Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 16:44:42 Player: Spuddz Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (68) 340 Value Destroyed (2748) 2748 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (313) 313 TOTAL SCORE: 8321 Bonus ------- High Alert Combat Kills 13 Met Data Miner 300 Cogmind --------- Core Integrity 916/1000 Matter 13/300 Energy 610/610 System Corruption 0% Temperature Cool (0) Movement Walking (260) Ox2 Location -5/Factory Parts ------- > --- POWER (3) -------- Light Fission Core Cold Fusion Reactor > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (6) ------ Improved Heat Sink (fused) High-capacity Storage Unit Energy Well Targeting Computer Improved Light Armor Plating > --- WEAPON (4) ------- Makeshift Shrapnel Gun Magnetic Acceleration Cannon > --- INVENTORY (20) --- Micro Nuclear Core Titanium Leg Transmission Jammer Magnetic Acceleration Cannon Heavy Rocket Launcher Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Angular Momentum Engine Cold Fusion Reactor > --- PROPULSION ------- Titanium Leg Titanium Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Energy Well Targeting Computer Improved Light Armor Plating Force Field > --- WEAPON ----------- Makeshift Shrapnel Gun Magnetic Acceleration Cannon Magnetic Acceleration Cannon Heavy Rocket Launcher > --- INVENTORY -------- Micro Nuclear Core Light Fission Core Carbon-fiber Leg Transmission Jammer Heavy Rocket Launcher [Rating: 64] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility High-capacity Storage Unit Device Weapon Cycler Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Dat Pro Fac Slots Evolved 10 | . . 2 2 2 . . 2 . . . 2 Power 2 | . . . 1 . . . . . . . 1 Propulsion 2 | . . 2 . . . . . . . . . Utility 4 | . . . 1 1 . . 2 . . . . Weapon 2 | . . . . 1 . . . . . . 1 Parts Attached 99 | 6 2 15 19 10 4 5 24 4 . 6 4 Power 17 | 1 . 3 3 3 . . 6 . . . 1 Engine 7 | 1 . 3 . 1 . . 2 . . . . Core 8 | . . . 3 2 . . 2 . . . 1 Reactor 2 | . . . . . . . 2 . . . . Propulsion 23 | 2 . 4 8 . . 3 2 3 . . 1 Treads 1 | . . . 1 . . . . . . . . Leg 22 | 2 . 4 7 . . 3 2 3 . . 1 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 33 | 1 2 3 5 5 1 2 12 1 . 1 . Device 12 | . 1 . 1 2 . 1 7 . . . . Storage 6 | 1 . . 2 1 . . 1 1 . . . Processor 4 | . . . 1 . 1 . 2 . . . . Hackware . | . . . . . . . . . . . . Protection 11 | . 1 3 1 2 . 1 2 . . 1 . Artifact . | . . . . . . . . . . . . Weapon 26 | 2 . 5 3 2 3 . 4 . . 5 2 Energy Gun 3 | 2 . 1 . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . 1 Ballistic Gun 11 | . . 4 . 2 1 . 2 . . 2 . Ballistic Cannon 7 | . . . 3 . 1 . 1 . . 1 1 Launcher 4 | . . . . . 1 . 1 . . 2 . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . 1 . . . . Corrupted Parts 3 | . . 3 . . . . . . . . . System Corruption 9 | . . 9 . . . . . . . . . Parts Lost 23 | . . 6 5 . . 3 7 . . . 2 Power 6 | . . 2 1 . . . 2 . . . 1 Propulsion 8 | . . 1 4 . . 1 2 . . . . Utility 7 | . . 1 . . . 2 3 . . . 1 Weapon 2 | . . 2 . . . . . . . . . Highest Loss Streak 6 | . . 6 2 . . 2 5 . . . 2 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 98 | . 99 94 94 100 100 94 98 98 100 100 85 Engine 5 | . 14 10 3 3 7 7 4 6 6 6 4 Core 6 | . . . 14 11 7 7 4 . . . 4 Reactor 1 | . . . . . . . 3 6 6 6 5 Leg 29 | . 28 43 30 30 30 28 25 24 26 26 18 Device 10 | . 2 . 2 13 7 11 20 13 13 13 8 Storage 8 | . 14 11 9 7 7 7 6 13 13 13 11 Processor 4 | . . . 8 1 6 2 6 6 6 6 5 Protection 6 | . 11 8 7 6 7 4 5 6 6 6 5 Energy Gun 1 | . 28 11 . . . . . . . . . Ballistic Gun 16 | . . 9 9 15 21 23 17 13 13 6 5 Ballistic Cannon 3 | . . . 8 7 . . 1 6 6 8 5 Naked Turns . | . . . . . . . . . . . . Heaviest Build 105 | 14 17 24 37 78 80 74 96 100 100 103 105 Greatest Support 72 | 20 20 40 62 62 62 69 66 72 72 72 72 Greatest Overweight (x) 3 | 3 . 1 3 1 1 1 2 1 1 1 2 Average Overweight (x) . | . . . . . 1 . 