Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.06 @ 17:37:42 Player: CalibroHawk Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (59) 295 Value Destroyed (2039) 2039 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (299) 299 TOTAL SCORE: 6253 Bonus ------- Pacifist 200 Follower Combat Kills 120 Friendly Fire -21 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 98/100 System Corruption 27% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Makeshift Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Makeshift Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Targeting Computer Hardened Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Heavy Laser Gatling Laser Beamcaster Autogun > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Heat Sink High-capacity Matter Pod Gatling Laser Beamcaster Light Assault Rifle Light Assault Rifle Heavy Assault Rifle [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Makeshift Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Slots Evolved 8 | . . 2 . . . 6 . . Power 1 | . . . . . . 1 . . Propulsion 2 | . . 1 . . . 1 . . Utility 3 | . . 1 . . . 2 . . Weapon 2 | . . . . . . 2 . . Parts Attached 89 | 7 2 16 2 . 13 23 5 21 Power 12 | 1 . . . . 1 6 . 4 Engine 9 | 1 . . . . . 6 . 2 Core 3 | . . . . . 1 . . 2 Reactor . | . . . . . . . . . Propulsion 29 | 3 . 6 1 . 5 7 1 6 Treads 9 | 1 . 3 . . 4 . . 1 Leg 20 | 2 . 3 1 . 1 7 1 5 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 28 | 1 2 7 . . 5 6 1 6 Device 7 | . . . . . 1 4 1 1 Storage 9 | 1 1 5 . . 1 . . 1 Processor 2 | . 1 1 . . . . . . Hackware 1 | . . . . . . . . 1 Protection 9 | . . 1 . . 3 2 . 3 Artifact . | . . . . . . . . . Weapon 20 | 2 . 3 1 . 2 4 3 5 Energy Gun 7 | . . . . . . 4 1 2 Energy Cannon 2 | . . 2 . . . . . . Ballistic Gun 11 | 2 . 1 1 . 2 . 2 3 Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . Parts Lost 50 | . . . 1 . 6 7 3 33 Power 10 | . . . . . . 4 . 6 Propulsion 14 | . . . . . 4 . . 10 Utility 13 | . . . . . 1 2 1 9 Weapon 13 | . . . 1 . 1 1 2 8 Highest Loss Streak 21 | . . . 1 . 4 2 3 21 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 93 | . 93 92 100 100 99 95 93 64 Engine 8 | . 14 11 11 11 1 9 13 6 Core 2 | . . . . . 9 . . 1 Treads 6 | . . 7 . . 23 1 . . Leg 21 | . 28 19 33 33 9 23 26 18 Device 6 | . . . . . . 13 14 8 Storage 9 | . 14 11 11 11 11 6 6 8 Processor 8 | . 7 11 11 11 11 6 6 2 Protection 6 | . . 9 11 11 9 5 1 2 Energy Gun 5 | . . . . . . 15 11 7 Energy Cannon 3 | . . 8 11 11 2 . . . Ballistic Gun 13 | . 28 13 11 11 19 10 11 6 Peak Build Rating 52 | 6 8 15 16 16 21 51 52 48 Average Rating 27 | 4 6 13 15 16 17 47 45 27 On Entrance 19 | . 6 8 15 16 16 20 50 48 Naked Turns . | . . . . . . . . . Heaviest Build 61 | 12 12 37 37 37 37 61 59 52 Greatest Support 70 | 20 20 60 33 33 60 65 70 70 Greatest Overweight (x) 8 | . . 1 1 1 1 1 . 8 Average Overweight (x) . | . . . 1 1 . . . . Largest Inventory Capacity 25 | 8 25 15 15 15 15 15 15 15 Average Capacity 14 | 6 8 10 15 15 15 15 15 14 Most Carried 15 | 5 8 13 15 15 15 15 15 15 Average Carried 12 | 3 5 9 14 15 13 13 14 7 Final Capacity 15 | 8 8 15 15 15 15 15 15 5 Final Carried 15 | 4 8 13 15 15 14 14 15 . Class Distribution -------------------- 56% | Mutant 24% | Scavenger-Gunner 15% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Matter Collected 1716 | 229 . 280 143 . 376 458 83 147 Remotely . | . . . . . . . . . Salvage Created 2280 | . . 280 143 . 390 930 141 396 Parts 125 | . . 15 12 . 23 58 5 12 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 47 | . . . . . 32 . 3 12 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Combat Hostiles Destroyed 48 | . . 5 5 . 7 15 5 11 Guns 37 | . . 1 . . 7 13 5 11 Cannons 9 | . . 4 5 . . . . . Classes Destroyed 12 | . . 3 2 . 2 4 . 