Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.27 @ 17:40:55 // Winter2019/RPGLIKE

Player: Cipherpunk

Result: Destroyed by P-70 Sage with High-powered Shock Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (15)       3000
Robots Destroyed (232)     1160
Value Destroyed (9172)     9172
Prototype IDs (10)         200
Alien Tech Used (1)        200
Bonus (1752)               1752
              TOTAL SCORE: 18484

 Bonus
-------
High Alert Combat Kills    1501
Follower Combat Kills      310
Met Data Miner             300
Friendly Fire              -359

 Cogmind 
---------
Core Integrity             0/1500
Matter                     1/1900
Energy                     13/150
System Corruption          0%
Temperature                Cool (0)
Movement                   Immobile (Siege)
Location                   -4/Factory

 Parts 
-------
>               --- POWER (2) --------
          Micro Nuclear Core
>               --- PROPULSION (4) ---
        Armored Medium Treads
        Armored Medium Treads
       Improved Heavy Treads
>               --- UTILITY (10) -----
       Advanced Matter Compressor
       Advanced Matter Compressor
       Advanced Matter Compressor
       Advanced Visual Processing Unit
     Long-range Sensor Array
       Advanced Signal Interpreter
       Improved Target Analyzer
                Core Analyzer
                Kinecellerator
       Improved Weapon Cycler
>               --- WEAPON (5) -------
       Enhanced Gauss Cannon
       Enhanced Gauss Cannon
  Hypervelocity Gauss Cannon
  Hypervelocity Gauss Cannon
          Heavy Gauss Cannon
>               --- INVENTORY (4) ----
        Armored Medium Treads
                Point Defense Array
     Long-range Tractor Beam
          Heavy Shock Bomb Launcher

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
>               --- PROPULSION -------
        Armored Medium Treads
        Armored Medium Treads
       Improved Heavy Treads
>               --- UTILITY ----------
       Advanced Matter Compressor
       Advanced Matter Compressor
       Advanced Matter Compressor
       Advanced Visual Processing Unit
     Long-range Sensor Array
       Advanced Signal Interpreter
       Improved Target Analyzer
                Core Analyzer
                Kinecellerator
       Improved Weapon Cycler
>               --- WEAPON -----------
       Enhanced Gauss Cannon
       Enhanced Gauss Cannon
  Hypervelocity Gauss Cannon
  Hypervelocity Gauss Cannon
          Heavy Gauss Cannon
>               --- INVENTORY --------
                Point Defense System
     Long-range Tractor Beam
                Railgun
          Heavy Shock Bomb Launcher
[Rating: 116]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Aluminum Leg
Utility                    Advanced Visual Processing Unit
  Device                   Weapon Cycler
  Storage                  Matter Compressor
  Processor                Advanced Visual Processing Unit
  Protection               Improved Medium Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Grenade Launcher
  Piercing Weapon          Lance