1 1 1 1 1 Largest Inventory Capacity 20 | 8 8 8 10 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 8 8 9 19 20 20 20 20 20 20 20 Most Carried 16 | 2 8 8 10 13 16 14 14 11 8 8 6 Average Carried 10 | . 4 6 7 10 14 12 9 8 8 6 5 Final Capacity 20 | 8 8 8 10 20 20 20 20 20 20 20 20 Final Carried 14 | 2 8 7 10 13 14 10 11 8 8 6 6 Class Distribution -------------------- 32% | Gunner 28% | Scavenger-Tank 13% | Scavenger-Gunner 11% | Scavenger-Mutant 9% | Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Dat Pro Fac Matter Collected 2999 | 260 20 257 573 233 241 262 620 285 . 248 . Remotely . | . . . . . . . . . . . . Salvage Created 2651 | 100 101 392 473 150 124 203 640 216 . 252 . Parts 133 | 1 7 31 38 7 7 6 25 7 . 4 . Haulers Intercepted 1 | . . . 1 . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . 2 . . 7 . 6 . Prevented 1 | . . . . . . . . . . 1 . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Dat Pro Fac Combat Hostiles Destroyed 57 | . 2 8 14 3 4 4 11 4 . 7 . Guns 36 | . 2 7 7 3 1 4 8 2 . 2 . Cannons 12 | . . . 7 . . . 2 2 . 1 . AOE 9 | . . 1 . . 3 . 1 . . 4 . Classes Destroyed 13 | 1 1 4 4 1 . 1 1 . . . . Worker 3 | . . 1 . . . . 2 . . . . Builder 1 | . . . . . . . 1 . . . . Tunneler 1 | . . 1 . . . . . . . . . Hauler 1 | . . . 1 . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . Watcher 4 | . . 1 1 1 . . 1 . . . . Swarmer 9 | . . . 5 . 4 . . . . . . Grunt 22 | . 2 5 2 1 . . 3 3 . 6 . Brawler 4 | . . . . . . . 3 . . 1 . Duelist 2 | . . . 1 . . . . 1 . . . Sentry 10 | . . 3 4 1 . . 2 . . . . Hunter 4 | . . . 2 . . . 2 . . . . Programmer 2 | . . . . 1 . . 1 . . . . Decomposer 3 | . . . . . 3 . . . . . . Thug 1 | . . . . . . 1 . . . . . Savage 3 | . . . . . . 3 . . . . . Best Kill Streak 5 | 1 2 5 4 1 4 3 5 4 . 3 . Combat Bots Only 4 | . 2 4 4 1 4 3 3 4 . 3 . Max Kills in Single Turn 3 | 1 1 1 1 1 3 1 2 1 . 2 . Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . 1 . . 3 . 1 . . 2 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Dat Pro Fac Hostile Shots Fired 600 | . 12 106 120 43 24 59 119 25 . 47 45 Missed 186 | . 4 26 39 19 11 15 40 7 . 12 13 Damage Taken 5957 | . 109 1017 1010 316 206 842 1204 206 . 411 636 Core 730 | . 37 113 83 47 17 71 220 40 . 18 84 Absorbed by Shields 775 | . . . . . . . 152 213 . 371 39 Regen/Repaired (Parts) 85 | . . . 85 . . . . . . . . Core Remaining (%) 81 | 100 85 71 84 . . 80 . . . 67 . Volleys Fired 202 | 1 9 39 47 17 7 20 39 8 . 15 . Largest 3 | 1 2 2 2 3 3 3 3 3 . 3 . Hottest 130 | 40 80 80 69 94 94 74 106 106 . 130 . Shots Fired 492 | 1 18 66 94 48 21 56 118 24 2 44 . Gun 367 | 1 18 66 47 31 15 56 101 16 1 15 . Cannon 112 | . . . 47 17 4 . 12 8 1 23 . Launcher 13 | . . . . . 2 . 5 . . 6 . Special . | . . . . . . . . . . . . Kinetic 438 | . . 44 94 48 19 56 113 24 2 38 . Thermal . | . . . . . . . . . . . . Explosive 13 | . . . . . 2 . 5 . . 6 . Electromagnetic 41 | 1 18 22 . . . . . . . . . Robot Hit Streak 17 | 1 2 8 17 5 4 6 9 12 . 6 . Robot Miss Streak 11 | . 4 9 3 3 6 4 6 3 . 11 . Penetration Max 1 | . . . . . . . 1 . . . . Secondary Targets 2 | . . 1 . . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . . . . Shots Hit Robots 293 | 1 5 43 62 23 9 39 75 18 . 18 . Core Hits 156 | 1 4 24 25 7 7 14 39 9 . 26 . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . 1 1 . . 1 . . . . Critical Strikes 5 | . . 1 1 1 1 . 1 . . . . Destroy 3 | . . . 1 1 . . 1 . . . . Blast 1 | . . . . . 1 . . . . . . Corrupt 1 | . . 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7020 | 15 85 781 1176 521 345 804 1911 349 . 1033 . Guns 4177 | 15 85 716 532 263 121 804 1243 223 . 175 . Cannons 1521 | . . . 644 249 27 . 220 126 . 255 . Explosions 1313 | . . 65 . . 197 . 448 . . 603 . Melee . | . . . . . . . . . . . . Ramming 9 | . . . . 9 . . . . . . . Kinetic 5378 | . . 496 1176 512 148 804 1463 349 . 430 . Thermal 157 | . . 65 . . . . 92 . . . . Explosive 1156 | . . . . . 197 . 356 . . 603 . Electromagnetic 320 | 15 85 220 . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 9 | . . 