Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.31 @ 21:38:47 Player: the_pasemi Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (19) 95 Value Destroyed (472) 472 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1467 Bonus ------- None Cogmind --------- Core Integrity 277/400 Matter 293/300 Energy 250/250 System Corruption 0% Temperature Cool (34) Movement Walking (150) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Medium Storage Unit Visual Processing Unit Hardened Light Armor Plating > --- WEAPON (3) ------- Assault Rifle Light Assault Rifle > --- INVENTORY (8) ---- Improved Ion Engine Light Treads Light Treads Light Treads Large Battery (300) Heavy Assault Rifle Heavy Assault Rifle Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Hardened Light Armor Plating > --- WEAPON ----------- Small Laser Assault Rifle Light Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Large Battery Heavy Assault Rifle Heavy Assault Rifle Datajack [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Visual Processing Unit Storage Small Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 17 | 6 3 8 Power 2 | 1 . 1 Engine 2 | 1 . 1 Core . | . . . Reactor . | . . . Propulsion 4 | 2 . 2 Treads . | . . . Leg 4 | 2 . 2 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | 1 1 3 Device . | . . . Storage 2 | 1 . 1 Processor 1 | . . 1 Hackware . | . . . Protection 2 | . 1 1 Artifact . | . . . Weapon 6 | 2 2 2 Energy Gun 1 | . . 1 Energy Cannon . | . . . Ballistic Gun 5 | 2 2 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 3 | . . 3 Power 1 | . . 1 Propulsion . | . . . Utility . | . . . Weapon 2 | . . 2 Highest Loss Streak 2 | . . 2 Average Slot Usage (%) 96 | . 97 96 Engine 11 | . 14 10 Leg 23 | . 28 21 Storage 11 | . 14 11 Processor 7 | . . 10 Protection 11 | . 12 11 Energy Gun 3 | . . 4 Ballistic Gun 26 | . 27 25 Naked Turns . | . . . Heaviest Build 22 | 12 15 22 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 1 | . . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 6 6 8 Average Capacity 6 | 5 6 7 Most Carried 8 | 2 6 8 Average Carried 5 | 1 4 6 Final Capacity 8 | 6 6 8 Final Carried 8 | 2 5 8 Class Distribution -------------------- 52% | Tank 47% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 584 | 260 76 248 Remotely . | . . . Salvage Created 610 | . 157 453 Parts 56 | . 17 39 Haulers Intercepted 1 | . . 1 Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 18 | . 7 11 Guns 18 | . 7 11 Classes Destroyed 4 | . 2 2 Hauler 1 | . . 1 Swarmer 10 | . 5 5 Grunt 3 | . 2 1 Sentry 5 | . . 5 Best Kill Streak 4 | . 3 4 Combat Bots Only 3 | . 3 3 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 860 | . 176 684 Core 123 | . . 123 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 100 . Volleys Fired 55 | . 14 41 Largest 3 | . 2 3 Hottest 80 | . 40 80 Shots Fired 133 | . 28 105 Gun 133 | . 28 105 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 121 | . 28 93 Thermal 12 | . . 12 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 16 | . 9 16 Robot Miss Streak 3 | . 3 3 Penetration Max . | . . . Secondary Targets 2 | . 2 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 94 | . 19 75 Core Hits 34 | . 13 21 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 743 | . 172 571 Guns 707 | . 172 535 Cannons . | . . . Explosions 36 | . . 36 Melee . | . . . Ramming . | . . . Kinetic 634 | . 172 462 Thermal 73 | . . 73 Explosive . | . . . Electromagnetic 36 | . . 36 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . 2 . Average Corruption 2 | . 2 . Corruption Purged . | . . . Effects 1 | . 1 . Message Errors 1 | . 1 . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 29 | . . 29 Shots 1 | . . 1 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 114 | . 32 114 Average Temperature 28 | . 10 34 Received Heat Transfer 201 | . 48 153 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . . 1 Heat Transferred 175 | . . 175 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 406 | . 190 406 Initial 79 | . . 79 Average 188 | . 77 241 Maximum Alert Level 2 | . . 2 Low Security (%) 47 | 100 100 24 Level 1 51 | . . 74 Level 2 1 | . . 1 Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . . 1 Investigation . | . . . Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 1 | . . 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 30 | . 9 21 Peak Tracking Total 5 | . 5 4 Tactical Retreats 2 | . 1 1 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 3 | . . 3 Max in Single Turn 3 | . . 3 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 4 | . 3 1 Terminals 2 | . 2 . Fabricators . | . . . Repair Stations 2 | . 1 1 Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 9 | . 6 3 Successful 7 | . 4 3 Failed 2 | . 2 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations 6 | . 3 3 Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 2 | . 2 . Record 1 | . 1 . Alert Level 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 5 | . 2 3 Scan Component 3 | . 1 2 Repair 2 | . 1 1 Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 2 1 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 2 | . 1 1 Time 52 | . 26 26 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1197 | 57 307 833 Spaces Moved 661 | 45 176 440 Core 10 | 10 . . Treads . | . . . Legs 651 | 35 176 440 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 129 | 104 120 135 Slowest Speed 150 | 120 120 150 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 27 | 4 43 35 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 901 | 52 248 601 Wait 144 | . 46 98 Move 659 | 44 175 440 Hop . | . . . Pick Up 19 | 2 7 10 Fast Attach 8 | 6 1 1 Attach 8 | . 2 6 Detach . | . . . Swap 1 | . . 1 Drop 7 | . 3 4 Fire 55 | . 14 41 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 13) 309 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 11) 348 | -10/Materials | Repaired Assault Rifle 365 | -10/Materials | Entered another Materials area 365 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 504 | -9/Materials | Discovered new exit (range 8) 684 | -9/Materials | Discovered new exit (range 18) 1020 | -9/Materials | Repaired Aluminum Leg 1155 | -9/Materials | Build established: Tank 1198 | -9/Materials | Self-destructed Last Messages --------------- Rating: 1 Time: 26 >>Repair Repairing Aluminum Leg... ETC: 26 Repair station completes Aluminum Leg repairs. Acquired Aluminum Leg. Connecting with Repair Station... >>Scan(Hrd. Light Armor Plating) Scanning Hrd. Light Armor Plating... Ready to Repair: Hrd. Light Armor Plating Rating: 2 Time: 32 K-01 Serf cleans the Electrolysis Chamber. U-05 Engineer lays Concrete. Y-45 Defender destroyed. Acquired 26 matter. K-01 Serf cleans the Electrolysis Chamber. Sml. Laser destroyed. 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