Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.25 @ 06:12:47

Player: NeoBioHazard

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (68)      340
Value Destroyed (2242)     2242
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (152)                152
              TOTAL SCORE: 6854

 Bonus
-------
High Alert Combat Kills    178
Friendly Fire              -26

 Cogmind 
---------
Core Integrity             816/1000
Matter                     159/300
Energy                     82/160
System Corruption          1%
Temperature                Critical (652)
Movement                   Walking (130)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
     Light Nuclear Core
>          --- PROPULSION (6) ---
  Improved Titanium Leg
>          --- UTILITY (6) ------
  Improved Sensor Array
>          --- WEAPON (3) -------
           Particle Gun
     Heavy Plasma Cannon
>          --- INVENTORY (5) ----
           Linear Gravjet
           Plasma Cannon
      Mini Grenade Launcher
  Enhanced Flamer
           Lance

 Peak State 
------------
>            --- POWER ------------
             Deuterium Engine
>            --- PROPULSION -------
             Aluminum Leg
             Carbon-fiber Leg
             VSS Leg
             VSS Leg
>            --- UTILITY ----------
    Improved Cooling System
       Small Storage Unit
      Medium Storage Unit
    Improved Sensor Array
    Improved Signal Interpreter
>            --- WEAPON -----------
             Flak Cannon
             Flak Cannon
             Flak Cannon
>            --- INVENTORY --------
       Light Ion Engine
  Reinforced Ion Engine
             Aluminum Leg
             Huge Storage Unit
             Hacking Suite
             Field Laser
             Flak Cannon
             Gauss Cannon
        Mini Grenade Launcher
       Heavy Mace
[Rating: 36]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      VSS Leg
  Hover Unit               Aerolev Unit
Utility                    Small Storage Unit
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Medium Armor Plating
Weapon                     Flak Cannon
  Energy Gun               EM Shotgun
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Heavy Mace
  Piercing Weapon          Lance

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac 
Slots Evolved              10   | .   .   2   2   2   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   .   1   1   .   .   1   1   
  Utility                  4    | .   .   2   .   1   .   .   1   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   
Parts Attached             72   | 7   1   9   26  11  10  6   .   2   
  Power                    6    | 1   .   1   1   1   1   1   .   .   
    Engine                 5    | 1   .   1   1   1   1   .   .   .   
    Core                   1    | .   .   .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               17   | 2   .   .   8   4   2   1   .   .   
    Treads                 4    | 2   .   .   2   .   .   .   .   .   
    Leg                    12   | .   .   .   5   4   2   1   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   1   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  15   | 2   .   4   5   3   1   .   .   .   
    Device                 6    | .   .   1   2   2   1   .   .   .   
    Storage                4    | 2   .   .   1   1   .   .   .   .   
    Processor              2    | .   .   .   2   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             3    | .   .   3   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   34   | 2   1   4   12  3   6   4   .   2   
    Energy Gun             11   | 1   .   3   6   .   .   1   .   .   
    Energy Cannon          4    | .   .   .   .   .   2   1   .   1   
    Ballistic Gun          3    | 1   1   .   .   1   .   .   .   .   
    Ballistic Cannon       9    | .   .   .   3   2   3   1   .   .   
    Launcher               4    | .   .   .   2   .   1   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   1   1   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   .   .   
Parts Lost                 20   | .   .   1   3   10  .   3   .   3   
  Power                    4    | .   .   1   .   2   .   1   .   .   
  Propulsion               8    | .   .   .   1   5   .   .   .   2   
  Utility                  1    | .   .   .   1   .   .   .   .   .   
  Weapon                   7    | .   .   .   1   3   .   2   .   1   
  Highest Loss Streak      5    | .   .   1   2   5   .   3   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     73   | .   98  94  92  77  37  48  46  43  
  Engine                   7    | .   14  9   9   5   7   3   .   .   
  Treads                   9    | .   28  22  9   .   .   .   .   .   
  Leg                      10   | .   .   .   16  22  9   17  20  16  
  Device                   4    | .   .   5   3   8   2   7   6   5   
  Storage                  13   | .   28  22  18  14  .   .   .   .   
  Processor                2    | .   .   .   7   6   .   .   .   .   
  Protection               3    | .   .   12  4   .   .   .   .   .   
  Energy Gun               6    | .   .   12  13  .   .   1   6   5   
  Energy Cannon            1    | .   .   .   .   .   6   3   .   2   
  Ballistic Gun            4    | .   26  8   .   3   .   .   .   .   
  Ballistic Cannon         6    | .   .   .   6   16  10  12  6   4   
Peak Build Rating          36   | 7   7   13  31  36  24  24  21  27  
  Average Rating           17   | 5   6   10  22  26  17  20  21  24  
  On Entrance              13   | .   7   7   13  31  1   24  21  21  
Naked Turns                54   | .   .   .   .   54  .   .   .   .   
Heaviest Build             45   | 17  17  31  43  45  36  33  15  25  
  Greatest Support         60   | 40  40  40  60  49  37  47  47  47  
  Greatest Overweight (x)  7    | .   .   .   7   2   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  10  5   5   5   5   
  Average Capacity         7    | 7   8   8   8   9   5   5   5   5   
  Most Carried             10   | 5   5   8   10  10  5   5   4   5   
  Average Carried          6    | 3   4   7   7   8   3   4   4   4   
  Final Capacity           10   | 8   8   8   10  5   5   5   5   5   
  Final Carried            10   | 4   5   8   10  5   4   4   4   5   

