Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.17 @ 20:44:06 Player: urinsekt Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (43) 215 Value Destroyed (929) 929 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 2806 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 438/550 Matter 47/300 Energy 88/100 System Corruption 0% Temperature Cool (238) Movement Core (500) Ox9 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Improved Targeting Computer Field Recycling Unit > --- WEAPON (4) ------- Beam Cannon Heavy Assault Rifle > --- INVENTORY (10) --- Improved Treads Improved Heat Sink Compact Matter Pod (0) Sensor Array Advanced Signal Interpreter Small Laser Beam Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Medium Armor Plating Field Recycling Unit > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Treads Sensor Array Small Laser Beam Cannon Beam Cannon Heavy Assault Rifle Grenade Launcher Rocket Launcher [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon 2 | . . 2 . Parts Attached 45 | 6 19 14 6 Power 4 | 1 2 1 . Engine 4 | 1 2 1 . Core . | . . . . Reactor . | . . . . Propulsion 11 | 2 4 5 . Treads 9 | . 4 5 . Leg 2 | 2 . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 1 3 1 2 Device 3 | . 2 . 1 Storage 2 | 1 1 . . Processor 1 | . . . 1 Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 23 | 2 10 7 4 Energy Gun . | . . . . Energy Cannon 1 | . . . 1 Ballistic Gun 17 | 2 7 6 2 Ballistic Cannon . | . . . . Launcher 5 | . 3 1 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 9 | . . 1 8 Power 1 | . . . 1 Propulsion 3 | . . 1 2 Utility 1 | . . . 1 Weapon 4 | . . . 4 Highest Loss Streak 8 | . . 1 8 Average Slot Usage (%) 95 | . 94 95 97 Engine 12 | . 13 11 8 Treads 20 | . 21 19 18 Leg 2 | . 4 . . Device 8 | . 11 3 9 Storage 12 | . 14 11 9 Processor 1 | . . . 9 Protection 3 | . . 7 7 Ballistic Gun 33 | . 27 42 34 Naked Turns . | . . . . Heaviest Build 50 | 12 28 42 50 Greatest Support 40 | 20 40 40 40 Greatest Overweight (x) 8 | . 8 8 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 6 10 10 10 Average Capacity 9 | 5 8 10 10 Most Carried 10 | 2 10 10 10 Average Carried 7 | . 5 8 9 Final Capacity 10 | 6 10 10 10 Final Carried 10 | . 8 10 8 Class Distribution -------------------- 56% | Mutant 23% | Tank 11% | Skirmisher 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 972 | 260 242 403 67 Remotely . | . . . . Salvage Created 1013 | . 332 403 278 Parts 76 | . 34 22 20 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled 1 | . . . 1 Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 34 | . 15 9 10 Guns 28 | . 12 9 7 AOE 6 | . 3 . 3 Classes Destroyed 9 | . 6 2 1 Worker 1 | . 1 . . Builder 5 | . 2 1 2 Recycler 1 | . . 1 . Operator 1 | . 1 . . Watcher 1 | . 1 . . Swarmer 17 | . 9 3 5 Grunt 13 | . 6 4 3 Brawler 1 | . . . 1 Sentry 3 | . . 2 1 Best Kill Streak 10 | . 8 3 10 Combat Bots Only 8 | . 5 3 8 Max Kills in Single Turn 3 | . 2 3 3 Gunslinging 2 | . . 2 . Exploded 2 | . 1 . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1750 | . 521 308 921 Core 230 | . 89 29 112 Absorbed by Shields . | . . . . Core Remaining (%) 85 | 100 64 92 . Volleys Fired 71 | . 41 17 13 Largest 4 | . 2 4 4 Hottest 129 | . 53 92 129 Shots Fired 183 | . 74 61 48 Gun 167 | . 67 59 41 Cannon 2 | . . . 2 Launcher 14 | . 7 2 5 Special . | . . . . Kinetic 167 | . 67 59 41 Thermal 2 | . . . 2 Explosive 14 | . 7 2 5 Electromagnetic . | . . . . Robot Hit Streak 24 | . 14 24 12 Robot Miss Streak 6 | . 6 4 5 Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 2 | . . 2 . Shots Hit Robots 107 | . 39 40 28 Core Hits 67 | . 29 16 22 Critical Hits 1 | . . . 1 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2677 | . 1085 641 951 Guns 1453 | . 565 510 378 Cannons 18 | . . . 18 Explosions 1186 | . 520 111 555 Melee . | . . . . Ramming 20 | . . 20 . Kinetic 1453 | . 565 510 378 Thermal 18 | . . . 18 Explosive 1186 | . 520 111 555 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Effects 7 | . 7 . . Message Errors 2 | . 2 . . Data Loss (minor) 3 | . 