Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.07 @ 22:04:28 Player: Horse Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (6) 3000 Regions Visited (20) 4000 Robots Destroyed (310) 1550 Value Destroyed (12072) 12072 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (9429) 9429 TOTAL SCORE: 30751 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3134 Follower Combat Kills 4165 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1264 Built Enhanced Grunts 300 Met R17 at Cetus 500 Friendly Fire -2034 Cogmind --------- Core Integrity 0/1150 Matter 111/300 Energy 98/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (10) ----- Advanced Signal Interpreter Improved Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Medium Storage Unit Energy Well (500) Component Analysis Suite Shock Trap Peak State ------------ > --- POWER ------------ F-cell Engine Cold Fusion Reactor Reinforced Fission Core > --- PROPULSION ------- Improved Heavy Treads > --- UTILITY ---------- Experimental Heat Sink Medium Storage Unit Medium Storage Unit Energy Well Advanced Signal Interpreter Improved Salvage Targeting Computer Improved Core Analyzer Advanced Drone Bay Minesniffer Drone Bay > --- WEAPON ----------- Improved KE Penetrator Helical Railgun Helical Railgun Phasing Sabre > --- INVENTORY -------- Centrium Heavy Treads Matter Compressor Centrium Medium Armor Plating Centrium Medium Armor Plating Component Analysis Suite Improved KE Penetrator Heavy Rocket Launcher Shock Trap Shock Trap Shock Trap [Rating: 118] Favorites ----------- Power Cold Fusion Reactor Engine Light Ion Engine Power Core Micro Fission Core Reactor Cold Fusion Reactor Propulsion Improved Titanium Leg Treads Centrium Heavy Treads Leg Improved Titanium Leg Hover Unit Aerolev Unit Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Centrium Medium Armor Plating Weapon Heavy Battle Rifle Energy Gun Wave Gun Energy Cannon Proton Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Slug Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Greatsword Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Was Fac Ext Cet Fac Upp Upp War Pro Fac Slots Evolved 12 | . . 2 2 . 2 . . . . 2 . . . . 2 . . . . 2 Power 2 | . . . . . . . . . . . . . . . . . . . . 2 Propulsion . | . . . . . . . . . . . . . . . . . . . . . Utility 8 | . . 2 2 . . . . . . 2 . . . . 2 . . . . . Weapon 2 | . . . . . 2 . . . . . . . . . . . . . . . Parts Attached 303 | 6 9 48 11 17 14 . 21 8 3 34 13 11 10 8 19 4 7 14 10 36 Power 29 | 1 . 6 1 3 2 . 3 1 . 4 1 3 . . 1 . . 1 . 2 Engine 16 | 1 . 6 1 3 1 . 1 1 . 1 . . . . . . . 1 . . Core 9 | . . . . . 1 . 2 . . 3 . 2 . . . . . . . 1 Reactor 4 | . . . . . . . . . . . 1 1 . . 1 . . . . 1 Propulsion 40 | 2 1 10 4 3 . . 6 2 1 5 2 . . 1 . . . 1 . 2 Treads 8 | . . . . . . . 2 . . . 2 . . 1 . . . 1 . 2 Leg 31 | 2 1 10 4 2 . . 4 2 1 5 . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . 1 . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 122 | 1 5 19 5 6 3 . 5 2 2 13 6 6 5 4 12 . 1 8 3 16 Device 51 | . . 9 1 2 . . 1 . 2 3 4 6 2 3 6 . . 6 . 6 Storage 17 | 1 1 1 . . 2 . . . . 4 . . 1 . 2 . 1 . . 4 Processor 9 | . . . . 2 1 . . 1 . 2 . . . . 1 . . . 1 1 Hackware 3 | . . . 2 1 . . . . . . . . . . . . . . . . Protection 42 | . 4 9 2 1 . . 4 1 . 4 2 . 2 1 3 . . 2 2 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 112 | 2 3 13 1 5 9 . 7 3 . 12 4 2 5 3 6 4 6 4 7 16 Energy Gun 32 | 2 3 9 . . . . 1 3 . 8 . . 1 . . . . 2 1 2 Energy Cannon 2 | . . . . . . . . . . . . . . . 1 . 1 . . . Ballistic Gun 35 | . . 3 . . . . 1 . . 3 4 1 4 3 2 2 1 . 3 8 Ballistic Cannon 3 | . . . . . . . . . . . . . . . . . 1 1 1 . Launcher 18 | . . . . 3 3 . 2 . . . . . . . 2 2 2 . 2 2 Special Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 21 | . . 1 1 2 6 . 3 . . . . 1 . . 1 . 1 1 . 4 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . 3 . 2 . . . . . . . 1 2 2 1 . . 5 1 . Parts Lost 86 | . 4 9 1 1 2 . 17 . 3 9 . . 1 . 3 . 4 2 4 26 Power 10 | . . 3 1 . 2 . 2 . . . . . . . . . . . . 2 Propulsion 9 | . . 2 . . . . 4 . . . . . . . . . . 1 . 2 Utility 29 | . 1 2 . 1 . . 4 . 3 1 . . . . 3 . . 1 2 11 Weapon 38 | . 3 2 . . . . 7 . . 8 . . 1 . . . 4 . 2 11 Highest Loss Streak 15 | . 1 6 1 1 1 . 8 . 2 3 . . 1 . 1 . 2 2 3 15 Average Slot Usage (%) 91 | . 98 96 91 90 83 84 75 97 93 97 93 93 93 93 90 94 91 91 87 82 Engine 3 | . 14 10 6 9 5 . . . 7 . . . . . . . . 1 5 4 Core 2 | . . . . . 1 7 3 6 . 5 . . 6 6 2 . . . . 3 Reactor 1 | . . . . . . . . . . . 5 5 . . 2 5 5 3 . 4 Treads 2 | . . . . . . . . . . . 5 6 6 6 5 5 5 5 5 4 Leg 8 | . 28 21 18 17 15 15 13 15 15 13 1 . . . . . . . . . Device 8 | . . 14 11 1 . . 1 7 11 14 10 9 9 6 15 11 11 11 6 8 Storage 16 | . 12 13 18 18 15 15 15 15 9 12 20 20 20 20 17 17 17 17 17 16 Processor 11 | . . . . 5 15 15 12 7 7 9 13 13 13 13 11 17 17 17 19 17 Hackware 2 | . . . 15 18 15 15 8 . . . . . . . . . . . . . Protection 10 | . 14 14 6 11 . . 6 15 9 13 8 9 9 12 8 11 11 10 11 2 Energy Gun 7 | . 27 20 6 . . . 1 20 23 15 9 . . . . . . 9 4 2 Ballistic Gun 9 | . . . . . . . 3 7 7 9 16 23 25 26 17 13 5 . 4 13 Launcher 1 | . . . . . . . . . . . . . . . 2 8 5 3 4 . Slashing Weapon 2 | . . . 9 8 14 15 4 . . . . 2 . . . . 1 . . 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 113 | 11 19 31 34 41 34 32 38 46 45 64 65 66 58 68 85 81 84 101 95 113 Greatest Support 80 | 20 20 36 41 40 40 40 40 40 40 40 70 70 70 80 80 80 80 80 80 80 Greatest Overweight (x) 3 | 1 . 