Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.22 @ 20:52:30

Player: Peace

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (11)      55
Value Destroyed (559)      559
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (320)                320
              TOTAL SCORE: 3254

 Bonus
-------
Follower Combat Kills      120
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     255/300
Energy                     64/100
System Corruption          2%
Temperature                Cool (42)
Movement                   Core (50)
Location                   -8/Garrison

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (3) ---
              (None)
>         --- UTILITY (5) ------
          Visual Processing Unit
          Hacking Suite
>         --- WEAPON (2) -------
          Particle Gun
>         --- INVENTORY (4) ----
  Compact Battery (300)
          Hacking Suite
          Hacking Suite
          Relay Coupler [Grunt] (22)

 Peak State 
------------
>              --- POWER ------------
        Cooled Ion Engine
>              --- PROPULSION -------
               Flight Unit
               Flight Unit
               Flight Unit
>              --- UTILITY ----------
               Visual Processing Unit
  Experimental Sensor Array
               Hacking Suite
               Hacking Suite
               System Shield
>              --- WEAPON -----------
               Mining Claw
               Scythe
>              --- INVENTORY --------
       Compact Battery
               Hacking Suite
               Hacking Suite
               Grenade Launcher
[Rating: 28]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Flight Unit
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Hacking Suite
  Device                   Experimental Sensor Array
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
Weapon                     Mining Claw
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Sto Gar 
Slots Evolved              4    | .   .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  3    | .   .   .   1   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             24   | .   7   1   5   2   6   3   
  Power                    4    | .   2   .   .   .   2   .   
    Engine                 4    | .   2   .   .   .   2   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               5    | .   2   .   1   .   2   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 5    | .   2   .   1   .   2   .   
  Utility                  8    | .   1   1   3   2   1   .   
    Device                 4    | .   1   1   1   .   1   .   
    Storage                .    | .   .   .   .   .   .   .   
    Processor              1    | .   .   .   1   .   .   .   
    Hackware               3    | .   .   .   1   2   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   7    | .   2   .   1   .   1   3   
    Energy Gun             3    | .   1   .   .   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   1   .   1   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   .   1   .   
Parts Lost                 9    | .   1   .   .   .   1   7   
  Power                    1    | .   1   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   1   2   
  Utility                  2    | .   .   .   .   .   .   2   
  Weapon                   3    | .   .   .   .   .   .   3   
  Highest Loss Streak      7    | .   1   .   .   .   1   7   
Average Slot Usage (%)     77   | .   90  46  78  90  86  56  
  Engine                   10   | .   14  14  11  9   9   4   
  Leg                      3    | .   24  .   .   .   .   .   
  Flight                   22   | .   3   28  33  27  25  9   
  Device                   7    | .   7   4   11  9   7   4   
  Storage                  1    | .   13  .   .   .   .   .   
  Processor                6    | .   .   .   9   9   9   9   
  Hackware                 15   | .   .   .   3   27  27  22  
  Ballistic Gun            2    | .   22  .   .   .   .   .   
  Slashing Weapon          6    | .   1   .   11  9   9   5   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             13   | 9   13  4   6   6   11  8   
  Greatest Support         20   | 20  20  8   12  12  12  8   
  Greatest Overweight (x)  4    | .   4   .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | .   6   4   4   4   4   4   
  Average Capacity         4    | .   5   4   4   4   4   4   
  Most Carried             6    | .   6   4   4   4   4   4   
  Average Carried          3    | .   5   3   2   3   4   3   
  Final Capacity           6    | 6   4   4   4   4   4   4   
  Final Carried            6    | 6   3   3   4   4   4   4   

 Class Distribution 
--------------------
 57% | Hacker-Mutant
 27% | Mutant
 15% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
    Hacker-Mutant | -8/Materials
    Hacker-Mutant | -8/Storage
    Hacker-Mutant | -8/Garrison

