Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.01 @ 02:24:54 Player: woegarden Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (40) 200 Value Destroyed (1822) 1822 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (689) 689 TOTAL SCORE: 6431 Bonus ------- High Alert Combat Kills 289 Entered Garrisons 400 Cogmind --------- Core Integrity 0/850 Matter 181/300 Energy 90/290 System Corruption 4% Temperature Cool (211) Movement Hovering (56) Location -6/Garrison Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Improved Gravmag System Improved Gravmag System VTOL Module > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- Autogun > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine Light Fission Core > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Gravmag System > --- UTILITY ---------- Large Storage Unit Advanced Signal Interpreter Improved Terrain Scanner Transmission Jammer Improved ECM Suite Advanced ECM Suite Hacking Suite > --- WEAPON ----------- Improved Heavy Machine Gun Shock Bomb Launcher > --- INVENTORY -------- Nuclear Core Armored Treads Flexi-carbon Leg Improved Gravmag System Improved Gravmag System Terrain Scan Processor Phase Shifter Gauss Rifle [Rating: 58] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Aerolev Unit Treads Improved Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device High-powered Tractor Beam Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Heavy Machine Gun Energy Gun EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Improved Light Cannon Launcher Shock Bomb Launcher Impact Weapon Mace Build | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Gar Slots Evolved 8 | . . 2 2 . . . 4 . Power 1 | . . . 1 . . . . . Propulsion 2 | . . 1 1 . . . . . Utility 5 | . . 1 . . . . 4 . Weapon . | . . . . . . . . . Parts Attached 103 | . 9 7 21 10 . 5 27 24 Power 16 | . 1 1 4 2 . 1 3 4 Engine 7 | . 1 1 1 1 . . 1 2 Core 9 | . . . 3 1 . 1 2 2 Reactor . | . . . . . . . . . Propulsion 44 | . 3 2 10 3 . 3 15 8 Treads 13 | . 3 2 3 . . 1 3 1 Leg 8 | . . . . . . 1 4 3 Wheel . | . . . . . . . . . Hover 21 | . . . 7 3 . 1 7 3 Flight 2 | . . . . . . . 1 1 Utility 25 | . 2 2 5 . . . 8 8 Device 13 | . 1 1 2 . . . 4 5 Storage 1 | . . 1 . . . . . . Processor 5 | . . . 2 . . . 1 2 Hackware 4 | . . . 1 . . . 3 . Protection 2 | . 1 . . . . . . 1 Artifact . | . . . . . . . . . Weapon 18 | . 3 2 2 5 . 1 1 4 Energy Gun 7 | . 3 1 1 2 . . . . Energy Cannon 2 | . . . . 2 . . . . Ballistic Gun 5 | . . . . 1 . 1 . 3 Ballistic Cannon 2 | . . 1 1 . . . . . Launcher 1 | . . . . . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 1 3 . . . . Parts Lost 58 | . 9 1 7 3 7 . 6 25 Power 13 | . 2 . 1 2 2 . 1 5 Propulsion 18 | . 2 . 2 1 3 . 3 7 Utility 15 | . 1 . 3 . . . 2 9 Weapon 12 | . 4 1 1 . 2 . . 4 Highest Loss Streak 13 | . 5 1 3 2 7 . 4 13 Average Slot Usage (%) 78 | . 82 76 84 92 88 56 83 81 Engine 4 | . 10 4 6 5 9 . 2 3 Core 5 | . . . 9 8 6 4 7 6 Treads 8 | . 9 31 16 8 . 1 5 . Leg 4 | . 18 . . . . 4 4 3 Hover 12 | . . . 13 27 28 11 11 18 Device 8 | . 1 12 13 . . . 12 19 Storage 8 | . 14 11 9 9 9 9 6 5 Processor 9 | . . . 2 18 18 18 11 10 Hackware 1 | . . . . . . . 8 1 Energy Gun 4 | . 14 10 6 4 8 . . . Ballistic Gun 4 | . 9 . . 1 . 7 6 6 Ballistic Cannon 2 | . . 4 7 3 . . . . Naked Turns 7 | . . . . . . . . 7 Heaviest Build 45 | 13 15 30 39 39 39 25 43 45 Greatest Support 86 | 20 40 66 86 42 42 20 56 56 Greatest Overweight (x) 10 | . 1 . 