Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.25 @ 00:22:13

Player: ywiktor

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (14)       2800
Robots Destroyed (57)      285
Value Destroyed (1712)     1712
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (424)                424
              TOTAL SCORE: 8061

 Bonus
-------
Aligned with FarCom        300
Met Data Miner             300
Friendly Fire              -176

 Cogmind 
---------
Core Integrity             0/1000
Matter                     283/300
Energy                     98/100
System Corruption          23%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (4) ---
                (None)
>           --- UTILITY (9) ------
   Improved Signal Interpreter
   Improved Melee Analysis Suite
  Makeshift Hacking Suite
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (5) ----
   Enhanced Optical Array
   Advanced ECM Suite
   Improved Light Armor Plating
            Tesla Rifle
            Plasma Cannon

 Peak State 
------------
>           --- POWER ------------
   Improved Ion Engine
   Improved Deuterium Engine
>           --- PROPULSION -------
   Improved Gravmag System
   Improved Gravmag System
            Gravmag Array
>           --- UTILITY ----------
     Medium Storage Unit
            Machine Analyzer
   Improved Signal Interpreter
   Advanced Terrain Scanner
   Advanced Terrain Scan Processor
            EM Disruption Field
  Makeshift Hacking Suite
   Improved Hacking Suite
   Improved System Shield
>           --- WEAPON -----------
            Flak Gun
            Power Sword
>           --- INVENTORY --------
      Light Fission Core
            Antigrav System
   Enhanced Optical Array
   Advanced Sensor Array
   Improved Melee Analysis Suite
   Advanced ECM Suite
   Improved Light Armor Plating
            Tesla Rifle
            Plasma Cannon
            Missile Launcher
[Rating: 74]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Fission Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Improved Gravmag System
  Flight Unit              Flying Fortress v7
Utility                    Machine Analyzer
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Machine Analyzer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Flak Gun
  Energy Gun               Small Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Missile Launcher
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac 
Slots Evolved              10   | .   .   .   .   .   4   2   .   .   .   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   .   .   2   1   .   .   .   .   2   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             85   | 5   20  6   2   3   16  6   2   .   .   .   2   .   11  12  
  Power                    10   | 1   3   1   1   .   2   .   .   .   .   .   .   .   1   1   
    Engine                 8    | 1   2   1   1   .   2   .   .   .   .   .   .   .   1   .   
    Core                   2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               22   | 1   10  1   1   .   3   .   .   .   .   .   .   .   3   3   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    13   | 1   10  1   1   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   
    Flight                 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Utility                  35   | 1   4   1   .   2   7   5   .   .   .   .   2   .   6   7   
    Device                 16   | .   1   .   .   2   1   2   .   .   .   .   1   .   5   4   
    Storage                2    | 1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Processor              6    | .   .   .   .   .   3   1   .   .   .   .   1   .   .   1   
    Hackware               4    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   2   
    Protection             7    | .   3   1   .   .   2   1   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   18   | 2   3   3   .   1   4   1   2   .   .   .   .   .   1   1   
    Energy Gun             2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          4    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   1   
    Ballistic Gun          6    | 1   .   2   .   .   2   .   1   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    System Corruption      4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Parts Lost                 32   | .   3   1   .   .   8   1   .   .   .   .   .   .   .   19  
  Power                    7    | .   1   1   .   .   2   .   .   .   .   .   .   .   .   3   
  Propulsion               7    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   5   
  Utility                  15   | .   1   .   .   .   4   1   .   .   .   .   .   .   .   9   
  Weapon                   3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Highest Loss Streak      9    | .   1   1   .   .   3   1   .   .   .   .   .   .   .   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   95  99  100 100 64  67  69  69  69  69  69  73  85  83  
  Engine                   9    | .   13  13  14  14  5   7   7   7   7   7   6   6   10  8   
  Leg                      9    | .   26  28  28  28  5   .   .   .   .   .   .   .   .   .   
  Hover                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   12  16  
  Flight                   2    | .   .   .   .   .   6   7   7   7   7   7   6   6   2   .   