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Fac 
Slots Evolved              17   | 3   .   2   2   1   .   1   .   .   2   .   1   4   .   .   1   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               3    | 1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Utility                  9    | 1   .   1   1   1   .   1   .   .   1   .   .   3   .   .   .   
  Weapon                   4    | 1   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             96   | 4   2   15  12  6   2   1   1   .   .   .   3   40  4   1   5   
  Power                    5    | .   .   .   1   1   .   .   .   .   .   .   .   3   .   .   .   
    Engine                 2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               18   | 1   .   2   3   .   2   .   .   .   .   .   1   7   .   .   2   
    Treads                 17   | .   .   2   3   .   2   .   .   .   .   .   1   7   .   .   2   
    Leg                    1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  38   | .   1   4   1   5   .   1   .   .   .   .   2   19  2   .   3   
    Device                 18   | .   .   1   .   1   .   1   .   .   .   .   .   13  2   .   .   
    Storage                5    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   3   
    Processor              9    | .   .   2   1   3   .   .   .   .   .   .   .   3   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             6    | .   .   1   .   1   .   .   .   .   .   .   1   3   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   35   | 3   1   9   7   .   .   .   1   .   .   .   .   11  2   1   .   
    Energy Gun             3    | 2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          5    | .   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          10   | 1   .   1   5   .   .   .   1   .   .   .   .   2   .   .   .   
    Ballistic Cannon       11   | .   .   .   1   .   .   .   .   .   .   .   .   8   1   1   .   
    Launcher               4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Parts Lost                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   82  96  88  97  100 100 100 100 92  86  84  97  92  95  90  
  Engine                   4    | .   14  11  9   8   8   7   7   7   6   6   6   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   2   5   5   4   
  Treads                   15   | .   .   .   19  16  16  15  15  15  14  13  13  20  15  15  14  
  Leg                      2    | .   28  24  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   12   | .   .   9   .   5   8   10  15  15  14  13  12  13  17  20  14  
  Storage                  6    | .   11  11  9   8   8   7   7   7   6   6   6   5   5   5   12  
  Processor                20   | .   .   10  7   22  25  24  23  23  21  20  18  24  20  20  19  
  Protection               3    | .   .   1   9   2   .   .   .   .   .   .   2   5   5   5   .   
  Ballistic Gun            17   | .   14  11  25  33  33  32  30  30  28  26  25  14  .   .   .   
  Ballistic Cannon         7    | .   .   .   2   .   .   .   .   .   .   .   .   6   23  25  23  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             74   | 7   13  30  40  45  31  32  33  33  33  33  42  74  74  70  71  
  Greatest Support         129  | 20  20  46  56  56  56  56  56  56  56  56  84  111 82  82  129 
  Greatest Overweight (x)  2    | .   .   2   1   .   1   .   .   .   .   .   .   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | .   .   1   1   1   2   3   3   3   3   3   3   4   4   4   4   
  Average Capacity         3    | .   .   .   1   1   1   2   3   3   3   3   3   3   4   4   4   
  Most Carried             4    | .   .   1   1   1   2   2   3   3   3   3   3   4   4   4   4   
  Average Carried          2    | .   .   .   .   .   1   1   2   2   3   3   2   3   3   3   3   
  Final Capacity           4    | .   .   1   1   1   2   3   3   3   3   3   3   4   4   4   4   
  Final Carried            4    | .   .   1   1   1   2   1   3   3   3   3   3   3   4   3   4   

 Class Distribution 
--------------------
 68% | Gunner
 11% | Scavenger-Gunner
 10% | Mutant
  4% | Tank
  3% | Assassin

