Cogmind - Beta 15 *** ADVENTURER MODE // 2025.09.22 @ 23:40:19 Player: slugman Result: Destroyed self with Rocket Launcher Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (38) 190 Value Destroyed (1238) 1238 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2948 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 237/500 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ High-capacity Matter Pod > --- WEAPON (2) ------- Rocket Launcher > --- INVENTORY (5) ---- Mace Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Heat Sink Large Storage Unit Medium Armor Plating > --- WEAPON ----------- Medium Laser Heavy Assault Rifle > --- INVENTORY -------- Light Treads Aluminum Leg Aluminum Leg Improved Flight Unit Large Storage Unit High-capacity Matter Pod Particle Charger Medium Armor Plating Medium Armor Plating Medium Armor Plating Shock Rifle Small Laser EMP Blaster Datajack [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Medium Armor Plating Device Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Impact Weapon Mace Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 28 | 5 3 11 3 . 6 Power 4 | 1 . 1 2 . . Engine 4 | 1 . 1 2 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 2 . 5 . . . Treads 2 | . . 2 . . . Leg 2 | 2 . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 3 | . . 3 . . . Utility 9 | . 3 4 . . 2 Device 2 | . . 2 . . . Storage 2 | . 2 . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 4 | . 1 1 . . 2 Artifact . | . . . . . . Weapon 8 | 2 . 1 1 . 4 Energy Gun 3 | 2 . . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 1 | . . 1 . . . Ballistic Cannon . | . . . . . . Launcher 3 | . . . 1 . 2 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 15 | . . 2 . . 13 Power 3 | . . 1 . . 2 Propulsion 3 | . . . . . 3 Utility 5 | . . 1 . . 4 Weapon 4 | . . . . . 4 Highest Loss Streak 8 | . . 1 . . 8 To Critical Strikes . | . . . . . . Average Backups 9 | 2 5 10 11 11 7 Power . | . . . . . . Propulsion . | 1 . 1 1 1 . Utility 4 | . 3 5 4 4 2 Weapon 3 | . . 2 5 5 3 Tool/Special . | . . . . . . Unused Backups 9 | . 3 4 . 1 1 Power . | . . . . . . Propulsion 2 | . 2 . . . . Utility 4 | . . 3 . 1 . Weapon 2 | . 1 1 . . . Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 89 | . 96 86 92 100 61 Engine 15 | . 14 10 20 22 6 Treads 13 | . . 4 22 22 11 Leg 5 | . 28 12 . . . Flight 2 | . . 4 . . 5 Device 8 | . . 7 11 11 5 Storage 10 | . 12 13 11 11 5 Protection 10 | . 11 10 5 11 10 Energy Gun 6 | . 28 14 4 . . Ballistic Gun 8 | . . 7 11 11 5 Launcher 6 | . . . 6 11 10 Peak Build Rating 16 | 5 9 16 14 14 14 Average Rating 11 | 3 8 12 12 14 9 On Entrance 8 | . 5 9 9 14 14 Naked Turns 3 | . . . . . 3 Heaviest Build 45 | 6 33 45 41 41 41 Greatest Support 40 | 20 20 40 40 40 40 Greatest Overweight (x) 3 | . 1 3 1 1 2 Average Overweight (x) . | . . 1 . 1 1 Largest Inventory Capacity 15 | 5 15 15 15 15 15 Average Capacity 13 | 5 12 15 15 15 10 Most Carried 14 | 5 7 14 14 12 12 Average Carried 9 | 2 5 10 11 11 7 Final Capacity 15 | 5 15 15 15 15 5 Final Carried 12 | 3 7 12 11 11 1 Class Distribution -------------------- 55% | Scavenger-Mutant 44% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 869 | 250 114 299 101 . 105 Remotely . | . . . . . . Salvage Created 1291 | 42 187 374 159 . 529 Parts 55 | . 7 21 9 . 18 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 10 | . . . . 1 9 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 33 | 1 2 7 6 . 17 Guns 14 | 1 2 7 4 . . AOE 19 | . . . 2 . 17 Classes Destroyed 7 | 1 2 2 2 . . Worker 1 | . . 1 . . . Recycler 1 | . 1 . . . . Watcher 3 | . 1 2 . . . Swarmer 11 | . . . 3 . 8 Grunt 14 | 1 2 5 2 . 4 Brawler 1 | . . . 1 . . Sentry 3 | . . 2 . . 1 Thug 1 | . . . . . 1 Savage 3 | . . . . . 3 Best Kill Streak 4 | 1 3 4 3 . 4 Combat Bots Only 4 | 1 2 4 3 . 4 Max Kills in Single Turn 3 | 1 1 1 2 . 3 Gunslinging 1 | . . . 1 . . Exploded 3 | . . . 1 . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 223 | 6 7 57 21 . 132 Missed 71 | 4 4 16 6 . 41 Hits 152 | 2 3 41 15 . 91 Projectile 152 | 2 3 41 15 . 91 Damage Taken 1862 | 16 25 372 110 . 1339 Core 402 | . . 51 17 . 334 Absorbed by Shields . | . . . . . . Ignored by Resistances 546 | 5 8 115 36 . 382 Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 88 | 5 11 28 13 . 31 Largest 2 | 2 2 2 2 . 2 Hottest 90 | 90 90 90 73 . 