Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.18 @ 00:41:48

Player: Irecco

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (7)        1400
Robots Destroyed (13)      65
Value Destroyed (237)      237
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4842

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/1150
Matter                     178/300
Energy                     61/100
System Corruption          15%
Temperature                Warm (103)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (7) ---
               (None)
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Field Propulsion Drive
           Energy Well (350)
  Advanced ECM Suite
  Improved Field Recycling Unit (29)

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Nuclear Pulse Thruster
           Nuclear Pulse Thruster
           Nuclear Pulse Thruster
           Biomechanical Wings
           Nuclear Pulse Array
>          --- UTILITY ----------
  Advanced Weight Redist. System
  Advanced ECM Suite
  Improved Reaction Control System
  Advanced Shield Generator
>          --- WEAPON -----------
    Cooled Pulse Rifle
  Advanced Assault Cannon
>          --- INVENTORY --------
           Nuclear Pulse Thruster
     Small Battery
           Energy Well
  Improved Field Recycling Unit
           Force Rifle
[Rating: 72]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Fission Core
Propulsion                 Xenon Bombardment Thruster
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
  Flight Unit              Xenon Bombardment Thruster
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Protection               Weapon Shielding
Weapon                     Light Assault Rifle
  Energy Gun               EM Shotgun
  Energy Cannon            Heavy Neutron Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Slots Evolved              12   | .   .   2   2   2   2   2   2   
  Power                    2    | .   .   .   .   .   1   1   .   
  Propulsion               5    | .   .   2   1   .   .   1   1   
  Utility                  5    | .   .   .   1   2   1   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             81   | 8   8   12  6   13  19  7   8   
  Power                    14   | 1   1   1   .   2   5   3   1   
    Engine                 13   | 1   1   1   .   2   5   3   .   
    Core                   1    | .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               27   | 3   2   2   1   5   7   2   5   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   .   
    Wheel                  1    | 1   .   .   .   .   .   .   .   
    Hover                  5    | .   2   2   1   .   .   .   .   
    Flight                 19   | .   .   .   .   5   7   2   5   
  Utility                  13   | 2   1   2   1   2   4   1   .   
    Device                 8    | 1   .   .   .   2   4   1   .   
    Storage                2    | 1   .   1   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             3    | .   1   1   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   27   | 2   4   7   4   4   3   1   2   
    Energy Gun             13   | .   3   4   2   .   2   1   1   
    Energy Cannon          1    | .   .   .   .   .   .   .   1   
    Ballistic Gun          2    | 2   .   .   .   .   .   .   .   
    Ballistic Cannon       4    | .   .   .   .   3   1   .   .   
    Launcher               6    | .   1   3   2   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   .   .   .   
  Unidentified Prototypes  5    | .   .   1   .   .   3   .   1   
Parts Lost                 30   | .   .   .   11  .   3   3   13  
  Power                    5    | .   .   .   .   .   1   1   3   
  Propulsion               15   | .   .   .   5   .   1   2   7   
  Utility                  5    | .   .   .   3   .   .   .   2   
  Weapon                   5    | .   .   .   3   .   1   .   1   
  Highest Loss Streak      11   | .   .   .   11  .   3   1   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     75   | .   100 99  54  40  68  72  44  
  Engine                   11   | .   14  11  9   7   12  9   5   
  Leg                      4    | .   16  .   .   .   .   .   .   
  Hover                    7    | .   11  43  21  .   .   .   .   
  Flight                   16   | .   .   .   .   22  33  28  25  
  Device                   12   | .   14  11  3   6   13  21  7   
  Protection               4    | .   12  10  7   .   .   .   .   
  Energy Gun               6    | .   13  18  9   .   1   5   .   
  Ballistic Gun            4    | .   14  .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   4   4   .   
Peak Build Rating          72   | 7   9   13  14  32  58  72  66  
  Average Rating           27   | 5   7   11  9   19  43  62  51  
  On Entrance              20   | .   7   8   12  3   32  58  43  
Naked Turns                10   | .   .   .   .   .   .   .   10  
Heaviest Build             39   | 13  13  16  19  24  39  38  30  
  Greatest Support         47   | 20  20  24  24  30  39  46  47  
  Greatest Overweight (x)  3    | .   .   .   3   2   1   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   5   5   5   
  Average Capacity         5    | 7   5   5   5   5   5   5   5   
  Most Carried             5    | 1   5   4   4   3   5   5   5   
  Average Carried          3    | .   4   3   2   2   4   4   4   
  Final Capacity           8    | 8   5   5   5   5   5   5   5   
  Final Carried            5    | .   5   4   2   3   4   5   4   

