Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.21 @ 13:13:40 // Halloween2020/ForbiddenLore

Player: ModulinMyGlobulin

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (57)      285
Value Destroyed (2485)     2485
Prototype IDs (16)         320
Alien Tech Used (1)        200
Bonus (545)                545
              TOTAL SCORE: 8035

 Bonus
-------
Follower Combat Kills      245
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/850
Matter                     134/300
Energy                     87/100
System Corruption          3%
Temperature                Cool (1)
Movement                   Treading (180) Ox1
Location                   -6/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
    Medium Treads
>          --- UTILITY (7) ------
     Large Storage Unit
     Large Storage Unit
           0b10 Decoder Chip [Scout]
           Heart of Steel
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (16) ---
  Improved Energy Well (600)

 Peak State 
------------
>              --- POWER ------------
               Antimatter Reactor
>              --- PROPULSION -------
      Advanced Treads
      Advanced Treads
      Improved Medium Treads
      Improved Medium Treads
>              --- UTILITY ----------
      Advanced Heat Sink
               Humpback
      Improved Energy Well
               Visual Processing Unit
               0b10 Decoder Chip [Scout]
  Experimental Thermal Shield
>              --- WEAPON -----------
         Heavy Flak Cannon
         Heavy Flak Cannon
         Heavy Flak Cannon
>              --- INVENTORY --------
               Neutrino Core
      Advanced Treads
      Advanced Treads
      Advanced Treads
      Advanced Treads
      Improved Heat Sink
      Improved Heat Sink
               Disposable Heat Sink
       Compact Battery
               0b10 Decoder Chip [Skirmisher]
      Improved Hardlight Generator
               Thief Drone Bay
         Heavy Flak Cannon
         Heavy Flak Cannon
               Grenade Launcher
               Axe
[Rating: 74]

 Favorites 
-----------
Power                      Neutrino Core
  Engine                   Light Ion Engine
  Power Core               Neutrino Core
  Reactor                  Antimatter Reactor
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
Weapon                     Minigun
  Energy Gun               Small Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low 
Slots Evolved              8    | .   .   .   2   2   2   .   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   2   .   1   .   .   .   .   2   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             71   | .   2   4   12  14  3   6   1   .   6   12  11  
  Power                    8    | .   .   .   1   2   .   1   .   .   1   1   2   
    Engine                 3    | .   .   .   1   2   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   1   1   2   
  Propulsion               19   | .   .   .   2   8   .   3   .   .   .   4   2   
    Treads                 18   | .   .   .   2   7   .   3   .   .   .   4   2   
    Leg                    1    | .   .   .   .   1   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  23   | .   2   1   5   1   2   .   1   .   3   3   5   
    Device                 13   | .   1   1   2   1   2   .   .   .   1   2   3   
    Storage                6    | .   1   .   1   .   .   .   .   .   1   1   2   
    Processor              4    | .   .   .   2   .   .   .   1   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   21   | .   .   3   4   3   1   2   .   .   2   4   2   
    Energy Gun             2    | .   .   .   2   .   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   1   .   .   1   .   .   .   .   .   
    Ballistic Gun          7    | .   .   1   1   2   1   .   .   .   2   .   .   
    Ballistic Cannon       7    | .   .   .   .   1   .   1   .   .   .   3   2   
    Launcher               2    | .   .   2   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   1   1   .   .   .   1   .   .   3   1   
Parts Lost                 27   | .   .   1   .   3   .   1   .   .   2   9   11  
  Power                    4    | .   .   .   .   1   .   1   .   .   .   .   2   
  Propulsion               9    | .   .   .   .   .   .   .   .   .   .   6   3   
  Utility                  6    | .   .   .   .   1   .   .   .   .   .   1   4   
  Weapon                   8    | .   .   1   .   1   .   .   .   .   2   2   2   
  Highest Loss Streak      11   | .   .   1   .   1   .   1   .   .   1   4   11  
Average Slot Usage (%)     82   | .   91  95  100 98  98  99  99  100 91  79  25  
  Engine                   3    | .   14  14  11  7   7   2   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   3   7   7   4   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   2   6   3   
  Treads                   20   | .   .   .   14  33  23  28  30  30  30  16  3   
  Leg                      3    | .   28  28  7   2   7   1   .   .   .   .   .   
  Device                   8    | .   6   14  11  9   14  15  11  7   6   9   2   
  Storage                  13   | .   14  14  22  18  15  15  15  15  7   12  8   
  Processor                9    | .   .   .   11  9   7   7   9   15  14  13  6   
  Energy Cannon            2    | .   .   .   5   3   .   6   7   7   4   .   .   
  Ballistic Gun            7    | .   28  15  11  10  13  7   7   7   11  1   .   
  Ballistic Cannon         5    | .   .   .   .   4   7   7   7   7   5   15  .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             128  | 13  18  22  30  31  39  53  53  49  115 128 116 
  Greatest Support         104  | 20  20  20  46  86  66  104 104 104 104 104 44  
  Greatest Overweight (x)  17   | .   .   1   1   .   .   .   .   .   1   5   17  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   1   .   
Largest Inventory Capacity 32   | .   8   8   12  12  12  12  12  12  32  24  24  
  Average Capacity         15   | .   6   8   12  12  12  12  12  12  23  24  11  
  Most Carried             22   | .   6   8   10  12  12  12  12  11  18  22  21  
  Average Carried          10   | .   5   6   8   10  11  12  11  11  15  16  2   
  Final Capacity           24   | 6   8   8   12  12  12  12  12  12  24  24  16  
  Final Carried            22   | 6   6   8   10  12  12  12  11  11  16  22  1   

