Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.15 @ 04:05:00 Player: AM Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (20) 100 Value Destroyed (397) 397 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-13) -13 TOTAL SCORE: 3404 Bonus ------- Friendly Fire -13 Cogmind --------- Core Integrity 0/700 Matter 29/300 Energy 100/100 System Corruption 9% Temperature Cool (6) Movement Core (250) Ox4 Location -7/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Coolant Injector Improved Field Recycling Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Airjet Airjet Gravmag System > --- UTILITY ---------- Coolant Injector Improved Field Recycling Unit > --- WEAPON ----------- Heavy Laser > --- INVENTORY -------- (None) [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Targeting Computer Device Sensor Array Storage High-capacity Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Slots Evolved 6 | . . 2 . 2 2 . . Power 3 | . . 1 . 1 1 . . Propulsion 1 | . . . . 1 . . . Utility 1 | . . 1 . . . . . Weapon 1 | . . . . . 1 . . Parts Attached 47 | 6 5 . 4 22 2 . 8 Power 4 | 1 . . 1 2 . . . Engine 4 | 1 . . 1 2 . . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 15 | 2 . . 2 7 1 . 3 Treads . | . . . . . . . . Leg 6 | . . . . 5 1 . . Wheel 2 | 2 . . . . . . . Hover 3 | . . . . . . . 3 Flight 4 | . . . 2 2 . . . Utility 12 | 1 3 . . 6 . . 2 Device 3 | . 1 . . . . . 2 Storage 3 | 1 1 . . 1 . . . Processor 2 | . 1 . . 1 . . . Hackware . | . . . . . . . . Protection 4 | . . . . 4 . . . Artifact . | . . . . . . . . Weapon 16 | 2 2 . 1 7 1 . 3 Energy Gun 5 | 2 2 . . . . . 1 Energy Cannon 3 | . . . . 2 1 . . Ballistic Gun 4 | . . . 1 1 . . 2 Ballistic Cannon 2 | . . . . 2 . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . 2 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 27 | . . . 8 10 . 3 6 Power 4 | . . . 1 3 . . . Propulsion 9 | . . . 3 2 . 1 3 Utility 4 | . . . 1 2 . 1 . Weapon 10 | . . . 3 3 . 1 3 Highest Loss Streak 8 | . . . 8 5 . 3 6 Average Slot Usage (%) 53 | . 98 77 50 47 47 35 18 Engine 6 | . 14 11 6 7 . . . Leg 5 | . . . . 5 23 15 . Wheel 7 | . 28 22 11 . . . . Device 4 | . 5 11 6 . . . 14 Storage 1 | . 8 . . . . . . Processor 9 | . 12 11 11 12 7 4 . Protection 3 | . . . . 5 15 10 . Energy Gun 7 | . 27 22 9 . . . . Energy Cannon 2 | . . . . 6 1 4 . Ballistic Gun 1 | . . . 1 3 . . . Naked Turns 38 | . . . . . . 23 15 Heaviest Build 41 | 12 41 10 10 30 14 14 17 Greatest Support 30 | 26 26 26 26 30 30 30 18 Greatest Overweight (x) 6 | . 1 . . 6 . . 5 Average Overweight (x) . | . . . . 1 . . 1 Largest Inventory Capacity 14 | 6 14 4 4 10 4 4 4 Average Capacity 5 | 5 8 4 4 4 4 4 4 Most Carried 4 | 4 2 1 2 3 2 1 2 Average Carried . | . . . . . . 1 . Final Capacity 6 | 6 4 4 4 4 4 4 4 Final Carried 1 | . . . . . 1 1 . Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Was Fac Matter Collected 459 | 138 172 . 10 139 . . . Remotely . | . . . . . . . . Salvage Created 633 | . 249 46 82 222 . . 34 Parts 25 | . 6 1 2 16 . . . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 15 | . 3 1 5 5 . . 1 Melee 1 | . . . . 1 . . . Guns 11 | . 3 1 5 1 . . 1 Cannons 3 | . . . . 3 . . . Classes Destroyed 8 | . 3 . 2 3 . . . Worker 1 | . 1 . . . . . . Builder 1 | . . . . 1 . . . Recycler 1 | . 1 . . . . . . Watcher 2 | . . . . 2 . . . Swarmer 6 | . . . 3 3 . . . Grunt 6 | . 3 1 . 1 . . 1 Sentry 1 | . . . . 1 . . . Assembled 2 | . . . 2 . . . . Best Kill Streak 3 | . 3 1 3 3 . . 1 Combat Bots Only 3 | . 1 1 3 3 . . 1 Max Kills in Single Turn 2 | . 2 1 2 1 . . 1 Gunslinging 1 | . . . 1 . . . . Exploded . | . . . . . . . . Melee 1 | . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Damage Taken 3740 | . 57 33 551 1802 . 177 1120 Core 1469 | . . 12 241 512 . 141 563 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 60 | 100 100 . 36 6 . . . Volleys Fired 69 | . 12 6 14 26 . . 11 Largest 2 | . 2 2 2 2 . . 2 Hottest 100 | . 80 100 100 93 . . 69 Shots Fired 109 | . 24 12 24 37 . . 12 Gun 83 | . 24 12 24 11 . . 12 Cannon 26 | . . . . 26 . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 40 | . . . 5 26 . . 9 Thermal 57 | . 12 12 19 11 . . 3 Explosive . | . . . . . . . . Electromagnetic 12 | . 12 . . . . . . Robot Hit Streak 11 | . 