Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.11 @ 20:34:14 Player: CocoLaNoix Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (21) 105 Value Destroyed (429) 429 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (321) 321 TOTAL SCORE: 5455 Bonus ------- Follower Combat Kills 21 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 125/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced ECM Suite Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Flight Unit Flight Unit Nuclear Pulse Array > --- UTILITY ---------- Advanced Weight Redist. System Improved Trap Scanner Advanced Visual Processing Unit Improved Signal Interpreter Advanced Terrain Scan Processor Improved Transmission Jammer Improved Reaction Control System Improved Thermal Shield Hacking Suite > --- WEAPON ----------- Katana > --- INVENTORY -------- Advanced ECM Suite [Rating: 55] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Improved Signal Interpreter Device Improved Sensor Array Storage Compact Battery Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Longsword +1 Energy Gun Field Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Shock Bomb Launcher Special Weapon Mining Laser Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . . . 4 2 2 2 Power 1 | . . . . . . 1 . . Propulsion 2 | . . . . . 1 . 1 . Utility 7 | . . . . . 3 1 1 2 Weapon . | . . . . . . . . . Parts Attached 60 | 5 3 4 1 5 23 5 4 10 Power 13 | 1 . 1 . 1 6 1 1 2 Engine 9 | 1 . 1 . 1 4 . 1 1 Core 4 | . . . . . 2 1 . 1 Reactor . | . . . . . . . . . Propulsion 12 | 2 . 2 . 1 6 . . 1 Treads . | . . . . . . . . . Leg 2 | 2 . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 10 | . . 2 . 1 6 . . 1 Utility 22 | . 1 . . 2 6 4 3 6 Device 14 | . 1 . . 2 2 2 2 5 Storage 1 | . . . . . . . . 1 Processor 5 | . . . . . 3 1 1 . Hackware 1 | . . . . . . 1 . . Protection 1 | . . . . . 1 . . . Artifact . | . . . . . . . . . Weapon 13 | 2 2 1 1 1 5 . . 1 Energy Gun 3 | 2 . . . . 1 . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 2 | . . . . . 2 . . . Ballistic Cannon 1 | . . . . . 1 . . . Launcher 1 | . . . . . 1 . . . Special Weapon 3 | . 2 . . 1 . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . 1 1 . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . . Corrupted Parts 1 | . . . . 1 . . . . System Corruption 4 | . . . . 4 . . . . Parts Lost 22 | . . . . 1 10 . 2 9 Power 5 | . . . . 1 2 . 1 1 Propulsion 8 | . . . . . 5 . . 3 Utility 7 | . . . . . 2 . 1 4 Weapon 2 | . . . . . 1 . . 1 Highest Loss Streak 8 | . . . . 1 5 . 2 8 To Critical Strikes . | . . . . . . . . . Average Backups 1 | . . . . . 1 . 2 2 Power . | . . . . . . . 1 . Propulsion . | . . . . . . . . . Utility . | . . . . . . . 1 1 Weapon . | . . . . . . . . . Tool/Special . | . . . . . . . . . Unused Backups 3 | . . . . . 1 . 1 1 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 2 | . . . . . . . 1 1 Weapon 1 | . . . . . 1 . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 66 | . 78 80 71 81 51 81 77 64 Engine 6 | . 14 14 14 13 1 7 5 . Core 2 | . . . . . 5 . . . Leg 3 | . 28 7 . . . . . . Flight 15 | . . 21 28 27 13 23 20 14 Device 12 | . 8 14 14 14 7 10 18 19 Processor 8 | . . . . . 8 23 20 15 Hackware 1 | . . . . . . 3 6 4 Energy Gun 1 | . 7 . . . 2 . . . Ballistic Gun 1 | . . . . . . 11 6 . Special Weapon 5 | . 20 18 . 11 1 . . . Slashing Weapon 5 | . . 4 14 14 6 . . 3 Peak Build Rating 55 | 5 6 11 15 20 23 27 31 55 Average Rating 18 | 3 5 8 13 15 17 24 29 35 On Entrance 14 | . 5 6 11 15 15 22 26 26 Avg Prop Armor Cover (%) 6 | . . . . . 