Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.07 @ 13:30:10

Player: Cipherpunk

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (8)       40
Value Destroyed (195)      195
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 435

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     285/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (11)
Movement                   Walking (120)
Location                   -10/Materials

 Parts 
-------
>       --- POWER (1) --------
  Light Nuclear Core
>       --- PROPULSION (2) ---
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY (2) ------
  Small Storage Unit
>       --- WEAPON (2) -------
  Light Assault Rifle
  Heavy Hammer
>       --- INVENTORY (6) ----
  Light Ion Engine
        Aluminum Leg
        Hacking Suite
  Small Laser
  Small Laser
        Grenade Launcher

 Peak State 
------------
>       --- POWER ------------
  Light Nuclear Core
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
  Small Storage Unit
>       --- WEAPON -----------
  Light Assault Rifle
  Heavy Hammer
>       --- INVENTORY --------
  Light Ion Engine
        Aluminum Leg
        Hacking Suite
  Small Laser
  Small Laser
        Grenade Launcher
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 
-------                    Run  | Scr Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             12   | 6   6   
  Power                    2    | 1   1   
    Engine                 1    | 1   .   
    Core                   1    | .   1   
    Reactor                .    | .   .   
  Propulsion               3    | 2   1   
    Treads                 .    | .   .   
    Leg                    3    | 2   1   
    Wheel                  .    | .   .   
    Hover                  .    | .   .   
    Flight                 .    | .   .   
  Utility                  1    | 1   .   
    Device                 .    | .   .   
    Storage                1    | 1   .   
    Processor              .    | .   .   
    Hackware               .    | .   .   
    Protection             .    | .   .   
    Artifact               .    | .   .   
  Weapon                   6    | 2   4   
    Energy Gun             2    | 1   1   
    Energy Cannon          .    | .   .   
    Ballistic Gun          3    | 1   2   
    Ballistic Cannon       .    | .   .   
    Launcher               .    | .   .   
    Special Weapon         .    | .   .   
    Impact Weapon          1    | .   1   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 3    | .   3   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   3    | .   3   
  Highest Loss Streak      2    | .   2   
Average Slot Usage (%)     77   | .   77  
  Engine                   6    | .   6   
  Core                     7    | .   7   
  Leg                      28   | .   28  
  Storage                  14   | .   14  
  Energy Gun               2    | .   2   
  Ballistic Gun            14   | .   14  
  Impact Weapon            3    | .   3   
Naked Turns                .    | .   .   
Heaviest Build             14   | 12  14  
  Greatest Support         20   | 20  20  
  Greatest Overweight (x)  3    | 3   .   
  Average Overweight (x)   .    | .   .   
Largest Inventory Capacity 6    | 6   6   
  Average Capacity         5    | 5   6   
  Most Carried             6    | 2   6   
  Average Carried          4    | 1   4   
  Final Capacity           6    | 6   6   
  Final Carried            6    | 2   6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Scr Mat 
Matter Collected           368  | 247 121 
  Remotely                 .    | .   .   
Salvage Created            210  | .   210 
  Parts                    17   | .   17  
Haulers Intercepted        .    | .   .   
Recyclers Shooed           .    | .   .   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Scr Mat 
Combat Hostiles Destroyed  7    | .   7   
  Guns                     7    | .   7   
Classes Destroyed          3    | .   3   
  Operator                 1    | .   1   
  Swarmer                  3    | .   3   
  Grunt                    4    | .   4   
Best Kill Streak           3    | .   3   
  Combat Bots Only         3    | .   3   
Max Kills in Single Turn   1    | .   1   
  Gunslinging              .    | .   .   
  Exploded                 .    | .   .   
  Melee                    .    | .   .   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11 -10 
--------                   Run  | Scr Mat 
Damage Taken               790  | .   790 
  Core                     252  | .   252 
  Absorbed by Shields      .    | .   .   
Core Remaining (%)         100  | 100 .   
Volleys Fired              48   | .   48  
  Largest                  2    | .   2   
  Hottest                  85   | .   85  
Shots Fired                65   | .   65  
  Gun                      65   | .   65  
  Cannon                   .    | .   .   
  Launcher                 .    | .   .   
  Special                  .    | .   .   
  Kinetic                  50   | .   50  
  Thermal                  15   | .   15  
  Explosive                .    | .   .   
  Electromagnetic          .    | .   .   
  Robot Hit Streak         11   | .   11  
  Robot Miss Streak        3    | .   3   
  Penetration Max          .    | .   .   
  Secondary Targets        2    | .   2   
    Max Gunslinging Chain  1    | .   1   
Shots Hit Robots           47   | .   47  
  Core Hits                16   | .   16  
  Critical Hits            .    | .   .   
  Critical Kills           .    | .   .   
  Critical Parts Destroyed .    | .   .   
Melee Attacks              5    | .   5   
  Impact                   5    | .   5   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
  Sneak Attacks            .    | .   .   
    Combat Hostiles        .    | .   .   
  Follow-up Attacks        .    | .   .   
Damage Inflicted           504  | .   504 
  Guns                     458  | .   458 
  Cannons                  .    | .   .   
  Explosions               .    | .   .   
  Melee                    46   | .   46  
  Ramming                  .    | .   .   
  Kinetic                  340  | .   340 
  Thermal                  118  | .   118 
  Explosive                .    | .   .   
  Electromagnetic          .    | .   .   
  Impact                   46   | .   46  
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
Highest Corruption         .    | .   .   
  Average Corruption       .    | .   .   
  Corruption Purged        .    | .   .   
Overload Shots             .    | .   .   
Overflow Damage            .    | .   .   
  Projectiles              .    | .   .   
  Explosions               .    | .   .   
  Melee                    .    | .   .   
Knockbacks                 1    | .   1   
  Impact                   1    | .   1   
  Kinetic                  .    | .   .   
  Secondary                .    | .   .   
Self-Inflicted Damage      .    | .   .   
  Shots                    .    | .   .   
  Rammed                   .    | .   .   
Targets Rammed             .    | .   .   
  Kicked                   .    | .   .   
  Crushed                  .    | .   .   
Highest Temperature        160  | .   160 
  Average Temperature      70   | .   70  
  Received Heat Transfer   387  | .   387 
Siege Activations          .    | .   .   
Robots Corrupted           .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Fried              .    | .   .   
  Impact Corruptions       .    | .   .   
Robots Melted              .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Melted             .    | .   .   
  Heat Transferred         333  | .   333 
Parts Sabotaged            .    | .   .   
Parts Stolen               .    | .   .   
Parts Stripped             .    | .   .   
Power Chain Reactions      .    | .   .   
Missiles Intercepted       .    | .   .   

