Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.01.10 @ 08:25:15 Player: The LA Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (164) 820 Value Destroyed (5406) 5406 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (56) 56 TOTAL SCORE: 10462 Bonus ------- High Alert Combat Kills 56 Cogmind --------- Core Integrity 0/1000 Matter 503/550 Energy 100/100 System Corruption 20% Temperature Cool (0) Movement Core (400) Ox7 Location -5/Upper Caves Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Coolant Injector Large Storage Unit Matter Compressor System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Improved Heat Sink Medium Battery (200) Advanced Signal Interpreter Hacking Suite Autogun Improved Remote Datajack Improved Remote Datajack Makeshift Axe Great Axe Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine Micro Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Medium Battery Matter Compressor Improved Target Analyzer > --- WEAPON ----------- Tesla Rifle Improved Arc Projector Heavy Laser Heavy Phase Cannon > --- INVENTORY -------- Wheel Improved Hover Unit Improved Heat Sink Hacking Suite System Shield Force Rifle Phase Cannon Hypervelocity Gauss Cannon Improved Remote Datajack Improved Remote Datajack [Rating: 74] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Layered Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Force Rifle Energy Cannon Phase Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Advanced Assault Cannon Launcher Proton Missile Launcher Special Weapon Improved Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Slots Evolved 10 | . . 2 2 2 2 2 . . Power 3 | . . . 1 . 1 1 . . Propulsion 2 | . . . . 1 . 1 . . Utility 3 | . . 1 1 1 . . . . Weapon 2 | . . 1 . . 1 . . . Parts Attached 230 | 8 9 7 16 55 66 53 16 . Power 39 | 1 . 1 3 9 15 9 1 . Engine 23 | 1 . 1 3 4 10 4 . . Core 14 | . . . . 5 3 5 1 . Reactor 2 | . . . . . 2 . . . Propulsion 44 | 2 2 1 3 9 18 4 5 . Treads 10 | . . . 3 4 3 . . . Leg 13 | 2 2 1 . . 5 3 . . Wheel 17 | . . . . 5 10 1 1 . Hover . | . . . . . . . . . Flight 4 | . . . . . . . 4 . Utility 48 | 3 4 3 4 9 13 9 3 . Device 25 | 1 1 1 3 7 5 5 2 . Storage 12 | 1 3 . . 1 4 3 . . Processor 5 | 1 . 1 . 1 1 1 . . Hackware 1 | . . . . . . . 1 . Protection 5 | . . 1 1 . 3 . . . Artifact . | . . . . . . . . . Weapon 99 | 2 3 2 6 28 20 31 7 . Energy Gun 28 | 2 1 1 2 4 2 13 3 . Energy Cannon 17 | . . . 3 5 5 3 1 . Ballistic Gun 13 | . . . 1 5 5 1 1 . Ballistic Cannon 34 | . 2 . . 10 7 14 1 . Launcher 5 | . . . . 4 1 . . . Special Weapon 1 | . . . . . . . 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . . . Parts Lost 74 | . 2 1 . 11 8 32 12 8 Power 16 | . . . . 2 3 6 3 2 Propulsion 17 | . . 1 . 3 3 4 5 1 Utility 14 | . . . . 3 1 8 1 1 Weapon 27 | . 2 . . 3 1 14 3 4 Highest Loss Streak 15 | . 2 1 . 9 5 15 5 8 Average Slot Usage (%) 83 | . 99 98 91 89 90 64 78 68 Engine 7 | . 14 11 18 7 9 5 2 . Core 5 | . . . . 6 3 5 10 10 Reactor 1 | . . . . . 5 . . . Treads 4 | . . . 14 17 2 . . . Leg 3 | . 27 20 3 . 3 3 . . Wheel 3 | . . . . 1 5 3 . . Flight 1 | . . . . . . . 11 4 Device 7 | . 5 2 7 10 8 6 8 10 Storage 16 | . 22 22 12 14 17 14 16 11 Protection 2 | . . 1 9 4 5 . . . Energy Gun 6 | . 24 5 6 3 1 7 11 16 Energy Cannon 4 | . . . 