Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.10 @ 16:47:57 Player: Communism Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (72) 360 Value Destroyed (2148) 2148 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (472) 472 TOTAL SCORE: 5620 Bonus ------- High Alert Combat Kills 261 Follower Combat Kills 211 Cogmind --------- Core Integrity 0/700 Matter 23/300 Energy 100/100 System Corruption 2% Temperature Cool (12) Movement Core (1350) Ox26 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- High-capacity Storage Unit High-capacity Storage Unit Experimental Sensor Array Target Analyzer Target Analyzer Matter Filter Matter Filter Matter Filter Matter Filter Thermal Shield Thermal Shield Thermal Shield Shock Absorption System Improved Shield Generator System Shield Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Matter Pod Advanced Targeting Computer Thermal Shield > --- WEAPON ----------- Flak Cannon Flak Cannon Flak Cannon > --- INVENTORY -------- High-capacity Storage Unit Experimental Sensor Array Target Analyzer Target Analyzer Matter Filter Matter Filter Matter Filter Matter Filter Thermal Shield Thermal Shield Thermal Shield Shock Absorption System System Shield Lightning Gun Lightning Gun Lightning Gun Lightning Gun Improved Assault Rifle [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Thermal Shield Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Improved Grenade Launcher Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . . 2 . . Utility 2 | . . . . 2 . Weapon 1 | . . . . . 1 Parts Attached 57 | 6 9 1 12 18 11 Power 5 | 1 1 . . 2 1 Engine 4 | 1 1 . . 1 1 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 19 | 2 3 . 6 7 1 Treads 1 | . . . . 1 . Leg 18 | 2 3 . 6 6 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 1 . 3 6 2 Device 1 | . . . . . 1 Storage 6 | 1 1 . 3 . 1 Processor 4 | . . . . 4 . Hackware . | . . . . . . Protection 2 | . . . . 2 . Artifact . | . . . . . . Weapon 20 | 2 4 1 3 3 7 Energy Gun 5 | . 1 . . . 4 Energy Cannon . | . . . . . . Ballistic Gun 4 | 2 1 . . . 1 Ballistic Cannon 4 | . . . . 2 2 Launcher 7 | . 2 1 3 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 21 | . 1 . . 5 15 Power 4 | . 1 . . 2 1 Propulsion 6 | . . . . 2 4 Utility 2 | . . . . . 2 Weapon 9 | . . . . 1 8 Highest Loss Streak 12 | . 1 . . 2 12 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 85 100 99 96 81 Engine 9 | . 13 14 11 4 6 Leg 34 | . 28 28 44 34 23 Storage 19 | . 14 28 22 18 14 Processor 3 | . . . . 9 8 Protection 1 | . . . . 6 . Ballistic Gun 1 | . 9 . . . . Ballistic Cannon 3 | . . . . 4 20 Launcher 16 | . 15 28 21 13 . Naked Turns . | . . . . . . Heaviest Build 108 | 13 14 17 61 68 108 Greatest Support 52 | 20 20 20 40 52 52 Greatest Overweight (x) 26 | . . . 1 6 26 Average Overweight (x) . | . . . . . 2 Largest Inventory Capacity 25 | 8 8 8 20 20 25 Average Capacity 16 | 7 8 8 19 20 22 Most Carried 21 | 4 8 8 20 20 21 Average Carried 13 | 2 6 7 15 17 17 Final Capacity 25 | 8 8 8 20 20 25 Final Carried 20 | 4 8 8 20 16 15 Class Distribution -------------------- 88% | Mutant 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 1990 | 237 181 190 651 473 258 Remotely . | . . . . . . Salvage Created 1399 | . 216 . 616 293 274 Parts 105 | . 26 . 54 16 9 Haulers Intercepted 3 | . . . 3 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 45 | . 9 . 13 13 10 Guns 3 | . 2 . . . 1 Cannons 10 | . . . . 1 9 AOE 32 | . 7 . 13 12 . Classes Destroyed 13 | . 7 . 4 1 1 Worker 6 | . 2 . 1 3 . Builder 6 | . 2 . 3 1 . Tunneler 2 | . 1 . 1 . . Hauler 3 | . . . 3 . . Recycler 2 | . . . 2 . . Operator 1 | . 1 . . . . Watcher 7 | . 3 . 3 1 . Swarmer 9 | . 5 . 4 . . Grunt 20 | . 4 . 5 9 2 Brawler 3 | . . . 2 1 . Sentry 10 | . . . 2 2 6 Hunter 1 | . . . . 1 . Programmer 2 | . . . . . 