Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.30 @ 23:17:31

Player: gigi283

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (57)      285
Value Destroyed (1672)     1672
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (36)                 36
              TOTAL SCORE: 3633

 Bonus
-------
High Alert Combat Kills    36

 Cogmind 
---------
Core Integrity             0/550
Matter                     290/300
Energy                     84/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Walking (190) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
           Aluminum Leg
>          --- UTILITY (4) ------
     Large Storage Unit
  Advanced Targeting Computer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (15) ---
     Heavy Ion Engine
     Heavy Ion Engine
           Deuterium Engine
     Light Angular Momentum Engine
  Advanced Heat Sink
  Advanced Targeting Computer

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
     Large Storage Unit
           Structural Scanner
  Advanced Targeting Computer
>          --- WEAPON -----------
     Heavy EM Pulse Gun
           Field Laser
           Mining Claw
>          --- INVENTORY --------
  Improved Ion Engine
     Heavy Ion Engine
     Heavy Ion Engine
     Light Angular Momentum Engine
  Advanced Heat Sink
  Advanced Targeting Computer
     Heavy Laser
[Rating: 22]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  2    | .   .   2   .   
  Weapon                   1    | .   .   .   1   
Parts Attached             47   | 6   9   15  17  
  Power                    11   | 1   1   2   7   
    Engine                 8    | 1   1   2   4   
    Core                   3    | .   .   .   3   
    Reactor                .    | .   .   .   .   
  Propulsion               10   | 2   1   3   4   
    Treads                 3    | 2   1   .   .   
    Leg                    7    | .   .   3   4   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   3   2   .   
    Device                 3    | .   2   1   .   
    Storage                2    | 1   1   .   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   20   | 2   4   8   6   
    Energy Gun             6    | 2   .   .   4   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | .   2   1   1   
    Ballistic Cannon       3    | .   .   3   .   
    Launcher               4    | .   1   3   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        3    | .   1   1   1   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
  Corrupted Parts          1    | .   .   .   1   
    System Corruption      1    | .   .   .   1   
Parts Lost                 19   | .   1   4   14  
  Power                    3    | .   .   1   2   
  Propulsion               5    | .   .   1   4   
  Utility                  2    | .   .   1   1   
  Weapon                   9    | .   1   1   7   
  Highest Loss Streak      7    | .   1   2   7   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     86   | .   89  93  66  
  Engine                   10   | .   14  10  5   
  Treads                   8    | .   27  .   .   
  Leg                      13   | .   .   21  16  
  Device                   10   | .   4   16  5   
  Storage                  11   | .   13  11  9   
  Processor                7    | .   .   10  9   
  Energy Gun               5    | .   12  .   9   
  Ballistic Gun            8    | .   14  8   1   
  Ballistic Cannon         3    | .   .   7   2   
  Launcher                 3    | .   .   5   1   
Naked Turns                .    | .   .   .   .   
Heaviest Build             38   | 14  30  36  38  
  Greatest Support         40   | 40  40  40  30  
  Greatest Overweight (x)  10   | .   .   9   10  
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         14   | 7   14  15  15  
  Most Carried             9    | 1   6   8   9   
  Average Carried          5    | .   3   6   6   
  Final Capacity           15   | 8   15  15  15  
  Final Carried            7    | .   6   7   6   