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
   Tank | -8/Materials
 Gunner | -7/Factory
 Gunner | -7/Lower Caves
 Gunner | -7/Lower Caves
 Gunner | -6/Factory
 Gunner | -6/Lower Caves
 Gunner | -6/Lower Caves
 Gunner | -6/Data Miner
 Gunner | -5/Proximity Caves
 Gunner | -5/Factory
 Gunner | -5/Upper Caves
 Gunner | -5/Upper Caves
 Gunner | -4/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Fac  
Matter Collected           7080 | 200  78   632  408  293  89   76   317  178  749  .    592  2003 787  668  10   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8623 | 88   63   845  522  293  66   144  458  247  1227 .    855  2947 462  226  180  
  Parts                    503  | 1    15   54   32   14   10   8    35   18   44   .    44   182  10   25   11   
Haulers Intercepted        4    | .    .    .    2    .    .    .    .    .    .    .    .    2    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      175  | .    .    .    .    .    10   8    .    18   44   .    57   .    10   28   .    
  Prevented                4    | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Fac 
Combat Hostiles Destroyed  187  | .   6   24  9   3   4   7   11  8   20  .   18  55  8   10  4   
  Guns                     128  | .   1   10  8   3   4   7   11  8   20  .   18  38  .   .   .   
  Cannons                  47   | .   4   3   1   .   .   .   .   .   .   .   .   17  8   10  4   
  AOE                      12   | .   1   11  .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          18   | 1   5   4   1   1   .   .   1   .   1   .   1   2   .   1   .   
  Worker                   9    | .   1   2   .   .   .   .   .   .   .   .   .   6   .   .   .   
  Builder                  6    | .   .   4   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Tunneler                 2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   4    | .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   .   
  Recycler                 6    | 1   .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Operator                 5    | .   1   1   2   .   .   .   .   .   .   .   .   1   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  10   | .   .   1   2   1   .   .   2   .   .   .   .   4   .   .   .   
  Swarmer                  56   | .   3   8   4   .   4   7   .   2   .   .   8   12  .   8   .   
  Grunt                    68   | .   3   11  5   1   .   .   7   4   11  .   4   14  4   .   4   
  Brawler                  7    | .   .   2   .   .   .   .   .   .   4   .   1   .   .   .   .   
  Duelist                  4    | .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   19   | .   .   3   .   1   .   .   2   2   2   .   1   6   2   .   .   
  Hunter                   17   | .   .   .   .   1   .   .   .   .   1   .   1   10  2   2   .   
  Programmer               15   | .   .   .   .   .   .   .   2   .   .   .   .   13  .   .   .   
Best Kill Streak           11   | 1   5   11  5   1   4   7   5   7   5   .   6   10  5   5   2   
  Combat Bots Only         9    | .   4   9   3   1   4   7   4   7   5   .   6   7   5   5   2   
Max Kills in Single Turn   4    | 1   2   4   2   1   2   3   1   2   2   .   2   3   1   3   1   
  Gunslinging              1    | .   .   .   .   .   1   1   .   1   1   .   1   1   .   .   .   
  Exploded                 2    | .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Fac  
Damage Taken               9097  | .    283  1090 250  72   59   177  391  469  661  .    553  3432 698  403  559  
  Core                     7266  | .    230  874  187  56   45   138  302  380  524  .    446  2811 544  291  438  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Core       6016  | .    171  685  187  56   45   124  281  301  488  .    381  2226 531  102  438  
Core Remaining (%)         64    | 100  98   41   41   .    .    56   .    .    .    .    100  .    .    16   .    
Volleys Fired              380   | 3    24   54   28   9    2    6    22   9    32   .    32   120  13   9    17   
  Largest                  5     | 2    2    2    4    4    4    4    4    4    4    .    4    4    5    5    5    
  Hottest                  297   | 80   80   83   117  112  112  112  114  114  114  .    114  232  293  297  297  
Shots Fired                1334  | 6    45   102  92   36   8    23   88   36   128  .    128  472  61   44   65   
  Gun                      971   | 6    29   54   85   36   8    23   88   36   128  .    128  350  .    .    .    
  Cannon                   348   | .    16   33   7    .    .    .    .    .    .    .    .    122  61   44   65   
  Launcher                 15    | .    .    15   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1252  | .    24   54   85   36   8    23   88   36   128  .    128  472  61   44   65   
  Thermal                  60    | 6    21   33   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                15    | .    .    15   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          7     | .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         55    | 5    8    20   24   48   49   8    34   55   46   .    55   36   11   10   19   
  Robot Miss Streak        4     | .    4    3    3    .    3    4    1    1    1    .    2    3    3    1    2    
  Penetration Max          2     | .    .    .    1    1    1    1    1    1    1    .    2    2    .    1    1    
  Secondary Targets        34    | .    .    .    3    .    2    2    1    5    9    .    6    6    .    .    .    
    Max Gunslinging Chain  2     | .    .    .    1    .    1    1    1    2    2    .    2    2    .    .    .    
Shots Hit Robots           955   | 5    28   78   62   24   3    13   69   33   110  .    107  339  31   19   34   
  Core Hits                440   | 2    12   49   26   9    4    9    32   17   54   .    43   148  12   12   11   
  Critical Hits            81    | .    .    2    1    2    .    1    3    .    3    .    4    38   10   7    10   
  Critical Kills           35    | .    .    .    .    1    .    1    1    .    .    .    2    16   5    5    4    
  Critical Parts Destroyed 43    | .    .    2    1    1    .    .    2    .    3    .    2    19   5    2    6    
