Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.03 @ 23:33:35 Player: human Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (187) 935 Value Destroyed (9391) 9391 Prototype IDs (72) 1440 Alien Tech Used (8) 1600 Bonus (24698) 24698 TOTAL SCORE: 48164 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 5933 Follower Combat Kills 2565 Awakened Behemoth Slayer 1000 Entered DSFs 500 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Integrated Exoskeleton 5000 Win 3000 Cogmind --------- Core Integrity 887/1600 Matter 300/300 Energy 448/450 System Corruption 0% +Membrane Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Improved Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (3) ------ Advanced Cooling System Advanced Targeting Computer Experimental Targeting Computer > --- WEAPON (4) ------- Sigix Sheargun Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY (9) ---- Quantum Reactor Reinforced Quantum Reactor Improved Quantum Reactor Subatomic Replicator Sigix Sheargun CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Improved Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Advanced Cooling System Experimental Targeting Computer Advanced Launcher Guidance Computer > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- Quantum Reactor Improved Quantum Reactor Subatomic Replicator Terrabomb Sigix Sheargun CR-A16's Behemoth Slayer [Rating: 242] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion Improved VTOL Module Treads Light Treads Leg Sigix Exoskeleton Wheel Compact Wheel Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Medium Regenerative Plating Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Light Assault Rifle Launcher Guided Missile Launcher Special Weapon Improved Plasma Cutter Impact Weapon Powered Hammer Slashing Weapon Ripper Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . 2 . 2 . . 2 Power 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Propulsion 8 | . . . 2 . 1 1 . . . . 1 . . . . . . . . . 1 . 1 . 1 . . . Utility 6 | . . . . . 1 1 . . . . 1 . . . . 1 . . . . 1 . . . 1 . . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Attached 137 | 6 7 3 9 3 18 5 . 2 2 . 9 . . . . 9 . 5 3 5 1 1 14 10 4 2 9 10 Power 17 | 1 . 1 1 2 . 1 . . . . 2 . . . . 2 . . 1 1 . . 2 1 . . 2 . Engine 6 | 1 . 1 1 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . Core 5 | . . . . 1 . . . . . . 1 . . . . 2 . . . 1 . . . . . . . . Reactor 6 | . . . . . . . . . . . . . . . . . . . 1 . . . 2 1 . . 2 . Propulsion 46 | 2 2 1 6 . 10 1 . 1 . . 4 . . . . 3 . 1 . . . . 8 1 4 1 1 . Treads 11 | . 2 1 6 . 2 . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 33 | . . . . . 8 1 . 1 . . 4 . . . . 3 . 1 . . . . 8 1 4 1 1 . Utility 48 | 1 3 . . . 5 3 . 1 1 . 3 . . . . 4 . 2 2 3 1 1 4 3 . 1 5 5 Device 21 | . 1 . . . 2 2 . 1 1 . 2 . . . . 3 . . . 3 1 1 2 1 . . 1 . Storage 6 | 1 1 . . . . . . . . . . . . . . . . 1 1 . . . 1 . . . . 1 Processor 12 | . . . . . 1 1 . . . . 1 . . . . 1 . 1 . . . . 1 . . . 2 4 Hackware 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Protection 7 | . 1 . . . . . . . . . . . . . . . . . 1 . . . . 2 . 1 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 26 | 2 2 1 2 1 3 . . . 1 . . . . . . . . 2 . 1 . . . 5 . . 1 5 Energy Gun 12 | 1 2 . 1 1 1 . . . . . . . . . . . . . . . . . . 1 . . . 5 Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 2 | 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . 1 . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Impact Weapon 3 | . . . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . . Slashing Weapon 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . . . 3 . . . 1 . 1 . . . . 2 . . 3 . . . 1 6 . 2 1 . Parts Lost 36 | . . 3 4 2 2 . . . . . . . . . 1 2 . 3 . . . 5 5 2 1 1 5 . Power 10 | . . 2 . 2 . . . . . . . . . . 1 1 . 1 . . . 1 . 1 . 1 . . Propulsion 14 | . . 1 2 . 1 . . . . . . . . . . . . 1 . . . 3 3 . 1 . 2 . Utility 8 | . . . . . 1 . . . . . . . . . . 1 . 1 . . . 1 1 1 . . 2 . Weapon 4 | . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Highest Loss Streak 5 | . . 2 2 1 1 . . . . . . . . . 1 2 . 2 . . . 5 5 1 1 1 2 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 8 | 2 8 9 9 9 9 9 10 9 9 9 8 9 9 9 9 8 8 8 8 8 8 7 9 6 4 5 7 6 Power . | . 1 . . . . 1 1 1 1 1 1 1 1 1 . . . . . . . . . . . . . 2 Propulsion 1 | 1 2 2 1 3 3 1 1 1 2 2 1 2 2 2 2 2 3 2 2 2 1 1 . . . . . . Utility 2 | . 2 2 3 3 3 4 5 3 2 2 2 3 3 3 3 2 2 2 3 2 3 2 4 2 1 1 1 . Weapon 3 | . 2 4 4 3 2 3 3 3 3 4 3 3 3 3 3 3 3 3 3 2 2 2 2 2 2 2 3 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 24 | . 2 2 2 1 2 . . 1 . . 1 . 1 . . . . . . . . . 1 5 . 1 1 4 Power 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Propulsion 4 | . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . Utility 9 | . . 1 2 1 . . . 1 . . . . 1 . . . . . . . . . . 3 . . . . Weapon 6 | . 2 . . . 2 . . . . . 1 . . . . . . . . . . . . . . . 1 . Tool/Special 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Average Slot Usage (%) 92 | . 97 98 93 99 98 99 100 100 100 99 98 100 98 100 98 93 94 74 76 96 95 94 82 88 89 90 76 80 Engine 3 | . 14 13 8 6 . . . . . . 3 6 6 6 5 . . . . . . . . . . . . . Core 2 | . . . . 3 9 7 7 7 7 7 2 . . . . 5 5 . . 2 5 5 . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . 2 5 5 5 12 13 12 12 9 9 Treads 11 | . 21 27 41 44 22 . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 9 Flight 22 | . . . . . 21 46 46 46 46 46 45 46 46 46 46 40 41 41 41 41 42 40 34 33 33 34 12 . Device 12 | . 6 14 11 11 6 6 7 11 15 15 15 20 20 20 20 22 17 7 5 15 16 16 12 14 16 16 13 8 Storage 6 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 8 11 6 5 5 4 1 . . . . Processor 7 | . . . . . 2 10 15 11 7 7 9 6 6 6 6 5 11 11 11 11 10 10 11 14 13 13 11 17 Energy Gun 11 | . 25 27 18 21 12 . . . . . . . . . . . . . . . . . . . . . 10 34 Impact Weapon 2 | . . . . . 2 7 7 7 7 6 6 6 5 6 4 5 5 1 . 8 10 10 5 3 4 4 . . Slashing Weapon 2 | . . . 1 . 3 7 7 7 7 6 6 6 5 6 4 5 5 1 . . . . . 