9 . . . 3 4 4 4 4 . Average Corruption 3 | . . 4 . . . 3 4 4 4 4 . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 37 | . . 4 . . . 2 10 8 6 7 . Message Errors 9 | . . 2 . . . 1 4 . 1 1 . Matter Fused 11 | . . . . . . . 1 4 3 3 . Heat Flow Errors 5 | . . . . . . . 3 2 . . . Energy Discharges 3 | . . 1 . . . 1 1 . . . . Parts Fused 1 | . . . . . . . . 1 . . . Data Loss (minor) 3 | . . 1 . . . . . . . 2 . Data Loss (major) 1 | . . . . . . . . 1 . . . Misfires 4 | . . . . . . . 1 . 2 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 86 | . . 6 9 20 . . 51 . . . . Projectiles 54 | . . . 9 20 . . 25 . . . . Explosions 32 | . . 6 . . . . 26 . . . . Melee . | . . . . . . . . . . . . Knockbacks 13 | . . . 7 3 . . 2 1 . . . Impact . | . . . . . . . . . . . . Kinetic 13 | . . . 7 3 . . 2 1 . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 309 | . . 54 . . 19 . 166 . . 70 . Shots 7 | . . 1 . . 1 . 3 . . 2 . Rammed . | . . . . . . . . . . . . Targets Rammed 2 | . . . . 1 . . . . . . 1 Kicked 2 | . . . . 1 . . . . . . 1 Crushed . | . . . . . . . . . . . . Highest Temperature 516 | 2 186 127 273 279 166 516 253 154 . 55 . Average Temperature 102 | 2 72 31 99 127 75 318 45 38 . 17 . Received Heat Transfer 1833 | . 66 519 270 123 . 198 195 64 . 166 232 Effects 16 | . . . 3 4 . 9 . . . . . Shutdowns 3 | . . . . . . 3 . . . . . Energy Bleed 3 | . . . . 1 . 2 . . . . . Interference 7 | . . . 3 3 . 1 . . . . . Matter Decay 1 | . . . . . . 1 . . . . . Short Circuit 1 | . . . . . . 1 . . . . . Damage (minor) 1 | . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 150 | . . 100 . . . . 50 . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Dat Pro Fac Peak Influence 1000 | 5 98 240 405 149 . . 336 . . . 1000 Initial 1000 | . 3 40 101 97 . . 2 . . . 1000 Average 141 | 2 32 119 236 64 . . 130 . . . 995 Maximum Alert Level 3 | . . 1 2 . . . 1 . . . 3 Low Security (%) 72 | 100 100 87 32 100 . . 68 . . . . Level 1 25 | . . 12 66 . . . 31 . . . . Level 2 . | . . . 1 . . . . . . . . Level 3 1 | . . . . . . . . . . . 100 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 8 | . . 1 1 3 . . 3 . . . . Investigation 3 | . . . 1 1 . . 1 . . . . Extermination 3 | . . . . 2 . . 1 . . . . Reinforcement 1 | . . 1 . . . . . . . . . Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Dat Pro Fac Distress Signals 2 | . 1 1 . . . . . . . . . Communications Jammed 28 | . . . . . . . 28 . . . . Distress Signals 28 | . . . . . . . 28 . . . . Times Spotted 91 | . 7 12 21 5 4 5 16 4 . 13 4 Peak Tracking Total 6 | . 3 6 5 2 4 5 3 4 . 5 4 Tactical Retreats 5 | . . . 2 1 . 1 1 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Dat Pro Fac Traps Triggered 2 | . . . . 2 . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Dat Pro Fac Machines Disabled 12 | . . . . 1 . . 11 . . . . Max in Single Turn 4 | . . . . 1 . . 4 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Dat Pro Fac Machines Accessed 12 | . . . 2 3 1 . 2 . 4 . . Terminals 3 | . . . . 2 . . 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . 2 1 . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 46 | . . . 7 3 1 . 4 . 31 . . Successful 40 | . . . 4 1 1 . 3 . 31 . . Failed 6 | . . . 3 2 . . 1 . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 1 | . . . . . 1 . . . . . . Terminals 5 | . . . . 2 . . 3 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 8 | . . . 7 1 . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 36 | . . . . 1 1 . 3 . 31 . . Record 14 | . . . . . . . 3 . 11 . . Part Schematic 12 | . . . . . . . . . 12 . . Robot Schematic 5 | . . . . . . . . . 5 . . Prototype ID Bank 3 | . . . . . . . . . 3 . . Open Door 1 | . . . . . 1 . . . . . . Open DSF 1 | . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 4 | . . . 4 . . . . . . . . Scan Component 3 | . . . 3 . . . . . . . . Repair 1 | . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 4 | . . . 2 . . . 