Melee Attacks              4     | .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 4     | .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           22502 | 57   796  2256 1253 556  112  246  1598 974  2422 .    2419 7406 906  575  926  
  Guns                     15154 | 57   161  560  1129 556  112  246  1598 974  2422 .    2419 4920 .    .    .    
  Cannons                  5675  | .    212  469  118  .    .    .    .    .    .    .    .    2486 889  575  926  
  Explosions               1650  | .    423  1227 .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  23    | .    .    .    6    .    .    .    .    .    .    .    .    .    17   .    .    
  Kinetic                  19951 | .    105  560  1163 556  112  246  1598 974  2422 .    2419 7406 889  575  926  
  Thermal                  794   | 57   268  469  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1650  | .    423  1227 .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          84    | .    .    .    84   .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    .    .    2    2    2    .    .    .    .    .    6    6    6    .    
  Average Corruption       4     | .    .    .    .    2    2    2    .    .    .    .    .    3    6    6    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  127   | .    .    .    .    2    2    5    .    .    .    .    .    53   43   22   .    
    Message Errors         38    | .    .    .    .    1    2    .    .    .    .    .    .    14   12   9    .    
    Matter Fused           29    | .    .    .    .    .    .    .    .    .    .    .    .    13   11   5    .    
    Heat Flow Errors       18    | .    .    .    .    .    .    1    .    .    .    .    .    11   3    3    .    
    Energy Discharges      10    | .    .    .    .    .    .    .    .    .    .    .    .    4    4    2    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      15    | .    .    .    .    1    .    1    .    .    .    .    .    5    7    1    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
    Targeting Errors       9     | .    .    .    .    .    .    2    .    .    .    .    .    4    2    1    .    
    Weapon Failures        5     | .    .    .    .    .    .    1    .    .    .    .    .    2    2    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            169   | .    68   26   7    .    .    .    .    .    .    .    .    47   .    14   7    
  Projectiles              78    | .    3    .    7    .    .    .    .    .    .    .    .    47   .    14   7    
  Explosions               91    | .    65   26   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 32    | .    .    .    .    .    .    .    .    .    .    .    .    24   1    .    7    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Kinetic                  27    | .    .    .    .    .    .    .    .    .    .    .    .    20   .    .    7    
  Secondary                4     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
Self-Inflicted Damage      168   | .    75   93   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    6     | .    1    5    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   4     | .    .    .    1    .    .    .    .    .    .    .    .    .    3    .    .    
Targets Rammed             4     | .    .    .    1    .    .    .    .    .    .    .    .    .    3    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        745   | 54   206  375  404  2    .    101  15   45   27   .    26   745  414  574  737  
  Average Temperature      137   | 29   78   140  142  2    .    71   5    18   7    .    8    160  171  177  246  
  Received Heat Transfer   1596  | .    30   426  45   6    .    .    156  120  219  .    57   207  252  .    78   
  Effects                  44    | .    .    1    4    .    .    .    .    .    .    .    .    20   .    3    16   
    Shutdowns              5     | .    .    1    .    .    .    .    .    .    .    .    .    1    .    1    2    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Interference           3     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    
    Matter Decay           5     | .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    3    
    Short Circuit          10    | .    .    .    1    .    .    .    .    .    .    .    .    6    .    1    2    
    Damage (minor)         5     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    1    
    Damage (major)         12    | .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    7    
    Damage (core)          3     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Heat Transferred         1693  | 125  569  999  .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Fac  
Peak Influence             1369 | 5    203  632  571  310  .    .    320  .    .    .    .    1369 .    .    449  
  Average Influence        490  | 2    77   309  417  179  .    .    182  .    .    .    .    760  .    .    389  
Maximum Alert Level        4    | .    1    2    2    1    .    .    1    .    .    .    .    4    .    .    2    
  Low Security (%)         29   | 100  91   44   .    70   .    .    75   .    .    .    .    3    .    .    .    
  Level 1                  16   | .    8    20   46   29   .    .    24   .    .    .    .    3    .    .    49   
  Level 2                  24   | .    .    35   53   .    .    .    .    .    .    .    .    30   .    .    51   
  Level 3                  24   | .    .    .    .    .    .    .    .    .    .    .    .    51   .    .    .    
  Level 4                  5    | .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          27   | .    1    2    1    2    .    .    2    .    .    .    1    17   .    .    1    
  Investigation            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            8    | .    .    .    .    .    .    .    1    .    .    .    .    7    .    .    .    
  Reinforcement            11   | .    1    2    1    2    .    .    1    .    .    .    .    3    .    .    1    
  Assault                  4    | .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    
  Garrison                 4    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Fac 
Distress Signals           5    | .   1   .   1   .   .   .   .   .   .   .   .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              254  | .   14  34  20  5   4   7   14  8   24  .   30  73  7   6   8   
