 10 9 . 9 . 17 Robot Miss Streak 2 | . 2 1 1 . 2 . 2 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 97 | . 18 9 20 . 28 . 22 Core Hits 105 | . 18 20 20 . 29 . 18 Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . . . . . 3 . . Critical Strikes 5 | . . . . . 5 . . Destroy 5 | . . . . . 5 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4483 | . 570 812 858 . 1428 . 815 Guns 606 | . 155 . . . 119 . 332 Cannons 780 | . . . 299 . 481 . . Explosions 3097 | . 415 812 559 . 828 . 483 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1190 | . 117 . 299 . 481 . 293 Thermal 69 | . . . . . 69 . . Explosive 3097 | . 415 812 559 . 828 . 483 Electromagnetic 127 | . 38 . . . 50 . 39 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . . . 2 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 32 | . . . 23 . 9 . . Projectiles 9 | . . . 9 . . . . Explosions 23 | . . . 14 . 9 . . Melee . | . . . . . . . . Knockbacks 6 | . . . 3 . 3 . . Impact . | . . . . . . . . Kinetic 6 | . . . 3 . 3 . . Secondary . | . . . . . . . . Self-Inflicted Damage 317 | . 136 . 43 . . . 138 Shots 15 | . 5 . 2 . . . 8 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 5225 | . 24 39 84 . 284 75 5225 Average Temperature 766 | . 13 16 25 . 64 42 1727 Received Heat Transfer 507 | . 48 60 38 . 280 . 81 Effects 63 | . . . . . . . 63 Shutdowns 10 | . . . . . . . 10 Energy Bleed 4 | . . . . . . . 4 Interference 5 | . . . . . . . 5 Matter Decay 3 | . . . . . . . 3 Short Circuit 4 | . . . . . . . 4 Damage (minor) 9 | . . . . . . . 9 Damage (major) 22 | . . . . . . . 22 Damage (core) 6 | . . . . . . . 6 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 111 | . . . . . 111 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Peak Influence 298 | . 196 298 283 . . 73 249 Initial 68 | . . . 40 . . 68 44 Average 126 | . 106 153 126 . . 71 180 Maximum Alert Level 1 | . . 1 1 . . . 1 Low Security (%) 73 | 100 100 59 72 . . 100 38 Level 1 26 | . . 40 27 . . . 61 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . . 1 Squads Dispatched 4 | . 1 . . . 1 . 2 Investigation 1 | . 1 . . . . . . Extermination . | . . . . . . . . Reinforcement 2 | . . . . . . . 2 Assault 1 | . . . . . 1 . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Distress Signals 1 | . . . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 62 | . 10 8 19 . 16 . 9 Peak Tracking Total 7 | . 4 3 4 . 7 . 4 Tactical Retreats 4 | . . . 1 . 3 . . Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Traps Triggered 2 | . 1 . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Machines Disabled 5 | . 1 . 4 . . . . Max in Single Turn 2 | . 1 . 2 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Machines Accessed 9 | . 2 5 . 1 . 1 . Terminals 7 | . 2 4 . . . 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 20 | . 4 7 . 8 . 1 . Successful 18 | . 3 6 . 8 . 1 . Failed 2 | . 1 1 . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 4 | . . . . 4 . . . Terminals 10 | . 4 5 . . . 1 . Fabricators . | . . . . . . . . Repair Stations 2 | . . 2 . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 16 | . 3 4 . 8 . 1 . Record 1 | . 1 . . . . . . Part Schematic 8 | . . . . 8 . . . Open DSF 1 | . . . . . . 1 . Alert Level 1 | . 1 . . . . . . Unreport Threat 1 | . 1 . . . . . . Dispatch Records 1 | . . 1 . . . . . Zone Layout 3 | . . 3 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . Scan Component 1 | . . 1 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . 1 1 . . . . . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 23 | . . . . 23 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 13 | . . 13 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Total Allies 6 | . . . 2 4 . . . Largest Group 4 | . . . 2 4 4 . . Highest-Rated Group 158 | . . . 