1 1 1 . . 3 2 1 1 1 . . . 1 1 1 1 1 1 Average Overweight (x) . | . . . . . . . . 1 1 1 . . . . . . . . . . Largest Inventory Capacity 16 | 6 8 12 12 12 12 12 12 12 12 16 16 16 16 16 16 16 16 16 16 16 Average Capacity 13 | 5 6 8 12 12 12 12 12 12 9 11 16 16 16 16 16 16 16 16 16 14 Most Carried 16 | 1 6 12 12 12 12 12 12 12 12 16 16 16 16 16 16 16 16 16 16 16 Average Carried 12 | . 3 8 11 11 11 12 9 10 9 10 15 15 15 15 15 15 15 15 15 12 Final Capacity 16 | 6 8 12 12 12 12 12 12 12 8 16 16 16 16 16 16 16 16 16 16 4 Final Carried 16 | 1 4 12 12 12 12 12 10 12 8 15 16 16 16 16 16 16 14 16 16 4 Class Distribution -------------------- 27% | Scavenger-Gunner 14% | Scavenger-Tank 12% | Mutant 12% | Scavenger-Mutant 8% | Derelict-Tank 6% | Hacker-Gladiator 5% | Hacker-Mutant 3% | Commander-Tank 3% | Commander-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Commander-Gladiator | -7/Factory Hacker-Gladiator | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Derelict-Tank | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Tank | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Tank | -6/Factory Commander-Tank | -6/Extension Commander-Tank | -6/Cetus Scavenger-Tank | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Gunner | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Was Fac Ext Cet Fac Upp Upp War Pro Fac Matter Collected 8723 | 260 80 460 96 260 124 67 500 184 129 1085 399 584 335 421 620 286 596 596 413 1228 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 14582 | 87 382 1390 135 948 249 52 821 . 49 1816 1621 789 509 311 1192 225 485 535 264 2722 Parts 626 | 1 14 94 6 51 17 2 32 . 2 82 28 26 20 9 43 18 18 12 10 141 Haulers Intercepted 12 | . . 2 . 4 3 . . . . . . 2 . . 1 . . . . . Recyclers Shooed 4 | . . 1 . . . . . . . 2 . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 166 | . . . . . . 8 27 7 6 . . . . . . 13 8 86 11 . Prevented 12 | . . . . . . . 5 . 1 . . . . . . . 5 1 . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Was Fac Ext Cet Fac Upp Upp War Pro Fac Combat Hostiles Destroyed 238 | . 10 26 1 14 8 1 16 . 1 23 6 13 7 6 22 9 16 10 17 32 Melee 15 | . . . 1 7 . 1 6 . . . . . . . . . . . . . Guns 143 | . 10 17 . . . . 7 . 1 22 6 13 7 6 15 2 1 3 5 28 Cannons 11 | . . . . . . . . . . . . . . . . . 4 7 . . AOE 66 | . . 7 . 7 8 . 2 . . 1 . . . . 7 7 11 . 12 4 Classes Destroyed 22 | 1 3 7 . 1 . . 1 . 1 1 1 1 . . 1 . . 2 . 2 Worker 17 | . . 3 1 1 1 . . . . 1 . . 1 . 5 . . . . 4 Builder 17 | . . 2 . 2 . . . . . 3 . . 1 . 2 . . . . 7 Tunneler 1 | . . . . . . . . . . . . . . . . . . . . 1 Hauler 12 | . . 2 . 4 3 . . . . . . 2 . . 1 . . . . . Recycler 10 | 1 . 1 1 . . . . . . 4 . . . . . . . . . 3 Mechanic 1 | . . . . 1 . . . . . . . . . . . . . . . . Operator 2 | . . 1 . 1 . . . . . . . . . . . . . . . . Watcher 6 | . 1 3 . 1 . . . . . . . . 1 . . . . . . . Swarmer 59 | . 3 8 . . 7 . 2 . . 4 . . . 6 3 5 4 1 12 4 Saboteur 1 | . . . . . . . . . . . . . . . 1 . . . . . Grunt 90 | . 7 10 . 8 . 1 6 . . 10 . 6 3 . 13 1 9 2 2 12 Brawler 13 | . . 1 . 1 . . 4 . . . . . 1 . . . . 2 1 3 Duelist 12 | . . 1 . 2 . . 2 . . 3 . 1 . . . 1 . . . 2 Protector 1 | . . . . . . . . . . . . . . . . . . 1 . . Sentry 26 | . . 6 1 3 1 . 1 . . 2 . 2 3 . 5 . . . . 2 Demolisher 2 | . . . . . . . . . . . . . . . . . . 2 . . Hunter 7 | . . . . . . . . . . 2 . . . . . . . . 2 3 Programmer 17 | . . . . . . . . . 1 2 . 2 . . . 2 3 1 . 6 Compactor 6 | . . . . . . . . . . . 6 . . . . . . . . . Z-Courier 1 | . . . . . . . . . . . . . . 1 . . . . . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . 1 Thief 1 | . . . . . . . 1 . . . . . . . . . . . . . Thug 3 | . . . . 1 . . . . . . . . . 2 . . . . . . Martyr 2 | . . . . . . . . . . . . 2 . . . . . . . . Wizard 1 | . . . . . . . . . . . . . . . . . . . . 1 Marauder 1 | . . . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 14 | 1 3 12 2 7 8 1 3 . 1 6 1 9 3 4 7 5 5 5 4 14 Combat Bots Only 9 | . 3 7 1 5 8 1 3 . 1 5 1 9 2 4 7 5 5 5 4 6 Max Kills in Single Turn 5 | 1 1 4 1 4 3 1 1 . 1 2 1 2 2 2 3 4 3 1 2 5 Gunslinging 1 | . . 1 . . . . . . . 1 . 1 . 1 . . . . 1 1 Exploded 4 | . . 3 . 2 3 . 1 . . 1 . . . . 2 4 3 . 2 1 Melee 1 | . . . 1 1 . 1 1 . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Was Fac Ext Cet Fac Upp Upp War Pro Fac Damage Taken 20390 | . 459 1156 93 998 223 243 2771 . 452 1958 36 659 367 526 2150 118 989 1135 1005 5052 Core 2950 | . 64 146 14 177 8 47 533 . 32 202 . 86 55 46 67 . 1 236 74 1162 Absorbed by Shields 714 | . . . . . . . . . . . . . 9 . . . . 17 . 688 Reduced by Siege Mode 282 | . . . . . . . . . . . . 7 . 10 96 10 . 5 6 148 Core Remaining (%) 61 | 100 74 63 . 65 . . . . 11 . . . . 54 . . . . 62 . Volleys Fired 540 | 7 40 64 . 5 4 . 50 . 11 65 36 33 21 17 38 7 22 19 19 82 Largest 4 | 2 2 2 . 2 2 . 2 . 4 4 4 4 4 4 4 4 4 3 4 4 Hottest 252 | 100 115 115 . 75 75 . 93 . 244 244 202 132 159 130 170 134 192 252 210 232 Shots Fired 1499 | 14 80 107 . 8 5 . 56 . 30 232 135 131 84 67 138 20 51 49 37 255 Gun 1369 | 14 80 107 . . . . 51 . 30 232 135 131 84 67 119 12 12 30 20 245 Cannon 55 | . . . . . . . . . . . . . . . 6 . 26 19 4 . Launcher 75 | . . . . 8 5 . 5 . . . . . . . 13 8 13 . 13 10 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 917 | . . 