 Class Distribution 
--------------------
 95% | Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           1146 | 220 139 482 305 
  Remotely                 .    | .   .   .   .   
Salvage Created            1775 | .   506 615 654 
  Parts                    119  | .   35  52  32  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  49   | .   14  20  15  
  Guns                     30   | .   12  4   14  
  Cannons                  7    | .   .   6   1   
  AOE                      12   | .   2   10  .   
Classes Destroyed          8    | .   3   5   .   
  Worker                   1    | .   .   1   .   
  Builder                  1    | .   .   1   .   
  Recycler                 1    | .   .   1   .   
  Operator                 1    | .   .   1   .   
  Watcher                  4    | .   2   2   .   
  Swarmer                  16   | .   5   7   4   
  Grunt                    24   | .   9   5   10  
  Sentry                   9    | .   .   8   1   
Best Kill Streak           4    | .   4   4   4   
  Combat Bots Only         4    | .   3   4   4   
Max Kills in Single Turn   2    | .   1   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   1   2   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        343  | .    77   99   167  
  Missed                   94   | .    24   37   33   
Damage Taken               3162 | .    533  778  1851 
  Core                     809  | .    111  142  556  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   174  | .    121  53   .    
Core Remaining (%)         73   | 100  55   64   .    
Volleys Fired              172  | .    57   61   54   
  Largest                  2    | .    2    2    2    
  Hottest                  108  | .    90   69   108  
Shots Fired                300  | .    105  104  91   
  Gun                      232  | .    104  47   81   
  Cannon                   51   | .    .    41   10   
  Launcher                 17   | .    1    16   .    
  Special                  .    | .    .    .    .    
  Kinetic                  168  | .    51   88   29   
  Thermal                  70   | .    33   .    37   
  Explosive                17   | .    1    16   .    
  Electromagnetic          45   | .    20   .    25   
  Robot Hit Streak         19   | .    7    19   14   
  Robot Miss Streak        11   | .    11   3    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        4    | .    3    .    1    
    Max Gunslinging Chain  1    | .    1    .    1    
Shots Hit Robots           197  | .    56   70   71   
  Core Hits                113  | .    29   56   28   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         7    | .    3    1    3    
    Burn                   6    | .    3    .    3    
    Blast                  1    | .    .    1    .    
Melee Attacks              23   | .    9    2    12   
  Impact                   .    | .    .    .    .    
  Slashing                 23   | .    9    2    12   
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3551 | .    681  1623 1247 
  Guns                     1869 | .    601  302  966  
  Cannons                  728  | .    .    568  160  
  Explosions               832  | .    79   753  .    
  Melee                    121  | .    .    .    121  
  Ramming                  1    | .    1    .    .    
  Kinetic                  1513 | .    254  870  389  
  Thermal                  713  | .    209  .    504  
  Explosive                809  | .    56   753  .    
  Electromagnetic          394  | .    161  .    233  
  Impact                   .    | .    .    .    .    
  Slashing                 121  | .    .    .    121  
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    .    .    1    
  Average Corruption       1    | .    .    .    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  1    | .    .    .    1    
    Matter Fused           1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            21   | .    .    21   .    
  Projectiles              .    | .    .    .    .    
  Explosions               21   | .    .    21   .    
  Melee                    .    | .    .    .    .    
Knockbacks                 2    | .    .    1    1    
  Impact                   .    | .    .    .    .    
  Kinetic                  2    | .    .    1    1    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      8    | .    .    8    .    
  Shots                    2    | .    .    2    .    
  Rammed                   2    | .    1    .    1    
Targets Rammed             2    | .    1    .    1    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        330  | .    330  28   255  
  Average Temperature      79   | .    110  8    94   
  Received Heat Transfer   1281 | .    198  291  792  
  Effects                  5    | .    2    .    3    
    Energy Bleed           1    | .    1    .    .    
    Interference           4    | .    1    .    3    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    1    .    1    
  Heat Transferred         1998 | .    777  .    1221 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             537  | .   258 537 278 
  Initial                  179  | .   .   42  179 
  Average                  207  | .   157 275 173 
Maximum Alert Level        2    | .   1   2   1   
  Low Security (%)         57   | 100 68  39  74  
  Level 1                  26   | .   31  26  25  
  Level 2                  15   | .   .   33  .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          10   | .   4   3   3   
  Investigation            6    | .   3   1   2   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   2   .   