 Resources                      | -11 -10 -10 -9  -8  -8  -8  
-----------                Run  | Scr Mat Min Mat Mat Sto Gar 
Matter Collected           457  | 200 76  20  60  20  50  31  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            375  | .   140 .   .   36  27  172 
  Parts                    20   | .   8   .   .   4   2   6   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Sto Gar 
Combat Hostiles Destroyed  9    | .   5   .   .   .   .   4   
  Guns                     5    | .   5   .   .   .   .   .   
  AOE                      4    | .   .   .   .   .   .   4   
Classes Destroyed          3    | .   2   .   .   1   .   .   
  Watcher                  2    | .   .   .   .   1   1   .   
  Swarmer                  3    | .   3   .   .   .   .   .   
  Grunt                    6    | .   2   .   .   .   .   4   
Best Kill Streak           4    | .   3   .   .   1   1   4   
  Combat Bots Only         4    | .   3   .   .   .   .   4   
Max Kills in Single Turn   2    | .   1   .   .   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -8  -8  -8  
--------                   Run  | Scr Mat Min Mat Mat Sto Gar 
Damage Taken               1225 | .   277 .   8   61  116 763 
  Core                     603  | .   45  .   .   14  13  531 
  Absorbed by Shields      29   | .   .   .   .   .   .   29  
Core Remaining (%)         94   | 100 .   82  100 .   .   .   
Volleys Fired              27   | .   20  .   .   .   .   7   
  Largest                  2    | .   2   .   .   .   .   2   
  Hottest                  130  | .   70  .   .   .   .   130 
Shots Fired                44   | .   36  .   .   .   .   8   
  Gun                      38   | .   36  .   .   .   .   2   
  Cannon                   .    | .   .   .   .   .   .   .   
  Launcher                 6    | .   .   .   .   .   .   6   
  Special                  .    | .   .   .   .   .   .   .   
  Kinetic                  31   | .   31  .   .   .   .   .   
  Thermal                  7    | .   5   .   .   .   .   2   
  Explosive                6    | .   .   .   .   .   .   6   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Robot Hit Streak         12   | .   12  .   .   .   .   3   
  Robot Miss Streak        3    | .   3   .   .   .   .   1   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        1    | .   1   .   .   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   .   .   
Shots Hit Robots           36   | .   27  .   2   1   2   4   
  Core Hits                28   | .   12  .   .   1   1   14  
  Critical Hits            .    | .   .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   
Melee Attacks              20   | .   .   .   3   2   15  .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 20   | .   .   .   3   2   15  .   
  Piercing                 .    | .   .   .   .   .   .   .   
  Sneak Attacks            1    | .   .   .   .   1   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           873  | .   214 .   59  68  63  469 
  Guns                     244  | .   214 .   .   .   .   30  
  Cannons                  .    | .   .   .   .   .   .   .   
  Explosions               395  | .   .   .   .   .   .   395 
  Melee                    190  | .   .   .   59  68  63  .   
  Ramming                  44   | .   .   .   .   .   .   44  
  Kinetic                  176  | .   176 .   .   .   .   .   
  Thermal                  68   | .   38  .   .   .   .   30  
  Explosive                395  | .   .   .   .   .   .   395 
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 190  | .   .   .   59  68  63  .   
  Piercing                 .    | .   .   .   .   .   .   .   
Highest Corruption         2    | .   .   .   2   .   .   2   
  Average Corruption       2    | .   .   .   2   .   .   2   
  Corruption Purged        .    | .   .   .   .   .   .   .   
  Effects                  3    | .   .   .   2   .   .   1   
    Message Errors         1    | .   .   .   1   .   .   .   
    Heat Flow Errors       1    | .   .   .   .   .   .   1   
    Targeting Errors       1    | .   .   .   1   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            13   | .   .   .   11  .   .   2   
  Projectiles              .    | .   .   .   .   .   .   .   
  Explosions               2    | .   .   .   .   .   .   2   
  Melee                    11   | .   .   .   11  .   .   .   
Knockbacks                 1    | .   .   .   .   .   .   1   
  Impact                   1    | .   .   .   .   .   .   1   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      61   | .   .   .   .   .   .   61  
  Shots                    2    | .   .   .   .   .   .   2   
  Rammed                   11   | .   .   .   .   .   .   11  
Targets Rammed             11   | .   .   .   .   .   .   11  
  Kicked                   .    | .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   
Highest Temperature        259  | .   20  .   .   .   .   259 
  Average Temperature      61   | .   9   .   .   .   .   141 
  Received Heat Transfer   417  | .   87  .   .   18  9   303 
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   
  Heat Transferred         185  | .   111 .   .   .   .   74  
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Sto Gar 
Peak Influence             215  | .   120 154 107 142 215 157 
  Initial                  59   | .   .   46  59  44  59  42  
  Average                  77   | .   44  109 86  75  86  43  
Maximum Alert Level        1    | .   .   .   .   .   1   .   
  Low Security (%)         98   | .   100 100 100 100 96  100 
  Level 1                  1    | .   .   .   .   .   3   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -8  
---------                  Run  | Scr Mat Min Mat Mat Sto Gar 
Distress Signals           1    | .   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              39   | .   6   4   4   3   12  10  
  Peak Tracking Total      9    | .   3   2   3   2   9   8   
  Tactical Retreats        4    | .   .   .   .   1   2   1   