7 . . . . 46 . 11 110 71 131 80 67 119 12 28 19 13 203 Thermal 369 | 14 80 16 . . . . 5 . 12 91 64 . 4 . . . . 30 11 42 Explosive 67 | . . . . 5 4 . 1 . . . . . . . 13 8 13 . 13 10 Electromagnetic 146 | . . 84 . 3 1 . 4 . 7 31 . . . . 6 . 10 . . . Robot Hit Streak 34 | 5 19 20 . 9 3 . 9 . 8 12 19 9 8 12 13 6 9 22 11 34 Robot Miss Streak 9 | 3 4 3 . 1 . . 6 . 5 9 6 6 2 3 4 2 3 2 4 3 Penetration Max 2 | . . . . . . . . . . . . . . 1 1 . . . . 2 Secondary Targets 33 | . 2 2 . . . . . . . 4 2 4 1 4 5 . . . 2 7 Max Gunslinging Chain 2 | . 1 1 . . . . . . . 1 1 2 1 1 1 . . . 1 1 Shots Hit Robots 1112 | 9 53 90 6 42 10 8 73 . 23 154 114 70 52 37 96 9 33 32 24 177 Core Hits 755 | 2 21 57 3 34 13 1 59 . 11 110 50 36 26 17 79 16 35 20 38 127 Critical Hits 30 | . . 1 . 2 1 . 1 . . . . 2 1 1 6 . 1 1 1 12 Critical Kills 11 | . . 1 . . . . . . . . . 1 . . 4 . . . . 5 Critical Parts Destroyed 17 | . . . . 1 1 . 1 . . . . 1 1 1 2 . . 1 1 7 Melee Attacks 158 | . . 4 7 60 17 21 31 . . . . 9 . . 1 . . 1 . 7 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 158 | . . 4 7 60 17 21 31 . . . . 9 . . 1 . . 1 . 7 Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 22 | . . 2 3 9 7 . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . . . . Follow-up Attacks 9 | . . . . . 1 2 6 . . . . . . . . . . . . . Damage Inflicted 41694 | 100 706 2205 367 4363 1952 393 2286 . 473 3060 3003 1565 1128 1082 3980 910 2503 1789 2534 7295 Guns 21548 | 100 706 1450 . . . . 853 . 226 2961 3003 1413 1124 1082 2250 208 247 540 398 4987 Cannons 2142 | . . . . . . . . . . . . . . . 162 . 491 1249 240 . Explosions 12088 | . . 553 . 1503 921 . 545 . 247 99 . . . . 1564 702 1765 . 1896 2293 Melee 5873 | . . 202 367 2860 1031 393 878 . . . . 142 . . . . . . . . Ramming 43 | . . . . . . . 10 . . . . 10 4 . 4 . . . . 15 Kinetic 16767 | . . 50 . . . . 802 . 121 1200 1898 1413 1066 1082 2250 208 455 1249 495 4478 Thermal 6069 | 100 706 713 . . 201 . 109 . 330 1505 1105 . 58 . . . . 540 143 559 Explosive 10133 | . . . . 1126 698 . 276 . . . . . . . 1564 702 1765 . 1896 2106 Electromagnetic 2809 | . . 1240 . 377 22 . 211 . 22 355 . . . . 162 . 283 . . 137 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 5873 | . . 202 367 2860 1031 393 878 . . . . 142 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . 1 1 9 9 3 5 5 11 2 1 . . 2 11 5 9 Average Corruption 4 | . . . . . 1 1 6 9 2 4 5 7 1 1 . . 1 5 5 2 Corruption Purged 12 | . . . . . . . . . . . . 11 1 . . . . . . . Effects 224 | . . . . . 2 2 30 9 4 34 26 76 3 2 . . 1 6 16 13 Message Errors 33 | . . . . . . . 5 . 1 3 2 15 2 . . . 1 . 3 1 Matter Fused 35 | . . . . . . . 5 3 1 7 3 10 . . . . . . 5 1 Heat Flow Errors 35 | . . . . . . . 6 3 . 4 4 10 . . . . . 3 3 2 Energy Discharges 29 | . . . . . 1 2 1 2 1 7 3 7 . . . . . . 4 1 Parts Rejected 1 | . . . . . . . 1 . . . . . . . . . . . . . Data Loss (minor) 23 | . . . . . . . 3 1 1 6 4 6 . . . . . . . 2 Data Loss (major) 7 | . . . . . . . 1 . . . . 2 . . . . . 3 . 1 Misfires 4 | . . . . . . . 1 . . . . 3 . . . . . . . . Alerts 2 | . . . . . . . . . . . . 2 . . . . . . . . Misdirections 7 | . . . . . . . . . . . . 7 . . . . . . . . Targeting Errors 35 | . . . . . 1 . 5 . . 5 7 13 1 1 . . . . . 2 Weapon Failures 13 | . . . . . . . 2 . . 2 3 1 . 1 . . . . 1 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1781 | . . 120 90 467 391 44 42 . 27 . . 32 . . 150 . 97 47 76 198 Projectiles 87 | . . . . . . . . . . . . . . . 40 . . 47 . . Explosions 750 | . . 49 . 43 135 . 15 . 27 . . . . . 110 . 97 . 76 198 Melee 944 | . . 71 90 424 256 44 27 . . . . 32 . . . . . . . . Knockbacks 4 | . . . . . . . . . . . . 1 . . . . 2 . 1 . Impact 1 | . . . . . . . . . . . . 1 . . . . . . . . Kinetic 3 | . . . . . . . . . . . . . . . . . 2 . 1 . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 979 | . . 81 . 18 61 . 179 . 44 56 . . . . 43 . 165 . 134 198 Shots 32 | . . 4 . 1 1 . 6 . 1 1 . . . . 3 . 7 . 4 4 Rammed 13 | . . . . . . . 7 . . . . 2 1 . 2 . . . . 1 Targets Rammed 13 | . . . . . . . 7 . . . . 2 1 . 2 . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 562 | 78 305 190 . 12 . . 345 240 502 350 272 405 300 405 331 . 51 562 204 387 Average Temperature 112 | 31 98 54 . 8 . . 143 105 226 106 115 117 86 113 121 . 31 212 53 156 Received Heat Transfer 4533 | . 216 282 27 405 6 135 1077 . 52 441 . 198 100 9 681 18 159 60 81 586 Effects 26 | . 2 . . . . . 2 . 3 1 . 5 . 1 . . . 9 . 3 Shutdowns 3 | . . . . . . . . . 1 . . 1 . 1 . . . . . . Energy Bleed 8 | . 2 . . . . . 1 . 1 . . 1 . . . . . 1 . 2 Interference 8 | . . . . . . . . . 1 1 . 1 . . . . . 5 . . Matter Decay 3 | . . . . . . . . . . . . 2 . . . . . 1 . . Short Circuit 1 | . . . . . . . 1 . . . . . . . . . . . . . Damage (minor) 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Damage (core) 1 | . . . . . . . . . . . . . . . . . . 1 . . Siege Activations 24 | . . . . . . . . . . . . 1 2 2 4 2 1 2 2 8 Total Turns 340 | . . . . . . . . . . . . 14 19 32 86 15 9 24 14 127 Longest Duration 36 | . . . . . . . . . . . . 14 15 19 36 9 9 16 13 26 Robots Corrupted 3 | . . 2 . . . . 1 . . . . . . . . . . . . . Combat Hostiles 3 | . . 2 . . . . 1 . . . . . . . . . . . . . Parts Fried 14 | . . 11 . . . . 1 . . 1 . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 15 | . 1 3 . . . . . . . 4 . 1 1 . . . . 