 Class Distribution 
--------------------
 53% | Mutant
 22% | Skirmisher
 19% | Gunner
  4% | Tank

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -9/Materials
 Skirmisher | -8/Materials
     Gunner | -7/Factory
     Gunner | -7/Lower Caves
 Skirmisher | -7/Lower Caves
     Mutant | -6/Factory
 Skirmisher | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   -5   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  
Matter Collected           1746 | 285  .    184  443  136  574  124  .    .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            2143 | 147  .    465  1058 132  102  134  .    105  
  Parts                    134  | 9    .    44   55   4    6    11   .    5    
Haulers Intercepted        2    | .    .    .    2    .    .    .    .    .    
Recyclers Shooed           2    | 1    .    .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      13   | .    .    .    .    .    6    7    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac 
Combat Hostiles Destroyed  56   | .   .   16  22  5   4   7   .   2   
  Guns                     22   | .   .   15  6   .   .   .   .   1   
  Cannons                  20   | .   .   .   7   5   3   4   .   1   
  AOE                      14   | .   .   1   9   .   1   3   .   .   
Classes Destroyed          12   | 2   .   4   4   .   2   .   .   .   
  Worker                   1    | .   .   .   1   .   .   .   .   .   
  Tunneler                 3    | 2   .   .   1   .   .   .   .   .   
  Hauler                   2    | .   .   .   2   .   .   .   .   .   
  Recycler                 2    | 1   .   .   1   .   .   .   .   .   
  Watcher                  4    | .   .   1   3   .   .   .   .   .   
  Swarmer                  18   | .   .   11  3   .   .   4   .   .   
  Grunt                    22   | .   .   2   12  3   2   2   .   1   
  Brawler                  3    | .   .   .   2   1   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   1   1   .   .   
  Sentry                   8    | .   .   3   4   1   .   .   .   .   
  Hunter                   1    | .   .   .   1   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   1   .   .   1   
Best Kill Streak           8    | 2   .   4   8   4   2   4   .   1   
  Combat Bots Only         5    | .   .   4   5   4   2   4   .   1   
Max Kills in Single Turn   3    | 1   .   1   3   1   1   3   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   3   .   1   3   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  
Hostile Shots Fired        434  | .    .    72   111  152  26   38   9    26   
  Missed                   141  | .    .    25   31   54   6    13   6    6    
Damage Taken               4165 | .    .    508  1287 1111 320  428  21   490  
  Core                     773  | .    .    52   117  378  28   14   .    184  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         84   | 100  100  87   78   .    .    40   100  .    
Volleys Fired              125  | 5    .    31   40   15   12   11   .    11   
  Largest                  3    | 2    .    2    3    3    3    3    .    3    
  Hottest                  224  | 60   .    90   176  132  224  182  .    203  
Shots Fired                310  | 10   .    62   109  45   34   23   .    27   
  Gun                      146  | 10   .    62   59   5    .    .    .    10   
  Cannon                   158  | .    .    .    46   40   33   22   .    17   
  Launcher                 6    | .    .    .    4    .    1    1    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  169  | 5    .    28   46   45   21   18   .    6    
  Thermal                  46   | .    .    .    9    .    12   4    .    21   
  Explosive                6    | .    .    .    4    .    1    1    .    .    
  Electromagnetic          89   | 5    .    34   50   .    .    .    .    .    
  Robot Hit Streak         15   | 8    .    15   13   5    10   5    .    4    
  Robot Miss Streak        14   | .    .    5    14   10   9    12   .    8    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    
Shots Hit Robots           213  | 8    .    35   85   33   27   15   .    10   
  Core Hits                181  | 3    .    26   85   31   10   19   .    7    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    
Melee Attacks              9    | .    .    5    4    .    .    .    .    .    
  Impact                   9    | .    .    5    4    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           5090 | 107  .    486  2290 631  701  502  .    373  
  Guns                     1312 | 107  .    433  702  .    .    .    .    70   
  Cannons                  2328 | .    .    .    591  576  599  326  .    236  
  Explosions               1179 | .    .    53   785  .    98   176  .    67   
  Melee                    212  | .    .    .    212  .    .    .    .    .    
  Ramming                  59   | .    .    .    .    55   4    .    .    .    
  Kinetic                  2005 | 42   .    108  591  576  329  293  .    66   
  Thermal                  852  | .    .    53   256  .    270  33   .    240  
  Explosive                958  | .    .    .    617  .    98   176  .    67   
  Electromagnetic          1004 | 65   .    325  614  .    .    .    .    .    
  Impact                   212  | .    .    .    212  .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    .    .    5    10   10   .    1    
  Average Corruption       7    | .    .    .    .    3    8    10   .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  45   | .    .    .    .    3    32   8    .    2    
    Message Errors         13   | .    .    .    .    1    10   1    .    1    
    Matter Fused           11   | .    .    .    .    .    8    2    .    1    
    Heat Flow Errors       5    | .    .    .    .    1    3    1    .    .    
    Energy Discharges      4    | .    .    .    .    .    4    .    .    .    
    Parts Rejected         1    | .    .    .    .    1    .    .    .    .    
    Parts Fused            1    | .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      2    | .    .    .    .    .    1    1    .    .    
    Data Loss (major)      3    | .    .    .    .    .    3    .    .    .    
    Misfires               1    | .    .    .    .    .    1    .    .    .    
    Alerts                 1    | .    .    .    .    .    1    .    .    .    
    Weapon Failures        3    | .    .    .    .    .    .    3    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            138  | .    .    11   96   .    19   2    .    10   
  Projectiles              21   | .    .    .    .    .    19   2    .    .    
  Explosions               88   | .    .    11   67   .    .    .    .    10   
  Melee                    29   | .    .    .    29   .    .    .    .    .    