 Class Distribution 
--------------------
 46% | Mutant
 21% | Hauler-Skirmisher
 16% | Skirmisher
  7% | Hauler-Mutant
  5% | Gunner

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -9/Materials
            Mutant | -8/Materials
        Skirmisher | -7/Factory
        Skirmisher | -7/Lower Caves
        Skirmisher | -7/Lower Caves
            Gunner | -7/Data Miner
 Hauler-Skirmisher | -6/Proximity Caves
 Hauler-Skirmisher | -6/Factory
            Mutant | -6/Lower Caves

 Resources                      | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
-----------                Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low 
Matter Collected           2107 | 200 .   115 107 567 .   253 113 .   209 377 166 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2107 | .   73  42  202 924 102 65  93  .   211 247 148 
  Parts                    100  | .   5   .   10  42  7   1   2   .   4   12  17  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      43   | .   .   .   .   .   .   .   13  .   13  .   17  
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low 
Combat Hostiles Destroyed  56   | .   2   3   4   17  4   1   2   .   4   12  7   
  Melee                    6    | .   .   .   .   .   .   .   .   .   .   1   5   
  Guns                     24   | .   2   2   4   11  1   .   1   .   3   .   .   
  Cannons                  25   | .   .   .   .   6   3   1   1   .   1   11  2   
  AOE                      1    | .   .   1   .   .   .   .   .   .   .   .   .   
Classes Destroyed          11   | .   1   1   1   2   1   1   1   .   2   1   .   
  Builder                  2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Swarmer                  12   | .   .   .   .   .   .   .   .   .   .   5   7   
  Grunt                    22   | .   2   .   2   11  3   .   .   .   2   2   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   12   | .   .   .   2   6   1   .   1   .   .   2   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Programmer               3    | .   .   .   .   .   .   .   1   .   .   2   .   
  Behemoth                 2    | .   .   .   .   .   .   1   .   .   .   1   .   
  Assembled                3    | .   .   3   .   .   .   .   .   .   .   .   .   
Best Kill Streak           4    | .   2   3   2   3   4   1   1   .   3   3   3   
  Combat Bots Only         3    | .   2   3   2   3   3   1   1   .   3   3   3   
Max Kills in Single Turn   2    | .   1   1   1   1   2   1   1   .   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  
Damage Taken               6573 | .    109  371  167  1142 79   230  112  .    580  1660 2123 
  Core                     1204 | .    44   71   .    199  .    .    24   .    .    124  742  
  Absorbed by Shields      164  | .    .    .    .    .    .    .    .    .    .    64   100  
Core Remaining (%)         82   | 100  .    54   100  63   .    .    .    .    96   .    .    
Volleys Fired              180  | .    10   13   13   72   7    5    6    .    17   32   5    
  Largest                  3    | .    2    2    2    2    3    3    3    .    3    3    1    
  Hottest                  159  | .    40   50   79   91   97   158  158  .    158  159  53   
Shots Fired                380  | .    20   15   26   132  21   15   18   .    48   80   5    
  Gun                      191  | .    20   14   26   77   14   5    6    .    29   .    .    
  Cannon                   188  | .    .    .    .    55   7    10   12   .    19   80   5    
  Launcher                 1    | .    .    1    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  315  | .    20   14   13   99   21   10   12   .    41   80   5    
  Thermal                  64   | .    .    .    13   33   .    5    6    .    7    .    .    
  Explosive                1    | .    .    1    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         30   | .    12   2    5    30   14   9    8    .    19   12   3    
  Robot Miss Streak        8    | .    2    1    1    3    6    1    2    .    2    8    6    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    1    .    .    
  Secondary Targets        2    | .    .    .    1    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    .    .    .    .    .    .    
Shots Hit Robots           292  | .    14   8    19   98   14   13   10   .    37   71   8    
  Core Hits                186  | .    5    7    8    51   19   4    5    .    17   51   19   
  Critical Hits            5    | .    .    .    .    5    .    .    .    .    .    .    .    
  Critical Kills           3    | .    .    .    .    3    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    2    .    .    .    .    .    .    .    
Melee Attacks              12   | .    .    .    .    .    .    .    .    .    .    3    9    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 12   | .    .    .    .    .    .    .    .    .    .    3    9    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6301 | .    156  206  246  1783 999  327  275  .    824  1262 223  
  Guns                     2346 | .    156  113  246  962  234  70   79   .    486  .    .    
  Cannons                  3002 | .    .    .    .    821  92   257  196  .    338  1244 54   
  Explosions               766  | .    .    93   .    .    673  .    .    .    .    .    .    
  Melee                    107  | .    .    .    .    .    .    .    .    .    .    .    107  
  Ramming                  80   | .    .    .    .    .    .    .    .    .    .    18   62   