6 . . . Naked Turns 16 | . . . . . . . . 16 Heaviest Build 17 | 7 8 8 8 12 16 12 11 17 Greatest Support 21 | 20 20 20 8 8 12 12 12 21 Greatest Overweight (x) 3 | 1 . 1 . 3 3 . . 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . 5 5 5 5 4 4 5 Average Carried 2 | . . 2 5 4 3 1 3 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . 5 5 4 1 4 4 1 Class Distribution -------------------- 35% | Mutant 32% | Assassin 12% | Scavenger-Scout 9% | Scavenger-Mutant 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Assassin | -9/Mines Assassin | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Scout | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Matter Collected 853 | 113 . 58 . 128 362 . . 192 Remotely . | . . . . . . . . . Salvage Created 538 | . . . . 124 280 . 45 89 Parts 36 | . . . . 3 24 . 5 4 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 17 | . . . . 3 12 . 1 1 Melee 4 | . . . . 3 . . . 1 Guns 9 | . . . . . 8 . 1 . Cannons 2 | . . . . . 2 . . . AOE 2 | . . . . . 2 . . . Classes Destroyed 7 | . . . . 2 4 . 1 . Worker 1 | . . . . . 1 . . . Recycler 1 | . . . . 1 . . . . Watcher 2 | . . . . . 1 . . 1 Swarmer 13 | . . . . 3 10 . . . Grunt 1 | . . . . . 1 . . . Sentry 1 | . . . . . 1 . . . Programmer 2 | . . . . . . . 1 1 Best Kill Streak 8 | . . . . 3 8 . 1 1 Combat Bots Only 8 | . . . . 3 8 . 1 1 Max Kills in Single Turn 2 | . . . . 1 2 . 1 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . 2 . . . Melee 1 | . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Hostile Shots Fired 282 | . . 22 . 19 128 . 28 85 Missed 128 | . . 13 . 8 58 . 14 35 Hits 154 | . . 9 . 11 70 . 14 50 Melee 18 | . . . . 1 . . . 17 Projectile 136 | . . 9 . 10 70 . 14 33 AOE 7 | . . . . 6 . . . 1 Critical Strikes 16 | . . . . . 1 . 1 14 Damage Taken 2736 | . . 77 . 290 716 17 291 1345 Core 1587 | . . 18 . 194 254 17 99 1005 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 70 | 100 . . . 15 53 97 88 . Volleys Fired 43 | . 4 . . . 33 . 6 . Largest 2 | . 2 . . . 2 . 1 . Hottest 200 | . 200 . . . 100 . 25 . Shots Fired 67 | . 8 . . . 53 . 6 . Gun 43 | . . . . . 37 . 6 . Cannon 15 | . . . . . 15 . . . Launcher 1 | . . . . . 1 . . . Special 8 | . 8 . . . . . . . Kinetic 35 | . . . . . 29 . 6 . Thermal 31 | . 8 . . . 23 . . . Explosive . | . . . . . . . . . Electromagnetic 1 | . . . . . 1 . . . Robot Hit Streak 8 | . . . . . 8 . 2 . Robot Miss Streak 5 | . . . . . 5 . 1 . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 39 | . . . . 6 26 . 3 4 Core Hits 25 | . . . . 2 19 . 2 2 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 5 | . . . . . 4 . . 1 Burn 2 | . . . . . 2 . . . Blast 1 | . . . . . 1 . . . Sever 2 | . . . . . 1 . . 1 Melee Attacks 25 | . . . . 7 6 . . 12 Impact . | . . . . . . . . . Slashing 25 | . . . . 7 6 . . 12 Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . . 3 . . . . Combat Hostiles 1 | . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1291 | . . . . 456 613 . 68 154 Guns 393 | . . . . . 325 . 68 . Cannons 168 | . . . . . 168 . . . Explosions 68 | . . . . . 68 . . . Melee 649 | . . . . 456 39 . . 154 Ramming 13 | . . . . . 13 . . . Kinetic 361 | . . . . . 293 . 68 . Thermal 200 | . . . . . 200 . . . Explosive . | . . . . . . . . . Electromagnetic 68 | . . . . . 68 . . . Impact . | . . . . . . . . . Slashing 649 | . . . . 456 39 . . 154 Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . 4 4 . 2 4 Average Corruption 3 | . . . . 4 4 . 2 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 12 | . . . . 4 5 . 2 1 Matter Fused 5 | . . . . . 2 . 2 1 Heat Flow Errors 1 | . . . . . 