Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.27 @ 17:40:55 // Winter2019/RPGLIKE Player: Cipherpunk Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (232) 1160 Value Destroyed (9172) 9172 Prototype IDs (10) 200 Alien Tech Used (1) 200 Bonus (1752) 1752 TOTAL SCORE: 18484 Bonus ------- High Alert Combat Kills 1501 Follower Combat Kills 310 Met Data Miner 300 Friendly Fire -359 Cogmind --------- Core Integrity 0/1500 Matter 1/1900 Energy 13/150 System Corruption 0% Temperature Cool (0) Movement Immobile (Siege) Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- Armored Medium Treads Armored Medium Treads Improved Heavy Treads > --- UTILITY (10) ----- Advanced Matter Compressor Advanced Matter Compressor Advanced Matter Compressor Advanced Visual Processing Unit Long-range Sensor Array Advanced Signal Interpreter Improved Target Analyzer Core Analyzer Kinecellerator Improved Weapon Cycler > --- WEAPON (5) ------- Enhanced Gauss Cannon Enhanced Gauss Cannon Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Heavy Gauss Cannon > --- INVENTORY (4) ---- Armored Medium Treads Point Defense Array Long-range Tractor Beam Heavy Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Improved Heavy Treads > --- UTILITY ---------- Advanced Matter Compressor Advanced Matter Compressor Advanced Matter Compressor Advanced Visual Processing Unit Long-range Sensor Array Advanced Signal Interpreter Improved Target Analyzer Core Analyzer Kinecellerator Improved Weapon Cycler > --- WEAPON ----------- Enhanced Gauss Cannon Enhanced Gauss Cannon Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Heavy Gauss Cannon > --- INVENTORY -------- Point Defense System Long-range Tractor Beam Railgun Heavy Shock Bomb Launcher [Rating: 116] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Utility Advanced Visual Processing Unit Device Weapon Cycler Storage Matter Compressor Processor Advanced Visual Processing Unit Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Grenade Launcher Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Fac Slots Evolved 17 | 3 . 2 2 1 . 1 . . 2 . 1 4 . . 1 Power 1 | . . . . . . . . . . . . . . . 1 Propulsion 3 | 1 . . . . . . . . 1 . 1 . . . . Utility 9 | 1 . 1 1 1 . 1 . . 1 . . 3 . . . Weapon 4 | 1 . 1 1 . . . . . . . . 1 . . . Parts Attached 96 | 4 2 15 12 6 2 1 1 . . . 3 40 4 1 5 Power 5 | . . . 1 1 . . . . . . . 3 . . . Engine 2 | . . . 1 1 . . . . . . . . . . . Core 2 | . . . . . . . . . . . . 2 . . . Reactor 1 | . . . . . . . . . . . . 1 . . . Propulsion 18 | 1 . 2 3 . 2 . . . . . 1 7 . . 2 Treads 17 | . . 2 3 . 2 . . . . . 1 7 . . 2 Leg 1 | 1 . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 38 | . 1 4 1 5 . 1 . . . . 2 19 2 . 3 Device 18 | . . 1 . 1 . 1 . . . . . 13 2 . . Storage 5 | . 1 . . . . . . . . . 1 . . . 3 Processor 9 | . . 2 1 3 . . . . . . . 3 . . . Hackware . | . . . . . . . . . . . . . . . . Protection 6 | . . 1 . 1 . . . . . . 1 3 . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 35 | 3 1 9 7 . . . 1 . . . . 11 2 1 . Energy Gun 3 | 2 . . 1 . . . . . . . . . . . . Energy Cannon 5 | . 1 4 . . . . . . . . . . . . . Ballistic Gun 10 | 1 . 1 5 . . . 1 . . . . 2 . . . Ballistic Cannon 11 | . . . 1 . . . . . . . . 8 1 1 . Launcher 4 | . . 4 . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . 1 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . . . . 1 . 1 Parts Lost . | . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . Highest Loss Streak . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 82 96 88 97 100 100 100 100 92 86 84 97 92 95 90 Engine 4 | . 