  Assault                  .    | .   .   .   .   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           8    | .   3   2   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              80   | .   24  28  28  
  Peak Tracking Total      8    | .   8   4   8   
  Tactical Retreats        4    | .   1   1   2   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          4    | .   1   3   .   
  Max in Single Turn       1    | .   1   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          6    | .   1   3   2   
  Terminals                3    | .   .   2   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   1   1   1   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                18   | .   5   7   6   
  Successful               14   | .   4   6   4   
  Failed                   4    | .   1   1   2   
    Catastrophic           1    | .   .   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   3    | .   2   .   1   
  Terminals                7    | .   .   4   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          11   | .   5   3   3   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   .   3   3   
  Record                   1    | .   .   1   .   
  Prototype ID Bank        1    | .   .   .   1   
  Alert Level              2    | .   .   1   1   
  Unreport Threat          1    | .   .   .   1   
  Zone Layout              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       8    | .   4   3   1   
  Scan Component           5    | .   2   2   1   
  Repair                   3    | .   2   1   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   2   2   2   
  Full Trace Events        4    | .   1   1   2   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             3    | .   2   1   .   
  Time                     78   | .   52  26  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               2666 | 115  808  1224 519  
Spaces Moved               1044 | 45   336  517  146  
  Core                     11   | 6    .    2    3    
  Treads                   381  | 39   336  6    .    
  Legs                     652  | .    .    509  143  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  120  120  
  Average Speed            177  | 145  160  184  199  
  Slowest Speed            550  | 160  160  500  550  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       32   | 3    56   55   16   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 12   | .    9    1    2    
Terrain Destroyed          104  | .    17   85   2    
  Melee                    12   | .    9    1    2    
  Projectile               3    | .    .    3    .    
  AOE                      89   | .    8    81   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1528 | 94  493 687 254 
  Wait                     191  | 39  69  72  11  
  Move                     1041 | 44  335 516 146 
  Hop                      .    | .   .   .   .   
  Pick Up                  32   | 5   8   11  8   
  Fast Attach              13   | 1   4   4   4   
  Attach                   23   | 5   4   6   8   
  Detach                   6    | .   2   2   2   
  Swap                     11   | .   1   5   5   
  Drop                     14   | .   3   8   3   
  Fire                     172  | .   57  61  54  
  Melee                    23   | .   9   2   12  
  Ram                      1    | .   .   .   1   
  Kick                     .    | .   .   .   .   
  Crush                    1    | .   1   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 14)
  116 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  379 | -10/Materials | Discovered new exit (range 4)
  767 | -10/Materials | Repaired Lgt. Treads
  795 | -10/Materials | Repaired Sensor Array
  909 | -10/Materials | Discovered new exit (range 10)
  924 | -10/Materials | Entered another Materials area
  924 | -9/Materials  | Evolved 2 slots: Utility x2
 1182 | -9/Materials  | Discovered new exit (range 10)
 1472 | -9/Materials  | Discovered new exit (range 3)
 1633 | -9/Materials  | Repaired Grenade Launcher
 1931 | -9/Materials  | Discovered new exit (range 4)
 2148 | -9/Materials  | Entered another Materials area
 2148 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 2496 | -8/Materials  | Core integrity fell below 50%
 2527 | -8/Materials  | Lost 7 parts (1p2n1u3w)
 2590 | -8/Materials  | Core integrity fell below 20%
 2594 | -8/Materials  | Garrison activated, responded to threat
 2667 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02634_ Hvy. Laser destroyed.
02635_ K-01 Serf collects debris.
02635_ M-28 Smith fits Backup Power III on G-47
  Trooper.
02639_ System corrupted: Matter fused (-9).
02640_ G-47 Trooper destroyed.
02640_ K-01 Serf collects debris.
02644_ Acquired 52 matter.
02644_ K-01 Serf collects debris.
02646_ Acquired Particle Gun.
02648_ L-31 Rogue suffers critical hit (Burn).
02649_ K-01 Serf collects debris.
02651_ Hvy. Assault Rifle severed.
02651_ K-01 Serf collects debris. <x4>
02656_ Aluminum Leg destroyed. <x2>
02659_ K-01 Serf collects debris. <x2>
02662_ Particle Gun destroyed.
02663_ K-01 Serf collects debris.
02664_ Nuclear Core destroyed.
02665_ K-01 Serf collects debris.

 Map 
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Part-time Excavator

 Challenges 
------------
None

 Game 
------
Seed              CarbideCobblerBlaster
  Manual?         0
Play Time         00:50:27
  Cumulative      7.9 hours
  Start           2024.04.30 @ 20:27:20
  End             2024.04.30 @ 23:17:31
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          13
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3fe1eb32-2ca6-43ce-8c2c-02b07835e767