1 . . . Data Loss (minor) 6 | . . . . 4 2 . . . Overload Shots . | . . . . . . . . . Overflow Damage 117 | . . . . 117 . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 117 | . . . . 117 . . . . Knockbacks 3 | . . . . . 3 . . . Impact . | . . . . . . . . . Kinetic 3 | . . . . . 3 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 7 | . . . . . 7 . . . Shots 1 | . . . . . 1 . . . Rammed 2 | . . . . . 2 . . . Targets Rammed 2 | . . . . . 2 . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 208 | . 112 . . . 208 . 2 . Average Temperature 59 | . 43 . . . 67 . 2 . Received Heat Transfer 111 | . . . . . 72 . 27 12 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . Heat Transferred 592 | . . . . . 592 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Maximum Alert Level 1 | . . . . . 1 . . . Low Security (%) 96 | 100 100 100 . 100 90 100 100 100 Level 1 3 | . . . . . 9 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 332 | . 15 62 . 70 332 150 105 110 Initial 150 | . . . . . . 150 54 41 Average 33 | . . 21 . 19 39 130 31 30 Influence Increases 1314 | . 21 92 . 75 607 32 195 292 Destroy 0b10 Robot/C 400 | . . 60 . 60 240 . 20 20 Destroy 0b10 Robot/NC 20 | . . . . 5 10 . . 5 Destroy Leader 84 | . . 10 . 10 42 . 10 12 Allied During Kill 7 | . . 7 . . . . . . Trap Triggered on 0b10 10 | . . . . . 10 . . . Successful Hack 48 | . . . . . 16 32 . . Disable Machine 30 | . . . . . 30 . . . Destroy Structure 10 | . 6 . . . 4 . . . Partial Spotted 45 | . . . . . 15 . 30 . Lose Combat Pursuer 660 | . 15 15 . . 240 . 135 255 Influence Decreases 1219 | . 21 92 . 75 275 252 222 282 Entered New Map 284 | . . . . . . 182 58 44 Time Decay 726 | . 21 72 . 75 196 70 144 148 Lost Part 189 | . . . . . 79 . 20 90 Lost Ally 20 | . . 20 . . . . . . Squads Dispatched 10 | . 1 . . . 3 . 3 3 Investigation 1 | . . . . . . . 1 . Extermination 3 | . . . . . . . 1 2 Reinforcement 6 | . 1 . . . 3 . 1 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Distress Signals 3 | . 1 . . . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 89 | . 3 4 . 7 36 . 14 25 Peak Tracking Total 11 | . 2 3 . 2 11 . 8 11 Tactical Retreats 20 | . 1 1 . . 9 . 4 5 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 5 | . . . . 2 . 1 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 1 | . . . . . 1 . . . Traps Extracted . | . . . . . . . . . Installed 2 | . . . . . 2 . . . Triggered 1 | . . . . . 1 . . . Most Traps Carried 5 | . . 5 5 5 3 1 1 1 Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 2 | . . . . . 2 . . . Max in Single Turn 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 15 | . 1 . 1 1 5 3 2 2 Terminals 10 | . . . . . 5 2 1 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 . . . . 1 . . Scanalyzers 1 | . . . . . . . 1 . Garrison Access . | . . . . . . . . . Total Hacks 32 | . 1 . 1 1 9 8 7 5 Successful 14 | . 1 . 1 1 4 5 2 . Failed 17 | . . . . . 5 3 4 5 Catastrophic 3 | . . . . . . . 1 2 Database Lockouts 1 | . . . . . . . 1 . Manual 1 | . . . 1 . . . . . Terminals 26 | . . . . . 9 6 6 5 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 1 . . . . 2 . . Scanalyzers 1 | . . . . . . . 1 . Garrison Access . | . . . . . . . . . Terminal Hacks 13 | . . . 1 1 4 5 2 . Record 5 | . . . . . 2 1 2 . Robot Analysis 1 | . . . . . 1 . . . Open Door 1 | . . . . 1 . . . . Level Access Points 1 | . . . . . . 1 . . Emergency Access Points 1 | . . . . . 1 . . . Locate Traps 1 | . . . . . . 1 . . Registered Components 1 | . . . . . . 1 . . Zone Layout 1 | . . . . . . 