Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.09 @ 01:25:15 Player: QXander Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (70) 350 Value Destroyed (3278) 3278 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (347) 347 TOTAL SCORE: 10375 Bonus ------- High Alert Combat Kills 210 Follower Combat Kills 504 Met Imprinter 300 Was Imprinted 300 Friendly Fire -967 Cogmind --------- Core Integrity 0/1300 Matter 184/300 Energy 407/550 System Corruption 38% Temperature Hot (267) Movement Core (900) Ox17 Location -3/Research Parts ------- > --- POWER (2) -------- Antimatter Reactor Antimatter Reactor > --- PROPULSION (6) --- Centrium Wheel > --- UTILITY (9) ------ Improved Targeting Computer Quantum Capacitor Quantum Capacitor > --- WEAPON (4) ------- Cooled Plasma Rifle Heavy Dispersion Rifle > --- INVENTORY (5) ---- Antimatter Reactor Energy Well (350) Energy Filter Long-range Proton Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Particle Reactor > --- PROPULSION ------- Medium Treads Medium Treads Armored Medium Treads Biometal Medium Treads > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Compact Battery Advanced Visual Processing Unit Improved Targeting Computer Advanced Weapon Cycler Improved Heavy Armor Plating Graphene Brace > --- WEAPON ----------- Quantum Rifle Long-range Proton Cannon Coil Gun Hellfire Missile Launcher > --- INVENTORY -------- Neutrino Core Improved Field Recycling Unit [Rating: 108] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Micro Nuclear Core Reactor Particle Reactor Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Wheel Centrium Wheel Hover Unit Improved Hover Unit Flight Unit Field Propulsion Drive Utility Small Storage Unit Device Precision Matter Filter Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Hypervelocity Gauss Rifle Energy Gun Heavy Riot Gun Energy Cannon Long-range Proton Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Hellfire Missile Launcher Special Weapon Remote Datajack Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Upp Upp Res Slots Evolved 14 | . . 2 2 2 . . . 4 . . 2 . . 2 Power 1 | . . . . . . . . 1 . . . . . . Propulsion 4 | . . 2 . 1 . . . . . . 1 . . . Utility 7 | . . . 2 1 . . . 1 . . 1 . . 2 Weapon 2 | . . . . . . . . 2 . . . . . . Parts Attached 122 | 6 5 8 1 11 . 5 11 8 2 7 3 10 . 45 Power 17 | 1 . 3 . 2 . . 1 1 . 2 1 1 . 5 Engine 9 | 1 . 3 . 1 . . 1 1 . 2 . . . . Core 4 | . . . . 1 . . . . . . 1 1 . 1 Reactor 4 | . . . . . . . . . . . . . . 4 Propulsion 34 | 2 2 4 1 1 . . 6 1 . 1 2 3 . 11 Treads 7 | . . . . . . . . . . . . . . 7 Leg 13 | . . . . . . . 5 1 . 1 2 3 . 1 Wheel 4 | 2 . . . . . . . . . . . . . 2 Hover 9 | . 2 4 1 1 . . . . . . . . . 1 Flight 1 | . . . . . . . 1 . . . . . . . Utility 44 | 1 1 1 . 5 . 3 3 3 2 4 . 5 . 16 Device 22 | . . . . 3 . 1 2 . 1 2 . 3 . 10 Storage 4 | 1 . . . . . . . 1 . . . 1 . 1 Processor 5 | . . . . 1 . . . . . 1 . . . 3 Hackware 1 | . . . . . . . . . . . . . . 1 Protection 12 | . 1 1 . 1 . 2 1 2 1 1 . 1 . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 27 | 2 2 . . 3 . 2 1 3 . . . 1 . 13 Energy Gun 7 | . . . . . . . 1 . . . . 1 . 5 Energy Cannon 2 | . . . . . . . . . . . . . . 2 Ballistic Gun 8 | 2 . . . . . 1 . 1 . . . . . 4 Ballistic Cannon 1 | . . . . . . . . 1 . . . . . . Launcher 4 | . 2 . . . . . . . . . . . . 2 Special Weapon 1 | . . . . 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . 2 . . . 1 . . . . . . Piercing Weapon 1 | . . . . . . 1 . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . 1 1 . . . . . . 3 Corrupted Parts 7 | . . . . . . . . 1 . . . . . 6 System Corruption 30 | . . . . . . . . 4 . . . . . 26 Parts Lost 64 | . . 6 . 3 . . 1 . . 5 . 20 3 26 Power 7 | . . 1 . . . . . . . . . 2 1 3 Propulsion 26 | . . 3 . 2 . . 1 . . 1 . 8 1 10 Utility 16 | . . 