3 1 1 1 3 10 Average Overweight (x) . | . . . . . . 1 . . Largest Inventory Capacity 12 | . 6 12 10 10 10 10 10 10 Average Capacity 9 | . 6 8 10 10 10 10 10 9 Most Carried 10 | . 6 6 10 10 9 10 10 10 Average Carried 7 | . 3 4 7 9 9 8 8 5 Final Capacity 10 | 6 6 10 10 10 10 10 10 4 Final Carried 10 | 6 5 5 10 9 9 10 8 . Class Distribution -------------------- 79% | Mutant 10% | Hacker-Mutant 6% | Infiltrator-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Garrison Mutant | -8/Recycling Hacker-Mutant | -6/Factory Infiltrator-Mutant | -6/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 -6 -6 ----------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Gar Matter Collected 1439 | 200 107 59 270 205 . 39 281 278 Remotely 288 | . 16 59 213 . . . . . Salvage Created 1659 | . 221 82 627 207 11 . 139 372 Parts 90 | . 14 3 38 10 1 . 8 16 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Gar Combat Hostiles Destroyed 36 | . 7 2 12 4 1 . 2 8 Melee 3 | . 1 1 . . . . . 1 Guns 20 | . 6 . 4 3 . . . 7 Cannons 10 | . . 1 7 1 1 . . . AOE 1 | . . . 1 . . . . . Classes Destroyed 11 | . 3 1 3 . . . 1 3 Builder 1 | . . . 1 . . . . . Recycler 1 | . . . 1 . . . . . Operator 1 | . . . 1 . . . . . Watcher 1 | . 1 . . . . . . . Swarmer 7 | . 3 . . . 1 . . 3 Grunt 14 | . 4 1 8 . . . . 1 Brawler 1 | . . . . . . . . 1 Duelist 1 | . . . . . . . . 1 Sentry 9 | . . 1 4 4 . . . . Specialist 2 | . . . . . . . . 2 Hunter 2 | . . . . . . . 2 . Best Kill Streak 4 | . 3 2 4 2 1 . 2 3 Combat Bots Only 4 | . 3 2 4 2 1 . 2 3 Max Kills in Single Turn 2 | . 1 1 2 1 1 . 1 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . 1 . . . . . Melee 1 | . 1 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -6 -------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Gar Damage Taken 6777 | . 1108 113 1132 484 535 8 794 2603 Core 1370 | . 170 . 191 62 82 . 125 740 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 67 | 100 32 100 . . . 39 . . Volleys Fired 158 | . 35 1 41 17 6 6 9 43 Largest 2 | . 2 2 2 2 2 1 1 2 Hottest 128 | . 80 84 89 128 128 15 36 51 Shots Fired 223 | . 43 2 66 30 12 6 9 55 Gun 159 | . 43 1 30 13 6 6 5 55 Cannon 60 | . . 1 36 17 6 . . . Launcher 4 | . . . . . . . 4 . Special . | . . . . . . . . . Kinetic 138 | . 20 1 36 15 . 6 5 55 Thermal 39 | . 23 . . 10 6 . . . Explosive . | . . . . . . . . . Electromagnetic 46 | . . 1 30 5 6 . 4 . Robot Hit Streak 19 | . 5 4 19 5 1 . 3 8 Robot Miss Streak 6 | . 4 . 3 3 1 6 1 3 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 136 | . 22 2 49 14 1 . 4 44 Core Hits 80 | . 11 3 31 5 2 1 10 17 Critical Hits 5 | . . 1 1 2 . . . 1 Critical Kills 3 | . . 1 1 1 . . . . Critical Parts Destroyed 2 | . . . . 1 . . . 1 Melee Attacks 8 | . . . . . . . . 8 Impact 8 | . . . . . . . . 8 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3500 | . 285 50 1383 307 109 16 435 915 Guns 1714 | . 285 14 418 157 43 . . 797 Cannons 706 | . . 20 543 102 41 . . . Explosions 840 | . . . 409 . . . 431 . Melee 80 | . . . . . . . . 80 Ramming 160 | . . 16 13 48 25 16 4 38 Kinetic 1598 | . 152 20 543 86 . . . 797 Thermal 413 | . 133 . 137 102 41 . . . Explosive 272 | . . . 272 . . . . . Electromagnetic 977 | . . 14 418 71 43 . 431 . Impact 80 | . . . . . . . . 80 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . 2 . . . 2 2 2 4 Average Corruption 2 | . 2 . . . 2 2 2 3 Corruption Purged . | . . . . . . . . . Effects 15 | . 4 . . . . 7 . 4 Message Errors 4 | . 1 . . . . 2 . 1 Matter Fused 1 | . . . . . . . . 