Knockbacks                 46   | .    .    .    15   9    13   9    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  43   | .    .    .    14   8    13   8    .    .    
  Secondary                3    | .    .    .    1    1    .    1    .    .    
Self-Inflicted Damage      196  | .    .    67   125  .    4    .    .    .    
  Shots                    5    | .    .    2    3    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             8    | .    .    .    .    8    .    .    .    .    
  Kicked                   8    | .    .    .    .    8    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        663  | .    .    246  425  269  446  468  .    663  
  Average Temperature      168  | .    .    75   169  112  192  189  .    338  
  Received Heat Transfer   1581 | .    .    105  603  363  117  207  6    180  
  Effects                  30   | .    .    .    3    1    9    3    .    14   
    Shutdowns              5    | .    .    .    1    .    1    1    .    2    
    Energy Bleed           6    | .    .    .    .    1    1    1    .    3    
    Interference           7    | .    .    .    2    .    5    .    .    .    
    Matter Decay           3    | .    .    .    .    .    1    .    .    2    
    Short Circuit          2    | .    .    .    .    .    1    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    1    
    Damage (major)         5    | .    .    .    .    .    .    1    .    4    
    Damage (core)          1    | .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    2    .    .    .    .    .    
  Impact Corruptions       2    | .    .    .    2    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         1370 | .    .    100  385  .    400  50   .    435  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    2    2    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac 
Peak Influence             774  | 15  9   248 774 401 .   .   96  211 
  Initial                  315  | .   9   3   104 315 .   .   81  46  
  Average                  237  | 4   9   158 405 352 .   .   82  78  
Maximum Alert Level        3    | .   .   1   3   2   .   .   .   1   
  Low Security (%)         48   | 100 100 69  13  4   .   .   100 96  
  Level 1                  34   | .   .   30  47  70  .   .   .   3   
  Level 2                  10   | .   .   .   20  25  .   .   .   .   
  Level 3                  5    | .   .   .   18  .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   .   1   4   4   .   .   .   1   
  Investigation            .    | .   .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   1   .   .   .   .   
  Reinforcement            5    | .   .   1   3   .   .   .   .   1   
  Assault                  1    | .   .   .   1   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac 
Distress Signals           1    | .   .   1   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              84   | .   .   19  38  11  4   7   1   4   
  Peak Tracking Total      8    | .   .   4   8   5   3   4   1   2   
  Tactical Retreats        6    | .   .   .   5   1   .   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac 
Traps Triggered            1    | .   .   .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac 
Machines Disabled          8    | .   .   .   3   .   .   .   .   5   
  Max in Single Turn       3    | .   .   .   3   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac 
Machines Accessed          3    | .   2   .   .   .   1   .   .   .   
  Terminals                2    | .   2   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                3    | .   2   .   .   .   1   .   .   .   
  Successful               3    | .   2   .   .   .   1   .   .   .   
  Failed                   .    | .   .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                2    | .   2   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             3    | .   2   .   .   .   1   .   .   .   
  Record                   1    | .   1   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -5  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -5  
--------                   Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -7  -6  -5  
-------------              Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac 
Turns Passed               3606 | 120 260 762 843 417 830 110 77  187 
Spaces Moved               2033 | 55  161 368 436 300 501 44  62  106 
  Core                     106  | 3   .   .   1   102 .   .   .   .   
  Treads                   709  | 52  161 368 128 .   .   .   .   .   
  Legs                     1218 | .   .   .   307 198 501 44  62  106 
  Wheels                   .    | .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 90  50  130 126 126 126 
  Average Speed            140  | 154 160 160 134 100 151 128 126 126 
  Slowest Speed            400  | 160 160 160 400 270 200 130 126 130 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       23   | 5   31  29  47  14  74  5   2   4   
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   .   .   .   .   
  Unknown Exits Taken      7    | 1   1   1   .   1   1   1   1   .   
Scrap Searched             4    | .   .   .   .   .   4   .   .   .   
Spaces Dug                 3    | .   .   3   .   .   .   .   .   .   
Terrain Destroyed          148  | .   .   10  82  2   8   16  .   30  
  Melee                    3    | .   .   3   .   .   .   .   .   .   
  Projectile               12   | .   .   .   .   2   3   3   .   4   
  AOE                      133  | .   .   7   82  .   5   13  .   26  
Terrain Rammed             1    | .   .   .   .   .   1   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac 
Total                      2516 | 77  164 478 601 381 542 75  61  137 
  Wait                     182  | 6   .   36  67  36  9   13  .   15  
  Move                     2025 | 54  160 367 435 299 500 43  61  106 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  45   | 5   2   15  10  5   6   .   .   2   
  Fast Attach              36   | 6   .   5   12  5   4   3   .   1   
  Attach                   19   | 1   1   1   5   5   4   2   .   .   
  Detach                   4    | .   .   .   1   1   .   2   .   .   
  Swap                     17   | .   .   3   9   1   2   1   .   1   
  Drop                     45   | .   1   15  18  6   4   .   .   1   
  Fire                     125  | 5   .   31  40  15  12  11  .   11  
  Melee                    9    | .   .   5   4   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   1   .   .   .   
  Kick                     8    | .   .   .   .   8   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: [*Sto] / *Low)
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 2 exits: [*Fac] / Low)
-5/Factory