1 Worker 3 | . . . . . . 3 . . Builder 4 | . . 1 . . . 3 . . Tunneler 2 | . . . . . . 2 . . Operator 1 | . . . . . . 1 . . Watcher 1 | . . . . . . 1 . . Swarmer 19 | . . . 3 . 1 3 4 8 Grunt 14 | . . 2 1 . 3 8 . . Brawler 3 | . . . . . . . . 3 Duelist 1 | . . . 1 . . . . . Sentry 7 | . . 3 . . 1 2 1 . Programmer 3 | . . . . . 1 2 . . Behemoth 1 | . . . . . 1 . . . Best Kill Streak 5 | . . 2 3 . 2 5 4 4 Combat Bots Only 4 | . . 2 3 . 2 3 4 4 Max Kills in Single Turn 2 | . . 1 1 . 1 2 1 2 Gunslinging 1 | . . . . . . . . 1 Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Hostile Shots Fired 530 | . 2 43 31 . 88 109 52 205 Missed 166 | . 1 11 6 . 25 38 23 62 Damage Taken 5794 | . 14 352 289 . 1000 1009 271 2859 Core 998 | . . 46 16 . 82 118 33 703 Absorbed by Shields 337 | . . . . . . 160 107 70 Redirected to Shielding 73 | . . . . . . . . 73 Core Remaining (%) 88 | 100 100 . . . 64 . . . Volleys Fired 136 | . 2 16 10 . 31 47 9 21 Largest 4 | . 2 2 2 . 2 4 4 4 Hottest 249 | . 40 91 91 . 91 247 247 249 Shots Fired 405 | . 4 32 20 . 62 186 34 67 Gun 373 | . 4 16 10 . 56 186 34 67 Cannon 32 | . . 16 10 . 6 . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 209 | . 4 16 10 . 56 69 16 38 Thermal 196 | . . 16 10 . 6 117 18 29 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 15 | . 1 11 6 . 10 13 7 15 Robot Miss Streak 5 | . 2 2 1 . 2 4 5 3 Penetration Max . | . . . . . . . . . Secondary Targets 11 | . . . . . 1 2 1 7 Max Gunslinging Chain 1 | . . . . . 1 1 1 1 Shots Hit Robots 249 | . 1 20 12 . 41 112 17 46 Core Hits 130 | . 1 7 7 . 18 62 11 24 Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 8 | . . 1 . . . 5 . 2 Burn 6 | . . . . . . 5 . 1 Meltdown 1 | . . 1 . . . . . . Destroy 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4824 | . 7 363 266 . 708 2427 311 742 Guns 4296 | . 7 121 77 . 667 2371 311 742 Cannons 452 | . . 225 186 . 41 . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 76 | . . 17 3 . . 56 . . Kinetic 1756 | . 7 121 77 . 667 536 88 260 Thermal 2992 | . . 225 186 . 41 1835 223 482 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 27 | . . . . . . 1 1 27 Average Corruption 4 | . . . . . . 1 1 12 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 24 | . . . . . . 3 4 17 Message Errors 7 | . . . . . . 1 2 4 Matter Fused 4 | . . . . . . 1 . 3 Parts Rejected 2 | . . . . . . . . 2 Data Loss (minor) 4 | . . . . . . 1 1 2 Data Loss (major) 1 | . . . . . . . 1 . Alerts 2 | . . . . . . . . 2 Misdirections 2 | . . . . . . . . 2 Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 4 | . . . 1 . . 3 . . Projectiles 1 | . . . 1 . . . . . Explosions . | . . . . . . . . . Melee 3 | . . . . . . 3 . . Knockbacks 2 | . . . . . . 2 . . Impact 2 | . . . . . . 2 . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 1 | . . 1 . . . . . . Targets Rammed 13 | . . 4 2 . . 7 . . Kicked 12 | . . 3 2 . . 7 . . Crushed . | . . . . . . . . . Highest Temperature 387 | . . 252 180 . 144 387 224 227 Average Temperature 93 | . . 93 89 . 29 127 82 58 Received Heat Transfer 1067 | . 9 117 24 . 213 172 12 520 Effects 2 | . . . . . . 2 . . Shutdowns 1 | . . . . . . 1 . . Energy Bleed 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . . . 1 . . Robots Melted 3 | . . 1 . . . 2 . . Combat Hostiles 2 | . . . . . . 2 . . Parts Melted 16 | . . 3 . . . 11 1 1 Heat Transferred 6381 | . . 407 333 . 74 4024 487 1056 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Peak Influence 298 | . 15 146 156 . . 298 . . Initial 44 | . . 5 31 . . 44 . . Average 108 | . 6 66 104 . . 163 . . Maximum Alert Level 1 | . . . . . . 1 . . Low Security (%) 88 | 100 100 100 100 . . 74 . . Level 1 11 | . . . . . . 25 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . . . . . . 4 . 