12 4 5 1 4 5 Ballistic Gun 4 | . . . 5 5 8 . 1 . Ballistic Cannon 6 | . 3 16 1 6 9 10 1 . Naked Turns . | . . . . . . . . . Heaviest Build 130 | 11 41 53 72 83 120 130 86 59 Greatest Support 62 | 20 20 20 42 62 42 45 30 5 Greatest Overweight (x) 38 | 1 2 4 3 21 38 33 19 16 Average Overweight (x) 3 | . 1 2 1 1 3 4 6 11 Largest Inventory Capacity 18 | 6 16 16 16 16 18 18 10 10 Average Capacity 14 | 5 10 16 12 15 17 15 10 10 Most Carried 18 | 4 13 14 16 16 18 18 10 9 Average Carried 11 | 1 8 11 10 12 15 10 6 9 Final Capacity 18 | 4 16 16 10 16 18 10 10 10 Final Carried 16 | 2 11 11 10 16 16 10 9 9 Class Distribution -------------------- 22% | Scavenger-Tank 17% | Generator-Tank 14% | Scavenger-Gunner 11% | Mutant 10% | Hacker-Gunner 7% | Scavenger-Skirmisher 4% | Tank 3% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Generator-Tank | -6/Factory Scavenger-Gunner | -5/Factory Hacker-Gunner | -5/Upper Caves Hacker-Gunner | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Matter Collected 5047 | 377 48 91 196 1479 1132 1275 447 2 Remotely . | . . . . . . . . . Salvage Created 5979 | 183 30 91 190 2437 1294 1293 461 . Parts 349 | 17 2 4 18 136 89 61 22 . Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed 3 | . . . . 3 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . 16 . Prevented 6 | . . . . . . . 6 . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Combat Hostiles Destroyed 105 | . 1 3 5 33 24 26 13 . Guns 29 | . . . 1 9 8 4 7 . Cannons 57 | . 1 3 4 13 9 21 6 . AOE 19 | . . . . 11 7 1 . . Classes Destroyed 15 | 3 1 1 1 6 2 1 . . Worker 13 | 2 . . 2 4 3 2 . . Builder 26 | . . . . 17 9 . . . Tunneler 3 | 3 . . . . . . . . Hauler 1 | . . . . 1 . . . . Recycler 11 | 1 . . . 10 . . . . Operator 1 | . . . . . . 1 . . Watcher 4 | . . . . . 3 1 . . Swarmer 31 | . . . 3 9 4 5 10 . Grunt 35 | . 1 2 . 13 9 10 . . Brawler 2 | . . . . 1 1 . . . Duelist 3 | . . . . 1 . . 2 . Sentry 13 | . . 1 2 4 5 . 1 . Hunter 6 | . . . . 1 2 3 . . Programmer 14 | . . . . 4 2 8 . . Behemoth 1 | . . . . . 1 . . . Best Kill Streak 15 | 6 1 2 4 15 6 5 4 . Combat Bots Only 7 | . 1 2 3 7 5 5 4 . Max Kills in Single Turn 6 | 1 1 1 1 6 3 2 1 . Gunslinging . | . . . . . . . . . Exploded 4 | . . . . 4 3 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Damage Taken 11047 | . 243 254 240 2210 2359 4412 906 423 Core 1920 | . 32 29 26 217 602 826 86 102 Absorbed by Shields 179 | . . . . 179 . . . . Core Remaining (%) 78 | 100 87 92 95 69 29 . . . Volleys Fired 263 | 13 2 8 12 65 62 73 28 . Largest 4 | 2 2 2 3 3 4 4 4 . Hottest 297 | 90 70 70 176 153 233 279 297 . Shots Fired 777 | 25 4 16 36 194 244 189 68 1 Gun 349 | 25 . . 15 60 113 95 40 1 Cannon 402 | . 4 16 21 117 126 94 24 . Launcher 22 | . . . . 17 5 . . . Special 4 | . . . . . . . 4 . Kinetic 421 | . 4 16 9 128 168 83 13 . Thermal 266 | 13 . . 27 38 64 87 36 1 Explosive . | . . . . . . . . . Electromagnetic 86 | 12 . . . 28 12 19 15 . Robot Hit Streak 24 | 12 15 24 12 21 16 16 15 . Robot Miss Streak 4 | 1 . 1 1 2 3 4 3 . Penetration Max 1 | . . . . 1 1 1 . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 514 | 18 3 13 25 123 162 123 47 . Core Hits 253 | 7 2 4 8 89 65 53 25 . Critical Hits 21 | . . 1 . 9 3 6 2 . Critical Kills 11 | . . . . 4 1 5 1 . Critical Parts Destroyed 10 | . . 