41 158 158 . . Highest-Rated Ally 41 | . . . 31 41 41 . . Total Orders . | . . . . . . . . Ally Attacks 28 | . . . 4 . 24 . . Total Damage 823 | . . . 59 . 764 . . Kills 8 | . . . 1 . 7 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . . 2 1 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Turns Passed 5085 | 87 450 455 939 2015 602 205 332 Spaces Moved 2694 | 52 237 230 478 1206 245 117 129 Core 12 | 5 . . . . . . 7 Treads 2682 | 47 237 230 478 1206 245 117 122 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 163 163 Average Speed 172 | 149 160 167 177 163 212 163 214 Slowest Speed 950 | 160 160 240 240 240 320 163 950 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 46 | 4 44 29 74 89 48 3 84 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 2 | . . . 1 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 410 | . 40 80 160 . 44 8 78 Melee . | . . . . . . . . Projectile 9 | . . . 2 . 7 . . AOE 401 | . 40 80 158 . 37 8 78 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Total 3008 | 62 285 287 538 1254 295 127 160 Wait 88 | . . 19 28 32 8 . 1 Move 2687 | 51 236 229 477 1205 244 116 129 Hop . | . . . . . . . . Pick Up 54 | 7 19 9 4 5 4 1 5 Fast Attach 7 | . . 1 . 2 3 . 1 Attach 26 | 3 9 2 3 1 1 5 2 Detach 2 | . 2 . . . . . . Swap 32 | . 4 9 3 2 6 4 4 Drop 31 | 1 3 11 2 7 6 . 1 Fire 81 | . 12 7 21 . 23 1 17 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 88 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 505 | -10/Materials | Discovered new exit (range 11) 538 | -10/Materials | Entered another Materials area 538 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 624 | -9/Materials | Repaired Lgt. Treads 759 | -9/Materials | Discovered new exit (range 15) 838 | -9/Materials | Build established: Bomber 993 | -9/Materials | Entered Mines 1050 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1155 | -9/Mines | Assembled infested the area 1160 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1297 | -9/Mines | Lost 3 parts (1p1n1w) 1486 | -9/Mines | Learned Materials interactive machine intel 1929 | -9/Mines | Discovered new exit (range 4) 1930 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1932 | -9/Mines | Entered Zion 1932 | -7/Zion | Accompanied by 2 allies 1982 | -7/Zion | Led the pair of lost Derelicts to a safe place 2261 | -7/Zion | Learned Factory trap positions 2670 | -7/Zion | Found Prototype Device 2957 | -7/Zion | Imprinted 2959 | -7/Zion | Declared Zion's savior 3914 | -7/Zion | Discovered new exit (range 14) 3947 | -7/Zion | Entered Proximity Caves 3947 | -6/Proximity Caves | Accompanied by 4 allies 4202 | -6/Proximity Caves | Build established: Derelict-Bomber 4210 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4285 | -6/Proximity Caves | Learned Factory terminal intel 4343 | -6/Proximity Caves | Lost 4 allies 4371 | -6/Proximity Caves | Core integrity fell below 50% 4521 | -6/Proximity Caves | Discovered new exit (range 12) 4549 | -6/Proximity Caves | Entered Factory 4549 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x2, Utility x2 4550 | -6/Factory | Loaded intel: 102 trap records 4550 | -6/Factory | Identified Phasing AFG 4551 | -6/Factory | Loaded intel: 28 terminal locations 4752 | -6/Factory | Identified exit to DSF 4754 | -6/Factory | Entered DSF 4771 | -6/DSF | Additional patrols routed to DSF 4857 | -6/DSF | Lost 3 parts (1p1u1w) 4885 | -6/DSF | Sterilization system engaged 4905 | -6/DSF | Ambient heat levels rising (+10) 4920 | -6/DSF | Ambient heat levels rising (+10) 4935 | -6/DSF | Ambient heat levels rising (+10) 4936 | -6/DSF | Discovered new exit (range 16) 4950 | -6/DSF | Ambient heat levels rising (+10) 4965 | -6/DSF | Ambient heat levels rising (+10) 4980 | -6/DSF | Ambient heat levels rising (+10) 4995 | -6/DSF | Ambient heat levels rising (+10) 5010 | -6/DSF | Ambient heat levels rising (+10) 5025 | -6/DSF | Ambient heat levels rising (+10) 5030 | -6/DSF | Core integrity fell below 50% 5040 | -6/DSF | Ambient heat levels rising (+10) 5055 | -6/DSF | Ambient heat levels rising (+10) 5070 | -6/DSF | Ambient heat levels rising (+10) 5074 | -6/DSF | Core integrity fell below 20% 5085 | -6/DSF | Ambient heat levels rising (+10) 5087 | -6/DSF | Core destroyed Last Messages --------------- Overheating: Core damaged (-127). ALERT: Ambient heat levels +10. Power failure, Imp. Deuterium Engine shutdown. Overheating: Broken Arm. Treads damaged (-5). Overheating: Imp. Deuterium Engine damaged (-3). Overheating: Rocket Launcher damaged (-12). Overheating: Matter Compressor damaged (-7). Overheating: Grenade Launcher damaged (-5). Overheating: Broken Arm. Treads damaged (-69). Power failure, Imp. Deuterium Engine shutdown. Overheating: Matter decay (-45). ALERT: Ambient heat levels +10. Overheating: Core damaged (-93). Power failure, Imp. Deuterium Engine shutdown. Overheating: Grenade Launcher damaged (-1). Overheating: Broken Arm. Treads damaged (-19). Overheating: Hvy. Machine Gun damaged (-4). Overheating: Broken Arm. Treads damaged (-9). ALERT: Ambient heat levels +10. Overheating: Core damaged (-161). Map ----- +----------------------------------------------------+ | ??????### ###==#===### ###? #????????????????? | | ???????## ########## !!#???#????????????????? | | ???????# #??????# !!#????????????????????? | | ???????# #??????# !!#????????????????????? | | ???????## ###??????### ###????????????????????? | | ???????# ==#??????#== !!#????????????????????? | | ???????# ==#??????#== !!#????????????????????? | | ???????# ==#??????#== !!#????????????????????? | | ??????### ########?### #######?###????????????? | | ??????#!! #? #!!!### ##?[[[#!!!#???=????????? | | ??????#!! ## #!!!## ##[[[#!!!## =????????? | | ??????#!! ???????? | | ??????#!! ???????? | | ??????#!! ???????? | | ??????# ##///#!!!##% #!!!# ## ????????? | | ??????# ##///#!!!### !!#?? ## ????????? | | ??????### ########?### [## ###????# ##???????? | | ???????# !!#??????#!! ==!!= #####?? ????????? | | ???????# !!#??##### !% #? ????????? | | ???????# !!#?## !!###[[###? ????????? | | ???????## ##### #= * ##[[#??## ##???????? | | ???????#! !!## # # =% ==###?##???= #???????? | | ???????#! !!# ### ==#????????= #???????? | | ???????## ##### ## # ==########?# #????????? | | ??????### ##"!! # ##===# ### ###??????? | | ?????##"" # ## [ @###===# ## ""###????? | | ????""""" ! """""????? | | ????"##%" = ""##?????? | | ??????#"" !!#!!!#!%[[ ===# ##"""""#??????? | | ??????#""" ## ##### *[[[ #######"""""#??????? | | ??????### "## ##???### # ## ##????##"####??????? | | ????????##"###???????### #?????#"#?????????? | | ?????????""#???????????## ####?????#""?????????? | | ????????####?????????????####?????????##?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 29 Energy Capacity 490 Matter Stores 500 Matter Capacity 800 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 10 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Mak. Power Source | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Coil Gun | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Force Booster | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Beamcaster | -7/Zion | Free Hvy. Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThrusterTrapClaw Manual? 0 Play Time 00:46:27 Cumulative 10.5 hours Start 2024.06.12 @ 18:10:55 End 2024.06.13 @ 17:49:37 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 13 Rogue 0 Adventurer 13 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5e5dbdc0-59b2-4535-b81c-50a670928520