1 . . Proto ID Catalog 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 12 | . 1 . . . 4 3 2 2 Full Trace Events 2 | . . . . . 1 . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Total Allies 2 | . . 2 . . . . . . Largest Group 2 | . . 2 . . . . . . Highest-Rated Group 42 | . . 42 . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . Total Orders . | . . . . . . . . . Ally Attacks 4 | . . 4 . . . . . . Total Damage 64 | . . 64 . . . . . . Kills 3 | . . 3 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Active Infowar (turns) 1831 | . 216 196 135 284 169 149 343 339 Optics 860 | . . . . . 31 147 343 339 Sensors 1241 | . 216 196 135 284 138 . 272 . Traps 56 | . . . . . . . . 56 Seismic 396 | . . . . . . 84 312 . Jamming 10 | . . . . . . . . 10 ECM 28 | . . . . . . 4 20 4 Robot Analysis Total 1 | . . . . . 1 . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Turns Passed 3020 | 45 345 196 135 284 1152 149 343 371 Spaces Moved 3893 | 36 256 402 360 291 807 341 694 706 Core 130 | 11 . . . 2 37 . . 80 Treads . | . . . . . . . . . Legs 312 | 25 256 31 . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 3451 | . . 371 360 289 770 341 694 626 Fastest Speed 34 | 50 120 37 37 37 34 34 34 34 Average Speed 62 | 105 120 44 37 86 111 34 34 36 Slowest Speed 280 | 120 120 120 37 200 280 34 34 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 8 | . . . . . 1 1 1 5 Potential Cave-ins 6 | . . . . 6 . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 3 30 79 78 31 53 14 15 21 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 8 | . 8 . . . . . . . Terrain Destroyed 11 | . 8 . . . 3 . . . Melee . | . . . . . . . . . Projectile 11 | . 8 . . . 3 . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Total 4368 | 40 269 420 361 314 1002 371 796 795 Wait 261 | . 5 . . 5 105 14 88 44 Move 3869 | 35 255 401 359 290 804 338 691 696 Hop 8 | . . . . . 1 1 1 5 Pick Up 19 | . . 7 . . 4 3 2 3 Fast Attach 58 | 5 3 3 1 6 23 8 3 6 Attach 9 | . . . . . 4 . 1 4 Detach 2 | . . . . . 2 . . . Swap 8 | . . 3 . 1 1 . . 3 Drop 47 | . 2 6 1 5 15 7 4 7 Fire 43 | . 4 . . . 33 . 6 . Melee 25 | . . . . 7 6 . . 12 Ram 2 | . . . . . 2 . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 15 | . . . . . . . . 15 Rewire . | . . . . . . . . . Trap 2 | . . . . . 2 . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Factory -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 46 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 314 | -10/Materials | Discovered new exit (range 9) 391 | -10/Materials | Entered Mines 449 | -10/Mines | Learned 2 Materials zone layouts 478 | -10/Mines | Discovered new exit (range 14) 480 | -10/Mines | Found a hidden stash of uninstalled traps 493 | -10/Mines | Learned Materials emergency access door positions 511 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 525 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 525 | -10/Mines | Discovered new exit (range 5) 538 | -10/Mines | Discovered new exit (range 8) 552 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 563 | -10/Mines | Discovered new exit (range 10) 587 | -10/Mines | Entered Exiles 593 | -10/Exiles | Discovered new exit (range 15) 605 | -10/Exiles | Met 8R-AWN 612 | -10/Exiles | Met EX-HEX 623 | -10/Exiles | Met EX-BIN 629 | -10/Exiles | Aligned with FarCom system 629 | -10/Exiles | Given EX-Vault access code 641 | -10/Exiles | Opened EX-Vault 644 | -10/Exiles | Found Longsword +1 653 | -10/Exiles | Warned to stay clear of 0b10 Research branches 663 | -10/Exiles | Met EX-DEC 689 | -10/Exiles | Visited The Gauntlet 718 | -10/Exiles | Discovered