Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.18 @ 00:41:48 Player: Irecco Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (13) 65 Value Destroyed (237) 237 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4842 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 178/300 Energy 61/100 System Corruption 15% Temperature Warm (103) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Field Propulsion Drive Energy Well (350) Advanced ECM Suite Improved Field Recycling Unit (29) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Biomechanical Wings Nuclear Pulse Array > --- UTILITY ---------- Advanced Weight Redist. System Advanced ECM Suite Improved Reaction Control System Advanced Shield Generator > --- WEAPON ----------- Cooled Pulse Rifle Advanced Assault Cannon > --- INVENTORY -------- Nuclear Pulse Thruster Small Battery Energy Well Improved Field Recycling Unit Force Rifle [Rating: 72] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Fission Core Propulsion Xenon Bombardment Thruster Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Xenon Bombardment Thruster Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Protection Weapon Shielding Weapon Light Assault Rifle Energy Gun EM Shotgun Energy Cannon Heavy Neutron Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 2 | . . . . . 1 1 . Propulsion 5 | . . 2 1 . . 1 1 Utility 5 | . . . 1 2 1 . 1 Weapon . | . . . . . . . . Parts Attached 81 | 8 8 12 6 13 19 7 8 Power 14 | 1 1 1 . 2 5 3 1 Engine 13 | 1 1 1 . 2 5 3 . Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 27 | 3 2 2 1 5 7 2 5 Treads . | . . . . . . . . Leg 2 | 2 . . . . . . . Wheel 1 | 1 . . . . . . . Hover 5 | . 2 2 1 . . . . Flight 19 | . . . . 5 7 2 5 Utility 13 | 2 1 2 1 2 4 1 . Device 8 | 1 . . . 2 4 1 . Storage 2 | 1 . 1 . . . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 3 | . 1 1 1 . . . . Artifact . | . . . . . . . . Weapon 27 | 2 4 7 4 4 3 1 2 Energy Gun 13 | . 3 4 2 . 2 1 1 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 2 | 2 . . . . . . . Ballistic Cannon 4 | . . . . 3 1 . . Launcher 6 | . 1 3 2 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . Unidentified Prototypes 5 | . . 1 . . 3 . 1 Parts Lost 30 | . . . 11 . 3 3 13 Power 5 | . . . . . 1 1 3 Propulsion 15 | . . . 5 . 1 2 7 Utility 5 | . . . 3 . . . 2 Weapon 5 | . . . 3 . 1 . 1 Highest Loss Streak 11 | . . . 11 . 3 1 11 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 75 | . 100 99 54 40 68 72 44 Engine 11 | . 14 11 9 7 12 9 5 Leg 4 | . 16 . . . . . . Hover 7 | . 11 43 21 . . . . Flight 16 | . . . . 22 33 28 25 Device 12 | . 14 11 3 6 13 21 7 Protection 4 | . 12 10 7 . . . . Energy Gun 6 | . 13 18 9 . 1 5 . Ballistic Gun 4 | . 14 . . . . . . Ballistic Cannon 1 | . . . . . 4 4 . Peak Build Rating 72 | 7 9 13 14 32 58 72 66 Average Rating 27 | 5 7 11 9 19 43 62 51 On Entrance 20 | . 7 8 12 3 32 58 43 Naked Turns 10 | . . . . . . . 10 Heaviest Build 39 | 13 13 16 19 24 39 38 30 Greatest Support 47 | 20 20 24 24 30 39 46 47 Greatest Overweight (x) 3 | . . . 3 2 1 . 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 5 5 Most Carried 5 | 1 5 4 4 3 5 5 5 Average Carried 3 | . 4 3 2 2 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 Final Carried 5 | . 5 4 2 3 4 5 4 Class Distribution -------------------- 48% | Sprinter 43% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -5/Factory Sprinter | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Matter Collected 944 | 294 70 83 60 . 210 223 4 Remotely . | . . . . . . . . Salvage Created 505 | 92 205 83 . . 125 . . Parts 24 | 3 14 4 . . 3 . . Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed 2 | . . . . . 2 . . Parts Field Recycled 27 | . . . . 14 13 . . Retrieved Matter 305 | . . . . 138 167 . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 3 | . 2 1 . . . . . Guns 2 | . 1 1 . . . . . AOE 1 | . 1 . . . . . . Classes Destroyed 8 | 2 4 1 . . 1 . . Worker 2 | . 