2 Best Kill Streak 10 | . 4 . 7 10 3 Combat Bots Only 4 | . 3 . 4 3 3 Max Kills in Single Turn 7 | . 4 . 7 2 1 Gunslinging . | . . . . . . Exploded 3 | . 3 . 3 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 4064 | . 409 . 473 1145 2037 Core 1052 | . 133 . 83 131 705 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 86 | . . . . . 86 Core Remaining (%) 75 | 100 . 46 79 76 . Volleys Fired 91 | . 16 . 21 21 33 Largest 3 | . 2 . 2 2 3 Hottest 132 | . 70 . 72 80 132 Shots Fired 189 | . 32 . 41 41 75 Gun 25 | . 16 . . . 9 Cannon 67 | . . . . 1 66 Launcher 97 | . 16 . 41 40 . Special . | . . . . . . Kinetic 82 | . 10 . . 1 71 Thermal 6 | . 6 . . . . Explosive 97 | . 16 . 41 40 . Electromagnetic 4 | . . . . . 4 Robot Hit Streak 10 | . 4 . 5 9 10 Robot Miss Streak 9 | . 3 . 3 2 9 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 116 | . 10 . 17 22 67 Core Hits 154 | . 19 . 34 38 63 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . 2 . . . . Burn 1 | . 1 . . . . Destroy 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6321 | . 1252 . 1571 2167 1331 Guns 216 | . 77 . . . 139 Cannons 1209 | . . . . 20 1189 Explosions 4893 | . 1175 . 1571 2147 . Melee . | . . . . . . Ramming 3 | . . . . . 3 Kinetic 1321 | . 40 . . 20 1261 Thermal 325 | . 98 . . 227 . Explosive 4605 | . 1114 . 1571 1920 . Electromagnetic 67 | . . . . . 67 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . 1 . 2 Average Corruption 1 | . . . 1 . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . . . 6 . 4 Message Errors 2 | . . . 1 . 1 Matter Fused 1 | . . . . . 1 Heat Flow Errors 3 | . . . 3 . . Data Loss (minor) 1 | . . . 1 . . Data Loss (major) 1 | . . . . . 1 Misfires 2 | . . . 1 . 1 Overload Shots . | . . . . . . Overflow Damage 400 | . 159 . 60 181 . Projectiles . | . . . . . . Explosions 400 | . 159 . 60 181 . Melee . | . . . . . . Knockbacks 15 | . . . . . 15 Impact . | . . . . . . Kinetic 15 | . . . . . 15 Secondary . | . . . . . . Self-Inflicted Damage 754 | . 212 . 212 330 . Shots 21 | . 5 . 7 9 . Rammed 1 | . . . . . 1 Targets Rammed 2 | . . . . . 2 Kicked 1 | . . . . . 1 Crushed . | . . . . . . Highest Temperature 212 | . 136 . 212 54 196 Average Temperature 50 | . 62 . 39 17 76 Received Heat Transfer 1290 | . 60 . 156 351 723 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 3 . . . . Heat Transferred 335 | . 235 . . 100 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 1040 | . 595 277 1040 691 333 Initial 412 | . . 204 29 412 253 Average 385 | . 256 150 494 568 234 Maximum Alert Level 3 | . 2 1 3 2 1 Low Security (%) 18 | 100 43 43 5 . 17 Level 1 37 | . 15 56 51 . 82 Level 2 36 | . 41 . 22 100 . Level 3 7 | . . . 20 . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . 3 . 2 2 8 Investigation 3 | . 2 . . . 1 Extermination 2 | . . . . . 2 Reinforcement 3 | . 1 . 1 1 . Assault 2 | . . . 1 1 . Garrison 5 | . . . . . 5 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 5 | . 1 . 2 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 75 | . 19 . 21 22 13 Peak Tracking Total 5 | . 4 . 5 5 2 Tactical Retreats 2 | . 2 . . . . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 4 | . 2 . . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed 1 | . . 1 . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 24 | . 6 1 10 7 . Max in Single Turn 2 | . 2 . 2 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 16 | . 6 . 7 1 2 Terminals 11 | . 5 . 5 1 . Fabricators 1 | . . . . . 1 Repair Stations 1 | . . . . . 1 Recycling Units 2 | . 1 . 1 . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 45 | . 10 . 28 1 6 Successful 40 | . 9 . 24 1 6 Failed 5 | . 1 . 4 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 28 | . 9 . 18 1 . Fabricators 3 | . . . . . 3 Repair Stations 3 | . . . . . 3 Recycling Units 4 | . 1 . 3 . . Scanalyzers 7 | . . . 