  Device                   5    | .   .   8   .   1   7   6   7   7   7   7   13  13  13  7   
  Storage                  7    | .   14  14  14  14  2   2   7   7   7   7   6   6   6   4   
  Processor                10   | .   .   .   .   .   13  15  15  15  15  15  16  20  20  16  
  Hackware                 5    | .   .   .   .   .   .   7   7   7   7   7   6   6   6   15  
  Protection               4    | .   11  5   14  12  6   4   .   .   .   .   .   .   .   .   
  Energy Gun               2    | .   14  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   4   7   1   .   .   .   .   .   .   .   
  Ballistic Gun            7    | .   7   6   14  14  13  7   7   7   7   7   6   6   6   2   
  Ballistic Cannon         1    | .   6   7   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 3    | .   .   14  14  14  .   .   5   7   7   7   6   6   3   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   
Peak Build Rating          74   | 5   10  9   11  19  48  56  58  57  57  57  62  62  67  74  
  Average Rating           40   | 3   7   8   9   11  35  53  56  56  57  57  60  62  61  67  
  On Entrance              37   | .   5   8   8   11  12  48  56  57  57  57  57  62  62  63  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             39   | 11  18  15  13  15  23  28  28  28  28  28  29  29  39  36  
  Greatest Support         50   | 10  20  20  20  20  50  50  50  50  50  50  50  50  50  42  
  Greatest Overweight (x)  12   | 1   1   .   .   .   5   .   .   .   .   .   .   .   12  6   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   8   8   10  10  10  10  10  10  10  10  10  
  Average Capacity         8    | 7   8   8   8   8   5   7   10  10  10  10  10  10  10  9   
  Most Carried             10   | 7   8   8   8   8   8   10  10  9   9   10  10  8   10  10  
  Average Carried          8    | 5   7   7   7   7   5   5   9   8   9   9   8   8   9   9   
  Final Capacity           10   | 8   8   8   8   8   5   10  10  10  10  10  10  10  10  5   
  Final Carried            10   | 7   8   8   8   8   5   10  9   9   9   10  8   8   10  5   

 Class Distribution 
--------------------
 39% | Mutant
 35% | Scout
 13% | Hacker-Scout
  4% | Scavenger-Mutant

 Dominant Class 
----------------
       Mutant | -10/Materials
       Mutant | -10/Mines
       Mutant | -10/Exiles
       Mutant | -9/Mines
       Mutant | -8/Materials
        Scout | -7/Factory
        Scout | -7/Lower Caves
        Scout | -7/Lower Caves
        Scout | -7/Data Miner
        Scout | -6/Proximity Caves
        Scout | -6/Factory
        Scout | -6/Waste
        Scout | -6/Factory
 Hacker-Scout | -5/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac 
Matter Collected           1640 | 220 316 158 .   75  287 142 84  52  .   43  .   .   47  216 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1604 | .   475 38  .   122 443 142 .   2   .   47  .   .   47  288 
  Parts                    121  | .   39  12  .   7   34  4   .   1   .   7   .   .   2   15  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      18   | .   .   .   .   .   .   .   .   11  .   7   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac 
Combat Hostiles Destroyed  46   | .   15  6   .   3   8   4   .   1   .   3   .   .   1   5   
  Melee                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   
  Guns                     13   | .   8   .   .   .   3   1   .   .   .   1   .   .   .   .   
  Cannons                  15   | .   7   .   .   .   5   3   .   .   .   .   .   .   .   .   
  AOE                      12   | .   .   6   .   3   .   .   .   1   .   2   .   .   .   .   
Classes Destroyed          11   | .   5   1   .   1   3   1   .   .   .   .   .   .   .   .   
  Worker                   3    | .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  18   | .   6   6   .   .   .   3   .   .   .   3   .   .   .   .   