1 . 1 . . . . . 3 . 6 1 4 Weapon 15 | . . 1 . . . . . . . 1 . 4 . 9 Highest Loss Streak 15 | . . 4 . 2 . . 1 . . 4 . 15 3 8 To Critical Strikes 3 | . . 1 . . . . . . . . . . 1 1 Average Backups 5 | . 5 1 3 6 6 6 7 6 7 8 5 5 2 2 Power 1 | . 1 . 1 1 2 2 2 1 2 3 1 . 1 . Propulsion . | . 2 . . . . . . . 1 . . 1 . . Utility 2 | . . . 1 2 2 1 2 2 3 3 3 3 1 1 Weapon 1 | . 1 . . 2 2 2 2 1 1 1 . . . . Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 9 | . 2 . . 4 . . 1 . . 1 . . . 1 Power 1 | . . . . . . . . . . 1 . . . . Propulsion 2 | . 2 . . . . . . . . . . . . . Utility 4 | . . . . 3 . . . . . . . . . 1 Weapon 1 | . . . . . . . 1 . . . . . . . Tool/Special 1 | . . . . 1 . . . . . . . . . . Average Slot Usage (%) 75 | . 78 97 60 60 69 75 95 95 98 95 93 68 15 37 Engine 5 | . 14 11 9 5 . . 3 11 11 11 9 7 1 . Core 1 | . . . . 1 7 7 3 . . . . . . 1 Treads 1 | . . . . . . . . . . . . . . 7 Leg 13 | . . . . . . . 25 29 29 28 30 20 1 . Hover 7 | . 24 42 24 22 15 15 3 . . . . . . . Device 9 | . . . . 8 7 7 7 10 14 12 15 14 5 8 Storage 6 | . 14 11 9 7 7 7 7 6 11 9 5 5 2 . Processor 3 | . . . . 1 7 7 7 3 . 1 5 5 2 2 Protection 8 | . 4 10 9 7 7 14 15 9 5 9 10 5 1 . Energy Gun 2 | . . . . . . . 3 5 5 1 . . . 3 Ballistic Gun 5 | . 8 21 9 . . 1 7 8 11 11 10 4 . 1 Ballistic Cannon 1 | . . . . . . . . 2 5 5 5 3 . . Special Weapon 1 | . . . . 1 7 5 . . . . . . . . Piercing Weapon 1 | . . . . . . 5 3 . . . . . . . Peak Build Rating 108 | 6 9 15 11 30 28 43 51 82 79 73 86 93 31 108 Average Rating 49 | 4 8 13 10 18 28 32 46 70 74 70 82 64 10 51 On Entrance 34 | . 6 8 7 11 28 28 34 51 79 73 72 86 31 1 Avg Prop Armor Cover (%) 2 | . . . . . . . 1 . . . . . . 5 Naked Turns 190 | . . . . . . . . . . . . . 35 155 Heaviest Build 93 | 14 16 21 17 35 21 42 34 93 93 72 61 64 20 83 Greatest Support 130 | 26 26 32 23 31 16 16 80 80 80 85 120 130 25 118 Greatest Overweight (x) 8 | . 2 1 1 1 1 2 3 1 1 . . 1 4 8 Average Overweight (x) . | . . . . . 1 1 . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 8 8 8 8 10 10 5 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 8 8 8 8 6 5 Most Carried 8 | 3 8 4 7 8 6 8 8 8 8 8 8 8 2 4 Average Carried 5 | . 5 1 4 6 6 6 7 6 7 7 5 5 2 2 Final Capacity 10 | 8 8 8 8 8 8 8 8 8 8 8 8 10 5 5 Final Carried 8 | 3 5 2 7 6 6 8 8 7 8 8 6 2 2 4 Class Distribution -------------------- 40% | Mutant 20% | Scavenger-Tank 13% | Scavenger-Mutant 8% | Derelict-Mutant 8% | Derelict-Skirmisher 3% | Scientist-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scientist-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Derelict-Skirmisher | -4/Factory Derelict-Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Upp Upp Res Matter Collected 3070 | 252 64 67 . 114 . 181 281 171 245 249 . 416 . 1030 Remotely . | . . . . . . . . . . . . . . . Salvage Created 2964 | 29 103 188 . 114 . . 379 153 128 355 . 238 . 1277 Parts 132 | 4 8 14 . 5 . . 20 5 4 15 . 2 . 55 Haulers Intercepted 2 | . . . . . . . 1 . . . . . . 1 Recyclers Shooed 2 | . . . . . . . . . . . . . . 2 Parts Field Recycled 29 | . . . . 8 . . . 5 . . . . . 16 Retrieved Matter 434 | . . . . 163 . . . 155 . . . . . 116 Parts Self-Destructed 39 | . . . . . . . 15 . 10 10 . 2 2 . Prevented 22 | . . . . . . . 15 . 4 3 . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Upp Upp Res Combat Hostiles Destroyed 56 | . 5 4 . 2 . . 5 2 3 7 . 4 . 24 Melee 2 | . . . . 2 . . . . . . . . . . Guns 33 | . . 4 . . . . 5 2 2 3 . 1 . 16 Cannons 8 | . . . . . . . . . 1 4 . 3 . . AOE 12 | . 5 . . . . . . . . . . . . 7 Classes Destroyed 12 | 1 3 2 . 1 . . 1 . . 2 . . . 2 Worker 5 | . 1 . . . . . . . . . . . . 4 Builder 1 | . . . . . . . . . . . . . . 1 Tunneler 2 | 1 1 . . . . . . . . . . . . . Hauler 2 | . . . . . . . 1 . . . . . . 1 Watcher 3 | . . 1 . . . . . . . . . . . 2 Swarmer 13 | . 