Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.08 @ 22:07:07 Player: Keen Result: Core melted Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (76) 380 Value Destroyed (1820) 1820 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4160 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 18/180 System Corruption 0% Temperature Critical (571) Movement Walking (180) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Deuterium Engine Light Deuterium Engine > --- PROPULSION (2) --- VSS Leg VSS Leg > --- UTILITY (4) ------ Weight Redist. System Visual Processing Unit Particle Charger Field Recycling Unit > --- WEAPON (3) ------- Heavy Particle Gun Beam Cannon Ion Cannon > --- INVENTORY (5) ---- Light Nuclear Core VSS Leg High-powered Tractor Beam Light EM Pulse Cannon Gauss Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- VSS Leg VSS Leg > --- UTILITY ---------- Compact Matter Pod Machine Analyzer Visual Processing Unit Field Recycling Unit > --- WEAPON ----------- Spread Laser Heavy Particle Gun Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Flight Unit Assault Rifle Autogun High-powered Shotgun [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Visual Processing Unit Device Field Recycling Unit Storage Small Matter Pod Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Impact Weapon Makeshift Hammer Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 2 | . . 2 . . Weapon 1 | . . . . 1 Parts Attached 81 | 7 22 3 5 44 Power 17 | 1 4 1 . 11 Engine 14 | 1 3 1 . 9 Core 3 | . 1 . . 2 Reactor . | . . . . . Propulsion 25 | 2 7 2 2 12 Treads 3 | . . . . 3 Leg 13 | 2 5 . 2 4 Wheel 3 | . . . . 3 Hover . | . . . . . Flight 6 | . 2 2 . 2 Utility 14 | 1 5 . 1 7 Device 4 | . 1 . . 3 Storage 5 | 1 2 . . 2 Processor 4 | . 2 . . 2 Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 25 | 3 6 . 2 14 Energy Gun 11 | 3 4 . . 4 Energy Cannon 2 | . . . . 2 Ballistic Gun 10 | . 2 . . 8 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 2 | . . . 2 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 2 . 2 Parts Lost 30 | . 3 . 5 22 Power 9 | . 1 . 1 7 Propulsion 10 | . 2 . 1 7 Utility 4 | . . . 2 2 Weapon 7 | . . . 1 6 Highest Loss Streak 6 | . 2 . 5 6 To Critical Strikes . | . . . . . Average Backups 3 | 1 3 3 4 2 Power . | . . . . . Propulsion . | . . 2 1 1 Utility . | . . . . . Weapon 1 | . 1 1 . 1 Tool/Special . | . . . . . Unused Backups 8 | . 4 1 . 3 Power 1 | . . 1 . . Propulsion 2 | . 1 . . 1 Utility 2 | . 1 . . 1 Weapon 2 | . 1 . . 1 Tool/Special 1 | . 1 . . . Average Slot Usage (%) 83 | . 98 88 62 80 Engine 8 | . 10 . 1 11 Core 3 | . 3 11 3 2 Treads 1 | . . . . 2 Leg 15 | . 26 6 15 9 Flight 2 | . . 15 6 1 Device 9 | . 9 11 2 11 Storage 4 | . 5 11 3 4 Processor 11 | . 12 11 11 11 Protection 1 | . . . 1 2 Energy Gun 9 | . 21 5 3 5 Energy Cannon 1 | . . . . 2 Ballistic Gun 10 | . 6 16 10 13 Impact Weapon 2 | . . . 5 2 Peak Build Rating 33 | 6 10 15 16 33 Average Rating 14 | 5 7 13 11 20 On Entrance 9 | . 6 10 15 16 Avg Prop Armor Cover (%) 3 | . . 11 . 2 Naked Turns . | . . . . . Heaviest Build 33 | 12 13 9 17 33 Greatest Support 40 | 20 20 20 26 40 Greatest Overweight (x) 4 | 1 2 1 . 4 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 Average Capacity 5 | 7 5 5 5 5 Most Carried 5 | 2 5 5 5 5 Average Carried 3 | 1 3 3 4 2 Final Capacity 8 | 8 5 5 5 5 Final Carried 5 | 2 4 5 3 5 Class Distribution -------------------- 49% | Mutant 20% | Scavenger-Mutant 11% | Scavenger-Skirmisher 10% | Skirmisher 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1714 | 270 238 35 218 953 Remotely . | . . . . . Salvage Created 2854 | 183 488 35 403 1745 Parts 147 | 5 40 4 23 75 Haulers Intercepted 4 | . . 1 . 3 Recyclers Shooed 3 | 1 . . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 49 | . 12 . 12 25 Melee 9 | . . . 4 5 Guns 35 | . 12 . 8 15 Cannons 2 | . . . . 2 Classes Destroyed 13 | 3 3 1 1 5 Worker 6 | 1 2 . . 3 Builder 1 | . . . . 1 Tunneler 5 | 3 1 . 1 . Hauler 4 | . . 1 . 3 Recycler 7 | 1 1 . . 5 Mechanic 1 | . . . . 1 Watcher 4 | . 3 . . 1 Swarmer 14 | . 6 . 3 5 Grunt 25 | . 6 . 8 11 Brawler 1 | . . . . 1 Sentry 6 | . . . . 