Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.23 @ 23:50:12 Player: Musaab Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (38) 190 Value Destroyed (1126) 1126 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 2987 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/550 Matter 16/300 Energy 100/100 System Corruption 9% Temperature Cool (27) Movement Core (1450) Ox28 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Small Storage Unit Huge Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Ion Engine Improved Ion Engine Improved Heat Sink Small Storage Unit Sensor Array System Shield Small Laser Small Laser Light Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit > --- WEAPON ----------- Improved Assault Rifle Improved Light Cannon Heavy Hammer > --- INVENTORY -------- Ion Engine Ion Engine Ion Engine Improved Ion Engine Improved Heat Sink Small Storage Unit Small Storage Unit Sensor Array System Shield Small Laser Small Laser Small Laser Light Assault Rifle Heavy Assault Rifle Autogun Autogun [Rating: 23] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 2 | . . 1 1 Utility . | . . . . Weapon 1 | . . 1 . Parts Attached 56 | 6 12 14 24 Power 12 | 1 4 1 6 Engine 12 | 1 4 1 6 Core . | . . . . Reactor . | . . . . Propulsion 16 | 2 4 4 6 Treads . | . . . . Leg 16 | 2 4 4 6 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 1 2 2 3 Device 1 | . . . 1 Storage 4 | 1 2 . 1 Processor . | . . . . Hackware . | . . . . Protection 3 | . . 2 1 Artifact . | . . . . Weapon 20 | 2 2 7 9 Energy Gun 5 | 1 1 2 1 Energy Cannon . | . . . . Ballistic Gun 12 | 1 1 4 6 Ballistic Cannon 1 | . . . 1 Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . 1 1 . Parts Lost 26 | . . . 26 Power 6 | . . . 6 Propulsion 8 | . . . 8 Utility 3 | . . . 3 Weapon 9 | . . . 9 Highest Loss Streak 18 | . . . 18 To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 99 99 89 Engine 12 | . 14 11 15 Leg 30 | . 28 33 31 Storage 16 | . 27 11 9 Protection 6 | . . 10 5 Energy Gun 13 | . 14 15 5 Ballistic Gun 11 | . 14 11 9 Launcher 4 | . . 6 4 Naked Turns . | . . . . Heaviest Build 108 | 11 97 101 108 Greatest Support 43 | 20 20 33 43 Greatest Overweight (x) 30 | . 4 3 30 Average Overweight (x) 2 | . 2 3 2 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 22 | 5 18 25 25 Most Carried 25 | 4 24 25 25 Average Carried 20 | 2 14 24 21 Final Capacity 25 | 8 25 25 25 Final Carried 25 | 2 24 25 10 Class Distribution -------------------- 47% | Tank 42% | Mutant 6% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 977 | 260 220 238 259 Remotely . | . . . . Salvage Created 1057 | . 336 383 338 Parts 64 | . 22 28 14 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 27 | . 6 11 10 Melee 1 | . . . 1 Guns 16 | . 6 5 5 Cannons 1 | . . . 1 AOE 9 | . . 6 3 Classes Destroyed 8 | . 3 5 . Worker 2 | . . 1 1 Builder 2 | . . 1 1 Operator 1 | . 1 . . Watcher 6 | . 3 3 . Swarmer 5 | . . 3 2 Grunt 19 | . 6 5 8 Brawler 1 | . . 1 . Sentry 2 | . . 2 . Best Kill Streak 5 | . 2 5 4 Combat Bots Only 4 | . 2 4 3 Max Kills in Single Turn 2 | . 2 2 1 Gunslinging 1 | . 1 . . Exploded 1 | . . 1 1 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3767 | . 441 427 2899 Core 724 | . 115 58 551 Absorbed by Shields . | . . . . Core Remaining (%) 79 | 100 54 85 . Volleys Fired 92 | . 28 25 39 Largest 3 | . 2 3 3 Hottest 113 | . 73 113 109 Shots Fired 202 | . 56 64 82 Gun 163 | . 56 47 60 Cannon 14 | . . . 14 Launcher 25 | . . 17 8 Special . | . . . . Kinetic 106 | . 28 25 53 Thermal 71 | . 28 22 21 Explosive 25 | . . 17 8 Electromagnetic . | . . . . Robot Hit Streak 10 | . 6 10 5 Robot Miss Streak 6 | . 6 3 5 Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 123 | . 32 39 52 Core Hits 63 | . 17 22 24 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 3 | . . 1 2 Burn 2 | . . 1 1 Smash 1 | . . . 1 Melee Attacks 2 | . . . 2 Impact 2 | . . . 2 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . . . 1 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2682 | . 469 882 1331 Guns 1428 | . 460 420 548 Cannons 172 | . . . 172 Explosions 949 | . . 456 493 Melee 112 | . . . 112 Ramming 21 | . 9 6 6 Kinetic 1046 | . 271 224 551 Thermal 554 | . 189 196 169 Explosive 949 | . . 456 493 Electromagnetic . | . . . . Impact 112 | . . . 112 Slashing . | . . . . Piercing . | . . . . Highest Corruption 9 | . . . 9 Average Corruption 9 | . . . 9 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 6 | . . . 6 Matter Fused 4 | . . . 4 Energy Discharges 1 | . . . 