1 Heat Flow Errors 4 | . 2 . . . . . . 2 Energy Discharges 2 | . . . . . . 2 . . Data Loss (minor) 3 | . . . . . . 3 . . Targeting Errors 1 | . 1 . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 101 | . . . 97 3 . . . 1 Projectiles . | . . . . . . . . . Explosions 97 | . . . 97 . . . . . Melee 4 | . . . . 3 . . . 1 Knockbacks 5 | . . . 5 . . . . . Impact . | . . . . . . . . . Kinetic 5 | . . . 5 . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 345 | . . 49 214 24 10 8 21 19 Shots 6 | . . 1 3 . . . 2 . Rammed 17 | . 1 1 1 1 8 2 2 1 Targets Rammed 19 | . 2 2 1 1 8 2 2 1 Kicked . | . . . . . . . . . Crushed 2 | . 1 1 . . . . . . Highest Temperature 312 | . 283 27 312 155 163 . 12 168 Average Temperature 95 | . 109 18 122 58 81 . 7 27 Received Heat Transfer 1365 | . 372 39 342 153 108 . 63 288 Effects 6 | . . . 6 . . . . . Energy Bleed 2 | . . . 2 . . . . . Interference 4 | . . . 4 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . 2 . Parts Fried 3 | . . . . . . . 3 . Impact Corruptions 2 | . . . . 1 . . . 1 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 709 | . 300 . 150 185 74 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . 1 2 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Gar Peak Influence 1209 | . 167 80 419 559 428 376 1098 1209 Initial 993 | . . . 33 176 363 174 993 709 Average 434 | . 58 32 200 340 384 250 980 999 Maximum Alert Level 4 | . . . 2 2 2 1 3 4 Low Security (%) 36 | . 100 100 55 19 . 27 . . Level 1 28 | . . . 40 45 81 72 . . Level 2 4 | . . . 4 34 18 . . . Level 3 25 | . . . . . . . 100 56 Level 4 4 | . . . . . . . . 43 Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 1 1 5 1 . . 4 . Investigation 4 | . . . . 1 . . 3 . Extermination . | . . . . . . . . . Reinforcement 7 | . 1 1 4 . . . 1 . Assault . | . . . . . . . . . Garrison 1 | . . . 1 . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Gar Distress Signals 6 | . 2 . 1 2 . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 170 | . 15 3 31 24 10 43 17 27 Peak Tracking Total 16 | . 5 2 8 12 8 7 4 16 Tactical Retreats 17 | . 2 . 5 4 1 . 1 4 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Gar Traps Triggered 9 | . 1 . 1 2 1 . 1 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -9 -8 -8 -8 -8 -6 -6 ---------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Gar Machines Disabled 10 | . . . 3 2 . . 4 1 Max in Single Turn 3 | . . . 1 1 . . 3 1 Garrison Access 1 | . . . 1 . . . . . Garrison Relay 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Gar Machines Accessed 22 | . 1 . 2 6 . 8 5 . Terminals 9 | . 1 . 1 5 . 1 1 . Fabricators 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units 8 | . . . . . . 7 1 . Scanalyzers 1 | . . . . . . . 1 . Garrison Access 3 | . . . 1 1 . . 1 . Total Hacks 62 | . 4 . 5 13 . 23 17 . Successful 38 | . 3 . 5 7 . 15 8 . Failed 24 | . 1 . . 6 . 8 9 . Catastrophic 3 | . . . . 1 . . 2 . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 31 | . 4 . 4 12 . 8 3 . Fabricators 4 | . . . . . . . 4 . Repair Stations . | . . . . . . . . . Recycling Units 18 | . . . . . . 15 3 . Scanalyzers 5 | . . . . . . . 5 . Garrison Access 4 | . . . 1 1 . . 2 . Terminal Hacks 18 | . 3 . 4 6 . 5 . . Record 7 | . 3 . 3 . . 1 . . Part Schematic 1 | . . . . . . 1 . . Prototype ID Bank 1 | . . . . . . 1 . . Open Door 4 | . . . . 4 . . . . Emergency Access Points 1 | . . . . 1 . . . . Alert Level 1 | . . . . . . 1 . . Security Status 1 | . . . . 