7 . . Garrison Access . | . . . . . . Terminal Hacks 23 | . 8 . 14 1 . Record 8 | . 2 . 6 . . Robot Analysis 1 | . . . 1 . . Prototype ID Bank 3 | . 2 . 1 . . Emergency Access Points 2 | . 1 . 1 . . Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . . . 1 . . Maintenance Status 1 | . . . 1 . . Transport Status 2 | . 1 . 1 . . Investigation Status 1 | . . . 1 . . Reinforcement Status 2 | . 1 . 1 . . Hauler Manifests 1 | . . . . 1 . Fabricator Hacks 3 | . . . . . 3 Network Status 1 | . . . . . 1 Load Schematic 2 | . . . . . 2 Repair Station Hacks 3 | . . . . . 3 Scan Component 2 | . . . . . 2 Repair 1 | . . . . . 1 Recycling Unit Hacks 4 | . 1 . 3 . . Recycle Component 2 | . . . 2 . . Report Inventory 2 | . 1 . 1 . . Scanalyzer 7 | . . . 7 . . Insert Component 2 | . . . 2 . . Analyze 5 | . . . 5 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 4 . 5 . 1 Full Trace Events 2 | . . . 1 . 1 Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 2 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 38 | . . . . . 38 Parts Recycled 2 | . . . 2 . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . 2 . . Part Schematics Acquired 2 | . . . 2 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 3 . . Highest-Rated Group 40 | . . 40 40 . . Highest-Rated Ally 16 | . . 16 16 . . Total Orders . | . . . . . . Ally Attacks 35 | . . 10 25 . . Total Damage 388 | . . 132 256 . . Kills 7 | . . 2 5 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 6103 | 108 1074 711 2089 1314 807 Spaces Moved 3398 | 85 804 567 1100 628 214 Core 20 | 17 . . . . 3 Treads . | . . . . . . Legs 3378 | 68 804 567 1100 628 211 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 122 192 Average Speed 160 | 106 120 120 177 190 258 Slowest Speed 1350 | 120 120 120 190 540 1350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 5 69 84 69 39 4 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 3 | . . 3 . . . Spaces Dug . | . . . . . . Terrain Destroyed 684 | . 140 . 317 227 . Melee . | . . . . . . Projectile . | . . . . . . AOE 684 | . 140 . 317 227 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 3902 | 104 884 599 1204 706 405 Wait 219 | . 31 26 25 2 135 Move 3393 | 84 803 566 1099 627 214 Hop . | . . . . . . Pick Up 91 | 12 15 2 31 22 9 Fast Attach 1 | . 1 . . . . Attach 33 | 6 1 . 3 13 10 Detach . | . . . . . . Swap 23 | . 7 1 9 5 1 Drop 48 | 2 10 3 16 16 1 Fire 91 | . 16 . 21 21 33 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick 1 | . . . . . 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 1 | . . 1 . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 109 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 549 | -10/Materials | Discovered new exit (range 10) 866 | -10/Materials | Core integrity fell below 50% 925 | -10/Materials | Discovered new exit (range 11) 992 | -10/Materials | Discovered new exit (range 15) 1132 | -10/Materials | Discovered new exit (range 16) 1183 | -10/Materials | Entered Mines 1188 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1211 | -10/Mines | Met a Derelict bent on vengeance 1295 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1334 | -10/Mines | Learned 2 Materials zone layouts 1361 | -10/Mines | Learned location of Storage (-7) 1791 | -10/Mines | Found a hidden stash of uninstalled traps 1846 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1851 | -10/Mines | Found Prototype Device 1877 | -10/Mines | Discovered new exit (range 8) 1894 | -10/Mines | Entered Materials 1894 | -9/Materials | Accompanied by 3 allies 1894 | -9/Materials | Evolved 2 slots: Propulsion x2 1895 | -9/Materials | Identified exit to Mines 1998 | -9/Materials | Identified Exp. Sensor Array 2646 | -9/Materials | Discovered new exit (range 16) 3239 | -9/Materials | Discovered exit to Mines (range 9) 3293 | -9/Materials | Discovered new exit (range 15) 3448 | -9/Materials | Discovered new exit (range 13) 3894 | -9/Materials | First assault squad dispatched 3983 | -9/Materials | Entered another Materials area 3983 | -8/Materials | Evolved 2 slots: Utility x2 4781 | -8/Materials | Discovered new exit (range 16) 5183 | -8/Materials | First assault squad dispatched 5295 | -8/Materials | Identified exit to Factory 5297 | -8/Materials | Entered Factory 5297 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 5601 | -7/Factory | Build established: Gunner 5665 | -7/Factory | Garrison activated, responded to threat 5852 | -7/Factory | Repaired Carbon-fiber Leg 5990 | -7/Factory | Garrison activated, responded to threat 6052 | -7/Factory | Core integrity fell below 50% 6083 | -7/Factory | Core integrity fell below 20% 6099 | -7/Factory | Lost 12 parts (1p1n2u8w) 6104 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 06019_ Carbon-fiber Leg destroyed. 06026_ Flak Cannon destroyed. To regain energy, simply wait via the mouse wheel '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. 06038_ Thermal Shield destroyed. 06038_ Lightning Gun destroyed. 06045_ Y-54 Guardian destroyed. 06051_ Imp. Assault Rifle destroyed. 06053_ K-01 Serf collects debris. 06062_ Lightning Gun destroyed. 06062_ Slammed into M-13 Machinist. 06062_ Destabilizing: System interference. 06062_ Adv. Targeting Computer temporarily disabled. 06064_ K-01 Serf collects debris. 06068_ Hcp. Matter Pod destroyed. 06070_ K-01 Serf collects debris. 06096_ System corrupted: Matter fused (-9). 06103_ W-25 Informer sends out distress signal. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????####################??????? | | ???????????????????????# ! #??????? | | ???????????????????????# #??????? | | ???????????????????????# #??????? | | ???????????????????????# """" """" #??????? | | ???????????????????????# """" """" |#??????? | | ???????????????????????# " """" """" #??????? | | ???????????????????????# "R" """" """" #??????? | | ???????????????????????# """ = #??????? | | ???????????????????????##########+#############??? | | ??????????????????????????????# | | ??????????????????????????????# ##+########??? | | ??????????????????????????????# # #??? | | ?????????????????############## %= # ""G"" #??? | | ?????????? * /@ Y!%! # ! " " #??? | | ?????????? ####### = #! = ! #??? | | ?????????? ????????# ####+######### | | ??????????? w ??????????# | | ??????????? ????????????# | | ???????????? ??????????????# | | ???????????? ????????????????# | | ??????????????????????????????# | | ??????????????????????????????# #### ## | | ??????????????????????????????# #??# # | | ????????????????????????????? #??# # | | ???????????????????????????? #??# # | | ????????????H??????????????? #??# # | | ???????????????????????????? #??# # | | ????????????????????????????? #??# # | | ????????????????????????????? #??? # | | ?????????????????????????????? #??? # | | ???????????????????????????????? #??? # | | ?????????????????????????????????? #??? # | | ???????????????????????????????????? ???? # | | ??????????????????????????????????????? ???? # | | ??????????????????????????????????????????????? ## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 250 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 20 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 7 Recoil Reduction 1 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Made in Tau Ceti IV More Dakka Please Novice Programmer Remodeling Significant Disruption Troublemaker Challenges ------------ None Game ------ Seed ZioniteGrenadeScanner Manual? 0 Play Time 01:11:31 Cumulative 4.0 hours Start 2022.12.10 @ 15:37:45 End 2022.12.10 @ 16:47:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5b4ce3bc-1d99-42d7-86f1-4ce08f18afd5