  Grunt                    16   | .   9   .   .   3   2   .   .   .   .   .   .   .   .   2   
  Sentry                   5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Programmer               5    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   3   
  Wasp                     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           5    | .   3   5   .   5   3   1   .   1   .   3   .   .   1   2   
  Combat Bots Only         3    | .   3   3   .   3   2   1   .   1   .   3   .   .   1   2   
Max Kills in Single Turn   3    | .   1   3   .   2   2   1   .   1   .   2   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   1   .   .   .   1   .   2   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  
Hostile Shots Fired        559  | .    118  14   .    9    105  57   .    68   .    12   .    .    8    168  
  Missed                   207  | .    32   2    .    3    35   16   .    45   .    7    .    .    5    62   
Damage Taken               5735 | .    814  170  .    138  1075 704  .    395  .    109  .    .    74   2256 
  Core                     1599 | .    105  33   .    45   220  96   .    76   .    12   .    .    .    1012 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   85   | .    .    .    .    .    .    .    .    .    .    .    .    .    12   73   
Core Remaining (%)         71   | 100  .    .    .    26   60   .    .    .    .    73   .    .    100  .    
Volleys Fired              165  | .    61   5    .    9    22   39   10   3    .    10   .    .    .    6    
  Largest                  2    | .    2    1    .    1    2    2    1    1    .    1    .    .    .    1    
  Hottest                  103  | .    79   30   .    30   86   103  36   36   .    36   .    .    .    80   
Shots Fired                274  | .    122  5    .    9    44   64   10   3    .    10   .    1    1    5    
  Gun                      164  | .    91   .    .    1    24   32   9    .    .    6    .    1    .    .    
  Cannon                   88   | .    31   .    .    .    20   32   .    .    .    .    .    .    .    5    
  Launcher                 22   | .    .    5    .    8    .    .    1    3    .    4    .    .    1    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  134  | .    61   .    .    1    24   32   9    .    .    6    .    1    .    .    
  Thermal                  74   | .    39   .    .    .    18   12   .    .    .    .    .    .    .    5    
  Explosive                22   | .    .    5    .    8    .    .    1    3    .    4    .    .    1    .    
  Electromagnetic          44   | .    22   .    .    .    2    20   .    .    .    .    .    .    .    .    
  Robot Hit Streak         13   | .    4    3    .    2    13   6    .    1    .    3    .    .    .    3    
  Robot Miss Streak        7    | .    4    2    .    2    1    7    .    2    .    7    .    .    .    6    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           160  | .    64   3    .    5    28   34   .    1    .    5    .    .    2    18   
  Core Hits                90   | .    30   12   .    8    14   9    .    2    .    7    .    .    1    7    
  Critical Kills           1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         5    | .    1    .    .    .    1    .    .    .    .    .    .    .    .    3    
    Destroy                1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Blast                  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Melee Attacks              39   | .    .    .    .    .    .    .    .    .    .    .    .    .    7    32   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 39   | .    .    .    .    .    .    .    .    .    .    .    .    .    7    32   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4087 | .    926  341  .    365  576  815  .    114  .    161  .    .    86   703  
  Guns                     1058 | .    482  .    .    .    262  248  .    .    .    66   .    .    .    .    
  Cannons                  1313 | .    440  .    .    .    310  471  .    .    .    .    .    .    .    92   
  Explosions               1011 | .    .    341  .    365  .    96   .    114  .    95   .    .    .    .    
  Melee                    697  | .    .    .    .    .    .    .    .    .    .    .    .    .    86   611  
  Ramming                  8    | .    4    .    .    .    4    .    .    .    .    .    .    .    .    .    
  Kinetic                  1129 | .    553  .    .    .    262  248  .    .    .    66   .    .    .    .    
  Thermal                  957  | .    190  20   .    .    276  379  .    .    .    .    .    .    .    92   
  Explosive                895  | .    .    321  .    365  .    .    .    114  .    95   .    .    .    .    