3 1 . . . . 2 . 2 3 . . . 2 Grunt 20 | . 2 . . . . . 3 1 . 2 . 4 . 8 Duelist 1 | . . . . . . . . . . 1 . . . . Sentry 9 | . . 3 . 1 . . . 1 1 1 . . . 2 Hunter 6 | . . . . . . . . . . . . . . 6 Programmer 7 | . . . . 1 . . . . . . . . . 6 Decomposer 1 | . . . . . . . . . 1 . . . . . Samaritan 1 | . . . . . . . . . . 1 . . . . Wizard 1 | . . . . . . . . . . . . . . 1 Best Kill Streak 10 | 1 6 3 . 1 . . 3 1 3 4 . 1 . 10 Combat Bots Only 6 | . 5 1 . 1 . . 3 1 3 4 . 1 . 6 Max Kills in Single Turn 4 | 1 2 1 . 1 . . 1 1 1 1 . 1 . 4 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . 2 . . . . . . . . . . . . 2 Melee 1 | . . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Upp Upp Res Hostile Shots Fired 938 | . 8 93 2 50 . . 25 24 12 63 8 168 45 440 Missed 310 | . 2 32 1 20 . . 12 4 2 10 3 55 16 153 Hits 628 | . 6 61 1 30 . . 13 20 10 53 5 113 29 287 Melee 7 | . . 3 . . . . . . . 4 . . . . Projectile 621 | . 6 58 1 30 . . 13 20 10 49 5 113 29 287 Critical Strikes 24 | . . 3 . 1 . . . . . 2 . 5 1 12 Actively Blocked 6 | . . . . . . . . . . . . . . 6 Part Disruptions 1 | . . . . . . . . . . . . . . 1 Damage Taken 11577 | . 156 675 30 300 . . 293 391 204 1102 90 2219 454 5663 Core 2520 | . . 100 14 62 . . 59 . . 131 . 495 356 1303 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 181 | . . 16 . . . . 31 41 . . 13 61 19 . Ignored by Resistances 44 | . . . . . . . . . . . . 44 . . Regen/Repaired (Parts) 56 | . . . . . . . . 56 . . . . . . Core Remaining (%) 80 | 100 100 75 97 . . . 82 . . 86 . . 26 . Volleys Fired 214 | 1 18 24 3 . . . 34 7 6 19 . 22 . 80 Largest 4 | 2 1 2 1 . . . 2 4 4 4 . 3 . 4 Hottest 218 | 40 33 40 20 . . . 93 173 173 173 . 113 . 218 Shots Fired 411 | 2 18 47 3 . . . 35 21 21 57 . 40 . 167 Gun 320 | 2 10 47 3 . . . 35 17 15 38 . 21 . 132 Cannon 69 | . . . . . . . . 4 6 19 . 19 . 21 Launcher 22 | . 8 . . . . . . . . . . . . 14 Special . | . . . . . . . . . . . . . . . Kinetic 304 | 2 10 47 3 . . . 34 14 15 53 . 37 . 89 Thermal 54 | . . . . . . . . . . . . . . 54 Explosive 22 | . 8 . . . . . . . . . . . . 14 Electromagnetic 31 | . . . . . . . 1 7 6 4 . 3 . 10 Robot Hit Streak 10 | 1 4 8 1 . . . 10 4 8 8 . 5 . 5 Robot Miss Streak 8 | 1 3 2 2 . . . 2 2 8 4 . 2 . 5 Penetration Max 2 | . . . . . . . 2 . . . . . . . Secondary Targets 4 | . . . . . . . . . . . . . . 4 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . 1 Shots Hit Robots 252 | 1 10 32 1 5 . . 27 14 9 31 . 27 . 95 Core Hits 156 | 1 10 8 . 3 . . 14 7 6 14 . 10 . 83 Critical Kills 10 | . . . . . . . 5 2 1 2 . . . . Critical Parts Destroyed 8 | . . . . . . . 4 . . 1 . . . 3 Critical Strikes 31 | . . . . 1 . . 9 3 3 7 . 4 . 4 Burn 1 | . . . . . . . . . . . . . . 1 Destroy 18 | . . . . . . . 9 2 1 3 . . . 3 Blast 11 | . . . . . . . . 1 2 4 . 4 . . Sever 1 | . . . . 1 . . . . . . . . . . Melee Attacks 12 | . . . . 10 . . 2 . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 10 | . . . . 10 . . . . . . . . . . Piercing 2 | . . . . . . . 2 . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 8897 | 12 450 432 47 207 . . 283 245 246 705 . 792 . 5478 Guns 3685 | 12 43 432 14 . . . 215 183 112 289 . 315 . 2070 Cannons 1491 | . . . . . . . . 62 134 416 . 477 . 402 Explosions 3412 | . 407 . . . . . . . . . . . . 3005 Melee 232 | . . . . 164 . . 68 . . . . . . . Ramming 77 | . . . 33 43 . . . . . . . . . 1 Kinetic 3743 | 12 43 432 14 . . . 196 152 195 645 . 770 . 1284 Thermal 986 | . . . . . . . . . . . . . . 986 Explosive 3412 | . 407 . . . . . . . . . . . . 3005 Electromagnetic 447 | . . . . . . . 19 93 51 60 . 22 . 202 Impact . | . . . . . . . . . . . . . . . Slashing 164 | . . . . 164 . . . . . . . . . . Piercing 68 | . . . . . . . 68 . . . . . . . Highest Corruption 38 | . . 6 . 2 2 2 . 4 4 4 . . 1 38 Average Corruption 12 | . . 5 . 1 2 2 . 