 Class Distribution 
--------------------
 48% | Sprinter
 43% | Mutant
  8% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
         Sprinter | -7/Factory
         Sprinter | -6/Factory
         Sprinter | -5/Factory
         Sprinter | -4/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -4  
-----------                Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Matter Collected           944  | 294 70  83  60  .   210 223 4   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            505  | 92  205 83  .   .   125 .   .   
  Parts                    24   | 3   14  4   .   .   3   .   .   
Haulers Intercepted        1    | .   1   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   .   2   .   .   
Parts Field Recycled       27   | .   .   .   .   14  13  .   .   
  Retrieved Matter         305  | .   .   .   .   138 167 .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Combat Hostiles Destroyed  3    | .   2   1   .   .   .   .   .   
  Guns                     2    | .   1   1   .   .   .   .   .   
  AOE                      1    | .   1   .   .   .   .   .   .   
Classes Destroyed          8    | 2   4   1   .   .   1   .   .   
  Worker                   2    | .   2   .   .   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   
  Recycler                 2    | 1   .   .   .   .   1   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   
  Watcher                  3    | .   2   1   .   .   .   .   .   
  Grunt                    2    | .   2   .   .   .   .   .   .   
  Sentry                   1    | .   .   1   .   .   .   .   .   
Best Kill Streak           4    | 1   4   2   .   .   1   .   .   
  Combat Bots Only         2    | .   2   1   .   .   .   .   .   
Max Kills in Single Turn   2    | 1   2   1   .   .   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -4   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Hostile Shots Fired        367  | .    9    9    41   .    8    109  191  
  Missed                   178  | .    5    4    14   .    5    69   81   
Damage Taken               3471 | .    65   125  548  .    229  652  1852 
  Core                     1512 | .    14   .    153  .    12   166  1167 
  Absorbed by Shields      199  | .    .    .    .    .    .    137  62   
  Redirected to Shielding  50   | .    10   23   17   .    .    .    .    
  Regen/Repaired (Parts)   121  | .    .    .    .    .    79   42   .    
Core Remaining (%)         92   | 100  94   100  72   100  98   83   .    
Volleys Fired              119  | 7    21   14   9    .    27   29   12   
  Largest                  2    | 2    2    2    2    .    2    2    1    
  Hottest                  128  | 40   90   90   90   .    80   128  110  
Shots Fired                180  | 14   39   19   10   .    32   54   12   
  Gun                      106  | 14   36   10   4    .    13   29   .    
  Cannon                   56   | .    .    .    .    .    19   25   12   
  Launcher                 18   | .    3    9    6    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  78   | 14   20   .    .    .    19   25   .    
  Thermal                  54   | .    .    .    .    .    13   29   12   
  Explosive                18   | .    3    9    6    .    .    .    .    
  Electromagnetic          30   | .    16   10   4    .    .    .    .    
  Robot Hit Streak         6    | 5    5    6    5    .    5    4    2    
  Robot Miss Streak        7    | 1    6    2    1    .    2    7    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           55   | 10   17   7    4    3    10   2    2    
  Core Hits                30   | 5    12   7    1    .    4    1    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    .    1    1    .    
    Burn                   2    | .    .    .    .    .    1    1    .    
Melee Attacks              5    | .    .    .    .    3    2    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    .    3    2    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           1030 | 89   286  184  73   .    192  118  88   
  Guns                     552  | 89   201  91   56   .    57   58   .    
  Cannons                  277  | .    .    .    .    .    135  60   82   
  Explosions               178  | .    68   93   17   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  23   | .    17   .    .    .    .    .    6    
  Kinetic                  343  | 89   59   .    .    .    135  60   .    
  Thermal                  265  | .    68   .    .    .    57   58   82   
  Explosive                110  | .    .    93   17   .    .    .    .    
  Electromagnetic          289  | .    142  91   56   .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         15   | .    2    .    1    3    9    .    15   
  Average Corruption       4    | .    1    .    1    1    9    .    14   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  19   | .    7    .    .    1    10   .    1    
    Message Errors         3    | .    2    .    .    .    1    .    .    
    Matter Fused           4    | .    1    .    .    .    3    .    .    
    Heat Flow Errors       7    | .    2    .    .    .    4    .    1    
    Energy Discharges      1    | .    .    .    .    1    .    .    .    
    Data Loss (minor)      2    | .    1    .    .    .    1    .    .    
    Data Loss (major)      1    | .    1    .    .    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    1    .    .    
Overload Shots             3    | .    .    .    .    .    .    3    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    .    .    2    1    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    .    2    1    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      66   | .    3    59   2    .    .    .    2    
  Shots                    3    | .    .    2    1    .    .    .    .    
  Rammed                   2    | .    .    .    .    .    .    .    2    
Targets Rammed             7    | .    5    .    .    .    .    .    2    
  Kicked                   5    | .    5    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        381  | .    170  116  40   44   381  163  370  
  Average Temperature      110  | .    43   58   22   17   170  65   163  
  Received Heat Transfer   562  | .    36   21   162  .    .    143  200  
  Effects                  7    | .    .    .    .    .    7    .    .    
    Shutdowns              5    | .    .    .    .    .    5    .    .    
    Energy Bleed           2    | .    .    .    .    .    2    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    1    .    .    
  Heat Transferred         422  | .    50   .    .    .    185  187  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Peak Influence             720  | 10  128 142 62  111 140 720 433 
  Initial                  343  | .   6   4   59  6   53  68  343 