2 . . . . . . Tunneler 1 | 1 . . . . . . . Hauler 1 | . 1 . . . . . . Recycler 2 | 1 . . . . 1 . . Operator 1 | . . . . . 1 . . Watcher 3 | . 2 1 . . . . . Grunt 2 | . 2 . . . . . . Sentry 1 | . . 1 . . . . . Best Kill Streak 4 | 1 4 2 . . 1 . . Combat Bots Only 2 | . 2 1 . . . . . Max Kills in Single Turn 2 | 1 2 1 . . 1 . . Gunslinging . | . . . . . . . . Exploded 1 | . 1 . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Hostile Shots Fired 367 | . 9 9 41 . 8 109 191 Missed 178 | . 5 4 14 . 5 69 81 Damage Taken 3471 | . 65 125 548 . 229 652 1852 Core 1512 | . 14 . 153 . 12 166 1167 Absorbed by Shields 199 | . . . . . . 137 62 Redirected to Shielding 50 | . 10 23 17 . . . . Regen/Repaired (Parts) 121 | . . . . . 79 42 . Core Remaining (%) 92 | 100 94 100 72 100 98 83 . Volleys Fired 119 | 7 21 14 9 . 27 29 12 Largest 2 | 2 2 2 2 . 2 2 1 Hottest 128 | 40 90 90 90 . 80 128 110 Shots Fired 180 | 14 39 19 10 . 32 54 12 Gun 106 | 14 36 10 4 . 13 29 . Cannon 56 | . . . . . 19 25 12 Launcher 18 | . 3 9 6 . . . . Special . | . . . . . . . . Kinetic 78 | 14 20 . . . 19 25 . Thermal 54 | . . . . . 13 29 12 Explosive 18 | . 3 9 6 . . . . Electromagnetic 30 | . 16 10 4 . . . . Robot Hit Streak 6 | 5 5 6 5 . 5 4 2 Robot Miss Streak 7 | 1 6 2 1 . 2 7 4 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 55 | 10 17 7 4 3 10 2 2 Core Hits 30 | 5 12 7 1 . 4 1 . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 2 | . . . . . 1 1 . Burn 2 | . . . . . 1 1 . Melee Attacks 5 | . . . . 3 2 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 5 | . . . . 3 2 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1030 | 89 286 184 73 . 192 118 88 Guns 552 | 89 201 91 56 . 57 58 . Cannons 277 | . . . . . 135 60 82 Explosions 178 | . 68 93 17 . . . . Melee . | . . . . . . . . Ramming 23 | . 17 . . . . . 6 Kinetic 343 | 89 59 . . . 135 60 . Thermal 265 | . 68 . . . 57 58 82 Explosive 110 | . . 93 17 . . . . Electromagnetic 289 | . 142 91 56 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 15 | . 2 . 1 3 9 . 15 Average Corruption 4 | . 1 . 1 1 9 . 14 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 19 | . 7 . . 1 10 . 1 Message Errors 3 | . 2 . . . 1 . . Matter Fused 4 | . 1 . . . 3 . . Heat Flow Errors 7 | . 2 . . . 4 . 1 Energy Discharges 1 | . . . . 1 . . . Data Loss (minor) 2 | . 1 . . . 1 . . Data Loss (major) 1 | . 1 . . . . . . Alerts 1 | . . . . . 1 . . Overload Shots 3 | . . . . . . 3 . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 3 | . . . . . 2 1 . Impact . | . . . . . . . . Kinetic 3 | . . . . . 2 1 . Secondary . | . . . . . . . . Self-Inflicted Damage 66 | . 3 59 2 . . . 2 Shots 3 | . . 2 1 . . . . Rammed 2 | . . . . . . . 2 Targets Rammed 7 | . 5 . . . . . 2 Kicked 5 | . 5 . . . . . . Crushed . | . . . . . . . . Highest Temperature 381 | . 170 116 40 44 381 163 370 Average Temperature 110 | . 43 58 22 17 170 65 163 Received Heat Transfer 562 | . 36 21 162 . . 143 200 Effects 7 | . . . . . 7 . . Shutdowns 5 | . . . . . 5 . . Energy Bleed 2 | . . . . . 2 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . 1 . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . 1 . . Heat Transferred 422 | . 50 . . . 185 187 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Peak Influence 720 | 10 128 142 62 111 140 720 433 Initial 343 | . 6 4 59 6 53 68 343 Average 108 | 5 51 57 40 25 61 377 369 Maximum Alert Level 3 | . . . . . . 3 2 Low Security (%) 84 | 100 100 100 100 100 100 25 . Level 1 9 | . . . . . . 29 85 Level 2 6 | . . . . . . 42 14 Level 3 . | . . . . . . 2 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . . . 1 1 1 6 3 Investigation 7 | . . . . 1 1 3 2 Extermination . | . . . . . . . . Reinforcement 4 | . . . 1 . . 2 1 Assault . | . . . . . . . . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Searches Triggered 1 | . . . . . . 1 . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Distress Signals 3 | . 1 . . . . 1 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 105 | . 