  Electromagnetic          401  | .    179  .    .    .    34   188  .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 697  | .    .    .    .    .    .    .    .    .    .    .    .    .    86   611  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         23   | .    .    .    .    .    6    .    .    .    .    .    .    7    7    23   
  Average Corruption       6    | .    .    .    .    .    2    .    .    .    .    .    .    7    6    8    
  Corruption Purged        5    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  49   | .    .    .    .    .    3    .    .    .    .    .    .    1    21   24   
    Message Errors         9    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    5    
    Matter Fused           15   | .    .    .    .    .    3    .    .    .    .    .    .    .    8    4    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
    Energy Discharges      5    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    
    Data Loss (minor)      7    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    5    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Misfires               2    | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
    Misdirections          5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            82   | .    5    18   .    36   4    19   .    .    .    .    .    .    .    .    
  Projectiles              28   | .    5    .    .    .    4    19   .    .    .    .    .    .    .    .    
  Explosions               54   | .    .    18   .    36   .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 8    | .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  8    | .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      338  | .    .    73   .    64   .    97   .    20   .    41   .    .    43   .    
  Shots                    10   | .    .    2    .    2    .    2    .    1    .    2    .    .    1    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             4    | .    1    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Kicked                   4    | .    1    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        248  | .    231  .    .    42   117  248  .    .    .    .    .    .    139  214  
  Average Temperature      73   | .    57   .    .    27   36   124  .    .    .    .    .    .    75   79   
  Received Heat Transfer   786  | .    252  .    .    60   369  .    .    18   .    .    .    .    .    87   
  Effects                  2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Interference           2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    
  Heat Transferred         1669 | .    425  50   .    .    444  600  .    .    .    .    .    .    .    150  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac 
Peak Influence             353  | .   291 263 .   114 353 198 .   .   .   .   .   15  74  130 
  Initial                  118  | .   .   60  .   .   44  118 .   .   .   .   .   .   10  .   
  Average                  86   | .   97  221 .   19  194 94  .   .   .   .   .   10  49  28  
Maximum Alert Level        1    | .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Low Security (%)         87   | 100 89  37  .   100 51  100 .   .   .   .   100 100 100 100 
  Level 1                  12   | .   10  62  .   .   48  .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   3   .   .   .   3   4   .   .   .   .   .   .   2   3   
  Investigation            5    | .   1   .   .   .   1   2   .   .   .   .   .   .   .   1   
  Extermination            6    | .   .   .   .   .   .   2   .   .   .   .   .   .   2   2   
  Reinforcement            3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac 
Distress Signals           2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              122  | .   34  6   .   3   28  11  .   13  .   7   .   3   4   13  
  Peak Tracking Total      11   | .   4   3   .   3   7   3   .   11  .   4   .   3   2   3   
  Tactical Retreats        21   | .   2   1   .   .   9   1   .   4   .   2   .   .   1   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac 
Traps Triggered            4    | .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac 
Machines Disabled          6    | .   2   1   .   .   1   1   .   .   .   .   .   .   1   .   
  Max in Single Turn       1    | .   1   1   .   .   1   1   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac 
Machines Accessed          32   | .   6   .   .   .   5   4   1   .   4   .   .   .   9   3   
  Terminals                18   | .   4   .   .   .   3   3   .   .   .   .   .   .   6   2   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   .   .   1   .   .   .   .   .   .   .   2   .   
  Scanalyzers              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Total Hacks                117  | .   23  .   .   .   15  11  1   .   31  .   .   .   27  9   
  Successful               76   | .   16  .   .   .   10  4   1   .   31  .   .   .   13  1   
  Failed                   41   | .   7   .   .   .   5   7   .   .   .   .   .   .   14  8   
    Catastrophic           5    | .   1   .   .   .   1   1   .   .   .   .   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   59   | .   17  .   4   .   8   7   .   .   .   .   .   .   17  6   
  Terminals                53   | .   18  .   .   .   7   7   .   .   .   .   .   .   15  6   
  Fabricators              4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          20   | .   5   .   .   .   6   .   .   .   .   .   .   .   9   .   
  Scanalyzers              5    | .   .   .   .   .   2   .   .   .   .   .   .   .   3   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Terminal Hacks             42   | .   9   .   .   .   1   .   1   .   31  .   .   .   .   .   