  Kinetic                  4445 | .    156  113  92   1339 326  192  210  .    719  1244 54   
  Thermal                  903  | .    .    .    154  444  .    135  65   .    105  .    .    
  Explosive                766  | .    .    93   .    .    673  .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 107  | .    .    .    .    .    .    .    .    .    .    .    107  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    2    2    .    3    .    .    2    2    2    .    3    
  Average Corruption       2    | .    2    2    .    2    .    .    1    2    2    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  29   | .    .    3    .    1    .    .    3    1    6    .    15   
    Message Errors         10   | .    .    1    .    .    .    .    .    1    2    .    6    
    Matter Fused           3    | .    .    .    .    .    .    .    .    .    .    .    3    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    1    .    1    .    1    
    Energy Discharges      4    | .    .    .    .    1    .    .    .    .    1    .    2    
    Data Loss (minor)      6    | .    .    1    .    .    .    .    1    .    1    .    3    
    Targeting Errors       1    | .    .    .    .    .    .    .    1    .    .    .    .    
    Weapon Failures        2    | .    .    1    .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            82   | .    .    12   .    1    45   .    10   .    .    .    14   
  Projectiles              11   | .    .    .    .    1    .    .    10   .    .    .    .    
  Explosions               57   | .    .    12   .    .    45   .    .    .    .    .    .    
  Melee                    14   | .    .    .    .    .    .    .    .    .    .    .    14   
Knockbacks                 31   | .    .    .    .    6    .    .    1    .    3    21   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  27   | .    .    .    .    6    .    .    1    .    2    18   .    
  Secondary                4    | .    .    .    .    .    .    .    .    .    1    3    .    
Self-Inflicted Damage      9    | .    .    .    .    .    .    .    .    .    .    .    9    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   32   | .    .    .    .    .    .    .    .    .    .    2    30   
Targets Rammed             36   | .    .    .    .    .    .    .    .    .    .    3    33   
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  4    | .    .    .    .    .    .    .    .    .    .    1    3    
Highest Temperature        198  | .    2    2    7    148  47   198  182  .    97   133  183  
  Average Temperature      45   | .    2    2    3    35   19   131  72   .    24   55   109  
  Received Heat Transfer   1336 | .    63   60   45   549  45   60   .    .    249  241  24   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    .    .    .    1    .    .    
  Heat Transferred         1663 | .    .    .    336  777  .    250  100  .    200  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low 
Peak Influence             392  | .   71  27  179 392 377 .   .   .   .   295 .   
  Initial                  116  | .   .   27  6   5   116 .   .   .   .   88  .   
  Average                  156  | .   31  19  104 216 217 .   .   .   .   153 .   
Maximum Alert Level        1    | .   .   .   .   1   1   .   .   .   .   1   .   
  Low Security (%)         71   | .   100 100 100 42  57  .   .   .   .   76  .   
  Level 1                  28   | .   .   .   .   57  42  .   .   .   .   23  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   3   .   1   4   4   .   1   .   .   4   .   
  Investigation            4    | .   2   .   .   1   1   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   1   .   .   .   .   1   .   
  Reinforcement            2    | .   1   .   1   .   .   .   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison                 8    | .   .   .   .   3   2   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low 
Distress Signals           4    | .   .   .   1   1   1   .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              107  | .   5   7   8   27  4   1   11  .   12  19  13  
  Peak Tracking Total      7    | .   3   5   2   6   3   1   7   .   4   4   6   
  Tactical Retreats        17   | .   .   1   .   4   1   .   7   .   3   1   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low 
Traps Triggered            6    | .   3   .   .   2   1   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
----------                 Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low 
Machines Disabled          9    | .   .   .   .   1   7   .   1   .   .   .   .   
  Max in Single Turn       3    | .   .   .   .   1   3   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low 
Machines Accessed          15   | .   1   1   1   2   1   .   2   4   .   1   2   
  Terminals                5    | .   1   .   1   2   .   .   .   .   .   1   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                45   | .   3   1   4   6   1   .   2   24  .   2   2   
  Successful               40   | .   2   1   3   3   1   .   2   24  .   2   2   
  Failed                   5    | .   1   .   1   3   .   .   .   .   .   .   .   
    Catastrophic           1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   11   | .   3   .   2   4   .   .   .   .   .   2   .   
  Terminals                15   | .   3   .   4   6   .   .   .   .   .   2   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             37   | .   2   1   3   1   .   .   2   24  .   2   2   