9 5 11 2 13 49 16 Peak Tracking Total 18 | . 4 3 7 2 4 18 13 Tactical Retreats 16 | . . . 2 . 2 10 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Traps Triggered 6 | . 1 . . 1 2 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Disabled 2 | . . 2 . . . . . Max in Single Turn 1 | . . 1 . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Accessed 27 | . 6 3 . 3 7 6 2 Terminals 19 | . 5 2 . 1 5 5 1 Fabricators 2 | . . . . 1 1 . . Repair Stations 3 | . . . . . 1 1 1 Recycling Units 3 | . 1 1 . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 71 | . 12 7 . 5 23 19 5 Successful 36 | . 7 2 . 1 15 10 1 Failed 33 | . 5 5 . 4 7 8 4 Catastrophic 9 | . 2 2 . 1 . 3 1 Database Lockouts 2 | . . . . . 1 1 . Manual . | . . . . . . . . Terminals 53 | . 11 5 . 1 18 16 2 Fabricators 6 | . . . . 3 3 . . Repair Stations 8 | . . . . . 2 3 3 Recycling Units 4 | . 1 2 . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 28 | . 6 2 . . 12 8 . Record 16 | . 4 . . . 9 3 . Part Schematic 1 | . . . . . 1 . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . Open DSF 3 | . . . . . 2 1 . Alert Level 1 | . . 1 . . . . . Locate Traps 1 | . . . . . . 1 . Security Status 1 | . . . . . . 1 . Investigation Status 1 | . . . . . . 1 . Registered Components 1 | . . . . . . 1 . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . . Load Schematic 1 | . . . . . 1 . . Repair Station Hacks 5 | . . . . . 2 2 1 Scan Component 3 | . . . . . 1 1 1 Repair 2 | . . . . . 1 1 . Recycling Unit Hacks 2 | . 1 . . 1 . . . Report Inventory 1 | . 1 . . . . . . Retrieve Matter 1 | . . . . 1 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used 1 | . . . . . 1 . . Hacking Detections 21 | . 5 3 . 2 5 4 2 Full Trace Events 7 | . . . . 1 1 3 2 Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . . 1 1 . Time 101 | . . . . . 51 50 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 4 | . . . . 2 2 . . Non-combat 4 | . . . . 2 2 . . Combat . | . . . . . . . . Robot Hacks Applied 5 | . . . . 3 2 . . parse_system 3 | . . . . 2 1 . . no_distress 1 | . . . . . 1 . . find_chute 1 | . . . . 1 . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Turns Passed 2939 | 253 815 191 107 341 669 376 187 Spaces Moved 4580 | 195 838 250 111 674 1328 771 413 Core 130 | 16 . . 16 96 . . 2 Treads . | . . . . . . . . Legs 521 | 177 344 . . . . . . Wheels 2 | 2 . . . . . . . Hover 839 | . 494 250 95 . . . . Flight 3088 | . . . . 578 1328 771 411 Fastest Speed 24 | 50 56 48 48 28 28 28 24 Average Speed 45 | 114 82 48 71 38 28 28 29 Slowest Speed 200 | 120 120 48 200 150 105 31 170 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 16 | . . . . 4 3 7 2 Cave-ins Triggered 3 | . . . . . 1 . 2 Exploration Rate (%) 24 | 11 73 10 17 17 29 25 16 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 144 | . 28 46 33 . 10 21 6 Terrain Destroyed 168 | . 28 57 40 . 11 22 10 Melee . | . . . . . . . . Projectile 43 | . . . . . 11 22 10 AOE 125 | . 28 57 40 . . . . Terrain Rammed 1 | . 1 . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total 5216 | 211 924 297 127 747 1578 866 466 Wait 358 | . 40 18 1 59 156 65 19 Move 4538 | 194 837 249 110 665 1320 756 407 Hop 16 | . . . . 4 3 7 2 Pick Up 20 | 1 8 2 1 . 4 . 4 Fast Attach 38 | 7 1 . . 9 12 5 4 Attach 15 | . . 3 3 2 3 1 3 Detach 8 | . . 1 . 3 2 2 . Swap 28 | 1 7 9 3 2 4 1 1 Drop 19 | 1 4 1 . . 8 . 5 Fire 119 | 7 21 14 9 . 27 29 12 Melee 5 | . . . . 3 2 . . Ram 3 | . 1 . . . . . 2 Kick 5 | . 5 . . . . . . Crush . | . . . . . . . . Escape Stasis 44 | . . . . . 37 . 