  Record                   11   | .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   
  Part Schematic           14   | .   2   .   .   .   .   .   .   .   12  .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
  Robot Analysis           3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   2   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       7    | .   2   .   .   .   2   .   .   .   .   .   .   .   3   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Report Inventory         3    | .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Retrieve Components      2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   
  Insert Component         2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Analyze                  2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         21   | .   5   .   .   .   5   2   .   .   .   .   .   .   8   1   
  Terminals                16   | .   5   .   .   .   3   2   .   .   .   .   .   .   5   1   
    Assimilate             5    | .   .   .   .   .   .   2   .   .   .   .   .   .   2   1   
    Botnet                 10   | .   4   .   .   .   3   .   .   .   .   .   .   .   3   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   2   .   .   .   .   .   .   .   3   .   
    Monitor                3    | .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   
    Reject                 2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         24   | .   5   .   .   .   4   4   .   .   .   .   .   .   8   3   
  Full Trace Events        4    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   2   .   .   .   1   .   .   .   12  .   .   .   1   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   25   | .   .   .   .   .   .   25  .   .   .   .   .   .   .   .   
  Total Part Build Rating  2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          33   | .   .   .   .   .   .   .   .   .   .   .   .   .   33  .   
  Retrieved Matter         33   | .   .   .   .   .   .   .   .   .   .   .   .   .   33  .   
  Retrieved Components     15   | .   6   .   .   .   9   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Part Schematics Acquired 2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac 
Total Allies               2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   31  31  .   .   26  .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   26  .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac 
Robot Analysis Total       3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   2   .   1   .   .   2   1   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  
Turns Passed               8762  | 84   1693 269  290  585  940  844  773  346  40   570  23   41   820  1444 
Spaces Moved               10154 | 55   1095 197  225  433  1099 1214 1028 612  81   757  35   82   1373 1868 
  Core                     102   | 18   .    .    .    .    4    .    .    .    .    .    .    .    1    79   
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2166  | 37   1095 197  225  433  179  .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    2655  | .    .    .    .    .    .    .    .    .    .    .    .    .    866  1789 
  Flight                   5231  | .    .    .    .    .    916  1214 1028 612  81   757  35   82   506  .    
  Fastest Speed            50    | 50   120  120  120  120  50   50   50   50   50   50   50   50   50   50   
  Average Speed            66    | 128  126  120  120  120  62   50   50   50   50   50   50   50   51   52   
  Slowest Speed            650   | 190  190  120  120  120  300  50   50   50   50   50   50   50   650  350  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            13    | .    .    .    .    .    1    10   .    .    .    .    .    .    2    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       47    | 4    83   31   61   79   46   17   78   69   69   65   1    64   26   22   
  Regions Visited          14
    Branch Regions         7
  Pre-discovered Areas     5     | .    .    1    .    1    .    .    1    .    1    1    .    .    .    .    
  Known Exits Taken        7     | .    .    .    .    .    1    1    1    1    1    1    .    .    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             9     | .    .    1    .    1    .    .    3    1    .    3    .    .    .    .    
Spaces Dug                 61    | .    .    .    .    .    4    .    11   .    .    35   .    .    3    8    
Terrain Destroyed          220   | .    1    42   .    65   5    6    11   31   .    43   .    .    8    8    
  Melee                    11    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    8    
  Projectile               6     | .    1    .    .    .    5    .    .    .    .    .    .    .    .    .    
  AOE                      203   | .    .    42   .    65   .    6    11   31   .    43   .    .    5    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  
Total                      11815 | 66   1296 224  246  490  1307 1376 1276 648  80   937  40   81   1472 2276 
  Wait                     1273  | .    93   8    14   42   154  115  231  32   .    170  3    .    63   348  
  Move                     10115 | 54   1094 196  224  432  1096 1193 1027 611  80   756  35   81   1368 1868 
  Hop                      13    | .    .    .    .    .    1    10   .    .    .    .    .    .    2    .    