1 Data Loss (major) 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 85 | . . . 85 Projectiles . | . . . . Explosions 27 | . . . 27 Melee 58 | . . . 58 Knockbacks 4 | . . 1 3 Impact 2 | . . 1 1 Kinetic 2 | . . . 2 Secondary . | . . . . Self-Inflicted Damage 268 | . . 185 83 Shots 17 | . . 11 6 Rammed 1 | . . . 1 Targets Rammed 8 | . 3 2 3 Kicked 7 | . 3 2 2 Crushed . | . . . . Highest Temperature 337 | . 175 305 337 Average Temperature 106 | . 52 90 152 Received Heat Transfer 1131 | . 252 78 801 Effects 6 | . . 1 5 Energy Bleed 1 | . . 1 . Interference 4 | . . . 4 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions 1 | . . . 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . 1 . 2 Heat Transferred 1572 | . 448 629 495 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 428 | . 142 428 371 Initial 180 | . . 7 180 Average 157 | . 64 192 253 Maximum Alert Level 2 | . . 2 1 Low Security (%) 63 | 100 100 47 31 Level 1 30 | . . 38 68 Level 2 6 | . . 13 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 2 2 4 Investigation 4 | . . 1 3 Extermination . | . . . . Reinforcement 4 | . 2 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 6 | . 1 3 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 48 | . 10 20 18 Peak Tracking Total 9 | . 3 4 9 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 6 | . 6 . . Reused 3 | . 3 . . Traps Extracted . | . . . . Installed . | . . . . Triggered 3 | . 3 . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 5 | . . 3 2 Max in Single Turn 1 | . . 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 7 | . 1 3 3 Terminals 6 | . 1 3 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 31 | . 6 13 12 Successful 20 | . 5 6 9 Failed 11 | . 1 7 3 Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 28 | . 6 13 9 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 3 | . . . 3 Garrison Access . | . . . . Terminal Hacks 17 | . 5 6 6 Record 12 | . 1 5 6 Prototype ID Bank 1 | . 1 . . Emergency Access Points 1 | . . 1 . Locate Traps 1 | . 1 . . Reprogram Traps 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 3 | . . . 3 Insert Component 2 | . . . 2 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 1 3 3 Full Trace Events 6 | . . 3 3 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2540 | 65 816 1196 463 Spaces Moved 735 | 48 249 327 111 Core 6 | 5 . . 1 Treads . | . . . . Legs 729 | 43 249 327 110 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 330 260 Average Speed 290 | 112 277 330 279 Slowest Speed 1550 | 120 400 330 1550 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 17 | 4 26 26 12 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 6 | . . 6 . Terrain Destroyed 145 | . . 111 34 Melee . | . . . . Projectile . | . . . . AOE 145 | . . 111 34 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 959 | 57 326 394 182 Wait 12 | . 2 10 . Move 732 | 47 248 326 111 Hop . | . . . . Pick Up 35 | 4 23 6 2 Fast Attach 7 | 4 1 1 1 Attach 25 | 2 1 4 18 Detach 1 | . . 1 . Swap 24 | . 10 9 5 Drop 21 | . 10 10 1 Fire 92 | . 28 25 39 Melee 2 | . . . 2 Ram 1 | . . . 1 Kick 7 | . 3 2 2 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 835 | -10/Materials | Discovered new exit (range 12) 882 | -10/Materials | Entered another Materials area 882 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1177 | -9/Materials | Build established: Tank 2002 | -9/Materials | Discovered new exit (range 16) 2078 | -9/Materials | Entered another Materials area 2078 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2360 | -8/Materials | Crushed by falling debris 2407 | -8/Materials | Lost 8 parts (1p2n2u3w) 2483 | -8/Materials | Core integrity fell below 50% 2533 | -8/Materials | Core integrity fell below 20% 2541 | -8/Materials | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 02514_ Ion Engine destroyed. 02517_ Penetrated by Slug. 02518_ K-01 Serf collects debris. 02520_ Penetrated by Slug. 02521_ S-10 Pest destroyed. 02522_ Acquired 4 matter. 02522_ U-05 Engineer lays Concrete. 02523_ K-01 Serf collects debris. 02523_ Penetrated by Slug. 02523_ Ion Engine destroyed. 02523_ U-05 Engineer lays Concrete. 02531_ Autogun destroyed. 02531_ Critical hit (Burn: +37). 02532_ Penetrated by Slug. 02532_ Sml. Laser destroyed. 02535_ System corrupted: Matter fused (-8). 02535_ Penetrated by Slug. 02538_ Hvy. Hammer destroyed. 02540_ Slammed into G-47 Trooper. 02541_ Critical hit (Burn: +37). 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