  Record                   12   | .   .   .   .   .   .   .   1   11  .   .   .   
  Part Schematic           5    | .   .   .   .   .   .   .   .   5   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   5   .   .   .   
  Robot Analysis           4    | .   2   .   1   1   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   3   .   .   .   
  Open Door                4    | .   .   1   .   .   .   .   1   .   .   .   2   
  Branch Access Points     2    | .   .   .   1   .   .   .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Terminals                2    | .   .   .   .   2   .   .   .   .   .   .   .   
    Botnet                 2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   1   1   .   .   .   .   .   1   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   5   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   .   .   .   5   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
------------               Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
--------                   Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low 
Total Allies               1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Highest-Rated Group      94   | .   .   .   .   .   .   .   .   .   94  .   .   
  Highest-Rated Ally       94   | .   .   .   .   .   .   .   .   .   94  .   .   
Total Orders               20   | .   .   .   .   .   3   6   10  .   .   .   1   
  EXPLORE                  15   | .   .   .   .   .   1   4   9   .   .   .   1   
  RETURN                   5    | .   .   .   .   .   2   2   1   .   .   .   .   
Ally Attacks               43   | .   .   .   .   .   1   5   22  .   12  .   3   
  Total Damage             688  | .   .   .   .   .   .   21  130 .   521 .   16  
  Kills                    6    | .   .   .   .   .   .   .   2   .   4   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low 
Robot Analysis Total       4    | .   2   .   1   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   .   .   2   2   .   1   .   1   
Drone Launches             17   | .   .   .   .   .   3   4   9   .   .   .   1   
  Drone Recoveries         14   | .   .   .   .   .   3   4   7   .   .   .   .   
Decoded 0b10 Intel         9    | .   .   .   .   .   .   .   .   .   .   9   .   
  Traps                    8    | .   .   .   .   .   .   .   .   .   .   8   .   
  Garrisons                1    | .   .   .   .   .   .   .   .   .   .   1   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
-------------              Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low 
Turns Passed               5412 | .   210 104 485 849 287 415 357 128 766 942 869 
Spaces Moved               3033 | 1   133 49  256 375 181 259 221 85  408 427 638 
  Core                     427  | .   .   .   .   .   .   .   .   .   .   .   427 
  Treads                   2405 | .   .   .   238 375 181 259 221 85  408 427 211 
  Legs                     201  | 1   133 49  18  .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 120 120 120 150 145 145 145 152 152 152 165 50  
  Average Speed            148  | 120 120 138 165 154 145 149 152 152 171 179 109 
  Slowest Speed            900  | 120 120 150 180 160 145 152 152 152 172 245 900 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       40   | 1   29  11  27  43  9   91  62  72  62  14  66  
  Regions Visited          11
    Branch Regions         6
  Pre-discovered Areas     2    | .   .   .   .   .   .   .   .   1   1   .   .   
  Known Exits Taken        1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Unknown Exits Taken      10   | 1   1   1   1   1   1   1   1   1   1   .   .   
Scrap Searched             13   | .   .   .   .   .   .   7   1   .   4   .   1   
Spaces Dug                 3    | .   .   .   .   .   .   .   .   .   .   3   .   
Terrain Destroyed          36   | .   .   7   .   .   19  1   1   .   5   3   .   
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   3   .   
  Projectile               7    | .   .   .   .   .   .   1   1   .   5   .   .   
  AOE                      26   | .   .   7   .   .   19  .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low 
Total                      3565 | .   164 68  291 519 191 278 230 84  441 525 774 
  Wait                     161  | .   15  .   3   39  .   2   .   .   .   32  70  
  Move                     3022 | .   132 48  255 374 180 258 220 84  407 426 638 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  36   | .   2   2   2   8   1   1   .   .   6   13  1   
  Fast Attach              27   | .   1   1   4   3   .   2   1   .   4   4   7   
  Attach                   25   | .   .   1   4   4   2   .   1   .   2   7   4   
  Detach                   7    | .   .   1   1   1   .   1   1   .   1   .   1   
  Swap                     20   | .   1   2   4   7   1   4   .   .   .   1   .   
  Drop                     39   | .   3   .   5   11  .   5   1   .   4   4   6   
  Fire                     180  | .   10  13  13  72  7   5   6   .   17  32  5   
  Melee                    12   | .   .   .   .   .   .   .   .   .   .   3   9   
  Ram                      20   | .   .   .   .   .   .   .   .   .   .   .   20  
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    16   | .   .   .   .   .   .   .   .   .   .   3   13  
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Mat / Min)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 4 exits: Fac x2 / *Low x2)
-6/Lower Caves (discovered 1 exit: [*Low])