6 Hunter 2 | . . . . 2 Assembled 1 | . . . 1 . Best Kill Streak 5 | 5 5 1 4 4 Combat Bots Only 5 | . 5 . 3 3 Max Kills in Single Turn 2 | 1 1 1 1 2 Gunslinging 1 | . . . . 1 Exploded . | . . . . . Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 426 | . 85 2 88 251 Missed 117 | . 25 2 31 59 Hits 309 | . 60 . 57 192 Melee 2 | . . . 2 . Projectile 307 | . 60 . 55 192 Critical Strikes 10 | . . . 1 9 Damage Taken 4181 | . 687 24 691 2779 Core 1022 | . 192 12 210 608 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 37 | . 17 . . 20 Core Remaining (%) 55 | 100 23 . 44 . Volleys Fired 237 | 19 60 2 44 112 Largest 3 | 2 2 2 2 3 Hottest 175 | 90 100 60 60 175 Shots Fired 466 | 38 120 4 78 226 Gun 444 | 38 120 4 78 204 Cannon 22 | . . . . 22 Launcher . | . . . . . Special . | . . . . . Kinetic 239 | . 6 2 53 178 Thermal 190 | 6 110 2 25 47 Explosive . | . . . . . Electromagnetic 37 | 32 4 . . 1 Robot Hit Streak 11 | 6 9 1 11 11 Robot Miss Streak 4 | 3 4 2 3 4 Penetration Max 1 | . . . . 1 Secondary Targets 4 | . . . 2 2 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 321 | 22 66 1 59 173 Core Hits 123 | 6 28 2 22 65 Critical Kills 3 | . 1 . 1 1 Critical Parts Destroyed 6 | . . . . 6 Critical Strikes 16 | . 7 . 1 8 Burn 7 | . 6 . . 1 Destroy 4 | . 1 . 1 2 Smash 5 | . . . . 5 Melee Attacks 46 | . . . 19 27 Impact 46 | . . . 19 27 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 3 | . . . 1 2 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5457 | 360 911 108 1013 3065 Guns 3594 | 315 826 10 472 1971 Cannons 310 | . . . . 310 Explosions 226 | 45 83 98 . . Melee 1319 | . . . 541 778 Ramming 8 | . 2 . . 6 Kinetic 1975 | . 31 10 288 1646 Thermal 1687 | 106 771 . 184 626 Explosive 98 | . . 98 . . Electromagnetic 370 | 254 107 . . 9 Impact 1319 | . . . 541 778 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 1 1 . Average Corruption 1 | . 2 1 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 12 | . 11 . 1 . Message Errors 4 | . 3 . 1 . Matter Fused 1 | . 1 . . . Heat Flow Errors 2 | . 2 . . . Energy Discharges 4 | . 4 . . . Data Loss (major) 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 374 | 14 . . 166 194 Projectiles . | . . . . . Explosions 14 | 14 . . . . Melee 360 | . . . 166 194 Knockbacks 10 | . . . 2 8 Impact 10 | . . . 2 8 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 53 | . 28 25 . . Shots 2 | . 1 1 . . Rammed 2 | . . . . 2 Targets Rammed 4 | . 1 . . 3 Kicked 2 | . 1 . . 1 Crushed . | . . . . . Highest Temperature 705 | 180 309 29 149 705 Average Temperature 82 | 63 78 17 52 94 Received Heat Transfer 1704 | . 219 . 288 1197 Effects 16 | . 1 . . 15 Shutdowns 4 | . . . . 4 Energy Bleed 1 | . 1 . . . Interference 2 | . . . . 2 Damage (major) 8 | . . . . 8 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 6 | . . . 1 5 Combat Hostiles 3 | . . . . 3 Parts Fried 7 | 2 . . 3 2 Impact Corruptions 14 | . . . 6 8 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . 4 . . 1 Heat Transferred 4422 | 235 2585 . 425 1177 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | 1 . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level 1 | . . . . 1 Low Security (%) 83 | 100 100 100 100 66 Level 1 16 | . . . . 33 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 246 | 15 136 40 120 246 Initial 30 | . . 30 15 18 Average 84 | 2 56 23 44 123 Influence Increases 1738 | 25 407 40 285 981 Destroy 0b10 Robot/C 960 | . 240 . 220 500 Destroy 0b10 Robot/NC 140 | 25 35 5 5 70 Destroy Leader 246 | . 56 2 30 158 Successful Hack 41 | . 15 5 . 21 Disable Machine 75 | . 45 15 . 15 Destroy Structure 21 | . 1 13 . 7 Lose Combat Pursuer 255 | . 15 . 30 210 Influence Decreases 1634 | 25 334 73 277 925 Entered New Map 98 | . . 43 25 30 Time Decay 1096 | 25 304 30 202 535 Lost Part 290 | . 30 . 50 210 Purge Threat 150 | . . . . 150 Squads Dispatched 10 | . 2 2 . 6 Investigation 3 | . 1 1 . 1 Extermination . | . . . . . Reinforcement 2 | . 1 1 . . Assault . | . . . . . Garrison 5 | . . . . 5 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 4 | . 1 . 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 79 | . 