Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.25 @ 06:12:47 Player: NeoBioHazard Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (68) 340 Value Destroyed (2242) 2242 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (152) 152 TOTAL SCORE: 6854 Bonus ------- High Alert Combat Kills 178 Friendly Fire -26 Cogmind --------- Core Integrity 816/1000 Matter 159/300 Energy 82/160 System Corruption 1% Temperature Critical (652) Movement Walking (130) Location -5/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (6) --- Improved Titanium Leg > --- UTILITY (6) ------ Improved Sensor Array > --- WEAPON (3) ------- Particle Gun Heavy Plasma Cannon > --- INVENTORY (5) ---- Linear Gravjet Plasma Cannon Mini Grenade Launcher Enhanced Flamer Lance Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg VSS Leg VSS Leg > --- UTILITY ---------- Improved Cooling System Small Storage Unit Medium Storage Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Flak Cannon Flak Cannon Flak Cannon > --- INVENTORY -------- Light Ion Engine Reinforced Ion Engine Aluminum Leg Huge Storage Unit Hacking Suite Field Laser Flak Cannon Gauss Cannon Mini Grenade Launcher Heavy Mace [Rating: 36] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg VSS Leg Hover Unit Aerolev Unit Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon Flak Cannon Energy Gun EM Shotgun Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Mace Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power 1 | . . . . . . . . 1 Propulsion 4 | . . . 1 1 . . 1 1 Utility 4 | . . 2 . 1 . . 1 . Weapon 1 | . . . 1 . . . . . Parts Attached 72 | 7 1 9 26 11 10 6 . 2 Power 6 | 1 . 1 1 1 1 1 . . Engine 5 | 1 . 1 1 1 1 . . . Core 1 | . . . . . . 1 . . Reactor . | . . . . . . . . . Propulsion 17 | 2 . . 8 4 2 1 . . Treads 4 | 2 . . 2 . . . . . Leg 12 | . . . 5 4 2 1 . . Wheel . | . . . . . . . . . Hover 1 | . . . 1 . . . . . Flight . | . . . . . . . . . Utility 15 | 2 . 4 5 3 1 . . . Device 6 | . . 1 2 2 1 . . . Storage 4 | 2 . . 1 1 . . . . Processor 2 | . . . 2 . . . . . Hackware . | . . . . . . . . . Protection 3 | . . 3 . . . . . . Artifact . | . . . . . . . . . Weapon 34 | 2 1 4 12 3 6 4 . 2 Energy Gun 11 | 1 . 3 6 . . 1 . . Energy Cannon 4 | . . . . . 2 1 . 1 Ballistic Gun 3 | 1 1 . . 1 . . . . Ballistic Cannon 9 | . . . 3 2 3 1 . . Launcher 4 | . . . 2 . 1 1 . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . 1 1 . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 20 | . . 1 3 10 . 3 . 3 Power 4 | . . 1 . 2 . 1 . . Propulsion 8 | . . . 1 5 . . . 2 Utility 1 | . . . 1 . . . . . Weapon 7 | . . . 1 3 . 2 . 1 Highest Loss Streak 5 | . . 1 2 5 . 3 . 3 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 73 | . 98 94 92 77 37 48 46 43 Engine 7 | . 14 9 9 5 7 3 . . Treads 9 | . 28 22 9 . . . . . Leg 10 | . . . 16 22 9 17 20 16 Device 4 | . . 5 3 8 2 7 6 5 Storage 13 | . 28 22 18 14 . . . . Processor 2 | . . . 7 6 . . . . Protection 3 | . . 12 4 . . . . . Energy Gun 6 | . . 12 13 . . 1 6 5 Energy Cannon 1 | . . . . . 6 3 . 2 Ballistic Gun 4 | . 26 8 . 3 . . . . Ballistic Cannon 6 | . . . 6 16 10 12 6 4 Peak Build Rating 36 | 7 7 13 31 36 24 24 21 27 Average Rating 17 | 5 6 10 22 26 17 20 21 24 On Entrance 13 | . 7 7 13 31 1 24 21 21 Naked Turns 54 | . . . . 54 . . . . Heaviest Build 45 | 17 17 31 43 45 36 33 15 25 Greatest Support 60 | 40 40 40 60 49 37 47 47 47 Greatest Overweight (x) 7 | . . . 7 2 1 . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 5 5 5 5 Average Capacity 7 | 7 8 8 8 9 5 5 5 5 Most Carried 10 | 5 5 8 10 10 5 5 4 5 Average Carried 6 | 3 4 7 7 8 3 4 4 4 Final Capacity 10 | 8 8 8 10 5 5 5 5 5 Final Carried 10 | 4 5 8 10 5 4 4 4 5 Class Distribution -------------------- 53% | Mutant 22% | Skirmisher 19% | Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -6/Factory Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Matter Collected 1746 | 285 . 