83 Shots Fired 153 | 10 21 55 26 . 41 Gun 126 | 10 21 55 24 . 16 Cannon . | . . . . . . Launcher 27 | . . . 2 . 25 Special . | . . . . . . Kinetic 46 | . . 17 13 . 16 Thermal 80 | 10 21 38 11 . . Explosive 27 | . . . 2 . 25 Electromagnetic . | . . . . . . Robot Hit Streak 12 | 4 4 12 8 . 10 Robot Miss Streak 3 | 1 3 1 1 . 2 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 2 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 121 | 8 12 45 22 . 34 Core Hits 77 | 2 6 17 8 . 44 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . 2 2 . . 1 Burn 4 | . 2 2 . . . Smash 1 | . . . . . 1 Melee Attacks 2 | . . . . . 2 Impact 2 | . . . . . 2 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3379 | 94 152 617 391 . 2125 Guns 1323 | 94 152 617 270 . 190 Cannons . | . . . . . . Explosions 1963 | . . . 121 . 1842 Melee 93 | . . . . . 93 Ramming . | . . . . . . Kinetic 567 | . . 232 145 . 190 Thermal 756 | 94 152 385 125 . . Explosive 1963 | . . . 121 . 1842 Electromagnetic . | . . . . . . Impact 93 | . . . . . 93 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 2 . . . 3 Average Corruption 1 | . 1 . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . 1 . . . . Message Errors 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 68 | . . . . . 68 Projectiles . | . . . . . . Explosions 65 | . . . . . 65 Melee 3 | . . . . . 3 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 155 | . . . . . 155 Shots 9 | . . . . . 9 Rammed . | . . . . . . Targets Rammed 1 | . . 1 . . . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 392 | 162 197 392 2 . 9 Average Temperature 148 | 83 69 221 2 . 3 Received Heat Transfer 660 | 12 18 246 42 . 342 Effects 8 | . . 8 . . . Shutdowns 2 | . . 2 . . . Energy Bleed 1 | . . 1 . . . Interference 3 | . . 3 . . . Matter Decay 1 | . . 1 . . . Short Circuit 1 | . . 1 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried . | . . . . . . Impact Corruptions 2 | . . . . . 2 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . 4 3 . . . Heat Transferred 2387 | 248 545 1224 370 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 103 | 20 35 60 103 . . Initial 5 | . 5 . . . . Average 13 | 1 4 6 50 . . Influence Increases 739 | 20 52 189 193 . 285 Destroy 0b10 Robot/C 580 | 20 40 140 120 . 260 Destroy 0b10 Robot/NC 30 | . 10 15 . . 5 Destroy Leader 76 | . 2 34 20 . 20 Destroy Structure 23 | . . . 23 . . Lose Combat Pursuer 30 | . . . 30 . . Influence Decreases 739 | 10 62 189 160 33 285 Entered New Map 38 | . 5 . . 33 . Time Decay 616 | 10 57 179 160 . 210 Lost Part 85 | . . 10 . . 75 Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 43 | 1 5 11 8 . 18 Peak Tracking Total 7 | 1 2 5 3 . 7 Tactical Retreats 2 | . . . 2 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 3 | . 3 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 3 | . . 2 . 1 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 13 | . . 6 . 7 . Successful 12 | . . 5 . 7 . Failed 1 | . . 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . 3 . . . Scanalyzers 3 | . . 3 . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . . . . 7 . Part Schematic 7 | . . . . 7 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . . 3 . . . Recycle Component 2 | . . 2 . . . Retrieve Matter 1 | . . 1 . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . 2 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 23 | . . 1 . 22 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 2 | . . 2 . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 101 | . . 101 . . . Optics 101 | . . 101 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 1 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4262 | 105 367 1143 336 1632 679 Spaces Moved 1879 | 82 193 445 146 680 333 Core 34 | 30 . . . . 4 Treads 1188 | . . 192 146 680 170 Legs 491 | 52 193 246 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 166 | . . 7 . . 159 Fastest Speed 50 | 50 120 160 160 240 50 Average Speed 208 | 94 166 227 200 240 175 Slowest Speed 260 | 120 190 260 240 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 7 29 35 31 70 50 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 153 | . . . 29 . 124 Melee . | . . . . . . Projectile . | . . . . . . AOE 153 | . . . 29 . 124 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2067 | 99 220 521 164 681 382 Wait 9 | . . 