3 3 4 1 . Peak Build Rating 242 | 6 12 12 18 17 35 43 42 43 45 45 56 56 58 56 58 72 66 66 71 81 86 86 117 146 150 162 226 242 Average Rating 75 | 4 10 11 15 15 25 41 42 42 42 43 52 56 56 56 56 64 66 51 57 75 82 81 106 130 146 151 185 237 On Entrance 62 | . 6 12 11 14 17 35 42 42 43 43 43 56 56 56 56 56 66 66 48 71 77 82 65 117 137 150 147 198 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 73 | 10 24 21 24 24 23 27 22 25 25 27 25 25 29 25 29 30 25 25 31 39 39 41 49 67 73 66 60 47 Greatest Support 100 | 26 40 40 80 80 100 28 24 28 28 28 36 25 36 25 32 37 37 38 38 39 39 44 64 68 73 77 76 60 Greatest Overweight (x) 1 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 29 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 9 29 Average Capacity 9 | 6 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 7 5 5 7 9 Most Carried 10 | 4 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 10 10 10 8 10 10 5 5 9 8 Average Carried 8 | 2 8 9 9 9 9 9 10 9 9 9 9 10 9 10 9 9 9 9 9 9 9 7 9 7 4 4 7 6 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 9 9 Final Carried 10 | 4 10 9 10 10 10 10 10 9 10 10 10 10 10 10 9 9 9 10 10 10 10 8 10 5 5 5 9 6 Class Distribution -------------------- 34% | Sprinter 19% | Mutant 16% | Scavenger-Mutant 15% | Scavenger-Sprinter 12% | Alien-Sigix Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Data Miner Sprinter | -5/Proximity Caves Sprinter | -5/Factory Sprinter | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Sprinter | -4/Proximity Caves Sprinter | -4/Factory Sprinter | -4/DSF Scavenger-Sprinter | -3/Research Scavenger-Sprinter | -3/Testing Scavenger-Sprinter | -2/Research Scavenger-Sprinter | -2/Quarantine Alien-Sigix | -2/Section 7 Alien-Sigix | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Matter Collected 3084 | 161 101 193 75 60 131 83 32 34 50 120 78 82 165 . 42 . 63 164 112 249 . 113 190 238 80 106 205 157 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9614 | . 176 148 496 175 81 83 . 74 . 89 . 25 50 . 112 . . 138 112 179 . 124 51 174 295 . 556 6476 Parts 551 | . 20 18 37 22 7 . . 5 . 4 . 2 . . 18 . . 7 1 14 . 3 1 11 6 . 36 339 Haulers Intercepted 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . . . 8 . 4 . 3 . . 9 . . 5 1 8 . . . . . . . . Prevented 7 | . . . . . . . . 3 . 3 . 1 . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 167 | . 8 14 11 8 2 2 . 3 . 2 . 1 4 . 9 . . 2 . 5 . 4 2 3 3 . 5 79 Melee 11 | . . . 1 . . . . 3 . 1 . 1 . . 1 . . . . . . 1 1 1 . . 1 . Guns 119 | . 8 13 10 8 2 . . . . . . . . . . . . . . . . . . . . . 2 76 AOE 24 | . . 1 . . . . . . . 1 . . 4 . 8 . . 2 . 4 . . . 1 3 . . . Classes Destroyed 26 | . 3 1 3 1 . . . . . 1 . . . . . . . 1 . 1 . 1 . 2 1 . 1 10 Worker 7 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . 4 Builder 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hauler 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycler 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Operator 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 Watcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Swarmer 56 | . 6 9 . 6 . . . 3 . . . 1 . . 9 . . . . 4 . . . 1 . . . 17 Cutter 6 | . . . . . . . . . . . . . . . . . . . . . . 4 2 . . . . . Saboteur 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 4 Grunt 56 | . 2 2 5 2 . 2 . . . 1 . . 4 . . . . . . . . . . 1 3 . 1 33 Brawler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Duelist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Sentry 12 | . . . 6 . 2 . . . . . . . . . . . . . . . . . . . . . . 4 Hunter 7 | . . . . . . . . . . 1 . . . . . . . 2 . . . . . . . . . 4 Programmer 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Behemoth 6 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 3 Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Samaritan 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Assembled 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 64 | . 6 3 4 4 2 2 . 3 . 1 . 1 4 . 5 . . 2 . 4 . 4 2 2 4 . 2 64 Combat Bots Only 27 | . 5 3 4 4 2 2 . 3 . 1 . 1 4 . 5 . . 2 . 4 . 4 2 1 3 . 2 27 Max Kills in Single Turn 3 | . 2 1 1 2 1 1 . 1 . 1 . 1 2 . 2 . . 1 . 2 . 1 1 1 3 . 1 3 Gunslinging 1 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Exploded 2 | . . 1 . . . . . . . 1 . . 2 . 2 . . 1 . 2 . . . 1 2 . . . Melee 1 | . . . 1 . . . . 1 . 1 . 1 . . 1 . . . . . . 1 1 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Hostile Shots Fired 856 | . 32 60 64 17 36 4 2 38 . 9 . 1 3 . 24 13 . 24 . 24 . 32 10 29 11 17 121 285 Missed 319 | . 4 16 17 5 19 . 2 25 . 4 . . 3 . 11 3 . 5 . 11 . 11 4 11 5 8 51 104 Hits 537 | . 28 44 47 12 17 4 . 13 . 5 . 1 . . 13 10 . 19 . 13 . 21 6 18 6 9 70 181 Melee 22 | . . 2 . . . . . . . . . . . . . . . . . . . 16 2 1 . . . 1 Projectile 515 | . 28 42 47 12 17 4 . 13 . 5 . 1 . . 13 10 . 19 . 13 . 5 4 17 6 9 70 180 AOE 5 | . . . . . . . . . . . . . . . . . . . . . . 2 3 . . . . . Critical Strikes 34 | . . 1 2 1 1 . . . . . . . . . 1 1 . . . . . 5 2 . 1 . 6 13 Damage Taken 7678 | . 284 465 667 135 246 59 . 166 . 112 . 14 . . 228 280 . 281 . 127 . 560 312 320 75 96 1031 2220 Core 1952 | . 89 103 87 23 101 31 . 56 . 57 . . . . 83 19 . 108 . 31 . 56 63 70 . 12 250 713 Absorbed by Shields 440 | . . . . . . . . . . . . . . . . . . . . 92 . . . 100 52 93 103 . Ignored by Resistances 2995 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 702 2293 Regen/Repaired (Parts) 353 | . . . . . . . . . 191 . . . . . . . . . . . . . . . 30 23 109 . Core Remaining (%) 77 | 100 . 23 . 72 81 . . . . 79 . . . . 90 . . . . 84 . 95 . 89 . . 81 55 Volleys Fired 232 | . 12 23 23 14 7 . . . . 6 . . 7 . 5 . . 2 . 2 . . . 1 2 . 22 106 Largest 4 | . 2 2 2 2 2 . . . . 1 . . 1 . 1 . . 1 . 1 . . . 1 1 . 2 4 Hottest 400 | . 130 130 130 130 130 . . . . 39 . . 39 . 39 . . 39 . 39 . . . 49 49 . 200 400 Shots Fired 566 | . 24 41 45 28 14 . . . . 6 . . 7 . 5 . . 2 . 2 . . . 1 2 . 43 346 Gun 538 | . 24 38 45 28 14 . . . . . . . . . . . . . . . . . . . . . 43 346 Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 28 | . . 3 . . . . . . . 6 . . 7 . 5 . . 2 . 2 . . . 1 2 . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 148 | . 23 38 45 28 14 . . . . . . . . . . . . . . . . . . . . . . . Explosive 28 | . . 