  Pick Up                  56    | 7    9    4    1    1    6    8    2    1    .    1    .    .    11   5    
  Fast Attach              38    | 5    8    2    .    1    12   3    .    .    .    .    .    .    3    4    
  Attach                   19    | .    3    .    .    .    4    1    .    .    .    .    2    .    3    6    
  Detach                   7     | .    1    .    .    .    3    1    .    .    .    .    .    .    1    1    
  Swap                     28    | .    9    4    2    2    .    2    2    .    .    .    .    .    5    2    
  Drop                     57    | .    17   5    5    3    6    4    3    1    .    .    .    .    9    4    
  Fire                     165   | .    61   5    .    9    22   39   10   3    .    10   .    .    .    6    
  Melee                    39    | .    .    .    .    .    .    .    .    .    .    .    .    .    7    32   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     4     | .    1    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac / Ext)
-6/Waste
-6/Factory
-5/Factory

 History 
---------
 Turn | Location           | Event
   10 | -11/Scrapyard      | Discovered new exit (range 13)
   85 | -11/Scrapyard      | Entered Materials
  320 | -10/Materials      | Build established: Mutant
  407 | -10/Materials      | Discovered new exit (range 13)
  635 | -10/Materials      | Discovered new exit (range 13)
  921 | -10/Materials      | Discovered new exit (range 3)
 1474 | -10/Materials      | Discovered new exit (range 6)
 1778 | -10/Materials      | Entered Mines
 1829 | -10/Mines          | Learned 4 Materials zone layouts
 1841 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1879 | -10/Mines          | Core integrity fell below 50%
 1901 | -10/Mines          | Discovered new exit (range 15)
 1911 | -10/Mines          | Escorted by a lone wolf Derelict
 1919 | -10/Mines          | Learned location of Zion (-6)
 2038 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
 2038 | -10/Mines          | Discovered new exit (range 5)
 2047 | -10/Mines          | Entered Exiles
 2047 | -10/Exiles         | Accompanied by 1 ally
 2077 | -10/Exiles         | Met 8R-AWN
 2098 | -10/Exiles         | Met EX-HEX
 2130 | -10/Exiles         | Met EX-BIN
 2151 | -10/Exiles         | Aligned with FarCom system
 2152 | -10/Exiles         | Given EX-Vault access code
 2196 | -10/Exiles         | Opened EX-Vault
 2215 | -10/Exiles         | Found Prototype Flight Unit
 2241 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
 2278 | -10/Exiles         | Met EX-DEC
 2321 | -10/Exiles         | Discovered new exit (range 10)
 2337 | -10/Exiles         | Left Exiles lab with Flying Fortress v7
 2337 | -10/Exiles         | Entered Mines
 2469 | -9/Mines           | Learned location of Storage (-9)
 2874 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
 2879 | -9/Mines           | Found Prototype Device
 2879 | -9/Mines           | Identified Exp. Sensor Array
 2903 | -9/Mines           | Discovered new exit (range 15)
 2907 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
 2922 | -9/Mines           | Entered Materials
 2922 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
 3204 | -8/Materials       | Lost 3 parts (1p2u)
 3221 | -8/Materials       | Identified Flying Fortress v7
 3242 | -8/Materials       | Lost 3 parts (2n1u)
 3771 | -8/Materials       | Discovered new exit (range 10)
 3778 | -8/Materials       | Identified exit to Factory
 3843 | -8/Materials       | Garrison activated, responded to threat
 3862 | -8/Materials       | Entered Factory
 3862 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
 3863 | -7/Factory         | Identified exit to Lower Caves
 3878 | -7/Factory         | Build established: Scavenger-Mutant
