Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.11 @ 19:05:37 Player: Sigil Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (55) 275 Value Destroyed (1807) 1807 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (57) 57 TOTAL SCORE: 5079 Bonus ------- High Alert Combat Kills 57 Cogmind --------- Core Integrity 557/700 Matter 290/300 Energy 99/100 System Corruption 21% Temperature Cool (0) Movement Flying (40) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Xenon Bombardment Thruster > --- UTILITY (3) ------ Makeshift System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Large Matter Pod (150) Improved Utility Shielding Heavy Assault Rifle Gauss Rifle Peak State ------------ > --- POWER ------------ Deuterium Engine Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Shield Generator > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Enhanced Autogun > --- INVENTORY -------- Light Treads Xenon Bombardment Thruster Improved Heat Sink Medium Storage Unit Large Matter Pod High-capacity Matter Pod Improved Sensor Array Advanced Targeting Computer Utility Shielding Improved Utility Shielding Hardened Medium Armor Plating Hacking Suite System Restoration Module Heavy Assault Rifle Minigun Proton Missile Launcher Rocket Launcher [Rating: 29] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Xenon Bombardment Thruster Utility Visual Processing Unit Device Shield Generator Storage Small Storage Unit Processor Visual Processing Unit Hackware Makeshift System Shield Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Slots Evolved 6 | . . . 2 2 2 . . Power 1 | . . . . . 1 . . Propulsion 2 | . . . 2 . . . . Utility 1 | . . . . . 1 . . Weapon 2 | . . . . 2 . . . Parts Attached 50 | 6 15 . 13 7 5 1 3 Power 9 | 1 4 . 2 1 1 . . Engine 8 | 1 4 . 2 1 . . . Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 19 | 2 5 . 7 3 . 1 1 Treads 16 | . 5 . 7 3 . 1 . Leg 2 | 2 . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Utility 7 | 1 1 . 1 . 2 . 2 Device 1 | . . . . . 1 . . Storage 3 | 1 . . 1 . 1 . . Processor 1 | . 1 . . . . . . Hackware 2 | . . . . . . . 2 Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 15 | 2 5 . 3 3 2 . . Energy Gun 1 | 1 . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 9 | 1 . . 3 3 2 . . Ballistic Cannon 5 | . 5 . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . Parts Lost 14 | . . . . . . 3 11 Power 2 | . . . . . . 1 1 Propulsion 5 | . . . . . . 1 4 Utility 3 | . . . . . . 1 2 Weapon 4 | . . . . . . . 4 Highest Loss Streak 11 | . . . . . . 3 11 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 97 | . 96 100 99 100 100 95 79 Engine 10 | . 13 14 11 9 7 7 6 Core 1 | . . . . . 7 5 . Treads 30 | . 17 28 43 36 30 29 27 Leg 1 | . 10 . . . . . . Device 1 | . . . . . 7 4 . Storage 10 | . 14 14 11 9 7 7 6 Processor 10 | . 10 14 11 9 7 7 6 Ballistic Gun 15 | . 3 . 13 36 30 30 27 Ballistic Cannon 11 | . 20 28 8 . . . . Naked Turns . | . . . . . . . . Heaviest Build 70 | 10 16 16 25 31 70 70 61 Greatest Support 80 | 20 40 40 80 80 80 80 80 Greatest Overweight (x) 1 | 1 . . . . . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 10 10 20 20 20 Average Capacity 11 | 5 8 8 9 10 17 20 19 Most Carried 20 | 6 8 8 10 10 19 20 20 Average Carried 10 | 4 7 8 9 9 11 18 19 Final Capacity 20 | 8 8 8 10 10 20 20 5 Final Carried 20 | 6 8 8 10 10 19 20 5 Class Distribution -------------------- 38% | Mutant 24% | Scavenger-Tank 21% | Scavenger-Mutant 16% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Matter Collected 2278 | 265 164 176 268 716 499 190 . Remotely . | . . . . . . . . Salvage Created 2281 | 69 297 138 284 881 369 214 29 Parts 114 | 3 23 3 20 40 12 13 . Haulers Intercepted 3 | . 2 . 1 . . . . Recyclers Shooed 1 | . . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 12 | . . . . . . 12 . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Combat Hostiles Destroyed 40 | . 5 4 5 16 5 4 1 Guns 31 | . 1 . 4 16 5 4 1 Cannons 9 | . 4 4 1 . . . . Classes Destroyed 10 | 1 3 . 1 3 2 . . Hauler 3 | . 2 . 1 . . . . Recycler 4 | 1 . . . 