3 . . . . . . . 6 . . 7 . 5 . . 2 . 2 . . . 1 2 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 389 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 346 Robot Hit Streak 21 | . 8 8 8 5 8 . . . . . . . . . . . . . . . . . . . . . 14 21 Robot Miss Streak 13 | . 13 7 5 8 9 . . . . . . . . . . . . . . . . . . 2 4 . 1 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Secondary Targets 31 | . 2 2 . 2 . . . . . . . . . . . . . . . . . . . . . . 1 24 Max Gunslinging Chain 2 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 2 Shots Hit Robots 464 | . 21 32 51 26 13 4 . 5 . 3 1 1 . . 2 3 . 1 2 3 . 8 2 5 4 . 32 245 Core Hits 393 | . 32 41 56 34 18 . . 2 . 7 . . 13 . 11 . . 6 1 4 . 1 . 7 9 . 10 141 Critical Kills 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 5 | . . . . . . 2 . 1 . . . . . . . . . . . . . 2 . . . . . . Critical Strikes 15 | . . . . . . 2 . 2 . . . . . . . . . . . 1 . 2 . . 1 . . 7 Smash 7 | . . . . . . 2 . 2 . . . . . . . . . . . . . 2 . . 1 . . . Sever 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Impale 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Melee Attacks 178 | . . . 10 . 4 6 3 12 1 11 5 1 4 . 9 16 . 8 2 10 . 18 10 12 8 9 13 6 Impact 99 | . . . . . 1 5 3 11 1 2 3 1 3 . 1 14 . 1 . 6 . 18 10 8 5 3 3 . Slashing 55 | . . . 10 . 3 1 . 1 . 9 2 . 1 . 8 2 . . . . . . . 4 3 6 5 . Piercing 24 | . . . . . . . . . . . . . . . . . . 7 2 4 . . . . . . 5 6 Sneak Attacks 7 | . . . 3 . . . . . . . 1 1 . . . . . 1 . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Follow-up Attacks 12 | . . . . . . . . 1 . 2 . . . . . 2 . . . . . 4 1 . 1 . 1 . Damage Inflicted 30382 | . 260 525 977 267 186 218 . 247 . 691 67 106 807 . 819 229 . 218 130 430 . 431 130 596 700 . 2108 20240 Guns 23783 | . 260 349 531 267 186 . . . . . . . . . . . . . . . . . . . . . 1950 20240 Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 3616 | . . 176 . . . . . . . 553 . . 807 . 724 . . 143 . 370 . . . 310 533 . . . Melee 2880 | . . . 446 . . 218 . 247 . 138 67 106 . . 95 129 . 75 130 60 . 431 130 286 167 . 155 . Ramming 103 | . . . . . . . . . . . . . . . . 100 . . . . . . . . . . 3 . Kinetic 8 | . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1585 | . 252 349 531 267 186 . . . . . . . . . . . . . . . . . . . . . . . Explosive 3616 | . . 176 . . . . . . . 553 . . 807 . 724 . . 143 . 370 . . . 310 533 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1436 | . . . . . . 218 . 214 . . . 106 . . . 60 . . . . . 431 130 225 52 . . . Slashing 23272 | . . . 446 . . . . 33 . 138 67 . . . 95 69 . . . . . . . 61 115 . 2008 20240 Piercing 362 | . . . . . . . . . . . . . . . . . . 75 130 60 . . . . . . 97 . Highest Corruption 8 | . . . . . . . . . . . . . . . . 8 8 8 8 8 . . . . . . . . Average Corruption 7 | . . . . . . . . . . . . . . . . 5 8 8 8 8 . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 32 | . . . . . . . . . . . . . . . . 7 3 13 2 7 . . . . . . . . Message Errors 9 | . . . . . . . . . . . . . . . . 2 1 2 2 2 . . . . . . . . Matter Fused 9 | . . . . . . . . . . . . . . . . 2 1 3 . 3 . . . . . . . . Heat Flow Errors 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . Energy Discharges 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . Data Loss (minor) 9 | . . . . . . . . . . . . . . . . 1 1 6 . 1 . . . . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 840 | . . . 67 . . 125 . 46 . 18 37 81 . . 31 23 . . . . . 188 110 102 12 . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 27 | . . . . . . . . . . 18 . . . . 8 . . . . . . . . . 1 . . . Melee 813 | . . . 67 . . 125 . 46 . . 37 81 . . 23 23 . . . . . 188 110 102 11 . . . Knockbacks 7 | . . . . . . 1 . . . . . . . . . . . . . . . 4 1 1 . . . . Impact 6 | . . . . . . 1 . . . . . . . . . . . . . . . 3 1 1 . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Self-Inflicted Damage 117 | . . . . . . . . . . . . . . . 17 100 . . . . . . . . . . . . Shots 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Targets Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Kicked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 550 | . 550 193 312 90 118 3 3 324 9 . 6 . 6 . 6 262 . 11 215 150 . . 39 87 94 . . 143 Average Temperature 60 | . 186 57 95 26 19 2 2 93 9 . 4 . 6 . 6 85 . 6 90 37 . . 17 30 26 . . 59 Received Heat Transfer 1158 | . 51 93 261 51 54 36 . 12 . . . . . . . 27 . 12 . 4 . 24 . 6 . . 140 387 Effects 6 | . 5 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Shutdowns 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Interference 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter Decay 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage (core) 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 9 | . . . . . . 2 . . . . . . . . . . . . . . . 3 1 2 1 . . . Combat Hostiles 7 | . . . . . . 2 . . . . . . . . . . . . . . . 3 1 1 . . . . Parts Fried 12 | . . . . . . 1 . . . 1 . . . . . . . . . . . 4 4 1 1 . . . Impact Corruptions 24 | . . . . . . 5 . 1 . . . 1 . . . 1 . . . . . 8 2 5 1 . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 1985 | . 320 440 655 340 230 . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Maximum Alert Level 5 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 3 4 3 5 5 Low Security (%) 59 | 100 100 100 100 100 100 100 . . . . 11 . . . . 100 . . . . 100 100 19 25 . . . . Level 1 8 | . . . . . . . . . . . 88 . . . . . . . . . . . 80 21 . . . . Level 2 5 | . . . . . . . . . . . . . . . . . . . . . . . . 25 14 40 31 . Level 3 10 | . . . . . . . . . . . . . . . . . . . . . . . . 28 81 59 34 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 99 Peak Influence 4615 | . 160 77 139 107 149 132 . . . . 313 . . . . 87 . . . . 6 98 372 1081 1207 779 1808 4615 Initial 1100 | . . 37 9 45 . 67 . . . . 301 . . . . 75 . . . . 6 3 32 180 602 678 420 1100 Average 546 | . 61 28 55 40 59 112 . . . . 249 . . . . 39 . . . . 3 41 268 496 888 719 986 2493 Influence Increases 9774 | . 226 284 355 309 350 85 . 130 . 173 406 88 113 . 190 189 . 50 5 120 5 105 489 1081 835 161 810 3215 Destroy 0b10 Robot/C 4520 | . 