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 0)
    1 | -11/Scrapyard      | Entered Materials
  184 | -10/Materials      | Discovered new exit (range 12)
  211 | -10/Materials      | Entered Mines
  217 | -10/Mines          | Assembled infested the area
  221 | -10/Mines          | Found the Drone Emporium
  222 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  226 | -10/Mines          | Found Prototype Device
  226 | -10/Mines          | Identified Thief Drone Bay
  299 | -10/Mines          | Discovered new exit (range 6)
  302 | -10/Mines          | Build established: Mutant
  315 | -10/Mines          | Entered Materials
  315 | -9/Materials       | Evolved 2 slots: Utility x2
  359 | -9/Materials       | Identified exit to Mines
  785 | -9/Materials       | Discovered new exit (range 7)
  800 | -9/Materials       | Entered another Materials area
  800 | -8/Materials       | Evolved 2 slots: Propulsion x2
  851 | -8/Materials       | Garrison activated, responded to threat
 1613 | -8/Materials       | Discovered new exit (range 17)
 1649 | -8/Materials       | Entered Factory
 1649 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 1675 | -7/Factory         | Discovered new exit (range 46)
 1829 | -7/Factory         | Garrison activated, responded to threat
 1936 | -7/Factory         | Entered Lower Caves
 1963 | -7/Lower Caves     | Learned location of 1 exit from Factory
 1981 | -7/Lower Caves     | Build established: Skirmisher
 2097 | -7/Lower Caves     | Spotted B-75 Beast
 2111 | -7/Lower Caves     | Destroyed B-75 Beast
 2256 | -7/Lower Caves     | Discovered new exit (range 47)
 2351 | -7/Lower Caves     | Entered another Lower Caves area
 2368 | -7/Lower Caves     | Discovered new exit (range 13)
 2428 | -7/Lower Caves     | Learned location of 1 exit from Factory
 2473 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 2570 | -7/Lower Caves     | Found Alien Artifact
 2570 | -7/Lower Caves     | Identified Dimensional Node Initializer
 2570 | -7/Lower Caves     | Initialized slip node
 2610 | -7/Lower Caves     | Spotted B-75 Beast
 2627 | -7/Lower Caves     | Discovered new exit (range 7)
 2656 | -7/Lower Caves     | Learned Factory emergency access door positions
 2708 | -7/Lower Caves     | Entered Data Miner
 2708 | -7/Data Miner      | Discovered new exit (range 6)
 2734 | -7/Data Miner      | Met Data Miner
 2784 | -7/Data Miner      | Learned location of Section 7 (-2)
 2784 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 2798 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 2836 | -7/Data Miner      | Entered Proximity Caves
 3000 | -6/Proximity Caves | Escorted by Enhanced Grunt
 3143 | -6/Proximity Caves | Build established: Hauler-Skirmisher
 3328 | -6/Proximity Caves | Found Prototype Device
 3453 | -6/Proximity Caves | Discovered new exit (range 11)
 3602 | -6/Proximity Caves | Entered Factory
 3602 | -6/Factory         | Evolved 2 slots: Utility x2
 3603 | -6/Factory         | Identified exit to Factory
 3616 | -6/Factory         | Identified Exp. Thermal Shield
 3714 | -6/Factory         | Spotted B-75 Beast
 3722 | -6/Factory         | Destroyed B-75 Beast
 3792 | -6/Factory         | Lost 4 parts (3n1u)