14 11 9 8 8 7 7 7 6 6 6 . . . . Core 1 | . . . . . . . . . . . . 2 5 5 4 Treads 15 | . . . 19 16 16 15 15 15 14 13 13 20 15 15 14 Leg 2 | . 28 24 . . . . . . . . . . . . . Device 12 | . . 9 . 5 8 10 15 15 14 13 12 13 17 20 14 Storage 6 | . 11 11 9 8 8 7 7 7 6 6 6 5 5 5 12 Processor 20 | . . 10 7 22 25 24 23 23 21 20 18 24 20 20 19 Protection 3 | . . 1 9 2 . . . . . . 2 5 5 5 . Ballistic Gun 17 | . 14 11 25 33 33 32 30 30 28 26 25 14 . . . Ballistic Cannon 7 | . . . 2 . . . . . . . . 6 23 25 23 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 74 | 7 13 30 40 45 31 32 33 33 33 33 42 74 74 70 71 Greatest Support 129 | 20 20 46 56 56 56 56 56 56 56 56 84 111 82 82 129 Greatest Overweight (x) 2 | . . 2 1 . 1 . . . . . . 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | . . 1 1 1 2 3 3 3 3 3 3 4 4 4 4 Average Capacity 3 | . . . 1 1 1 2 3 3 3 3 3 3 4 4 4 Most Carried 4 | . . 1 1 1 2 2 3 3 3 3 3 4 4 4 4 Average Carried 2 | . . . . . 1 1 2 2 3 3 2 3 3 3 3 Final Capacity 4 | . . 1 1 1 2 3 3 3 3 3 3 4 4 4 4 Final Carried 4 | . . 1 1 1 2 1 3 3 3 3 3 3 4 3 4 Class Distribution -------------------- 68% | Gunner 11% | Scavenger-Gunner 10% | Mutant 4% | Tank 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Data Miner Gunner | -5/Proximity Caves Gunner | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Fac Matter Collected 7080 | 200 78 632 408 293 89 76 317 178 749 . 592 2003 787 668 10 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 8623 | 88 63 845 522 293 66 144 458 247 1227 . 855 2947 462 226 180 Parts 503 | 1 15 54 32 14 10 8 35 18 44 . 44 182 10 25 11 Haulers Intercepted 4 | . . . 2 . . . . . . . . 2 . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . 1 Parts Field Recycled 1 | . . 1 . . . . . . . . . . . . . Retrieved Matter 2 | . . 2 . . . . . . . . . . . . . Parts Self-Destructed 175 | . . . . . 10 8 . 18 44 . 57 . 10 28 . Prevented 4 | . . . . . . . . . . . 4 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Fac Combat Hostiles Destroyed 187 | . 6 24 9 3 4 7 11 8 20 . 18 55 8 10 4 Guns 128 | . 1 10 8 3 4 7 11 8 20 . 18 38 . . . Cannons 47 | . 4 3 1 . . . . . . . . 17 8 10 4 AOE 12 | . 1 11 . . . . . . . . . . . . . Classes Destroyed 18 | 1 5 4 1 1 . . 1 . 1 . 1 2 . 1 . Worker 9 | . 1 2 . . . . . . . . . 6 . . . Builder 6 | . . 4 . . . . . . . . . 2 . . . Tunneler 2 | . 1 . . . . . . . . . . . . . 1 Hauler 4 | . . . 2 . . . . . . . . 2 . . . Recycler 6 | 1 . 1 . . . . . . . . . 4 . . . Carrier 1 | . . . . . . . . . . . . . . 1 . Mechanic 1 | . . . . . . . . . . . . 1 . . . Operator 5 | . 1 1 2 . . . . . . . . 1 . . . Drone 1 | . . . . . . . . . . . . 1 . . . Watcher 10 | . . 1 2 1 . . 2 . . . . 4 . . . Swarmer 56 | . 3 8 4 . 4 7 . 2 . . 8 12 . 8 . Grunt 68 | . 3 11 5 1 . . 7 4 11 . 4 14 4 . 4 Brawler 7 | . . 2 . . . . . . 4 . 1 . . . . Duelist 4 | . . . . . . . . . 2 . 2 . . . . Protector 1 | . . . . . . . . . . . 1 . . . . Sentry 19 | . . 3 . 1 . . 2 2 2 . 1 6 2 . . Hunter 17 | . . . . 1 . . . . 1 . 1 10 2 2 . Programmer 15 | . . . . . . . 2 . . . . 13 . . . Best Kill Streak 11 | 1 5 11 5 1 4 7 5 7 5 . 6 10 5 5 2 Combat Bots Only 9 | . 4 9 3 1 4 7 4 7 5 . 6 7 5 5 2 Max Kills in Single Turn 4 | 1 2 4 2 1 2 3 1 2 2 . 2 3 1 3 1 Gunslinging 1 | . . . . . 1 1 . 1 1 . 1 1 . . . Exploded 2 | . 1 2 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Fac Damage Taken 9097 | . 283 1090 250 72 59 177 391 469 661 . 553 3432 698 403 559 Core 7266 | . 230 874 187 56 45 138 302 380 524 . 446 2811 544 291 438 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Core 6016 | . 