19 6 14 40 Peak Tracking Total 8 | . 4 5 6 8 Tactical Retreats 12 | . 1 . 2 9 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 3 | . 3 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 4 | . . . . 4 Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 5 | . 3 1 . 1 Max in Single Turn 2 | . 2 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 15 | . 5 2 . 8 Terminals 9 | . 4 1 . 4 Fabricators . | . . . . . Repair Stations 2 | . 1 . . 1 Recycling Units 3 | . . 1 . 2 Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 39 | . 11 4 . 24 Successful 22 | . 5 3 . 14 Failed 16 | . 6 1 . 9 Catastrophic . | . . . . . Database Lockouts 1 | . . . . 1 Manual . | . . . . . Terminals 22 | . 8 1 . 13 Fabricators . | . . . . . Repair Stations 5 | . 3 . . 2 Recycling Units 8 | . . 3 . 5 Scanalyzers 4 | . . . . 4 Garrison Access . | . . . . . Terminal Hacks 10 | . 3 1 . 6 Prototype ID Bank 2 | . 1 . . 1 Emergency Access Points 1 | . . . . 1 Unreport Threat 1 | . . . . 1 Locate Traps 1 | . . . . 1 Disarm Traps 1 | . . . . 1 Hauler Manifests 1 | . . . . 1 Zone Layout 3 | . 2 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 2 . . 2 Scan Component 2 | . 1 . . 1 Repair 2 | . 1 . . 1 Recycling Unit Hacks 5 | . . 2 . 3 Recycle Component 1 | . . . . 1 Process 1 | . . . . 1 Report Inventory 2 | . . 1 . 1 Retrieve Components 1 | . . 1 . . Scanalyzer 3 | . . . . 3 Insert Component 1 | . . . . 1 Analyze 1 | . . . . 1 Retrieve Study 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 3 1 . 6 Full Trace Events 2 | . . 1 . 1 Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 2 | . 1 . . 1 Time 64 | . 26 . . 38 Parts Recycled 1 | . . . . 1 Recycled Matter 349 | . . . . 349 Retrieved Matter . | . . . . . Retrieved Components 3 | . . 3 . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 3037 | . 846 70 495 1626 Optics 2413 | . 222 70 495 1626 Sensors 837 | . 651 70 116 . Machine Analysis 401 | . . . . 401 Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 3286 | 168 928 70 495 1625 Spaces Moved 1803 | 85 571 117 404 626 Core 17 | 9 1 . . 7 Treads 80 | . . . . 80 Legs 1258 | 76 533 7 221 421 Wheels 63 | . . . . 63 Hover . | . . . . . Flight 385 | . 37 110 183 55 Fastest Speed 34 | 50 37 34 34 100 Average Speed 124 | 114 114 40 81 178 Slowest Speed 320 | 120 150 120 120 320 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 2 | . 2 . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 38 | 4 69 18 68 32 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . . 2 . Spaces Dug . | . . . . . Terrain Destroyed 15 | . . 12 . 3 Melee . | . . . . . Projectile 3 | . . . . 3 AOE 12 | . . 12 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 2335 | 114 720 134 484 883 Wait 99 | . 41 . 7 51 Move 1795 | 84 566 116 403 626 Hop 2 | . 2 . . . Pick Up 27 | 3 9 6 2 7 Fast Attach 29 | 5 2 . . 22 Attach 13 | 1 2 1 5 4 Detach 1 | . . . 1 . Swap 57 | 2 23 5 3 24 Drop 25 | . 14 4 . 7 Fire 237 | 19 60 2 44 112 Melee 46 | . . . 19 27 Ram 1 | . . . . 1 Kick 2 | . 1 . . 1 Crush 1 | . . . . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 169 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 811 | -10/Materials | Core integrity fell below 50% 944 | -10/Materials | Discovered new exit (range 18) 980 | -10/Materials | Build established: Scavenger-Mutant 1071 | -10/Materials | Repaired Sensor Array 1097 | -10/Materials | Entered another Materials area 1097 | -9/Materials | Evolved 2 slots: Utility x2 1160 | -9/Materials | Discovered new exit (range 11) 1167 | -9/Materials | Entered Mines 1337 | -9/Mines | Lost 5 parts (1p1n2u1w) 1360 | -9/Mines | Learned location of Zion (-6) 1415 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1446 | -9/Mines | Discovered new exit (range 12) 1529 | -9/Mines | Excavation squad dispatched 1529 | -9/Mines | A large section of the Mines collapsed 1589 | -9/Mines | Core integrity fell below 50% 1598 | -9/Mines | Build established: Mutant 1662 | -9/Mines | Entered Materials 1662 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1928 | -8/Materials | Garrison activated, responded to threat 2097 | -8/Materials | Lost 6 parts (2p1n2u1w) 2230 | -8/Materials | Core integrity fell below 50% 2585 | -8/Materials | Lost 5 parts (2p1n2w) 2610 | -8/Materials | Core integrity fell below 20% 2659 | -8/Materials | Central database locked down 2715 | -8/Materials | Garrison activated, responded to threat 2967 | -8/Materials | Repaired Lgt. Nuclear Core 3213 | -8/Materials | Garrison activated, responded to threat 3288 | -8/Materials | Core melted Last Messages --------------- G-47 Trooper heat spikes uncontrollably. G-47 Trooper overheating. Aluminum Leg melted. G-47 Trooper destroyed. Power failure, Lgt. Deuterium Engine shutdown. Overheating: Beam Cannon damaged (-17). Hadron Collector disabled. G-47 Trooper destroyed. Overheating: System interference. Particle Charger temporarily disabled. Power failure, Lgt. Deuterium Engine shutdown. Overheating: Lgt. Deuterium Engine damaged (-7). Overheating: Weight Redist. System damaged (-9). Overheating: Ion Cannon damaged (-57). Overheating: Particle Charger damaged (-14). K-01 Serf collects debris. Overheating: Visual Processing Unit damaged (-12). Overheating: Beam Cannon damaged (-25). Overheating: Ion Cannon damaged (-9). Overheating: Core damaged (-93). Map ----- +----------------------------------------------------+ | ###### #??# # # # ####### | | ???# """ #??# # # !!! # #?????? | | ???# [ """ #??###+#### # !! # #?????? | | ???# """ #????# # !! / #?????? | | ???# #????# #+#### # #?????? | | ???# #????# #???## """" # #?????? | | ???###+######### ##???# #????# """" # #?????? | | ?????????###### ##### #????# """" # #?????? | | ?????????# #????# # #?????? | | ?????????# # ##### #????# # #?????? | | ?????????# ##+####?# #????# # %####### | | ?????????# ?+ #?#%#????######+## %% | | ?????????####?# "" #?# ########### ##### | | ??????????????# ""S ### ##!""" + %=[#???# | | ??????????????# "" ## !#!""" #######"######!= | | ??????????????# + %%+!""" #??# ##+# | | ??????????????# ## #!* #??# """ #=%[ | | ??????????????# ### ##= [ #??# """ #[%" | | ??????????????#######?# ## #??# """ #==" | | ??????????????????????# #########??# # *" | | ??????????????????????# #??????????# """ #!/= | | ??????????????????????# #??????????# """ # | | ??????????????????????# #??????????# """ #### | | ????????????""????????# #??????????# #??? | | ????????????T"???????## #??????????##########??? | | ??????"""???""???????#%@#????################### | | ??????"""????????? [=* k %%% % | | ??????"""????????######;#### ########=######### | | ?????????????????????? ????????????# #???????? | | ?????????????????????? "????????????# #???????? | | ?????????????????????? ""????????????# #???????? | | ?????????????????????? ""????????????#%#???????? | | ?????????????????????! """???????????# #???????? | | ????????????????????? ???????????# #???????? | | ?????????????????????####????????????# #???????? | | ?????????????????????????????????????# #???????? | | ?????????????????????????????????????# #???????? | | ????????????????????????????????????##"########? | | ????????????????????????????????????# #? | | ????????????????????????????????????# """ ## | | ????????????????????????????????????# """ #! | | ????????????????????????????????????# """ + | | ????????????????????????????????????# # | | ????????????????????????????????????# ! ! # | | ????????????????????????????????????# !! # | | ????????????????????????????????????# !! ! # | | ????????????????????????????????????## ######## | | ?????????????????????????????????????###??????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 445 Matter Stores 350 Matter Capacity 450 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 63 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- Flight Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Sensor Array | 15% | -10/Materials Lgt. Nuclear Core | 60% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GlidesysEnergyFrame Manual? 0 Play Time 00:56:49 Cumulative 15.4 hours Start 2026.11.08 @ 20:42:28 End 2026.11.08 @ 22:07:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 22 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5208d960-c8f7-4815-996e-030fe42cebdf