2 . . . . Full Trace Events 2 | . . . 1 . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . 12 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . Time 32 | . . . 32 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Dat Pro Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 . . . . 1 . Drone Launches 4 | . . . . . . . 4 . . . . Drone Recoveries 3 | . . . . . . . 3 . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Dat Pro Fac Turns Passed 7431 | 69 266 390 819 1025 2476 275 1211 227 201 399 73 Spaces Moved 3762 | 38 191 211 508 495 1257 120 532 101 104 175 30 Core 11 | 11 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 3751 | 27 191 211 508 495 1257 120 532 101 104 175 30 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 125 195 127 196 193 195 195 192 Average Speed 177 | 126 120 121 127 193 195 190 198 194 195 195 212 Slowest Speed 330 | 200 120 190 330 195 195 200 270 195 195 195 260 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 29 | 3 29 17 32 15 97 16 16 21 75 33 1 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . 1 . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . . . 3 1 . 2 . 1 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 151 | . . 3 8 . 21 . 34 3 1 81 . Melee . | . . . . . . . . . . . . Projectile 32 | . . . 8 . 1 . 7 3 1 12 . AOE 118 | . . 3 . . 20 . 26 . . 69 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Dat Pro Fac Total 4195 | 58 210 285 603 541 1276 145 620 118 103 199 37 Wait 4 | 4 . . . . . . . . . . . Move 3751 | 37 190 210 507 494 1256 119 531 100 103 174 30 Hop . | . . . . . . . . . . . . Pick Up 89 | 9 8 14 21 12 5 . 16 2 . 1 1 Fast Attach . | . . . . . . . . . . . . Attach 59 | 6 2 11 13 3 2 4 13 3 . . 2 Detach 6 | . . . . 1 . . 4 . . . 1 Swap 40 | . . 4 6 7 2 1 11 1 . 6 2 Drop 42 | 1 1 7 9 6 4 1 6 4 . 3 . Fire 202 | 1 9 39 47 17 7 20 39 8 . 15 . Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 2 | . . . . 1 . . . . . . 1 Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: [*Low] / Ext) -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 26 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 13) 302 | -10/Materials | Build established: Mutant 336 | -10/Materials | Entered another Materials area 336 | -9/Materials | Evolved 2 slots: Propulsion x2 623 | -9/Materials | Lost 6 parts (2p1n1u2w) 690 | -9/Materials | Discovered new exit (range 16) 726 | -9/Materials | Entered another Materials area 726 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1208 | -8/Materials | Build established: Scavenger-Mutant 1292 | -8/Materials | Repaired Imp. Aluminum Leg 1515 | -8/Materials | Discovered new exit (range 15) 1545 | -8/Materials | Entered Factory 1545 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2045 | -7/Factory | Build established: Scavenger-Tank 2561 | -7/Factory | Discovered new exit (range 4) 2570 | -7/Factory | Entered Lower Caves 3151 | -7/Lower Caves | Build established: Gunner 4968 | -7/Lower Caves | Discovered new exit (range 3) 5046 | -7/Lower Caves | Entered another Lower Caves area 5060 | -7/Lower Caves | Spotted B-75 Beast 5135 | -7/Lower Caves | Ambushed by wild Derelicts 5289 | -7/Lower Caves | Discovered new exit (range 7) 5321 | -7/Lower Caves | Entered Factory 5321 | -6/Factory | Evolved 2 slots: Utility x2 5322 | -6/Factory | Identified exit to Extension 5651 | -6/Factory | Build established: Scavenger-Gunner 5822 | -6/Factory | Lost 5 parts (2p2n1u) 6470 | -6/Factory | Build established: Scavenger-Tank 6483 | -6/Factory | Discovered new exit (range 14) 6529 | -6/Factory | Garrison activated, responded to threat 6532 | -6/Factory | Entered Lower Caves 6752 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 6759 | -6/Lower Caves | Entered Data Miner 6759 | -6/Data Miner | Discovered new exit (range 6) 6797 | -6/Data Miner | Met Data Miner 6865 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6865 | -6/Data Miner | Learned location of Section 7 (-2) 