160 220 220 220 100 40 . 60 . 100 60 60 80 . 180 . . 40 . 100 . 80 240 500 320 40 100 1600 Destroy 0b10 Robot/NC 155 | . 5 . 15 15 . . . . . 10 . . . . . . . . 5 . . . 15 5 20 . . 65 Destroy Leader 772 | . 32 40 80 40 50 . . 10 . 20 10 10 10 . 10 . . 10 . 20 . 10 50 62 72 10 10 216 Allied During Kill 724 | . . . . 19 10 . . . . 43 18 18 23 . . . . . . . . . 74 283 159 12 . 65 Successful Hack 111 | . 29 . 10 . 21 . . . . . 15 . . . . . . . . . 5 . . 24 . . 7 . Disable Machine 480 | . . . . . . 15 . . . . . . . . . . . . . . . . 30 120 . 30 105 180 Anti-Garrison Action 150 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150 Destroy Structure 837 | . . 9 . . 4 . . . . . 3 . . . . 24 . . . . . . 50 72 114 24 18 519 Advance Influence 300 | . . . . . . . . . . . 300 . . . . . . . . . . . . . . . . . Partial Spotted 330 | . . . 15 . 90 . . . . . . . . . . 15 . . . . . . 30 15 30 45 75 15 Lose Combat Pursuer 1395 | . . 15 15 15 75 30 . 60 . . . . . . . 150 . . . . . 15 . . 120 . 495 405 Influence Decreases 6451 | . 130 356 262 426 201 132 89 93 50 170 142 150 140 178 70 240 66 53 5 110 10 52 226 331 699 619 529 922 Entered New Map 2936 | . . 59 15 72 . 82 39 4 50 . 2 100 40 178 . 45 26 2 . . 4 2 26 141 469 529 329 722 Time Decay 2877 | . 130 271 217 332 151 50 50 89 . 130 120 50 100 . 60 175 40 51 5 110 6 . 150 170 190 80 150 . Lost Part 300 | . . 20 30 10 20 . . . . . . . . . 10 20 . . . . . 50 50 20 10 10 50 . Lost Ally 338 | . . 6 . 12 30 . . . . 40 20 . . . . . . . . . . . . . 30 . . 200 Squads Dispatched 93 | . . . 2 . 1 1 . . . . . . . . . 1 . . . . . 2 2 7 4 2 15 56 Investigation 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Extermination 8 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 2 2 1 . Reinforcement 21 | . . . 2 . . . . . . . . . . . . . . . . . . 2 1 5 2 . 2 7 Assault 59 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 12 46 Garrison 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Haulers Reinforced 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Distress Signals 18 | . 1 . 4 . 1 . . . . 1 . . . . . 1 . . . . . . . . . 2 3 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 426 | . 13 15 20 12 19 5 5 10 . 6 2 2 1 . 7 24 . 3 . 8 . 14 11 25 23 10 52 139 Peak Tracking Total 25 | . 7 3 7 4 7 3 7 7 . 3 1 2 4 . 5 12 . 2 . 4 . 6 4 6 6 4 20 25 Tactical Retreats 41 | . . 1 1 1 2 1 . 5 . . . . . . . 4 . 1 . 2 . 2 . . 2 . 7 12 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Traps Triggered 6 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . 1 . . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Machines Disabled 34 | . . . . . . 1 1 . . . . . . . . . . . . . . . 2 8 . 2 7 13 Max in Single Turn 1 | . . . . . . 1 1 . . . . . . . . . . . . . . . . 1 . 1 1 1 Garrison Access 3 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Machines Accessed 41 | . 6 . 2 . 7 3 . . 1 . 3 . . 4 . 2 . . 4 . 2 . . 3 . 1 3 . Terminals 23 | . 6 . 2 . 6 3 . . . . . . . . . . . . . . 1 . . 1 . 1 3 . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Garrison Access 4 | . . . . . 1 . . . . . 1 . . . . 2 . . . . . . . . . . . . Total Hacks 121 | . 16 . 7 . 20 5 . . 3 . 5 . . 32 . 4 . . 17 . 2 . . 4 . 1 5 . Successful 93 | . 11 . 3 . 14 1 . . 3 . 3 . . 32 . 1 . . 17 . 2 . . 2 . 1 3 . Failed 27 | . 5 . 4 . 5 4 . . . . 2 . . . . 3 . . . . . . . 2 . . 2 . Catastrophic 3 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Manual 170 | . 16 . 7 . 16 5 . . 1 . 22 . . . . 23 . . . . . . 6 24 11 21 18 . Terminals 53 | . 16 . 7 . 17 5 . . . . . . . . . . . . . . 1 . . 1 . 1 5 . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Garrison Access 9 | . . . . . 3 . . . . . 2 . . . . 4 . . . . . . . . . . . . Terminal Hacks 70 | . 5 . 2 . 5 . . . 3 . . . . 32 . . . . 17 . 1 . . 1 . 1 3 . Record 17 | . . . . . . . . . . . . . . 11 . . . . 5 . . . . . . 1 . . Part Schematic 22 | . 1 . . . 3 . . . 3 . . . . 11 . . . . 4 . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . 3 . . . . 4 . . . . . . . . . Open Door 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 3 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Seal Access 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 19 | . 6 . 1 . 8 1 . . . . 3 . . . . . . . . . . . . . . . . . Terminals 16 | . 6 . 1 . 8 1 . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Skim 13 | . 5 . 1 . 6 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Mechanics 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Monitor 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Reject 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 4 . 2 . 7 3 . . . . 2 . . . . 1 . . . . 1 . . 3 . . 1 . Full Trace Events 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 23 | . . . . . . . . . 3 . . . . 7 . 3 . . . . . . . 7 . . 3 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 70 | . 1 . . . 3 . . . 17 . . . . 11 . 18 . . 4 . . . . 5 . 11 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Total Allies 74 | . . 3 . 2 1 . . . 4 . 3 . . . . . . . . . . . 2 . 1 . . 58 Largest Group 6 | . . 3 . 2 2 . . . 4 4 3 3 3 . . . . . . . . . 2 2 3 1 . 6 Highest-Rated Group 555 | . . 40 . 45 36 . . . 150 150 210 210 210 . . . . . . . . . 538 538 555 269 . 86 Highest-Rated Ally 269 | . . 16 . 31 31 . . . 39 39 70 70 70 . . . . . . . . . 269 269 269 269 . 15 Zionite Dispatches 4 | . . . . . . . . . . . 1 . . . . . . . . . . . 2 . 1 . . . Light 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Total Orders 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Ally Attacks 194 | . . 6 . 10 11 . . . . 18 7 4 . . . . . . . . . . 20 53 24 5 . 36 Total Damage 12952 | . . 20 . 146 211 . . . . 410 142 88 . . . . . . . . . . 2290 5712 2688 420 . 825 Kills 71 | . . . . 3 3 . . . . 6 3 2 . . . . . . . . . . 13 21 15 2 . 3 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Active Infowar (turns) 4676 | . . . . . 81 51 104 231 585 313 248 117 206 20 164 365 91 338 73 287 34 72 276 338 394 164 124 . Sensors 3291 | . . . . . . 51 104 231 585 313 248 117 206 20 164 364 91 333 73 285 34 72 . . . . . . Terrain 81 | . . . . . 