171 685 187 56 45 124 281 301 488 . 381 2226 531 102 438 Core Remaining (%) 64 | 100 98 41 41 . . 56 . . . . 100 . . 16 . Volleys Fired 380 | 3 24 54 28 9 2 6 22 9 32 . 32 120 13 9 17 Largest 5 | 2 2 2 4 4 4 4 4 4 4 . 4 4 5 5 5 Hottest 297 | 80 80 83 117 112 112 112 114 114 114 . 114 232 293 297 297 Shots Fired 1334 | 6 45 102 92 36 8 23 88 36 128 . 128 472 61 44 65 Gun 971 | 6 29 54 85 36 8 23 88 36 128 . 128 350 . . . Cannon 348 | . 16 33 7 . . . . . . . . 122 61 44 65 Launcher 15 | . . 15 . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 1252 | . 24 54 85 36 8 23 88 36 128 . 128 472 61 44 65 Thermal 60 | 6 21 33 . . . . . . . . . . . . . Explosive 15 | . . 15 . . . . . . . . . . . . . Electromagnetic 7 | . . . 7 . . . . . . . . . . . . Robot Hit Streak 55 | 5 8 20 24 48 49 8 34 55 46 . 55 36 11 10 19 Robot Miss Streak 4 | . 4 3 3 . 3 4 1 1 1 . 2 3 3 1 2 Penetration Max 2 | . . . 1 1 1 1 1 1 1 . 2 2 . 1 1 Secondary Targets 34 | . . . 3 . 2 2 1 5 9 . 6 6 . . . Max Gunslinging Chain 2 | . . . 1 . 1 1 1 2 2 . 2 2 . . . Shots Hit Robots 955 | 5 28 78 62 24 3 13 69 33 110 . 107 339 31 19 34 Core Hits 440 | 2 12 49 26 9 4 9 32 17 54 . 43 148 12 12 11 Critical Hits 81 | . . 2 1 2 . 1 3 . 3 . 4 38 10 7 10 Critical Kills 35 | . . . . 1 . 1 1 . . . 2 16 5 5 4 Critical Parts Destroyed 43 | . . 2 1 1 . . 2 . 3 . 2 19 5 2 6 Melee Attacks 4 | . . . . . . . . . . . . 2 2 . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 4 | . . . . . . . . . . . . 2 2 . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 22502 | 57 796 2256 1253 556 112 246 1598 974 2422 . 2419 7406 906 575 926 Guns 15154 | 57 161 560 1129 556 112 246 1598 974 2422 . 2419 4920 . . . Cannons 5675 | . 212 469 118 . . . . . . . . 2486 889 575 926 Explosions 1650 | . 423 1227 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Ramming 23 | . . . 6 . . . . . . . . . 17 . . Kinetic 19951 | . 105 560 1163 556 112 246 1598 974 2422 . 2419 7406 889 575 926 Thermal 794 | 57 268 469 . . . . . . . . . . . . . Explosive 1650 | . 423 1227 . . . . . . . . . . . . . Electromagnetic 84 | . . . 84 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . 2 2 2 . . . . . 6 6 6 . Average Corruption 4 | . . . . 2 2 2 . . . . . 3 6 6 . Corruption Purged . | . . . . . . . . . . . . . . . . Effects 127 | . . . . 2 2 5 . . . . . 53 43 22 . Message Errors 38 | . . . . 1 2 . . . . . . 14 12 9 . Matter Fused 29 | . . . . . . . . . . . . 13 11 5 . Heat Flow Errors 18 | . . . . . . 1 . . . . . 11 3 3 . Energy Discharges 10 | . . . . . . . . . . . . 4 4 2 . Parts Rejected 1 | . . . . . . . . . . . . . 1 . . Data Loss (minor) 15 | . . . . 1 . 1 . . . . . 5 7 1 . Data Loss (major) 2 | . . . . . . . . . . . . . 1 1 . Targeting Errors 9 | . . . . . . 2 . . . . . 4 2 1 . Weapon Failures 5 | . . . . . . 1 . . . . . 2 2 . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 169 | . 68 26 7 . . . . . . . . 47 . 14 7 Projectiles 78 | . 3 . 7 . . . . . . . . 47 . 14 7 Explosions 91 | . 65 26 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 32 | . . . . . . . . . . . . 24 1 . 7 Impact 1 | . . . . . . . . . . . . . 1 . . Kinetic 27 | . . . . . . . . . . . . 20 . . 7 Secondary 4 | . . . . . . . . . . . . 4 . . . Self-Inflicted Damage 168 | . 75 93 . . . . . . . . . . . . . Shots 6 | . 1 5 . . . . . . . . . . . . . Rammed 4 | . . . 1 . . . . . . . . . 3 . . Targets Rammed 4 | . . . 1 . . . . . . . . . 3 . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 745 | 54 206 375 404 2 . 101 15 45 27 . 26 745 414 574 737 Average Temperature 137 | 29 78 140 142 2 . 