3 . . Targeting Errors 2 | . 2 . . Overload Shots . | . . . . Overflow Damage 29 | . 16 . 13 Projectiles . | . . . . Explosions 29 | . 16 . 13 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 106 | . 36 15 55 Shots 4 | . 1 1 2 Rammed 2 | . 1 1 . Targets Rammed 2 | . 1 1 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 346 | . 7 100 346 Average Temperature 72 | . 2 34 136 Received Heat Transfer 549 | . 144 99 306 Effects 3 | . . . 3 Energy Bleed 1 | . . . 1 Interference 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions 1 | . . 1 . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 37 | . . . 37 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 448 | . 305 315 448 Initial 105 | . . 105 94 Average 152 | . 124 202 156 Maximum Alert Level 2 | . 1 1 2 Low Security (%) 64 | 100 66 52 85 Level 1 34 | . 33 47 4 Level 2 1 | . . . 9 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 3 1 3 Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement 4 | . 1 1 2 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 6 | . 2 1 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 68 | . 30 14 24 Peak Tracking Total 14 | . 7 3 14 Tactical Retreats 7 | . 3 1 3 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 11 | . 8 3 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 4 | . 1 . 3 Max in Single Turn 2 | . 1 . 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 2 | . 2 . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 3 | . 3 . . Successful 2 | . 2 . . Failed 1 | . 1 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 2 | . 2 . . Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . 1 . . Prototype ID Bank 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 2 | . 2 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2063 | 55 1060 721 227 Spaces Moved 1005 | 42 554 326 83 Core 24 | 9 12 3 . Treads 847 | . 441 323 83 Legs 134 | 33 101 . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 160 160 Average Speed 161 | 105 157 170 179 Slowest Speed 450 | 120 450 450 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 36 | 3 95 38 10 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 94 | . 39 18 37 Melee . | . . . . Projectile . | . . . . AOE 94 | . 39 18 37 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1301 | 53 666 453 129 Wait 123 | . 24 76 23 Move 1002 | 41 553 325 83 Hop . | . . . . Pick Up 39 | 6 17 13 3 Fast Attach 8 | . 8 . . Attach 25 | 6 6 9 4 Detach 3 | . 2 1 . Swap 12 | . 5 5 2 Drop 16 | . 9 6 1 Fire 71 | . 41 17 13 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 2 | . 1 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -9/Materials -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 15) 309 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 16) 477 | -10/Materials | Discovered new exit (range 16) 673 | -10/Materials | Discovered new exit (range 5) 846 | -10/Materials | Discovered new exit (range 12) 1116 | -10/Materials | Entered another Materials area 1116 | -9/Materials | Evolved 2 slots: Weapon x2 1659 | -9/Materials | Build established: Tank 1806 | -9/Materials | Discovered new exit (range 16) 1837 | -9/Materials | Entered another Materials area 1837 | -8/Materials | Evolved 2 slots: Utility x2 2042 | -8/Materials | Garrison activated, responded to threat 2064 | -8/Materials | Self-destructed Last Messages --------------- R-06 Scavenger collects Wheel. U-05 Engineer builds a Wall. K-01 Serf collects debris. U-05 Engineer builds a Wall. G-47 Trooper destroyed. R-06 Scavenger collects Lgt. Ion Engine. R-06 Scavenger collects Wheel. K-01 Serf collects debris. Imp. Ion Engine destroyed. R-06 Scavenger collects Terrain Scan Processor. U-05 Engineer lays Concrete. Overheating: System interference. Imp. Targeting Computer temporarily disabled. Hvy. Assault Rifle temporarily disabled. Hvy. Assault Rifle destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. Hvy. Assault Rifle destroyed. Overheating: Energy bleed (-10). Lgt. Treads destroyed. 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