 Traps                          | -11 -10 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Sto Gar 
Traps Triggered            5    | .   .   .   1   .   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                1    | .   .   1   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -8  
----------                 Run  | Scr Mat Min Mat Mat Sto Gar 
Machines Disabled          2    | .   .   .   .   .   1   1   
  Max in Single Turn       1    | .   .   .   .   .   1   1   
  Garrison Relay           1    | .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -8  
---------                  Run  | Scr Mat Min Mat Mat Sto Gar 
Machines Accessed          14   | .   2   .   2   2   8   .   
  Terminals                9    | .   2   .   1   1   5   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   
  Recycling Units          1    | .   .   .   .   1   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                35   | .   5   .   8   3   19  .   
  Successful               22   | .   3   .   3   1   15  .   
  Failed                   13   | .   2   .   5   2   4   .   
    Catastrophic           4    | .   2   .   1   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   6    | .   2   .   1   2   1   .   
  Terminals                22   | .   5   .   4   2   11  .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   .   7   .   
  Recycling Units          1    | .   .   .   .   1   .   .   
  Scanalyzers              4    | .   .   .   4   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Terminal Hacks             12   | .   3   .   1   .   8   .   
  Record                   2    | .   1   .   .   .   1   .   
  Part Schematic           1    | .   .   .   .   .   1   .   
  Prototype ID Bank        2    | .   .   .   1   .   1   .   
  Open Door                3    | .   .   .   .   .   3   .   
  Terminal Index           1    | .   .   .   .   .   1   .   
  Surveillance Status      1    | .   .   .   .   .   1   .   
  Transport Status         1    | .   1   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   6   .   
  Scan Component           3    | .   .   .   .   .   3   .   
  Repair                   3    | .   .   .   .   .   3   .   
Recycling Unit Hacks       1    | .   .   .   .   1   .   .   
  Report Inventory         1    | .   .   .   .   1   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         8    | .   2   .   2   1   3   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   1   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   3   .   
  Time                     132  | .   .   .   .   .   132 .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -8  
------------               Run  | Scr Mat Min Mat Mat Sto Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   .   3   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -8  
--------                   Run  | Scr Mat Min Mat Mat Sto Gar 
Total Allies               3    | .   .   3   .   .   .   .   
  Largest Group            3    | .   .   3   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  .   .   .   .   
  Highest-Rated Ally       16   | .   .   16  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               17   | .   .   17  .   .   .   .   
  Total Damage             199  | .   .   199 .   .   .   .   
  Kills                    4    | .   .   4   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Sto Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -8  -8  
-------------              Run  | Scr Mat Min Mat Mat Sto Gar 
Turns Passed               1485 | .   186 210 219 258 440 172 
Spaces Moved               2058 | 1   107 467 344 400 571 168 
  Core                     92   | .   1   .   .   .   .   91  
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     82   | 1   81  .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   1884 | .   25  467 344 400 571 77  
  Fastest Speed            34   | 120 37  37  34  34  34  37  
  Average Speed            39   | 120 105 37  34  34  34  44  
  Slowest Speed            280  | 120 280 37  34  34  117 120 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            16   | .   .   3   2   2   9   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       35   | 2   21  76  27  25  63  37  
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   1   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 9    | .   .   .   .   1   8   .   
Terrain Destroyed          31   | .   .   .   .   1   8   22  
  Melee                    9    | .   .   .   .   1   8   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      22   | .   .   .   .   .   .   22  
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -8  -8  
---------                  Run  | Scr Mat Min Mat Mat Sto Gar 
Total                      2636 | .   152 502 437 515 773 257 
  Wait                     433  | .   6   29  80  112 188 18  
  Move                     2019 | .   106 460 339 395 553 166 
  Hop                      15   | .   .   3   2   2   8   .   
  Pick Up                  14   | .   2   4   5   2   .   1   
  Fast Attach              16   | .   5   1   2   .   6   2   
  Attach                   7    | .   1   .   3   2   .   1   
  Detach                   2    | .   1   .   1   .   .   .   
  Swap                     1    | .   1   .   .   .   .   .   
  Drop                     21   | .   10  4   2   .   3   2   
  Fire                     27   | .   20  .   .   .   .   7   
  Melee                    20   | .   .   .   3   2   15  .   
  Ram                      11   | .   .   .   .   .   .   11  
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            49   | .   .   .   .   .   .   49  
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     1    | .   .   1   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-8/Storage
-8/Garrison (discovered 1 exit: [*Rec])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  134 | -10/Materials | Discovered new exit (range 7)
  187 | -10/Materials | Entered Mines
  189 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  201 | -10/Mines     | Found a hidden stash of uninstalled traps
  288 | -10/Mines     | Discovered new exit (range 7)
  311 | -10/Mines     | Build established: Mutant
  335 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  335 | -10/Mines     | Found Prototype Device
  335 | -10/Mines     | Identified Exp. Sensor Array
  397 | -10/Mines     | Entered Materials
  397 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  468 | -9/Materials  | Discovered new exit (range 13)
  616 | -9/Materials  | Entered another Materials area
  616 | -8/Materials  | Evolved 2 slots: Utility x2
  858 | -8/Materials  | Discovered new exit (range 9)
  874 | -8/Materials  | Entered Storage
  914 | -8/Storage    | Repaired Flight Unit
  935 | -8/Storage    | Build established: Hacker-Mutant
  996 | -8/Storage    | Repaired Exp. Sensor Array
 1136 | -8/Storage    | Repaired Flight Unit
 1314 | -8/Storage    | Identified exit to Garrison
 1314 | -8/Storage    | Entered Garrison
 1394 | -8/Garrison   | Triggered checkpoint
 1395 | -8/Garrison   | Triggered checkpoint
 1413 | -8/Garrison   | Discovered new exit (range 10)
 1418 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 1448 | -8/Garrison   | Core integrity fell below 50%
 1464 | -8/Garrison   | Triggered checkpoint
 1472 | -8/Garrison   | Core integrity fell below 20%
 1474 | -8/Garrison   | Garrison Relay disabled
 1486 | -8/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01452_ Destabilizing: System corrupted (+2).
01453_ System Shield destroyed.
01453_ Slammed into G-47 Trooper. <x2>
01464_ Beams of light sweep through the air. An alarm sounds.
01466_ G-47 Trooper destroyed. <x2>
01469_ System corrupted: Heat flow error (+275).
01470_ G-47 Trooper destroyed.
01470_ Destroyed Imp. Heat Sink.
01472_ G-47 Trooper destroyed.
01474_ Garrison Relay disabled.
01474_ Relay Coupler [Sentry] tumbles out of relay unit.
01474_ Relay Coupler [Grunt] tumbles out of relay unit. <x2>
01474_ Grenade Launcher destroyed.
01474_ Destroyed Grenade Launcher.
01475_ The unstable cave ceiling collapses.
01476_ Acquired Relay Coupler [Grunt].
01479_ Acquired 31 matter.
01480_ Slammed into G-47 Trooper.
01481_ Acquired Particle Gun. <x2>
01486_ Particle Gun destroyed.