 History 
---------
 Turn | Location       | Event
   10 | -11/Scrapyard  | Discovered new exit (range 13)
  121 | -11/Scrapyard  | Entered Materials
  214 | -10/Materials  | Discovered new exit (range 7)
  314 | -10/Materials  | Build established: Mutant
  373 | -10/Materials  | Discovered new exit (range 3)
  381 | -10/Materials  | Entered another Materials area
  381 | -9/Materials   | Evolved 2 slots: Utility x2
 1097 | -9/Materials   | Discovered new exit (range 10)
 1143 | -9/Materials   | Entered another Materials area
 1143 | -8/Materials   | Evolved 2 slots: Propulsion x1, Weapon x1
 1943 | -8/Materials   | First assault squad dispatched
 1956 | -8/Materials   | Build established: Skirmisher
 1971 | -8/Materials   | Discovered new exit (range 6)
 1984 | -8/Materials   | Identified exit to Factory
 1986 | -8/Materials   | Entered Factory
 1986 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2120 | -7/Factory     | Garrison activated, responded to threat
 2223 | -7/Factory     | Lost 5 parts (1p2n2w)
 2349 | -7/Factory     | Released all parts (7)
 2378 | -7/Factory     | Lost 4 parts (3n1w)
 2391 | -7/Factory     | Discovered new exit (range 14)
 2397 | -7/Factory     | Discovered new exit (range 13)
 2403 | -7/Factory     | Core integrity fell below 50%
 2403 | -7/Factory     | Entered Lower Caves
 2635 | -7/Lower Caves | Build established: Mutant
 2941 | -7/Lower Caves | System corruption reached 10%
 2944 | -7/Lower Caves | Build established: Gunner
 2974 | -7/Lower Caves | Learned location of 1 exit from Factory
 3172 | -7/Lower Caves | Encountered a Warlord checkpoint
 3174 | -7/Lower Caves | Discovered new exit (range 8)
 3233 | -7/Lower Caves | Entered another Lower Caves area
 3302 | -7/Lower Caves | Discovered new exit (range 15)
 3340 | -7/Lower Caves | Lost 3 parts (1p2w)
 3343 | -7/Lower Caves | Entered Factory
 3343 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3344 | -6/Factory     | Identified exit to Lower Caves
 3414 | -6/Factory     | Discovered new exit (range 5)
 3420 | -6/Factory     | Entered another Factory area
 3420 | -5/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 3607 | -5/Factory     | Self-destructed