9 . . . Move 1874 | 81 192 444 145 679 333 Hop . | . . . . . . Pick Up 39 | 8 10 16 2 1 2 Fast Attach . | . . . . . . Attach 24 | 5 3 6 3 . 7 Detach 3 | . . 3 . . . Swap 11 | . . 6 1 . 4 Drop 15 | . 4 8 . 1 2 Fire 88 | 5 11 28 13 . 31 Melee 2 | . . . . . 2 Ram . | . . . . . . Kick 1 | . . 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . . . . 1 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 69 | -11/Scrapyard | Discovered new exit (range 8) 106 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 14) 473 | -10/Materials | Entered another Materials area 473 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1083 | -9/Materials | Discovered new exit (range 16) 1460 | -9/Materials | Discovered new exit (range 13) 1616 | -9/Materials | Entered Mines 1649 | -9/Mines | Learned Materials non-interactive machine intel 1888 | -9/Mines | Build established: Scavenger-Mutant 1917 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1952 | -9/Mines | Entered Zion 2041 | -7/Zion | Learned Factory emergency access door positions 2472 | -7/Zion | Identified exit to Proximity Caves 2643 | -7/Zion | Learned location of Recycling (-7) 3226 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3584 | -7/Zion | Entered Proximity Caves 3899 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3938 | -6/Proximity Caves | Core integrity fell below 50% 3974 | -6/Proximity Caves | Lost 8 parts (1p2n3u2w) 4224 | -6/Proximity Caves | Build established: Mutant 4242 | -6/Proximity Caves | Attacked by a faux Warlord 4254 | -6/Proximity Caves | Core integrity fell below 20% 4263 | -6/Proximity Caves | Destroyed self with Rocket Launcher Last Messages --------------- Acquired Shock Rifle. The unstable cave ceiling collapses. C3-V48(g) destroyed. R4-C5P(M): "I've never seen anything like that down here. It must be an Unaware spy!" R4-C5P(M): "You are tresspassing on Warlord territory, MY territory! Guards, destroy it!" [Achievement: Let's See Who's Tougher] Shock Rifle destroyed. Destroyed Shock Rifle. The unstable cave ceiling collapses. TS-SGB(b) destroyed. Med. Armor Plating destroyed. Destroyed Med. Armor Plating. Imp. Flight Unit destroyed. AI-1D8(b) destroyed. 2R-7RO(b) destroyed. Rocket Launcher destroyed. Destroyed Rocket Launcher. The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??####?????????????????????????????" ????????????? | | ?## ##???????????????##?????????? " ??????????? | | ## ##????#####????# ##???????## "" ?????????? | | ##??## #??## #??????? ?????????? | | #### #### #?????? ????????? | | ## ## #??????? ?????????? | | #??????? ??????????? | | ##?????# ????????????? | | #????# #??????????????? | | ##### #???????????????? | | #????????????????? | | ##### ### # #?????????????????? | | #???# #?## ##?????????????????? | | ##??## % #??????????????????? | | #????## = ! #??????????????????? | | #?????# ## @ #??????????????????? | | #????# ## #??????????????????? | | ##??# #??????????????????? | | ##???# # M # ????????????????? | | ##????# # # ??????????????? | | # #?????## # ## ## #?????????????? | | ### ??????## #? #?? #?????????????? | | ??# ??????# #?? #???#?????????????? | | ??# ????? ##### #?? #?????????????????? | | ??? ?????? ##???# ?? #?????????????????? | | ???????????? #????? ??? ?????????????????? | | ???????????? #??????## ???? ?????????????????? | | ???????????#?????????? # ??????????????????????? | | ?????????????????????? ? ##??????????????????????? | | ?????????????????????? ? ????????????????????????? | | ?????????????????????? ? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 15 Energy Capacity 275 Matter Stores 404 Matter Capacity 500 Sight Range 20 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Med. Armor Plating | -9/Materials | Scanalyzed EM Shield | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Arc Thrower | -7/Zion | Free Bore Cannon | -7/Zion | Free Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive X-62 Marksman | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Power Corrupts Robot Respite Tourist Challenges ------------ None Game ------ Seed ZhirovHelicalExoskeleton Manual? 0 Play Time 00:31:47 Cumulative 2.4 hours Start 2025.09.22 @ 23:07:13 End 2025.09.22 @ 23:40:19 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 40eed3c6-dc71-4913-80a1-159a2f9e6e5d