4 4 4 . . 1 30 Corruption Purged 1 | . . . . . . . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . . . . . . . Effects 111 | . . 1 . 4 4 . . 11 20 5 . . . 66 Message Errors 21 | . . 1 . 1 1 . . 4 3 . . . . 11 Matter Fused 24 | . . . . 1 . . . 4 6 1 . . . 12 Heat Flow Errors 14 | . . . . . 1 . . . 4 1 . . . 8 Energy Discharges 9 | . . . . 1 . . . 1 3 2 . . . 2 Parts Rejected 1 | . . . . . . . . . . . . . . 1 Data Loss (minor) 15 | . . . . . 2 . . 1 2 1 . . . 9 Data Loss (major) 7 | . . . . 1 . . . . 1 . . . . 5 Misfires 4 | . . . . . . . . 1 . . . . . 3 Alerts 2 | . . . . . . . . . 1 . . . . 1 Misdirections 4 | . . . . . . . . . . . . . . 4 Weapon Failures 10 | . . . . . . . . . . . . . . 10 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 188 | . 47 . . . . . . . . 13 . 30 . 98 Projectiles 43 | . . . . . . . . . . 13 . 30 . . Explosions 145 | . 47 . . . . . . . . . . . . 98 Melee . | . . . . . . . . . . . . . . . Knockbacks 10 | . . . . 1 . . . . . 2 . 7 . . Impact 1 | . . . . 1 . . . . . . . . . . Kinetic 9 | . . . . . . . . . . 2 . 7 . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 123 | . 86 . 16 21 . . . . . . . . . . Shots 4 | . 4 . . . . . . . . . . . . . Rammed 6 | . . . 1 4 . . . . . . . . . 1 Targets Rammed 6 | . . . 1 4 . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 600 | . 11 22 . 2 119 . 27 222 447 326 . 340 . 600 Average Temperature 112 | . 5 7 . 2 65 . 10 42 138 166 . 168 . 127 Received Heat Transfer 1312 | . 30 141 9 54 . . 54 60 27 207 . 592 . 138 Effects 17 | . . . . . . . . . 6 3 . . . 8 Shutdowns 3 | . . . . . . . . . 2 . . . . 1 Energy Bleed 2 | . . . . . . . . . . . . . . 2 Interference 8 | . . . . . . . . . 3 3 . . . 2 Short Circuit 2 | . . . . . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . 1 . . . . . Damage (major) 1 | . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 Parts Fried 1 | . . . . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . . . 2 Heat Transferred 1451 | . . . . . . . . . . . . . . 1451 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Upp Upp Res Maximum Alert Level 2 | . . . . . . . . 2 . . . . . 2 Low Security (%) 58 | 100 100 100 100 100 . . . . . . 100 . . 35 Level 1 9 | . . . . . . . . 41 . . . . . 6 Level 2 31 | . . . . . . . . 58 . . . . . 58 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 640 | 5 175 130 37 30 . . . 520 . . 18 . . 640 Initial 500 | . . 61 37 . . . . 500 . . 18 . . . Average 225 | . 78 79 10 3 . . . 415 . . 2 . . 376 Influence Increases 3175 | 5 195 239 . 102 . . 364 601 60 180 7 135 . 1287 Destroy 0b10 Robot/C 1420 | . 100 80 . 40 . . 240 100 60 140 . 80 . 580 Destroy 0b10 Robot/NC 75 | 5 10 5 . . . . 15 . . . . . . 40 Destroy Leader 288 | . 20 42 . 20 . . 10 30 . 10 . 10 . 146 Allied During Kill 159 | . . . . . . . 99 13 . . . . . 47 Successful Hack 39 | . 5 7 . 12 . . . . . . 7 . . 8 Disable Machine 30 | . 15 . . . . . . . . . . . . 15 Destroy Structure 339 | . 45 . . . . . . 8 . . . . . 286 Advance Influence 450 | . . . . . . . . 450 . . . . . . Partial Spotted 30 | . . 30 . . . . . . . . . . . . Lose Combat Pursuer 345 | . . 75 . 30 . . . . . 30 . 45 . 165 Influence Decreases 2650 | 5 50 294 90 88 14 . 283 389 353 150 37 135 . 762 Entered New Map 295 | . . 84 53 . 6 . . 31 109 . 12 . . . Time Decay 1629 | 5 50 150 37 82 8 . 213 238 244 110 25 75 . 392 Search Patrol Dispatched 100 | . . . . . . . . 100 . . . . . . Lost Part 436 | . . 60 . 6 . . 10 . . 40 . 60 . 260 Lost Ally 190 | . . . . . . . 60 20 . . . . . 110 Squads Dispatched 18 | . . . . 3 . . . 1 . . 1 . . 13 Investigation 3 | . . . . 1 . . . . . . 1 . . 1 Extermination 5 | . . . . 1 . . . 1 . . . . . 3 Reinforcement 5 | . . . . . . . . . . . . . . 5 Assault . | . . . . . . . . . . . . . . . Garrison 5 | . . . . 1 . . . . . . . . . 4 Intercept . | . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . 1 . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Upp Upp Res Distress Signals 2 | . . 1 . . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 129 | . 6 18 2 5 . . 12 7 4 10 2 7 9 47 Peak Tracking Total 11 | . 3 7 1 3 . . 5 4 3 5 2 4 11 5 Tactical Retreats 15 | . . 2 . 2 . . . . . 1 . 3 . 7 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Upp Upp Res Traps Triggered . | . . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Upp Upp Res Machines Disabled 2 | . 1 . . . . . . . . . . . . 1 Max in Single Turn 1 | . 1 . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Upp Upp Res Machines Accessed 15 | . 2 5 . 4 . . . 1 . . 2 . . 1 Terminals 8 | . 2 4 . 2 . . . . . . . . . . Fabricators 4 | . . . . 1 . . . . . . 2 . . 1 Repair Stations 1 | . . . . . . . . 1 . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 36 | . 3 13 . 12 . . . 2 . . 3 . . 3 Successful 25 | . 2 9 . 8 . . . 2 . . 2 . . 2 Failed 11 | . 1 4 . 4 . . . . . . 1 . . 1 Catastrophic 3 | . . 1 . 1 . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 13 | . . . . 1 . 2 . 3 . . . . . 7 Terminals 16 | . 3 8 . 5 . . . . . . . . . . Fabricators 8 | . . . . 2 . . . . . . 3 . . 3 Repair Stations 2 | . . . . . . . . 2 . . . . . . Recycling Units 5 | . . . . 5 . . . . . . . . . . Scanalyzers 5 | . . 5 . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 10 | . 2 4 . 4 . . . . . . . . . . Record 2 | . . . . 2 . . . . . . . . . . Robot Analysis 1 | . . 1 . . . . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . . . Zone Layout 2 | . . 1 . 1 . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . 2 . . 2 Load Schematic 2 | . . . . . . . . . . . 1 . . 1 Build 2 | . . . . . . . . . . . 1 . . 1 Repair Station Hacks 2 | . . . . . . . . 2 . . . . . . Scan Component 1 | . . . . . . . . 1 . . . . . . Repair 1 | . . . . . . . . 1 . . . . . . Recycling Unit Hacks 4 | . . . . 4 . . . . . . . . . . Process 1 | . . . . 1 . . . . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . . . . Retrieve Matter 2 | . . . . 2 . . . . . . . . . . Scanalyzer 5 | . . 5 . . . . . . . . . . . . Retrieve Study 5 | . . 5 . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 11 | . 1 5 . 2 . . . . . . 2 . . 1 Full Trace Events 3 | . . . . 1 . . . . . . 1 . . 1 Feedback Events 1 | . . . . 1 . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . 3 . . . . . . . . Robots Built 3 | . . . . . . . . . . . . . . 3 Authchips . | . . . . . . . . . . . . . . . Time 304 | . . . . . . . . . . . 152 . . 152 Total Robot Build Rating 15 | . . . . . . . . . . . . . . 15 Part Schematics Acquired 14 | . . . . . . 14 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired 5 | . . 5 . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . . . Time 50 | . . . . . . . . 50 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 6 | . . . . 6 . . . . . . . . . . Retrieved Matter 6 | . . . . 6 . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Upp Upp Res Total Allies 17 | . . . . . . 9 . . . . . . . 8 Largest Group 9 | . . . . . . 9 9 2 . . . . . 3 Highest-Rated Group 303 | . . . . . . 272 272 78 . . . . . 303 Highest-Rated Ally 141 | . . . . . . 40 40 39 . . . . . 141 Zionite Dispatches 3 | . . . . . . . . . . . . . . 3 Hacker 1 | . . . . . . . . . . . . . . 1 Hero 1 | . . . . . . . . . . . . . . 1 Thermal Resupply 1 | . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 89 | . . . . . . . 44 8 . . . . . 37 Total Damage 2373 | . . . . . . . 829 273 . . . . . 1271 Kills 18 | . . . . . . . 10 3 . . . . . 5 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Upp Upp Res Active Infowar (turns) 2356 | . . . . 83 . . 1 379 . 109 254 1062 19 449 Optics 449 | . . . . . . . . . . . . . . 449 Sensors 445 | . . . . 83 . . . . . . . 