new exit (range 14) 722 | -10/Exiles | Left Exiles lab with Longsword +1 722 | -10/Exiles | Entered Mines 752 | -9/Mines | Discovered new exit (range 10) 766 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 963 | -9/Mines | Assembled infested the area 968 | -9/Mines | Assisted by a Guerilla fighting off Assembled 997 | -9/Mines | Core integrity fell below 50% 1000 | -9/Mines | Core integrity fell below 20% 1006 | -9/Mines | Entered Materials 1006 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1543 | -8/Materials | Build established: Assassin 2051 | -8/Materials | Lost 5 parts (1p2n1u1w) 2093 | -8/Materials | Destroyed 8 combat bots 2138 | -8/Materials | Discovered new exit (range 18) 2157 | -8/Materials | Identified exit to Factory 2158 | -8/Materials | Entered Factory 2158 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2241 | -7/Factory | Identified exit to Factory 2256 | -7/Factory | Discovered new exit (range 10) 2307 | -7/Factory | Entered another Factory area 2307 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2424 | -6/Factory | Central database locked down 2648 | -6/Factory | Discovered new exit (range 5) 2650 | -6/Factory | Identified exit to Factory 2650 | -6/Factory | Entered another Factory area 2650 | -5/Factory | Evolved 2 slots: Utility x2 2987 | -5/Factory | Core integrity fell below 50% 3011 | -5/Factory | Core integrity fell below 20% 3018 | -5/Factory | Lost 8 parts (3n4u1w) 3021 | -5/Factory | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- Katana destroyed. Nuclear Pulse Array destroyed. Imp. Signal Interpreter destroyed. Critical hit (Blast). P-70 Sage resets C-35 Carver, system corruption cleaned. Slug penetrates Wall. Mic. Fission Core severed. Imp. Thermal Shield severed. Imp. Trap Scanner destroyed. Critical hit (Blast). Knocked back. Imp. Transmission Jammer destroyed. Adv. Visual Processing Unit severed. Adv. Terrain Scan Processor severed. Adv. Weight Redist. System severed. Hacking Suite severed. System corrupted: Matter fused (-8). ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 3Z. Map ----- +----------------------------------------------------+ | ????""" """ + !#??????????????" #"" " " " " | | ????""" """ # #??????????????" #"T " " " " | | ??# """ """ # #??????????????" #"" " " " " | | ??# # #?????????????? # " " " " | | ??# """ """ # #??????????????" # " " " " | | ??? 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""""""" c ?? ? | | ???????? ? ? | | ??????? ? | | ????????# ###########c###########??? ? | | ????????# ?????# @ #???????? ? | | ??????????????????# """ """ #?????????? ? | | ??????????????????# """ """ #???????????? ? | | ??????????????????# """ """ #?????????????? ? | | ??????????????????# #?????????????????? | | ??????????????????# """ """ #?????????????????? | | ??????????????????# """ """ #?????????????????? | | ??????????????????# ???? """ #?????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 20 Energy Capacity 300 Matter Stores 273 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 210 Jamming Range 14 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 63 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Heavy Suspicion I Survived The Infestation Serviceable Loadout Challenges ------------ None Game ------ Seed BiometalMetamassExpander Manual? 0 Play Time 01:13:38 Cumulative 3.7 hours Start 2026.02.11 @ 19:23:29 End 2026.02.11 @ 20:34:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 9 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ce593964-d930-42e8-a4e7-a924f8247635