71 5 18 7 . 8 160 171 177 246 Received Heat Transfer 1596 | . 30 426 45 6 . . 156 120 219 . 57 207 252 . 78 Effects 44 | . . 1 4 . . . . . . . . 20 . 3 16 Shutdowns 5 | . . 1 . . . . . . . . . 1 . 1 2 Energy Bleed 1 | . . . . . . . . . . . . 1 . . . Interference 3 | . . . 2 . . . . . . . . . . . 1 Matter Decay 5 | . . . 1 . . . . . . . . 1 . . 3 Short Circuit 10 | . . . 1 . . . . . . . . 6 . 1 2 Damage (minor) 5 | . . . . . . . . . . . . 4 . . 1 Damage (major) 12 | . . . . . . . . . . . . 5 . . 7 Damage (core) 3 | . . . . . . . . . . . . 2 . 1 . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 3 | . . 2 . . . . . . . . . 1 . . . Heat Transferred 1693 | 125 569 999 . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Fac Peak Influence 1369 | 5 203 632 571 310 . . 320 . . . . 1369 . . 449 Average Influence 490 | 2 77 309 417 179 . . 182 . . . . 760 . . 389 Maximum Alert Level 4 | . 1 2 2 1 . . 1 . . . . 4 . . 2 Low Security (%) 29 | 100 91 44 . 70 . . 75 . . . . 3 . . . Level 1 16 | . 8 20 46 29 . . 24 . . . . 3 . . 49 Level 2 24 | . . 35 53 . . . . . . . . 30 . . 51 Level 3 24 | . . . . . . . . . . . . 51 . . . Level 4 5 | . . . . . . . . . . . . 10 . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 27 | . 1 2 1 2 . . 2 . . . 1 17 . . 1 Investigation . | . . . . . . . . . . . . . . . . Extermination 8 | . . . . . . . 1 . . . . 7 . . . Reinforcement 11 | . 1 2 1 2 . . 1 . . . . 3 . . 1 Assault 4 | . . . . . . . . . . . 1 3 . . . Garrison 4 | . . . . . . . . . . . . 4 . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . 1 . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Fac Distress Signals 5 | . 1 . 1 . . . . . . . . 3 . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 254 | . 14 34 20 5 4 7 14 8 24 . 30 73 7 6 8 Peak Tracking Total 9 | . 6 9 5 1 4 4 4 7 5 . 8 7 5 5 4 Tactical Retreats 13 | . 2 4 2 . . . . . . . 3 1 . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Fac Traps Triggered 4 | . . 1 2 1 . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . 2 . . . . 4 . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Fac Machines Disabled 27 | . 1 2 1 4 . . . 3 1 . . 12 2 . 1 Max in Single Turn 3 | . 1 1 1 2 . . . 1 1 . . 3 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Fac Machines Accessed 10 | . . 1 . . . . . . . 4 . 3 1 1 . Terminals 3 | . . 1 . . . . . . . . . 2 . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . Total Hacks 37 | . . 3 . . . . . . . 26 . 6 1 1 . Successful 29 | . . . . . . . . . . 26 . 1 1 1 . Failed 8 | . . 3 . . . . . . . . . 5 . . . Catastrophic 2 | . . . . . . . . . . . . 2 . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 2 | . . . . . . . . . . . . 2 . . . Terminals 5 | . . 3 . . . . . . . . . 2 . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . 4 . . . Terminal Hacks 28 | . . . . . . . . . . 26 . . 1 1 . Record 12 | . . . . . . . . . . 11 . . 1 . . Part Schematic 7 | . . . . . . . . . . 7 . . . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . . . . . . . . . . . . 3 . . . Terminals 1 | . . . . . . . . . . . . 1 . . . Assimilate 1 | . . . . . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . . Used 1 | . . 1 . . . . . . . . . . . . . Hacking Detections 4 | . . 1 . . . . . . . . . 3 . . . Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . . . . 7 . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Fac Total Allies 2 | . . . . . . . . . . . 1 1 . . . Largest Group 1 | . . . . . . . . . . . 1 1 . . . Highest-Rated Group 94 | . . . . . . . . . . . 94 26 . . . Highest-Rated Ally 94 | . . . . . . . . . . . 