1 . 5 2 1 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14359 | 231 54 220 402 4830 4963 2782 877 . Guns 4646 | 231 . . 129 849 1695 1283 459 . Cannons 6700 | . 54 220 273 1945 2349 1441 418 . Explosions 3013 | . . . . 2036 919 58 . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 6662 | . 54 220 58 2153 2856 1151 170 . Thermal 5139 | 136 . . 344 1518 1120 1465 556 . Explosive 687 | . . . . . 687 . . . Electromagnetic 1871 | 95 . . . 1159 300 166 151 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 20 | . . . . 5 6 20 20 20 Average Corruption 10 | . . . . 2 4 12 20 20 Corruption Purged . | . . . . . . . . . Effects 287 | . . . . 16 67 89 97 18 Message Errors 61 | . . . . 6 14 17 21 3 Matter Fused 57 | . . . . 1 20 11 21 4 Heat Flow Errors 24 | . . . . 1 6 7 9 1 Energy Discharges 21 | . . . . 2 8 7 2 2 Parts Rejected 2 | . . . . . . 1 1 . Data Loss (minor) 36 | . . . . 2 6 14 10 4 Data Loss (major) 5 | . . . . . 3 . 1 1 Misfires 11 | . . . . . 3 3 4 1 Alerts 3 | . . . . . . . 2 1 Misdirections 16 | . . . . . . 7 8 1 Targeting Errors 44 | . . . . 3 7 19 15 . Weapon Failures 7 | . . . . 1 . 3 3 . Overload Shots . | . . . . . . . . . Overflow Damage 585 | . . . . 389 130 11 55 . Projectiles 180 | . . . . 36 78 11 55 . Explosions 405 | . . . . 353 52 . . . Melee . | . . . . . . . . . Knockbacks 39 | . . . . 15 12 11 1 . Impact . | . . . . . . . . . Kinetic 34 | . . . . 12 11 10 1 . Secondary 5 | . . . . 3 1 1 . . Self-Inflicted Damage 359 | . . . . 359 . . . . Shots 10 | . . . . 10 . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 812 | 120 27 36 273 532 812 582 648 159 Average Temperature 144 | 35 16 11 142 135 166 128 186 66 Received Heat Transfer 2103 | . 27 126 27 477 705 687 54 . Effects 96 | . . . . 11 56 16 13 . Shutdowns 30 | . . . . 3 16 4 7 . Energy Bleed 7 | . . . . 1 6 . . . Interference 10 | . . . . 2 1 6 1 . Matter Decay 3 | . . . . . 2 1 . . Short Circuit 7 | . . . . 3 1 . 3 . Damage (minor) 2 | . . . . . 1 1 . . Damage (major) 34 | . . . . 2 26 4 2 . Damage (core) 3 | . . . . . 3 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . 1 1 . . . Impact Corruptions 1 | . . . . 1 . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 15 | . . . 1 2 1 11 . . Heat Transferred 7954 | 407 . . 629 2177 1456 2545 740 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 9 | . . . . 7 1 1 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Peak Influence 514 | 30 71 98 170 514 392 275 . . Average Influence 106 | 10 39 61 67 157 119 89 . . Maximum Alert Level 2 | . . . . 2 1 1 . . Low Security (%) 80 | 100 100 100 100 64 78 82 . . Level 1 16 | . . . . 19 21 17 . . Level 2 2 | . . . . 15 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 25 | . . 2 1 8 9 5 . . Investigation 6 | . . 1 1 1 3 . . . Extermination 10 | . . . . 3 4 3 . . Reinforcement 9 | . . 1 . 4 2 2 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 4 | . . . . 2 2 . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Distress Signals 8 | . . . 1 5 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 155 | . 5 6 8 44 30 46 14 2 Peak Tracking Total 9 | . 2 2 4 9 4 7 5 2 Tactical Retreats 13 | . . . . 2 5 4 2 . Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Traps Triggered 10 | . 2 . . 