9 7 6 11 . . 4 Robot Miss Streak 5 | . 1 3 4 5 . . 2 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 1 . 2 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 72 | . 13 7 16 29 . . 7 Core Hits 34 | . 7 2 9 12 . . 4 Critical Hits 1 | . . . . 1 . . . Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks 14 | . . . . 14 . . . Impact 14 | . . . . 14 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . 2 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1535 | . 183 88 229 894 . . 141 Guns 665 | . 177 88 223 38 . . 139 Cannons 448 | . . . . 448 . . . Explosions . | . . . . . . . . Melee 374 | . . . . 374 . . . Ramming 48 | . 6 . 6 34 . . 2 Kinetic 528 | . . . 44 363 . . 121 Thermal 474 | . 66 88 179 123 . . 18 Explosive . | . . . . . . . . Electromagnetic 111 | . 111 . . . . . . Impact 374 | . . . . 374 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . . . 3 . 9 9 Average Corruption 7 | . . . . 3 . 9 9 Corruption Purged . | . . . . . . . . Effects 17 | . . . . 3 . 3 11 Message Errors 5 | . . . . 1 . 1 3 Matter Fused 6 | . . . . 1 . 1 4 Heat Flow Errors 2 | . . . . 1 . . 1 Energy Discharges 1 | . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . 2 Targeting Errors 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 55 | . . . . 55 . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 55 | . . . . 55 . . . Knockbacks 6 | . . . . 6 . . . Impact 2 | . . . . 2 . . . Kinetic 4 | . . . . 4 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 20 | . 3 . 2 14 . . 1 Shots . | . . . . . . . . Rammed 17 | . 1 . 2 9 . . 5 Targets Rammed 17 | . 1 . 2 9 . . 5 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 180 | . 150 145 180 166 . . 144 Average Temperature 55 | . 55 72 74 33 . . 49 Received Heat Transfer 1360 | . 30 18 160 765 . . 387 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . 1 . . . Impact Corruptions 2 | . . . . 2 . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . 3 1 . . . Heat Transferred 1186 | . 150 259 518 222 . . 37 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Peak Influence 140 | . 95 74 98 140 . . 30 Initial 39 | . . 39 28 18 . . . Average 37 | . 60 50 56 57 . . 4 Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . 1 3 . . . . 1 Investigation 1 | . . 1 . . . . . Extermination . | . . . . . . . . Reinforcement 4 | . 1 2 . . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Distress Signals 3 | . . . 1 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 61 | . 6 3 21 23 . 5 3 Peak Tracking Total 9 | . 2 1 8 9 . 5 2 Tactical Retreats 5 | . 1 . 2 2 . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Traps Triggered 2 | . . 1 . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Machines Accessed 2 | . 2 . . . . . . Terminals 2 | . 2 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 4 | . 4 . . . . . . Successful 4 | . 4 . . . . . . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 4 | . 4 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . 4 . . . . . . Record 3 | . 3 . . . . . . Alert Level 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . 2 . . . . . . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 31 | . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders . | . . . . . . . . Ally Attacks 2 | . . . . . . 2 . Total Damage 41 | . . . . . . 41 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Was Fac Turns Passed 1651 | 38 321 86 122 533 189 68 294 Spaces Moved 1151 | 33 276 65 142 240 151 81 163 Core 268 | 11 . . 29 91 . 45 92 Treads . | . . . . . . . . Legs 308 | . . . . 121 151 36 . Wheels 392 | 22 276 65 29 . . . . Hover 71 | . . . . . . . 71 Flight 112 | . . . 84 28 . . . Fastest Speed 37 | 50 90 90 40 37 120 50 50 Average Speed 109 | 76 94 90 52 143 122 83 148 Slowest Speed 520 | 90 100 90 100 520 125 130 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . . 1 . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 4 44 8 50 28 3 76 4 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Total 1403 | 46 313 80 165 367 157 80 195 Wait 46 | . 10 8 . 27 . . 1 Move 1143 | 32 275 64 141 237 151 80 163 Hop 1 | . . . . 1 . . . Pick Up 49 | 7 5 1 4 22 3 . 7 Fast Attach . | . . . . . . . . Attach 46 | 6 4 . 4 22 2 . 8 Detach 1 | . 