1 . 4 Heat Transferred 11119 | 296 2035 1020 . . 100 . 161 . 311 2901 2375 . 74 . . . . 758 222 866 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . 5 . . . . 1 . 1 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Was Fac Ext Cet Fac Upp Upp War Pro Fac Peak Influence 2455 | 5 166 473 222 444 679 . . . . 351 122 1326 1037 1133 2455 . . . . 1499 Initial 627 | . 3 51 176 93 139 . . . . . 122 . 627 529 527 . . . . 94 Average 408 | 1 65 287 207 170 326 . . . . 87 79 435 803 756 1321 . . . . 762 Maximum Alert Level 5 | . . 2 1 2 2 . . . . 1 . 4 3 4 5 . . . . 4 Low Security (%) 43 | 100 100 29 35 63 41 . . . . 87 100 33 . . . . . . . 11 Level 1 22 | . . 47 64 35 26 . . . . 12 . 36 . . . . . . . 21 Level 2 14 | . . 23 . . 31 . . . . . . 5 33 29 32 . . . . 26 Level 3 10 | . . . . . . . . . . . . 7 66 67 14 . . . . 2 Level 4 6 | . . . . . . . . . . . . 17 . 3 15 . . . . 37 Level 5 . | . . . . . . . . . . . . . . . 8 . . . . . High Security 1 | . . . . . . . . . . . . . . . 29 . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 48 | . 2 4 . 4 5 . 1 . . 3 . 5 . . 11 . . . . 13 Investigation 6 | . . 2 . . 2 . . . . . . . . . 1 . . . . 1 Extermination 6 | . . . . . 1 . . . . 2 . 2 . . . . . . . 1 Reinforcement 17 | . 2 2 . 2 2 . . . . 1 . 2 . . 3 . . . . 3 Assault 12 | . . . . 2 . . 1 . . . . 1 . . 6 . . . . 2 Garrison 7 | . . . . . . . . . . . . . . . 1 . . . . 6 Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . . . 1 . . 1 . . . . 3 Haulers Reinforced 3 | . . . . . . . . . . 1 . 1 . . 1 . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Was Fac Ext Cet Fac Upp Upp War Pro Fac Distress Signals 20 | . 1 3 . 1 4 . . . . . . 2 5 2 1 . . . . 1 Communications Jammed 116 | . . . . . . . . . . . . . 40 75 1 . . . . . Distress Signals 115 | . . . . . . . . . . . . . 40 75 . . . . . . Times Spotted 459 | . 18 41 1 43 19 6 30 . 6 27 6 34 17 21 43 5 16 45 18 63 Peak Tracking Total 14 | . 4 7 1 11 6 4 7 . 4 5 2 5 7 11 10 2 5 14 4 14 Tactical Retreats 32 | . . 1 . 7 1 1 5 . 1 4 . 2 . . 1 1 2 3 . 3 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Was Fac Ext Cet Fac Upp Upp War Pro Fac Traps Triggered 8 | . . . . 2 1 . . . . 1 . 3 . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . . . . . . . 1 Triggered 16 | . . . . . . . 2 . 2 1 . . . . . . 2 8 . 1 Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Was Fac Ext Cet Fac Upp Upp War Pro Fac Machines Disabled 55 | . . 3 . 6 6 . . . . 1 . 6 2 . 6 . . . 1 24 Max in Single Turn 5 | . . 2 . 1 4 . . . . 1 . . 1 . 1 . . . 1 5 Garrison Access 2 | . . . . . . . . . . . . . . . 1 . . . . 1 Energy Cycler 2 | . . . . . . . . . . . . . 2 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Was Fac Ext Cet Fac Upp Upp War Pro Fac Machines Accessed 42 | . 6 7 . 10 6 . . . . 3 . 3 . . 3 1 . 1 . 2 Terminals 20 | . 4 4 . 8 3 . . . . . . . . . . 1 . . . . Fabricators 2 | . . . . . 2 . . . . . . . . . . . . . . . Repair Stations 6 | . 1 2 . 1 . . . . . . . 1 . . 1 . . . . . Recycling Units 3 | . 1 . . . . . . . . 2 . . . . . . . . . . Scanalyzers 3 | . . 1 . . 1 . . . . 1 . . . . . . . . . . Garrison Access 7 | . . . . 1 . . . . . . . 2 . . 2 . . . . 2 Total Hacks 137 | . 17 21 . 46 21 . . . . 12 . 4 . . 5 1 . 6 . 4 Successful 80 | . 7 13 . 27 14 . . . . 8 . 1 . . 2 1 . 6 . 1 Failed 56 | . 10 8 . 18 7 . . . . 4 . 3 . . 3 . . . . 3 Catastrophic 8 | . . 1 . . 2 . . . . . . 1 . . 2 . . . . 2 Database Lockouts 1 | . . . . 1 . . . . . . . . . . . . . . . . Manual 112 | . 10 10 . 30 1 . . . . 14 . 19 13 7 . . . . . 8 Terminals 79 | . 11 14 . 43 10 . . . . . . . . . . 1 . . . . Fabricators 4 | . . . . . 4 . . . . . . . . . . . . . . . Repair Stations 13 | . 2 5 . 2 . . . . . . . 2 . . 2 . . . . . Recycling Units 9 | . 4 . . . . . . . . 5 . . . . . . . . . . Scanalyzers 16 | . . 2 . . 7 . . . . 7 . . . . . . . . . . Garrison Access 10 | . . . . 1 . . . . . . . 2 . . 3 . . . . 4 Terminal Hacks 35 | . 3 3 . 20 2 . . . . . . . . . . 1 . 6 . . Record 2 | . . . . 1 . . . . . . . . . . . 1 . . . . Part Schematic 5 | . . . . 5 . . . . . . . . . . . . . . . . Robot Analysis 2 | . 1 1 . . . . . . . . . . . . . . . . . . Prototype ID Bank 8 | . . . . 2 . . . . . . . . . . . . . 6 . . Open Door 2 | . . . . 2 . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . Terminal Index 2 | . 1 . . 1 . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . 1 . . . . . . . . . . . . . . . Repair Station Index 1 | . . . . 1 . . . . . . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . 3 . . . . . . . . . . . . . . . . Locate Traps 3 | . 1 . . 2 . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . 4 . . . . . . . . . . . . . . . Load Schematic 2 | . . . . . 2 . . . . . . . . . . . . . . . Build 2 | . . . . . 2 . . . . . . . . . . . . . . . Repair Station Hacks 11 | . 1 5 . 2 . . . . . . . 1 . . 2 . . . . . Scan Component 7 | . 1 3 . 1 . . . . . . . 1 . . 1 . . . . . Repair 4 | . . 2 . 1 . . . . . . . . . . 1 . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . 1 . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . 1 . . . . . . . . . . Scanalyzer 15 | . . 2 . . 7 . . . . 6 . . . . . . . . . . Insert Component 8 | . . 1 . . 3 . . . . 4 . . . . . . . . . . Analyze 7 | . . 1 . . 4 . . . . 2 . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 13 | . 3 3 . 5 1 . . . . 1 . . . . . . . . . . Terminals 11 | . 