81 . . . . . . . . . . . . . . . . . . . . . . . Seismic 1296 | . . . . . . . . . . . . . . . . . . . . . . . 276 338 394 164 124 . ECM 236 | . . . . . . . . 8 . . . . . . . 10 . 28 . 126 34 30 . . . . . . Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 16 | . . 2 . 3 . . 1 . 2 1 . . 2 . 2 . . 1 . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 29 | . . . . . . . . . . . 5 . . . . 6 . . . . . . . 6 2 6 4 . Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Emergency Access 3 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . . . . Component Stockpiles 4 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 1 . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Prototype Schematics 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . Unaware Schematics 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . 1 . Unaware Analyses 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 3 . . Trap Installations 3 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 . . . Active Terminals 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Turns Passed 9158 | 54 451 796 510 970 378 107 104 231 585 313 248 117 206 20 164 384 91 392 73 300 34 73 312 346 394 164 473 868 Spaces Moved 16516 | 48 269 426 244 575 556 302 338 532 1528 416 591 323 538 84 455 937 279 747 207 839 144 57 811 784 1022 696 1029 1739 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 1535 | . 191 426 244 575 99 . . . . . . . . . . . . . . . . . . . . . . . Legs 2163 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 424 1739 Wheels 122 | 44 78 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 12692 | . . . . . 457 302 338 532 1528 416 591 323 538 84 455 937 279 747 207 839 144 57 811 784 1022 696 605 . Fastest Speed 14 | 50 90 160 160 160 25 21 24 20 20 20 17 24 19 24 21 19 19 19 19 19 20 17 16 17 18 14 18 30 Average Speed 36 | 87 139 160 160 160 49 23 24 21 23 20 23 24 23 24 24 23 23 33 27 19 20 17 19 21 18 17 25 30 Slowest Speed 160 | 100 160 160 160 160 160 24 24 24 24 24 25 24 25 24 25 25 25 99 39 20 20 20 100 100 24 18 30 30 Overloaded Moves 57 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 27 28 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 57 | . . . . . 6 . . . . . 1 . . . . 19 . . . 1 . . 1 5 15 6 3 . Potential Cave-ins 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 51 | 4 54 90 43 98 60 11 57 56 90 45 17 45 65 68 56 32 46 73 61 80 5 46 16 60 20 58 72 55 Regions Visited 28 Branch Regions 17 Pre-discovered Areas 12 | . . 2 . 1 1 . . . 2 . . . . 1 1 . . . 3 1 . . . . . . . . Known Exits Taken 23 | . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 18 | . . 1 . 3 . . 1 . 2 1 . 2 3 . . . 1 2 . 2 . . . . . . . . Spaces Dug 119 | . . . . . 4 . 2 5 . 2 3 . 3 . 1 11 . 7 . 5 . . 3 . 3 5 6 59 Terrain Destroyed 475 | . . 10 . . 4 . 2 5 . 42 3 . 50 . 46 12 . 9 . 23 . . 3 18 22 5 8 213 Melee 60 | . . . . . 4 . 2 5 . 2 3 . 3 . 1 11 . 7 . 5 . . 3 . 3 5 4 2 Projectile 184 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 180 AOE 230 | . . 10 . . . . . . . 40 . . 47 . 45 . . 2 . 18 . . . 18 19 . . 31 Terrain Rammed 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Walls Destroyed 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Total 18830 | 57 321 500 303 597 630 326 354 627 1746 623 685 359 607 83 493 1053 303 871 218 955 148 100 945 932 1195 719 1169 1911 Wait 1473 | . 17 41 9 2 22 7 14 80 206 184 64 36 38 . 7 96 25 95 . 75 . 23 98 87 156 11 41 39 Move 16380 | 47 268 425 243 574 544 301 337 531 1527 415 588 322 537 83 454 901 278 746 206 836 143 57 808 774 992 683 1022 1738 Hop 51 | . . . . . 5 . . . . . 1 . . . . 16 . . . 1 . . 1 4 14 6 3 . Pick Up 117 | 4 10 4 5 3 11 4 . 1 2 3 5 . 8 . 6 2 . . 2 3 1 1 7 13 1 2 16 3 Fast Attach 109 | 6 3 . 4 1 10 2 . . 3 . 8 . . . . 9 . 2 4 7 1 3 11 11 3 5 12 4 Attach 60 | . . 2 2 2 1 2 . . . 3 2 . 6 . 7 1 . 7 2 2 1 1 3 3 2 . 5 6 Detach 14 | . . . . . . . . . . . . . . . . . . 8 . 1 1 . . . 1 . 3 . Swap 75 | . 4 2 3 . 10 2 . 2 2 . 6 . . . . 5 . 1 . 10 . . 2 11 3 . 7 5 Drop 140 | . 7 3 4 1 16 3 . 2 5 3 7 . 8 . 6 8 . 2 2 9 1 1 7 17 2 6 16 4 Fire 232 | . 12 23 23 14 7 . . . . 6 . . 7 . 5 . . 2 . 2 . . . 1 2 . 22 106 Melee 154 | . . . 10 . 4 5 3 11 1 9 4 1 3 . 8 14 . 8 2 9 . 14 8 11 6 6 11 6 Ram 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 14 | . . . . . . . . . . . . . . . . . . . . . . . . . 13 . 1 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x3 / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/DSF -3/Research -3/Testing -2/Research -2/Quarantine (discovered 3 exits: *Acc / *Sec / *Frg) -2/Section 7 -1/Access (discovered 2 exits: [*Sur] / [Com]) To Fleet Rendezvous History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Mutant 506 | -10/Materials | Entered Mines 540 | -10/Mines | Learned location of Storage (-7) 632 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 729 | -10/Mines | Core integrity fell below 50% 857 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 881 | -10/Mines | Learned 2 Materials zone layouts 1102 | -10/Mines | Assembled infested the area 1122 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1200 | -10/Mines | Lost 3 allies 1284 | -10/Mines | Discovered new exit (range 9) 1302 | -10/Mines | Entered Materials 1302 | -9/Materials | Evolved 2 slots: Propulsion x2 1565 | -9/Materials | Discovered new exit (range 4) 1734 | -9/Materials | Build established: Scavenger-Mutant 1797 | -9/Materials | Discovered new exit (range 6) 1812 | -9/Materials | Entered Mines 1838 | -9/Mines | Discovered new exit (range 13) 1868 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1868 | -9/Mines | Discovered new exit (range 5) 2011 | -9/Mines | Learned Materials trap positions 2014 | -9/Mines | Learned 4 Materials zone layouts 2046 | -9/Mines | Discovered new exit (range 10) 2392 | -9/Mines | Found a hidden stash of uninstalled traps 2782 | -9/Mines | Entered Materials 2782 | -8/Materials | Accompanied by 1 ally 2782 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2783 | -8/Materials | Identified exit to Factory 2784 | -8/Materials | Loaded intel: 31 trap records 2787 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2929 | -8/Materials | Garrison activated, responded to threat 3061 | -8/Materials | Discovered exit to Factory (range 8) 3106 | -8/Materials | Central database locked down 3159 | -8/Materials | Learned location of Zion (-7) 3160 | -8/Materials | Entered Factory 3160 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3210 | -7/Factory | Discovered new exit (range 5) 3216 | -7/Factory | Identified exit to Factory 3255 | -7/Factory | Discovered new exit (range 8) 3256 | -7/Factory | Identified exit to Lower Caves 3267 | -7/Factory | Entered Lower Caves 3336 | -7/Lower Caves | Build established: Sprinter 3368 | -7/Lower Caves | Learned location of 1 exit from Factory 3369 | -7/Lower Caves | Discovered new exit (range 8) 3370 | -7/Lower Caves | Identified exit to Lower Caves 3371 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3371 | -7/Lower Caves | Entered another Lower Caves area 3372 | -7/Lower Caves | Discovered exit to Factory (range 9) 3535 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3575 | -7/Lower Caves | Discovered new exit (range 15) 3584 | -7/Lower Caves | Identified exit to Zion 3602 | -7/Lower Caves | Entered Zion 3610 | -7/Zion | Found CR-A16's Pointy Stick 3614 | -7/Zion | Given the Hacking Drone Bay 3652 | -7/Zion | Identified exit to Deep Caves 3654 | -7/Zion | Learned location of Warlord (-4) 3688 | -7/Zion | Learned 4 Factory zone layouts 3724 | -7/Zion | Found Prototype Launcher 3724 | -7/Zion | Identified Gui. Missile Launcher 3739 | -7/Zion | Received a visual enhancement algorithm 3739 | -7/Zion | Ran a visual enhancement algorithm 3754 | -7/Zion | Visited the Megawrench Repair Shop 3772 | -7/Zion | Learned location of Quarantine (-2) 3855 | -7/Zion | Met Imprinter 3859 | -7/Zion | Imprinted 3861 | -7/Zion | Declared Zion's savior 3929 | -7/Zion | Megawrench repaired 6 parts 3971 | -7/Zion | Discovered new exit (range 13) 3990 | -7/Zion | Identified exit to Proximity Caves 4187 | -7/Zion | Entered Proximity Caves 4187 | -6/Proximity Caves | Accompanied by 4 allies 4263 | -6/Proximity Caves | Spotter reported a threat 4269 | -6/Proximity Caves | Spotter reported a threat 4362 | -6/Proximity Caves | Learned location of 1 exit from Factory 4378 | -6/Proximity Caves | Lost 3 allies 4481 | -6/Proximity Caves | Discovered exit to Factory (range 7) 4500 | -6/Proximity Caves | Entered Factory 4500 | -6/Factory | Accompanied by 1 ally 4500 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4501 | -6/Factory | Identified exit to Factory 4502 | -6/Factory | Identified exit to Lower Caves 4541 | -6/Factory | Retrieved Zion intel report: Active Terminals 4574 | -6/Factory | Retrieved Zion intel report: Trap Installations 4583 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 4635 | -6/Factory | Retrieved Zion intel report: Emergency Access 4659 | -6/Factory | Spotted B-75 Beast 4660 | -6/Factory | Discovered exit to Lower Caves (range 8) 4719 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 4720 | -6/Factory | Zion Light squad teleported in 4748 | -6/Factory | Entered Lower Caves 4748 | -6/Lower Caves | Accompanied by 3 allies 4814 | -6/Lower Caves | Discovered new exit (range 16) 4828 | -6/Lower Caves | Identified exit to Lower Caves 4865 | -6/Lower Caves | Entered another Lower Caves area 4865 | -6/Lower Caves | Accompanied by 3 allies 4868 | -6/Lower Caves | Learned Factory terminal intel 4881 | -6/Lower Caves | Encountered a Warlord checkpoint 4882 | -6/Lower Caves | Identified exit to Data Miner 4882 | -6/Lower Caves | Discovered exit to Factory (range 11) 5071 | -6/Lower Caves | Entered Data Miner 5071 | -6/Data Miner | Discovered new exit (range 6) 5076 | -6/Data Miner | Met Data Miner 5081 | -6/Data Miner | Learned location of Section 7 (-2) 5081 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5085 | -6/Data Miner | Received God Mode back door access code from Data Miner 5091 | -6/Data Miner | Identified exit to Proximity Caves 5091 | -6/Data Miner | Entered Proximity Caves 5105 | -5/Proximity Caves | Learned location of Armory (-4) 5196 | -5/Proximity Caves | Learned 8 Factory zone layouts 5233 | -5/Proximity Caves | Discovered exit to Factory (range 15) 5255 | -5/Proximity Caves | Entered Factory 5255 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5256 | -5/Factory | Identified exit to Factory 5257 | -5/Factory | Loaded intel: 26 terminal locations 5314 | -5/Factory | Retrieved Zion intel report: Trap Installations 5318 | -5/Factory | Retrieved Zion intel report: Emergency Access 5360 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 5388 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 5419 | -5/Factory | Discovered new exit (range 4) 5422 | -5/Factory | Identified exit to Upper Caves 5434 | -5/Factory | Discovered exit to Factory (range 15) 5438 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 5603 | -5/Factory | Discovered exit to Factory (range 16) 5604 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 5639 | -5/Factory | Entered Upper Caves 5715 | -5/Upper Caves | Encountered a Warlord checkpoint 5722 | -5/Upper Caves | Discovered new exit (range 11) 5725 | -5/Upper Caves | Identified exit to Upper Caves 5730 | -5/Upper Caves | Entered another Upper Caves area 5738 | -5/Upper Caves | Learned Factory garrison access intel 5752 | -5/Upper Caves | Spotted B-75 Beast 6026 | -5/Upper Caves | Encountered a Warlord checkpoint 6046 | -5/Upper Caves | Discovered new exit (range 12) 6050 | -5/Upper Caves | Identified exit to Zhirov 6122 | -5/Upper Caves | Entered Zhirov 6122 | -5/Zhirov | Discovered new exit (range 3) 6130 | -5/Zhirov | Met Zhirov 6137 | -5/Zhirov | Learned location of Testing (-3) 6137 | -5/Zhirov | Learned location of Command (-1) 6144 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6172 | -5/Zhirov | Found Alien Artifact 6175 | -5/Zhirov | Found Alien Artifact 6175 | -5/Zhirov | Identified Integrated Reactor 6175 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 