2 5 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Machines Disabled 26 | . . . . 5 14 7 . . Max in Single Turn 4 | . . . . 4 4 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Machines Accessed 20 | . 2 2 3 4 9 . . . Terminals 10 | . 2 . 2 2 4 . . . Fabricators 1 | . . . . . 1 . . . Repair Stations 2 | . . . . 1 1 . . . Recycling Units 5 | . . 2 1 1 1 . . . Scanalyzers 2 | . . . . . 2 . . . Garrison Access . | . . . . . . . . . Total Hacks 58 | . 5 8 10 9 26 . . . Successful 40 | . 3 7 8 4 18 . . . Failed 17 | . 2 1 2 5 7 . . . Catastrophic 2 | . . . 1 1 . . . . Database Lockouts 1 | . . . . . 1 . . . Manual 1 | . . 1 . . . . . . Terminals 30 | . 5 . 7 6 12 . . . Fabricators 4 | . . . . . 4 . . . Repair Stations 4 | . . . . 2 2 . . . Recycling Units 16 | . . 8 3 1 4 . . . Scanalyzers 4 | . . . . . 4 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 19 | . 3 . 6 3 7 . . . Record 11 | . 2 . 2 2 5 . . . Part Schematic 1 | . . . . 1 . . . . Robot Analysis 1 | . . . . . 1 . . . Prototype ID Bank 1 | . . . 1 . . . . . Terminal Index 1 | . . . 1 . . . . . Dispatch Records 1 | . . . 1 . . . . . Recall Assault 1 | . . . 1 . . . . . Zone Layout 2 | . 1 . . . 1 . . . Fabricator Hacks 3 | . . . . . 3 . . . Network Status 1 | . . . . . 1 . . . Load Schematic 1 | . . . . . 1 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks 3 | . . . . 1 2 . . . Scan Component 2 | . . . . 1 1 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks 13 | . . 7 2 . 4 . . . Recycle Component 4 | . . 2 1 . 1 . . . Process 4 | . . 2 1 . 1 . . . Report Inventory 1 | . . 1 . . . . . . Retrieve Matter 1 | . . . . . 1 . . . Retrieve Components 3 | . . 2 . . 1 . . . Scanalyzer 2 | . . . . . 2 . . . Insert Component 1 | . . . . . 1 . . . Analyze 1 | . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 2 2 2 4 4 . . . Full Trace Events 5 | . . 1 1 1 2 . . . Feedback Events 1 | . . . . 1 . . . . Corruption 1 | . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 1 . . . Parts Built 2 | . . . . . 2 . . . Matter 256 | . . . . . 256 . . . Time 128 | . . . . . 128 . . . Total Part Build Rating 16 | . . . . . 16 . . . Parts Repaired 1 | . . . . . 1 . . . Time 26 | . . . . . 26 . . . Parts Recycled 4 | . . 2 1 . 1 . . . Recycled Matter 728 | . . 446 12 . 270 . . . Retrieved Matter 455 | . . . . . 455 . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Robot Analysis Total 1 | . . . . . 1 . . . Derelict Logs Recovered 1 | . . . . . . . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Turns Passed 9985 | 141 422 322 598 1411 3197 2039 1425 430 Spaces Moved 3775 | 82 257 151 267 566 1442 613 349 48 Core 150 | 20 . . . 12 27 70 17 4 Treads 1061 | . . . 261 480 320 . . . Legs 1054 | 62 257 151 6 . 286 279 13 . Wheels 1298 | . . . . 74 809 264 151 . Hover . | . . . . . . . . . Flight 212 | . . . . . . . 168 44 Fastest Speed 50 | 50 120 180 177 103 103 100 130 400 Average Speed 225 | 104 151 182 193 186 190 274 379 897 Slowest Speed 1950 | 120 180 240 230 1100 1950 1700 1000 920 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 23 | 5 49 16 25 13 23 14 50 13 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . . 2 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 191 | . . . . 80 90 11 10 . Melee . | . . . . . . . . . Projectile 50 | . . . . 