1 . . . . Registered Components 1 | . . . 1 . . . . . Zone Layout 1 | . . . . . . 1 . . Fabricator Hacks 2 | . . . . . . . 2 . Network Status 1 | . . . . . . . 1 . Load Schematic 1 | . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 12 | . . . . . . 10 2 . Report Inventory 8 | . . . . . . 7 1 . Retrieve Components 4 | . . . . . . 3 1 . Scanalyzer 3 | . . . . . . . 3 . Insert Component 2 | . . . . . . . 2 . Analyze 1 | . . . . . . . 1 . Garrison Access Hacks 3 | . . . 1 1 . . 1 . Unlock Access 2 | . . . . 1 . . 1 . Seal Access 1 | . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 1 . 1 3 . 6 3 . Full Trace Events 6 | . . . . 1 . 2 3 . Feedback Events 1 | . . . . . . . 1 . Hackware Fried 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 1 1 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . . . . . . 6 3 . Parts Scanalyzed 2 | . . . . . . . 2 . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------------ Run | Scr Mat Mat Mat Sto Gar Rec Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . 3 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -6 -------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Gar Turns Passed 3571 | . 452 197 742 344 112 665 681 378 Spaces Moved 2592 | 1 205 112 449 390 133 482 568 252 Core 19 | . . . . . . . . 19 Treads 380 | . 59 112 132 . . 63 4 10 Legs 445 | 1 146 . . . . 121 129 48 Wheels . | . . . . . . . . . Hover 1748 | . . . 317 390 133 298 435 175 Flight . | . . . . . . . . . Fastest Speed 40 | 120 120 160 43 40 40 110 48 48 Average Speed 101 | 120 132 160 93 64 50 133 104 80 Slowest Speed 550 | 120 160 160 270 122 110 190 240 550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 2 40 12 35 66 41 81 24 50 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 62 | . . 3 57 2 . . . . Melee . | . . . . . . . . . Projectile 5 | . . . 3 2 . . . . AOE 57 | . . 3 54 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Gar Total 3309 | . 339 126 709 455 161 502 645 372 Wait 288 | . 80 . 160 23 2 . 7 16 Move 2584 | . 204 111 448 390 132 481 568 250 Hop . | . . . . . . . . . Pick Up 73 | . 6 4 21 7 . 7 18 10 Fast Attach 22 | . 3 3 7 2 . . 3 4 Attach 63 | . 4 4 8 5 . 5 18 19 Detach 10 | . . . 2 . . . 4 4 Swap 18 | . 2 . 6 3 . . 6 1 Drop 40 | . 3 1 15 7 . 1 10 3 Fire 158 | . 35 1 41 17 6 6 9 43 Melee 8 | . . . . . . . . 8 Ram 15 | . . . 1 1 8 2 2 1 Kick . | . . . . . . . . . Crush 4 | . 2 2 . . . . . . Escape Stasis 26 | . . . . . 13 . . 13 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -8/Garrison -8/Recycling -6/Factory -6/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 329 | -10/Materials | Lost 5 parts (1p1n1u2w) 345 | -10/Materials | Core integrity fell below 50% 385 | -10/Materials | Discovered new exit (range 4) 453 | -10/Materials | Entered another Materials area 453 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 641 | -9/Materials | Discovered new exit (range 3) 650 | -9/Materials | Entered another Materials area 650 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1242 | -8/Materials | Lost 3 parts (1p2u) 1372 | -8/Materials | Discovered new exit (range 15) 1392 | -8/Materials | Entered Storage 1736 | -8/Storage | Identified exit to Garrison 1736 | -8/Storage | Entered Garrison 1774 | -8/Garrison | Triggered checkpoint 1774 | -8/Garrison | Triggered checkpoint 1779 | -8/Garrison | Triggered checkpoint 1789 | -8/Garrison | Discovered new exit (range 9) 1804 | -8/Garrison | Triggered checkpoint 1832 | -8/Garrison | Core