6195 | -5/Zhirov | Identified exit to Proximity Caves 6195 | -5/Zhirov | Entered Proximity Caves 6197 | -4/Proximity Caves | Learned Research stockpile data 6226 | -4/Proximity Caves | Spotted B-86 Titan 6275 | -4/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 6278 | -4/Proximity Caves | Destroyed B-86 Titan 6492 | -4/Proximity Caves | Discovered exit to Factory (range 13) 6495 | -4/Proximity Caves | Entered Factory 6495 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6496 | -4/Factory | Loaded intel: 4 garrison access locations 6528 | -4/Factory | Spotted B-86 Titan 6528 | -4/Factory | Identified exit to DSF 6529 | -4/Factory | Entered DSF 6545 | -4/DSF | Additional patrols routed to DSF 6579 | -4/DSF | Discovered new exit (range 15) 6583 | -4/DSF | Identified exit to Research 6602 | -4/DSF | Entered Research 6602 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 6630 | -3/Research | Zion Experimental squad teleported in 6632 | -3/Research | Lost 5 parts (1p3n1u) 6695 | -3/Research | Lost 5 parts (3n1u1w) 6745 | -3/Research | Discovered new exit (range 15) 6778 | -3/Research | Identified exit to Testing 6835 | -3/Research | Zion Experimental squad teleported in 6884 | -3/Research | Build established: Scavenger-Sprinter 6914 | -3/Research | Entered Testing 6914 | -3/Testing | Accompanied by 2 allies 6948 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 6963 | -3/Testing | Spotted PG-S9WU9KTQ1N 7008 | -3/Testing | Found Prototype Processor 7012 | -3/Testing | Identified Spectral Analyzer 7043 | -3/Testing | Retrieved Zion intel report: Active Garrisons 7050 | -3/Testing | Found Prototype Device 7050 | -3/Testing | Identified AEGIS Remote Shield 7057 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 7058 | -3/Testing | Retrieved Zion intel report: Emergency Access 7111 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 7115 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 7138 | -3/Testing | Discovered new exit (range 16) 7164 | -3/Testing | First assault squad dispatched 7191 | -3/Testing | Scanned by Researcher 7198 | -3/Testing | Found Prototype Protection 7198 | -3/Testing | Identified Hvy. Regenerative Plating 7202 | -3/Testing | Found Prototype Protection 7203 | -3/Testing | Identified Med. Regenerative Plating 7246 | -3/Testing | Found Prototype Energy Gun 7246 | -3/Testing | Identified Hyp. EM Gauss Rifle 7252 | -3/Testing | Identified exit to Research 7260 | -3/Testing | Entered Research 7260 | -2/Research | Accompanied by 2 allies 7260 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 7420 | -2/Research | Retrieved Zion intel report: Component Stockpiles 7421 | -2/Research | Zion Kinetic Resupply teleported in 7518 | -2/Research | Retrieved Zion intel report: Trap Installations 7591 | -2/Research | Discovered new exit (range 10) 7634 | -2/Research | Identified exit to Quarantine 7654 | -2/Research | Entered Quarantine 7654 | -2/Quarantine | Accompanied by 1 ally 7662 | -2/Quarantine | Found Alien Artifact 7662 | -2/Quarantine | Identified Core Reset Matrix 7662 | -2/Quarantine | Used Core Reset Matrix 7666 | -2/Quarantine | Detected hypermatrix surge 7666 | -2/Quarantine | Sensed 12 artifacts in vicinity 7668 | -2/Quarantine | Spotted Alpha 7 7687 | -2/Quarantine | Found Subatomic Replicator 7708 | -2/Quarantine | Retrieved Zion intel report: Main Access 7708 | -2/Quarantine | Identified exit to Access 7719 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 7723 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 7738 | -2/Quarantine | Found Prototype Protection 7738 | -2/Quarantine | Identified Zio. Shade Armor 7746 | -2/Quarantine | Found Zio. Shade Armor 7762 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 7798 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 7798 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 7805 | -2/Quarantine | Spotted Fortress 7816 | -2/Quarantine | Discovered new exit (range 6) 7816 | -2/Quarantine | Discovered new exit (range 6) 7817 | -2/Quarantine | Identified exit to Section 7 7818 | -2/Quarantine | Identified exit to Protoforge 7818 | -2/Quarantine | Entered Section 7 7819 | -2/Section 7 | Detected hypermatrix surge 7819 | -2/Section 7 | Sensed 24 artifacts in vicinity 7824 | -2/Section 7 | Retrieved Zion intel report: Main Access 7827 | -2/Section 7 | Spotted B-90 Cyclops 7834 | -2/Section 7 | Spotted S7 Guard 7840 | -2/Section 7 | Found Core Membrane 7840 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 7846 | -2/Section 7 | Destroyed B-90 Cyclops 7851 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 7857 | -2/Section 7 | Spotted S7 Guard 7897 | -2/Section 7 | Retrieved Zion intel report: Branch Access 7919 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 7949 | -2/Section 7 | Spotted Executioner 7949 | -2/Section 7 | Spotted Executioner 7957 | -2/Section 7 | Spotted B-99 Colossus 7970 | -2/Section 7 | Found Integrated Dissipator 7970 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 7984 | -2/Section 7 | Found LRC Storage 7984 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 7985 | -2/Section 7 | Found LRC Storage 7991 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 8007 | -2/Section 7 | Destroyed B-99 Colossus 8032 | -2/Section 7 | Integrated with Sigix Exoskeleton 8051 | -2/Section 7 | Spotted Executioner 8052 | -2/Section 7 | Spotted Executioner 8057 | -2/Section 7 | Spotted Striker 8057 | -2/Section 7 | Spotted Striker 8083 | -2/Section 7 | Found Sigix Sheargun 8085 | -2/Section 7 | Found Sigix Sheargun 8093 | -2/Section 7 | Found Sigix Sheargun 8125 | -2/Section 7 | Spotted Alpha 7 8130 | -2/Section 7 | Spotted Alpha 7 8145 | -2/Section 7 | Destroyed Alpha 7 8168 | -2/Section 7 | Destroyed Alpha 7 8171 | -2/Section 7 | Found Exp. Targeting Computer 8178 | -2/Section 7 | Found Prototype Processor 8178 | -2/Section 7 | Identified Exp. Target Analyzer 8251 | -2/Section 7 | Found Terrabomb 8253 | -2/Section 7 | Found Terrabomb 8281 | -2/Section 7 | Used Terrabomb 8288 | -2/Section 7 | Crushed by falling