19 14 7 10 . AOE 141 | . . . . 61 76 4 . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Total 4705 | 111 287 181 328 767 1750 826 407 48 Wait 146 | . 1 6 . 17 78 44 . . Move 3767 | 81 256 150 266 565 1441 612 348 48 Hop . | . . . . . . . . . Pick Up 188 | 8 16 8 14 41 54 36 11 . Fast Attach 16 | 2 . . 2 3 8 . 1 . Attach 108 | 5 5 3 6 19 21 37 12 . Detach 3 | . . . 2 . 1 . . . Swap 106 | 1 4 4 8 33 37 16 3 . Drop 108 | 1 3 2 18 24 48 8 4 . Fire 263 | 13 2 8 12 65 62 73 28 . Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 142 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 442 | -10/Materials | Discovered new exit (range 19) 527 | -10/Materials | Discovered new exit (range 13) 564 | -10/Materials | Entered another Materials area 564 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 809 | -9/Materials | Discovered new exit (range 12) 886 | -9/Materials | Entered another Materials area 886 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1405 | -8/Materials | Build established: Scavenger-Tank 1415 | -8/Materials | Discovered new exit (range 8) 1484 | -8/Materials | Entered Factory 1484 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2438 | -7/Factory | Destroyed 7 combat bots 2636 | -7/Factory | Lost 9 parts (1p3n2u3w) 2877 | -7/Factory | Discovered new exit (range 9) 2895 | -7/Factory | Entered another Factory area 2895 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3231 | -6/Factory | Lost 3 parts (1p1n1w) 3494 | -6/Factory | Fabricated Lgt. Particle Reactor (x2) 3627 | -6/Factory | Spotted B-75 Beast 3907 | -6/Factory | Build established: Generator-Tank 4013 | -6/Factory | Repaired Lrg. Storage Unit 4388 | -6/Factory | Core integrity fell below 50% 4426 | -6/Factory | Central database locked down 4986 | -6/Factory | Lost 5 parts (2p2n1u) 5214 | -6/Factory | Build established: Tank 5637 | -6/Factory | Build established: Generator-Tank 5864 | -6/Factory | Destroyed B-75 Beast 6075 | -6/Factory | Discovered new exit (range 6) 6092 | -6/Factory | Entered another Factory area 6092 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6094 | -5/Factory | Build established: Scavenger-Tank 6499 | -5/Factory | System corruption reached 10% 6564 | -5/Factory | Lost 15 parts (4p4n3u4w) 6883 | -5/Factory | Build established: Scavenger-Skirmisher 7173 | -5/Factory | Core integrity fell below 50% 7227 | -5/Factory | Lost 5 parts (2u3w) 7530 | -5/Factory | Lost 7 parts (1p2u4w) 7937 | -5/Factory | Core integrity fell below 20% 8004 | -5/Factory | Build established: Scavenger-Gunner 8110 | -5/Factory | Discovered new exit (range 7) 8131 | -5/Factory | Entered Upper Caves 8317 | -5/Upper Caves | Learned 8 Factory zone layouts 8463 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8529 | -5/Upper Caves | Lost 5 parts (3p1n1w) 8833 | -5/Upper Caves | Lost 5 parts (3n2w) 8851 | -5/Upper Caves | Build established: Scavenger-Mutant 9246 | -5/Upper Caves | Build established: Hacker-Gunner 9265 | -5/Upper Caves | Discovered new exit (range 11) 9556 | -5/Upper Caves | Entered another Upper Caves area 9986 | -5/Upper Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Penetrated by Slug. VTOL Module destroyed. Slug penetrates Wall. Penetrated by Slug. Force Rifle destroyed. Slug penetrates Wall. OQ>UXTLF3XVCP1C,YQ KXLV9LDKLY:NM TDD Slug penetrates Wall. Penetrated by Slug. Beamcaster destroyed. Penetrated by Slug. Slug penetrates Wall. Imp. Kinecellerator destroyed. Slug penetrates Wall. Mic. Fission Core destroyed. Slug penetrates Wall. Phase Cannon destroyed. Slug penetrates Wall. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????????????????????????#############??????? | | ??????????????????????????????# #??????? | | ??????????????????????????????# #??????? | | ??????????????????????????????# """ #??????? | | ??????????????????????????????# "" #??????? | | ??????????????????????????????# """ #??????? | | ??????????????????????????????# "" #??????? | | ??????????????????????????????# """ """ #??????? | | ??????????????????????????????# "" "" #???##?# | | ???????????????????????###????# " """ #??? ## | | ????????????????????#### ##???# "" #?## | | ???????????????????## ##### """ ### # | | ???????#??????##??## ## "" | | ???????# ##### ### ## " | | ???????# #### ## ### | | ???????# ##??# # ### | | ??????????##### #???######## ###### | | ??????????????## #????????? #????# | | ???????????????## ###???????# ????## | | ????????????????# ##?????###?## ?????### | | ???????????????## ##????# ##?# ??????? | | ???????????????# ##??# #?# ##???????# | | ???????????????##### ### #?#? ##????????? | | ??????????????????## #???? #??????????? | | ??????????????????# @ ###???? ???????????? | | ?????????????????#%% % ##???????????????????? | | ????????????????# #????????????????????? | | ???????????????# % % % #????????????????????? | | ??????????????# % #?????????????????????? | | ????????????? % % %%%????????????????????? | | ????????????# % % ???????????????????? | | ????????????##% % % %##% ??????????????????? | | ?????????????# %%##### %###?????????????????? | | ?????????????# #????? ##???????????????????? | | ?????????????## ##??????##????????????????????? | | ??????????????## hh??????????????????????????????? | | ???????????????#%% ??????????????????????????????? | | ????????????????? ???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Coolant Potential 80 Energy Generation 57 Energy Capacity 600 Matter Stores 550 Matter Capacity 550 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 60 Power Amplification 20 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 6 Recoil Reduction 3 Energy Filtering 30 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Weapon Cycler | -7/Factory | Hacked Lgt. Particle Reactor | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Particle Reactor | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Just What I Needed Let's See Who's Tougher Librarian Loot Pinata Made in Tau Ceti IV Novice Programmer Oops Part-time Mechanic Please Form A Line Risk Taker Serviceable Loadout System Compromised Uninvited Guest Challenges ------------ None Game ------ Seed MediumAutogunTriangulator Manual? 0 Play Time 02:33:31 Cumulative 24.0 hours Start 2020.01.09 @ 23:03:51 End 2020.01.10 @ 08:25:15 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 28 Rogue 26 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 20 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/CogWide Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 84c02ed8-bf54-498b-919d-8a4670f6027f