343 19 . Terrain 1462 | . . . . . . . 1 379 . 109 254 719 . . Robot Analysis Total 1 | . . 1 . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 2 . 2 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Upp Upp Res Turns Passed 8087 | 63 163 302 162 494 224 1236 920 517 966 336 254 1174 54 1222 Spaces Moved 6356 | 55 156 315 239 620 194 1034 666 309 566 207 203 863 85 844 Core 427 | 2 . . . . . . . . . . . . 72 353 Treads 343 | . . . . . . . . . . . . . . 343 Legs 2750 | . . . . . . . 556 309 566 207 203 863 13 33 Wheels 155 | 53 7 . . . . . . . . . . . . 95 Hover 2681 | . 149 315 239 620 194 1034 110 . . . . . . 20 Flight . | . . . . . . . . . . . . . . . Fastest Speed 48 | 50 56 48 52 52 116 116 116 120 120 120 120 120 50 50 Average Speed 108 | 88 59 49 57 70 116 116 120 134 165 120 120 120 63 104 Slowest Speed 450 | 90 185 116 116 116 116 176 240 190 190 120 120 190 250 450 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 4 35 24 22 14 27 83 67 9 59 21 3 91 16 20 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 3 | . . . . . . 1 1 . 1 . . . . . Known Exits Taken 5 | . . . . 1 1 1 1 . . . 1 . . . Unknown Exits Taken 9 | 1 1 1 1 . . . . 1 1 1 . 1 1 . Scrap Searched 12 | . . . . . . 4 3 . 1 1 . 3 . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 251 | . 44 . . . . . . 3 7 14 . 8 . 175 Melee . | . . . . . . . . . . . . . . . Projectile 37 | . . . . . . . . 3 6 13 . 8 . 7 AOE 212 | . 44 . . . . . . . . . . . . 168 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Upp Upp Res Total 7144 | 64 210 411 259 671 193 1065 749 392 580 250 214 959 84 1043 Wait 304 | . 18 62 9 8 . 20 22 58 . 8 . 49 . 50 Move 6342 | 54 155 314 238 619 193 1033 665 308 565 206 202 862 84 844 Hop . | . . . . . . . . . . . . . . . Pick Up 34 | 3 5 . 6 7 . 4 2 . 2 1 1 . . 3 Fast Attach 79 | 6 1 . 1 3 . 1 6 5 2 5 1 5 . 43 Attach 47 | . 3 5 1 7 . 2 4 4 1 . 2 7 . 11 Detach 28 | . 4 . . 4 . 1 5 2 . . 1 3 . 8 Swap 37 | . 2 5 . 2 . 2 3 4 1 6 3 6 . 3 Drop 38 | . 4 1 . 7 . 2 6 4 2 5 4 3 . . Fire 214 | 1 18 24 3 . . . 34 7 6 19 . 22 . 80 Melee 12 | . . . . 10 . . 2 . . . . . . . Ram 5 | . . . 1 4 . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . . . . Rewire 3 | . . . . . . . . . 1 . . 2 . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -3/Research History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 16) 227 | -10/Materials | Entered another Materials area 227 | -9/Materials | Evolved 2 slots: Propulsion x2 315 | -9/Materials | Build established: Mutant 484 | -9/Materials | Discovered new exit (range 16) 529 | -9/Materials | Entered another Materials area 529 | -8/Materials | Evolved 2 slots: Utility x2 554 | -8/Materials | Lost 4 parts (1p2n1w) 685 | -8/Materials | Discovered new exit (range 11) 691 | -8/Materials | Entered Factory 691 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 916 | -7/Factory | Identified exit to Lower Caves 1141 | -7/Factory | Garrison activated, responded to threat 1185 | -7/Factory | Entered Lower Caves 1357 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 1361 | -7/Lower Caves | Identified exit to Zion 1409 | -7/Lower Caves | Entered Zion 1467 | -6/Zion | System corruption cleaned by Quarantine Array 1643 | -6/Zion | Found CR-A16's Pointy Stick 1708 | -6/Zion | Received a visual enhancement algorithm 1710 | -6/Zion | Ran a visual enhancement algorithm 1727 | -6/Zion | Ran a visual enhancement algorithm 1830 | -6/Zion | Met Imprinter 1857 | -6/Zion | Imprinted 1859 | -6/Zion | Declared Zion's savior 2133 | -6/Zion | Learned Factory emergency access door positions 2164 | -6/Zion | Found Prototype Device 2164 | -6/Zion | Identified Phasing AFG 2389 | -6/Zion | Discovered new exit (range 14) 2395 | -6/Zion | Gained Derelict followers 2621 | -6/Zion | Identified exit to Proximity Caves 2645 | -6/Zion | Entered Proximity Caves 2645 | -5/Proximity Caves | Accompanied by 9 allies 2805 | -5/Proximity Caves | Lost 4 allies 2867 | -5/Proximity Caves | Spotter reported a threat 2916 | -5/Proximity Caves | Spotter reported a threat 2924 | -5/Proximity Caves | Spotter reported a threat 3001 | -5/Proximity Caves | Learned location of Armory (-4) 3027 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3199 | -5/Proximity Caves | Build established: Scavenger-Mutant 3359 | -5/Proximity Caves | Identified exit to Factory 3565 | -5/Proximity Caves | Entered Factory 3565 | -5/Factory | Accompanied by 2 allies 3565 | -5/Factory | Evolved 4 slots: Power x1, Utility x1, Weapon x2 3633 | -5/Factory | Repaired Hyp. Gauss Rifle 3865 | -5/Factory | Search patrols dispatched 4022 | -5/Factory | Discovered new exit (range 12) 4058 | -5/Factory | Spotted B-75 Beast 4071 | -5/Factory | Build established: Scavenger-Tank 4082 | -5/Factory | Entered Upper Caves 4189 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4221 | -5/Upper Caves | Learned location of 1 exit from Factory 5036 | -5/Upper Caves | Discovered new exit (range 8) 5048 | -5/Upper Caves | Entered another Upper Caves area 5125 | -5/Upper Caves | Spotted B-75 Beast 5213 | -5/Upper Caves | Found DCF Scrap (14 items) 5217 | -5/Upper Caves | Discovered new exit (range 7) 5229 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5315 | -5/Upper Caves | Lost 4 parts (1n3u) 5334 | -5/Upper Caves | Learned location of 1 exit from Factory 5384 | -5/Upper Caves | Entered Factory 5384 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5385 | -4/Factory | Identified exit to Armory 5385 | -4/Factory | Identified exit to Upper Caves 5614 | -4/Factory | Build established: Derelict-Skirmisher 5618 | -4/Factory | Discovered exit to Upper Caves (range 14) 5638 | -4/Factory | Entered Upper Caves 6280 | -4/Upper Caves | Build established: Derelict-Mutant 6422 | -4/Upper Caves | Lost 15 parts (1p8n4u2w) 6593 | -4/Upper Caves | Discovered new exit (range 9) 6812 | -4/Upper Caves | Entered another Upper Caves area 6831 | -4/Upper Caves | Released all parts (4) 6836 | -4/Upper Caves | Core integrity fell below 50% 6850 | -4/Upper Caves | Encountered a Warlord checkpoint 6859 | -4/Upper Caves | Lost 3 parts (1p1n1u) 6863 | -4/Upper Caves | Discovered new exit (range 7) 6866 | -4/Upper Caves | Entered Research 6866 | -3/Research | Evolved 2 slots: Utility x2 6905 | -3/Research | Garrison activated, responded to threat 6985 | -3/Research | System corruption reached 10% 7124 | -3/Research | Ran a visual enhancement algorithm 7125 | -3/Research | Zion hero teleported in (1C-UTU) 7170 | -3/Research | Found Prototype Launcher 7170 | -3/Research | Identified Hellfire Missile Launcher 7178 | -3/Research | Zion Hacker squad teleported in 7343 | -3/Research | Garrison activated, responded to threat 7355 | -3/Research | System corruption reached 30% 7463 | -3/Research | Released all parts (9) 7493 | -3/Research | Lost 8 parts (1p4n3w) 7653 | -3/Research | Core integrity fell below 50% 7671 | -3/Research | Found Fusion Bomb Launcher 7683 | -3/Research | Core integrity fell below 20% 7709 | -3/Research | Lost 7 parts (1n2u4w) 7799 | -3/Research | Zion Thermal Resupply teleported in 7849 | -3/Research | Fabricated G-50 Soldier? 7850 | -3/Research | Found Quantum Capacitor 7927 | -3/Research | Found Quantum Capacitor 8088 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- detected, Programmers report to Research Zone 2G. 08062_ System corrupted: Matter fused (-5). 08071_ Acquired Antimatter Reactor. 08074_ ALERT: Cargo convoy en route, clear transfer corridor. 08074_ Acquired Antimatter Reactor. 08079_ System corrupted: Hvy. Dispersion Rifle failed to cycle. 08079_ Adv. Particle Charger destroyed. 