 Last Messages 
---------------
03592_ Critical hit (Burn: +37).
03593_ Overheating: Titanium Leg damaged (-1).
03593_ Overheating: Particle Gun damaged (-19).
03593_ Overheating: Lgt. Nuclear Core damaged (-14).
03593_ Overheating: Aluminum Leg damaged (-5).
03594_ Overheating: Energy bleed (-16).
03594_ Titanium Leg destroyed.
03596_ K-01 Serf collects debris.
03596_ Aluminum Leg destroyed.
03597_ Overheating: Matter decay (-19).
03598_ Overheating: Energy bleed (-14).
03598_ U-05 Engineer builds a Wall.
03599_ Overheating: Core damaged (-110).
03603_ Power failure, Lgt. Nuclear Core shutdown.
03603_ U-05 Engineer builds a Wall.
03604_ Particle Gun broken.
03604_ Overheating: Short circuit.
03604_ The unstable cave ceiling collapses.
03605_ Overheating: Energy bleed (-14).
03607_ Overheating: Imp. Titanium Leg damaged (-8).

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            400
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               1
Jamming Range              12
Armor Coverage             375
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SegregatorMobileCompactor
  Manual?         0
Play Time         00:44:49
  Cumulative      60.6 hours
  Start           2025.01.25 @ 05:28:35
  End             2025.01.25 @ 06:12:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          140
  Rogue           72
  Adventurer      15
  Explorer        53
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          49
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ec799c76-6f9c-4400-9146-80b533c037b3