 Alert                          | -11 -10 
-------                    Run  | Scr Mat 
Peak Influence             190  | .   190 
  Average Influence        108  | .   127 
Maximum Alert Level        .    | .   .   
  Low Security (%)         100  | 100 100 
  Level 1                  .    | .   .   
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          2    | .   2   
  Investigation            1    | .   1   
  Extermination            .    | .   .   
  Reinforcement            1    | .   1   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Scr Mat 
Distress Signals           2    | .   2   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              12   | .   12  
  Peak Tracking Total      4    | .   4   
  Tactical Retreats        .    | .   .   

 Traps                          | -11 -10 
-------                    Run  | Scr Mat 
Traps Triggered            1    | .   1   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Scr Mat 
Machines Disabled          .    | .   .   
  Max in Single Turn       .    | .   .   
Machines Sabotaged         .    | .   .   
Garrisons Compromised      .    | .   .   
Overloaded Fab Kills       .    | .   .   
Fab Network Shutdowns      .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Scr Mat 
Machines Accessed          3    | .   3   
  Terminals                3    | .   3   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                12   | .   12  
  Successful               5    | .   5   
  Failed                   7    | .   7   
    Catastrophic           1    | .   1   
  Database Lockouts        .    | .   .   
  Manual                   12   | .   12  
  Terminals                12   | .   12  
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             2    | .   2   
  Terminal Index           1    | .   1   
  Recall Investigation     1    | .   1   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       .    | .   .   
Recycling Unit Hacks       .    | .   .   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         7    | .   7   
  Terminals                3    | .   3   
    Botnet                 2    | .   2   
    Operators              1    | .   1   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         3    | .   3   
  Full Trace Events        .    | .   .   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             .    | .   .   
  Time                     .    | .   .   
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Scr Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Scr Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Scr Mat 
Robot Analysis Total       .    | .   .   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11 -10 
-------------              Run  | Scr Mat 
Turns Passed               353  | 52  301 
Spaces Moved               170  | 36  134 
  Core                     5    | 5   .   
  Treads                   .    | .   .   
  Legs                     165  | 31  134 
  Wheels                   .    | .   .   
  Hover                    .    | .   .   
  Flight                   .    | .   .   
  Fastest Speed            50   | 50  120 
  Average Speed            119  | 117 120 
  Slowest Speed            200  | 200 120 
  Overloaded Moves         .    | .   .   
  Propulsion Burnouts      .    | .   .   
  Robots Hopped            .    | .   .   
  Cave-ins Triggered       .    | .   .   
Exploration Rate (%)       14   | 2   26  
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   
  Known Exits Taken        .    | .   .   
  Unknown Exits Taken      1    | 1   .   
Scrap Searched             .    | .   .   
Spaces Dug                 1    | .   1   
Terrain Destroyed          1    | .   1   
  Melee                    1    | .   1   
  Projectile               .    | .   .   
  AOE                      .    | .   .   