184 443 136 574 124 . . Remotely . | . . . . . . . . . Salvage Created 2143 | 147 . 465 1058 132 102 134 . 105 Parts 134 | 9 . 44 55 4 6 11 . 5 Haulers Intercepted 2 | . . . 2 . . . . . Recyclers Shooed 2 | 1 . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 13 | . . . . . 6 7 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 56 | . . 16 22 5 4 7 . 2 Guns 22 | . . 15 6 . . . . 1 Cannons 20 | . . . 7 5 3 4 . 1 AOE 14 | . . 1 9 . 1 3 . . Classes Destroyed 12 | 2 . 4 4 . 2 . . . Worker 1 | . . . 1 . . . . . Tunneler 3 | 2 . . 1 . . . . . Hauler 2 | . . . 2 . . . . . Recycler 2 | 1 . . 1 . . . . . Watcher 4 | . . 1 3 . . . . . Swarmer 18 | . . 11 3 . . 4 . . Grunt 22 | . . 2 12 3 2 2 . 1 Brawler 3 | . . . 2 1 . . . . Duelist 2 | . . . . . 1 1 . . Sentry 8 | . . 3 4 1 . . . . Hunter 1 | . . . 1 . . . . . Programmer 2 | . . . . . 1 . . 1 Best Kill Streak 8 | 2 . 4 8 4 2 4 . 1 Combat Bots Only 5 | . . 4 5 4 2 4 . 1 Max Kills in Single Turn 3 | 1 . 1 3 1 1 3 . 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . 1 3 . 1 3 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Hostile Shots Fired 434 | . . 72 111 152 26 38 9 26 Missed 141 | . . 25 31 54 6 13 6 6 Damage Taken 4165 | . . 508 1287 1111 320 428 21 490 Core 773 | . . 52 117 378 28 14 . 184 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 84 | 100 100 87 78 . . 40 100 . Volleys Fired 125 | 5 . 31 40 15 12 11 . 11 Largest 3 | 2 . 2 3 3 3 3 . 3 Hottest 224 | 60 . 90 176 132 224 182 . 203 Shots Fired 310 | 10 . 62 109 45 34 23 . 27 Gun 146 | 10 . 62 59 5 . . . 10 Cannon 158 | . . . 46 40 33 22 . 17 Launcher 6 | . . . 4 . 1 1 . . Special . | . . . . . . . . . Kinetic 169 | 5 . 28 46 45 21 18 . 6 Thermal 46 | . . . 9 . 12 4 . 21 Explosive 6 | . . . 4 . 1 1 . . Electromagnetic 89 | 5 . 34 50 . . . . . Robot Hit Streak 15 | 8 . 15 13 5 10 5 . 4 Robot Miss Streak 14 | . . 5 14 10 9 12 . 8 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 213 | 8 . 35 85 33 27 15 . 10 Core Hits 181 | 3 . 26 85 31 10 19 . 7 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes . | . . . . . . . . . Melee Attacks 9 | . . 5 4 . . . . . Impact 9 | . . 5 4 . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5090 | 107 . 486 2290 631 701 502 . 373 Guns 1312 | 107 . 433 702 . . . . 70 Cannons 2328 | . . . 591 576 599 326 . 236 Explosions 1179 | . . 53 785 . 98 176 . 67 Melee 212 | . . . 212 . . . . . Ramming 59 | . . . . 55 4 . . . Kinetic 2005 | 42 . 108 591 576 329 293 . 66 Thermal 852 | . . 53 256 . 270 33 . 240 Explosive 958 | . . . 617 . 98 176 . 67 Electromagnetic 1004 | 65 . 325 614 . . . . . Impact 212 | . . . 212 . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . . . . 5 10 10 . 1 Average Corruption 7 | . . . . 3 8 10 . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 45 | . . . . 3 32 8 . 2 Message Errors 13 | . . . . 1 10 1 . 1 Matter Fused 11 | . . . . . 8 2 . 1 Heat Flow Errors 5 | . . . . 1 3 1 . . Energy Discharges 4 | . . . . . 4 . . . Parts Rejected 1 | . . . . 1 . . . . Parts Fused 1 | . . . . . 1 . . . Data Loss (minor) 2 | . . . . . 1 1 . . Data Loss (major) 3 | . . . . . 3 . . . Misfires 1 | . . . . . 1 . . . Alerts 1 | . . . . . 1 . . . Weapon Failures 3 | . . . . . . 3 . . Overload Shots . | . . . . . . . . . Overflow Damage 138 | . . 11 96 . 19 2 . 10 Projectiles 21 | . . . . . 19 2 . . Explosions 88 | . . 11 67 . . . . 10 Melee 29 | . . . 29 . . . . . Knockbacks 46 | . . . 15 9 13 9 . . Impact . | . . . . . . . . . Kinetic 43 | . . . 14 8 13 8 . . Secondary 3 | . . . 1 1 . 1 . . Self-Inflicted Damage 196 | . . 67 125 . 4 . . . Shots 5 | . . 2 3 . . . . . Rammed . | . . . . . . . . . Targets Rammed 8 | . . . . 8 . . . . Kicked 8 | . . . . 8 . . . . Crushed . | . . . . . . . . . Highest Temperature 663 | . . 246 425 269 446 468 . 663 Average Temperature 168 | . . 75 169 112 192 189 . 338 Received Heat Transfer 1581 | . . 105 603 363 117 207 6 180 Effects 30 | . . . 3 1 9 3 . 