debris 8291 | -2/Section 7 | Entered Access 8291 | -1/Access | Evolved 2 slots: Weapon x2 8296 | -1/Access | Emitted hypermatrix ping 8301 | -1/Access | Assembled emerged from beneath the floor 8346 | -1/Access | Build established: Alien-Sigix 8437 | -1/Access | Assembled emerged from beneath the floor 8450 | -1/Access | Assembled emerged from beneath the floor 8498 | -1/Access | Assembled emerged from beneath the floor 8530 | -1/Access | Assembled emerged from beneath the floor 8566 | -1/Access | Discovered new exit (range 18) 8612 | -1/Access | Assembled emerged from beneath the floor 8619 | -1/Access | Garrison activated, responded to threat 8685 | -1/Access | Spotted B-99 Colossus 8689 | -1/Access | Destroyed B-99 Colossus 8772 | -1/Access | Destroyed 7 combat bots 8776 | -1/Access | Spotted Executioner 8789 | -1/Access | Destroyed Executioner 8803 | -1/Access | Spotted Striker 8827 | -1/Access | Assembled emerged from beneath the floor 8845 | -1/Access | Discovered new exit (range 16) 8855 | -1/Access | Spotted B-99 Colossus 8855 | -1/Access | Spotted B-99 Colossus 8857 | -1/Access | Destroyed B-99 Colossus 8861 | -1/Access | Destroyed B-99 Colossus 8872 | -1/Access | Used Terrabomb 8952 | -1/Access | Destroyed 13 combat bots 8973 | -1/Access | Sigix Exoskeleton integrity reduced to 80% 8978 | -1/Access | Assembled emerged from beneath the floor 9058 | -1/Access | Destroyed 27 combat bots 9061 | -1/Access | Assembled emerged from beneath the floor 9106 | -1/Access | Spotted Executioner 9109 | -1/Access | Destroyed Executioner 9133 | -1/Access | Destroyed 15 combat bots 9145 | -1/Access | Spotted Executioner 9145 | -1/Access | Spotted Striker 9151 | -1/Access | Spotted Executioner 9151 | -1/Access | Spotted Striker 9159 | *** | Heading to fleet! Last Messages --------------- 09152_ M-36 Artificer repairs G-73 Enforcer. 09153_ Quantum Shear penetrates Main Access Shell. 09153_ Quantum Shear penetrates E-15 Imp. 09153_ E-15 Imp destroyed. 09153_ Switching to secondary target: G-73 Enforcer. 09153_ Quantum Shear penetrates G-73 Enforcer. 09153_ Destroyed Unknown Leg. 09154_ E-15 Imp destroyed. 09156_ Quantum Shear penetrates G-73 Enforcer. 09156_ Destroyed Adv. Heat Sink. 09156_ Quantum Shear penetrates G-73 Enforcer. 09156_ G-73 Enforcer destroyed. 09156_ Quantum Shear penetrates G-73 Enforcer. 09157_ Knocked back. [Achievement: Home At Last?] [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | #[!#################################+"## | | [ # #! = ################# ## | | "=%=="*"# # *################# ## | | [%%%[[% # " ################# ## | | *=*[!*=%* # """ ################# ## | | #""####/# # """ ################# ## | | ## / " ################# ## | | ## # ##### ########### ## | | ## # ] #### ### #######" #" | | ##!=####*!#####[# #####=##### # #" | | # !%*######=[!!###""""##%###=#######+###! | | + ![=[C[g%==%%[=*! *%[=%=g=! !!!! | | + *[=[*!!*=%*%%=%=* %!!%!%%= =]%!! | | #*=!%#########[!!/% [#####+##########!!! | | ##*!#####%%#!#[u= "### ##### | | ##[=#[# # !#= ""### ##### | | ##%="m #l##%* T### ##### | | ##![" #bE=# """## ##### | | #########!=# mCE## u" # ##### | | #########C*# i mC%# """"# ##### | | ####### # !# !gC"""""""""""""# ##### | | ###### # # #gC!= ""# ##### | | ##### # # =ggg% " ###+########### | | #### # # =!=!gg"" " " " ; ;########## | | ### # # [*%p!"/=! " ; ; ; ######### | | ### " ; =[%*!g=X% ; ; ;=######### ! | | ## # # !=%pK/"%" ; ; ;########## % | | ## # # ; gK* " " ; [+=[!%! = # * | | ##""""##+####### ;% """"" *[= ""=#=%![[! # | | ##" # ; [%! *#==[!%[ # | | # " # ;""""""""""! !%#=!*%=* # | | ##" """"" # ;""""""""""" [#=![%! ! + | | ##" """"" # """""""""""" A [#!%== ! # | | + """"" # #""""""""""# #%%* " + | | ###" """"" # #!!= ]*[! # # # | | ###" """"" # #!%!! !!%!!# =# = "# | | ###" """"" # # ]!=!!# =########### | | ###" # # == # !%[ ######## | | ###" # # # =[= ######## | | #### # #% # ######## | | #### # # # ####### | | ####"""""########""##### ####""""""""## ###### | | # # # u# ######## | | # " # h " ######## | | # " " " / + " % ########+ | | + """ + "" / " "" = #### | | # """ " "" # " """" #### | | # " " "" " " """"" #### " | | # " "" " " "" #### "" | | # # "" " " "" #### " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 173 Energy Generation 81 Energy Capacity 915 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Power Amplification 20 Corruption Block 15 Armor Coverage 600 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Utility Shielding 66 Melee Speed Boost 20 Evasion (%) 76 Targeting Accuracy 20 Melee Accuracy 8 Launcher Accuracy 40 Target Analysis 10 Core Analysis 6 Recoil Reduction 5 Offensive Hacking 20 Item Schematics ----------------- Exp. Thermal Generator | -2/Quarantine | Z-intel Exp. Actuator Array | -2/Quarantine | Z-intel Adv. Quantum Shading Machine | -2/Quarantine | Z-intel Imp. Quantum Reactor | -2/Quarantine | Z-intel Exp. EM Shield | -2/Quarantine | Z-intel Quantum Shading Machine | -2/Quarantine | Z-intel Hvy. Tesla Rifle | -2/Quarantine | Z-intel Hellfire Missile Launcher | -2/Quarantine | Z-intel Exp. Targeting Computer | -2/Quarantine | Z-intel Exp. Biometal Heavy Treads | -2/Quarantine | Z-intel Gui. Micro-nuke Launcher | -2/Quarantine | Z-intel Robot Schematics ------------------ A-02 Transporter | -2/Section 7 | Z-intel A-27 Freighter | -2/Section 7 | Z-intel X-87 Electro | -2/Section 7 | Z-intel Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Core Membrane Integrated Dissipator LRC Storage Sigix Exoskeleton Sigix Sheargun Terrabomb Achievements -------------- Derelict Escape Home At Last? Killing Spree More Power To You Challenges ------------ None Game ------ Seed ShadeInterceptDeconstructor Manual? 0 Play Time 06:54:50 Cumulative 332.0 hours Start 2025.08.26 @ 14:07:13 End 2025.10.03 @ 23:33:35 Sessions 17 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 254 Rogue 254 Adventurer 0 Explorer 0 Win Type 2 Total 4 Types 3/0/1/0/0/0/0/0/0/0 Lore% 81 Gallery% 69 Achievement% 62 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a7880502-4f39-433b-9e08-321645ec66ae