2 1 . . Mechanic 1 | . . . . . 1 . . Watcher 7 | . 3 . 2 2 . . . Swarmer 6 | . . . . 5 . . 1 Grunt 21 | . 5 4 1 7 2 2 . Brawler 2 | . . . . 1 . 1 . Sentry 7 | . . . 4 2 1 . . Hunter 2 | . . . . 1 . 1 . Programmer 1 | . . . . . 1 . . Thug 1 | . . . . . 1 . . Best Kill Streak 8 | 1 3 2 1 8 3 4 1 Combat Bots Only 7 | . 2 2 1 7 2 4 1 Max Kills in Single Turn 2 | 1 1 1 1 2 1 1 1 Gunslinging 1 | . . . . 1 . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Low Damage Taken 2707 | . 276 207 612 482 297 418 415 Core 339 | . 11 64 76 45 24 45 74 Absorbed by Shields 139 | . . . . . 120 19 . Regen/Repaired (Parts) 37 | . . . 37 . . . . Core Remaining (%) 85 | 100 . 70 81 91 . . . Volleys Fired 139 | 5 24 12 36 33 17 11 1 Largest 4 | 2 2 2 2 4 4 4 4 Hottest 94 | 60 70 70 70 94 94 94 94 Shots Fired 402 | 10 48 24 72 132 68 44 4 Gun 319 | 10 16 . 45 132 68 44 4 Cannon 83 | . 32 24 27 . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 389 | 5 40 24 72 132 68 44 4 Thermal 13 | 5 8 . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 14 | 4 10 4 11 14 8 5 1 Robot Miss Streak 6 | 3 4 3 5 6 4 2 1 Penetration Max . | . . . . . . . . Secondary Targets 4 | . . . . 3 . 1 . Max Gunslinging Chain 1 | . . . . 1 . 1 . Shots Hit Robots 242 | 5 25 13 47 84 38 29 1 Core Hits 98 | 2 14 6 14 35 14 12 1 Critical Kills 2 | . . . . 1 . 1 . Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 6 | . 1 2 . 1 1 1 . Destroy 3 | . . . . 1 1 1 . Blast 3 | . 1 2 . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3709 | 47 372 228 761 1270 574 440 17 Guns 2949 | 47 130 . 476 1270 574 440 12 Cannons 755 | . 242 228 285 . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 5 | . . . . . . . 5 Kinetic 3578 | 15 278 228 761 1270 574 440 12 Thermal 126 | 32 94 . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 21 | . . . . . . 2 21 Average Corruption 2 | . . . . . . 2 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 4 | . . . . . . 2 2 Message Errors 1 | . . . . . . . 1 Heat Flow Errors 2 | . . . . . . 2 . Misdirections 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 6 | . . . 6 . . . . Projectiles 6 | . . . 6 . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 7 | . 1 6 . . . . . Impact . | . . . . . . . . Kinetic 7 | . 1 6 . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 1 | . . . . . . . 1 Targets Rammed 1 | . . . . . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 393 | 20 135 129 24 128 129 393 9 Average Temperature 58 | 13 49 57 7 49 39 165 6 Received Heat Transfer 1130 | . 153 117 252 162 125 123 198 Effects 1 | . . . . . . 1 . Shutdowns 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . 1 . . . . . . Heat Transferred 275 | 75 200 . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Peak Influence 591 | 5 144 69 135 591 323 . . Initial 268 | . 3 37 . 35 268 . . Average 106 | 1 67 25 56 254 241 . . Maximum Alert Level 2 | . . . . 2 1 . . Low Security (%) 80 | 100 100 100 100 46 33 . . Level 1 15 | . . . . 20 66 . . Level 2 3 | . . . . 32 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . . . 1 1 2 . 1 Investigation 3 | . . . 1 1 1 . . Extermination 1 | . . . . . 1 . . Reinforcement . | . . . . . . . . Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Distress Signals 3 | . 1 . 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 75 | . 9 4 12 25 6 4 15 Peak Tracking Total 13 | . 3 2 3 5 2 3 13 Tactical Retreats 4 | . . . . 4 . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Traps Triggered 6 | . 4 . 1 . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Machines Disabled 2 | . . . 1 1 . . . Max in Single Turn 1 | . . . 1 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Machines Accessed 18 | . 6 . 4 1 6 1 . Terminals 12 | . 6 . 3 . 3 . . Fabricators 1 | . . . . . 1 . . Repair Stations 2 | . . . 1 . 1 . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . 1 1 . . Garrison Access . | . . . . . . . . Total Hacks 44 | . 17 . 9 4 13 1 . Successful 31 | . 10 . 6 4 10 1 . Failed 12 | . 6 . 3 . 3 . . Catastrophic 1 | . . . . . 1 . . Database Lockouts 1 | . 