14 Shutdowns 5 | . . . 1 . 1 1 . 2 Energy Bleed 6 | . . . . 1 1 1 . 3 Interference 7 | . . . 2 . 5 . . . Matter Decay 3 | . . . . . 1 . . 2 Short Circuit 2 | . . . . . 1 . . 1 Damage (minor) 1 | . . . . . . . . 1 Damage (major) 5 | . . . . . . 1 . 4 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . Impact Corruptions 2 | . . . 2 . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1370 | . . 100 385 . 400 50 . 435 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . 2 2 . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Peak Influence 774 | 15 9 248 774 401 . . 96 211 Initial 315 | . 9 3 104 315 . . 81 46 Average 237 | 4 9 158 405 352 . . 82 78 Maximum Alert Level 3 | . . 1 3 2 . . . 1 Low Security (%) 48 | 100 100 69 13 4 . . 100 96 Level 1 34 | . . 30 47 70 . . . 3 Level 2 10 | . . . 20 25 . . . . Level 3 5 | . . . 18 . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . . 1 4 4 . . . 1 Investigation . | . . . . . . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 5 | . . 1 3 . . . . 1 Assault 1 | . . . 1 . . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Distress Signals 1 | . . 1 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 84 | . . 19 38 11 4 7 1 4 Peak Tracking Total 8 | . . 4 8 5 3 4 1 2 Tactical Retreats 6 | . . . 5 1 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Traps Triggered 1 | . . . . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Machines Disabled 8 | . . . 3 . . . . 5 Max in Single Turn 3 | . . . 3 . . . . 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Machines Accessed 3 | . 2 . . . 1 . . . Terminals 2 | . 2 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 3 | . 2 . . . 1 . . . Successful 3 | . 2 . . . 1 . . . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 2 | . 2 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 3 | . 2 . . . 1 . . . Record 1 | . 1 . . . . . . . Open Door 1 | . . . . . 1 . . . Dispatch Records 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections . | . . . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Turns Passed 3606 | 120 260 762 843 417 830 110 77 187 Spaces Moved 2033 | 55 161 368 436 300 501 44 62 106 Core 106 | 3 . . 1 102 . . . . Treads 709 | 52 161 368 128 . . . . . Legs 1218 | . . . 307 198 501 44 62 106 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 90 50 130 126 126 126 Average Speed 140 | 154 160 160 134 100 151 128 126 126 Slowest Speed 400 | 160 160 160 400 270 200 130 126 130 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 23 | 5 31 29 47 14 74 5 2 4 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . Scrap Searched 4 | . . . . . 4 . . . Spaces Dug 3 | . . 3 . . . . . . Terrain Destroyed 148 | . . 10 82 2 8 16 . 30 Melee 3 | . . 3 . . . . . . Projectile 12 | . . . . 2 3 3 . 4 AOE 133 | . . 7 82 . 5 13 . 26 Terrain Rammed 1 | . . . . . 1 . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Total 2516 | 77 164 478 601 381 542 75 61 137 Wait 182 | 6 . 36 67 36 9 13 . 15 Move 2025 | 54 160 367 435 299 500 43 61 106 Hop . | . . . . . . . . . Pick Up 45 | 5 2 15 10 5 6 . . 2 Fast Attach 36 | 6 . 5 12 5 4 3 . 1 Attach 19 | 1 1 1 5 5 4 2 . . Detach 4 | . . . 1 1 . 2 . . Swap 17 | . . 3 9 1 2 1 . 1 Drop 45 | . 1 15 18 6 4 . . 1 Fire 125 | 5 . 31 40 15 12 11 . 11 Melee 9 | . . 5 4 . . . . . Ram 1 | . . . . . 1 . . . Kick 8 | . . . . 8 . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Sto] / *Low) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: [*Fac] / Low) -5/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 13) 121 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Discovered new exit (range 7) 314 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 3) 381 | -10/Materials | Entered another Materials area 381 | -9/Materials | Evolved 2 slots: Utility x2 1097 | -9/Materials | Discovered new exit (range 10) 1143 | -9/Materials | Entered another Materials area 1143 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1943 | -8/Materials | First assault squad dispatched 1956 | -8/Materials | Build established: Skirmisher 1971 | -8/Materials | Discovered new exit (range 6) 1984 | -8/Materials | Identified exit to Factory 1986 | -8/Materials | Entered Factory 1986 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2120 | -7/Factory | Garrison activated, responded to threat 2223 | -7/Factory | Lost 5 parts (1p2n2w) 2349 | -7/Factory | Released all parts (7) 2378 | -7/Factory | Lost 4 parts (3n1w) 2391 | -7/Factory | Discovered new exit (range 14) 2397 | -7/Factory | Discovered new exit (range 13) 2403 | -7/Factory | Core integrity fell below 50% 2403 | -7/Factory | Entered Lower Caves 2635 | -7/Lower Caves | Build established: Mutant 2941 | -7/Lower Caves | System corruption reached 10% 2944 | -7/Lower Caves | Build established: Gunner 2974 | -7/Lower Caves | Learned location of 1 exit from Factory 3172 | -7/Lower Caves | Encountered a Warlord checkpoint 3174 | -7/Lower Caves | Discovered new exit (range 8) 3233 | -7/Lower Caves | Entered another Lower Caves area 3302 | -7/Lower Caves | Discovered new exit (range 15) 3340 | -7/Lower Caves | Lost 3 parts (1p2w) 3343 | -7/Lower Caves | Entered Factory 3343 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3344 | -6/Factory | Identified exit to Lower Caves 3414 | -6/Factory | Discovered new exit (range 5) 3420 | -6/Factory | Entered another Factory area 3420 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3607 | -5/Factory | Self-destructed Last Messages --------------- 03592_ Critical hit (Burn: +37). 03593_ Overheating: Titanium Leg damaged (-1). 03593_ Overheating: Particle Gun damaged (-19). 03593_ Overheating: Lgt. Nuclear Core damaged (-14). 03593_ Overheating: Aluminum Leg damaged (-5). 03594_ Overheating: Energy bleed (-16). 03594_ Titanium Leg destroyed. 03596_ K-01 Serf collects debris. 03596_ Aluminum Leg destroyed. 03597_ Overheating: Matter decay (-19). 03598_ Overheating: Energy bleed (-14). 03598_ U-05 Engineer builds a Wall. 03599_ Overheating: Core damaged (-110). 03603_ Power failure, Lgt. Nuclear Core shutdown. 03603_ U-05 Engineer builds a Wall. 03604_ Particle Gun broken. 03604_ Overheating: Short circuit. 03604_ The unstable cave ceiling collapses. 03605_ Overheating: Energy bleed (-14). 03607_ Overheating: Imp. Titanium Leg damaged (-8). Map ----- +----------------------------------------------------+ | ##### """" = ! #???????????????? | | + // """" !! #???????????????? | | # // #####+#####??????????????? | | # // """" """" # #??????????????? | | """" """" # #??????????????? | | ! 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T#???????????????????????? | | ?????????????? #???????????????????????? | | ?????????????? ##???????????????????????? | | ????????????? #????????????????????????? | | ????????????? #????????????????????????? | | ?????????????? #########????????????????? | | ??????????????? # ????????????????? | | ????????????????? # ????????????????? | | ??????????????????# # """ """????????????????? | | ??????????????????# # """ """ ???????????????? | | ???????????####+### # """ """ #???????????? | | ???????? =%;@ #???????????? | | ???????? ug """ """ #???????????? | | ???????? # """ """????????????????? | | ????????? %# """ ""?????????????????? | | ????????? ^ # ???????????????? | | ??????????#####+######### ???????????????? | | ????????????????????????# ???????????????? | | ????????????????????????#########+#??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SegregatorMobileCompactor Manual? 0 Play Time 00:44:49 Cumulative 60.6 hours Start 2025.01.25 @ 05:28:35 End 2025.01.25 @ 06:12:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 140 Rogue 72 Adventurer 15 Explorer 53 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 49 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ec799c76-6f9c-4400-9146-80b533c037b3