  Average                  108  | 5   51  57  40  25  61  377 369 
Maximum Alert Level        3    | .   .   .   .   .   .   3   2   
  Low Security (%)         84   | 100 100 100 100 100 100 25  .   
  Level 1                  9    | .   .   .   .   .   .   29  85  
  Level 2                  6    | .   .   .   .   .   .   42  14  
  Level 3                  .    | .   .   .   .   .   .   2   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   .   .   1   1   1   6   3   
  Investigation            7    | .   .   .   .   1   1   3   2   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   1   .   .   2   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   1   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Distress Signals           3    | .   1   .   .   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              105  | .   9   5   11  2   13  49  16  
  Peak Tracking Total      18   | .   4   3   7   2   4   18  13  
  Tactical Retreats        16   | .   .   .   2   .   2   10  2   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Traps Triggered            6    | .   1   .   .   1   2   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Machines Disabled          2    | .   .   2   .   .   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Machines Accessed          27   | .   6   3   .   3   7   6   2   
  Terminals                19   | .   5   2   .   1   5   5   1   
  Fabricators              2    | .   .   .   .   1   1   .   .   
  Repair Stations          3    | .   .   .   .   .   1   1   1   
  Recycling Units          3    | .   1   1   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                71   | .   12  7   .   5   23  19  5   
  Successful               36   | .   7   2   .   1   15  10  1   
  Failed                   33   | .   5   5   .   4   7   8   4   
    Catastrophic           9    | .   2   2   .   1   .   3   1   
  Database Lockouts        2    | .   .   .   .   .   1   1   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                53   | .   11  5   .   1   18  16  2   
  Fabricators              6    | .   .   .   .   3   3   .   .   
  Repair Stations          8    | .   .   .   .   .   2   3   3   
  Recycling Units          4    | .   1   2   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             28   | .   6   2   .   .   12  8   .   
  Record                   16   | .   4   .   .   .   9   3   .   
  Part Schematic           1    | .   .   .   .   .   1   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   2   1   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   1   .   
  Security Status          1    | .   .   .   .   .   .   1   .   
  Investigation Status     1    | .   .   .   .   .   .   1   .   
  Registered Components    1    | .   .   .   .   .   .   1   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   
  Load Schematic           1    | .   .   .   .   .   1   .   .   
Repair Station Hacks       5    | .   .   .   .   .   2   2   1   
  Scan Component           3    | .   .   .   .   .   1   1   1   
  Repair                   2    | .   .   .   .   .   1   1   .   
Recycling Unit Hacks       2    | .   1   .   .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   
Hacking Detections         21   | .   5   3   .   2   5   4   2   
  Full Trace Events        7    | .   .   .   .   1   1   3   2   
  Feedback Events          1    | .   .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   1   1   .   
  Time                     101  | .   .   .   .   .   51  50  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   .   2   2   .   .   
  Non-combat               4    | .   .   .   .   2   2   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        5    | .   .   .   .   3   2   .   .   
  parse_system             3    | .   .   .   .   2   1   .   .   
  no_distress              1    | .   .   .   .   .   1   .   .   
  find_chute               1    | .   .   .   .   1   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Turns Passed               2939 | 253  815  191  107  341  669  376  187  
Spaces Moved               4580 | 195  838  250  111  674  1328 771  413  
  Core                     130  | 16   .    .    16   96   .    .    2    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     521  | 177  344  .    .    .    .    .    .    
  Wheels                   2    | 2    .    .    .    .    .    .    .    
  Hover                    839  | .    494  250  95   .    .    .    .    
  Flight                   3088 | .    .    .    .    578  1328 771  411  
  Fastest Speed            24   | 50   56   48   48   28   28   28   24   
  Average Speed            45   | 114  82   48   71   38   28   28   29   
  Slowest Speed            200  | 120  120  48   200  150  105  31   170  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            16   | .    .    .    .    4    3    7    2    
  Cave-ins Triggered       3    | .    .    .    .    .    1    .    2    
Exploration Rate (%)       24   | 11   73   10   17   17   29   25   16   
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 144  | .    28   46   33   .    10   21   6    
Terrain Destroyed          168  | .    28   57   40   .    11   22   10   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               43   | .    .    .    .    .    11   22   10   
  AOE                      125  | .    28   57   40   .    .    .    .    
Terrain Rammed             1    | .    1    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Total                      5216 | 211  924  297  127  747  1578 866  466  
  Wait                     358  | .    40   18   1    59   156  65   19   
  Move                     4538 | 194  837  249  110  665  1320 756  407  
  Hop                      16   | .    .    .    .    4    3    7    2    
  Pick Up                  20   | 1    8    2    1    .    4    .    4    
  Fast Attach              38   | 7    1    .    .    9    12   5    4    
  Attach                   15   | .    .    3    3    2    3    1    3    
  Detach                   8    | .    .    1    .    3    2    2    .    
  Swap                     28   | 1    7    9    3    2    4    1    1    
  Drop                     19   | 1    4    1    .    .    8    .    5    
  Fire                     119  | 7    21   14   9    .    27   29   12   
  Melee                    5    | .    .    .    .    3    2    .    .    
  Ram                      3    | .    1    .    .    .    .    .    2    
  Kick                     5    | .    5    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            44   | .    .    .    .    .    37   .    7    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Fac / [*Sto])
-6/Factory
-5/Factory
-4/Factory