08081_ System corrupted: Substantial component data lost. 08084_ Med. Treads destroyed. 08084_ P-80 Master resets P-80 Master, system corruption cleaned. 08085_ Destroyed Gamma Rifle. 08086_ Dispersion Rifle destroyed. 08086_ Med. Treads destroyed. 08087_ P-80 Master resets P-80 Master, system corruption cleaned. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? ??????????????????? | | ????????????????????????????? ??????????????????? | | ????????????????????????????? ??????????????????? | | ????????????????????###+######+##????????????????? | | ???????????????? ??# ! #????????????????? | | ???????????????? ?# #????????????????? | | ????????????????? # #????????????????? | | ??????????????????? + +????????????????? | | ????????????????????# #????????????????? | | ????????????????????# #????????????????? | | ????????????????????# ###########??????? | | ????????????????????# p #??????? | | ????????????????????# ** p #??????? | | ????????????????????# ppk #??????? | | ????????????????????# @*p #??????? | | ????????????????????######## k ######+####??????? | | ???????????????????????????# # #??????? | | ??????????????????????#????# # #??????? | | ?????????????????????? ? # #??????? | | ??????????????????????? # """"" #??????? | | ??????????????????????? # """"" #??????? | | ?????????????????????? # """"" #?###### | | ????????????????????? ### # #?# | | ????????????????????? ??# # ] #?# | | ????????????????????? ???# ###+#######?# | | ?????????????????????? ???# ###### | | ???????????????????????????# # | | ???????????????????????????# " """ | | ???????????????????????????# # """ | | ???????????????????????????######### # """ | | ???????????????????????????????????# # | | ???????????????????????????????????# # | | ???????????????????????????????????# + | | ???????????????????????????????????# ############ | | ??????????????????????????????######+#######?????? | | ??????????????????????????????# "#?????? | | ??????????????????????????????# ##?????? | | ??????????????????????????????# #??????? | | ??????????????????????????????# #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 39 Energy Capacity 755 Matter Stores 550 Matter Capacity 550 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 110 Armor Coverage 600 Resistance: TH 30 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 66 Weapon Cycling 25 Melee Speed Boost 20 Evasion (%) 65 Targeting Accuracy 6 Recoil Reduction 4 Matter Filtering 50 Energy Filtering 30 Particle Charging 25 Defensive Hacking 10 Item Schematics ----------------- Tesla Rifle | -6/Zion | Archive IFF Parser | -6/Zion | Archive Stasis Canceller | -6/Zion | Archive Lance | -6/Zion | Archive Phase Gun | -6/Zion | Archive Drone Bay | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Jamming Amplifier | -6/Zion | Archive Energy Well | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Imp. Dynamic Insulation System | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Imp. Armor Integrity Analyzer | -6/Zion | Archive Robot Schematics ------------------ G-50 Soldier | -6/Zion | Archive M-14 Sweeper | -6/Zion | Archive G-47 Trooper | -6/Zion | Archive Fabricated ------------ G-50 Soldier | x3 | -3/Research Repaired ---------- Hyp. Gauss Rifle | 60% | -5/Factory Studied --------- Imp. Ion Engine | -9/Materials | Hacked Imp. Hover Unit | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Hover Unit | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Heroic Deeds I Laugh At Your Crits Challenges ------------ None Game ------ Seed EncryptedNanofilamentsRocket Manual? 0 Play Time 01:16:11 Cumulative 41.4 hours Start 2025.11.09 @ 00:11:28 End 2025.11.09 @ 01:25:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 31 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e2c2636f-7cd2-4004-b5c5-c1cda2a9aee6