7 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Sto]) -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 254 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 480 | -10/Materials | Discovered new exit (range 16) 628 | -10/Materials | Discovered new exit (range 15) 959 | -10/Materials | Discovered new exit (range 16) 1069 | -10/Materials | Entered another Materials area 1069 | -9/Materials | Evolved 2 slots: Propulsion x2 1250 | -9/Materials | Discovered new exit (range 9) 1260 | -9/Materials | Entered another Materials area 1260 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1356 | -8/Materials | Discovered new exit (range 8) 1367 | -8/Materials | Entered Factory 1367 | -7/Factory | Evolved 2 slots: Utility x2 1391 | -7/Factory | Lost 11 parts (5n3u3w) 1558 | -7/Factory | Discovered new exit (range 10) 1697 | -7/Factory | Discovered new exit (range 15) 1708 | -7/Factory | Entered another Factory area 1708 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1752 | -6/Factory | Build established: Sprinter 1951 | -6/Factory | Crushed by falling debris 1982 | -6/Factory | Lost 3 parts (1p1n1w) 2152 | -6/Factory | Repaired Hvy. Ion Engine 2307 | -6/Factory | Discovered new exit (range 8) 2318 | -6/Factory | Central database locked down 2377 | -6/Factory | Entered another Factory area 2377 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 2379 | -5/Factory | Identified exit to DSF 2383 | -5/Factory | Central database locked down 2406 | -5/Factory | Garrison activated, responded to threat 2578 | -5/Factory | Repaired Lgt. Angular Momentum Engine 2677 | -5/Factory | Search patrols dispatched 2680 | -5/Factory | Spotted B-75 Beast 2745 | -5/Factory | Discovered new exit (range 15) 2753 | -5/Factory | Entered another Factory area 2753 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2815 | -4/Factory | Spotted B-86 Titan 2871 | -4/Factory | Spotted B-86 Titan 2929 | -4/Factory | Crushed by falling debris 2930 | -4/Factory | Crushed by falling debris 2931 | -4/Factory | System corruption reached 10% 2934 | -4/Factory | Core integrity fell below 50% 2939 | -4/Factory | Core integrity fell below 20% 2940 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- K-01 Serf collects debris. Wall collapses. Critical hit (Burn: +50). K-01 Serf collects debris. Penetrated by Slug. Slug penetrates Earth. Penetrated by Slug. Wall collapses. System corrupted: Heat flow error (+162). Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slammed into H-77 Assassin. Destabilizing: Core damaged (-23). Penetrated by Slug. K-01 Serf collects debris. Penetrated by Slug. Slug penetrates Wall. Slammed into M-28 Smith. Critical hit (Burn: +50). 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""" + # hk #???????????????????? | | ??# # ^ # #???????????????????? | | #########+## # m #???????????????????? | | # @ #???????????????????? | | # hg h #???????????????????? | | #####hgg###??????????????????? | | " #??## #??????????????????? | | "%" #??## ##??????????????????? | | "########??## #??????????????????? | | #??????????## #??????????????????? | | #???????????# ##??????????????????? | | #???????????# # #???????????????????? | | #???????????#####???????????????????? | | ##+?????????????????????????????????? | | ?????????????????????????????????? | | ??????????????????????????????????? | | ?????????????????????????????????? | | ^ ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | " """ """ """ """????????????????????????????????? | | " """ """ """ """????????????????????????????????? | | " """ """ """ """ #????????????????????????????? | | #????????????????????????????? | | " """ """ """ " " #????????????????????????????? | | " """ """ """ "Y" ?????????????????????????????? | | " """ """ """ = "" #????????????????????????????? | | #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 31 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 74 Item Schematics ----------------- Imp. Thermal Shield | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Dynamic Key Librarian Made in Tau Ceti IV Oops Serviceable Loadout Storm Trooper Challenges ------------ None Game ------ Seed QuantumAnalysisGun Manual? 0 Play Time 01:52:37 Cumulative 3.0 hours Start 2025.02.17 @ 20:01:54 End 2025.02.18 @ 00:41:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e3e78927-b22c-4142-9e8d-6a2255a70d94