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 15)
  254 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  480 | -10/Materials | Discovered new exit (range 16)
  628 | -10/Materials | Discovered new exit (range 15)
  959 | -10/Materials | Discovered new exit (range 16)
 1069 | -10/Materials | Entered another Materials area
 1069 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1250 | -9/Materials  | Discovered new exit (range 9)
 1260 | -9/Materials  | Entered another Materials area
 1260 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1356 | -8/Materials  | Discovered new exit (range 8)
 1367 | -8/Materials  | Entered Factory
 1367 | -7/Factory    | Evolved 2 slots: Utility x2
 1391 | -7/Factory    | Lost 11 parts (5n3u3w)
 1558 | -7/Factory    | Discovered new exit (range 10)
 1697 | -7/Factory    | Discovered new exit (range 15)
 1708 | -7/Factory    | Entered another Factory area
 1708 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 1752 | -6/Factory    | Build established: Sprinter
 1951 | -6/Factory    | Crushed by falling debris
 1982 | -6/Factory    | Lost 3 parts (1p1n1w)
 2152 | -6/Factory    | Repaired Hvy. Ion Engine
 2307 | -6/Factory    | Discovered new exit (range 8)
 2318 | -6/Factory    | Central database locked down
 2377 | -6/Factory    | Entered another Factory area
 2377 | -5/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 2379 | -5/Factory    | Identified exit to DSF
 2383 | -5/Factory    | Central database locked down
 2406 | -5/Factory    | Garrison activated, responded to threat
 2578 | -5/Factory    | Repaired Lgt. Angular Momentum Engine
 2677 | -5/Factory    | Search patrols dispatched
 2680 | -5/Factory    | Spotted B-75 Beast
 2745 | -5/Factory    | Discovered new exit (range 15)
 2753 | -5/Factory    | Entered another Factory area
 2753 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2815 | -4/Factory    | Spotted B-86 Titan
 2871 | -4/Factory    | Spotted B-86 Titan
 2929 | -4/Factory    | Crushed by falling debris
 2930 | -4/Factory    | Crushed by falling debris
 2931 | -4/Factory    | System corruption reached 10%
 2934 | -4/Factory    | Core integrity fell below 50%
 2939 | -4/Factory    | Core integrity fell below 20%
 2940 | -4/Factory    | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
K-01 Serf collects debris.
Wall collapses.
Critical hit (Burn: +50).
K-01 Serf collects debris.
Penetrated by Slug.
Slug penetrates Earth.
Penetrated by Slug.
Wall collapses.
System corrupted: Heat flow error (+162).
Penetrated by Slug. <x2>
Slug penetrates Wall.
Penetrated by Slug.
Slammed into H-77 Assassin.
Destabilizing: Core damaged (-23).
Penetrated by Slug.
K-01 Serf collects debris.
Penetrated by Slug.
Slug penetrates Wall.
Slammed into M-28 Smith.
Critical hit (Burn: +50).