 4464 | -7/Factory         | Build established: Scout
 4656 | -7/Factory         | Fabricated Terrain Scanner (x2)
 4706 | -7/Factory         | Entered Lower Caves
 4758 | -7/Lower Caves     | Encountered a Warlord checkpoint
 5427 | -7/Lower Caves     | Discovered new exit (range 11)
 5439 | -7/Lower Caves     | Identified exit to Lower Caves
 5450 | -7/Lower Caves     | Learned location of 1 exit from Factory
 5479 | -7/Lower Caves     | Entered another Lower Caves area
 5480 | -7/Lower Caves     | Encountered a Warlord checkpoint
 5575 | -7/Lower Caves     | Ambushed by wild Derelicts
 5613 | -7/Lower Caves     | Attacked by a faux Warlord
 5821 | -7/Lower Caves     | Discovered new exit (range 9)
 5824 | -7/Lower Caves     | Identified exit to Data Miner
 5825 | -7/Lower Caves     | Entered Data Miner
 5825 | -7/Data Miner      | Discovered new exit (range 6)
 5835 | -7/Data Miner      | Met Data Miner
 5845 | -7/Data Miner      | Learned location of Section 7 (-2)
 5845 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 5853 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 5864 | -7/Data Miner      | Identified exit to Proximity Caves
 5865 | -7/Data Miner      | Entered Proximity Caves
 6020 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 6269 | -6/Proximity Caves | Learned Factory garrison access intel
 6421 | -6/Proximity Caves | Discovered new exit (range 13)
 6435 | -6/Proximity Caves | Identified exit to Factory
 6435 | -6/Proximity Caves | Entered Factory
 6435 | -6/Factory         | Evolved 2 slots: Utility x2
 6436 | -6/Factory         | Identified exit to Extension
 6437 | -6/Factory         | Identified exit to Factory
 6438 | -6/Factory         | Loaded intel: 4 garrison access locations
 6458 | -6/Factory         | Sucked down chute
 6458 | -6/Factory         | Entered Waste
 6462 | -6/Waste           | Spotted C-40 Crusher
 6468 | -6/Waste           | Spotted C-40 Crusher
 6469 | -6/Waste           | Spotted C-40 Crusher
 6473 | -6/Waste           | EMP discharged
 6473 | -6/Waste           | Spotted C-40 Crusher
 6475 | -6/Waste           | Spotted C-40 Crusher
 6493 | -6/Waste           | Discovered new exit (range 12)
 6499 | -6/Waste           | Identified exit to Factory
 6499 | -6/Waste           | Entered Factory
 7028 | -6/Factory         | Discovered exit to Factory (range 15)
 7319 | -6/Factory         | Entered another Factory area
 7319 | -5/Factory         | Evolved 2 slots: Utility x2
 7629 | -5/Factory         | Build established: Hacker-Scout
 8197 | -5/Factory         | Lost 5 parts (1p1n2u1w)
 8611 | -5/Factory         | Crushed by falling debris
 8611 | -5/Factory         | System corruption reached 10%
 8642 | -5/Factory         | Lost 4 parts (1p3u)
 8696 | -5/Factory         | Core integrity fell below 50%
 8732 | -5/Factory         | Core integrity fell below 20%
 8759 | -5/Factory         | Lost 9 parts (1p4n4u)
 8763 | -5/Factory         | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
08695_ Imp. System Shield destroyed.
08697_ Acquired Adv. Terrain Scanner.
08699_ System corrupted: Heat flow error (+250).
08700_ Slug penetrates Wall.
08700_ Penetrated by Slug. <x2>
08718_ System corrupted: Matter fused (-7).
08720_ Slug penetrates Wall. <x2>
08720_ Adv. Terrain Scanner destroyed.
08724_ Slug penetrates P-70 Sage.
08728_ Penetrated by Slug. <x2>
08728_ Antigrav System destroyed.
08731_ Penetrated by Slug. <x2>
08734_ System corrupted: Component data lost.
08736_ P-70 Sage resets H-66 Slayer, system
  corruption cleaned.
08742_ Penetrated by Slug.
08759_ System corrupted: Component data lost.
08760_ Slug penetrates Wall. <x2>
08761_ U-05 Engineer builds a Wall.
08761_ Power Sword destroyed.