6904 | -6/Data Miner | Received God Mode back door access code from Data Miner 6960 | -6/Data Miner | Entered Proximity Caves 7031 | -5/Proximity Caves | Spotter reported a threat 7052 | -5/Proximity Caves | Spotter reported a threat 7084 | -5/Proximity Caves | Spotter reported a threat 7105 | -5/Proximity Caves | Spotter reported a threat 7137 | -5/Proximity Caves | Spotter reported a threat 7166 | -5/Proximity Caves | Spotter reported a threat 7319 | -5/Proximity Caves | Spotter reported a threat 7335 | -5/Proximity Caves | Discovered new exit (range 5) 7351 | -5/Proximity Caves | Learned Factory terminal intel 7359 | -5/Proximity Caves | Entered Factory 7359 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 7360 | -5/Factory | Loaded intel: 26 terminal locations 7432 | -5/Factory | Self-destructed Last Messages --------------- GOAL=ESCAPE Your parts list is now long enough to cause the inventory window to assume modal form. Open it with 'i', or the button at the bottom of the window. Consider using slot-wise swapping ('/', or Ctrl-RMB) for inventory actions without needing to open it. Relevant functions of the modal part interface ('p' menu) will also automatically open and close it when necessary. Loading Factory terminal intel (x26)... ALERT: All DSF locations entering lockdown mode. Acquired Imp. EM Pulse Cannon. Force Field destroyed. Imp. Carbon-fiber Leg severed. Kicked L-41 Fighter out of the way. Titanium Leg severed. Angular Momentum Engine destroyed. Imp. EM Pulse Cannon severed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????T??????????? | | ???????????????? ????????????????????????????????? | | ??????????????# ???????????????????????????????? | | ??????????????/ ??##########???????????????????? | | ??????????????# ??# [#???????????????????? | | ??????????????# ??# """ #???????????????????? | | ??????????????# ?# """ #???????????????????? | | ??????????????# ?# """ #???????????????????? | | ??????????????# ?# #???????????????????? | | ??????????????+ ?# """#???????????????????? | | ??????????????# # R"#???????????????????? | | ??????????????# # """#???????????????????? | | ??????????????# # == #???????????????????? | | ??????????????# #####+####???????????????????? | | ??????????????# g #???????????????????? | | ??????????????# g #???????????????????? | | ??????????????# g #???????????????????? | | ??????????????# l #???????????????????? | | ??????????????# @ #???????????????????? | | ??????????????####+######/####???????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ??????????????????????? """"?????????????????????? | | ??????????????????????? """"?????????????????????? | | ?????????????????????? """" ????????????????????? | | ?????????????????????? """" ????????????????????? | | ?????????????????????# """? ???????????????????? | | ?????????????????????# ????? ???????????????????? | | ?????????????????????# ??????????????????????????? | | ?????????????????????##??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 43 Energy Capacity 810 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 450 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 13 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Imp. Phase Shifter | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Mass Driver | -6/Data Miner | Free Adv. Target Analyzer | -6/Data Miner | Free Linear Accelerator | -6/Data Miner | Free Adv. Launcher Guidance Computer | -6/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club I'm Back, Baby! Leap Before You Look Librarian Maybe Next Time I'll Detach My Launcher Oops Please Form A Line Serviceable Loadout The Oracle Total Silence Tourist Troublemaker Challenges ------------ None Game ------ Seed GravityForceBlaster Manual? 0 Play Time 01:19:47 Cumulative 3.1 hours Start 2024.04.04 @ 15:24:49 End 2024.04.04 @ 16:44:42 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ba0cf554-d868-4488-8b02-06310aecccea