  Peak Tracking Total      9    | .   6   9   5   1   4   4   4   7   5   .   8   7   5   5   4   
  Tactical Retreats        13   | .   2   4   2   .   .   .   .   .   .   .   3   1   .   1   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Fac 
Traps Triggered            4    | .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                7    | .   .   .   .   .   .   2   .   .   .   .   4   .   1   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Fac 
Machines Disabled          27   | .   1   2   1   4   .   .   .   3   1   .   .   12  2   .   1   
  Max in Single Turn       3    | .   1   1   1   2   .   .   .   1   1   .   .   3   1   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Fac 
Machines Accessed          10   | .   .   1   .   .   .   .   .   .   .   4   .   3   1   1   .   
  Terminals                3    | .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Total Hacks                37   | .   .   3   .   .   .   .   .   .   .   26  .   6   1   1   .   
  Successful               29   | .   .   .   .   .   .   .   .   .   .   26  .   1   1   1   .   
  Failed                   8    | .   .   3   .   .   .   .   .   .   .   .   .   5   .   .   .   
    Catastrophic           2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Terminals                5    | .   .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Terminal Hacks             28   | .   .   .   .   .   .   .   .   .   .   26  .   .   1   1   .   
  Record                   12   | .   .   .   .   .   .   .   .   .   .   11  .   .   1   .   .   
  Part Schematic           7    | .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Terminals                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  
------------               Run  | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  
--------                   Run  | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Fac 
Total Allies               2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Highest-Rated Group      94   | .   .   .   .   .   .   .   .   .   .   .   94  26  .   .   .   
  Highest-Rated Ally       94   | .   .   .   .   .   .   .   .   .   .   .   94  26  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               23   | .   .   .   .   .   .   .   .   .   .   .   23  .   .   .   .   
  Total Damage             754  | .   .   .   .   .   .   .   .   .   .   .   754 .   .   .   .   
  Kills                    8    | .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   .   .   .   .   .   .   1   3   .   1   .   3   2   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Fac  
Turns Passed               11441 | 39   345  671  404  643  389  143  897  406  896  149  897  3067 1307 788  400  
Spaces Moved               5938  | 20   222  318  169  376  231  69   485  226  492  94   460  1466 734  448  128  
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   5393  | .    .    15   169  376  231  69   485  226  492  94   460  1466 734  448  128  
  Legs                     545   | 20   222  303  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            120   | 120  120  120  160  160  152  160  160  160  160  160  160  160  166  166  166  
  Average Speed            159   | 120  120  146  160  160  159  160  160  160  160  160  160  163  166  166  166  
  Slowest Speed            190   | 120  120  180  180  160  180  160  160  160  160  160  160  190  166  166  167  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       40    | 2    41   42   20   16   50   13   20   58   48   73   70   53   81   54   6    
  Regions Visited          15
    Branch Regions         8
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        4     | .    .    .    1    .    .    .    .    .    .    .    .    1    1    1    .    
  Unknown Exits Taken      11    | 1    1    1    .    1    1    1    1    1    1    1    1    .    .    .    .    
Scrap Searched             10    | .    .    .    .    .    2    .    .    .    1    .    2    .    3    2    .    
Spaces Dug                 10    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    9    
Terrain Destroyed          236   | .    13   103  .    .    .    1    4    1    3    .    6    58   14   14   19   
  Melee                    1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Projectile               81    | .    .    .    .    .    .    1    4    1    3    .    6    19   14   14   19   
  AOE                      154   | .    13   103  .    .    .    .    .    .    .    .    .    38   .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Fac  
Total                      7198 | 28   260  417  236  399  248  91   575  260  555  93   575  1904 793  476  288  
  Wait                     320  | .    1    6    5    3    .    1    15   .    7    .    20   118  22   1    121  
  Move                     5923 | 19   221  317  168  375  230  68   484  225  491  93   459  1465 733  447  128  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  47   | .    .    1    3    2    3    2    5    4    .    .    3    15   5    2    2    
  Fast Attach              54   | 4    2    7    11   4    2    .    .    .    .    .    2    16   1    .    5    
  Attach                   17   | .    .    .    1    2    .    1    .    .    .    .    .    10   2    1    .    
  Detach                   12   | .    .    2    .    1    .    .    .    .    .    .    .    8    .    .    1    
  Swap                     26   | .    .    8    .    .    .    .    1    .    .    .    1    14   2    .    .    
  Drop                     82   | 2    1    4    10   3    4    2    3    4    .    .    4    32   4    3    6    
  Fire                     380  | 3    24   54   28   9    2    6    22   9    32   .    32   120  13   9    17   
  Melee                    4    | .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    4    | .    .    .    1    .    .    .    .    .    .    .    .    .    3    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            329  | .    11   18   9    .    7    11   45   18   25   .    54   104  6    13   8    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / War)
-4/Factory