3 3 . 4 1 . . . . . . . . . . . . . . . Botnet 10 | . 3 3 . 3 1 . . . . . . . . . . . . . . . Operators 1 | . . . . 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . . . . . . . . . . Reject 1 | . . . . . . . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . . . . Reprogram 1 | . . . . 1 . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 37 | . 6 7 . 9 5 . . . . 3 . 3 . . 2 . . . . 2 Full Trace Events 7 | . 1 2 . . 2 . . . . . . . . . 1 . . . . 1 Feedback Events 1 | . . . . . 1 . . . . . . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . 1 . 5 3 . . . . 2 . . . . . . . . . . Parts Built 4 | . . . . . 4 . . . . . . . . . . . . . . . Matter 336 | . . . . . 336 . . . . . . . . . . . . . . . Time 126 | . . . . . 126 . . . . . . . . . . . . . . . Total Part Build Rating 16 | . . . . . 16 . . . . . . . . . . . . . . . Parts Repaired 4 | . . 2 . 1 . . . . . . . . . . 1 . . . . . Time 122 | . . 58 . 26 . . . . . . . . . . 38 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . . . 9 . . . . . . . . . . Parts Scanalyzed 6 | . . 1 . . 3 . . . . 2 . . . . . . . . . . Part Schematics Acquired 6 | . . 1 . . 3 . . . . 2 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Was Fac Ext Cet Fac Upp Upp War Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . 1 . . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . 1 . . . . . Robots Rewired 13 | . . . . . . . 2 . . . . . 11 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Was Fac Ext Cet Fac Upp Upp War Pro Fac Total Allies 72 | . . . . 14 3 . 2 4 . . 19 2 16 7 . . . . . 5 Largest Group 19 | . . . . 10 9 2 2 4 4 . 19 19 14 14 7 . . . . 3 Highest-Rated Group 714 | . . . . 173 157 62 48 151 151 . 714 714 515 684 502 . . . . 210 Highest-Rated Ally 150 | . . . . 31 31 31 32 39 39 . 50 50 150 144 94 . . . . 103 Zionite Dispatches 10 | . . . . . . . . . . 1 . 3 2 2 . . . . . 2 Heavy 1 | . . . . . . . . . . . . . . . . . . . . 1 Light 1 | . . . . . . . . . . . . . 1 . . . . . . . Recon 3 | . . . . . . . . . . 1 . 1 1 . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . 1 Demo 1 | . . . . . . . . . . . . 1 . . . . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . . Hacking Resupply 2 | . . . . . . . . . . . . 1 . 1 . . . . . . Total Orders 49 | . . . . . . . . . . 2 . 22 . . 10 . . 1 . 14 STAY 3 | . . . . . . . . . . . . . . . 3 . . . . . FOLLOW 6 | . . . . . . . . . . . . 4 . . 2 . . . . . DROP 1 | . . . . . . . . . . . . 1 . . . . . . . . EXPLORE 27 | . . . . . . . . . . 1 . 12 . . 3 . . 1 . 10 RETURN 12 | . . . . . . . . . . 1 . 5 . . 2 . . . . 4 Ally Attacks 608 | . . . . 62 83 29 8 . 13 . . 135 75 79 90 . . . . 34 Total Damage 18053 | . . . . 884 1084 480 132 . 527 . . 6515 1645 1830 3207 . . . . 1749 Kills 138 | . . . . 9 14 4 . . 4 . . 44 12 16 23 . . . . 12 Allies Corrupted 4 | . . . . . . . . . . . . 4 . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . 1 . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Was Fac Ext Cet Fac Upp Upp War Pro Fac Robot Analysis Total 2 | . 1 1 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 1 . 2 1 . . . . . . 1 . . 1 . Drone Launches 40 | . . . . . . . . . . 2 . 13 . . 6 . . 1 . 18 Drone Recoveries 36 | . . . . . . . . . . 2 . 11 . . 4 . . 1 . 18 Zionite Intel Received 4 | . . . . . . . . . . 2 . 2 . . . . . . . . Branch Access 1 | . . . . . . . . . . . . 1 . . . . . . . . Guard Positions 1 | . . . . . . . . . . 1 . . . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . 1 . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . 1 . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Was Fac Ext Cet Fac Upp Upp War Pro Fac Turns Passed 18243 | 118 675 1473 252 1242 794 417 902 1305 465 1391 616 1771 977 484 645 1030 1059 1083 621 923 Spaces Moved 9460 | 66 424 835 141 627 532 273 480 781 244 642 279 937 445 199 279 559 531 549 307 330 Core 82 | 4 . . . . . . . . . . . . . . . . . . . 78 Treads 4312 | . . . . . . . 6 . . . 248 937 445 199 279 559 531 549 307 252 Legs 5066 | 62 424 835 141 627 532 273 474 781 244 642 31 . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 130 130 130 125 150 170 155 155 160 160 160 160 160 160 160 160 50 Average Speed 151 | 116 120 122 127 133 130 130 133 164 170 161 159 160 160 160 162 170 169 176 172 149 Slowest Speed 210 | 120 120 150 150 160 130 130 210 180 170 170 160 160 160 160 180 180 180 180 180 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 5 74 70 10 79 19 55 54 89 48 19 94 46 73 68 15 75 64 82 66 21 Regions Visited 20 Branch Regions 11 Pre-discovered Areas 5 | . . . . 1 . 1 . 2 . . . . . . . . . . 1 . Known Exits Taken 9 | . . . . . 1 . . . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 . 1 1 1 1 . . . . . . . . . . . Scrap Searched 16 | . . . . . . 1 2 2 1 . . . . . . 3 4 . 3 . Spaces Dug 50 | . . 2 1 14 7 6 1 . . . . 7 . . . 7 . 1 . 4 Terrain Destroyed 1141 | . . 58 1 60 88 6 17 . 4 3 . 10 3 7 151 120 176 3 175 259 Melee 43 | . . 2 1 14 7 6 1 . . . . 7 . . . . . 1 . 4 Projectile 105 | . . . . . . . . . . . . 3 3 7 10 1 14 2 10 55 AOE 993 | . . 56 . 46 81 . 16 . 4 3 . . . . 141 119 162 . 