1 Investigation . | . . . . . . . . . Extermination 1 | . . . . . . 1 . . Reinforcement 2 | . . . . . . 2 . . Assault 1 | . . . . . . . . 1 Garrison 1 | . . . . . . 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Distress Signals 5 | . 1 3 . . . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 92 | . 3 15 5 . 17 21 5 26 Peak Tracking Total 10 | . 3 5 3 . 4 4 4 10 Tactical Retreats 9 | . . 1 . . 1 2 . 5 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . 1 . . 1 Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Machines Disabled 2 | . . . . . . 2 . . Max in Single Turn 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Machines Accessed . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks . | . . . . . . . . . Successful . | . . . . . . . . . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 3 | . . . . 2 . 1 . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks . | . . . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections . | . . . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Total Allies 6 | . . . . 5 . . . 1 Largest Group 5 | . . . . 5 5 . . 1 Highest-Rated Group 127 | . . . . 127 127 . . 106 Highest-Rated Ally 106 | . . . . 31 31 . . 106 Total Orders . | . . . . . . . . . Ally Attacks 89 | . . . . . 89 . . . Total Damage 953 | . . . . . 953 . . . Kills 6 | . . . . . 6 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 . 1 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Turns Passed 4508 | 79 188 536 425 250 996 959 674 401 Spaces Moved 2592 | 56 147 257 204 129 510 552 493 244 Core 38 | 7 . . . . . . . 31 Treads 466 | . . 54 . . 375 30 . 7 Legs 2088 | 49 147 203 204 129 135 522 493 206 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 190 190 120 120 120 50 Average Speed 144 | 111 120 157 190 190 166 126 124 127 Slowest Speed 450 | 120 120 190 190 190 190 240 125 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 3 31 23 43 11 67 16 61 38 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 Known Exits Taken 2 | . 1 . . . 1 . . . Unknown Exits Taken 6 | 1 . 1 1 1 . 1 1 . Scrap Searched 6 | . . . . . 2 . 3 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed . | . . . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Total 3046 | 71 156 351 221 134 599 693 529 292 Wait 150 | . . 42 . 6 36 49 17 . Move 2584 | 55 146 256 203 128 509 551 492 244 Hop . | . . . . . . . . . Pick Up 58 | 9 5 10 3 . 6 14 5 6 Fast Attach 5 | 1 . 3 . . . 1 . . Attach 52 | 5 2 . 1 . 6 14 3 21 Detach 2 | . 1 . . . 1 . . . Swap 32 | 1 . 13 1 . 7 8 2 . Drop 14 | . . 7 1 . 3 2 1 . Fire 136 | . 2 16 10 . 31 47 9 21 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 12 | . . 3 2 . . 7 . . Crush 1 | . . 1 . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 13) 80 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 3) 252 | -10/Materials | Identified exit to Materials 268 | -10/Materials | Entered another Materials area 268 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 304 | -9/Materials | Build established: Mutant 736 | -9/Materials | Discovered new exit (range 15) 804 | -9/Materials | Entered Mines 1202 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1205 | -9/Mines | Discovered new exit (range 10) 1229 | -9/Mines | Entered Zion 1317 | -7/Zion | Received a hallucinogenic algorithm 1342 | -7/Zion | Discovered new exit (range 13) 1400 | -7/Zion | Gained Derelict followers 1479 | -7/Zion | Entered Proximity Caves 1479 | -6/Proximity Caves | Accompanied by 5 allies 1489 | -6/Proximity Caves | Identified exit to Factory 1758 | -6/Proximity Caves | Spotted B-75 Beast 1781 | -6/Proximity Caves | Destroyed B-75 Beast 1790 | -6/Proximity Caves | Lost 4 parts (2n1u1w) 2108 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2475 | -6/Proximity Caves | Entered