94 26 . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 23 | . . . . . . . . . . . 23 . . . . Total Damage 754 | . . . . . . . . . . . 754 . . . . Kills 8 | . . . . . . . . . . . 8 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . . . . 1 3 . 1 . 3 2 . Drone Launches 2 | . . . . . . . . . . . . 2 . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Fac Turns Passed 11441 | 39 345 671 404 643 389 143 897 406 896 149 897 3067 1307 788 400 Spaces Moved 5938 | 20 222 318 169 376 231 69 485 226 492 94 460 1466 734 448 128 Core . | . . . . . . . . . . . . . . . . Treads 5393 | . . 15 169 376 231 69 485 226 492 94 460 1466 734 448 128 Legs 545 | 20 222 303 . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 120 | 120 120 120 160 160 152 160 160 160 160 160 160 160 166 166 166 Average Speed 159 | 120 120 146 160 160 159 160 160 160 160 160 160 163 166 166 166 Slowest Speed 190 | 120 120 180 180 160 180 160 160 160 160 160 160 190 166 166 167 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 Exploration Rate (%) 40 | 2 41 42 20 16 50 13 20 58 48 73 70 53 81 54 6 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . . . . Known Exits Taken 4 | . . . 1 . . . . . . . . 1 1 1 . Unknown Exits Taken 11 | 1 1 1 . 1 1 1 1 1 1 1 1 . . . . Scrap Searched 10 | . . . . . 2 . . . 1 . 2 . 3 2 . Spaces Dug 10 | . . . . . . . . . . . . 1 . . 9 Terrain Destroyed 236 | . 13 103 . . . 1 4 1 3 . 6 58 14 14 19 Melee 1 | . . . . . . . . . . . . 1 . . . Projectile 81 | . . . . . . 1 4 1 3 . 6 19 14 14 19 AOE 154 | . 13 103 . . . . . . . . . 38 . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Fac Total 7198 | 28 260 417 236 399 248 91 575 260 555 93 575 1904 793 476 288 Wait 320 | . 1 6 5 3 . 1 15 . 7 . 20 118 22 1 121 Move 5923 | 19 221 317 168 375 230 68 484 225 491 93 459 1465 733 447 128 Hop . | . . . . . . . . . . . . . . . . Pick Up 47 | . . 1 3 2 3 2 5 4 . . 3 15 5 2 2 Fast Attach 54 | 4 2 7 11 4 2 . . . . . 2 16 1 . 5 Attach 17 | . . . 1 2 . 1 . . . . . 10 2 1 . Detach 12 | . . 2 . 1 . . . . . . . 8 . . 1 Swap 26 | . . 8 . . . . 1 . . . 1 14 2 . . Drop 82 | 2 1 4 10 3 4 2 3 4 . . 4 32 4 3 6 Fire 380 | 3 24 54 28 9 2 6 22 9 32 . 32 120 13 9 17 Melee 4 | . . . . . . . . . . . . 2 2 . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 4 | . . . 1 . . . . . . . . . 3 . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous 329 | . 11 18 9 . 7 11 45 18 25 . 54 104 6 13 8 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / War) -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 2) 3 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 3 | -11/Scrapyard | Upgraded with Utility slot (x1) 3 | -11/Scrapyard | Upgraded with Weapon slot (x1) 40 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Discovered new exit (range 15) 180 | -10/Materials | Discovered new exit (range 9) 305 | -10/Materials | Build established: Mutant 385 | -10/Materials | Entered another Materials area 387 | -9/Materials | Reached level 2 388 | -9/Materials | Upgraded with Utility slot (x1) 703 | -9/Materials | Reached level 3 730 | -9/Materials | Destroyed 9 combat bots 797 | -9/Materials | Core integrity fell below 50% 857 | -9/Materials | Reached level 4 875 | -9/Materials | Core integrity fell below 20% 974 | -9/Materials | Discovered new exit (range 10) 1028 | -9/Materials | Upgraded with Weapon slot (x1) 1056 | -9/Materials | Entered another Materials area 1057 | -8/Materials | Core integrity fell below 50% 1058 | -8/Materials | Reached level 5 1126 | -8/Materials | Upgraded with Utility slot (x1) 1283 | -8/Materials | Reached level 6 1287 | -8/Materials | Upgraded with Weapon slot (x1) 1384 | -8/Materials | Build established: Tank 1397 | -8/Materials | Discovered new exit (range 15) 1458 | -8/Materials | Identified exit to Factory 1460 | -8/Materials | Entered Factory 1461 | -7/Factory | Core integrity fell below 50% 1462 | -7/Factory | Reached level 7 1464 | -7/Factory | Upgraded with Utility slot (x1) 1935 | -7/Factory | Build established: Gunner 2044 | -7/Factory | Discovered new exit (range 16) 2103 | -7/Factory | Entered Lower Caves 2105 | -7/Lower Caves | Reached level 8 2460 | -7/Lower Caves | Encountered a Warlord checkpoint 2470 | -7/Lower Caves | Discovered new exit (range 15) 2492 | -7/Lower Caves | Entered another Lower Caves area 2501 | -7/Lower Caves | Reached level 9 2532 | -7/Lower Caves | Destroyed 7 combat bots 2594 | -7/Lower Caves | Upgraded with Utility slot (x1) 2595 | -7/Lower Caves | Discovered new exit (range 17) 2635 | -7/Lower Caves | Entered Factory 2637 | -6/Factory | Reached level 10 2960 | -6/Factory | Core integrity fell below 50% 3292 | -6/Factory | Discovered new exit (range 21) 3393 | -6/Factory | Reached level 11 3532 | -6/Factory | Entered Lower Caves 3533 | -6/Lower Caves | Encountered a Warlord checkpoint 3544 | -6/Lower Caves | Learned Factory trap positions 3674 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3789 | -6/Lower Caves | Attracted the attention of an 0b10 base 3798 | -6/Lower Caves | Reached level 12 3824 | -6/Lower Caves | Destroyed 7 combat bots 3923 | -6/Lower Caves | Discovered new exit (range 9) 3938 | -6/Lower Caves | Entered another Lower Caves area 4002 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4152 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4154 | -6/Lower Caves | Reached level 13 4189 | -6/Lower Caves | Upgraded with Utility slot (x1) 4586 | -6/Lower Caves | Reached level 14 4588 | -6/Lower Caves | Upgraded with Propulsion slot (x1) 4708 | -6/Lower Caves | Learned Factory trap positions 4714 | -6/Lower Caves | Learned Factory interactive machine intel 4751 | -6/Lower Caves | Spotted B-75 Beast 4788 | -6/Lower Caves | Discovered new exit (range 10) 4818 | -6/Lower Caves | Learned Factory terminal intel 4834 | -6/Lower Caves | Entered Data Miner 4834 | -6/Data Miner | Discovered new exit (range 6) 4855 | -6/Data Miner | Met Data Miner 4916 | -6/Data Miner | Learned location of Section 7 (-2) 4916 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4948 | -6/Data Miner | Received God Mode back door access code from Data Miner 4983 | -6/Data Miner | Entered Proximity Caves 4985 | -5/Proximity Caves | Reached level 15 4987 | -5/Proximity Caves | Upgraded with Propulsion slot (x1) 5070 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5071 | -5/Proximity Caves | Escorted by Enhanced Grunt 5115 | -5/Proximity Caves | Learned 4 Factory zone layouts 5276 | -5/Proximity Caves | Reached level 16 5640 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 5669 | -5/Proximity Caves | Reached level 17 5864 | -5/Proximity Caves | Discovered new exit (range 9) 5880 | -5/Proximity Caves | Entered Factory 5882 | -5/Factory | Loaded intel: 79 trap records 5882 | -5/Factory | Reached level 18 5882 | -5/Factory | Upgraded with Utility slot (x2) 5883 | -5/Factory | Loaded intel: 46 interactive machine locations 5884 | -5/Factory | Loaded intel: 20 terminal locations 6083 | -5/Factory | Reached level 19 6296 | -5/Factory | Garrison activated, responded to threat 6390 | -5/Factory | Reached level 20 6550 | -5/Factory | Build established: Scavenger-Gunner 7152 | -5/Factory | Spotted B-75 Beast 7276 | -5/Factory | Reached level 21 7281 | -5/Factory | Upgraded with Utility slot (x1) 7414 | -5/Factory | First assault squad dispatched 7470 | -5/Factory | Destroyed 7 combat bots 7969 | -5/Factory | Build established: Gunner 8436 | -5/Factory | Garrison activated, responded to threat 8462 | -5/Factory | Core integrity fell below 50% 8494 | -5/Factory | Destroyed 7 combat bots 8681 | -5/Factory | Reached level 22 8890 | -5/Factory | Discovered new exit (range 10) 8934 | -5/Factory | Upgraded with Weapon slot (x1) 8938 | -5/Factory | Identified exit to Upper Caves 8944 | -5/Factory | Incoming assault squad redirected 8947 | -5/Factory | Entered Upper Caves 8966 | -5/Upper Caves | Found Alien Artifact 9244 | -5/Upper Caves | Build established: Assassin 9304 | -5/Upper Caves | Learned Factory stockpile data 9329 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9391 | -5/Upper Caves | Identified Dimensional Node Initializer 9391 | -5/Upper Caves | Initialized slip node 9547 | -5/Upper Caves | Learned Factory garrison access intel 9688 | -5/Upper Caves | Build established: Gunner 10076 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10092 | -5/Upper Caves | Core integrity fell below 20% 10220 | -5/Upper Caves | Discovered new exit (range 11) 10239 | -5/Upper Caves | Identified exit to Upper Caves 10254 | -5/Upper Caves | Entered another Upper Caves area 10254 | -5/Upper Caves | Discovered new exit (range 11) 10255 | -5/Upper Caves | Identified exit to Warlord 10303 | -5/Upper Caves | Identified exit to Factory 11042 | -5/Upper Caves | Entered Factory 11043 | -4/Factory | Loaded intel: 86 trap records 11043 | -4/Factory | Core integrity fell below 50% 11043 | -4/Factory | Core integrity fell below 20% 11044 | -4/Factory | Reached level 23 11045 | -4/Factory | Loaded intel: 4 garrison access locations 11051 | -4/Factory | Upgraded with Power slot (x1) 11113 | -4/Factory | Reached level 24 11255 | -4/Factory | Crushed by falling debris 11442 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 11425_ HV Slug penetrates Subcomponent Replicator. 11427_ Overheating: Matter decay (-2). 11427_ K-01 Serf collects debris. 11428_ Overheating: Short circuit. 11428_ Broken Core Analyzer permanently disabled. 11428_ K-01 Serf collects debris. 11429_ Overheating: Matter decay (-2). 11429_ Pressure Siphon disabled. 11430_ K-01 Serf collects debris. 11432_ Overheating: Enh. Gauss Cannon damaged (-80). 11432_ Overheating: Imp. Target Analyzer damaged (-13). 11432_ Overheating: Adv. Matter Compressor damaged (-36). 11433_ Power failure, Mic. Nuclear Core shutdown. 11434_ Overheating: Arm. Medium Treads damaged (-247). 11434_ Overheating: Adv. Matter Compressor damaged (-44). 11434_ Overheating: Arm. Medium Treads damaged (-168). 11434_ Overheating: Adv. Matter Compressor damaged (-44). 11441_ Slug penetrates P-70 Sage. 11441_ P-70 Sage knocked back. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?????#???????????????????????????????????????????? | | ????# ?????????????????????????????????????????? | | ????? ?????????????????????????????????????????? | | ????? ?????????????????????????????????????????? | | ??????[ ?????????????????????????????????????????? | | ?????? ????????????????#####????????????????????? | | ??????# ???????????????? !#????????????????????? | | ??????# ??????????????? #????????????????????? | | ??????# #####?????????? "" #????????????????????? | | ??