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Discovered new exit (range 2)
     3 | -11/Scrapyard      | Upgraded with Propulsion slot (x1)
     3 | -11/Scrapyard      | Upgraded with Utility slot (x1)
     3 | -11/Scrapyard      | Upgraded with Weapon slot (x1)
    40 | -11/Scrapyard      | Entered Materials
   133 | -10/Materials      | Discovered new exit (range 15)
   180 | -10/Materials      | Discovered new exit (range 9)
   305 | -10/Materials      | Build established: Mutant
   385 | -10/Materials      | Entered another Materials area
   387 | -9/Materials       | Reached level 2
   388 | -9/Materials       | Upgraded with Utility slot (x1)
   703 | -9/Materials       | Reached level 3
   730 | -9/Materials       | Destroyed 9 combat bots
   797 | -9/Materials       | Core integrity fell below 50%
   857 | -9/Materials       | Reached level 4
   875 | -9/Materials       | Core integrity fell below 20%
   974 | -9/Materials       | Discovered new exit (range 10)
  1028 | -9/Materials       | Upgraded with Weapon slot (x1)
  1056 | -9/Materials       | Entered another Materials area
  1057 | -8/Materials       | Core integrity fell below 50%
  1058 | -8/Materials       | Reached level 5
  1126 | -8/Materials       | Upgraded with Utility slot (x1)
  1283 | -8/Materials       | Reached level 6
  1287 | -8/Materials       | Upgraded with Weapon slot (x1)
  1384 | -8/Materials       | Build established: Tank
  1397 | -8/Materials       | Discovered new exit (range 15)
  1458 | -8/Materials       | Identified exit to Factory
  1460 | -8/Materials       | Entered Factory
  1461 | -7/Factory         | Core integrity fell below 50%
  1462 | -7/Factory         | Reached level 7
  1464 | -7/Factory         | Upgraded with Utility slot (x1)
  1935 | -7/Factory         | Build established: Gunner
  2044 | -7/Factory         | Discovered new exit (range 16)
  2103 | -7/Factory         | Entered Lower Caves
  2105 | -7/Lower Caves     | Reached level 8
  2460 | -7/Lower Caves     | Encountered a Warlord checkpoint
  2470 | -7/Lower Caves     | Discovered new exit (range 15)
  2492 | -7/Lower Caves     | Entered another Lower Caves area
  2501 | -7/Lower Caves     | Reached level 9
  2532 | -7/Lower Caves     | Destroyed 7 combat bots
  2594 | -7/Lower Caves     | Upgraded with Utility slot (x1)
  2595 | -7/Lower Caves     | Discovered new exit (range 17)
  2635 | -7/Lower Caves     | Entered Factory
  2637 | -6/Factory         | Reached level 10
  2960 | -6/Factory         | Core integrity fell below 50%
  3292 | -6/Factory         | Discovered new exit (range 21)
  3393 | -6/Factory         | Reached level 11
  3532 | -6/Factory         | Entered Lower Caves
  3533 | -6/Lower Caves     | Encountered a Warlord checkpoint
  3544 | -6/Lower Caves     | Learned Factory trap positions
  3674 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  3789 | -6/Lower Caves     | Attracted the attention of an 0b10 base
  3798 | -6/Lower Caves     | Reached level 12
  3824 | -6/Lower Caves     | Destroyed 7 combat bots
  3923 | -6/Lower Caves     | Discovered new exit (range 9)
  3938 | -6/Lower Caves     | Entered another Lower Caves area
  4002 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  4152 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
  4154 | -6/Lower Caves     | Reached level 13
  4189 | -6/Lower Caves     | Upgraded with Utility slot (x1)
  4586 | -6/Lower Caves     | Reached level 14
  4588 | -6/Lower Caves     | Upgraded with Propulsion slot (x1)
  4708 | -6/Lower Caves     | Learned Factory trap positions
  4714 | -6/Lower Caves     | Learned Factory interactive machine intel
  4751 | -6/Lower Caves     | Spotted B-75 Beast
  4788 | -6/Lower Caves     | Discovered new exit (range 10)
  4818 | -6/Lower Caves     | Learned Factory terminal intel
  4834 | -6/Lower Caves     | Entered Data Miner
  4834 | -6/Data Miner      | Discovered new exit (range 6)
  4855 | -6/Data Miner      | Met Data Miner
  4916 | -6/Data Miner      | Learned location of Section 7 (-2)
  4916 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  4948 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  4983 | -6/Data Miner      | Entered Proximity Caves
  4985 | -5/Proximity Caves | Reached level 15
  4987 | -5/Proximity Caves | Upgraded with Propulsion slot (x1)
  5070 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  5071 | -5/Proximity Caves | Escorted by Enhanced Grunt
  5115 | -5/Proximity Caves | Learned 4 Factory zone layouts
  5276 | -5/Proximity Caves | Reached level 16
  5640 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
  5669 | -5/Proximity Caves | Reached level 17
  5864 | -5/Proximity Caves | Discovered new exit (range 9)
  5880 | -5/Proximity Caves | Entered Factory
  5882 | -5/Factory         | Loaded intel: 79 trap records
  5882 | -5/Factory         | Reached level 18
  5882 | -5/Factory         | Upgraded with Utility slot (x2)
  5883 | -5/Factory         | Loaded intel: 46 interactive machine locations
  5884 | -5/Factory         | Loaded intel: 20 terminal locations
  6083 | -5/Factory         | Reached level 19
  6296 | -5/Factory         | Garrison activated, responded to threat
  6390 | -5/Factory         | Reached level 20
  6550 | -5/Factory         | Build established: Scavenger-Gunner
  7152 | -5/Factory         | Spotted B-75 Beast
  7276 | -5/Factory         | Reached level 21
  7281 | -5/Factory         | Upgraded with Utility slot (x1)
  7414 | -5/Factory         | First assault squad dispatched
  7470 | -5/Factory         | Destroyed 7 combat bots
  7969 | -5/Factory         | Build established: Gunner
  8436 | -5/Factory         | Garrison activated, responded to threat
  8462 | -5/Factory         | Core integrity fell below 50%
  8494 | -5/Factory         | Destroyed 7 combat bots
  8681 | -5/Factory         | Reached level 22
  8890 | -5/Factory         | Discovered new exit (range 10)
  8934 | -5/Factory         | Upgraded with Weapon slot (x1)
  8938 | -5/Factory         | Identified exit to Upper Caves
  8944 | -5/Factory         | Incoming assault squad redirected
  8947 | -5/Factory         | Entered Upper Caves
  8966 | -5/Upper Caves     | Found Alien Artifact
  9244 | -5/Upper Caves     | Build established: Assassin
  9304 | -5/Upper Caves     | Learned Factory stockpile data
  9329 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  9391 | -5/Upper Caves     | Identified Dimensional Node Initializer
  9391 | -5/Upper Caves     | Initialized slip node
  9547 | -5/Upper Caves     | Learned Factory garrison access intel
  9688 | -5/Upper Caves     | Build established: Gunner
 10076 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 10092 | -5/Upper Caves     | Core integrity fell below 20%
 10220 | -5/Upper Caves     | Discovered new exit (range 11)
 10239 | -5/Upper Caves     | Identified exit to Upper Caves
 10254 | -5/Upper Caves     | Entered another Upper Caves area
 10254 | -5/Upper Caves     | Discovered new exit (range 11)
 10255 | -5/Upper Caves     | Identified exit to Warlord
 10303 | -5/Upper Caves     | Identified exit to Factory
 11042 | -5/Upper Caves     | Entered Factory
 11043 | -4/Factory         | Loaded intel: 86 trap records
 11043 | -4/Factory         | Core integrity fell below 50%
 11043 | -4/Factory         | Core integrity fell below 20%
 11044 | -4/Factory         | Reached level 23
 11045 | -4/Factory         | Loaded intel: 4 garrison access locations
 11051 | -4/Factory         | Upgraded with Power slot (x1)
 11113 | -4/Factory         | Reached level 24
 11255 | -4/Factory         | Crushed by falling debris
 11442 | -4/Factory         | Destroyed by P-70 Sage with High-powered Shock Rifle