integrity fell below 50% 1848 | -8/Garrison | Entered Recycling 1871 | -8/Recycling | Lost 7 parts (2p3n2w) 1883 | -8/Recycling | Spotter reported a threat 1883 | -8/Recycling | Spotter reported a threat 1932 | -8/Recycling | Spotter reported a threat 1938 | -8/Recycling | Spotter reported a threat 1939 | -8/Recycling | Spotter reported a threat 1955 | -8/Recycling | Spotter reported a threat 1968 | -8/Recycling | Spotter reported a threat 1991 | -8/Recycling | Spotter reported a threat 1996 | -8/Recycling | Spotter reported a threat 2008 | -8/Recycling | Spotter reported a threat 2010 | -8/Recycling | Spotter reported a threat 2016 | -8/Recycling | Spotter reported a threat 2017 | -8/Recycling | Spotter reported a threat 2043 | -8/Recycling | Spotter reported a threat 2061 | -8/Recycling | Spotter reported a threat 2063 | -8/Recycling | Spotter reported a threat 2083 | -8/Recycling | Spotter reported a threat 2094 | -8/Recycling | Spotter reported a threat 2133 | -8/Recycling | Spotter reported a threat 2136 | -8/Recycling | Spotter reported a threat 2136 | -8/Recycling | Spotter reported a threat 2140 | -8/Recycling | Spotter reported a threat 2147 | -8/Recycling | Spotter reported a threat 2159 | -8/Recycling | Spotter reported a threat 2165 | -8/Recycling | Spotter reported a threat 2186 | -8/Recycling | Spotter reported a threat 2189 | -8/Recycling | Spotter reported a threat 2189 | -8/Recycling | Spotter reported a threat 2212 | -8/Recycling | Spotter reported a threat 2223 | -8/Recycling | Spotter reported a threat 2229 | -8/Recycling | Spotter reported a threat 2233 | -8/Recycling | Spotter reported a threat 2242 | -8/Recycling | Spotter reported a threat 2242 | -8/Recycling | Spotter reported a threat 2243 | -8/Recycling | Spotter reported a threat 2286 | -8/Recycling | Spotter reported a threat 2296 | -8/Recycling | Spotter reported a threat 2299 | -8/Recycling | Spotter reported a threat 2303 | -8/Recycling | Spotter reported a threat 2331 | -8/Recycling | Spotter reported a threat 2349 | -8/Recycling | Spotter reported a threat 2349 | -8/Recycling | Spotter reported a threat 2352 | -8/Recycling | Spotter reported a threat 2356 | -8/Recycling | Spotter reported a threat 2393 | -8/Recycling | Spotter reported a threat 2402 | -8/Recycling | Spotter reported a threat 2405 | -8/Recycling | Spotter reported a threat 2406 | -8/Recycling | Spotter reported a threat 2406 | -8/Recycling | Spotter reported a threat 2409 | -8/Recycling | Spotter reported a threat 2455 | -8/Recycling | Spotter reported a threat 2459 | -8/Recycling | Spotter reported a threat 2462 | -8/Recycling | Spotter reported a threat 2475 | -8/Recycling | Discovered new exit (range 19) 2513 | -8/Recycling | Entered Factory 2513 | -6/Factory | Evolved 4 slots: Utility x4 2899 | -6/Factory | Lost 4 parts (1p3n) 2948 | -6/Factory | Build established: Hacker-Mutant 3045 | -6/Factory | Imp. System Shield fried by hacking feedback 3194 | -6/Factory | Spotted B-75 Beast 3194 | -6/Factory | Identified exit to Garrison 3194 | -6/Factory | Entered Garrison 3232 | -6/Garrison | Triggered checkpoint 3255 | -6/Garrison | Garrison Relay disabled 3296 | -6/Garrison | Triggered checkpoint 3298 | -6/Garrison | Triggered checkpoint 3300 | -6/Garrison | Triggered checkpoint 3315 | -6/Garrison | Discovered new exit (range 10) 3319 | -6/Garrison | Identified exit to Factory 3320 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3356 | -6/Garrison | Lost 6 parts (1p2n2u1w) 3399 | -6/Garrison | Core integrity fell below 50% 3445 | -6/Garrison | Lost 4 parts (2p1n1u) 3510 | -6/Garrison | Triggered checkpoint 3554 | -6/Garrison | Core integrity fell below 20% 3558 | -6/Garrison | Released all parts (2) 3572 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03533_ Imp. Gravmag System destroyed. 