1 . . . . . . Swap 1 | . 1 . . . . . . Drop 16 | 1 4 1 . 9 1 . . Fire 69 | . 12 6 14 26 . . 11 Melee 14 | . . . . 14 . . . Ram 16 | . 1 . 2 8 . . 5 Kick 1 | . . . . 1 . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 39 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 15) 360 | -10/Materials | Entered another Materials area 360 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 432 | -9/Materials | Discovered new exit (range 16) 446 | -9/Materials | Entered Mines 466 | -9/Mines | Assembled infested the area 471 | -9/Mines | Assisted by a Guerilla fighting off Assembled 537 | -9/Mines | Core integrity fell below 50% 563 | -9/Mines | Discovered new exit (range 11) 567 | -9/Mines | Lost 8 parts (1p3n1u3w) 568 | -9/Mines | Entered Materials 568 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1029 | -8/Materials | Lost 5 parts (1p2n1u1w) 1037 | -8/Materials | Core integrity fell below 50% 1066 | -8/Materials | Core integrity fell below 20% 1077 | -8/Materials | Discovered new exit (range 14) 1101 | -8/Materials | Entered Factory 1101 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1290 | -7/Factory | Sucked down chute 1290 | -7/Factory | Entered Waste 1291 | -7/Waste | Met a frightened Derelict 1299 | -7/Waste | Spotted C-40 Crusher 1305 | -7/Waste | EMP discharged 1314 | -7/Waste | Spotted C-40 Crusher 1314 | -7/Waste | Spotted C-40 Crusher 1330 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1332 | -7/Waste | Spotted C-40 Crusher 1333 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1335 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1350 | -7/Waste | Discovered new exit (range 16) 1350 | -7/Waste | Spotted C-40 Crusher 1352 | -7/Waste | Spotted C-40 Crusher 1358 | -7/Waste | Entered Factory 1366 | -7/Factory | Lost 3 parts (1n1u1w) 1618 | -7/Factory | Core integrity fell below 50% 1641 | -7/Factory | Core integrity fell below 20% 1652 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 01600_ Acquired Hpw. Shotgun. 01603_ Gravmag System destroyed. 01607_ Airjet destroyed. 01614_ System corrupted: Matter fused (-9). 01616_ System corrupted: Hpw. Shotgun targeting data glitched. 01617_ Hpw. Shotgun destroyed. 01621_ G-47 Trooper destroyed. [Achievement: Oops] 01637_ Slammed into Y-54 Guardian. 01639_ Hpw. Shotgun destroyed. 01640_ Slammed into Y-54 Guardian. 01640_ Destabilizing: Core damaged (-7). 01642_ Slammed into Y-54 Guardian. 01642_ Destabilizing: System interference. 01642_ Coolant Injector temporarily disabled. 01645_ Slammed into Y-54 Guardian. 01645_ Imp. Field Recycling Unit permanently disabled. 01645_ Destabilizing: Short circuit. 01647_ Slammed into Y-54 Guardian. 01647_ Destabilizing: Core damaged (-21). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????? ?????????????? | | ?????????????????????????????????# ????????????# | | ?????????????????????????????????# #####+###### | | ?????????????????????????????????# | | ?????????????????????????????????# # | | ?????????????????????????????????# # | | ?????????????????????????###?????+ # | | ??????????????????????#### #?????######## # | | ??????????????????????# #????????????# # | | ??????????????????????#! @Y#??########### # | | ??????????????????????# #??# # | | ??????????????????????# #### # | | ??????????????????????# ! %+ ^ | | ??????????????????????# #### ^ ^ | | ??????????????????????# !=#??###### """"" !! | | ??????????????????????# ! #######?# """"" ! | | ??????????????????????# [= # #?# """ !! | | ??????????????????????###### ### | | ???????????????????????????# | | ???????????????????????????# ####""" """###### | | ???????????????????????????# #??#"""T"""#????? | | ???????????????????????????#######??#########????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 65 Energy Generation 17 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Evasion (%) 62 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Oops Challenges ------------ None Game ------ Seed BiocellInsulationRay Manual? 0 Play Time 00:29:10 Cumulative 4.4 hours Start 2020.09.15 @ 03:36:51 End 2020.09.15 @ 04:05:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 11 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2485592d-d5a6-4a6d-aeaa-da851fdd3cd5