 Last Messages 
---------------
11425_ HV Slug penetrates Subcomponent Replicator.
11427_ Overheating: Matter decay (-2).
11427_ K-01 Serf collects debris. <x2>
11428_ Overheating: Short circuit.
11428_ Broken Core Analyzer permanently disabled.
11428_ K-01 Serf collects debris.
11429_ Overheating: Matter decay (-2).
11429_ Pressure Siphon disabled.
11430_ K-01 Serf collects debris.
11432_ Overheating: Enh. Gauss Cannon damaged (-80).
11432_ Overheating: Imp. Target Analyzer damaged (-13).
11432_ Overheating: Adv. Matter Compressor damaged (-36).
11433_ Power failure, Mic. Nuclear Core shutdown.
11434_ Overheating: Arm. Medium Treads damaged (-247).
11434_ Overheating: Adv. Matter Compressor damaged (-44).
11434_ Overheating: Arm. Medium Treads damaged (-168).
11434_ Overheating: Adv. Matter Compressor damaged (-44).
11441_ Slug penetrates P-70 Sage.
11441_ P-70 Sage knocked back.
[Achievement: This Is Interesting...]

 Map 
-----
+----------------------------------------------------+
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| """   #              ################"##?????????? |
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|       #R            ^^    #  """ """   #?????????? |
| """   #         !   ^"""  #  """ """   #?????????? |
| """   #        !     """  #  """ """   ####??????? |
| """   #              """  #   |        "  #??????? |
|       #     =        %""  +  """ """   ####??????? |
|       "    *%=      p     #  """ """   #?????????? |
|       "    % kR       gg p#  """ """   #?????????? |
|       #u  k k k m  ##"### #          ! #?????????? |
| #######   "  ""    #????# #     !!     #?????????? |
|            """"    #????# #   !!!!  !  #?????????? |
|                    #????# #    !!      #?????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           86
Energy Generation          21
Energy Capacity            315
Matter Stores              800
Matter Capacity            1900
Sight Range                22
Robot Scan Range           26
Terrain Scan Density       10
Base Temperature (-)       150
Armor Coverage             600
Resistance: KI             10
Resistance: TH             5
Resistance: EX             5
Core Shielding             30
Weapon Cycling             30
Phase Shifting             5
Evasion (%)                45
Targeting Accuracy         6
Target Analysis            6
Core Analysis              6
Armor Integrity Analysis   33
Recoil Reduction           6
Kinecelleration            30