 3862 | -6/Factory         | Garrison activated, responded to threat
 3930 | -6/Factory         | Lost 3 parts (3n)
 3993 | -6/Factory         | Identified exit to Lower Caves
 4463 | -6/Factory         | Build established: Hauler-Mutant
 4544 | -6/Factory         | Entered Lower Caves
 4638 | -6/Lower Caves     | Lost 11 parts (1p2n4u4w)
 4824 | -6/Lower Caves     | Learned 4 Factory zone layouts
 4881 | -6/Lower Caves     | Build established: Mutant
 5205 | -6/Lower Caves     | Found Prototype Device
 5205 | -6/Lower Caves     | Identified Heart of Steel
 5267 | -6/Lower Caves     | Core integrity fell below 50%
 5352 | -6/Lower Caves     | Core integrity fell below 20%
 5404 | -6/Lower Caves     | Discovered new exit (range 13)
 5408 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 5413 | -6/Lower Caves     | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
05289_ Lgt. Nuclear Core fries itself beyond repair.
05289_ Slammed into S-27 Virus.
05291_ VTOL Module fries itself beyond repair.
05291_ Slammed into S-27 Virus. <x5>
05300_ Autogun fries itself beyond repair.
05303_ Slammed into S-27 Virus.
05305_ Crushed S-27 Virus.
05305_ S-27 Virus destroyed.
05306_ Acquired 25 matter.
05306_ Med. Treads destroyed.
05314_ Autogun fries itself beyond repair.
05321_ Lgt. Nuclear Core fries itself beyond repair.
05323_ VTOL Module fries itself beyond repair.
05331_ YODHNSOQCJTNRVNP0Z%3VFSEO2#U3XV1&OT
05373_ System corrupted: Energy discharge (-52).
05395_ Cold Fusion Reactor destroyed.
05404_ EXIT=FOUND
05408_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT."
05411_ Acquired Med. Treads.
05413_ Acquired 50 matter.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????????###    ?## |
| ???????????????????????????????????????##     ###  |
| ?????????????????????????????????????###      ##   |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Coolant Potential          50
Energy Generation          21
Energy Capacity            925
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           13
Terrain Scan Density       10
Resistance: TH             30
Evasion (%)                50
Launcher Accuracy          20
Armor Integrity Analysis   33
Recoil Reduction           4

 Item Schematics 
-----------------
            Combat Drone Bay | -7/Data Miner | Free
   Lgt. Regenerative Plating | -7/Data Miner | Free
    Exp. Cesium-ion Thruster | -7/Data Miner | Free
 Tactical Coordination Suite | -7/Data Miner | Free
              Exp. ECM Suite | -7/Data Miner | Free

 Robot Schematics 
------------------
   S-27 Virus | -7/Data Miner | Free
 G-50 Soldier | -7/Data Miner | Free
 G-67 Veteran | -7/Data Miner | Free
    P-70 Sage | -7/Data Miner | Free
   I-36 Angel | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Dimensional Node Initializer

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FlightArcTearclaws
  Manual?         0
Play Time         00:56:42
  Cumulative      17.6 hours
  Start           2020.11.20 @ 21:01:57
  End             2020.11.21 @ 13:13:40
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          26
  Rogue           26
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          33
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8d8d6c12-6fa4-4393-b285-42a3dea3f59e