165 200 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Was Fac Ext Cet Fac Upp Upp War Pro Fac Total 12047 | 90 509 1170 205 918 608 302 628 799 276 851 368 1115 659 328 378 623 651 631 365 573 Wait 1102 | 11 26 175 22 177 22 12 24 4 9 61 20 101 41 86 33 52 86 29 24 87 Move 9441 | 65 423 834 140 626 531 272 479 780 243 642 278 936 444 198 278 558 530 548 306 330 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 156 | 1 8 20 10 12 9 1 11 2 5 23 4 11 2 8 3 1 2 7 4 12 Fast Attach 90 | 6 2 13 3 4 5 . 8 5 . 11 7 1 3 4 4 . 1 5 2 6 Attach 82 | . 4 6 2 7 6 . 13 . 2 8 . . 2 . 5 . 3 2 5 17 Detach 28 | . . 4 1 1 3 . 2 1 . 4 1 . 1 . 2 . 1 3 . 4 Swap 131 | . 3 29 6 6 3 . . 3 1 15 6 10 5 4 10 4 3 7 3 13 Drop 173 | . 3 21 14 15 12 1 2 4 5 22 16 12 7 11 2 1 3 7 2 13 Fire 540 | 7 40 64 . 5 4 . 50 . 11 65 36 33 21 17 38 7 22 19 19 82 Melee 141 | . . 4 7 60 13 16 23 . . . . 9 . . 1 . . 1 . 7 Ram 1 | . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 12 | . . . . . . . 7 . . . . 2 1 . 2 . . . . . Escape Stasis 7 | . . . . 5 . . . . . . . . 2 . . . . . . . Rewire 142 | . . . . . . . 9 . . . . . 130 . . . . 3 . . Trap 1 | . . . . . . . . . . . . . . . . . . . . 1 Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 5 exits: *Fac / *Low x2 / *Ext x2) -6/Extension (discovered 3 exits: *Fac x2 / *Cet) -6/Cetus (discovered 2 exits: *Fac / [*Arc]) -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves (discovered 2 exits: *Upp / *War) -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 1 exit: *Arm) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 8) 315 | -10/Materials | Build established: Mutant 681 | -10/Materials | Discovered new exit (range 13) 794 | -10/Materials | Entered another Materials area 794 | -9/Materials | Evolved 2 slots: Utility x2 841 | -9/Materials | Repaired Med. Laser 981 | -9/Materials | Discovered new exit (range 7) 1176 | -9/Materials | Discovered new exit (range 11) 1383 | -9/Materials | Lost 6 parts (2p1n2u1w) 1389 | -9/Materials | Destroyed 7 combat bots 1653 | -9/Materials | Discovered new exit (range 12) 1976 | -9/Materials | Discovered new exit (range 15) 2128 | -9/Materials | Repaired Hrd. Light Armor Plating 2267 | -9/Materials | Entered another Materials area 2267 | -8/Materials | Evolved 2 slots: Utility x2 2324 | -8/Materials | Discovered new exit (range 16) 2519 | -8/Materials | Entered Storage 2593 | -8/Storage | Build established: Hacker-Mutant 2960 | -8/Storage | Repaired Lgt. Armor Plating 3174 | -8/Storage | Central database locked down 3233 | -8/Storage | Met a pair of Derelict thieves 3525 | -8/Storage | Learned location of Armory (-4) 3624 | -8/Storage | Build established: Hacker-Gladiator 3629 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3641 | -8/Storage | Discovered new exit (range 15) 3761 | -8/Storage | Entered Factory 3761 | -7/Factory | Accompanied by 9 allies 3761 | -7/Factory | Evolved 2 slots: Weapon x2 3925 | -7/Factory | Build established: Commander-Gladiator 4101 | -7/Factory | Identified exit to Lower Caves 4325 | -7/Factory | Destroyed 8 combat bots 4373 | -7/Factory | Allied Derelicts emerged from ambush trap array 4420 | -7/Factory | Fabricated Greatsword? 4492 | -7/Factory | Fabricated Microactuators? 4545 | -7/Factory | Build established: Hacker-Gladiator 4555 | -7/Factory | Entered Lower Caves 4555 | -7/Lower Caves | Accompanied by 2 allies 4708 | -7/Lower Caves | Learned location of Extension (-6) 4904 | -7/Lower Caves | Discovered new exit (range 13) 4972 | -7/Lower Caves | Entered another Lower Caves area 4972 | -7/Lower Caves | Accompanied by 1 ally 5013 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5130 | -7/Lower Caves | Imp. Titanium Leg stolen by Master Thief 5192 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5264 | -7/Lower Caves | Lost 4 parts (1p3w) 5319 | -7/Lower Caves | Core integrity fell below 50% 5363 | -7/Lower Caves | Lost 8 parts (1p3n1u3w) 5613 | -7/Lower Caves | Build established: Scavenger-Mutant 5705 | -7/Lower Caves | Core integrity fell below 20% 5717 | -7/Lower Caves | Lost 5 parts (1n3u1w) 5826 | -7/Lower Caves | Discovered new exit (range 10) 5852 | -7/Lower Caves | Encountered a Warlord checkpoint 5874 | -7/Lower Caves | Entered Zion 5942 | -7/Zion | Discovered new exit (range 12) 6072 | -7/Zion | System corruption cleaned by Quarantine Array 6168 | -7/Zion | Given A8's code to call for help 6309 | -7/Zion | Found Prototype Device 6324 | -7/Zion | Build established: Scavenger-Tank 6520 | -7/Zion | Received a visual enhancement algorithm 6552 | -7/Zion | Learned location of Quarantine (-3) 6685 | -7/Zion | Imprinted 6687 | -7/Zion | Declared Zion's savior 6708 | -7/Zion | Build established: Derelict-Tank 6914 | -7/Zion | Identified exit to Deep Caves 7179 | -7/Zion | Entered Proximity Caves 7179 | -6/Proximity Caves | Accompanied by 4 allies 7525 | -6/Proximity Caves | Learned Factory trap positions 7611 | -6/Proximity Caves | Build established: Derelict-Mutant 7636 | -6/Proximity Caves | Discovered new exit (range 5) 7644 | -6/Proximity Caves | Entered Factory 7644 | -6/Factory | Evolved 2 slots: Utility x2 7645 | -6/Factory | Loaded intel: 86 trap records 7889 | -6/Factory | Lost 3 parts (3w) 8124 | -6/Factory | Build established: Derelict-Tank 8247 | -6/Factory | Discovered new exit (range 16) 8308 | -6/Factory | Identified exit to Factory 8562 | -6/Factory | Identified Phasing AFG 8692 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 8827 | -6/Factory | Build established: Scavenger-Tank 8854 | -6/Factory | Retrieved Zion