 Item Schematics 
-----------------
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
    Exp. Cesium-ion Thruster | -6/Data Miner | Free
           Exp. Sensor Array | -6/Data Miner | Free
 Tactical Coordination Suite | -6/Data Miner | Free
    Exp. Transmission Jammer | -6/Data Miner | Free
     Mni. Smartbomb Launcher | -6/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
 X-72 Disruptor | -6/Data Miner | Free
      P-70 Sage | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Dimensional Node Initializer

 Achievements 
--------------
Alien Tech
I'm Back, Baby!
Leap Before You Look
Preemptive Strike
Sniper
The Oracle
This Is Interesting...

 Challenges 
------------
None

 RPGLIKE                         | -11   -10   -9    -8    -7    -7    -7    -6    -6    -6    -6    -5    -5    -5    -5    -4    
---------                  Run   | Scr   Mat   Mat   Mat   Fac   Low   Low   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   Fac   
Levels Raised              23    | .     .     3     2     1     1     1     2     1     2     .     3     5     .     .     2     
  XP Earned                37664 | 3000  775   4621  2684  2235  950   1300  2970  1300  2700  650   4363  7250  469   605   1792  
  XP Spent                 35875 | 3000  .     4480  3020  1400  500   2450  3130  .     3995  .     1100  11250 .     .     1550  
Upgrades                   70    | 6     .     17    10    1     1     2     9     .     7     .     1     12    .     .     4     
  Power Slot               1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Propulsion Slot          3     | 1     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     
  Utility Slot             9     | 1     .     1     1     1     .     1     .     .     1     .     .     3     .     .     .     
  Weapon Slot              4     | 1     .     1     1     .     .     .     .     .     .     .     .     1     .     .     .     
  Core Integrity           18    | .     .     8     .     .     .     .     4     .     1     .     .     5     .     .     .     
  Heat Dissipation         7     | .     .     .     7     .     .     .     .     .     .     .     .     .     .     .     .     
  Matter Storage           8     | .     .     1     .     .     .     .     .     .     4     .     .     .     .     .     3     
  Inventory Capacity       4     | .     .     1     .     .     1     1     .     .     .     .     .     1     .     .     .     
  Sight Range              2     | .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     
  Sensor Range             3     | .     .     .     1     .     .     .     .     .     .     .     .     2     .     .     .     
  Ranged Accuracy          7     | 3     .     2     .     .     .     .     2     .     .     .     .     .     .     .     .     
  KI Resistance %          2     | .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     
  TH Resistance %          1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
  EX Resistance %          1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
Protomatter Created        3195  | .     117   162   65    .     49    80    398   251   393   .     268   1191  44    91    86    
  Integrity Restored       7020  | .     219   381   195   .     147   240   942   380   488   .     1129  2308  132   273   186   
    Core                   5761  | .     219   295   195   .     147   240   736   380   313   .     657   1988  132   273   186   
    Parts                  1259  | .     .     86    .     .     .     .     206   .     175   .     472   320   .     .     .     
Protomatter Decayed        973   | .     43    5     .     .     .     .     .     42    232   .     186   465   .     .     .     

 Game 
------
Seed              AlertUtilityBiocell
  Manual?         0
Play Time         01:47:25
  Cumulative      55.5 hours
  Start           2019.12.27 @ 15:46:22
  End             2019.12.27 @ 17:40:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          53
  Rogue           53
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             25
Gallery%          44
Achievement%      31
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0b5b25df-ef2c-4704-b989-d9e5c553eb33