 Map 
-----
+----------------------------------------------------+
|  #     !   ##???####         #     ##########      |
|  #         #####?#############            ######## |
|  #       " #?##?#?#??#########            #        |
|  # """  "" ###?###?#?#########            #        |
|  # """   G ###?##???##?#######            #    """ |
| ## """  "" ##########?###??###            #    """ |
| ##       " #????####?################     #    """ |
| ?#]        #?##??#####              #     #        |
| ?############?#?#??###              #     #    """ |
| ?#?????#?????##???##?#              +     +    """ |
| ?##???#???######?###?#         !    #     #    """ |
| ?##???????#??##???#??#              #     #        |
| ??#?????#??##????#???#              #     #        |
| ??#???????????#????##################     #        |
| ???????#?#??###?#####################     ####+### |
| ??????????#??#??#           u########              |
| ?????????#??#???#            ########              |
| ????????????#???#            #####?##              |
| ?????????????#??#            ########              |
| ????????????????# """        ########              |
| ????????????????# """      ] ################+#### |
| ???????????#????# """        ####?########  |*   [ |
| ????????????????#            ####?###?####   """   |
| #?"""???????????#   """      #########??##   """   |
| ??"""?????????### """""      ######?######   "     |
| ????"???????????# """""  @   #?#########?#         |
| ??"F"???????????#            ############# """""   |
| ??"""???????????#######p#/#########??##?## """""   |
| ???????##############    g       ######?## """     |
| ???????#            #            #########         |
| ???????#            #            ######?########## |
| #??????#            +            ###?#    ? ?      |
| #??????#            #            #?#??    """""""  |
| #??????#            # h   ######+###??  ? """""""? |
| ###+#################     #        ##?  ? """""""? |
|                           # """" ""#?#?   """""""? |
|       !]                  # """" T"##? ? ?? ??   ? |
|                           # """" ""###?  ?"""""""? |
|                           + """"   #?? ?  """""""  |
|                           # """" = ### ?? """""""  |
| #####################     # """"   ###    """""""  |
| #???????????????????#     # """"   + /     ? ?? ?? |
| #???????????????????#     # [ % * ]###?? ? ??  ?   |
| ????????????????????#     ####/#####??##????#?#??? |
| ????????????????????#     #??# #???????##??????#?? |
| ????????????????????#     #??#=#?????#????###????? |
| ????????????????????#     #??#!#???????????#?????? |
| ???????????????? ???#     #??# #??????????#??????? |
| ????????????????????#     #??# #?????????????????? |
| ????????????????????#      ?     ????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          29
Energy Capacity            455
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       210
ECM Strength               1
Armor Coverage             150
Resistance: EM             25
Evasion (%)                60
Targeting Accuracy         5
Melee Accuracy             6
Offensive Hacking          23
Defensive Hacking          12

 Item Schematics 
-----------------
          Structural Scanner | -10/Materials | Hacked
             Terrain Scanner | -10/Materials | Hacked
 Adv. Visual Processing Unit | -8/Materials  | Scanalyzed
            Combat Drone Bay | -7/Data Miner | Free
   Lgt. Regenerative Plating | -7/Data Miner | Free
           Cld. Aerolev Unit | -7/Data Miner | Free
       Thermal Defense Suite | -7/Data Miner | Free
                  Shock Maul | -7/Data Miner | Free
              Linear Gravjet | -7/Data Miner | Free
          Remote Force Field | -7/Data Miner | Free
                 Mass Driver | -7/Data Miner | Free
         EM Disruption Field | -7/Data Miner | Free
               KE Penetrator | -7/Data Miner | Free
       Adv. Shield Generator | -7/Data Miner | Free
         Imp. Linear Gravjet | -7/Data Miner | Free
          Imp. Hacking Suite | -6/Factory    | Scanalyzed

 Robot Schematics 
------------------
 B-48 Gladiator | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
   B-60 Warrior | -7/Data Miner | Free
 I-47 Archangel | -7/Data Miner | Free

 Fabricated
------------
 Terrain Scanner | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CommStasisSpoofer
  Manual?         0
Play Time         01:47:28
  Cumulative      49.4 hours
  Start           2025.02.20 @ 11:03:00
  End             2025.02.25 @ 00:22:13
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          52
  Rogue           52
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          38
Achievement%      36
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 610a8f88-bbcd-456c-a0ad-422a8ed07653