Factory 2475 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 2767 | -6/Factory | Build established: Scavenger-Gunner 2788 | -6/Factory | Spotted B-75 Beast 3187 | -6/Factory | Build established: Scavenger-Tank 3297 | -6/Factory | Garrison activated, responded to threat 3393 | -6/Factory | Discovered new exit (range 15) 3434 | -6/Factory | Entered Lower Caves 3631 | -6/Lower Caves | Lost 3 parts (1u2w) 3891 | -6/Lower Caves | Build established: Scavenger-Gunner 3952 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4008 | -6/Lower Caves | Learned 8 Factory zone layouts 4069 | -6/Lower Caves | Discovered new exit (range 10) 4108 | -6/Lower Caves | Entered another Lower Caves area 4204 | -6/Lower Caves | Lost 3 parts (1u2w) 4262 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4288 | -6/Lower Caves | System corruption reached 10% 4370 | -6/Lower Caves | Lost 21 parts (5p6n4u6w) 4383 | -6/Lower Caves | Core integrity fell below 50% 4434 | -6/Lower Caves | Spotted B-75 Beast 4461 | -6/Lower Caves | Learned 4 Factory zone layouts 4481 | -6/Lower Caves | Core integrity fell below 20% 4509 | -6/Lower Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- Data stored: Factory zone layouts (x4). 04463_ System corrupted: Power Shielding rejected. 04464_ Penetrated by Slug. 04466_ Hcp. Matter Pod destroyed. 04470_ Penetrated by Slug. 04470_ Imp. Core Shielding destroyed. A strange signal echoes through the caves. 04472_ Slug penetrates Wall. 04482_ Penetrated by Slug. 04482_ Lgt. Treads destroyed. 04486_ System corrupted: Component data lost. 04496_ Lrg. Storage Unit destroyed. 04496_ System corrupted by crushing effect (+4). 04500_ NU-X82(k) breaks down the debris. 04501_ System corrupted: Component data lost. 04504_ Knocked back. 04507_ L-41 Fighter sneak attacks. 04507_ NU-X82(k) destroyed. 04509_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????####??????????????????????????? | | ??????????????????## ##????????????????????????? | | ??????????????????# l=##???????????????????????? | | ??????????????????# #???????????????????????? | | ??????????????????# #???????????????????????? | | ????????????######?# =s###?????????????????????? | | ????????????# #### g! @ ##????????????????????? | | ????????????# # ## #????????????????????? | | ?????????????# ;#??????? ??????????? | | ?????????????## ;#????? ?????????? | | ??????????????# ##??? ?????????? | | ?????????????## % ## ### #?????????? | | ????????????## l ## #?????????? | | ???????????## b ## #?????????? | | ??????????## ## ## # #?????????? | | ??????????# ### ##?? ##????????????? | | ??????????# ## ##?????#?????????????? | | ?????????## Y ## ###????????????????????? | | ???# %#### ####### #???????###???#????????? | | ???# %% % #?????# #???####""## ## ?? | | ???# # ""###### ##??## #? | | ??# % #### ###"###?### #? | | ????## """ """"" ? | | % ????????## ### ! ## #????? ?? | | ????????????####?# ##" ##??????? #?? | | ?????????????????# ### ###?????????? ??? | | ?????????????????# #?##### ##?????????????? ??? | | ????????????###### ###??# # #???????????????????? | | ?????????? ## # ### ##???????????????????? | | ????????? % % ###????????????????????? | | ????????? % ###????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 23 Energy Capacity 440 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 30 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 7 Matter Filtering 30 Offensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Serviceable Loadout The More The Merrier Challenges ------------ None Game ------ Seed FactoryPointyCoupler Manual? 0 Play Time 00:39:51 Cumulative 6.6 hours Start 2024.11.06 @ 17:02:11 End 2024.11.06 @ 17:37:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4dee6d2d-8768-4ba9-ae0b-8eb945482950