intel report: Guard Positions 8855 | -6/Factory | Zion Recon squad teleported in 8978 | -6/Factory | Terminal network hard line cut 9032 | -6/Factory | Lost 3 parts (1u2w) 9035 | -6/Factory | Sucked down chute 9035 | -6/Factory | Entered Waste 9093 | -6/Waste | Destroyed C-40 Crusher 9152 | -6/Waste | Destroyed C-40 Crusher 9183 | -6/Waste | Destroyed C-40 Crusher 9207 | -6/Waste | Destroyed C-40 Crusher 9266 | -6/Waste | Destroyed C-40 Crusher 9279 | -6/Waste | Spotted C-40 Crusher 9323 | -6/Waste | Destroyed C-40 Crusher 9335 | -6/Waste | Found Damper Plating 9394 | -6/Waste | Build established: Scavenger-Gunner 9442 | -6/Waste | Warlord forces began an assault 9596 | -6/Waste | Discovered new exit (range 13) 9640 | -6/Waste | Identified exit to Factory 9651 | -6/Waste | Entered Factory 9651 | -6/Factory | Accompanied by 19 allies 9827 | -6/Factory | Build established: Scavenger-Tank 9902 | -6/Factory | System corruption reached 10% 10024 | -6/Factory | Retrieved Zion intel report: Branch Access 10024 | -6/Factory | Identified exit to Lower Caves 10024 | -6/Factory | Identified exit to Extension 10025 | -6/Factory | Zion Demo squad teleported in 10035 | -6/Factory | Zion Recon squad teleported in 10527 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 10528 | -6/Factory | Zion Hacking Resupply teleported in 10673 | -6/Factory | Discovered exit to Factory (range 21) 10867 | -6/Factory | Terminal network hard line cut 10926 | -6/Factory | Found Prototype Processor 10947 | -6/Factory | Build established: Scavenger-Gunner 11117 | -6/Factory | P-60 Hacker assimilated allied N7-0MX(d) 11188 | -6/Factory | Destroyed 9 combat bots 11401 | -6/Factory | First assault squad dispatched 11422 | -6/Factory | Entered Extension 11422 | -6/Extension | Accompanied by 2 allies 11502 | -6/Extension | Zion Light squad teleported in 11691 | -6/Extension | Zion Recon squad teleported in 11732 | -6/Extension | Energy Cycler disabled 11732 | -6/Extension | Rescued a captive Derelict 11732 | -6/Extension | Rescued a captive Derelict 11732 | -6/Extension | Rescued a captive Derelict 11732 | -6/Extension | Rescued a captive Derelict 11735 | -6/Extension | Rescued a captive Derelict 11739 | -6/Extension | Rescued a captive Derelict 11803 | -6/Extension | Rescued A7 11844 | -6/Extension | Discovered exit to Factory (range 15) 12244 | -6/Extension | Build established: Commander-Tank 12356 | -6/Extension | Discovered exit to Factory (range 10) 12358 | -6/Extension | Discovered new exit (range 6) 12367 | -6/Extension | Identified exit to Cetus 12399 | -6/Extension | Entered Cetus 12399 | -6/Cetus | Accompanied by 14 allies (A7) 12404 | -6/Cetus | Acquired a Cetus Manufacturing Module code from A7 12423 | -6/Cetus | Spotted Cetus Guard 12423 | -6/Cetus | Spotted Cetus Guard 12426 | -6/Cetus | Spotted Cetus Guard 12434 | -6/Cetus | Extracted ID and sensor layout for unrecognized location from A7's data core 12434 | -6/Cetus | Spotted Cetus Guard 12434 | -6/Cetus | Allies destroyed Cetus Guard 12444 | -6/Cetus | Allies destroyed Cetus Guard 12452 | -6/Cetus | Allies destroyed Cetus Guard 12564 | -6/Cetus | Started Cetus Manufacturing Module 12573 | -6/Cetus | Zion Explosive Resupply teleported in 12589 | -6/Cetus | Manufactured an Enhanced Grunt 12602 | -6/Cetus | Zion Hacking Resupply teleported in 12614 | -6/Cetus | Manufactured an Enhanced Grunt 12639 | -6/Cetus | Manufactured an Enhanced Grunt 12664 | -6/Cetus | Manufactured an Enhanced Grunt 12689 | -6/Cetus | Manufactured an Enhanced Grunt 12719 | -6/Cetus | Discovered new exit (range 15) 12750 | -6/Cetus | Spotted Cetus Guard 12750 | -6/Cetus | Spotted Cetus Guard 12754 | -6/Cetus | Spotted Cetus Guard 12758 | -6/Cetus | Spotted Cetus Guard 12764 | -6/Cetus | Allies destroyed Cetus Guard 12764 | -6/Cetus | Allies destroyed Cetus Guard 12765 | -6/Cetus | Allies destroyed Cetus Guard 12771 | -6/Cetus | Allies destroyed Cetus Guard 12829 | -6/Cetus | Discovered exit to Factory (range 15) 12837 | -6/Cetus | Scared off Revision 17 12883 | -6/Cetus | Entered Factory 12883 | -5/Factory | Accompanied by 7 allies 12883 | -5/Factory | Evolved 2 slots: Utility x2 12902 | -5/Factory | Identified Exp. Targeting Computer 13033 | -5/Factory | Repaired Imp. Propulsion Shielding? 13126 | -5/Factory | Destroyed 7 combat bots 13183 | -5/Factory | First assault squad dispatched 13299 | -5/Factory | Discovered new exit (range 35) 13324 | -5/Factory | Discovered new exit (range 58) 13340 | -5/Factory | High security lockdown imminent 13341 | -5/Factory | Discovered new exit (range 81) 13405 | -5/Factory | Build established: Scavenger-Tank 13409 | -5/Factory | Identified exit to Factory 13420 | -5/Factory | High security lockdown engaged 13526 | -5/Factory | Identified exit to Upper Caves 13528 | -5/Factory | Entered Upper Caves 13533 | -5/Upper Caves | Learned 4 Factory zone layouts 13666 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 13667 | -5/Upper Caves | Identified exit to Warlord 13726 | -5/Upper Caves | Build established: Scavenger-Gunner 14255 | -5/Upper Caves | Build established: Scavenger-Mutant 14511 | -5/Upper Caves | Discovered new exit (range 7) 14556 | -5/Upper Caves | Identified exit to Upper Caves 14558 | -5/Upper Caves | Entered another Upper Caves area 15149 | -5/Upper Caves | Discovered exit to Warlord (range 11) 15377 | -5/Upper Caves | Build established: Scavenger-Gunner 15617 | -5/Upper Caves | Entered Warlord 15661 | -5/Warlord | System corruption reached 10% 15670 | -5/Warlord | System corruption cleaned by Quarantine Array 16114 | -5/Warlord | Rebuked by Warlord 16139 | -5/Warlord | Warlord's base attacked by MAIN.C 16258 | -5/Warlord | Found Prototype Device 16262 | -5/Warlord | Identified Minesniffer Drone Bay 16489 | -5/Warlord | Warlord forces counterattacked 16500 | -5/Warlord | Spotted Striker 16530 | -5/Warlord | Found Prototype Ballistic Cannon 16530 | -5/Warlord | Identified Hvy. Autocannon 16546 | -5/Warlord | Spotted Striker 16554 | -5/Warlord | Spotted Executioner 16564 | -5/Warlord | P-80 Master assimilated allied IF-OZS(B) 16565 | -5/Warlord | P-80 Master assimilated allied 9M-PBB(g) 16566 | -5/Warlord | Spotted 9M-PBB(g) 16566 | -5/Warlord | Spotted IF-OZS(B) 16567 | -5/Warlord | P-80 Master assimilated allied O4-ZTZ(g) 16568 | -5/Warlord | P-80 Master assimilated allied D1-L0I(Y) 16570 | -5/Warlord | P-80 Master assimilated allied QN-KDB(l) 16576 | -5/Warlord | Destroyed IF-OZS(B) 16592 | -5/Warlord | P-80 Master assimilated allied PP-D0V(g) 16640 | -5/Warlord | Spotted Striker 16659 | -5/Warlord | Spotted Striker 16682 | -5/Warlord | Discovered new exit (range 12) 16698 | -5/Warlord | Identified exit to Proximity Caves 16700 | -5/Warlord | Entered Proximity Caves 17157 | -4/Proximity Caves | Lost 3 parts (1u2w) 17297 | -4/Proximity Caves | Discovered exit to Factory (range 10) 17321 | -4/Proximity Caves | Entered Factory 17321 | -4/Factory | Evolved 2 slots: Power x2 17413 | -4/Factory | Zion Hacker squad teleported in 17553 | -4/Factory | Garrison activated, responded to threat 17772 | -4/Factory | Lost 6 parts (3u3w) 17818 | -4/Factory | Zion Heavy squad teleported in 17821 | -4/Factory | First assault squad dispatched 18032 | -4/Factory | Garrison activated, responded to threat 18054 | -4/Factory | Lost 3 parts (1n1u1w) 18211 | -4/Factory | Core integrity fell below 50% 18231 | -4/Factory | Lost 15 parts (2p1n6u6w) 18235 | -4/Factory | Discovered new exit (range 8) 18241 | -4/Factory | Core integrity fell below 20% 18241 | -4/Factory | Identified exit to Armory 18244 | -4/Factory | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 18211_ U-05 Engineer builds a Wall. 18211_ K-01 Serf collects debris. 18211_ U-05 Engineer lays Concrete. 18213_ U-05 Engineer builds a Wall. 18213_ Slug penetrates K-01 Serf. 18213_ K-01 Serf destroyed. 18214_ U-05 Engineer builds a Wall. 18215_ System corrupted: Matter fused (-7). 18215_ U-05 Engineer builds a Wall. 18215_ Penetrated by Slug. 18215_ Slug penetrates Wall. 18216_ Penetrated by Slug. 18223_ Slug penetrates Door. 18228_ Detecting system override signal. 18235_ EXIT=FOUND 18240_ Machine disabled. 18240_ Slug penetrates Wall. 18241_ EXIT=IDENTIFIED: ARMORY 18243_ Slammed into G-67 Veteran. 18243_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ??????????????????????##????????????? | | ??????????######?#####"###??????????? | | ?????????#""""""?#"""" #??????????? | | ?????????#" [??# " #??????????? | | ?????????#" [??# #??????????? | | ?????????#" "??# #??????????? | | ?????????#"" #### "" #??????????? | | ?????????#" # "#" #??????????? | | ?????????#"" # #" ############ | | ?????????#"" # #" # | | ?????????#"" # Y + | | ?????????#" @ /g > ; | | ?????????#"" g#g + | | ?????????#"" # #" # | | ?????????#"" # "" ####+####### | | ?????????#" # ##" #?# ????? | | ?????????#"" #### """ #?# """ "??? | | ?????????#" "??# #?# """ """? | | ?????????#" [??# #?# """ """ | | ?????????#" [??# " #?# | | ??????????""""""??"""" #?# """ """ | | ??????????######??########?# """ """? | | ???????????????????????????# ???????? | | ???????????????????????????# ???????? | | ???????????????????????????# ???????? | | ???????????????????????????? ???????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 45 Energy Capacity 1310 Matter Stores 470 Matter Capacity 500 Sight Range 16 Robot Scan Range 22 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 6 Armor Coverage 1350 Resistance: TH 15 Propulsion Shielding 66 Weapon Shielding 66 Melee Speed Boost 20 Evasion (%) 50 Targeting Accuracy 12 Melee Accuracy 5 Core Analysis 8 Recoil Reduction 2 Salvage Targeting 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Weapon Shielding | -9/Materials | Scanalyzed Melee Analysis Suite | -8/Storage | Hacked System Shield | -8/Storage | Hacked Hacking Suite | -8/Storage | Hacked Arm. Leg | -8/Storage | Hacked Energy Well | -8/Storage | Hacked Greatsword | -7/Factory | Scanalyzed Microactuators | -7/Factory | Scanalyzed Cld. Ion Engine | -7/Factory | Scanalyzed Imp. Melee Analysis Suite | -6/Factory | Scanalyzed Mak. Sensor Array | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Greatsword | x2 | -7/Factory Microactuators | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeliveryFocalStabilizer Manual? 0 Play Time 03:26:25 Cumulative 909.4 hours Start 2020.10.06 @ 17:47:03 End 2020.10.07 @ 22:04:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 348 Rogue 348 Adventurer 0 Explorer 0 Win Type - Total 13 Types 12/0/1/0/0/0/0/0/0 Lore% 75 Gallery% 86 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 292ff190-1a47-4dd1-b9f6-27273227fd8b