 Actions                        | -11 -10 
---------                  Run  | Scr Mat 
Total                      250  | 43  207 
  Wait                     3    | .   3   
  Move                     169  | 35  134 
  Hop                      .    | .   .   
  Pick Up                  8    | 2   6   
  Fast Attach              9    | 6   3   
  Attach                   1    | .   1   
  Detach                   1    | .   1   
  Swap                     2    | .   2   
  Drop                     4    | .   4   
  Fire                     48   | .   48  
  Melee                    5    | .   5   
  Ram                      .    | .   .   
  Kick                     .    | .   .   
  Crush                    .    | .   .   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Scrapyard
-10/Materials

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 16)
   53 | -11/Scrapyard | Entered Materials
  128 | -10/Materials | Core integrity fell below 50%
  311 | -10/Materials | Build established: Mutant
  351 | -10/Materials | Core integrity fell below 20%
  354 | -10/Materials | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
00309_ Triggered Alarm Trap.
00309_ An alarm sounds.
00309_ ALERT: Alarm triggered, dispatching investigation squad.
00313_ U-05 Engineer lays Concrete.
00314_ Connecting with Terminal...
>>Recall(Investigation)
Establishing remote squad link...
  Recalled investigation squad RL11WMK9BD.
>>Index(Terminals)
Found 8 terminals.
  Downloaded coordinate data.
>>Trojan(Operators)
Trojan loaded successfully.
  Testing...
  Operator tracking enabled and active.
00315_ U-05 Engineer lays Concrete. <x3>
00316_ K-01 Serf cleans the Matter Filter.
00317_ U-05 Engineer lays Concrete.
00337_ W-16 Scout sends out distress signal.
00348_ G-34 Mercenary knocked back.

 Map 
-----
+----------------------------------------------------+
| ?????????#       = ##   ##?????????????????  ????? |
| ?????????#       % #     #################+######? |
| ?????????#     """*#  T                            |
| ?????????#     """%+ ""                ^           |
| ?????????# ""  """ #              %/   ^           |
| ?????????# "T  %  !#     ##########+######+??????? |
| ?????????# ""    = ##   ##???????     ???????????? |
| ?????????#       [ ##   #??????#       #?????????? |
| ???????##############   #??????#       #?????????? |
| ?????###     ######?#   #??????#       #?????????? |
| ??????       #    #?#   ######?#       #?????????? |
| ??????       #    #?#   ## !!#?#       #?????????? |
| ???????      #    ###   ## !!#?#       #?????????? |
| ????????     #    ##       ==#?#       #?????????? |
| ????????#   ##    ##       ==#?#       #?????????? |
| ????????#   ## "" +        //#?#       #?????????? |
| ????????#   ## T" ##        /#?#       #?????????? |
| ????????#   ## "" ##     ###############?????????? |
| ???????##   ##    #### ###???##??????????????????? |
| ???????#     ##/###??# #?????????????????????????? |
| ???????#          #### #?????????????????????????? |
| ???????#  T            #???######????????????????? |
| ???????#          ####u###?  !!!#????????????????? |
| ???????#     ##+#+##     # g !!!#????????????????? |
| ?????#####+####   ##     # g !! #????????????????? |
| ?????#        #   +      @  t   #????????????????? |
| ?????#"""""   #   ##     # %  ] +       ?????????? |
| ?????#"""""   #   ##     #      #####????????????? |
| ?????#"""""   #   ########?##+###????????????????? |
| ?????#"""""   #   #??????????????????????????????? |
| ???????""""   #   #??????????????????????????????? |
| ????????"""   #####??????????????????????????????? |
| ?????????""  !#??????????????????????????????????? |
| ??????????    #??????????????????????????????????? |
| ??????????#####??????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GhostBiometalExpander
  Manual?         0
Play Time         00:07:14
  Cumulative      48.7 hours
  Start           2019.12.07 @ 13:26:14
  End             2019.12.07 @ 13:30:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          44
  Rogue           44
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             22
Gallery%          42
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c4ced8e8-5af7-4cc4-bb0a-3fd754cbed22