1 . . . . . . Manual 29 | . 17 . 7 . 5 . . Terminals 30 | . 17 . 7 . 6 . . Fabricators 2 | . . . . . 2 . . Repair Stations 3 | . . . 2 . 1 . . Recycling Units . | . . . . . . . . Scanalyzers 8 | . . . . 4 4 . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 4 . . . 2 1 . Part Schematic 1 | . 1 . . . . . . Open Door 1 | . . . . . . 1 . Open DSF 1 | . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . Terminal Index 2 | . 1 . . . 1 . . Alert Level 1 | . 1 . . . . . . Fabricator Hacks 2 | . . . . . 2 . . Load Schematic 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 8 | . . . . 4 4 . . Insert Component 3 | . . . . 2 1 . . Analyze 5 | . . . . 2 3 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 12 | . 6 . 4 . 2 . . Terminals 12 | . 6 . 4 . 2 . . Assimilate 1 | . 1 . . . . . . Botnet 9 | . 4 . 3 . 2 . . Operators 2 | . 1 . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 4 . 3 1 6 . . Full Trace Events 2 | . . . . 1 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . 1 . . 2 1 . . Parts Built 1 | . . . . . 1 . . Authchips . | . . . . . . . . Time 51 | . . . . . 51 . . Total Part Build Rating 1 | . . . . . 1 . . Parts Repaired 1 | . . . 1 . . . . Time 26 | . . . 26 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . . 2 1 . . Part Schematics Acquired 3 | . . . . 2 1 . . Parts Damaged 1 | . . . . . 1 . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 2 | . . . . . 2 . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Low Total Allies 5 | . . 2 . . 3 . . Largest Group 3 | . . 2 1 . 3 . . Highest-Rated Group 93 | . . 38 7 . 93 . . Highest-Rated Ally 31 | . . 31 7 . 31 . . Total Orders . | . . . . . . . . Ally Attacks 13 | . . 7 . . 6 . . Total Damage 222 | . . 125 . . 97 . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . 3 . . . 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Turns Passed 3983 | 73 571 1035 672 350 703 371 208 Spaces Moved 2132 | 50 295 616 319 136 382 205 129 Core 26 | 24 . . . . . . 2 Treads 1956 | . 178 616 319 136 382 205 120 Legs 143 | 26 117 . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 7 | . . . . . . . 7 Fastest Speed 40 | 50 120 160 160 160 160 160 40 Average Speed 155 | 87 144 160 160 160 160 160 153 Slowest Speed 240 | 120 160 160 160 160 160 160 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 4 64 100 25 14 11 42 17 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . . 2 . . . 1 . Known Exits Taken 1 | . 1 . . . . . . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . Scrap Searched 3 | . . 1 . . . 1 1 Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Total 2500 | 68 392 642 413 194 434 223 134 Wait 120 | . 44 15 27 9 20 5 . Move 2125 | 49 294 615 318 135 381 204 129 Hop . | . . . . . . . . Pick Up 40 | 8 7 . 8 5 10 2 . Fast Attach 19 | 4 11 . 3 . . . 1 Attach 11 | 2 . . 2 2 3 1 1 Detach 1 | . . . . . 1 . . Swap 20 | . 4 . 8 5 2 . 1 Drop 24 | . 8 . 11 5 . . . Fire 139 | 5 24 12 36 33 17 11 1 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . . . . . 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 2 exits: Sto / *Low) -7/Lower Caves -7/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Discovered new exit (range 18) 313 | -10/Materials | Build established: Mutant 344 | -10/Materials | Central database locked down 414 | -10/Materials | Discovered new exit (range 10) 484 | -10/Materials | Identified exit to Mines 645 | -10/Materials | Entered Mines 653 | -10/Mines | Learned location of Storage (-7) 737 | -10/Mines | Learned location of Zion (-7) 874 | -10/Mines | Learned Materials terminal intel 981 | -10/Mines | Discovered new exit (range 11) 1287 | -10/Mines | Discovered new exit (range 14) 1680 | -10/Mines | Entered Materials 1680 | -9/Materials | Accompanied by 1 ally 1680 | -9/Materials | Evolved 2 slots: Propulsion x2 1681 | -9/Materials | Loaded intel: 12 terminal locations 1909 | -9/Materials | Repaired Lgt. Treads 2209 | -9/Materials | Build established: Scavenger-Mutant 2269 | -9/Materials | Discovered new exit (range 18) 2352 | -9/Materials | Entered another Materials area 2352 | -8/Materials | Evolved 2 slots: Weapon x2 2615 | -8/Materials | Destroyed 7 combat bots 2647 | -8/Materials | Build established: Scavenger-Skirmisher 2676 | -8/Materials | Discovered new exit (range 6) 2702 | -8/Materials | Entered Factory 2702 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2703 | -7/Factory | Identified exit to Storage 2779 | -7/Factory | Fabricated Hcp. Storage Unit? 2988 | -7/Factory | Build established: Scavenger-Tank 3006 | -7/Factory | Allied Derelicts emerged from ambush trap array 3242 | -7/Factory | P-60 Hacker assimilated allied GC-2F2(g) 3394 | -7/Factory | Discovered new exit (range 5) 3405 | -7/Factory | Entered Lower Caves 3702 | -7/Lower Caves | Lost 3 parts (1p1n1u) 3755 | -7/Lower Caves | Discovered new exit (range 12) 3776 | -7/Lower Caves | Entered another Lower Caves area 3836 | -7/Lower Caves | Discovered new exit (range 8) 3941 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3960 | -7/Lower Caves | Build established: Scavenger-Skirmisher 3979 | -7/Lower Caves | System corruption reached 10% 3984 | -7/Lower Caves | Self-destructed Last Messages --------------- 03962_ G-50 Soldier unfolds itself. 03962_ G-47 Trooper unfolds itself. 03962_ Lgt. Treads destroyed. 03966_ Critical hit (Burn: +37). 03971_ Lgt. Treads destroyed. 03972_ Hvy. Assault Rifle destroyed. 03974_ Hacking Suite destroyed. 03974_ System corrupted by crushing effect (+2). 03978_ Critical hit (Smash). 03978_ Lgt. Treads destroyed. 03978_ Visual Processing Unit destroyed. 03978_ Minigun destroyed. 03978_ Deuterium Engine destroyed. 03978_ System corrupted by crushing effect (+5). 03978_ System corrupted by crushing effect (+4). 03978_ System corrupted by crushing effect (+3). 03978_ System corrupted by crushing effect (+5). 03979_ G-47 Trooper suffers critical hit (Burn). 03979_ Acquired Xenon Bombardment Thruster. 03980_ KWXZ>>T NVKPY4B4BA5Z1V4 Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#####????????????????????????? | | ????????????????????# ############?????????????? | | ????????????????????# ##?????????#### | | ?????????????????????## #???????### # | | ?????????????????????# ###### # ####????# | | ????????????????????## ##????## ##???# | | ????????????????????# ##????## < # ##??# | | ???????????????????## ###??# ##?# ### | | ???????????????????# ##?# # #?# #?# | | ???????????????????# # @ #### # ## #?# #?# | | ???????????????????#### ##### # # #?# ### | | ??????????????????????### #??## ### ### | | ???????????????????????# ##???## #?# ## | | ???????????????????????## #?????# ?# % ### | | ????????????????????????## ##????# ## ### | | ????????????????????????###! #????### ### ### | | ????????????????????????#!!g##??????? #?# ##?# | | ????????????????????????#]#g!#??????? #?## #??# | | ????????????????????????#!!g##??????? #??###??## | | ????????????????????????##[!#???????? #????????## | | ???????????????????####?##! ###??????# #?????????# | | ??????????????????## ### #??????? ?????????? | | ??????????????????# #??????? ?????????# | | ???????????######### # # "% #? #???????? | | ??????????# #### " ##?? ??????? | | ??????????# ########%# #???###?????????? | | ???????????????????#] ##???????????????## # | | ???????????????????# # # ###?????????????????###? | | ???????????????????# # #??????????????????????? | | ???????????????????# # # ##?????????????????????? | | ????????????#??????# ## ##????????????????????? | | ??????????# # ??# ### #????????????????????? | | ??????????# ###%## #???????????????????? | | ??????????# $ #? ?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 4 Defensive Hacking 11 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Shield Generator | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Enh. Autogun | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakBombardmentEngine Manual? 0 Play Time 00:33:34 Cumulative 57.6 hours Start 2022.07.11 @ 17:54:04 End 2022.07.11 @ 19:05:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 51 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e13f25e3-b14d-49cd-ae64-128dd83515a7