##### #????????? Y" #????????????????????? | | ?? # ########## R"" #????????????????????? | | ""? # + #????????##??????????? | | """ # ################"##?????????? | | """ # ^^^ + #?????????? | | #R ^^ # """ """ #?????????? | | """ # ! ^""" # """ """ #?????????? | | """ # ! """ # """ """ ####??????? | | """ # """ # | " #??????? | | # = %"" + """ """ ####??????? | | " *%= p # """ """ #?????????? | | " % kR gg p# """ """ #?????????? | | #u k k k m ##"### # ! #?????????? | | ####### " "" #????# # !! #?????????? | | """" #????# # !!!! ! #?????????? | | #????# # !! #?????????? | | """ #????#@########### ##?????????? | | """"" #??? ????????# #??????????? | | """"" #? ??????# #??????????? | | ####### # ????# #??????????? | | # """ # """ """ #???# #??????????? | | # """ # """ """ #???# #??????????? | | # """ # """ """ #???# #??????????? | | # + #???###??????????? | | ! # """ # """ #????????????????? | | !# """"" # """ #????????????????? | | ####### """"" # " "" """ #????????????????? | | ??????# # "R"" ?? #????????????????? | | ?????? """????# ""?" ????????????????????? | | ?????? """??????#?????####????????????????????? | | ?????? ""?????????????????????????????????????? | | ?????? ?????????????????????????????????????? | | ?????? ?k????????????????????????????????????? | | ??????#####??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 21 Energy Capacity 315 Matter Stores 800 Matter Capacity 1900 Sight Range 22 Robot Scan Range 26 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 600 Resistance: KI 10 Resistance: TH 5 Resistance: EX 5 Core Shielding 30 Weapon Cycling 30 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 6 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 33 Recoil Reduction 6 Kinecelleration 30 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Alien Tech I'm Back, Baby! Leap Before You Look Preemptive Strike Sniper The Oracle This Is Interesting... Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Fac Levels Raised 23 | . . 3 2 1 1 1 2 1 2 . 3 5 . . 2 XP Earned 37664 | 3000 775 4621 2684 2235 950 1300 2970 1300 2700 650 4363 7250 469 605 1792 XP Spent 35875 | 3000 . 4480 3020 1400 500 2450 3130 . 3995 . 1100 11250 . . 1550 Upgrades 70 | 6 . 17 10 1 1 2 9 . 7 . 1 12 . . 4 Power Slot 1 | . . . . . . . . . . . . . . . 1 Propulsion Slot 3 | 1 . . . . . . . . 1 . 1 . . . . Utility Slot 9 | 1 . 1 1 1 . 1 . . 1 . . 3 . . . Weapon Slot 4 | 1 . 1 1 . . . . . . . . 1 . . . Core Integrity 18 | . . 8 . . . . 4 . 1 . . 5 . . . Heat Dissipation 7 | . . . 7 . . . . . . . . . . . . Matter Storage 8 | . . 1 . . . . . . 4 . . . . . 3 Inventory Capacity 4 | . . 1 . . 1 1 . . . . . 1 . . . Sight Range 2 | . . . . . . . 2 . . . . . . . . Sensor Range 3 | . . . 1 . . . . . . . . 2 . . . Ranged Accuracy 7 | 3 . 2 . . . . 2 . . . . . . . . KI Resistance % 2 | . . 1 . . . . 1 . . . . . . . . TH Resistance % 1 | . . 1 . . . . . . . . . . . . . EX Resistance % 1 | . . 1 . . . . . . . . . . . . . Protomatter Created 3195 | . 117 162 65 . 49 80 398 251 393 . 268 1191 44 91 86 Integrity Restored 7020 | . 219 381 195 . 147 240 942 380 488 . 1129 2308 132 273 186 Core 5761 | . 219 295 195 . 147 240 736 380 313 . 657 1988 132 273 186 Parts 1259 | . . 86 . . . . 206 . 175 . 472 320 . . . Protomatter Decayed 973 | . 43 5 . . . . . 42 232 . 186 465 . . . Game ------ Seed AlertUtilityBiocell Manual? 0 Play Time 01:47:25 Cumulative 55.5 hours Start 2019.12.27 @ 15:46:22 End 2019.12.27 @ 17:40:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 25 Gallery% 44 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b5b25df-ef2c-4704-b989-d9e5c553eb33