 Map 
-----
+----------------------------------------------------+
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| ??#  [= %  #            #????????????????????????? |
| ??#  [=    ######+##;#;#######???????????????????? |
| ??#  [=  ! #??#     +        #???????????????????? |
| ??#        #??#     #        #???????????????????? |
| ??+    """ #??#     #        #???????????????????? |
| ??#  ! """ ####     +        #???????????????????? |
| ??#!   """ +        #   hk   #???????????????????? |
| ??#        #  ^     #        #???????????????????? |
| #########+##        #    m   #???????????????????? |
|                     #    @   #???????????????????? |
|                     #   hg h #???????????????????? |
|                     #####hgg###??????????????????? |
|             "       #??##     #??????????????????? |
|            "%"      #??##    ##??????????????????? |
|             "########??##     #??????????????????? |
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|              #???????????# # #???????????????????? |
|              #???????????#####???????????????????? |
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| " """ """ """  " "  #????????????????????????????? |
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| " """ """ """ = ""  #????????????????????????????? |
|                     #????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          31
Energy Capacity            470
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               2
Additional Mass Support    9
Armor Coverage             150
Weapon Shielding           33
Evasion (%)                74

 Item Schematics 
-----------------
 Imp. Thermal Shield | -6/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Can't Catch Me
Dynamic Key
Librarian
Made in Tau Ceti IV
Oops
Serviceable Loadout
Storm Trooper

 Challenges 
------------
None

 Game 
------
Seed              QuantumAnalysisGun
  Manual?         0
Play Time         01:52:37
  Cumulative      3.0 hours
  Start           2025.02.17 @ 20:01:54
  End             2025.02.18 @ 00:41:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          5
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e3e78927-b22c-4142-9e8d-6a2255a70d94