03536_ Lgt. Nuclear Core destroyed. 03543_ Flexi-carbon Leg destroyed. 03543_ Destroyed VTOL Module. 03543_ S-27 Virus system corrupted by crushing effect. 03546_ Adv. ECM Suite destroyed. 03548_ System corrupted: Heat flow error (+203). 03548_ Carbon-fiber Leg destroyed. 03550_ Microactuators destroyed. 03555_ Lrg. Storage Unit destroyed. 03557_ Mace destroyed. 03558_ Released Transmission Jammer. 03558_ Released Core Analyzer. 03558_ Acquired VTOL Module. 03558_ S-27 Virus system corruption misinterpreted. 03558_ S-27 Virus triggered Stasis Trap. 03558_ A bubble of rippling energy engulfs the area. 03558_ Field strength at 95. 03565_ Acquired Rnf. Deuterium Engine. 03572_ System corrupted: Heat flow error (+211). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#?????????????????????????? | | ??????????????????????????????#??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#####???#????????????????#????? | | ???????????????????# ##???#????????????????????? | | ???????????????????# < ###########???????????????? | | ???????????????????# %s #???????????????? | | ???????????????????# =% s #???????????????? | | ???????????????????######@##### #######?????????? | | ???????????????????#????# #???# #??#????? | | ?????????????????????#??#=#?#?# #######?????????? | | ????????????????????????# #???# #????#????#?????? | | ????????????????????????# #???# #?????????#?????? | | ????????????????????????# #??##^!#???????????????? | | ?????????????????#??????# #???# ^#### ##?????????? | | ?????????????????????#??# ? ?+ + #?????? | | ????????????????????????###???# #### ##?# ??????? | | ???????????????????????#??##??# #???????? ??##### | | ???????????????????#??????????# #????#??????# | | ????????????????????????#?????# #??????###### | | ???????????????????????????#??# ######## | | ??????????????????????????????# | | ???????????????????#?##????#?## ^^ | | ???????????????????#????#?#???########### ## | | ???????????????????????#??????????##??### ## | | ?????????????????????????????????#????# | | ?????????????????????????????#??#?????# | | ????????????????????????????????????#?# | | ??????????????????????????????????#???# | | ??????????????????????????????????????### ## | | ??????????????????????????#??????????#### ## | | ?????????????????????????????????? | | ???????????????????????????#?#???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 27 Energy Capacity 405 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 3 Jamming Range 8 Armor Coverage 150 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 59 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Coil Gun | -8/Recycling | Hacked Aerolev Unit | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed CoolingGravitonInitializer Manual? 1 Play Time 01:09:04 Cumulative 64.9 hours Start 2022.02.28 @ 05:11:23 End 2022.03.01 @ 02:24:54 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 32 Adventurer 45 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 44 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33)|BRIGHTNESS(90)|SATURATION(87) Steam 1 RUN: 5ddfb53e-d791-4718-98d7-f0e8f9cad832