 Map 
-----
+----------------------------------------------------+
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
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|     ????????????????????######       ##    #?????? |
|     ????????????????????#!!!##        # <  #?????? |
|     ????????????????????#!            #    #?????? |
|     ????????????????????#!!!#  !!     ###  #?????? |
|     ????????????????????#####    # %# #?#  #?????? |
|     ????????????????????????# #   #%  #?#  #?????? |
|     ????????????????????????# #####%###?#  #?????? |
|     ?????????????????????####+#####%#####  #?????? |
|     ?????????????????????# %%%%   %        ####### |
|     ?????????????????????# ##+#####+#####          |
|     ?????????????????????     #???? #???#          |
|     ?????????????????????   # #?????#???########   |
|     ???????????????????###    #####????????????#   |
|     ????????  "   ######  %=      ?????????????#   |
|     ?????????"""        g@%%###????????????????#   |
|     ????????  "   ######  Y   #????????????????#   |
|     ???????????????????#   #  #????????????????#   |
|     ???????????????????###    #????????????????#   |
|     ???????????????????##  ####???????????????##   |
|     ???????????????????#   # #????????????????#    |
|     ???????????????????## g  #????????????????#    |
|     ????????????????????# g  #????????????????#  * |
|     ????????????????????#    #????????????????#  ! |
|     ???????????????????    #"#????????????????#    |
|     ??????????????????########??????????????#      |
|     ????????????????????????????????????????#      |
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|     ????????????????????????????????????????###    |
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|     ???????????????????????????????????            |
|     ???????????????????????????????????            |
|     ????????????????????????????????????#######    |
|     ??????????????????????????????????????????##   |
|     ???????????????????????????????????????????#   |
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|     ???????????????????????????????????????????#   |
|     ???????????????????????????????????????????#   |
|     ???????????????????????????????????????????#   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           30
Terrain Scan Density       10
Evasion (%)                63
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
   Exp. Sensor Array | -9/Materials | Scanalyzed
 Cesium-ion Thruster | -8/Storage   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HypercooledSlugPrototype
  Manual?         0
Play Time         00:30:52
  Cumulative      66.1 hours
  Start           2021.10.22 @ 20:23:01
  End             2021.10.22 @ 20:52:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          83
  Rogue           83
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          52
Achievement%      35
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 46ad3380-f0da-4ea1-8ce5-204b9cd182cc